Transformation Archive: Difference between revisions

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==Input Guide==
==Input Guide==
{{MMSF3 Card Template}}
{{SF3Card}}


To enter a Transformation Archive, transcode into Mega Man. Then hold Y and touch the form's emblem. To remove, hold Y and touch the emblem again. If Mega Man was in Rogue Noise, he will revert back to the backup secondary Noise Change instead.
To enter a Transformation Archive, transcode into Mega Man. Then hold Y and touch the form's emblem. To remove, hold Y and touch the emblem again. If Mega Man was in Rogue Noise, he will revert back to the backup secondary Noise Change instead.


==Transformation Archive Folder==
==Transformation Archive Folder==
Mega Man's current Noise Change becomes that Noise and the current folder is replaced with a premade folder. All 3 customizable folders can each become a Transformation Archive folder. There are 3 folder levels but they all cannot be accessed right away, story progress is needed.
Mega Man's current state becomes that [[Noise Change]] form and the current folder is replaced with a pre-made folder. All 3 customizable folders can each become a Transformation Archive folder.


*Folder 1: Middle of Chapter 1, Spade Magnes chapter.
*If there are cards you haven’t obtained, they won’t be counted in the Library.
*Folder 2: Middle of Chapter 4, Jack Corvus chapter.


If the AceProgram or JokerProgram is unequipped, usually the Noise is unequipped too, but the Noise Change stays using the Archive. The battle will start with the non-Vibrant Noise with no Noise gauge. Since there is no gauge, the only way to obtain Vibrant Noise abilities is by performing Multi-Noise.
*It is possible to obtain the Abilities from that Noise if the number of battles required is reached while Transformation Archive is on. If this is the first Ability you obtain, it will unlock the Ability menu.


==Folders==
There are 3 folder levels but they all cannot be accessed right away, they need story progression. Attempting to access a higher level folder will kick you out.
 
*Folder Lv1: Chapter 1 after battle tutorial.
*Folder Lv2: Mega Man has at least 200 HP before Abilities.
*Folder Lv3: Mega Man has at least 350 HP before Abilities.
 
If the AceProgram or JokerProgram is unequipped, usually the Noise is unequipped too, but with the archive, the Noise Change will stay on. The battle will start as the non-Vibrant Noise with no Noise gauge. Since there is no gauge, the only way to obtain Vibrant Noise abilities is by performing Multi-Noise.
 
==Archive Folders==
The lists are separated into versions for simplicity's sake. Both versions can use all Noise Changes that are present here.
The lists are separated into versions for simplicity's sake. Both versions can use all Noise Changes that are present here.


Line 28: Line 35:
x4 DrillArm1 <br>
x4 DrillArm1 <br>
x5 WideWave1 <br>
x5 WideWave1 <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 Attack+10 <br>
x2 Attack+10 <br>
x1 LibraScales
x1 LibraScls
|| RocktLnchGA
|| RocktLnchGA
|-
|-
Line 38: Line 45:
x4 MadFire2 <br>
x4 MadFire2 <br>
x4 WideWave2 <br>
x4 WideWave2 <br>
x3 BubbleHook1 <br>
x3 BubblHook1 <br>
x3 HeatUpper1 <br>
x3 HeatUpper1 <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 LibraScales
x1 LibraScls
||
||
|-
|-
Line 50: Line 57:
x4 MadFire2 <br>
x4 MadFire2 <br>
x4 WideWave2 <br>
x4 WideWave2 <br>
x3 BubbleHook2 <br>
x3 BubblHook2 <br>
x3 HeatUpper2 <br>
x3 HeatUpper2 <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 Attack Panel <br>
x2 AtkPanel <br>
x1 LibraScalesV2
x1 LibraSclsV2
||
||
|}
|}
Line 69: Line 76:
x3 DanceFire1 <br>
x3 DanceFire1 <br>
x4 BeastSlap1 <br>
x4 BeastSlap1 <br>
x2 DoubleEater <br>
x2 DblEater <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 Attack+10 <br>
x2 Attack+10 <br>
x1 JackCorvus
x1 JackCorvs
||
||
|-
|-
Line 81: Line 88:
x3 HeatUpper2 <br>
x3 HeatUpper2 <br>
x4 BeastSlap2 <br>
x4 BeastSlap2 <br>
x3 DoubleEater <br>
x3 DblEater <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 JackCorvus
x1 JackCorvs
||  
||  
|-
|-
Line 93: Line 100:
x3 HeatUpper3 <br>
x3 HeatUpper3 <br>
x4 BeastSlap3 <br>
x4 BeastSlap3 <br>
x3 DoubleEater <br>
x3 DblEater <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 JackCorvusV2
x1 JackCorvsV2
|| RogueBrkGA
|| RogueBrkGA
|}
|}
Line 107: Line 114:
|NCTEOD || Cancer F1 || x5 WideWave1 <br>
|NCTEOD || Cancer F1 || x5 WideWave1 <br>
x5 IceSpin1 <br>
x5 IceSpin1 <br>
x5 BubbleHook1 <br>
x5 BubblHook1 <br>
x4 SharkAttack1 <br>
x4 SharkAtk1 <br>
x4 LongSword <br>
x4 LongSword <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 Attack+10 <br>
x2 Attack+10 <br>
x1 CancerBubble <br>
x1 CancrBubl <br>
|| CancrBublGA <br> PlesioSrfGA
|| CancrBublGA <br> PlesioSrfGA
|-
|-
|CGSFPH || Cancer F2 || x5 WideWave2 <br>
|CGSFPH || Cancer F2 || x5 WideWave2 <br>
x5 IceSpin2 <br>
x5 IceSpin2 <br>
x5 BubbleHook2 <br>
x5 BubblHook2 <br>
x4 SharkAttack2 <br>
x4 SharkAtk2 <br>
x4 DrillArm2 <br>
x4 DrillArm2 <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 CancerBubble
x1 CancrBubl
||
||
|-
|-
|QDHONR || Cancer F3 || x4 WideWave2 <br>
|QDHONR || Cancer F3 || x4 WideWave2 <br>
x4 IceSpin3 <br>
x4 IceSpin3 <br>
x4 BubbleHook3 <br>
x4 BubblHook3 <br>
x4 SharkAttack2 <br>
x4 SharkAtk2 <br>
x4 DrillArm3 <br>
x4 DrillArm3 <br>
x3 PirahnaKiss1 <br>
x3 PiranKss1 <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 CancerBubbleV2
x1 CancrBublV2
||
||
|}
|}
Line 145: Line 152:
|-
|-
|CODBAQ || Gemini F1 || x5 PlasmaGun <br>
|CODBAQ || Gemini F1 || x5 PlasmaGun <br>
x5 FlashStrike1 <br>
x5 FlashStrk1 <br>
x5 StealthLazer1 <br>
x5 StlthLzr1 <br>
x4 Sword <br>
x4 Sword <br>
x4 WideSword <br>
x4 WideSword <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x3 Attack+10 <br>
x3 Attack+10 <br>
x1 ParalyzeStage <br>
x1 PrlyzeStg <br>
x5 GeminiSpark
x5 GeminSprk
|-
|-
|CGITBO || Gemini F2 || x4 StunKnuckle <br>
|CGITBO || Gemini F2 || x4 StunKnuckle <br>
x5 FlashStrike2 <br>
x5 FlashStrk2 <br>
x5 StealthLazer2 <br>
x5 StlthLzr2 <br>
x5 Bushido1 <br>
x5 Bushido1 <br>
x4 BuzzWheel1 <br>
x4 BuzzWheel1 <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x3 Attack+10 <br>
x3 Attack+10 <br>
x1 ParalyzeStage <br>
x1 PrlyzeStg <br>
x5 GeminiSpark
x5 GeminSprk
|-
|-
|QCFPLH || Gemini F3 || x4 ElecSlash <br>
|QCFPLH || Gemini F3 || x4 ElecSlash <br>
x5 FlashStrike3 <br>
x5 FlashStrk3 <br>
x3 StealthLazer2 <br>
x3 StlthLzr2 <br>
x4 Bushido2 <br>
x4 Bushido2 <br>
x4 BuzzWheel2 <br>
x4 BuzzWheel2 <br>
x3 ThunderHead1 <br>
x3 ThndrHead1 <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x3 Attack+10 <br>
x3 Attack+10 <br>
x1 ParalyzeStage <br>
x1 PrlyzeStg <br>
x1 GeminiSpark V2
x1 GeminSprk V2
|}
|}


Line 180: Line 187:
!|Input || Folder || Content || GA Potential
!|Input || Folder || Content || GA Potential
|-
|-
|QFMJNL || Ophiuca F1 || x5 ArachnidAttack1 <br>
|QFMJNL || Ophiuca F1 || x5 ArachAtk1 <br>
x4 PollenShot1 <br>
x4 PollnShot1 <br>
x4 WideSword <br>
x4 WideSword <br>
x4 DrillArm1 <br>
x4 DrillArm1 <br>
x5 Shuriken1 <br>
x5 Shuriken1 <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 GrassStage <br>
x2 GrassStage <br>
x1 QueenOphiuca
x1 QnOphiuca
|| RocktLnchGA
|| RocktLnchGA
|-
|-
|JSKLQB || Ophiuca F2 || x5  ArachnidAttack2 <br>
|JSKLQB || Ophiuca F2 || x5  ArachAtk2 <br>
x4 PollenShot2 <br>
x4 PollnShot2 <br>
x4 Bushido1 <br>
x4 Bushido1 <br>
x5 DrillArm2 <br>
x5 DrillArm2 <br>
x5 Shuriken2 <br>
x5 Shuriken2 <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 GrassStage <br>
x2 GrassStage <br>
x1 QueenOphiuca
x1 QnOphiuca
|-
|-
|AQIKSO || Ophiuca F3 || x4 ArachnidAttack3 <br>
|AQIKSO || Ophiuca F3 || x4 ArachAtk3 <br>
x4 PollenShot2 <br>
x4 PollnShot2 <br>
x4 Bushido2 <br>
x4 Bushido2 <br>
x4 DrillArm3 <br>
x4 DrillArm3 <br>
x4 Shuriken2 <br>
x4 Shuriken2 <br>
x4 AcornBomb1 <br>
x4 AcornBomb1 <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x1 QueenOphiucaV2
x1 QnOphiucaV2
|| QnOphiucaGA
|| QnOphiucaGA
|}
|}
Line 220: Line 227:
|-
|-
|JKETNL || Cygnus F1 || x4 PlusCannon <br>
|JKETNL || Cygnus F1 || x4 PlusCannon <br>
x4 MadVulcan1 <br>
x4 MadVulcn1 <br>
x4 AirSpread2 <br>
x4 AirSpread2 <br>
x4 JetAttack1 <br>
x4 JetAttack1 <br>
x5 WindyAttack1 <br>
x5 WindyAtk1 <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x3 Attack+10 <br>
x3 Attack+10 <br>
x1 CygnusWing
x1 CygnsWing
||
||
|-
|-
|CMPJGR || Cygnus F2 || x4 MadVulcan2 <br>
|CMPJGR || Cygnus F2 || x4 MadVulcn2 <br>
x4 AirSpread3 <br>
x4 AirSpread3 <br>
x5 TyphoonDance <br>
x5 TyphoonDance <br>
x4 GizaWheel2 <br>
x4 GizaWheel2 <br>
x5 WindyAttack2 <br>
x5 WindyAtk2 <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 CygnusWing
x1 CygnsWing
||
||
|-
|-
|BAPCGE || Cygnus F3 || x4 Bushido2 <br>
|BAPCGE || Cygnus F3 || x4 Bushido2 <br>
x5 TornadoDance <br>
x5 TrnadoDnce <br>
x4 MadVulcan3 <br>
x4 MadVulcn3 <br>
x4 BuzzSaw2 <br>
x4 BuzzSaw2 <br>
x5 WindyAttack2 <br>
x5 WindyAtk2 <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 CygnusWingV2
x1 CygnsWingV2
||
||
|}
|}
Line 262: Line 269:
x5 MadFire1 <br>
x5 MadFire1 <br>
x4 DanceFire1 <br>
x4 DanceFire1 <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 Attack+10 <br>
x2 Attack+10 <br>
x1 TaurusFire
x1 TaursFire
|| RocktLnchGA
|| RocktLnchGA
|-
|-
Line 273: Line 280:
x5 DanceFire2 <br>
x5 DanceFire2 <br>
x3 TimeBomb1 <br>
x3 TimeBomb1 <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 TaurusFire
x1 TaursFire
||
||
|-
|-
Line 285: Line 292:
x3 TimeBomb2 <br>
x3 TimeBomb2 <br>
x4 DrillArm3 <br>
x4 DrillArm3 <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 TaurusFireV2
x1 TaursFireV2
||
||
|}
|}
Line 298: Line 305:
|NMPBGS || Virgo F1 || x4 IceGrenade <br>
|NMPBGS || Virgo F1 || x4 IceGrenade <br>
x5 WideWave1 <br>
x5 WideWave1 <br>
x4 SharkAttack1 <br>
x4 SharkAtk1 <br>
x5 BubbleHook1 <br>
x5 BubblHook1 <br>
x5 DrillArm1 <br>
x5 DrillArm1 <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 Attack+10 <br>
x2 Attack+10 <br>
x1 QueenVirgo
x1 QueenVrgo
|| CancrBublGA <br> RocktLnchGA
|| CancrBublGA <br> RocktLnchGA
|-
|-
Line 310: Line 317:
x4 IceGrenade <br>
x4 IceGrenade <br>
x4 WideWave2 <br>
x4 WideWave2 <br>
x4 SharkAttack2 <br>
x4 SharkAtk2 <br>
x4 BubbleHook2 <br>
x4 BubblHook2 <br>
x3 DrillArm2 <br>
x3 DrillArm2 <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 Attack Panel <br>
x2 AtkPanel <br>
x1 QueenVirgo
x1 QueenVrgo
||
||
|-
|-
Line 322: Line 329:
x4 IceGrenade <br>
x4 IceGrenade <br>
x5 WideWave2 <br>
x5 WideWave2 <br>
x4 SharkAttack2 <br>
x4 SharkAtk2 <br>
x4 BubbleHook3 <br>
x4 BubblHook3 <br>
x3 Buki2 <br>
x3 Buki2 <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 Attack Panel <br>
x2 AtkPanel <br>
x1 QueenVirgoV2
x1 QueenVrgoV2
||
||
|}
|}
Line 337: Line 344:
|-
|-
|SALPBO || Crown F1 || x5 WideSword <br>
|SALPBO || Crown F1 || x5 WideSword <br>
x5 FlashStrike1 <br>
x5 FlashStrk1 <br>
x4 MummyHand1 <br>
x4 MummyHand1 <br>
x4 GrandWave1 <br>
x4 GrandWave1 <br>
x4 BuzzSaw1 <br>
x4 BuzzSaw1 <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 Attack+10 <br>
x2 Attack+10 <br>
x1 CrownThunder
x1 CrwnThndr
||
||
|-
|-
|QNARIC || Crown F2 || x5 FlashStrike2 <br>
|QNARIC || Crown F2 || x5 FlashStrk2 <br>
x4 MummyHand2 <br>
x4 MummyHand2 <br>
x4 GrandWave2 <br>
x4 GrandWave2 <br>
x5 BuzzSaw2 <br>
x5 BuzzSaw2 <br>
x4 ThunderHead1 <br>
x4 ThndrHead1 <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 CrownThunder
x1 CrwnThndr
||
||
|-
|-
|CIERPJ || Crown F3 || x5  FlashStrike3 <br>
|CIERPJ || Crown F3 || x5  FlashStrk3 <br>
x4 MummyHand3 <br>
x4 MummyHand3 <br>
x4 GrandWave3 <br>
x4 GrandWave3 <br>
x5 BuzzSaw2 <br>
x5 BuzzSaw2 <br>
x4 ThunderHead2 <br>
x4 ThndrHead2 <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x3 ParalyzePlus <br>
x3 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 CrownThunderV2
x1 CrwnThndrV2
|| GmniThndrGA
|| GmniThndrGA
|}
|}
Line 376: Line 383:
|MCKNRA || Wolf F1 || x4 WideSword <br>
|MCKNRA || Wolf F1 || x4 WideSword <br>
x4 Shuriken1 <br>
x4 Shuriken1 <br>
x4 PollenShot1 <br>
x4 PollnShot1 <br>
x5 Squall1 <br>
x5 Squall1 <br>
x4 Bushido1 <br>
x4 Bushido1 <br>
x2 DoubleEater <br>
x2 DblEater <br>
x2 Recovery50 <br>
x2 Recover50 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 WolfWoods
x1 WolfWoods
|-
|-
|GCMAPO || Wolf F2 || x4 WoodSlash <br>
|GCMAPO || Wolf F2 || x4 WoodSlash <br>
x4 Shuriken2 <br>
x4 Shuriken2 <br>
x4 PollenShot2 <br>
x4 PollnShot2 <br>
x4 Squall2 <br>
x4 Squall2 <br>
x4 Bushido2 <br>
x4 Bushido2 <br>
x3 DoubleEater <br>
x3 DblEater <br>
x2 Recovery80 <br>
x2 Recover80 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 WolfWoods
x1 WolfWoods
|-
|-
|GFACBN || Wolf F3 || x4 WoodSlash <br>
|GFACBN || Wolf F3 || x4 WoodSlash <br>
x4 Shuriken2 <br>
x4 Shuriken2 <br>
x4 PollenShot2 <br>
x4 PollnShot2 <br>
x4 Squall3 <br>
x4 Squall3 <br>
x4 Bushido3 <br>
x4 Bushido3 <br>
x3 DoubleEater <br>
x3 DblEater <br>
x2 Recovery120 <br>
x2 Recover120 <br>
x2 ParalyzePlus <br>
x2 ParlyzPlus <br>
x2 AttackPanel <br>
x2 AtkPanel <br>
x1 WolfWoodsV2
x1 WolfWoodsV2
|}
|}
Line 411: Line 418:
*While the English game's data suggests the feature was going to be named "transformation archive", the Mega Man USA site erroneously uploaded page called it "Morph Archives".
*While the English game's data suggests the feature was going to be named "transformation archive", the Mega Man USA site erroneously uploaded page called it "Morph Archives".


[[Category:Mega Man Star Force 3]]
[[Category:Mega Man Star Force 3]] [[Category:Folders]]

Latest revision as of 02:59, 7 January 2024

The Transformation Archive is way to try out different Noise Changes without the hassle of triggering the transformation and folder building in Mega Man Star Force 3. Players can swap to that Noise without risking their current Noise Change and are given premade Folders catered to utilizing that form's abilities. This feature is exclusive to the Japanese version and cannot be accessed in English games. This is part of the Secret Satellite Server.

Input Guide

MMSF3 Card Template Official.pngMMSF3 Card Template Unofficial.png

These are the Master Card placements for Star Force 3. Unlike Mega Man Star Force 2, there is no visual on placement of each letter, so players need to be careful on the positioning.

To enter a Transformation Archive, transcode into Mega Man. Then hold Y and touch the form's emblem. To remove, hold Y and touch the emblem again. If Mega Man was in Rogue Noise, he will revert back to the backup secondary Noise Change instead.

Transformation Archive Folder

Mega Man's current state becomes that Noise Change form and the current folder is replaced with a pre-made folder. All 3 customizable folders can each become a Transformation Archive folder.

  • If there are cards you haven’t obtained, they won’t be counted in the Library.
  • It is possible to obtain the Abilities from that Noise if the number of battles required is reached while Transformation Archive is on. If this is the first Ability you obtain, it will unlock the Ability menu.

There are 3 folder levels but they all cannot be accessed right away, they need story progression. Attempting to access a higher level folder will kick you out.

  • Folder Lv1: Chapter 1 after battle tutorial.
  • Folder Lv2: Mega Man has at least 200 HP before Abilities.
  • Folder Lv3: Mega Man has at least 350 HP before Abilities.

If the AceProgram or JokerProgram is unequipped, usually the Noise is unequipped too, but with the archive, the Noise Change will stay on. The battle will start as the non-Vibrant Noise with no Noise gauge. Since there is no gauge, the only way to obtain Vibrant Noise abilities is by performing Multi-Noise.

Archive Folders

The lists are separated into versions for simplicity's sake. Both versions can use all Noise Changes that are present here.

Black Ace Noise Changes

Libra Noise

Input Folder Content GA Potential
KCSEGM Libra F1 x4 SyncHook1

x4 AirSpread2
x5 MadFire1
x4 DrillArm1
x5 WideWave1
x2 Recover50
x3 ParlyzPlus
x2 Attack+10
x1 LibraScls

RocktLnchGA
HLFBEN Libra F2 x4 SyncHook 2

x4 AirSpread3
x4 MadFire2
x4 WideWave2
x3 BubblHook1
x3 HeatUpper1
x2 Recover80
x3 ParlyzPlus
x2 AtkPanel
x1 LibraScls

CGJABR Libra F3 x4 SyncHook3

x4 AirSpread3
x4 MadFire2
x4 WideWave2
x3 BubblHook2
x3 HeatUpper2
x2 Recover120
x3 ParlyzPlus
x2 AtkPanel
x1 LibraSclsV2

Corvus Noise

Input Folder Content GA Potential
EITFGM Corvus F1 x3 PlusCannon

x3 WideSword
x4 MadFire1
x4 HeatUpper1
x3 DanceFire1
x4 BeastSlap1
x2 DblEater
x2 Recover50
x2 ParlyzPlus
x2 Attack+10
x1 JackCorvs

NLAIHO Corvus F2 x5 Scythe1

x4 FireSlash
x4 MadFire2
x3 HeatUpper2
x4 BeastSlap2
x3 DblEater
x2 Recover80
x2 ParlyzPlus
x2 AtkPanel
x1 JackCorvs

SMETRN Corvus F3 x5 Scythe2

x4 FireSlash
x4 MadFire2
x3 HeatUpper3
x4 BeastSlap3
x3 DblEater
x2 Recover120
x2 ParlyzPlus
x2 AtkPanel
x1 JackCorvsV2

RogueBrkGA

Cancer Noise

Input Folder Content GA Potential
NCTEOD Cancer F1 x5 WideWave1

x5 IceSpin1
x5 BubblHook1
x4 SharkAtk1
x4 LongSword
x2 Recover50
x2 ParlyzPlus
x2 Attack+10
x1 CancrBubl

CancrBublGA
PlesioSrfGA
CGSFPH Cancer F2 x5 WideWave2

x5 IceSpin2
x5 BubblHook2
x4 SharkAtk2
x4 DrillArm2
x2 Recover80
x2 ParlyzPlus
x2 AtkPanel
x1 CancrBubl

QDHONR Cancer F3 x4 WideWave2

x4 IceSpin3
x4 BubblHook3
x4 SharkAtk2
x4 DrillArm3
x3 PiranKss1
x2 Recover120
x2 ParlyzPlus
x2 AtkPanel
x1 CancrBublV2

Gemini Noise

Input Folder Content GA Potential
CODBAQ Gemini F1 x5 PlasmaGun

x5 FlashStrk1
x5 StlthLzr1
x4 Sword
x4 WideSword
x2 Recover50
x3 Attack+10
x1 PrlyzeStg
x5 GeminSprk

CGITBO Gemini F2 x4 StunKnuckle

x5 FlashStrk2
x5 StlthLzr2
x5 Bushido1
x4 BuzzWheel1
x2 Recover80
x3 Attack+10
x1 PrlyzeStg
x5 GeminSprk

QCFPLH Gemini F3 x4 ElecSlash

x5 FlashStrk3
x3 StlthLzr2
x4 Bushido2
x4 BuzzWheel2
x3 ThndrHead1
x2 Recover120
x3 Attack+10
x1 PrlyzeStg
x1 GeminSprk V2

Ophiuca Noise

Input Folder Content GA Potential
QFMJNL Ophiuca F1 x5 ArachAtk1

x4 PollnShot1
x4 WideSword
x4 DrillArm1
x5 Shuriken1
x2 Recover50
x3 ParlyzPlus
x2 GrassStage
x1 QnOphiuca

RocktLnchGA
JSKLQB Ophiuca F2 x5 ArachAtk2

x4 PollnShot2
x4 Bushido1
x5 DrillArm2
x5 Shuriken2
x2 Recover80
x3 ParlyzPlus
x2 GrassStage
x1 QnOphiuca

AQIKSO Ophiuca F3 x4 ArachAtk3

x4 PollnShot2
x4 Bushido2
x4 DrillArm3
x4 Shuriken2
x4 AcornBomb1
x2 Recover120
x3 ParlyzPlus
x1 QnOphiucaV2

QnOphiucaGA

Red Joker Noise Changes

Cygnus Noise

Input Folder Content GA Potential
JKETNL Cygnus F1 x4 PlusCannon

x4 MadVulcn1
x4 AirSpread2
x4 JetAttack1
x5 WindyAtk1
x2 Recover50
x3 ParlyzPlus
x3 Attack+10
x1 CygnsWing

CMPJGR Cygnus F2 x4 MadVulcn2

x4 AirSpread3
x5 TyphoonDance
x4 GizaWheel2
x5 WindyAtk2
x2 Recover80
x3 ParlyzPlus
x2 AtkPanel
x1 CygnsWing

BAPCGE Cygnus F3 x4 Bushido2

x5 TrnadoDnce
x4 MadVulcn3
x4 BuzzSaw2
x5 WindyAtk2
x2 Recover120
x3 ParlyzPlus
x2 AtkPanel
x1 CygnsWingV2

Taurus Noise

Input Folder Content GA Potential
NGSMEF Taurus F1 x4 PlusCannon

x5 DrillArm1
x4 HeatUpper1
x5 MadFire1
x4 DanceFire1
x2 Recover50
x3 ParlyzPlus
x2 Attack+10
x1 TaursFire

RocktLnchGA
TBRJOF Taurus F2 x5 DrillArm2

x4 HeatUpper2
x5 MadFire2
x5 DanceFire2
x3 TimeBomb1
x2 Recover80
x3 ParlyzPlus
x2 AtkPanel
x1 TaursFire

JQRCAK Taurus F3 4x Buki2

x4 HeatUpper3
x4 MadFire2
x3 HeatGrenade
x3 TimeBomb2
x4 DrillArm3
x2 Recover120
x3 ParlyzPlus
x2 AtkPanel
x1 TaursFireV2

Virgo Noise

Input Folder Content GA Potential
NMPBGS Virgo F1 x4 IceGrenade

x5 WideWave1
x4 SharkAtk1
x5 BubblHook1
x5 DrillArm1
x2 Recover50
x2 ParlyzPlus
x2 Attack+10
x1 QueenVrgo

CancrBublGA
RocktLnchGA
LKMEFH Virgo F2 x4 Buki1

x4 IceGrenade
x4 WideWave2
x4 SharkAtk2
x4 BubblHook2
x3 DrillArm2
x2 Recover80
x2 ParlyzPlus
x2 AtkPanel
x1 QueenVrgo

PTMBLN Virgo F3 x3 BreakSabre

x4 IceGrenade
x5 WideWave2
x4 SharkAtk2
x4 BubblHook3
x3 Buki2
x2 Recover120
x2 ParlyzPlus
x2 AtkPanel
x1 QueenVrgoV2

Crown Noise

Input Folder Content GA Potential
SALPBO Crown F1 x5 WideSword

x5 FlashStrk1
x4 MummyHand1
x4 GrandWave1
x4 BuzzSaw1
x2 Recover50
x3 ParlyzPlus
x2 Attack+10
x1 CrwnThndr

QNARIC Crown F2 x5 FlashStrk2

x4 MummyHand2
x4 GrandWave2
x5 BuzzSaw2
x4 ThndrHead1
x2 Recover80
x3 ParlyzPlus
x2 AtkPanel
x1 CrwnThndr

CIERPJ Crown F3 x5 FlashStrk3

x4 MummyHand3
x4 GrandWave3
x5 BuzzSaw2
x4 ThndrHead2
x2 Recover120
x3 ParlyzPlus
x2 AtkPanel
x1 CrwnThndrV2

GmniThndrGA

Wolf Noise

Input Folder Content GA Potential
MCKNRA Wolf F1 x4 WideSword

x4 Shuriken1
x4 PollnShot1
x5 Squall1
x4 Bushido1
x2 DblEater
x2 Recover50
x2 ParlyzPlus
x2 AtkPanel
x1 WolfWoods

GCMAPO Wolf F2 x4 WoodSlash

x4 Shuriken2
x4 PollnShot2
x4 Squall2
x4 Bushido2
x3 DblEater
x2 Recover80
x2 ParlyzPlus
x2 AtkPanel
x1 WolfWoods

GFACBN Wolf F3 x4 WoodSlash

x4 Shuriken2
x4 PollnShot2
x4 Squall3
x4 Bushido3
x3 DblEater
x2 Recover120
x2 ParlyzPlus
x2 AtkPanel
x1 WolfWoodsV2

Trivia

  • While the English game's data suggests the feature was going to be named "transformation archive", the Mega Man USA site erroneously uploaded page called it "Morph Archives".