NaviCustomizer (MMBN3): Difference between revisions

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{{needswork|Add images and stuff.}}
The NaviCustomizer in [[Mega Man Battle Network 3]].


==Expansions==
==Expansions==
===Expansion Memory===
===Expansion Memory===
*"Good luck!!" E-Mail from Dad  
*"Good luck!!" E-Mail from Dad (Ch. 4)
*"Catching gang members" Request BBS Job
*"Catching gang members" Request BBS Job (Ch. 7)


===Spin Programs===
===Spin Programs===
*SpinYellow: "Help me with my son!" Request BBS Job
*SpinYllw: "Help me with my son!" Request BBS Job
*SpinPink: Beach Area 1 PMD using Mamoru's P-Code.
*SpinPink: Beach Area 1 PMD using Mamoru's P-Code.
*SpinOrange: Shoreline; NPC hidden by the back of the beach
*SpinOrng: Shoreline; hidden NPC by the back of the beach (Ch. 6)
*SpinPurple: Beach St.; NPC hidden behind a pillar
*SpinPrpl: Beach St.; NPC hidden behind a pillar (Ch.7)
*SpinDark: Undernet 4; Mr. Prog behind spiral pillar
*SpinDark (for gray parts): Undernet 4; Mr. Prog behind spiral pillar (Ch. 8)
*SpinGreen: Number Trader (28274283)
*SpinGrn: Lotto Number (28274283)
*SpinBlue: Number Trader (11002540)
*SpinBlue: Lotto Number (11002540)
*SpinRed: Number Trader (72563938)
*SpinRed: Lotto Number (72563938)
*SpinWhite: Number Trader (77955025)
*SpinWhit: Lotto Number (77955025)


==Mod Tools==
==Compression Command==
For Error Codes and EX Codes, visit [[Mod Tools]].
To compress NaviCust Parts, hold Select and input the 6 button inputs. A jingle will sound if it is successful. Parts ''cannot'' be uncompressed.


==Program Parts==
==Style Change Compatibility==
To compress programs, hold Select and input the code.
Normal Style MegaMan can only run white, pink, yellow NCP colors, but Style Changes are able to run an additional color. The additional color is dependent on the Style type. Otherwise, an Error Code is required to run them.


{| class="wikitable"
{|class="wikitable sortable"
!Color !! Style Changes
|-
|Red || Guts, Shadow
|-
|Blue || Shield, Custom
|-
|Green || Team, Ground
|-
|Gray || Bug
|}
 
==Parts==
===Program Parts===
{| class="wikitable sortable"
!Part
!Part
!Effect
!Effect
Line 30: Line 44:
!Compression
!Compression
|-
|-
!SuperArmor
!SprArmor
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 39: Line 53:
}}
}}
| MegaMan cannot be flinched.
| MegaMan cannot be flinched.
| Forced Movement
| Player Movement
| ''Red'': Guts Style LV2
| '''Red''': Guts Style LV2
| ↑ → ↑ R ↑ ↓
| ↑ → ↑ R ↑ ↓
|-
|-
!BreakBuster
!BrakBust
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 53: Line 67:
| Normal buster shot pierce guards!
| Normal buster shot pierce guards!
| Weakened Buster
| Weakened Buster
| ''Red'': Guts Style LV3
| '''Red''': Guts Style LV3
| R A B ↓ L L
| R A B ↓ L L
|-
|-
!BreakCharge
!BrakChrg
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 66: Line 80:
| Charge shot pierce guards!
| Charge shot pierce guards!
| Modified Shot
| Modified Shot
| ''Orange'': NCP at DNN Lobby<br />''Red'': Guts Style LV4
| '''Orange''': NCP at DNN Lobby<br />'''Red''': Guts Style LV4
| B A ← L ↑ B
| B A ← L ↑ B
|-
|-
Line 79: Line 93:
| When the battle starts, all normal panels become grass panels.
| When the battle starts, all normal panels become grass panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Ground Style LV2
| '''Green''':  Ground Style LV2
| ↓ R R ↓ B ←
| ↓ R R ↓ B ←
|-
|-
Line 92: Line 106:
| When the battle starts, all normal panels become ice panels.
| When the battle starts, all normal panels become ice panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Ground Style LV3
| '''Green''':  Ground Style LV3
| A ↑ A ↑ ←
| A ↑ A ↑ ← R
|-
|-
!SetLava
!SetLava
Line 105: Line 119:
| When the battle starts, all normal panels become lava panels.
| When the battle starts, all normal panels become lava panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Ground Style LV4
| '''Green''':  Ground Style LV4
| B → → B R A
| B → → B R A
|-
|-
Line 118: Line 132:
| When the battle starts, all normal panels become sand panels.
| When the battle starts, all normal panels become sand panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Number Trader (19878934)
| '''Green''':  Number Trader (19878934)
| ← A A B ↑ ←
| ← A A B ↑ ←
|-
|-
Line 131: Line 145:
| When the battle starts, all normal panels become metal panels.
| When the battle starts, all normal panels become metal panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Under Square (5000z)
| '''Green''':  Under Square (5000z)
| B R → → L L
| B R → → L L
|-
|-
!SetHoly
!SetHoly
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_GGG_
|row2=_GGG_
|row2=_GGG_
|row3=_GGG_
|row3=_GGG_
Line 144: Line 158:
| When the battle starts, all normal panels on MegaMan's side become holy panels.
| When the battle starts, all normal panels on MegaMan's side become holy panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Ground Style LV5
| '''Green''':  Ground Style LV5
| A B R R ← R
| A B R R ← R
|-
|-
Line 150: Line 164:
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_Y_y_
|row2=_y_Y_
|row3=_YYY_
|row3=_YYY_
|row4=_____
|row4=_____
Line 156: Line 170:
}}
}}
| 1 more chip is available in the Custom Screen.
| 1 more chip is available in the Custom Screen.
| Custom Screen HP Drop
| Custom Screen HP Drain
| ''Yellow'': Custom Style LV3<br />''Blue'': Custom Style LV2
| '''Yellow''': Custom Style LV3<br />'''Blue''': Custom Style LV2
| → → → ↑ ← B
| → → → ↑ ← B
|-
|-
Line 169: Line 183:
}}
}}
| 2 more chips are available in the Custom Screen.
| 2 more chips are available in the Custom Screen.
| Custom Screen HP Drop
| Custom Screen HP Drain
| ''Blue'': Custom Style LV4
| '''Blue''': Custom Style LV4
| A ↓ ↑ ↓ R ↓
| A ↓ ↑ ↓ R ↓
|-
|-
!MegaFolder1
!MegFldr1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 182: Line 196:
}}
}}
| 1 more MegaChip can be added in the folder.
| 1 more MegaChip can be added in the folder.
| Custom Screen HP Drop
| Custom Screen HP Drain
| ''Pink'': Team Style LV3<br />''Green'': Team Style LV2
| '''Pink''': Team Style LV3<br />'''Green''': Team Style LV2
| → R ↓ R L ←
| → R ↓ R L ←
|-
|-
!MegaFolder2
!MegFldr2
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 195: Line 209:
}}
}}
| 2 more MegaChips can be added in the folder.
| 2 more MegaChips can be added in the folder.
| Custom Screen HP Drop
| Custom Screen HP Drain
| ''Green'': Team Style LV4
| '''Green''': Team Style LV4
| A R ↓ ↓ → ←
| A R ↓ ↓ → ←
|-
|-
Line 208: Line 222:
}}
}}
| Press B + Left to block and halve damage from incoming attack.
| Press B + Left to block and halve damage from incoming attack.
| Forced Movement
| Player Movement
| ''Blue'': Shield Style LV2
| '''Blue''': Shield Style LV2
| ↓ B ↑ ↓ A ←
| ↓ B ↑ ↓ A ←
|-
|-
Line 220: Line 234:
|row5=_____
|row5=_____
}}
}}
| Press B + Left to access a shield that block attacks.<br />Breaking and piercing attacks go through the shield.<br />If in Shield Style, there is a period where you can block & MegaMan will recover 100 HP..
| Press B + Left to access a shield that block attacks.<br>Breaking and piercing attacks go through the shield.<br>
| Forced Movement
| Player Movement
| ''Blue'': Shield Style LV3
| '''Blue''': Shield Style LV3
| ← → ↓ R ↓ R
| ← → ↓ R ↓ R
|-
|-
Line 233: Line 247:
|row5=_____
|row5=_____
}}
}}
| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead.<br />Breaking and piercing attacks go through the shield.<br />If in Shield Style, there is a period where you can block & MegaMan will recover 100 HP..
| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. In NetworkDuel, will cause flashing on opponent's MegaMan.
| Forced Movement
|Player Movement
| ''Blue'': Shield Style LV4
| '''Blue''': Shield Style LV4
| B ↑ A ← ← B
| B ↑ A ← ← B
|-
|-
!ShadowShoes
!ShdwShoe
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 247: Line 261:
}}
}}
| MegaMan ignores Cracked and Sand panels.
| MegaMan ignores Cracked and Sand panels.
| Forced Movement
| Player Movement
| ''Red'': Shadow Style LV2
| '''Red''': Shadow Style LV2
| ↑ ← → L ↑ R
| ↑ ← → L ↑ R
|-
|-
!FloatShoes
!FlotShoe
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 259: Line 273:
|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Ice, Sand, and Lava panels.
| MegaMan ignores Cracked, Sand, Ice, and Lava panels.
| Forced Movement
| Player Movement
| ''Red'': Shadow Style LV3
| '''Red''': Shadow Style LV3
| ← ↓ ← ↓ ← L
| ← ↓ ← ↓ ← L
|-
|-
!AntiDamage
!AntiDmg
{{NaviCustProgram
{{NaviCustProgram
|row1=_RRR_
|row1=_RRR_
Line 272: Line 286:
|row5=_____
|row5=_____
}}
}}
| Press B + Left to set-up an temporary AntiDamage trap.
| Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap.
| Forced Movement
 
| ''Red'': Shadow Style LV4
This trap has a hidden counter of 256 frames that determines its duration of use for the battle. Every time B + Left is used, the counter will go down for each frame the ???? text is up. If the hidden counter is at 0 frames, the trap will no longer trigger if MegaMan is hit.
| Player Movement
| '''Red''': Shadow Style LV4
| L ← R A → ↓
| L ← R A → ↓
|-
|-
Line 285: Line 301:
|row5=_____
|row5=_____
}}
}}
| Enables MegaMan to walk on narrow paths in the overworld.
| Enables MegaMan to walk on narrow paths in the field screen.
| Battle HP Drop
| Battle HP Drain
| ''White'': Given by Higsby during the story
| '''White''': Given by Cossak during the story
| ---
| &mdash;
|-
|-
!EnergyChange
!EngyChng
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 298: Line 314:
|row5=_____
|row5=_____
}}
}}
| When prompted in the overworld, you can sacrifice a Fire chip to remove a trees, or sacrifice an Aqua chip to remove a fire.
| When prompted in the field screen, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire.
| Battle HP Drop
| Battle HP Drain
| ''White'': Given by a Mr. Prog during the story
| '''White''': Given by a Mr. Prog during the story
| ---
| &mdash;
|-
|-
!Alpha
!Alpha
Line 311: Line 327:
|row5=_____
|row5=_____
}}
}}
| Lets you see Alpha hidden in the overworld.
| Lets you see Alpha hidden in the field screen.
| Battle HP Drop
| Battle HP Drain
| ''Pink'': Given by Dad during the story
| '''Pink''': Given by Dad during the story
| ---
| &mdash;
|-
|-
!SneakRun
!SneakRun
Line 326: Line 342:
| Certain random encounters based on your HP will not be encountered.
| Certain random encounters based on your HP will not be encountered.
| Raised Encounter Rate
| Raised Encounter Rate
| ''Yellow'': Zoo Comp 3 BMD
| '''Yellow''': Zoo Comp 3 BMD
| R L B ↓ ↓ ↓
| R L B ↓ ↓ ↓
|-
|-
Line 339: Line 355:
| If possible, changes all random encounters in that area into those with Fire enemies.
| If possible, changes all random encounters in that area into those with Fire enemies.
| Raised Encounter Rate
| Raised Encounter Rate
| ''Yellow'': Hospital Comp 1 BMD
| '''Yellow''': Hospital Comp 1 BMD
| ↑ → A A R ↑
| ↑ → A A R ↑
|-
|-
Line 352: Line 368:
| If possible, changes all random encounters in that area into those with Aqua enemies.
| If possible, changes all random encounters in that area into those with Aqua enemies.
| Raised Encounter Rate
| Raised Encounter Rate
| ''Pink'': Beach Square (8000z)
| '''Pink''': Beach Square (8000z)
| L R ↓ ↑ ← →
| L R ↓ ↑ ← →
|-
|-
Line 365: Line 381:
| If possible, changes all random encounters in that area into those with Elec enemies.
| If possible, changes all random encounters in that area into those with Elec enemies.
| Raised Encounter Rate
| Raised Encounter Rate
| ''Yellow'': Under Square (8000z)
| '''Yellow''': Under Square (8000z)
| → R → R L ←
| → R → R L ←
|-
|-
Line 378: Line 394:
| If possible, changes all random encounters in that area into those with Wood enemies.
| If possible, changes all random encounters in that area into those with Wood enemies.
| Raised Encounter Rate
| Raised Encounter Rate
| ''White'': WWW Comp 3 BMD
| '''White''': WWW Comp 3 BMD
| A R ← B B A
| A R ← B B A
|-
|-
Line 391: Line 407:
| If possible, the reward from a battle will always be a BattleChip.
| If possible, the reward from a battle will always be a BattleChip.
| Battle Result
| Battle Result
| ''Pink'': Wall Comp BMD (hidden behind wall at WWW base)
| '''Pink''': Wall Comp BMD (hidden behind wall at WWW base)
| B ↓ → R → →
| B ↓ → R → →
|-
|-
Line 402: Line 418:
|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Broken and Hole panels.
| MegaMan ignores Hole and Complete Hole panels.
| Forced Movement
| Player Movement
| ''White'': Number Trader (23415891)
| '''White''': Number Trader (23415891)
| ↑ B B ↓ A R
| ↑ B B ↓ A R
|-
|-
!UnderShirt
!UnderSht
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 416: Line 432:
}}
}}
| If MegaMan would hit 0 HP, he goes down to 1 instead.
| If MegaMan would hit 0 HP, he goes down to 1 instead.
| Forced Movement
| Player Movement
| ''White'': Start with it
| '''White''': Start with it
| ← ↑ B L ← ↑
| ← ↑ B L ← ↑
|-
|-
!FastGauge
!FstGauge
{{NaviCustProgram
{{NaviCustProgram
|row1=_mMM_
|row1=_mMM_
Line 430: Line 446:
| The custom gauge automatically has the FastGauge effect.
| The custom gauge automatically has the FastGauge effect.
| Custom Gauge
| Custom Gauge
| ''Pink'': Number Trader (67918452)
| '''Pink''': Number Trader (67918452)
| B ↓ A R ← R
| B ↓ A R ← R
|-
|-
Line 441: Line 457:
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; When opponent uses an Invis or Mole chip, takes the chip away and they become paralyzed.
| NetworkDuel only; When opponent uses an Invis, Shadow, or Mole chip, takes the chip away and they become paralyzed. This is considered as a Sword property attack.
| Support
| Support
| ''Yellow'': Undernet 6 BugFrag Trader (100B)
| '''Yellow''': Undernet 6 BugFrag Trader (100B)
| L A ↓ B B B
| L A ↓ B B B
|-
|-
Line 454: Line 470:
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.
| NetworkDuel only; Opponent's first Mega, Giga Chip, or Program Advance gets taken away.
| Support
| Support
| ''White'': Under Square Shop (10000z)
| '''White''': Under Square Shop (10000z)
| A ↓ A A R A
| A ↓ A A R A
|-
|-
Line 467: Line 483:
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100.
| NetworkDuel only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100.
| Support
| Support
| ''Pink'': Under Square Shop (10000z)
| '''Pink''': Under Square Shop (10000z)
| A ↓ ← L L R
| A ↓ ← L L R
|-
|-
Line 482: Line 498:
| Removes all bugs in NaviCustomizer.
| Removes all bugs in NaviCustomizer.
| None
| None
| ''White'': Bug Style LV2
| '''White''': Bug Style LV2
| B ↓ ↑ B ↓ B
| B ↓ ↑ B ↓ B
|-
|-
Line 493: Line 509:
|row5=_____
|row5=_____
}}
}}
| In overworld, press L. MegaMan makes jokes.
| In overworld, press L. MegaMan makes jokes. This will change some interaction with certain NPCs.
| Forced Movement
| Player Movement
| ''Pink'': “Help with rehab” Request BBS Job
| '''Pink''': “Help with rehab” Job BBS
| ↑ R A ← → →
| ↑ R A ← → →
|-
|-
!BlackMind
!BlckMind
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 506: Line 522:
|row5=_____
|row5=_____
}}
}}
| In overworld, NPCs treat MegaMan as an evil navi.
| In overworld, NPCs treat MegaMan as an evil navi. This will change some interaction with certain NPCs.
| Forced Movement
| Player Movement
| ''White'': Given by Chaud during the story
| '''White''': Given by Chaud during the story
| → ← → ↓ R ↓
| → ← → ↓ R ↓
|-
|-
!BusterMAX
!BustrMAX
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 520: Line 536:
}}
}}
| Buster's Attack, Speed, and Charge become 5.
| Buster's Attack, Speed, and Charge become 5.
| ''Auto Bug'': All chips selected are used immediately. Zeta PAs are constantly used.
| '''Auto Bug''': All chips selected are used immediately. Zeta PAs are constantly used.
| ''Pink'': Undernet 6 BugFrag Trader (150BF)
| '''Pink''': Undernet 6 BugFrag Trader (150BF)
| ↓ A R R L ← ←
| ↓ A R R L ← ←
|-
|-
!GigaFolder1
!GigFldr1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 533: Line 549:
}}
}}
| 1 more GigaChip can be added in the folder.
| 1 more GigaChip can be added in the folder.
| ''Auto Bug'': The panel MegaMan steps off becomes a poison panel.
| '''Auto Bug''': The panel MegaMan steps off becomes a Swamp panel.
| ''Purple'': Undernet 7 BMD (after beating Bass GS)
| '''Purple''': Undernet 7 BMD (after beating Bass GS)
| L ↓ A ↓ R B ↑
| L ↓ A ↓ R B ↑
|-
|-
!HubBatch
!HubBatc
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 545: Line 561:
|row5=_____
|row5=_____
}}
}}
| Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, Shadow Shoes, FloatShoes, UnderShirt, and AirShoes.
| Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes.
| ''Auto Bug'': MegaMan's HP is halved.
| '''Auto Bug''': MegaMan's HP is halved.
| ''Orange'': Secret Area 3 BMD on a hidden path
| '''Orange''': Secret Area 3 BMD on a hidden path
| B ← A ↓ ↓ ↑ L
| B ← A ↓ ↓ ↑ L
|-
|-
!DarkLicense
!DarkLcns
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 559: Line 575:
}}
}}
| Chips that need Hole to be used, can be used without it.
| Chips that need Hole to be used, can be used without it.
| ''Auto Bug'': Lose one slot in the custom screen.
| '''Auto Bug''': Lose one slot in the custom screen.
| ''Dark'': Bug Style LV3
| '''Gray''': Bug Style LV3
| R L R ↓ ← B R
| R L R ↓ ← B R
|-
|-
|}
|}


==Plus Parts==
===Plus Parts===
{| class="wikitable"
{| class="wikitable sortable"
!Part
!Part
!Effect
!Effect
Line 572: Line 588:
!Location
!Location
|-
|-
!WeaponLV+1
!WeapLV+1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 581: Line 597:
|type=plus
|type=plus
}}
}}
| PowerAttack LV+1. Only affect Style Change charge shots and not normal MegaMan.
| PowerAttack LV+1. Only affects Style Change PowerAttacks and not Normal Style’s ChargeShot.
| Modified Shot
| Modified Shot
| ''White'': Number Trader (41465278)<br />''Pink'': Statue Comp BMD at Hades Isle<br />''Yellow'': Undernet 6 BMD (FlameMan door)
| '''White''': Number Trader (41465278) </br>'''Pink''': Statue Comp BMD at Hades Isle </br>'''Yellow''': Undernet 6 BMD (FlameMan Cube)
|-
|-
!HP+100
!HP+100
Line 595: Line 611:
}}
}}
| Max HP +100!
| Max HP +100!
| Battle HP Drop
| Battle HP Drain
| ''White'': Undernet 6 BugFrag Trader (50BF) <br />''Pink'': Zoo Comp 4 BMD <br />''Yellow'': DNN Van Com
| '''White''': Undernet 6 BugFrag Trader (50BF) <br/>'''Pink''': DNN Van Comp BMD <br/>'''Yellow''': Zoo Comp 4 BMD
|-
|-
!HP+200
!HP+200
Line 608: Line 624:
}}
}}
| Max HP +200!
| Max HP +200!
| Battle HP Drop
| Battle HP Drain
| ''White'': ---<br />''Pink'': Undernet 1 BMD (behind WWW-ID door) <br />''Yellow'': Undernet 6 BugFrag Trader (80BF)
| '''Pink''': Undernet 1 BMD (behind WWW-ID door) <br/>'''Yellow''': Undernet 6 BugFrag Trader (80BF)
|-
|-
!HP+300
!HP+300
Line 621: Line 637:
}}
}}
| Max HP +300!
| Max HP +300!
| Battle HP Drop
| Battle HP Drain
| ''White'': ---<br />''Pink'': UnderSquare Program Dealer (20000z)<br />''Yellow'': ---
| '''Pink''': UnderSquare Program Dealer (20000z)
|-
|-
!HP+500
!HP+500
Line 634: Line 650:
}}
}}
| Max HP +500!
| Max HP +500!
| Battle HP Drop
| Battle HP Drain
| ''White'': ---<br />''Pink'': ---<br />''Yellow'': Secret Area 2 BMD
| '''Yellow''': Secret Area 2 BMD
|-
|-
!Regular+5
!Reg+5
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 647: Line 663:
}}
}}
| Add 5MB to Regular Chip system.
| Add 5MB to Regular Chip system.
| Custom Screen HP Drop
| Custom Screen HP Drain
| ''White'': BeachSquare Program Dealer (5000z)<br />''Pink'': ---<br />''Yellow'': Undernet 6 BugFrag Trader (70BF)
| '''White''': BeachSquare Program Dealer (5000z) <br/> '''Yellow''': Undernet 6 BugFrag Trader (70BF)
|-
|-
!Attack+1
!Atk+1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 659: Line 675:
|type=plus
|type=plus
}}
}}
| MegaBuster Attack +1. Does not boost Style Change charge shots.
| MegaBuster Attack +1. Does not boost Style Change PowerAttack.
| Weakened Buster
| Weakened Buster
| ''White'': Start with it, BeachSquare Program Dealer (3000z)<br />''Pink'': Editing Comp PMD at DNN<br />''Yellow'': Hospital Comp 2 BMD (using HospitalCode)
| '''White''': BeachSquare Program Dealer (3000z) <br/>'''Pink''': Start with it, TV Board Comp PMD at DNN <br/>'''Yellow''': Hospital Comp 2 BMD (using HospitalCode)
|-
|-
!Speed+1
!Speed+1
Line 674: Line 690:
| MegaBuster Speed +1.
| MegaBuster Speed +1.
| Weakened Buster
| Weakened Buster
| ''White'': Start with it, Undernet 4 BMD<br />''Pink'': Undernet 6 BugFrag Trader (40BF)<br />''Yellow'': Yoka Area 1 BMD
| '''White''': Start with it, Undernet 4 BMD <br/>'''Pink''': Undernet 6 BugFrag Trader (40BF) <br/>'''Yellow''': Yoka Area 1 BMD
|-
|-
!Charge+1
!Charge+1
Line 687: Line 703:
| MegaBuster Charge +1.
| MegaBuster Charge +1.
| Weakened Buster
| Weakened Buster
| ''White'': Hospital Comp 5 BMD<br />''Pink'': Zoo Comp 2 BMD, Beach Area 1 BMD<br />''Yellow'': BeachSquare Program Dealer (2000z)
| '''White''': BeachSquare Program Dealer (2000z) <br/>'''Pink''': Zoo Comp 2 BMD, Beach Area 1 BMD <br/>'''Yellow''': Hospital Comp 5 BMD
|-
|-
|}
|}


==Bugs==
==Bugs==
===Forced Movement Bugs===
 
===Battle HP Drain Bug===
MegaMan's HP steadily drops during battle. Battles are 60 frames per second.
*Level 1: Drops 1 every 30 frames.
*Level 2: Drops 1 every 16 frames.
*Level 3: Drops 1 every 8 frames.
 
===Battle Panel Change Bug===
When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.
*''Level 1'': Starts with all Cracked panels.
*''Level 2-3'': Starts with all Swamp panels.
 
===Battle Result Bug===
*''Level 1-3'': If possible, only Zennies drop from battles.
 
===Custom Screen HP Drain Bug===
MegaMan's HP steadily drops in the custom screen. Battles are 60 frames per second.
*Level 1: Drops 1 every 31 frames.
*Level 2: Drops 1 every 16 frames.
*Level 3: Drops 1 every 8 frames.
 
===Custom Gauge Bug===
*''Level 1-3'': The custom gauge automatically has the SlowGauge effect.
 
===Player Movement Bug===
MegaMan starts in a certain movement condition and remain that way the entire battle.
MegaMan starts in a certain movement condition and remain that way the entire battle.
*''Level 1'': Always move up.
*''Level 1'': Always move up.
Line 698: Line 738:
*''Level 3'': Always confused (movements are randomized).
*''Level 3'': Always confused (movements are randomized).


===Battle HP Drop Bugs===
===Modified Shot Bug===
MegaMan's HP steadily drops during battle.  
MegaMan's B Button Power Attack changes.
*''Level 1'': 1.9 HP per second.
*''Level 1'': B Button Power Attack summons a Rock Cube one panel ahead.
*''Level 2'': 3.8 HP per second.
*''Level 2'': B Button Power Attack shoots a Water Gun one panel ahead (100 damage).
*''Level 3'': 7.5 HP per second.
*''Level 3'': B Button Power Attack produces a Magic Flower (does nothing).
 
===Raised Encounter Rate Bug===
*''Level 1-3'': Viruses appear more frequently.
 
===Support Bug===
If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.


===Custom Screen HP Drop Bugs===
===Weakened Buster Bug===
*''Level 1-3'': MegaMan's HP steadily drops in the custom screen. Speed increases for every level of this bug.
The normal MegaBuster shot and ChargeShot (not elemental B PowerAttacks) have a chance of failure.
*''Level 1'': 1/4 chance of firing blanks.
*''Level 2'': 1/2 chance of firing blanks.
*''Level 3'': For the first 15 shots, the normal shot becomes Guard.


===Custom Gauge Bugs===
==Mod Tools==
*''Level 1-3'': The custom gauge automatically has the SlowGauge effect.
'''ModTools''' is a KeyItem in that unlocks more features in the Navi Customizer by inputting ModCodes.


===Battle Panel Change Bugs===
The ModTools can be obtained at Beach St. from an NPC by the Metro for 5600z. The codes can be found below, 123 on the list refers to the special symbols at the bottom of the code input.
When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.
*''Level 1'': Starts with all cracked panels.
*''Level 2-3'': Starts with all poison panels.


===Raised Encounter Rate Bugs===
===Error Codes===
*''Level 1-3'': Viruses appear more frequently in the Net.
Usually, if any Error messages appear in the NaviCust, running can't be completed. If the Error message has numbers in it, you can press Select and a code can be inputted to complete running the NaviCust. Some of the Error Codes are given in the game, however others are only given out in real life extra material.


===Weakened Buster Bugs===
{| class="wikitable sortable"
The normal buster shot has a chance of failure.
!Error !! Code !! Program !! In-game Location
*''Level 1'': 1/4 chance of firing blanks.
|-
*''Level 2'': 1/2 chance of firing blanks.
|A1 || GYU2OPZQ || SuperArmor
*''Level 3'': For the first 15 shots, the normal shot becomes Guard.  
|-
|A2 || 3GKQ2RSQ || BreakBuster
|-
|A3 || LO13ZXME || BreakCharge || Man in TV Station Lobby
|-
|B1 || JHGIUTOP || SetGreen
|-
|B2 || ALSK3W2R || SetIce || SciLab Battle BBS "Just give up"
|-
|B3 || Y2UOMNCB || SetLava || SciLab Battle BBS "New ModCode!"
|-
|B4 || 1LSKUTOB || SetSand
|-
|B5 || BM2KWIRA || SetMetal || ACDC Battle BBS "A nice person"
|-
|B6 || UTI3OMDH || SetHoly
|-
|C1 || X2CD3KDA || Custom1
|-
|C2 || UTIXM1LA || Custom2 || Boy in Zoo 2 (examine gorilla stand to find camera)
|-
|E1 || P2I3MSJL || MegaFolder1 || ACDC Battle BBS "I knew that"
|-
|E2 || UTIR1SO2 || MegaFolder2
|-
|F1 || QSAO3C3L || Block
|-
|F2 || NC1FKSA2 || Shield
|-
|F3 || ITA2CRWQ || Reflect || ACDC Battle BBS "A nice person"
|-
|H1 || A3DJMNB1 || ShadowShoes
|-
|H2 || UTIW2SMF || FloatShoes || Under BBS "RE:Error H2"
|-
|H3 || SK3LROT1 || AntiDamage || Examine magazine shelf in Hospital Lobby
|-
|G2G || CVVDS2WR || GigaFolder1 (Normal, Bug Styles) || Under BBS "Wrong!"
|-
|G2S || TUIEO23T|| GigaFolder1 (Guts, Shield, Shadow Styles)
|-
|G2C || TIS3LAEJ || GigaFolder1 (Custom, Team, Ground Styles) || Under BBS "RE:Giga Fold"
|-
|D2G || OI1UWMAN || DarkLicense (Normal Style) || Examine corner of left Skull head pillar in Castle Wily 3rd Floor
|-
|D2S || P3TOSIIS || DarkLicense (Guts, Shield, Shadow Styles)
|-
|D2C || WS1FS1AQ || DarkLicense (Custom, Team, Ground Styles)
|-
|S2G || AX1RTDS3 || HubBatch (Normal, Bug Styles) || Man hidden behind building in Zoo 1
|-
|S2S || F2AAFETG || HubBatch (Guts, Shield, Shadow Styles) || Navi behind pillar in Undernet 4 (BlackMind must be equipped)
|-
|S2C || TU1AW2LL || HubBatch (Custom, Team, Ground Styles)
|}
 
===EX Codes===
AKA Extra Code. This can only be used if the NaviCust is free of Errors: right after RUN is completed, you can press Select and an Extra Code can be inputted to add another ability for MegaMan. The bugs caused by running these cannot be prevented with BugStop.


===Support Bugs===
{| class="wikitable sortable"
If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.
!Ability !! Code !! Bugs !! In-game Location
|-
|Max HP+100 || JIEU1AWT || &mdash; ||
|-
|Max HP+150 || U2IEOSKW || &mdash; ||
|-
|Max HP+200 || ASK3IETN || &mdash; ||
|-
|Max HP+250 || SIE1TMSD || &mdash; ||
|-
|Max HP+300 || SEIUT1NG || &mdash; ||
|-
|Max HP+350 || GJHURIE2 || &mdash; ||
|-
|Max HP+400 || AWE3ETSW || Custom-1 ||
|-
|Max HP+450 || 3MZNBXH1 || Custom-1 ||
|-
|Max HP+500 || 2YTIWOAM || Custom-1 ||
|-
|Max HP+550 || O3IUTNWQ || Custom-1 ||
|-
|Max HP+600 || ZMJ1IGIE || Custom-2 ||
|-
|Max HP+650 || SRUEIT3A || Custom-2 ||
|-
|Max HP+700 || AKZ21UMW || Custom-2 ||
|-
|Max HP+800 || DMGEIO3W || Panel MegaMan steps off from becomes a Swamp panel. || [[Cross_Game_Compatibility_(MMNT)|Mega Man Network Transmission]]
|-
|Max HP+900 || SM2UIROA || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Max HP+1000 || CNJDU2EM || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Equip SuperArmor || KTEIUE2D || &mdash; || [[Cross_Game_Compatibility_(MMNT)|Mega Man Network Transmission]]
|-
|Equip BreakBuster || SI1IEMGO || Custom-2 ||
|-
|Equip BreakCharge || SKDSHUEO || Custom-1 ||
|-
|Equip ShadowShoes || GKHU1KHI || &mdash; ||
|-
|Equip FloatShoes || PEOTIR2G || &mdash; ||
|-
|Equip AirShoes || ZN3UDOIQ || Custom-1 || [[Cross_Game_Compatibility_(MMNT)|Mega Man Network Transmission]]
|-
|Equip UnderShirt || SKJGURN2 || &mdash; ||
|-
|B+Left Block || ZBKD1UEW || &mdash; ||
|-
|B+Left Shield || EIR3BM3I || &mdash; ||
|-
|B+Left Reflect || SK13EO1M || Custom-1 ||
|-
|B+Left AntiDamage || L3KJGUEO || Custom-1 ||
|-
|Add MegaChip+1 || JDKGJ1U2 || &mdash; ||
|-
|Add MegaChip+2 || 3DIVNEIQ || Custom-1 ||
|-
|Add MegaChip+3 || URY33RRO|| Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Add MegaChip+4 || FFIM1OWE || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Add MegaChip+5 || SKFBM3UW || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Add GigaChip+1 || KSIK1EIG || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Custom: FastGauge|| XBCJF2RI || Custom-2 ||
|-
|Activate SneakRun || UIEU2NGO || &mdash; ||
|-
|Equip Humor || SJH1UEKA || &mdash; ||
|}


===Modified Shot Bugs===
==Glitches==
MegaMan's Charge Shot changes.
*[[Glitches_in_Mega_Man_Battle_Network_3#11th_Chip_glitch|11th Chip glitch]]
*''Level 1'': Charge Shot summons a Rock Cube one panel ahead.
*[[Glitches_in_Mega_Man_Battle_Network_3#Folder2_Regular_Chip_glitch|Folder2 Regular Chip glitch]]
*''Level 2'': Charge Shot shoots a Water Gun one panel ahead (100 damage).
*''Level 3'': Charge Shot produces a Flower (does nothing).


===Battle Result Bugs===
==Trivia==
*''Level 1-3'': If possible, only Zennies drop from battles.
*If both players have a Set NPC equipped (SetGreen, SetIce, SetLava, SetSand, SetMetal, or SetHoly), the panels that change will only be the players' own 3x3 field.
*The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.<ref>[https://patents.google.com/patent/JP2004033437A/en Google Patents “Game program, recording medium, game control method, and game device”]</ref>


==References==
<references />


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 3]] [[Category:NaviCustomizer]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 3]] [[Category:NaviCustomizer]]

Latest revision as of 15:17, 3 October 2024

The NaviCustomizer in Mega Man Battle Network 3.

Expansions

Expansion Memory

  • "Good luck!!" E-Mail from Dad (Ch. 4)
  • "Catching gang members" Request BBS Job (Ch. 7)

Spin Programs

  • SpinYllw: "Help me with my son!" Request BBS Job
  • SpinPink: Beach Area 1 PMD using Mamoru's P-Code.
  • SpinOrng: Shoreline; hidden NPC by the back of the beach (Ch. 6)
  • SpinPrpl: Beach St.; NPC hidden behind a pillar (Ch.7)
  • SpinDark (for gray parts): Undernet 4; Mr. Prog behind spiral pillar (Ch. 8)
  • SpinGrn: Lotto Number (28274283)
  • SpinBlue: Lotto Number (11002540)
  • SpinRed: Lotto Number (72563938)
  • SpinWhit: Lotto Number (77955025)

Compression Command

To compress NaviCust Parts, hold Select and input the 6 button inputs. A jingle will sound if it is successful. Parts cannot be uncompressed.

Style Change Compatibility

Normal Style MegaMan can only run white, pink, yellow NCP colors, but Style Changes are able to run an additional color. The additional color is dependent on the Style type. Otherwise, an Error Code is required to run them.

Color Style Changes
Red Guts, Shadow
Blue Shield, Custom
Green Team, Ground
Gray Bug

Parts

Program Parts

Part Effect Bug Location Compression
SprArmor
MegaMan cannot be flinched. Player Movement Red: Guts Style LV2 ↑ → ↑ R ↑ ↓
BrakBust
Normal buster shot pierce guards! Weakened Buster Red: Guts Style LV3 R A B ↓ L L
BrakChrg
Charge shot pierce guards! Modified Shot Orange: NCP at DNN Lobby
Red: Guts Style LV4
B A ← L ↑ B
SetGreen
When the battle starts, all normal panels become grass panels. Battle Panel Change Green: Ground Style LV2 ↓ R R ↓ B ←
SetIce
When the battle starts, all normal panels become ice panels. Battle Panel Change Green: Ground Style LV3 A ↑ A ↑ ← R
SetLava
When the battle starts, all normal panels become lava panels. Battle Panel Change Green: Ground Style LV4 B → → B R A
SetSand
When the battle starts, all normal panels become sand panels. Battle Panel Change Green: Number Trader (19878934) ← A A B ↑ ←
SetMetal
When the battle starts, all normal panels become metal panels. Battle Panel Change Green: Under Square (5000z) B R → → L L
SetHoly
When the battle starts, all normal panels on MegaMan's side become holy panels. Battle Panel Change Green: Ground Style LV5 A B R R ← R
Custom1
1 more chip is available in the Custom Screen. Custom Screen HP Drain Yellow: Custom Style LV3
Blue: Custom Style LV2
→ → → ↑ ← B
Custom2
2 more chips are available in the Custom Screen. Custom Screen HP Drain Blue: Custom Style LV4 A ↓ ↑ ↓ R ↓
MegFldr1
1 more MegaChip can be added in the folder. Custom Screen HP Drain Pink: Team Style LV3
Green: Team Style LV2
→ R ↓ R L ←
MegFldr2
2 more MegaChips can be added in the folder. Custom Screen HP Drain Green: Team Style LV4 A R ↓ ↓ → ←
Block
Press B + Left to block and halve damage from incoming attack. Player Movement Blue: Shield Style LV2 ↓ B ↑ ↓ A ←
Shield
Press B + Left to access a shield that block attacks.
Breaking and piercing attacks go through the shield.
Player Movement Blue: Shield Style LV3 ← → ↓ R ↓ R
Reflect
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. In NetworkDuel, will cause flashing on opponent's MegaMan. Player Movement Blue: Shield Style LV4 B ↑ A ← ← B
ShdwShoe
MegaMan ignores Cracked and Sand panels. Player Movement Red: Shadow Style LV2 ↑ ← → L ↑ R
FlotShoe
MegaMan ignores Cracked, Sand, Ice, and Lava panels. Player Movement Red: Shadow Style LV3 ← ↓ ← ↓ ← L
AntiDmg
Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap.

This trap has a hidden counter of 256 frames that determines its duration of use for the battle. Every time B + Left is used, the counter will go down for each frame the ???? text is up. If the hidden counter is at 0 frames, the trap will no longer trigger if MegaMan is hit.

Player Movement Red: Shadow Style LV4 L ← R A → ↓
Press
Enables MegaMan to walk on narrow paths in the field screen. Battle HP Drain White: Given by Cossak during the story
EngyChng
When prompted in the field screen, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire. Battle HP Drain White: Given by a Mr. Prog during the story
Alpha
Lets you see Alpha hidden in the field screen. Battle HP Drain Pink: Given by Dad during the story
SneakRun
Certain random encounters based on your HP will not be encountered. Raised Encounter Rate Yellow: Zoo Comp 3 BMD R L B ↓ ↓ ↓
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Raised Encounter Rate Yellow: Hospital Comp 1 BMD ↑ → A A R ↑
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Raised Encounter Rate Pink: Beach Square (8000z) L R ↓ ↑ ← →
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Raised Encounter Rate Yellow: Under Square (8000z) → R → R L ←
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Raised Encounter Rate White: WWW Comp 3 BMD A R ← B B A
Collect
If possible, the reward from a battle will always be a BattleChip. Battle Result Pink: Wall Comp BMD (hidden behind wall at WWW base) B ↓ → R → →
AirShoes
MegaMan ignores Hole and Complete Hole panels. Player Movement White: Number Trader (23415891) ↑ B B ↓ A R
UnderSht
If MegaMan would hit 0 HP, he goes down to 1 instead. Player Movement White: Start with it ← ↑ B L ← ↑
FstGauge
The custom gauge automatically has the FastGauge effect. Custom Gauge Pink: Number Trader (67918452) B ↓ A R ← R
Rush
NetworkDuel only; When opponent uses an Invis, Shadow, or Mole chip, takes the chip away and they become paralyzed. This is considered as a Sword property attack. Support Yellow: Undernet 6 BugFrag Trader (100B) L A ↓ B B B
Beat
NetworkDuel only; Opponent's first Mega, Giga Chip, or Program Advance gets taken away. Support White: Under Square Shop (10000z) A ↓ A A R A
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. Support Pink: Under Square Shop (10000z) A ↓ ← L L R
BugStop
Removes all bugs in NaviCustomizer. None White: Bug Style LV2 B ↓ ↑ B ↓ B
Humor
In overworld, press L. MegaMan makes jokes. This will change some interaction with certain NPCs. Player Movement Pink: “Help with rehab” Job BBS ↑ R A ← → →
BlckMind
In overworld, NPCs treat MegaMan as an evil navi. This will change some interaction with certain NPCs. Player Movement White: Given by Chaud during the story → ← → ↓ R ↓
BustrMAX
Buster's Attack, Speed, and Charge become 5. Auto Bug: All chips selected are used immediately. Zeta PAs are constantly used. Pink: Undernet 6 BugFrag Trader (150BF) ↓ A R R L ← ←
GigFldr1
1 more GigaChip can be added in the folder. Auto Bug: The panel MegaMan steps off becomes a Swamp panel. Purple: Undernet 7 BMD (after beating Bass GS) L ↓ A ↓ R B ↑
HubBatc
Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes. Auto Bug: MegaMan's HP is halved. Orange: Secret Area 3 BMD on a hidden path B ← A ↓ ↓ ↑ L
DarkLcns
Chips that need Hole to be used, can be used without it. Auto Bug: Lose one slot in the custom screen. Gray: Bug Style LV3 R L R ↓ ← B R

Plus Parts

Part Effect Bug Location
WeapLV+1
PowerAttack LV+1. Only affects Style Change PowerAttacks and not Normal Style’s ChargeShot. Modified Shot White: Number Trader (41465278)
Pink: Statue Comp BMD at Hades Isle
Yellow: Undernet 6 BMD (FlameMan Cube)
HP+100
Max HP +100! Battle HP Drain White: Undernet 6 BugFrag Trader (50BF)
Pink: DNN Van Comp BMD
Yellow: Zoo Comp 4 BMD
HP+200
Max HP +200! Battle HP Drain Pink: Undernet 1 BMD (behind WWW-ID door)
Yellow: Undernet 6 BugFrag Trader (80BF)
HP+300
Max HP +300! Battle HP Drain Pink: UnderSquare Program Dealer (20000z)
HP+500
Max HP +500! Battle HP Drain Yellow: Secret Area 2 BMD
Reg+5
Add 5MB to Regular Chip system. Custom Screen HP Drain White: BeachSquare Program Dealer (5000z)
Yellow: Undernet 6 BugFrag Trader (70BF)
Atk+1
MegaBuster Attack +1. Does not boost Style Change PowerAttack. Weakened Buster White: BeachSquare Program Dealer (3000z)
Pink: Start with it, TV Board Comp PMD at DNN
Yellow: Hospital Comp 2 BMD (using HospitalCode)
Speed+1
MegaBuster Speed +1. Weakened Buster White: Start with it, Undernet 4 BMD
Pink: Undernet 6 BugFrag Trader (40BF)
Yellow: Yoka Area 1 BMD
Charge+1
MegaBuster Charge +1. Weakened Buster White: BeachSquare Program Dealer (2000z)
Pink: Zoo Comp 2 BMD, Beach Area 1 BMD
Yellow: Hospital Comp 5 BMD

Bugs

Battle HP Drain Bug

MegaMan's HP steadily drops during battle. Battles are 60 frames per second.

  • Level 1: Drops 1 every 30 frames.
  • Level 2: Drops 1 every 16 frames.
  • Level 3: Drops 1 every 8 frames.

Battle Panel Change Bug

When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.

  • Level 1: Starts with all Cracked panels.
  • Level 2-3: Starts with all Swamp panels.

Battle Result Bug

  • Level 1-3: If possible, only Zennies drop from battles.

Custom Screen HP Drain Bug

MegaMan's HP steadily drops in the custom screen. Battles are 60 frames per second.

  • Level 1: Drops 1 every 31 frames.
  • Level 2: Drops 1 every 16 frames.
  • Level 3: Drops 1 every 8 frames.

Custom Gauge Bug

  • Level 1-3: The custom gauge automatically has the SlowGauge effect.

Player Movement Bug

MegaMan starts in a certain movement condition and remain that way the entire battle.

  • Level 1: Always move up.
  • Level 2: Always move down.
  • Level 3: Always confused (movements are randomized).

Modified Shot Bug

MegaMan's B Button Power Attack changes.

  • Level 1: B Button Power Attack summons a Rock Cube one panel ahead.
  • Level 2: B Button Power Attack shoots a Water Gun one panel ahead (100 damage).
  • Level 3: B Button Power Attack produces a Magic Flower (does nothing).

Raised Encounter Rate Bug

  • Level 1-3: Viruses appear more frequently.

Support Bug

If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.

Weakened Buster Bug

The normal MegaBuster shot and ChargeShot (not elemental B PowerAttacks) have a chance of failure.

  • Level 1: 1/4 chance of firing blanks.
  • Level 2: 1/2 chance of firing blanks.
  • Level 3: For the first 15 shots, the normal shot becomes Guard.

Mod Tools

ModTools is a KeyItem in that unlocks more features in the Navi Customizer by inputting ModCodes.

The ModTools can be obtained at Beach St. from an NPC by the Metro for 5600z. The codes can be found below, 123 on the list refers to the special symbols at the bottom of the code input.

Error Codes

Usually, if any Error messages appear in the NaviCust, running can't be completed. If the Error message has numbers in it, you can press Select and a code can be inputted to complete running the NaviCust. Some of the Error Codes are given in the game, however others are only given out in real life extra material.

Error Code Program In-game Location
A1 GYU2OPZQ SuperArmor
A2 3GKQ2RSQ BreakBuster
A3 LO13ZXME BreakCharge Man in TV Station Lobby
B1 JHGIUTOP SetGreen
B2 ALSK3W2R SetIce SciLab Battle BBS "Just give up"
B3 Y2UOMNCB SetLava SciLab Battle BBS "New ModCode!"
B4 1LSKUTOB SetSand
B5 BM2KWIRA SetMetal ACDC Battle BBS "A nice person"
B6 UTI3OMDH SetHoly
C1 X2CD3KDA Custom1
C2 UTIXM1LA Custom2 Boy in Zoo 2 (examine gorilla stand to find camera)
E1 P2I3MSJL MegaFolder1 ACDC Battle BBS "I knew that"
E2 UTIR1SO2 MegaFolder2
F1 QSAO3C3L Block
F2 NC1FKSA2 Shield
F3 ITA2CRWQ Reflect ACDC Battle BBS "A nice person"
H1 A3DJMNB1 ShadowShoes
H2 UTIW2SMF FloatShoes Under BBS "RE:Error H2"
H3 SK3LROT1 AntiDamage Examine magazine shelf in Hospital Lobby
G2G CVVDS2WR GigaFolder1 (Normal, Bug Styles) Under BBS "Wrong!"
G2S TUIEO23T GigaFolder1 (Guts, Shield, Shadow Styles)
G2C TIS3LAEJ GigaFolder1 (Custom, Team, Ground Styles) Under BBS "RE:Giga Fold"
D2G OI1UWMAN DarkLicense (Normal Style) Examine corner of left Skull head pillar in Castle Wily 3rd Floor
D2S P3TOSIIS DarkLicense (Guts, Shield, Shadow Styles)
D2C WS1FS1AQ DarkLicense (Custom, Team, Ground Styles)
S2G AX1RTDS3 HubBatch (Normal, Bug Styles) Man hidden behind building in Zoo 1
S2S F2AAFETG HubBatch (Guts, Shield, Shadow Styles) Navi behind pillar in Undernet 4 (BlackMind must be equipped)
S2C TU1AW2LL HubBatch (Custom, Team, Ground Styles)

EX Codes

AKA Extra Code. This can only be used if the NaviCust is free of Errors: right after RUN is completed, you can press Select and an Extra Code can be inputted to add another ability for MegaMan. The bugs caused by running these cannot be prevented with BugStop.

Ability Code Bugs In-game Location
Max HP+100 JIEU1AWT
Max HP+150 U2IEOSKW
Max HP+200 ASK3IETN
Max HP+250 SIE1TMSD
Max HP+300 SEIUT1NG
Max HP+350 GJHURIE2
Max HP+400 AWE3ETSW Custom-1
Max HP+450 3MZNBXH1 Custom-1
Max HP+500 2YTIWOAM Custom-1
Max HP+550 O3IUTNWQ Custom-1
Max HP+600 ZMJ1IGIE Custom-2
Max HP+650 SRUEIT3A Custom-2
Max HP+700 AKZ21UMW Custom-2
Max HP+800 DMGEIO3W Panel MegaMan steps off from becomes a Swamp panel. Mega Man Network Transmission
Max HP+900 SM2UIROA Panel MegaMan steps off from becomes a Swamp panel.
Max HP+1000 CNJDU2EM Panel MegaMan steps off from becomes a Swamp panel.
Equip SuperArmor KTEIUE2D Mega Man Network Transmission
Equip BreakBuster SI1IEMGO Custom-2
Equip BreakCharge SKDSHUEO Custom-1
Equip ShadowShoes GKHU1KHI
Equip FloatShoes PEOTIR2G
Equip AirShoes ZN3UDOIQ Custom-1 Mega Man Network Transmission
Equip UnderShirt SKJGURN2
B+Left Block ZBKD1UEW
B+Left Shield EIR3BM3I
B+Left Reflect SK13EO1M Custom-1
B+Left AntiDamage L3KJGUEO Custom-1
Add MegaChip+1 JDKGJ1U2
Add MegaChip+2 3DIVNEIQ Custom-1
Add MegaChip+3 URY33RRO Panel MegaMan steps off from becomes a Swamp panel.
Add MegaChip+4 FFIM1OWE Panel MegaMan steps off from becomes a Swamp panel.
Add MegaChip+5 SKFBM3UW Panel MegaMan steps off from becomes a Swamp panel.
Add GigaChip+1 KSIK1EIG Panel MegaMan steps off from becomes a Swamp panel.
Custom: FastGauge XBCJF2RI Custom-2
Activate SneakRun UIEU2NGO
Equip Humor SJH1UEKA

Glitches

Trivia

  • If both players have a Set NPC equipped (SetGreen, SetIce, SetLava, SetSand, SetMetal, or SetHoly), the panels that change will only be the players' own 3x3 field.
  • The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.[1]

References