Team Navis: Difference between revisions

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===ProtoMan===
===ProtoMan===
*'''HP''': 700
*'''Max HP''': 700
*'''Element:''' None
*'''Element:''' None
*'''Party Customizer''': 6 slots
*'''Party Customizer''': 6 slots
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===MagnetMan===
===MagnetMan===
*'''HP''': 800
*'''Max HP''': 800
*'''Element:''' Elec
*'''Element:''' Elec
*'''Party Customizer''': 5 slots
*'''Party Customizer''': 5 slots
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===GyroMan===
===GyroMan===
*'''HP''': 600
*'''Max HP''': 600
*'''Element:''' None
*'''Element:''' None
*'''Party Customizer''': 8 slots
*'''Party Customizer''': 8 slots
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===NapalmMan===
===NapalmMan===
*'''HP''': 600
*'''Max HP''': 600
*'''Element:''' Fire
*'''Element:''' Fire
*'''Party Customizer''': 8 slots
*'''Party Customizer''': 8 slots
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===SearchMan===
===SearchMan===
*'''HP''': 550
*'''Max HP''': 550
*'''Element:''' None
*'''Element:''' None
*'''Party Customizer''': 6 slots
*'''Party Customizer''': 6 slots
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===Meddy===
===Meddy===
*'''HP''': 500
*'''Max HP''': 500
*'''Element:''' None
*'''Element:''' None
*'''Party Customizer''': 10 slots
*'''Party Customizer''': 10 slots
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===Colonel===
===Colonel===
*'''HP''': 700
*'''Max HP''': 700
*'''Element:''' None
*'''Element:''' None
*'''Party Customizer''': 8 slots
*'''Party Customizer''': 8 slots
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===KnightMan===
===KnightMan===
*'''HP''': 800
*'''Max HP''': 800
*'''Element:''' None
*'''Element:''' None
*'''Party Customizer''': 5 slots
*'''Party Customizer''': 5 slots
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===ShadowMan===
===ShadowMan===
*'''HP''': 600
*'''Max HP''': 600
*'''Element:''' None
*'''Element:''' None
*'''Party Customizer''': 6 slots
*'''Party Customizer''': 6 slots
*'''Power Attack:''' Ninja Star (80 + Buster Attack x10)
*'''Power Attack:''' Ninja Star (80 + Buster Attack x10)
*'''Special:''' SplitUp S (80)
*'''Special:''' SplitUp S (80)
*'''B + Left:''': Anti Damage
*'''B + Left:''' Anti Damage
*Float Shoes
*Float Shoes
*'''Support''': When the active Navi falls to red health, ShadowMan inflicts status condition on all enemies on the field.
*'''Support''': When the active Navi falls to red health, ShadowMan inflicts status condition on all enemies on the field.


===TomahawkMan===
===TomahawkMan===
*'''HP''': 600
*'''Max HP''': 600
*'''Element:''' Grass
*'''Element:''' Grass
*'''Party Customizer''': 6 slots
*'''Party Customizer''': 6 slots
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===NumberMan===
===NumberMan===
*'''HP''': 550
*'''Max HP''': 550
*'''Element:''' None
*'''Element:''' None
*'''Party Customizer''': 10 slots
*'''Party Customizer''': 10 slots
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===ToadMan===
===ToadMan===
*'''HP''': 500
*'''Max HP''': 500
*'''Element:''' Aqua
*'''Element:''' Aqua
*'''Party Customizer''': 8 slots
*'''Party Customizer''': 8 slots
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==Trivia==
==Trivia==
*None of the Navis’ abilities to Charge A are told in-game.
*None of the Navis’ abilities to Charge A Chips are told in-game.
*Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.
*Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.


[[Category:Mega Man Battle Network 5]] [[Category:Playable Navis]]
[[Category:Mega Man Battle Network 5]] [[Category:Playable Navis]]

Revision as of 05:40, 1 July 2022

Here are the playable Navis other than MegaMan present in Mega Man Battle Network 5 Double Team DS.

Data presented here will be based on the final statistics of the Navis, after all the scenarios have been completed. These stats differ from the Navis used in Liberation Missions and the Progress Chip Gate. In MMBN5DS, these Navis can be boosted with the Party Customizer.

Each Navi's attack can be boosted beyond 5 Attack (even above 10 Attack), and their Power Attack will also scale up.

In MMBN5GBA, Team Navis can use Evil chips without having low karma. In MMBN5DS however, they are not allowed to use Evil chips at all, they will now “poof”.

Team ProtoMan

ProtoMan

  • Max HP: 700
  • Element: None
  • Party Customizer: 6 slots
  • Power Attack: Wide Sword (60 + Buster Attack x10)
  • Special: StepSwrd B (100)
  • B + Left: Reflect
  • Support: At start of turn, ProtoMan Wide Sword slash closest enemy.

MagnetMan

  • Max HP: 800
  • Element: Elec
  • Party Customizer: 5 slots
  • Power Attack: Mag Missile (40 + Buster Attack x10)
  • Special: NSTackle M (100)
  • Super Armor
  • Air Shoes
  • Float Shoes
  • Can charge non-dimming Elec Chips for 2x damage.
  • Support: When the active Navi falls to red health, they obtain a Barrier and all enemies are immobilized.

GyroMan

  • Max HP: 600
  • Element: None
  • Party Customizer: 8 slots
  • Power Attack: Tornado Arm (10 + Buster Attack x5) Hits up to three times based on position. Barrier delete, removes barrier on impact.
  • Special: Airforce G (50)
  • Air Shoes: When over a hole, he will transform into Gyro Form and his buster becomes an attack that targets all enemies.
  • Float Shoes
  • Support: Temporarily at the beginning of battle, a Fan effect is in effect on the enemy's side.

NapalmMan

  • Max HP: 600
  • Element: Fire
  • Party Customizer: 8 slots
  • Power Attack: None, but normal Buster becomes Napalm Vulcan (5 + Buster Attack)
  • Special: Napalm N (100)
  • Can charge non-dimming Fire Chips for 2x damage.
  • FireBody, so he can stand on Lava Panel but receive damage while on Water Panel.
  • Support: At certain times, NapalmMan appears in back column and shoots an enemy 5 times.

SearchMan

  • Max HP: 550
  • Element: None
  • Party Customizer: 6 slots
  • Power Attack: Snipe Gun (10 + Buster Attack x2) Hits up to five times.
  • Special: Satelity S (80)
  • Support: At the start of the battle, if the enemy has chip stocked up, the chip is destroyed and they are sniped 5 times. In Network Duel, the first chip your opponent uses is destroyed and they are sniped 5 times.

Meddy

  • Max HP: 500
  • Element: None
  • Party Customizer: 10 slots
  • Power Attack: Capsule Bomb (80 + Buster Attack x10)
  • Special: MeddyCap M (80)
  • Support: When the custom screen is opened, the active Navi's HP is healed 5%.

Team Colonel

Colonel

  • Max HP: 700
  • Element: None
  • Party Customizer: 8 slots
  • Power Attack: Screen Divide (50 + Buster Attack x10)
  • Special: C-Cannon C (100)
  • Support: At start of turn, Colonel shoots his Colonel Cannon at closest enemy.

KnightMan

  • Max HP: 800
  • Element: None
  • Party Customizer: 5 slots
  • Power Attack: Royal Wrecking Ball (100 + Buster Attack x10)
  • Special: KCrusher K (100)
  • Super Armor
  • Support: When the current Navi is on the front-most column and would receive a hit, KnightMan appears and take it instead. This ceases function when KnightMan has only 1 HP.

ShadowMan

  • Max HP: 600
  • Element: None
  • Party Customizer: 6 slots
  • Power Attack: Ninja Star (80 + Buster Attack x10)
  • Special: SplitUp S (80)
  • B + Left: Anti Damage
  • Float Shoes
  • Support: When the active Navi falls to red health, ShadowMan inflicts status condition on all enemies on the field.

TomahawkMan

  • Max HP: 600
  • Element: Grass
  • Party Customizer: 6 slots
  • Power Attack: Tomahawk Air Raid (40 + Buster Attack x10)
  • Special: T-Swing T (150)
  • Starts with 3 Attack.
  • Status Guard (DS version only)
  • Super Armor
  • Under Shirt
  • Can charge non-dimming Wood Chips for 2x damage.
  • WoodBody, so he slowly recovers over grass.
  • Support: At certain times, TomahawkMan appears at rightmost panel on your side and Tomahawk Swings.

NumberMan

  • Max HP: 550
  • Element: None
  • Party Customizer: 10 slots
  • Power Attack: Die Bomb (5 + Buster Attack x5) Then multiplied by the number on the die.
  • Special: NumTrap N (120)
  • Support: Randomly for your next chip, NumberMan throws 2 dice and your next chip is boosted by the number on the die times 10.

ToadMan

  • Max HP: 500
  • Element: Aqua
  • Party Customizer: 8 slots
  • Power Attack: Frog Smack! (80 + Buster Attack x10)
  • Special: S-Melody T (100)
  • Over Water Panels, ToadMan dives in and cannot be hit unless by an Elec attack or an attack that can hit below.
  • Can charge non-dimming Aqua Chips for 2x damage.
  • AquaBody, so does not slip over Ice Panels.
  • Support: Once per battle, if the current Navi is deleted, ToadMan revives them with a fraction of their HP.

Glitches

  • For KnightMan’s support ability: If the opponent cuts in a damaging chip as you are about to use a chip that changes the area advantage, not only will the damaging chip would deal no damage to the active Navi, KnightMan would not lose any HP either.

Trivia

  • None of the Navis’ abilities to Charge A Chips are told in-game.
  • Pressing A+B for SearchMan’s Satelity makes a Command Code confirm sound, but nothing actually happens. This was an error.