Hard Mode (MMBN2): Difference between revisions

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{{nw}}
In [[Mega Man Battle Network 2]], a '''Hard Mode''' save file can be created once conditions in the game are met.


==How to Access==
==How to Access==
To start, all 5 Stars must be present next to CONTINUE. Highlight NEW GAME and input the button command: L L R L R L R R. Pressing the orange NEW GAME will begin Hard Mode. Saving in Hard Mode will make a CONT. HARD on the title screen. This is a second save file that won't affect your CONTINUE file.  
To start, all [[Title_Screen_Marks#Mega_Man_Battle_Network_2|5 Title Screen Stars]] must be present next to CONTINUE. Highlight NEW GAME and input the button command: Left, Left, Right, Left, Right, Left, Right, Right. Pressing the orange NEW GAME will begin Hard Mode. Saving in Hard Mode will make a CONT. HARD on the title screen. This is a second save file that won't affect your CONTINUE file.  


Starting a New Game in Normal Mode will not delete the Hard Mode file. Inputting the code and doing the process again starts a New Game to overwrite an existing Hard Mode save.
Starting a New Game in Normal Mode will not delete the Hard Mode file. Inputting the code and doing the process again starts a New Game to overwrite an existing Hard Mode save.


Completing the story in Hard Mode will award a special congratulations image, and the CONTINUE file will receive 1 Sanctuary chip. Hard Mode can go achieve Normal Mode's goals to receive Stars, but Stars will not appear next to CONT. HARD.
==Clearing Hard Mode==
Completing the story in Hard Mode will award a special congratulations image, and the CONTINUE file will add 1 Sanctuary chip in a random code (A, C, E, L, or S) to the Pack. Sanctuary can only be received once per game pak.
*Hard Mode can go achieve Normal Mode's goals to receive Stars, but Stars will not appear next to CONT. HARD.


==Changes from Normal Mode==
==Changes from Normal Mode==
*Every enemy has 50% more HP.
*Every enemy has 50% more HP.
**Mole1 now has 15 HP but can only be attacked 10 times before escaping. The only way to defeat Mole1 in Hard Mode is using the Whirlpool or Blackhole chips, the whirlpool will insta-delete any virus.
**Mole1 now has 15 HP but can only be attacked 10 times before escaping. The only way to defeat Mole1 in Hard Mode is using the Whirlpool or Blackhole chips, the vortex will insta-delete any virus.
**BassDelux’s HP is unaltered at 2000 HP.
**BassDelux’s HP is unaltered at 2000 HP.
*All damage to MegaMan deals an additional 50%. This includes attacks where he damages himself.
*All damage to MegaMan deals an additional 50%. This includes attacks where he damages himself.
*Network menu cannot be accessed.
*Network menu cannot be accessed.
**While connections with other BN2s is severed, the Retro Chip Trader is still active.
**While connections with other BN2s is severed, the [[Retro Chip Trader]] is still active.
*A number of mandatory virus battles in the story have been changed.
*A number of mandatory virus battles in the story have been changed.


==Story Battle Changes==
==Battle Changes==
===B License Part 1===
===B License Part 1===
{| class="wikitable"
{| class="wikitable"
Line 382: Line 386:
|}
|}


===Fight in Bear===
===Fight in Bear Comp===
{| class="wikitable"
{| class="wikitable"
!Normal Mode !! Hard Mode
!Normal Mode !! Hard Mode
|-
|-
|||
| {{Battle
|-
|enemy1=Spikey
|enemy1hp=90
|enemy2=Spikey
|enemy2hp=90
|enemy3=Spikey
|enemy3hp=90
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object41=spikey
|object53=spikey
|object62=spikey
}}}}
|| {{Battle
|enemy1=Sparky
|enemy1hp=150
|enemy2=Spikey2
|enemy2hp=180
|enemy3=Spikey2
|enemy3hp=180
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object42=sparky
|object53=spikey2
|object51=spikey2
}}}}
|}
|}


===Mission1 Request BBS===
===Mission1 Request Board===
{| class="wikitable"
{| class="wikitable"
!Normal Mode !! Hard Mode
!Normal Mode !! Hard Mode
|-
|-
|||
| {{Battle
|enemy1=Spikey2
|enemy1hp=120
|enemy2=Spikey2
|enemy2hp=120
|enemy3=Spikey2
|enemy3hp=120
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object52=spikey2
|object63=spikey2
|object61=spikey2
}}}}
|| {{Battle
|enemy1=Swordy2
|enemy1hp=210
|enemy2=Swordy2
|enemy2hp=210
|enemy3=Swordy2
|enemy3hp=210
|battlefield={{BattleField
|style=bn2
|panel11=cracked
|panel13=cracked
|panel21=cracked
|panel23=cracked
|panel31=cracked
|panel33=cracked
|panel41=cracked
|panel43=cracked
|panel51=cracked
|panel53=cracked
|panel61=cracked
|panel63=cracked
|object22=megaman-bn1
|object41=swordy2
|object53=swordy2
|object62=swordy2
}}}}
|-
| {{Battle
|enemy1=Handy
|enemy1hp=80
|enemy2=Handy
|enemy2hp=80
|enemy3=Handy
|enemy3hp=80
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object51=handy-bn2
|object53=handy-bn2
|object62=handy-bn2
}}}}
||  {{Battle
|enemy1=Sparky
|enemy1hp=150
|enemy2=Sparky
|enemy2hp=150
|battlefield={{BattleField
|style=bn2
|panel11=none
|panel13=none
|panel31=none
|panel33=none
|panel41=none
|panel42=none
|panel43=none
|panel51=none
|panel53=none
|panel61=none
|panel63=none
|object22=megaman-bn1
|object52=sparky
|object62=sparky
}}}}
|-
|-
| {{Battle
|enemy1=Flamey2
|enemy1hp=130
|enemy2=Flamey3
|enemy2hp=160
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object43=flamey2
|object61=flamey3
}}}} 
||  {{Battle
|enemy1=Handy2
|enemy1hp=180
|enemy2=Handy2
|enemy2hp=180
|enemy3=BrushMan2
|enemy3hp=150
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object51=handy2-bn2
|object53=handy2-bn2
|object62=brushman2
}}}}
|}
|}


===Mission2 Request BBS===
===Mission2 Request Board===
{| class="wikitable"
{| class="wikitable"
!Normal Mode !! Hard Mode
!Normal Mode !! Hard Mode
|-
|-
|||
| {{Battle
|-
|enemy1=Spooky2
|enemy1hp=80
|enemy2=Spooky2
|enemy2hp=80
|enemy3=Spooky2
|enemy3hp=80
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object42=spooky2
|object52=spooky2
|object62=spooky2
}}}}
|| {{Battle
|enemy1=Dominerd2
|enemy1hp=195
|enemy2=Mettaur2
|enemy2hp=120
|enemy3=Mettaur2
|enemy3hp=120
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object52=dominerd2
|object61=mettaur2
|object63=mettaur2
}}}}
|}
|}


Line 410: Line 567:
!Battle !! Normal Mode !! Hard Mode
!Battle !! Normal Mode !! Hard Mode
|-
|-
|#1| ||
|#1
|| {{Battle
|enemy1=Swordy
|enemy1hp=90
|enemy2=HardHead
|enemy2hp=60
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object51=swordy
|object62=hardhead
}}}}
|| {{Battle
|enemy1=Handy2
|enemy1hp=180
|enemy2=Handy2
|enemy2hp=180
|battlefield={{BattleField
|style=bn2
|panel13=magnet
|panel23=magnet
|panel33=magnet
|panel42=magnet
|panel52=magnet
|panel62=magnet
|object22=megaman-bn1
|object42=handy2-bn2
|object52=handy2-bn2
}}}}
|-
|#2
|| {{Battle
|enemy1=Spooky
|enemy1hp=50
|enemy2=Spooky2
|enemy2hp=80
|enemy3=Spooky2
|enemy3hp=80
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object41=spooky2 
|object52=spooky2
|object63=spooky 
}}}}
|| {{Battle
|enemy1=Fishy
|enemy1hp=120
|enemy2=Beetank
|enemy2hp=120
|enemy3=Beetank
|enemy3hp=120
|battlefield={{BattleField
|style=bn2
|panel12=magnet
|panel21=magnet
|panel33=magnet
|panel43=magnet
|panel51=magnet
|panel62=magnet
|object22=megaman-bn1
|object43=fishy
|object51=beetank
|object62=beetank
}}}}
|-
|#3
|| {{Battle
|enemy1=Handy
|enemy1hp=80
|enemy2=Handy
|enemy2hp=80
|enemy3=Handy
|enemy3hp=80
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object43=handy-bn2
|object52=handy-bn2
|object61=handy-bn2
}}}}
|| {{Battle
|enemy1=Flappy2
|enemy1hp=270
|enemy2=Flappy2
|enemy2hp=270
|enemy3=Beetank
|enemy3hp=120
|battlefield={{BattleField
|style=bn2
|panel11=grass
|panel12=grass
|panel13=grass
|panel21=grass
|panel22=poison
|panel23=grass
|panel31=poison
|panel32=poison
|panel33=poison
|panel41=poison
|panel42=poison
|panel43=poison
|panel51=grass
|panel52=poison
|panel53=grass
|panel61=grass
|panel62=grass
|panel63=grass
|object12=megaman-bn1
|object53=flappy2
|object51=flappy2
|object62=beetank
}}}}
|-
|#4
|| {{Battle
|enemy1=Fishy
|enemy1hp=80
|enemy2=Fishy
|enemy2hp=80
|enemy3=Beetank
|enemy3hp=80
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object41=fishy
|object53=fishy
|object62=beetank
}}}}
|| {{Battle
|enemy1=Flappy2
|enemy1hp=270
|enemy2=HardHead
|enemy2hp=90
|enemy3=HardHead
|enemy3hp=190
|battlefield={{BattleField
|style=bn2
|panel11=grass
|panel12=poison
|panel13=poison
|panel21=grass
|panel22=poison
|panel23=poison
|panel31=grass
|panel32=grass
|panel33=grass
|panel41=grass
|panel42=grass
|panel43=grass
|panel51=poison
|panel52=poison
|panel53=grass
|panel61=poison
|panel62=poison
|panel63=grass
|object21=megaman-bn1
|object43=flappy2
|object41=hardhead
|object63=hardhead
}}}}
|-
|#5
|| {{Battle
|enemy1=Flappy
|enemy1hp=100
|enemy2=Flappy
|enemy2hp=100
|enemy3=Flappy
|enemy3hp=100
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object43=flappy
|object53=flappy
|object63=flappy
}}}}
|| {{Battle
|enemy1=CanDevil
|enemy1hp=195
|enemy2=HardHead
|enemy2hp=90
|enemy3=HardHead
|enemy3hp=90
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object41=candevil
|object53=hardhead
|object61=hardhead
}}}}
|-
|-
|}
|}
Line 416: Line 763:
===A License Part 2===
===A License Part 2===
{| class="wikitable"
{| class="wikitable"
! Normal Mode !! Hard Mode
!Normal Mode !! Hard Mode
|-
|-
| ||
| {{Battle
|enemy1=Swordy
|enemy1hp=90
|enemy2=Swordy3
|enemy2hp=200
|enemy3=Swordy2
|enemy3hp=140
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object42=swordy
|object63=swordy3
|object61=swordy2
}}}}
|| {{Battle
|enemy1=Ratty2
|enemy1hp=150
|enemy2=Ratty2
|enemy2hp=150
|enemy3=Flappy2
|enemy3hp=270
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object41=ratty2
|object53=ratty2
|object62=flappy2
}}}}
|-
|-
| {{Battle
|enemy1=Mettaur2
|enemy1hp=80
|enemy2=Mettaur2
|enemy2hp=80
|enemy3=MettFire
|enemy3hp=100
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object41=mettaur2
|object43=mettaur2
|object62=metfire
|object52=boulder
}}}}
|| {{Battle
|enemy1=Puffy
|enemy1hp=150
|enemy2=Poofy
|enemy2hp=450
|enemy3=Shellgeek
|enemy3hp=150
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object53=puffy
|object51=poofy
|object62=shellgeek
}}}}
|}
|}


Line 426: Line 829:
!Battle !! Normal Mode !! Hard Mode
!Battle !! Normal Mode !! Hard Mode
|-
|-
|#1| ||
|#1
|| {{Battle
|enemy1=Sparky
|enemy1hp=100
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object62=sparky
}}}}
|| {{Battle
|enemy1=Dominerd
|enemy1hp=150
|enemy2=Canodumb2
|enemy2hp=135
|enemy3=Canodumb2
|enemy3hp=135
|battlefield={{BattleField
|style=bn2
|panel11=none
|panel21=none
|panel23=none
|panel51=none
|panel53=none
|panel61=none
|object22=megaman-bn1
|object41=dominerd
|object52=canodumb2
|object63=canodumb2
}}}}
|-
|#2
|| {{Battle
|enemy1=Spikey2
|enemy1hp=120
|enemy2=Spikey
|enemy2hp=90
|enemy3=WindBox
|enemy3hp=60
|battlefield={{BattleField
|style=bn2
|object12=megaman-bn1
|object53=spikey2 
|object51=spikey
|object62=windbox 
|object22=boulder 
}}}}
|| {{Battle
|enemy1=Flappy2
|enemy1hp=270
|enemy2=Flappy2
|enemy2hp=270
|enemy3=Spooky2
|enemy3hp=120
|battlefield={{BattleField
|style=bn2
|panel31=none
|panel33=none
|panel41=none
|panel43=none
|object22=megaman-bn1
|object53=flappy2
|object51=flappy2
|object62=spooky2
}}}}
|-
|#3
|| {{Battle
|enemy1=Shrimpy
|enemy1hp=100
|enemy2=Shrimpy
|enemy2hp=100
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object51=shrimpy
|object63=shrimpy
|object21=boulder
|object23=boulder
}}}}
|| {{Battle
|enemy1=Ratty
|enemy1hp=90
|enemy2=Ratty
|enemy2hp=90
|enemy3=Ratty
|enemy3hp=90
|battlefield={{BattleField
|style=bn2
|panel11=none
|panel12=none
|panel21=none
|panel51=none
|panel61=none
|panel62=none
|object22=megaman-bn1
|object41=ratty
|object52=ratty
|object63=ratty
}}}}
|-
|-
|#4
|| {{Battle
|enemy1=TuffBunny
|enemy1hp=80
|enemy2=TuffBunny
|enemy2hp=80
|enemy3=TuffBunny
|enemy3hp=80
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object41=tuffbunny
|object53=tuffbunny
|object62=tuffbunny
}}}}
|| {{Battle
|enemy1=Sparky
|enemy1hp=150
|battlefield={{BattleField
|style=bn2
|panel11=cracked
|panel12=cracked
|panel13=cracked
|panel21=cracked
|panel22=cracked
|panel23=cracked
|panel31=cracked
|panel32=cracked
|panel33=cracked
|panel41= cracked
|panel42=cracked
|panel43=cracked
|panel51=cracked
|panel52=cracked
|panel53=cracked
|panel61=cracked
|panel62=cracked
|panel63=cracked
|object22=megaman-bn1
|object62=sparky
}}}}
|-
|#5
|| {{Battle
|enemy1=Sparky
|enemy1hp=100
|enemy2=Swordy
|enemy2hp=90
|enemy3=MettFire
|enemy3hp=100
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object43=sparky
|object53=swordy
|object63=metfire
|object52=boulder
}}}}
|| {{Battle
|enemy1=Puffball
|enemy1hp=240
|enemy2=FullFire
|enemy2hp=225
|enemy3=Beetank2
|enemy3hp=180
|battlefield={{BattleField
|style=bn2
|object22=megaman-bn1
|object53=puffball
|object51=fullfire
|object62=beetank2
|object33=rockcube
|object41=rockcube
}}}}
|}
|}


Line 630: Line 1,205:
|}
|}


===Netopia Airport to get your chips back===
===Netopia Airport to get Zennys back===
{| class="wikitable"
{| class="wikitable"
!Normal Mode !! Hard Mode
!Normal Mode !! Hard Mode
Line 655: Line 1,230:
|enemy3=Snapper
|enemy3=Snapper
|enemy3hp=180
|enemy3hp=180
|notes=Note: There is a RockCube behind the MegalianH
|battlefield={{BattleField
|battlefield={{BattleField
|style=bn2
|style=bn2
Line 664: Line 1,240:
}}}}
}}}}
|}
|}
*There is a RockCube behind the MegalianH.


===VS Black Navis to get Passport back===
===VS Black Navis to get Passport back===

Latest revision as of 04:40, 17 May 2024

This section is under construction.
The information may not be complete or 100% accurate.

In Mega Man Battle Network 2, a Hard Mode save file can be created once conditions in the game are met.

How to Access

To start, all 5 Title Screen Stars must be present next to CONTINUE. Highlight NEW GAME and input the button command: Left, Left, Right, Left, Right, Left, Right, Right. Pressing the orange NEW GAME will begin Hard Mode. Saving in Hard Mode will make a CONT. HARD on the title screen. This is a second save file that won't affect your CONTINUE file.

Starting a New Game in Normal Mode will not delete the Hard Mode file. Inputting the code and doing the process again starts a New Game to overwrite an existing Hard Mode save.

Clearing Hard Mode

Completing the story in Hard Mode will award a special congratulations image, and the CONTINUE file will add 1 Sanctuary chip in a random code (A, C, E, L, or S) to the Pack. Sanctuary can only be received once per game pak.

  • Hard Mode can go achieve Normal Mode's goals to receive Stars, but Stars will not appear next to CONT. HARD.

Changes from Normal Mode

  • Every enemy has 50% more HP.
    • Mole1 now has 15 HP but can only be attacked 10 times before escaping. The only way to defeat Mole1 in Hard Mode is using the Whirlpool or Blackhole chips, the vortex will insta-delete any virus.
    • BassDelux’s HP is unaltered at 2000 HP.
  • All damage to MegaMan deals an additional 50%. This includes attacks where he damages himself.
  • Network menu cannot be accessed.
  • A number of mandatory virus battles in the story have been changed.

Battle Changes

B License Part 1

Battle Normal Mode Hard Mode
#1
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object mettaur.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object mettaur.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur 40 HP
Mettaur 40 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object mettaur2.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object mettaur.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object mettaur2.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur2 120 HP
Mettaur2 120 HP
Mettaur 60 HP
#2
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object canodumb.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object canodumb.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Canodumb 50 HP
Canodumb 50 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object bunny.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object canodumb.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object mettaur2.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur2 120 HP
Canodumb 75 HP
Bunny 60 HP
#3
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object mettaur.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object mettaur.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object mettaur.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur 40 HP
Mettaur 40 HP
Mettaur 40 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object flamey.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object mettaur.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object flamey.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Flamey 135 HP
Flamey 135 HP
Mettaur 60 HP
#4
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object canodumb.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object canodumb.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object canodumb.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Canodumb 50 HP
Canodumb 50 HP
Canodumb 50 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object fishy.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object brushman.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object beetank.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Fishy 120 HP
Beetank 120 HP
BrushMan 150 HP
#5
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object bunny.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object bunny.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object bunny.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Bunny 40 HP
Bunny 40 HP
Bunny 40 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object handy-bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object handy-bn2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object handy-bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Handy 120 HP
Handy 120 HP
Handy 120 HP

B License Part 2

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object beetank.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object beetank.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object beetank.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Beetank 80 HP
Beetank 80 HP
Beetank 80 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object hardhead.png
Panel r2 b bn2.png
Object beetank.png
Panel r2 b bn2.png
Object beetank.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
HardHead 90 HP
Beetank 120 HP
Beetank 120 HP

B License Part 3

Battle Normal Mode Hard Mode
#1
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object flappy.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object canodumb.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object mettaur2.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur2 80 HP
Flappy 100 HP
Canodumb 50 HP
Panel r1 r bn2.png
Object rockcube.png
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object swordy.png
Panel r1 b bn2.png Panel r1 b bn2.png
Object rockcube.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object metfire.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
MettFire 150 HP
Swordy 135 HP
#2
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object mettaur2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object mettaur2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object mettaur2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur2 80 HP
Mettaur2 80 HP
Mettaur2 80 HP
Panel r1 r bn2-ice.png Panel r1 r bn2-ice.png Panel r1 r bn2-ice.png Panel r1 b bn2-ice.png Panel r1 b bn2-ice.png
Object ratty.png
Panel r1 b bn2-ice.png
Panel r2 r bn2-ice.png Panel r2 r bn2-ice.png
Object megaman-bn1.png
Panel r2 r bn2-ice.png Panel r2 b bn2-ice.png Panel r2 b bn2-ice.png Panel r2 b bn2-ice.png
Panel r3 r bn2-ice.png Panel r3 r bn2-ice.png Panel r3 r bn2-ice.png Panel r3 b bn2-ice.png Panel r3 b bn2-ice.png
Object ratty.png
Panel r3 b bn2-ice.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Ratty 90 HP
Ratty 90 HP
#3
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object beetank.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object canodumb2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object bunny.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Bunny 40 HP
Canodumb2 90 HP
Beetank 80 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object ratty.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object ratty.png
Panel r3 b bn2.png Panel r3 b bn2.png
Object twisty.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Ratty 90 HP
Ratty 90 HP
Twisty 120 HP
#4
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object canodumb2.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object canodumb2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object canodumb2.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Canodumb2 90 HP
Canodumb2 90 HP
Canodumb2 90 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2-lava.png Panel r1 b bn2.png
Object yort.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object hardhead.png
Panel r2 b bn2-lava.png
Panel r3 r bn2.png Panel r3 r bn2-lava.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2-lava.png Panel r3 b bn2.png
Object metfire.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yort 180 HP
HardHead 90 HP
MettFire 150 HP
#5
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object hardhead.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object hardhead.png
Panel r3 b bn2.png
Object beetank.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
HardHead 60 HP
HardHead 60 HP
Beetank 80 HP
Panel r1 r bn2-lava.png Panel r1 r bn2-lava.png Panel r1 r bn2.png Panel r1 b bn2.png
Object metfire.png
Panel r1 b bn2.png Panel r1 b bn2.png
Object puffy-bn2.png
Panel r2 r bn2-lava.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2-lava.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2-lava.png
Object flamey.png
Panel r3 b bn2-lava.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
MettFire 150 HP
Flamey 135 HP
Puffy 150 HP

Fight in Bear Comp

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object spikey.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object spikey.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object spikey.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Spikey 90 HP
Spikey 90 HP
Spikey 90 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object spikey2.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object sparky.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object spikey2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Sparky 150 HP
Spikey2 180 HP
Spikey2 180 HP

Mission1 Request Board

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object spikey2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object spikey2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object spikey2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Spikey2 120 HP
Spikey2 120 HP
Spikey2 120 HP
Panel r1 r bn2-cracked.png Panel r1 r bn2-cracked.png Panel r1 r bn2-cracked.png Panel r1 b bn2-cracked.png
Object swordy2.png
Panel r1 b bn2-cracked.png Panel r1 b bn2-cracked.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object swordy2.png
Panel r3 r bn2-cracked.png Panel r3 r bn2-cracked.png Panel r3 r bn2-cracked.png Panel r3 b bn2-cracked.png Panel r3 b bn2-cracked.png
Object swordy2.png
Panel r3 b bn2-cracked.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Swordy2 210 HP
Swordy2 210 HP
Swordy2 210 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object handy-bn2.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object handy-bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object handy-bn2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Handy 80 HP
Handy 80 HP
Handy 80 HP
Panel r1 r bn2-none.png Panel r1 r bn2.png Panel r1 r bn2-none.png Panel r1 b bn2-none.png Panel r1 b bn2-none.png Panel r1 b bn2-none.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2-none.png Panel r2 b bn2.png
Object sparky.png
Panel r2 b bn2.png
Object sparky.png
Panel r3 r bn2-none.png Panel r3 r bn2.png Panel r3 r bn2-none.png Panel r3 b bn2-none.png Panel r3 b bn2-none.png Panel r3 b bn2-none.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Sparky 150 HP
Sparky 150 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object flamey3.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object flamey2.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Flamey2 130 HP
Flamey3 160 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object handy2-bn2.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object brushman2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object handy2-bn2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Handy2 180 HP
Handy2 180 HP
BrushMan2 150 HP

Mission2 Request Board

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object spooky2.png
Panel r2 b bn2.png
Object spooky2.png
Panel r2 b bn2.png
Object spooky2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Spooky2 80 HP
Spooky2 80 HP
Spooky2 80 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object mettaur2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object dominerd2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object mettaur2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Dominerd2 195 HP
Mettaur2 120 HP
Mettaur2 120 HP

A License Part 1

Battle Normal Mode Hard Mode
#1
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object swordy.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object hardhead.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Swordy 90 HP
HardHead 60 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2-magnet.png
Object handy2-bn2.png
Panel r2 b bn2-magnet.png
Object handy2-bn2.png
Panel r2 b bn2-magnet.png
Panel r3 r bn2-magnet.png Panel r3 r bn2-magnet.png Panel r3 r bn2-magnet.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Handy2 180 HP
Handy2 180 HP
#2
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object spooky2.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object spooky2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object spooky.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Spooky 50 HP
Spooky2 80 HP
Spooky2 80 HP
Panel r1 r bn2.png Panel r1 r bn2-magnet.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2-magnet.png
Object beetank.png
Panel r1 b bn2.png
Panel r2 r bn2-magnet.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2-magnet.png
Object beetank.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2-magnet.png Panel r3 b bn2-magnet.png
Object fishy.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Fishy 120 HP
Beetank 120 HP
Beetank 120 HP
#3
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object handy-bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object handy-bn2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object handy-bn2.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Handy 80 HP
Handy 80 HP
Handy 80 HP
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-poison.png Panel r1 b bn2-poison.png Panel r1 b bn2-grass.png
Object flappy2.png
Panel r1 b bn2-grass.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-poison.png Panel r2 r bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-grass.png
Object beetank.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-poison.png Panel r3 b bn2-poison.png Panel r3 b bn2-grass.png
Object flappy2.png
Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Flappy2 270 HP
Flappy2 270 HP
Beetank 120 HP
#4
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object fishy.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object beetank.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object fishy.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Fishy 80 HP
Fishy 80 HP
Beetank 80 HP
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png
Object megaman-bn1.png
Panel r1 r bn2-grass.png Panel r1 b bn2-grass.png
Object hardhead.png
Panel r1 b bn2-poison.png Panel r1 b bn2-poison.png
Panel r2 r bn2-poison.png Panel r2 r bn2-poison.png Panel r2 r bn2-grass.png Panel r2 b bn2-grass.png Panel r2 b bn2-poison.png Panel r2 b bn2-poison.png
Panel r3 r bn2-poison.png Panel r3 r bn2-poison.png Panel r3 r bn2-grass.png Panel r3 b bn2-grass.png
Object flappy2.png
Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Object hardhead.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Flappy2 270 HP
HardHead 90 HP
HardHead 190 HP
#5
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object flappy.png
Panel r3 b bn2.png
Object flappy.png
Panel r3 b bn2.png
Object flappy.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Flappy 100 HP
Flappy 100 HP
Flappy 100 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object candevil.png
Panel r1 b bn2.png Panel r1 b bn2.png
Object hardhead.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object hardhead.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
CanDevil 195 HP
HardHead 90 HP
HardHead 90 HP

A License Part 2

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object swordy2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object swordy.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object swordy3.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Swordy 90 HP
Swordy3 200 HP
Swordy2 140 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object ratty2.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object flappy2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object ratty2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Ratty2 150 HP
Ratty2 150 HP
Flappy2 270 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object mettaur2.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object boulder.png
Panel r2 b bn2.png
Object metfire.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object mettaur2.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur2 80 HP
Mettaur2 80 HP
MettFire 100 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object poofy.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object shellgeek.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object puffy.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Puffy 150 HP
Poofy 450 HP
Shellgeek 150 HP

A License Part 3

Battle Normal Mode Hard Mode
#1
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object sparky.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Sparky 100 HP
Panel r1 r bn2-none.png Panel r1 r bn2-none.png Panel r1 r bn2.png Panel r1 b bn2.png
Object dominerd.png
Panel r1 b bn2-none.png Panel r1 b bn2-none.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object canodumb2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2-none.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2-none.png Panel r3 b bn2.png
Object canodumb2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Dominerd 150 HP
Canodumb2 135 HP
Canodumb2 135 HP
#2
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object spikey.png
Panel r1 b bn2.png
Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png
Object boulder.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object windbox.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object spikey2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Spikey2 120 HP
Spikey 90 HP
WindBox 60 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2-none.png Panel r1 b bn2-none.png Panel r1 b bn2.png
Object flappy2.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object spooky2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2-none.png Panel r3 b bn2-none.png Panel r3 b bn2.png
Object flappy2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Flappy2 270 HP
Flappy2 270 HP
Spooky2 120 HP
#3
Panel r1 r bn2.png Panel r1 r bn2.png
Object boulder.png
Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object shrimpy.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png
Object boulder.png
Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object shrimpy.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Shrimpy 100 HP
Shrimpy 100 HP
Panel r1 r bn2-none.png Panel r1 r bn2-none.png Panel r1 r bn2.png Panel r1 b bn2.png
Object ratty.png
Panel r1 b bn2-none.png Panel r1 b bn2-none.png
Panel r2 r bn2-none.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object ratty.png
Panel r2 b bn2-none.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object ratty.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Ratty 90 HP
Ratty 90 HP
Ratty 90 HP
#4
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object tuffbunny.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object tuffbunny.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object tuffbunny.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
TuffBunny 80 HP
TuffBunny 80 HP
TuffBunny 80 HP
Panel r1 r bn2-cracked.png Panel r1 r bn2-cracked.png Panel r1 r bn2-cracked.png Panel r1 b bn2-cracked.png Panel r1 b bn2-cracked.png Panel r1 b bn2-cracked.png
Panel r2 r bn2-cracked.png Panel r2 r bn2-cracked.png
Object megaman-bn1.png
Panel r2 r bn2-cracked.png Panel r2 b bn2-cracked.png Panel r2 b bn2-cracked.png Panel r2 b bn2-cracked.png
Object sparky.png
Panel r3 r bn2-cracked.png Panel r3 r bn2-cracked.png Panel r3 r bn2-cracked.png Panel r3 b bn2-cracked.png Panel r3 b bn2-cracked.png Panel r3 b bn2-cracked.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Sparky 150 HP
#5
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object boulder.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object sparky.png
Panel r3 b bn2.png
Object swordy.png
Panel r3 b bn2.png
Object metfire.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Sparky 100 HP
Swordy 90 HP
MettFire 100 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object rockcube.png
Panel r1 b bn2.png
Object fullfire.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object beetank2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png
Object rockcube.png
Panel r3 b bn2.png Panel r3 b bn2.png
Object puffball.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Puffball 240 HP
FullFire 225 HP
Beetank2 180 HP

Escape from Yumland Square

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object spooky3.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object spooky3.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Spooky3 120 HP
Spooky 120 HP
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 b bn2-grass.png
Object mashy.png
Panel r1 b bn2-grass.png Panel r1 b bn2-grass.png
Panel r2 r bn2-grass.png Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-grass.png Panel r2 b bn2-grass.png Panel r2 b bn2-grass.png Panel r2 b bn2-grass.png
Object puffball.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Object mashy.png
Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mashy 210 HP
Mashy 210 HP
Puffball 240 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object tuffbunny.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object boulder.png
Panel r2 b bn2.png
Object metfire.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object tuffbunny.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
TuffBunny 80 HP
TuffBunny 80 HP
MettFire 100 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object ratty.png
Panel r2 r bn2.png Panel r2 r bn2-magnet.png
Object megaman-bn1.png
Panel r2 r bn2-magnet.png Panel r2 b bn2-magnet.png Panel r2 b bn2-magnet.png
Object sparky.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object ratty.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Sparky 150 HP
Ratty 90 HP
Ratty 90 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object swordy3.png
Panel r1 b bn2.png
Object spooky2.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object spooky2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Swordy3 200 HP
Spooky2 80 HP
Spooky2 80 HP
Panel r1 r bn2-cracked.png Panel r1 r bn2-cracked.png Panel r1 r bn2.png Panel r1 b bn2.png
Object dominerd.png
Panel r1 b bn2.png Panel r1 b bn2-cracked.png
Panel r2 r bn2-cracked.png Panel r2 r bn2-cracked.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2-cracked.png
Object dominerd.png
Panel r2 b bn2-cracked.png
Panel r3 r bn2-cracked.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2-cracked.png Panel r3 b bn2-cracked.png
Object spooky2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Dominerd 150 HP
Dominerd 150 HP
Spooky2 120 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object boulder.png
Panel r1 b bn2.png
Object metfire.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object mettaur2.png
Panel r3 b bn2.png
Object tuffbunny.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mettaur2 80 HP
TuffBunny 80 HP
MettFire 100 HP
Panel r1 r bn2-ice.png Panel r1 r bn2-ice.png Panel r1 r bn2-ice.png Panel r1 b bn2-ice.png
Object fullfire.png
Panel r1 b bn2-ice.png Panel r1 b bn2-ice.png
Panel r2 r bn2-ice.png
Object megaman-bn1.png
Panel r2 r bn2-lava.png Panel r2 r bn2-lava.png Panel r2 b bn2-lava.png Panel r2 b bn2-lava.png Panel r2 b bn2-ice.png
Object mettaur3.png
Panel r3 r bn2-ice.png Panel r3 r bn2-ice.png Panel r3 r bn2-ice.png Panel r3 b bn2-ice.png Panel r3 b bn2-ice.png
Object spikey2.png
Panel r3 b bn2-ice.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
FullFire 225 HP
Spikey2 180 HP
Mettaur3 150 HP

Fight in The Square

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object goofball.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Goofball 300 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object hardhead2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object goofball.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object hardhead2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Goofball 450 HP
HardHead2 150 HP
HardHead2 150 HP

Netopia Airport to get Zennys back

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object flamey.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object fishy3.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object fishy.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Fishy3 300 HP
Fishy 80 HP
Flamey 90 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object megalianw-bn2.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object rockcube.png
Panel r2 b bn2.png
Object snapper.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object megalianh-bn2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
MegalianW 300 HP
MegalianH 225 HP
Snapper 180 HP
Note: There is a RockCube behind the MegalianH

VS Black Navis to get Passport back

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object hardhead2.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object fullfire.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object hardhead2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
HardHead2 100 HP
HardHead2 100 HP
FullFire 150 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object null.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object void.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object null.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Null 150 HP
Null 150 HP
Void 240 HP

Black Navi in Undernet 3

Normal Mode Hard Mode
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object nullvoid.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object nullvoid.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object nullvoid.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Null&Void 220 HP
Null&Void 220 HP
Null&Void 220 HP
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2-none.png Panel r1 b bn2-none.png Panel r1 b bn2.png Panel r1 b bn2.png
Object fishy3.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2-none.png Panel r2 b bn2-none.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2-none.png Panel r3 b bn2-none.png Panel r3 b bn2.png
Object fishy2.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Fishy2 225 HP
Fishy3 450 HP