Team Navis: Difference between revisions

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==Team Colonel==
==Team Colonel==


===Colonel===
{| class="wikitable"
*'''Max HP''': 700
! colspan="2" | Colonel
*'''Element:''' None
|-
*'''Power Attack:''' Screen Divide (50 + Buster Attack x10)
! scope="row" | HP
*'''Special:''' C-Cannon C (100)
|200-600 HP
*'''Party Customizer''': 8 slots
|-
*'''Support''': At start of turn, Colonel shoots his Colonel Cannon at closest enemy.
! scope="row" | Power Attack
|Screen Divide (50-70 AP) Sword property.
|-
! scope="row" | Special Chip
|C-Cannon C (80-120 AP) Big push, pushes target down the row.
|-
! scope="row" | Abilities
| ---
|-
! scope="row" | Missions
| ACDC Area 3 <br> Oran Area 3 <br> SciLab 3 <br> End Area 2 <br> End Area 5 <br> Nebula Area 1 <br> Nebula Area 5
|}


===KnightMan===
{| class="wikitable"
*'''Max HP''': 800
! colspan="2" | KnightMan
*'''Element:''' None
|-
*'''Power Attack:''' Royal Wrecking Ball (100 + Buster Attack x10)
! scope="row" |  HP
*'''Special:''' KCrusher K (100)
|400-700 HP
*Super Armor
|-
*'''Party Customizer''': 5 slots
! scope="row" | Power Attack
*'''Support''': When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP.
|Royal Wrecking Ball (50-120 AP) Pierces guard.
|-
! scope="row" | Special Chip
|KCrusher K (80-120 AP) Pierces guard.
|-
! scope="row" | Abilities
|
*Super Armor: KnightMan cannot flinch aback.
|-
! scope="row" | Missions
|Oran Area 3 <br> SciLab 3 <br> End Area 2 <br> End Area 5 <br> Nebula Area 1 <br> Nebula Area 5
|}


===ShadowMan===
{| class="wikitable"
*'''Max HP''': 600
! colspan="2" | ShadowMan
*'''Element:''' None
|-
*'''Power Attack:''' Ninja Star (80 + Buster Attack x10)
! scope="row" |  HP
*'''Special:''' SplitUp S (80)
|250-600 HP
*'''B + Left:''' Anti Damage
|-
*Float Shoes
! scope="row" | Power Attack
*'''Party Customizer''': 6 slots
|Ninja Star (60-100 AP) Sword property.
*'''Support''': When the active Navi falls to red health, ShadowMan inflicts status condition on all enemies on the field.
|-
! scope="row" | Special Chip
|SplitUp S (80-100 AP) Sword property.
|-
! scope="row" | Abilities
|
*B + Left: Anti Damage. Sword Priority
*Float Shoes: ShadowMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
|-
! scope="row" | Missions
|SciLab 3 <br> End Area 2 <br> Undernet 4 <br> Nebula Area 3<br> Nebula Area 5
|}


===TomahawkMan===
{| class="wikitable"
*'''Max HP''': 600
! colspan="2" | TomahawkMan
*'''Element:''' Wood
|-
*'''Power Attack:''' Tomahawk Air Raid (40 + Buster Attack x10)
! scope="row" | HP
*'''Special:''' T-Swing T (150)
|300-500 HP
*Starts with 3 Attack.
|-
*Status Guard (DS version only)
! scope="row" | Power Attack
*Super Armor
|Tomahawk Air Raid (60-80 AP) Sword property
*Under Shirt
|-
*Can charge non-dimming Wood Chips for 2x damage.
! scope="row" | Special Chip
*WoodBody, so he slowly recovers over grass.
|T-Swing T (100-120 AP) Wood element. Sword property.
*'''Party Customizer''': 6 slots
|-
*'''Support''': At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings.
! scope="row" | Abilities
|
*WoodBody, so he slowly recovers over grass and weak to Fire
*Starts with 3 Attack
*(5DS only) Status Guard: TomahawkMan cannot be affected by status effects.
*Super Armor: TomahawkMan cannot flinch aback
*Under Shirt: If TomahawkMan's HP is above 1 and it damaged to 0 HP, he will go to 1 HP instead.
*Charge non-dimming Wood chip: x2 the chip's attack.
|-
! scope="row" | Missions
|End Area 2 <br> End Area 5 <br> Undernet 4 <br> Nebula Area 1 <br> Nebula Area 3
|}


===NumberMan===
{| class="wikitable"
*'''Max HP''': 550
! colspan="2" | NumberMan
*'''Element:''' None
|-
*'''Power Attack:''' Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die.
! scope="row" | HP
*'''Special:''' NumTrap N (120)
|300-450 HP
*'''Party Customizer''': 10 slots
|-
*'''Support''': Randomly for your next chip, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10.
! scope="row" | Power Attack
|Die Bomb (10-20 AP) Then multiplied by the number on the die.
|-
! scope="row" | Special Chip
|NumTrap N (120-140 AP)
|-
! scope="row" | Abilities
| ---
|-
! scope="row" | Missions
|End Area 5 <br> Undernet 4 <br> Nebula Area 1 <br> Nebula Area 3
|}


===ToadMan===
{| class="wikitable"
*'''Max HP''': 500
! colspan="2" | ToadMan
*'''Element:''' Aqua
|-
*'''Power Attack:''' Frog Smack! (80 + Buster Attack x10)
! scope="row" | HP
*'''Special:''' S-Melody T (100)
|300-500 HP
|-
! scope="row" | Power Attack
|Frog Smack! (100 AP) Aqua element.
|-
! scope="row" | Special Chip
|S-Melody T (80 AP) Elec element. Paralyzes.
|-
! scope="row" | Abilities
|
*AquaBody, so does not slip over Ice Panels and weak to Elec.
*Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
*Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
*Can charge non-dimming Aqua Chips for 2x damage.
*Charge non-dimming Aqua chip: x2 the chip's attack.
*AquaBody, so does not slip over Ice Panels.
|-
*'''Party Customizer''': 8 slots
! scope="row" | Missions
*'''Support''': Once per battle, if the current Navi is deleted, ToadMan revives them with a fraction of their HP.
|Undernet 4 <br> Nebula Area 3 <br> Nebula Area 5
|}


==Glitches==
==Glitches==

Revision as of 09:01, 16 July 2022

This section is under construction.
The information may not be complete or 100% accurate.

Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5.

Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed. These stats differ from the Navis used in Liberation Missions and the Progress Chip Gate's Navi Change.

In MMBN5DS, these Navis also utilize the Party Battle System and can be boosted with the Party Customizer and can support MegaMan when brought to the same battle with him.

Navis Specifications

Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.

In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.

Team ProtoMan

ProtoMan

ProtoMan
Power Attack Wide Sword (60 + Buster Attack x10)
Abilities
  • B + Left: Reflect. 50 damage is sent down the row.
Max HP (5DS) 700 HP
Party Cust (5DS) 6 slots
Support (5DS) At start of turn, ProtoMan Wide Sword slash closest enemy.

MagnetMan

  • Max HP: 800
  • Element: Elec
  • Power Attack: Mag Missile (40 + Buster Attack x10)
  • Special: NSTackle M (100)
  • Super Armor
  • Air Shoes
  • Float Shoes
  • Can charge non-dimming Elec Chips for 2x damage.
  • Party Customizer: 5 slots
  • Support: When the active Navi falls to red health, they obtain a Barrier and all enemies are immobilized.

GyroMan

  • Max HP: 600
  • Element: None
  • Power Attack: Tornado Arm (10 + Buster Attack x5) Hits up to three times based on position. Barrier delete, removes barrier on impact.
  • Special: Airforce G (50)
  • Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
  • Float Shoes
  • Party Customizer: 8 slots
  • Support: Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side.

NapalmMan

  • Max HP: 600
  • Element: Fire
  • Power Attack: None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
  • Special: Napalm N (100)
  • Can charge non-dimming Fire Chips for 2x damage.
  • FireBody, so he can stand on Lava Panel but have his HP drained while on Water Panel.
  • Party Customizer: 8 slots
  • Support: At certain times, NapalmMan appears in back column and shoots an enemy 5 times.

SearchMan

  • Max HP: 550
  • Element: None
  • Power Attack: Snipe Gun (10 + Buster Attack x2) Hits up to five times.
  • Special: Satelity S (80)
  • Party Customizer: 6 slots
  • Support: At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times.

Meddy

  • Max HP: 500
  • Element: None
  • Power Attack: Capsule Bomb (80 + Buster Attack x10)
  • Special: MeddyCap M (80)
  • Party Customizer: 10 slots
  • Support: When the custom screen is opened, the active Navi's HP is healed 5%.

Team Colonel

Colonel
HP 200-600 HP
Power Attack Screen Divide (50-70 AP) Sword property.
Special Chip C-Cannon C (80-120 AP) Big push, pushes target down the row.
Abilities ---
Missions ACDC Area 3
Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
KnightMan
HP 400-700 HP
Power Attack Royal Wrecking Ball (50-120 AP) Pierces guard.
Special Chip KCrusher K (80-120 AP) Pierces guard.
Abilities
  • Super Armor: KnightMan cannot flinch aback.
Missions Oran Area 3
SciLab 3
End Area 2
End Area 5
Nebula Area 1
Nebula Area 5
ShadowMan
HP 250-600 HP
Power Attack Ninja Star (60-100 AP) Sword property.
Special Chip SplitUp S (80-100 AP) Sword property.
Abilities
  • B + Left: Anti Damage. Sword Priority
  • Float Shoes: ShadowMan is unaffected by Cracked, Ice, Lava, Magnet, and Water panels.
Missions SciLab 3
End Area 2
Undernet 4
Nebula Area 3
Nebula Area 5
TomahawkMan
HP 300-500 HP
Power Attack Tomahawk Air Raid (60-80 AP) Sword property
Special Chip T-Swing T (100-120 AP) Wood element. Sword property.
Abilities
  • WoodBody, so he slowly recovers over grass and weak to Fire
  • Starts with 3 Attack
  • (5DS only) Status Guard: TomahawkMan cannot be affected by status effects.
  • Super Armor: TomahawkMan cannot flinch aback
  • Under Shirt: If TomahawkMan's HP is above 1 and it damaged to 0 HP, he will go to 1 HP instead.
  • Charge non-dimming Wood chip: x2 the chip's attack.
Missions End Area 2
End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
NumberMan
HP 300-450 HP
Power Attack Die Bomb (10-20 AP) Then multiplied by the number on the die.
Special Chip NumTrap N (120-140 AP)
Abilities ---
Missions End Area 5
Undernet 4
Nebula Area 1
Nebula Area 3
ToadMan
HP 300-500 HP
Power Attack Frog Smack! (100 AP) Aqua element.
Special Chip S-Melody T (80 AP) Elec element. Paralyzes.
Abilities
  • AquaBody, so does not slip over Ice Panels and weak to Elec.
  • Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
  • Charge non-dimming Aqua chip: x2 the chip's attack.
Missions Undernet 4
Nebula Area 3
Nebula Area 5

Glitches

  • For KnightMan’s support ability: If the opponent cuts in a damaging chip as you are about to use a chip that changes the area advantage, not only will the damaging chip would deal no damage to the active Navi, KnightMan would not lose any HP either.

Trivia

  • None of the Navis’ abilities to Charge A Chips are told in-game.
  • Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.