Mega Man Battle Network 2: Difference between revisions
From The Rockman EXE Zone Wiki
mNo edit summary |
No edit summary |
||
Line 34: | Line 34: | ||
*[[BattleChip_commands#Mega_Man_Battle_Network_2|BattleChip Commands]] | *[[BattleChip_commands#Mega_Man_Battle_Network_2|BattleChip Commands]] | ||
*[[BugFrags_(MMBN2)|BugFrag Locations]] | *[[BugFrags_(MMBN2)|BugFrag Locations]] | ||
*[[Connectivity in Mega Man Battle Network 2| Connectivity Guide]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]] | *[[Glitches_in_Mega_Man_Battle_Network_2|Glitches]] | ||
*[[Hard_Mode_(MMBN2)|Hard Mode]] | *[[Hard_Mode_(MMBN2)|Hard Mode]] |
Revision as of 22:15, 25 March 2022
Mega Man Battle Network 2 saw many enhancements from the first game, starting the base of the battle system and style of story progression the later games follow on. Starting with GateMan, the game started the tradition of fan-submitted original Navis.
The Japanese version saw a bundle with a special Gameboy Advance branded with Hikari Labs and EXE's symbol.
The game’s 8 story chapters are denoted by these respective bosses at the end:
- AirMan
- QuickMan
- Cutman
- ShadowMan
- KnightMan
- MagnetMan
- FreezeMan
- Final Boss
- Area Guide
- Boss Guide
- BattleChip Info
- BattleChip Locations
- BattleChip Commands
- BugFrag Locations
- Connectivity Guide
- Glitches
- Hard Mode
- Licenses
- Localization Changes
- Program Advance Memo
- Request Board
- Retro Chip Trader
- Shop Locations
- Side Quests
- Staff Roll
- Style Change
- Virtual Console Changes
- Virus Guide