Koetsu Matsuda: Difference between revisions
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'''Koetsu Matsuda''' (松田幸悦), occasionally also romanized as Kouetsu Matsuda and Kohetsu Matsuda, is one of the lead programmers for the Mega Man Battle Network series and part of the Mega Man Star Force series. Later, he went on to contribute to the development of the MT Framework engine, which was used for a variety of Capcom games. | '''Koetsu Matsuda''' (松田幸悦), occasionally also romanized as Kouetsu Matsuda and Kohetsu Matsuda, is one of the lead programmers for the Mega Man Battle Network series and part of the Mega Man Star Force series. Later, he went on to contribute to the development of the MT Framework engine, which was used for a variety of Capcom games. | ||
Matsuda appeared as a character in the Mega Man Battle Network games, posting on the various BBS boards in the Cyberworld using the handle '''Koetsu''' (コーエツ兄さん ''Brother Koetsu'') | Matsuda appeared as a character in the Mega Man Battle Network games, posting on the various BBS boards in the Cyberworld using the handle '''Koetsu''' (コーエツ兄さん ''Brother Koetsu''). In Mega Man Battle Network 2, this was localized as '''Kiddo''', but all later games kept it unchanged. His messages commonly include battle and strategy tips, showcasing his vast technical expertise of the battle system as the game's main programmer. He prefers to use common, elementary chips in a skillful manner rather than using rare, powerful chips. | ||
In Mega Man Battle Network 3, he appears in-person as a contestant in the N1 Grand Prix, making it through all the preliminaries, but he is ultimately eliminated when he fails to find one of the four VictDatas at Hades Isle. He also appears in Rockman EXE N1 Battle and Mega Man Battle Chip Challenge as the first opponent in the Guts Tournament, and can appear randomly in DenCity, Netopia and Hacker's Net Open Battle. His NetNavi is a simple NormalNavi, and he uses BattleChips that reflect his battle style, such as Cannon, MiniBomb and Sword. In the English version, his pre-battle dialogue mistakenly refers to him as a grade schooler. | In Mega Man Battle Network 3, he appears in-person as a contestant in the N1 Grand Prix, making it through all the preliminaries, but he is ultimately eliminated when he fails to find one of the four VictDatas at Hades Isle. He also appears in Rockman EXE N1 Battle and Mega Man Battle Chip Challenge as the first opponent in the Guts Tournament, and can appear randomly in DenCity, Netopia and Hacker's Net Open Battle. His NetNavi is a simple NormalNavi, and he uses BattleChips that reflect his battle style, such as Cannon, MiniBomb and Sword. In the English version, his pre-battle dialogue mistakenly refers to him as a grade schooler. |
Revision as of 23:05, 25 May 2023
Koetsu Matsuda (松田幸悦), occasionally also romanized as Kouetsu Matsuda and Kohetsu Matsuda, is one of the lead programmers for the Mega Man Battle Network series and part of the Mega Man Star Force series. Later, he went on to contribute to the development of the MT Framework engine, which was used for a variety of Capcom games.
Matsuda appeared as a character in the Mega Man Battle Network games, posting on the various BBS boards in the Cyberworld using the handle Koetsu (コーエツ兄さん Brother Koetsu). In Mega Man Battle Network 2, this was localized as Kiddo, but all later games kept it unchanged. His messages commonly include battle and strategy tips, showcasing his vast technical expertise of the battle system as the game's main programmer. He prefers to use common, elementary chips in a skillful manner rather than using rare, powerful chips.
In Mega Man Battle Network 3, he appears in-person as a contestant in the N1 Grand Prix, making it through all the preliminaries, but he is ultimately eliminated when he fails to find one of the four VictDatas at Hades Isle. He also appears in Rockman EXE N1 Battle and Mega Man Battle Chip Challenge as the first opponent in the Guts Tournament, and can appear randomly in DenCity, Netopia and Hacker's Net Open Battle. His NetNavi is a simple NormalNavi, and he uses BattleChips that reflect his battle style, such as Cannon, MiniBomb and Sword. In the English version, his pre-battle dialogue mistakenly refers to him as a grade schooler.
In real life, Matsuda's favorite characters are ToadMan and Gospel, and his favorite BattleChips are AreaGrab and VariableSword.[1]
Gameography
Year | Game | Platform | Developer | Role |
---|---|---|---|---|
1997 | Mega Man Legends | PlayStation | Capcom | Engine Programming, Sound Programming, Special Event Programming |
1999 | The Misadventures of Tron Bonne | PlayStation | Capcom | Chief Programmer |
2001 | Mega Man Battle Network | Game Boy Advance | Capcom | Programming |
2001 | Mega Man Battle Network 2 | Game Boy Advance | Capcom | Programming |
2002 | Mega Man Battle Network 3 | Game Boy Advance | Capcom | Programming |
2003 | Mega Man Battle Network 4 | Game Boy Advance | Capcom | Program |
2004 | Boktai 2: Solar Boy Django | Game Boy Advance | Konami | Development Cooperation |
2004 | Rockman EXE 4.5: Real Operation | Game Boy Advance | Capcom | Program |
2004 | Mega Man Battle Network 5 | Game Boy Advance | Capcom | Program |
2006 | Mega Man Star Force | Nintendo DS | Capcom | Programming |
2007 | Mega Man Star Force 2 | Nintendo DS | Capcom | System Programmer |
2009 | Resident Evil 5 | PlayStation 3, Xbox 360 | Capcom | Programmer |
2012 | Dragon's Dogma | Windows, PlayStation 3, Xbox 360 | Capcom | Programming -- Action System |