Mega Man Battle Network 2: Difference between revisions
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*[[License Tests|Licenses]] | *[[License Tests|Licenses]] | ||
*[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]] | *[[Localization_Changes#Mega_Man_Battle_Network_2|Localization Changes]] | ||
*[[Panels in Mega Man Battle Network|Panel Types]] | |||
*[[Program_Advance_(MMBN2)|Program Advance Memo]] | *[[Program_Advance_(MMBN2)|Program Advance Memo]] | ||
*[[Request Board]] | *[[Request Board]] |
Revision as of 04:44, 13 September 2022
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the battle system and style of story progression the later games follow on. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
The Japanese version saw a bundle with a special Gameboy Advance branded with Hikari Labs and EXE's symbol.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss
- Area Guide
- Boss Guide
- BattleChip Info
- BattleChip Locations
- BattleChip Commands
- BugFrag Locations
- Connectivity Guide
- Glitches
- Hard Mode
- Licenses
- Localization Changes
- Panel Types
- Program Advance Memo
- Request Board
- Retro Chip Trader
- Shop Locations
- Side Quests
- Staff Roll
- Style Change
- Title Screen Marks
- Virtual Console Changes
- Virus Guide