EnemyInfo: Difference between revisions
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{{EnemyInfo | {{EnemyInfo | ||
|image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object62=gregar }} | |image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object62=gregar }} | ||
|name_en=Mettaur | |name_en=Mettaur |name_jp= |name_tl= | ||
|airshoes=y |floatshoes=y |statusguard=y |superarmor=y | |airshoes=y |floatshoes=y |statusguard=y |superarmor=y | ||
|hp=9000 |contact=2000 |element=wood |weakness= | |hp=9000 |contact=2000 |element=wood |weakness= |
Revision as of 09:14, 4 September 2022
Subpages
Example
Usage
{{EnemyInfo |image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object62=gregar }} |name_en=Mettaur |hp=9000 |contact=2000 |element=wood |weakness= |airshoes=y |floatshoes=y |statusguard=y |superarmor=y |info=Guards when not attacking. Fire Elemental attacks can pierce the guard. |locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4 |attacks= {{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl= |attack=1000 |mood=500 |element=fire |break=y |sword=y |wind=y |cursor=y |guard=y |invis=y |info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s). }} {{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl= |attack=1000 |mood=500 |element=fire |break=y |sword=y |wind=y |cursor=y |guard=y |invis=y |info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s). }} |getdata={{EnemyInfo/GetData |isheader=y |hp=y }} {{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|F}} |lv1= S+: 100% }} {{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|H}} |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} {{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|J}} |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} {{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|M}} |version=White |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} {{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|T}} |version=Blue |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} {{EnemyInfo/GetData |hp=* |item=Boomer1 {{code|*}} |lv1= S++: 100% }} {{EnemyInfo/GetData |hp=* |item=30{{z}} |lv1= 1-3: 100% |lv2= 4: 50% }} {{EnemyInfo/GetData |hp=High |item=50{{z}} |lv1= 4-5: 50% }} {{EnemyInfo/GetData |hp=High |item=150{{z}} |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }} {{EnemyInfo/GetData |hp=High |item=250{{z}} |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} {{EnemyInfo/GetData |hp=High |item=350{{z}} |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} {{EnemyInfo/GetData |hp=Low |item=HP+60 |lv1= 4-5: 50% }} {{EnemyInfo/GetData |hp=Low & Mid |item=HP+80 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }} {{EnemyInfo/GetData |hp=Low & High |item=HP+100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} {{EnemyInfo/GetData |hp=Mid & High |item=HP+150 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} }}