Template

EnemyInfo/GetData: Difference between revisions

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< Template:EnemyInfo
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<includeonly><templatestyles src="EnemyInfo/styles.css" /><div class="template_enemyinfo template_enemyinfo_section" style="display: grid; grid-template-columns: 2fr {{#if: {{{hp|}}} | 1fr }} 7fr">
<includeonly><templatestyles src="EnemyInfo/styles.css" /><div class="template_enemyinfo template_enemyinfo_section" style="display: grid; grid-template-columns: 2fr {{#if: {{{hp|}}} | 2fr }} 7fr">
{{#if: {{{isheader|}}} |
{{#if: {{{isheader|}}} |
   <div class="template_enemyinfo_label">Data</div>
   <div class="template_enemyinfo_label">Data</div>
   <div class="template_enemyinfo_label">HP</div>
   <div class="template_enemyinfo_label">Player HP</div>
   <div class="template_enemyinfo_label">Busting LV.</div>
   <div class="template_enemyinfo_label">Busting LV.</div>
|
|

Revision as of 21:40, 31 August 2022

Data
Player HP
Busting LV.
Boomer1 FF
*

LV.S+: 100%

Boomer1 HH
(Blue)
*

LV.9: 3.125% LV.10: 25% LV.S: 50%

Boomer1 JJ
(White)
*

LV.9: 3.125% LV.10: 25% LV.S: 50%

Boomer1 MM
(White)
*

LV.7: 25% LV.8: 50% LV.9: 46.875% LV.10: 25%

Boomer1 TT
(Blue)
*

LV.7: 25% LV.8: 50% LV.9: 46.875% LV.10: 25%

Boomer1 *
*

LV.S++: 100%

30z
*

LV.1~3: 100% LV.4: 50%

50z
High

LV.4~5: 50%

150z
High

LV.5: 50% LV.6: 100% LV.7: 50%

250z
High

LV.7: 25% LV.8: 50% LV.9: 46.875% LV.10: 25%

350z
High

LV.9: 3.125% LV.10: 25% LV.S: 50%

HP+60
Low

LV.4~5: 50%

HP+80
Low

LV.5: 50% LV.6: 100% LV.7: 50%

HP+100
Low

LV.7: 25% LV.8: 50% LV.9: 46.875% LV.10: 25%

HP+150
Low

LV.9: 3.125% LV.10: 25% LV.S: 50%