Glitches in Mega Man Battle Network 3: Difference between revisions
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== Major glitches == | == Major glitches == | ||
=== 11th, 12th, 13th Chip === | === 11th, 12th, 13th Chip glitch=== | ||
This requires Custom+ [[NaviCustomizer_(MMBN3)|Navi Customizer]] Parts equaling to Custom+5 and [[Style_Change_(MMBN3)#Custom_Style|Custom Style]]. During battle, you can move your cursor to the right past your 10th chip and select an "11th chip". This "11th chip" will always be the 2nd chip in your Folder and is select-able every turn. | This requires Custom+ [[NaviCustomizer_(MMBN3)|Navi Customizer]] Parts equaling to Custom+5 and [[Style_Change_(MMBN3)#Custom_Style|Custom Style]]. During battle, you can move your cursor to the right past your 10th chip and select an "11th chip". This "11th chip" will always be the 2nd chip in your Folder and is select-able every turn. | ||
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=== Folder2 Regular Chip === | === Folder2 Regular Chip glitch=== | ||
When you remove Reg+5 Parts from the [[NaviCustomizer_(MMBN3)|Navi Customizer]] and you do not have the required MB capacity, your Regular Chip will be unselected. However, if the Regular Chip was in Folder2, the chip will still be set as your Regular Chip despite lacking the required MB. This method can be used to set a chip as Regular Chip beyond your usual capacity, provided you have enough Reg+5 parts to do so. | When you remove Reg+5 Parts from the [[NaviCustomizer_(MMBN3)|Navi Customizer]] and you do not have the required MB capacity, your Regular Chip will be unselected. However, if the Regular Chip was in Folder2, the chip will still be set as your Regular Chip despite lacking the required MB. This method can be used to set a chip as Regular Chip beyond your usual capacity, provided you have enough Reg+5 parts to do so. | ||
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=== Other Version Style Change === | === Other Version Style Change oversight=== | ||
Usually, if the player has points in the opposite version [[Style Change (MMBN3)|Style Change]], they will drop to 0 and make it impossible to transform into that. However, in v1.0 of the Japanese version it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization. | Usually, if the player has points in the opposite version [[Style Change (MMBN3)|Style Change]], they will drop to 0 and make it impossible to transform into that. However, in v1.0 of the Japanese version it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization. | ||
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=== Skipping CopyMan === | === Skipping CopyMan oversight === | ||
In Chapter 7, after you read the Chat BBS message from Rank 3 at ACDC Square. Instead of going to Undernet 4 and fighting CopyMan, you can go straight to battle Rank 2 (MistMan/BowlMan) instead. If you attempt to press L Button in the NetBattle Machine, the game will glitch. | In Chapter 7, after you read the Chat BBS message from Rank 3 at ACDC Square. Instead of going to Undernet 4 and fighting CopyMan, you can go straight to battle Rank 2 (MistMan/BowlMan) instead. If you attempt to press L Button in the NetBattle Machine, the game will glitch. | ||
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=== Shake Attack power === | === Shake Attack power glitch === | ||
If MegaMan uses a BattleChip after he throws the Shake chip but before the Shake object appears, the Shake will use the attack power of the chip instead of its own. Chips with no attack power or ones with ????, it will be interpreted as 10,000 attack power. | If MegaMan uses a BattleChip after he throws the Shake chip but before the Shake object appears, the Shake will use the attack power of the chip instead of its own. Chips with no attack power or ones with ????, it will be interpreted as 10,000 attack power. | ||
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<!-- These are unconfirmed glitches. Test in game first before adding!!! | <!-- These are unconfirmed glitches. Test in game first before adding!!! | ||
===BugStyle Buster Blanks=== | ===BugStyle Buster Blanks error=== | ||
One of [[Style_Change_(MMBN3)#Bug_Style|BugStyle's disadvantageous bugs]] is to give the Mega Buster's normal shots shoots blanks. However this does not occur, so BugStyle does not have a disadvantageous bug in that battle. | One of [[Style_Change_(MMBN3)#Bug_Style|BugStyle's disadvantageous bugs]] is to give the Mega Buster's normal shots shoots blanks. However this does not occur, so BugStyle does not have a disadvantageous bug in that battle. | ||
----Check in JP. Works right in EN??---- | ----Check in JP. Works right in EN??---- | ||
===No More Style Changes=== | ===No More Style Changes glitch=== | ||
When you get a new Style when Bug Style's level is MAXed: | When you get a new Style when Bug Style's level is MAXed: | ||
*"You're sure you want to overwrite it,now?" Reply "Nevermind" | *"You're sure you want to overwrite it,now?" Reply "Nevermind" | ||
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=== Condor Double Hit === | === Condor Double Hit error=== | ||
Due to a flaw in the attack's algorithm, the Condor BattleChip hits the third panel in front of you twice, dealing 2 * 180 damage. Note that this does not work on bosses, because they get brief invincibility when the first hit connects. This glitch occurs because DashAtk and Condor deal damage to a specific panel based on their current position with a set interval of frames. The frame interval for Condor is too low, resulting in it dealing damage to the same panel twice. | Due to a flaw in the attack's algorithm, the Condor BattleChip hits the third panel in front of you twice, dealing 2 * 180 damage. Note that this does not work on bosses, because they get brief invincibility when the first hit connects. This glitch occurs because DashAtk and Condor deal damage to a specific panel based on their current position with a set interval of frames. The frame interval for Condor is too low, resulting in it dealing damage to the same panel twice. | ||
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=== Castle Wily Music=== | === Castle Wily Music error=== | ||
If you enter a Network Duel while at Castle Wily, once the battle ends, the music will become the ominous story music that played in game’s final chapter. Once you exit the Network menu, it will return to the normal Castle Wily music. | If you enter a Network Duel while at Castle Wily, once the battle ends, the music will become the ominous story music that played in game’s final chapter. Once you exit the Network menu, it will return to the normal Castle Wily music. | ||
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<!-- These are unconfirmed glitches. Test in game first before adding!!! | <!-- These are unconfirmed glitches. Test in game first before adding!!! | ||
===Number's Err&Del=== | ===Number's Err&Del oversight=== | ||
After the Number virus uses it's Err&Del 30 times, it will start producing issues. At 31, the attack will do no damage. At 32 and later, the name will appear but the attack will not occur. During this time, chips MegaMan use will also begin to glitch. | After the Number virus uses it's Err&Del 30 times, it will start producing issues. At 31, the attack will do no damage. At 32 and later, the name will appear but the attack will not occur. During this time, chips MegaMan use will also begin to glitch. | ||
Revision as of 03:17, 3 October 2022
This section is under construction. |
The information may not be complete or 100% accurate. |
Add more glitches. |
This page is a list of glitches that appear in Mega Man Battle Network 3.
Major glitches
11th, 12th, 13th Chip glitch
This requires Custom+ Navi Customizer Parts equaling to Custom+5 and Custom Style. During battle, you can move your cursor to the right past your 10th chip and select an "11th chip". This "11th chip" will always be the 2nd chip in your Folder and is select-able every turn.
As an extension, a 12th and 13th Chip Glitch is possible by adding more Custom+s in your Navi Customizer. The 12th chip will replace your 2nd chip selection and 13th will replaced your third.
Applies to: | |
---|---|
Japanese v1.0 | Yes |
Japanese v1.1 | Yes |
North America v1.0 | Yes |
European v1.0 | ? |
Folder2 Regular Chip glitch
When you remove Reg+5 Parts from the Navi Customizer and you do not have the required MB capacity, your Regular Chip will be unselected. However, if the Regular Chip was in Folder2, the chip will still be set as your Regular Chip despite lacking the required MB. This method can be used to set a chip as Regular Chip beyond your usual capacity, provided you have enough Reg+5 parts to do so.
Applies to: | |
---|---|
Japanese v1.0 | Yes |
Japanese v1.1 | Yes |
North America v1.0 | No |
European v1.0 | No |
Other Version Style Change oversight
Usually, if the player has points in the opposite version Style Change, they will drop to 0 and make it impossible to transform into that. However, in v1.0 of the Japanese version it will not drop if the change takes place in a Random Style Change. The opposite version style will be a possibility in the randomization.
As such, it's possible to receive Shadow Style in Rockman EXE 3 and Ground Style in Rockman EXE 3 BLACK.
Applies to: | |
---|---|
Japanese v1.0 | Yes |
Japanese v1.1 | No |
North America v1.0 | No |
European v1.0 | No |
Skipping CopyMan oversight
In Chapter 7, after you read the Chat BBS message from Rank 3 at ACDC Square. Instead of going to Undernet 4 and fighting CopyMan, you can go straight to battle Rank 2 (MistMan/BowlMan) instead. If you attempt to press L Button in the NetBattle Machine, the game will glitch.
In later versions, CopyMan must be defeated for Rank 2 Navi to appear.
Applies to: | |
---|---|
Japanese v1.0 | Yes |
Japanese v1.1 | No |
North America v1.0 | No |
European v1.0 | No |
Shake Attack power glitch
If MegaMan uses a BattleChip after he throws the Shake chip but before the Shake object appears, the Shake will use the attack power of the chip instead of its own. Chips with no attack power or ones with ????, it will be interpreted as 10,000 attack power.
Normally, there is forced delay to gain control MegaMan after he throws the Shake and only regaining control after it lands, but flinching due to an attack will remove that delay.
Applies to: | |
---|---|
Japanese v1.0 | Yes |
Japanese v1.1 | ? |
North America v1.0 | Yes |
European v1.0 | ? |
Minor glitches
Higsby's Chip Order Errors
There are certain chips Higsby sells that do not appear in the same code in your Pack:
- LavaStage J becomes LavaStage A in your Pack.
- Jelly I becomes Jelly E in your Pack.
Applies to: | |
---|---|
Japanese v1.0 | Yes |
North America v1.0 | ? |
European v1.0 | ? |
Condor Double Hit error
Due to a flaw in the attack's algorithm, the Condor BattleChip hits the third panel in front of you twice, dealing 2 * 180 damage. Note that this does not work on bosses, because they get brief invincibility when the first hit connects. This glitch occurs because DashAtk and Condor deal damage to a specific panel based on their current position with a set interval of frames. The frame interval for Condor is too low, resulting in it dealing damage to the same panel twice.
Amount of hits per panel:
[M][1][1][2][1][1]
Applies to: | |
---|---|
Japanese v1.0 | Yes |
Japanese v1.1 | ? |
North America v1.0 | Yes |
European v1.0 | ? |
Castle Wily Music error
If you enter a Network Duel while at Castle Wily, once the battle ends, the music will become the ominous story music that played in game’s final chapter. Once you exit the Network menu, it will return to the normal Castle Wily music.
Applies to: | |
---|---|
Japanese v1.0 | Yes |
Japanese v1.1 | ? |
North America v1.0 | No |
European v1.0 | ? |