Bosses in Mega Man Battle Network 2: Difference between revisions
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This page lists the bosses which can appear in battle in [[Mega Man Battle Network 2]]. | |||
In this game, FloatShoes protects against the effects of swamp, lava and ice panels. However, it does not protect against magnet panels. | |||
==Encounters in the Net== | |||
Bass Deluxe can be encountered only if you have 247/250 chips in your library. | Bass Deluxe can be encountered only if you have 247/250 chips in your library. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Navi!!Area | ||
|- | |- | ||
|AirMan||V2 & V3 - Den Area 1 | |AirMan||V2 & V3 - Den Area 1 | ||
Line 13: | Line 16: | ||
|CutMan||V2 & V3 - Yumland 2 | |CutMan||V2 & V3 - Yumland 2 | ||
|- | |- | ||
|KnightMan||V2 & V3- Netopia | |KnightMan||V2 & V3- Netopia 1 | ||
|- | |- | ||
|MagnetMan||V2 & V3 - Undernet 2 | |MagnetMan||V2 & V3 - Undernet 2 | ||
Line 28: | Line 31: | ||
|- | |- | ||
|Bass||Deluxe - WWW Area 3 | |Bass||Deluxe - WWW Area 3 | ||
|} | |||
==Jealousy Targets== | |||
There are multiple enemies that can carry BattleChips, which then can be dealt damage from the Jealousy chip. | |||
{| class="wikitable" | |||
!Enemy!!BattleChip | |||
|- | |||
|KnightMan (all versions) || PanelGrab x3 | |||
|- | |||
|MagnetMan (all versions) || MagLine x5 | |||
|- | |||
|FreezeMan (all versions) || IceStage x3 | |||
|- | |||
|GutsMan{{V2}} || AreaGrab x1 | |||
|- | |||
|GutsMan{{V3}} || AreaGrab x2 </br> Recov200 x1 | |||
|- | |||
|ProtoMan{{V2}} & {{V3}} || AreaGrab x3 | |||
|- | |||
|NapalmMan (all versions) || AreaGrab x3 (doesn't use) | |||
|- | |||
|Bass (all versions) || AreaGrab x3 (doesn't use) | |||
|- | |||
|Gospel || AreaGrab x3 (doesn't use) | |||
|} | |} | ||
==Bosses== | ==Bosses== | ||
===AirMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=airman }} | |||
|name_en=AirMan |name_jp=エアーマン |name_tl=Airman | |||
|hp=300 |contact=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations=[[Gas Comp 2]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot">Mega Man Battle Chip Challenge</ref>|name_jp=エアシューター |name_tl=Air Shooter | |||
|attack=10 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=AirBomber |name_jp=エアボンバー |name_tl=Air Bomber | |||
|attack=15 |element=none | |||
|info=Used when HP ≥ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Tornado |name_jp=トルネード |name_tl=Tornado | |||
|attack=15 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=1000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=airman }} | |||
|name_en=AirMan{{V2}} |name_jp=エアーマンV2 |name_tl=Airman V2 | |||
|hp=500 |contact=40 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations=[[Den Area 1 (MMBN2)|Den Area 1]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot"/> |name_jp=エアシューター |name_tl=Air Shooter | |||
|attack=40 |element=none | |||
|info=Used when HP ≥ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AirBomber |name_jp=エアボンバー |name_tl=Air Bomber | |||
|attack=50 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Tornado |name_jp=トルネード |name_tl=Tornado | |||
|attack=50 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=AirMan |code=A |lv1= 1-S: 100% }} | |||
}} | |||
===AirMan=== | {{EnemyInfo | ||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=airman }} | |||
|name_en=AirMan{{V3}} |name_jp=エアーマンV3 |name_tl=Airman V3 | |||
|hp=700 |contact=70 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations=[[Den Area 1 (MMBN2)|Den Area 1]] (12.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot"/> |name_jp=エアシューター |name_tl=Air Shooter | |||
|attack=80 |element=none | |||
|info=Used when HP ≥ 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AirBomber |name_jp=エアボンバー |name_tl=Air Bomber | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Tornado |name_jp=トルネード |name_tl=Tornado | |||
|attack=100 |element=none | |||
|info=Used when HP < 50 %. Used 2 times in a row. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=AirMan{{V3}} |code=A |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=AirMan{{V2}} |code=A |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=AirMan |code=A |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===QuickMan=== | ===QuickMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=quickman }} | |||
|name_en=QuickMan |name_jp=クイックマン |name_tl=Quickman | |||
|hp=400 |contact=30 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations=[[Bomb Comp 4]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=QuickBoomerang |name_jp=クイックブーメラン |name_tl=Quick Boomerang | |||
|attack=40 |element=none | |||
|info=Thrown straight ahead. Used 2 times in a row when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=1500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=quickman }} | |||
|name_en=QuickMan{{V2}} |name_jp=クイックマンV2 |name_tl=Quickman V2 | |||
|hp=600 |contact=60 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations=[[Koto Area]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=QuickBoomerang |name_jp=クイックブーメラン |name_tl=Quick Boomerang | |||
|attack=80 |element=none | |||
|info=Thrown straight ahead. Used 2 times in a row when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=V-Sword |name_jp=Vソード |name_tl=V Sword | |||
|attack=120 |element=none |sword=y | |||
|info=Used after Quick Boomerang when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=QuickMan |code=Q |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=quickman }} | |||
|name_en=QuickMan{{V3}} |name_jp=クイックマンV3 |name_tl=Quickman V3 | |||
|hp=800 |contact=90 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations=[[Koto Area]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=QuickBoomerang |name_jp=クイックブーメラン |name_tl=Quick Boomerang | |||
|attack=120 |element=none | |||
|info=Thrown straight ahead or bouncing off edges of field. Used 1~2 times in a row when HP ≥ 50 %. Always used 2 times in a row when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=V-Sword |name_jp=Vソード |name_tl=V Sword | |||
|attack=180 |element=none |sword=y | |||
|info=Used after Quick Boomerang when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=QuickMn{{V3}} |code=Q |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=QuickMn{{V2}} |code=Q |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=QuickMan |code=Q |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===CutMan=== | ===CutMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=cutman }} | |||
|name_en=CutMan |name_jp=カットマン |name_tl=Cutman | |||
|hp=600 |contact=40 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Speeds up when HP < 50 % and when HP < 25 %. | |||
|locations=[[Treasure Room]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RollingCutter |name_jp=ローリングカッター |name_tl=Rolling Cutter | |||
|attack=80 |element=none |sword=y | |||
|info=Spawns 1 at a time. Cutter is indestructible. | |||
}} | |||
{{EnemyInfo/Attack |name_en=CutBoomerang |name_jp=カットブーメラン |name_tl=Cut Boomerang | |||
|attack=100 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SurpriseScissor<ref name="SurpriseScissor">{{name|jp=チョッキン|tl=Chokkin}} localized as Scissor in CutMan's chip description</ref> |name_jp=サプライズチョッキン |name_tl=Surprise Chokkin | |||
|attack=100 |element=none |sword=y | |||
|info=Used when player is in front column. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=2000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=cutman }} | |||
|name_en=CutMan{{V2}} |name_jp=カットマンV2 |name_tl=Cutman V2 | |||
|hp=800 |contact=70 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Speeds up when HP < 50 % and when HP < 25 %. | |||
|locations=[[Yumland 2]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RollingCutter |name_jp=ローリングカッター |name_tl=Rolling Cutter | |||
|attack=160 |element=none |sword=y | |||
|info=Spawns 2 at a time. Cutter is indestructible. | |||
}} | |||
{{EnemyInfo/Attack |name_en=CutBoomerang |name_jp=カットブーメラン |name_tl=Cut Boomerang | |||
|attack=140 |element=none |sword=y | |||
|info=Used 1~2 times in a row. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SurpriseScissor<ref name="SurpriseScissor"/> |name_jp=サプライズチョッキン |name_tl=Surprise Chokkin | |||
|attack=150 |element=none |sword=y | |||
|info=Used when player is in front column. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=CutMan |code=C |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=cutman }} | |||
|name_en=CutMan{{V3}} |name_jp=カットマンV3 |name_tl=Cutman V3 | |||
|hp=1000 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations=[[Yumland 2]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=RollingCutter |name_jp=ローリングカッター |name_tl=Rolling Cutter | |||
|attack=240 |element=none |sword=y | |||
|info=Spawns 2 at a time. Cutter is indestructible. | |||
}} | |||
{{EnemyInfo/Attack |name_en=CutBoomerang |name_jp=カットブーメラン |name_tl=Cut Boomerang | |||
|attack=180 |element=none |sword=y | |||
|info=Used 1~2 times in a row. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SurpriseScissor<ref name="SurpriseScissor"/> |name_jp=サプライズチョッキン |name_tl=Surprise Chokkin | |||
|attack=200 |element=none |sword=y | |||
|info=Used when player is in front column. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=CutMan{{V3}} |code=C |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=CutMan{{V2}} |code=C |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=CutMan |code=C |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===ShadowMan=== | ===ShadowMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }} | |||
|name_en=ShadowMan |name_jp=シャドーマン |name_tl=Shadowman | |||
|hp=800 |contact=50 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|locations=[[Mother Comp 5]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= |name_jp=バクエン |name_tl=Bakuen | |||
|attack=20 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shuriken |name_jp=シュリケン |name_tl=Shuriken | |||
|attack=50 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shadow's Sword<ref name="ShadowsSword">{{name|jp=カゲブンシン|tl=Kagebunshin}} localized as Shadow in Shadow chip description</ref> |name_jp=カゲブンシンのソード |name_tl=Kagebunshin's Sword | |||
|attack=10 |element=none |sword=y | |||
|info=Used when HP < 37.5 %. Shadows have 1 HP and are only affected by sword attacks. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=2500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }} | |||
|name_en=ShadowMan{{V2}} |name_jp=シャドーマンV2 |name_tl=Shadowman V2 | |||
|hp=1200 |contact=80 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|locations=[[Undernet 5 (MMBN2)|Undernet 5]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= |name_jp=バクエン |name_tl=Bakuen | |||
|attack=40 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shuriken |name_jp=シュリケン |name_tl=Shuriken | |||
|attack=100 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shadow's Sword<ref name="ShadowsSword"/> |name_jp=カゲブンシンのソード |name_tl=Kagebunshin's Sword | |||
|attack=20 |element=none |sword=y | |||
|info=Used when HP < 50 %. Shadows have 1 HP and are only affected by sword attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Muramasa |name_jp=ムラマサ |name_tl=Muramasa | |||
|attack=??? |element=none |sword=y | |||
|info=Used when HP < 25 %. Attack power = difference between current HP and max HP (max 9999). | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ShadoMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }} | |||
|name_en=ShadowMan{{V3}} |name_jp=シャドーマンV3 |name_tl=Shadowman V3 | |||
|hp=1600 |contact=110 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|locations=[[Undernet 5 (MMBN2)|Undernet 5]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= |name_jp=バクエン |name_tl=Bakuen | |||
|attack=100 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shuriken |name_jp=シュリケン |name_tl=Shuriken | |||
|attack=250 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shadow's Sword<ref name="ShadowsSword"/> |name_jp=カゲブンシンのソード |name_tl=Kagebunshin's Sword | |||
|attack=50 |element=none |sword=y | |||
|info=Used when HP < 50 %. Shadows have 1 HP and are only affected by sword attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Muramasa |name_jp=ムラマサ |name_tl=Muramasa | |||
|attack=??? |element=none |sword=y | |||
|info=Used when HP < 25 %. Attack power = difference between current HP and max HP (max 9999). | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ShadoMn{{V3}} |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ShadoMn{{V2}} |code=S |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ShadoMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=Muramasa |code=O |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===KnightMan=== | ===KnightMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=knightman2 }} | |||
|name_en=KnightMan |name_jp=ナイトマン |name_tl=Knightman | |||
|hp=800 |contact=60 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor=y | |||
|info=Guards when not attacking. Cracks all panels when he moves. | |||
|locations=[[Castle Comp 5]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BrokenWall |name_jp=ブロークンウォール |name_tl=Broken Wall | |||
|attack=40 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=RoyalWreckingBall |name_jp=ロイヤルレッキングボール |name_tl=Royal Wrecking Ball | |||
|attack=60 |element=none |break=y | |||
|info=Knocks back 1 square. When player is in column ahead, spins the mace around; otherwise, if player is in row ahead, shoots mace down the row. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PanelGrab |name_jp=パネルスチール |name_tl=Panel Steal | |||
|attack=10 |element=none | |||
|info=Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=3000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=knightman2 }} | |||
|name_en=KnightMan{{V2}} |name_jp=ナイトマンV2 |name_tl=Knightman V2 | |||
|hp=1000 |contact=90 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor=y | |||
|info=Guards when not attacking. Cracks all panels when he moves. | |||
|locations=[[Netopia 1]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BrokenWall |name_jp=ブロークンウォール |name_tl=Broken Wall | |||
|attack=70 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=RoyalWreckingBall |name_jp=ロイヤルレッキングボール |name_tl=Royal Wrecking Ball | |||
|attack=90 |element=none |break=y | |||
|info=Knocks back 1 square. When player is in column ahead, spins the mace around; otherwise, if player is in row ahead, shoots mace down the row. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PanelGrab |name_jp=パネルスチール |name_tl=Panel Steal | |||
|attack=10 |element=none | |||
|info=Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=KnightMn |code=K |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=knightman2 }} | |||
|name_en=KnightMan{{V3}} |name_jp=ナイトマンV3 |name_tl=Knightman V3 | |||
|hp=1500 |contact=120 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor=y | |||
|info=Guards when not attacking. Cracks all panels when he moves. | |||
|locations=[[Netopia 1]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BrokenWall |name_jp=ブロークンウォール |name_tl=Broken Wall | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=RoyalWreckingBall |name_jp=ロイヤルレッキングボール |name_tl=Royal Wrecking Ball | |||
|attack=120 |element=none |break=y | |||
|info=Knocks back 1 square. When player is in column ahead, spins the mace around; otherwise, if player is in row ahead, shoots mace down the row. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PanelGrab |name_jp=パネルスチール |name_tl=Panel Steal | |||
|attack=10 |element=none | |||
|info=Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=KnghtMn{{V3}} |code=K |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=KnghtMn{{V2}} |code=K |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=KnightMn |code=K |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Low |chip=StoneBod |code=C |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Mid |chip=StoneBod |code=E |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=High |chip=StoneBod |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===MagnetMan=== | ===MagnetMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel42=magnet |panel52=magnet |panel62=magnet |object52=magnetman }} | |||
|name_en=MagnetMan |name_jp=マグネットマン |name_tl=Magnetman | |||
|hp=1000 |contact=70 |element=elec | |||
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y | |||
|info=Unaffected by magnet panels. | |||
|locations=[[Air Comp 5]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MagMissile |name_jp=マグミサイル |name_tl=Mag Missile | |||
|attack=50 |element=elec | |||
|info=MagMissile has 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MagBall |name_jp=マグボール |name_tl=Mag Ball | |||
|attack=50 |element=elec | |||
|info=Inflicts Paralyze (1.5s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=BipolarTackle<ref name="BipolarTackle">MagnetMan chip description; localized as <strong>NSTackle</strong> in Mega Man Battle Network 5</ref> |name_jp=NSタックル |name_tl=NS Tackle | |||
|attack=200 |element=elec | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MagnetLine |name_jp=マグネットライン |name_tl=Magnet Line | |||
|info=Used when there are less than 6 magnet panels. Can be used 5 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=3500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel42=magnet |panel52=magnet |panel62=magnet |object52=magnetman }} | |||
|name_en=MagnetMan{{V2}} |name_jp=マグネットマンV2 |name_tl=Magnetman V2 | |||
|hp=1400 |contact=100 |element=elec | |||
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y | |||
|info=Unaffected by magnet panels. | |||
|locations=[[Undernet 2 (MMBN2)|Undernet 2]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MagMissile |name_jp=マグミサイル |name_tl=Mag Missile | |||
|attack=70 |element=elec | |||
|info=MagMissile has 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MagBall |name_jp=マグボール |name_tl=Mag Ball | |||
|attack=70 |element=elec | |||
|info=Inflicts Paralyze (1.5s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=BipolarTackle<ref name="BipolarTackle"/> |name_jp=NSタックル |name_tl=NS Tackle | |||
|attack=300 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=MagnetLine |name_jp=マグネットライン |name_tl=Magnet Line | |||
|info=Used when there are less than 6 magnet panels. Can be used 5 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=MagnetMn |code=M |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel42=magnet |panel52=magnet |panel62=magnet |object52=magnetman }} | |||
|name_en=MagnetMan{{V3}} |name_jp=マグネットマンV3 |name_tl=Magnetman V3 | |||
|hp=1800 |contact=130 |element=elec | |||
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y | |||
|info=Unaffected by magnet panels. | |||
|locations=[[Undernet 2 (MMBN2)|Undernet 2]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MagMissile |name_jp=マグミサイル |name_tl=Mag Missile | |||
|attack=100 |element=elec | |||
|info=MagMissile has 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=MagBall |name_jp=マグボール |name_tl=Mag Ball | |||
|attack=100 |element=elec | |||
|info=Inflicts Paralyze (1.5s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=BipolarTackle<ref name="BipolarTackle"/> |name_jp=NSタックル |name_tl=NS Tackle | |||
|attack=400 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en=MagnetLine |name_jp=マグネットライン |name_tl=Magnet Line | |||
|info=Used when there are less than 6 magnet panels. Can be used 5 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=MagntMn{{V3}} |code=M |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=MagntMn{{V2}} |code=M |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=MagnetMn |code=M |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===FreezeMan=== | ===FreezeMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=ice |panel51=ice |panel61=ice |panel42=ice |panel52=ice |panel62=ice |panel43=ice |panel53=ice |panel63=ice |object52=freezeman }} | |||
|name_en=FreezeMan |name_jp=フリーズマン |name_tl=Freezeman | |||
|hp=1000 |contact=80 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Blocks attacks with a 41 HP Aqua Barrier. Summons Wind effect on player's side if the barrier is broken. Speeds up when HP < 50 % and when HP < 25 %. | |||
|locations=[[Gospel HQ]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=IceTower |name_jp=アイスタワー |name_tl=Ice Tower | |||
|attack=100 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=IcicleFall<ref name="IcicleFall">{{name|jp=ツララ|tl=Tsurara}} localized as Icicles in FreezeMan's chip description</ref> |name_jp=ツララフォール |name_tl=Tsurara Fall | |||
|attack=50 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceStage |name_jp=アイスステージ |name_tl=Ice Stage | |||
|info=Used when there are 0 ice panels. Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=4000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=ice |panel51=ice |panel61=ice |panel42=ice |panel52=ice |panel62=ice |panel43=ice |panel53=ice |panel63=ice |object52=freezeman }} | |||
|name_en=FreezeMan{{V2}} |name_jp=フリーズマンV2 |name_tl=Freezeman V2 | |||
|hp=1200 |contact=110 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Blocks attacks with a 81 HP Aqua Barrier. Summons Wind effect on player's side if the barrier is broken. Speeds up when HP < 50 % and when HP < 25 %. | |||
|locations=[[Undernet 7 (MMBN2)|Undernet 7]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=IceTower |name_jp=アイスタワー |name_tl=Ice Tower | |||
|attack=150 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=IcicleFall<ref name="IcicleFall">{{name|jp=ツララ|tl=Tsurara}} localized as Icicles in FreezeMan's chip description</ref> |name_jp=ツララフォール |name_tl=Tsurara Fall | |||
|attack=100 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceStage |name_jp=アイスステージ |name_tl=Ice Stage | |||
|info=Used when there are 0 ice panels. Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=FreezeMn |code=F |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=ice |panel51=ice |panel61=ice |panel42=ice |panel52=ice |panel62=ice |panel43=ice |panel53=ice |panel63=ice |object52=freezeman }} | |||
|name_en=FreezeMan{{V3}} |name_jp=フリーズマンV3 |name_tl=Freezeman V3 | |||
|hp=1400 |contact=140 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Blocks attacks with a 121 HP Aqua Barrier. Summons Wind effect on player's side if the barrier is broken. Speeds up when HP < 50 % and when HP < 25 %. | |||
|locations=[[Undernet 7 (MMBN2)|Undernet 7]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=IceTower |name_jp=アイスタワー |name_tl=Ice Tower | |||
|attack=200 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=IcicleFall<ref name="IcicleFall">{{name|jp=ツララ|tl=Tsurara}} localized as Icicles in FreezeMan's chip description</ref> |name_jp=ツララフォール |name_tl=Tsurara Fall | |||
|attack=150 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceStage |name_jp=アイスステージ |name_tl=Ice Stage | |||
|info=Used when there are 0 ice panels. Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=FrzMan{{V3}} |code=F |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=FrzMan{{V2}} |code=F |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=FreezeMn |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===HeatMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=heatman }} | |||
|name_en=HeatMan |name_jp=ヒートマン |name_tl=Heatman | |||
|hp=900 |contact=80 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower">Mega Man Battle Chip Challenge</ref> |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=80 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=GroundBurner |name_jp=グランドバーナー |name_tl=Ground Burner | |||
|attack=100 |element=fire | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeatStamp |name_jp=ヒートスタンプ |name_tl=Heat Stamp | |||
|attack=100 |element=fire | |||
|info=Changes panel to lava. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=heatman }} | |||
|name_en=HeatMan{{V2}} |name_jp=ヒートマンV2 |name_tl=Heatman V2 | |||
|hp=1100 |contact=110 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower"/> |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=100 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=GroundBurner |name_jp=グランドバーナー |name_tl=Ground Burner | |||
|attack=130 |element=fire | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeatStamp |name_jp=ヒートスタンプ |name_tl=Heat Stamp | |||
|attack=130 |element=fire | |||
|info=Changes panel to lava. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=HeatMan |code=H |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=heatman }} | |||
|name_en=HeatMan{{V3}} |name_jp=ヒートマンV3 |name_tl=Heatman V3 | |||
|hp=1300 |contact=140 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FlameTower<ref name="FlameTower"/> |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=120 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=GroundBurner |name_jp=グランドバーナー |name_tl=Ground Burner | |||
|attack=160 |element=fire | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=HeatStamp |name_jp=ヒートスタンプ |name_tl=Heat Stamp | |||
|attack=160 |element=fire | |||
|info=Changes panel to lava. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=HeatMan{{V3}} |code=H |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=HeatMan{{V2}} |code=H |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=HeatMan |code=H |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===ToadMan=== | ===ToadMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=toadman-onlilypad }} | |||
|name_en=ToadMan |name_jp=トードマン |name_tl=Toadman | |||
|hp=300 |contact=20 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Unaffected by magnet panels. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockingMelody |name_jp=ショッキングメロディー |name_tl=Shocking Melody | |||
|attack=20 |element=elec | |||
|info=Inflicts Paralyze (1.5s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=FrogSmack<ref name="FrogSmack">Mega Man Battle Network 5 Operation Battle</ref> |name_jp=カエルパンチ<ref name="KaeruPunch">Sometimes written as <strong>カエルパンチ!</strong> <em>Kaeru Punch!</em></ref> |name_tl=Kaeru Punch | |||
|attack=50 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=オタマジャクシー |name_tl=Tadpole | |||
|attack=10 |element=aqua | |||
|noflash=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=toadman-onlilypad }} | |||
|name_en=ToadMan{{V2}} |name_jp=トードマンV2 |name_tl=Toadman V2 | |||
|hp=600 |contact=20 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Unaffected by magnet panels. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockingMelody |name_jp=ショッキングメロディー |name_tl=Shocking Melody | |||
|attack=40 |element=elec | |||
|info=Inflicts Paralyze (1.5s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=FrogSmack<ref name="FrogSmack">Mega Man Battle Network 5 Operation Battle</ref> |name_jp=カエルパンチ<ref name="KaeruPunch">Sometimes written as <strong>カエルパンチ!</strong> <em>Kaeru Punch!</em></ref> |name_tl=Kaeru Punch | |||
|attack=100 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=オタマジャクシー |name_tl=Tadpole | |||
|attack=20 |element=aqua | |||
|noflash=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ToadMan |code=T |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=toadman-onlilypad }} | |||
|name_en=ToadMan{{V3}} |name_jp=トードマンV3 |name_tl=Toadman V3 | |||
|hp=900 |contact=20 |element=aqua | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Unaffected by magnet panels. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockingMelody |name_jp=ショッキングメロディー |name_tl=Shocking Melody | |||
|attack=100 |element=elec | |||
|info=Inflicts Paralyze (1.5s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=FrogSmack<ref name="FrogSmack">Mega Man Battle Network 5 Operation Battle</ref> |name_jp=カエルパンチ<ref name="KaeruPunch">Sometimes written as <strong>カエルパンチ!</strong> <em>Kaeru Punch!</em></ref> |name_tl=Kaeru Punch | |||
|attack=250 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=オタマジャクシー |name_tl=Tadpole | |||
|attack=50 |element=aqua | |||
|noflash=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ToadMan{{V3}} |code=T |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ToadMan{{V2}} |code=T |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ToadMan |code=T |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===ThunderMan=== | ===ThunderMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman |object41=thunderman-cloud |object63=thunderman-cloud }} | |||
|name_en=ThunderMan |name_jp=サンダーマン |name_tl=Thunderman | |||
|hp=700 |contact=50 |element=elec | |||
|airshoes=y |shadowshoes= |floatshoes=y |superarmor= | |||
|info=Spawns 3 indestructible clouds. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= |name_jp=放電 |name_tl=Discharge | |||
|attack=80 |element=elec | |||
|noflash=y |noaback=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderSpark |name_jp=サンダースパーク |name_tl=Thunder Spark | |||
|attack=20 |element=elec | |||
|noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderBolt |name_jp=サンダーボルト |name_tl=Thunder Bolt | |||
|attack=80 |element=elec | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman |object41=thunderman-cloud |object63=thunderman-cloud }} | |||
|name_en=ThunderMan{{V2}} |name_jp=サンダーマンV2 |name_tl=Thunderman V2 | |||
|hp=1000 |contact=80 |element=elec | |||
|airshoes=y |shadowshoes= |floatshoes=y |superarmor= | |||
|info=Spawns 3 indestructible clouds. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= |name_jp=放電 |name_tl=Discharge | |||
|attack=120 |element=elec | |||
|noflash=y |noaback=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderSpark |name_jp=サンダースパーク |name_tl=Thunder Spark | |||
|attack=40 |element=elec | |||
|noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderBolt |name_jp=サンダーボルト |name_tl=Thunder Bolt | |||
|attack=120 |element=elec | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=thunderman |object41=thunderman-cloud |object63=thunderman-cloud }} | |||
|name_en=ThunderMan{{V3}} |name_jp=サンダーマンV3 |name_tl=Thunderman V3 | |||
|hp=1300 |contact=110 |element=elec | |||
|airshoes=y |shadowshoes= |floatshoes=y |superarmor= | |||
|info=Spawns 3 indestructible clouds. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= |name_jp=放電 |name_tl=Discharge | |||
|attack=160 |element=elec | |||
|noflash=y |noaback=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderSpark |name_jp=サンダースパーク |name_tl=Thunder Spark | |||
|attack=60 |element=elec | |||
|noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=ThunderBolt |name_jp=サンダーボルト |name_tl=Thunder Bolt | |||
|attack=160 |element=elec | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ThunMan{{V3}} |code=T |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ThunMan{{V2}} |code=T |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ThunMan |code=T |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===SnakeMan=== | ===SnakeMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel42=none |panel43=none |object52=snakeman }} | |||
|name_en=SnakeMan |name_jp=スネークマン |name_tl=Snakeman | |||
|hp=600 |contact=60 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SnakeArrow |name_jp=スネークアロー |name_tl=Snake Arrow | |||
|attack=40 |element=wood | |||
|info=Snakes have 3 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SnakeBuster |name_jp=スネークバスター |name_tl=Snake Buster | |||
|attack=5 |times=3 |element=wood | |||
|noflash=y |noaback=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SnakeBite |name_jp=スネークバイト |name_tl=Snake Bite | |||
|attack=100 |element=wood | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }} | |||
}} | |||
=== | {{EnemyInfo | ||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel42=none |panel43=none |object52=snakeman }} | |||
|name_en=SnakeMan{{V2}} |name_jp=スネークマンV2 |name_tl=Snakeman V2 | |||
|hp=900 |contact=90 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SnakeArrow |name_jp=スネークアロー |name_tl=Snake Arrow | |||
|attack=60 |element=wood | |||
|info=Snakes have 15 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SnakeBuster |name_jp=スネークバスター |name_tl=Snake Buster | |||
|attack=10 |times=5 |element=wood | |||
|noflash=y |noaback=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=SnakeBite |name_jp=スネークバイト |name_tl=Snake Bite | |||
|attack=200 |element=wood | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=SnakeMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel42=none |panel43=none |object52=snakeman }} | |||
|name_en=SnakeMan{{V3}} |name_jp=スネークマンV3 |name_tl=Snakeman V3 | |||
|hp=1200 |contact=120 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SnakeArrow |name_jp=スネークアロー |name_tl=Snake Arrow | |||
|attack=80 |element=wood | |||
|info=Snakes have 30 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SnakeBuster |name_jp=スネークバスター |name_tl=Snake Buster | |||
|attack=15 |times=18 |element=wood | |||
|noflash=y |noaback=y | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=SnakeBite |name_jp=スネークバイト |name_tl=Snake Bite | |||
|attack=300 |element=wood | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=SnakeMn{{V3}} |code=S |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=SnakeMn{{V2}} |code=S |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=SnakeMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===GutsMan=== | ===GutsMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman | |||
|hp=300 |contact=10 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=10 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=10 |element=none | |||
|info=Cracks panels of row in front. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=20 |element=none | |||
|info=Knocks back 1 square. Used when player is in front column. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsMan{{V2}} |name_jp=ガッツマンV2 |name_tl=Gutsman V2 | |||
|hp=500 |contact=40 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=50 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=50 |element=none | |||
|info=Cracks panels of row in front. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=100 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rocket GutPunch |name_jp=ロケットガッツパンチ |name_tl=Rocket Guts Punch | |||
|attack=100 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none | |||
|info=Used when the player is not in front column. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V2}} |code=G |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsMan{{V3}} |name_jp=ガッツマンV3 |name_tl=Gutsman V3 | |||
|hp=800 |contact=80 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=100 |element=none | |||
|info=Cracks panels of row in front. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Rocket GutPunch |name_jp=ロケットガッツパンチ |name_tl=Rocket Guts Punch | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none | |||
|info=Used when the player is not in front column. Can be used 2 times. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Recover200 |name_jp=リカバリー200 |name_tl=Recovery 200 | |||
|info=Used when HP < 25 %. Can be used 1 time. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V3}} |code=G |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan{{V2}} |code=G |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=GutsMan |code=G |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=High |chip=GutPunch |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Mid & Low |chip=GutPunch |code=D |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Mid |chip=GutPunch |code=H |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Low |chip=GutPunch |code=K |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=High |chip=GutPunch |code=N |lv1= 4-5: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
===ProtoMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }} | |||
|name_en=ProtoMan |name_jp=ブルース |name_tl=Blues | |||
|hp=800 |contact=60 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom | |||
|attack=60 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=20 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=100 |element=none |sword=y | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }} | |||
|name_en=ProtoMan{{V2}} |name_jp=ブルースV2 |name_tl=Blues V2 | |||
|hp=1200 |contact=90 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom | |||
|attack=90 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=40 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=200 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none | |||
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=protoman-bn2 }} | |||
|name_en=ProtoMan{{V3}} |name_jp=ブルースV3 |name_tl=Blues V3 | |||
|hp=1500 |contact=120 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Becomes more aggressive when HP < 50 %. | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SonicBoom |name_jp=ソニックブーム |name_tl=Sonic Boom | |||
|attack=120 |element=none |sword=y | |||
|info= | |||
}} | |||
{{EnemyInfo/Attack |name_en=FighterSword |name_jp=ファイターソード |name_tl=Fighter Sword | |||
|attack=60 |element=none |sword=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=300 |element=none |sword=y | |||
|info=Used when HP < 50 %. | |||
| | |||
}} | |||
{{EnemyInfo/Attack |name_en=AreaGrab |name_jp=エリアスチール |name_tl=Area Steal | |||
|attack=10 |element=none | |||
|info=Used when any panels are stolen in the top 2 rows. Can be used 3 times. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V3}} |code=B |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMn{{V2}} |code=B |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=ProtoMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===GateMan=== | ===GateMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gateman }} | |||
|name_en=GateMan |name_jp=ゲートマン |name_tl=Gateman | |||
|hp=600 |contact=40 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GateSoldier |name_jp=ゲートソルジャー |name_tl=Gate Soldier | |||
|attack=30 |element=none | |||
|info=Soldiers have 5 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GateCannon |name_jp=ゲートキャノン |name_tl=Gate Cannon | |||
|attack=60 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=RemoteGate |name_jp=リモートゲート |name_tl=Remote Gate | |||
|attack=0 |element=none | |||
|info=Used when HP < 50 %. Gate has 100 HP and Guard. Can be used infinitely. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=魔の手 |name_tl=Devil's Hand | |||
|attack=40 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-S: 100% }} | |||
}} | |||
=== | {{EnemyInfo | ||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gateman }} | |||
|name_en=GateMan{{V2}} |name_jp=ゲートマンV2 |name_tl=Gateman V2 | |||
|hp=800 |contact=70 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GateSoldier |name_jp=ゲートソルジャー |name_tl=Gate Soldier | |||
|attack=50 |element=none | |||
|info=Soldiers have 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GateCannon |name_jp=ゲートキャノン |name_tl=Gate Cannon | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=RemoteGate |name_jp=リモートゲート |name_tl=Remote Gate | |||
|attack=0 |element=none | |||
|info=Used when HP < 50 %. Gate has 100 HP and Guard. Can be used infinitely. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=魔の手 |name_tl=Devil's Hand | |||
|attack=80 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=GateMan |code=G |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=gateman }} | |||
|name_en=GateMan{{V3}} |name_jp=ゲートマンV3 |name_tl=Gateman V3 | |||
|hp=1000 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=GateSoldier |name_jp=ゲートソルジャー |name_tl=Gate Soldier | |||
|attack=100 |element=none | |||
|info=Soldiers have 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GateCannon |name_jp=ゲートキャノン |name_tl=Gate Cannon | |||
|attack=150 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=RemoteGate |name_jp=リモートゲート |name_tl=Remote Gate | |||
|attack=0 |element=none | |||
|info=Used when HP < 50 %. Gate has 100 HP and Guard. Can be used infinitely. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=魔の手 |name_tl=Devil's Hand | |||
|attack=120 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=GateMan{{V3}} |code=G |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=GateMan{{V2}} |code=G |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=GateMan |code=G |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=500 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===PharaohMan=== | ===PharaohMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman |object41=pharaohman-sarcophagus |object43=pharaohman-sarcophagus }} | |||
|name_en=PharaohMan |name_jp=ファラオマン |name_tl=Pharaohman | |||
|hp=1200 |contact=100 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y | |||
|info=Spawns 2 indestructible coffins. | |||
|locations=[[WWW Area 1]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CoffinLaser |name_jp=かんおけレーザー |name_tl=Coffin Laser | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Ratton |name_jp=ラットン |name_tl=Ratton | |||
|attack=40 |element=none | |||
|info=Ratton has 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Cube |name_jp=キューブ |name_tl=Cube | |||
|attack=100 |element=none |break=y | |||
|info=Cube has 100 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū | |||
}} | |||
{{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap | |||
|info=If the player steps on the trap, uses Meteor ({{chance|1/3}}), Snake ({{chance|1/3}}) or Anubis ({{chance|1/3}}). If PharaohMan's Anubis is already on the field, uses Meteor ({{chance|1/2}}) or Snake ({{chance|1/2}}). | |||
}} | |||
{{EnemyInfo/Attack |name_en=Snake |name_jp=ヘビ |name_tl=Hebi | |||
|attack=40 |element=wood | |||
|info=Snake is indestructible. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Meteor |name_jp=メテオ |name_tl=Meteo | |||
|attack=30 |times=9 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス |name_tl=Poison Anubis | |||
|poison=y | |||
|info=Anubis has 50 HP. Drains 1 HP every 6 frames. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman |object41=pharaohman-sarcophagus |object43=pharaohman-sarcophagus }} | |||
|name_en=PharaohMan{{V2}} |name_jp=ファラオマンV2 |name_tl=Pharaohman V2 | |||
|hp=1500 |contact=120 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y | |||
|info=Spawns 2 indestructible coffins. | |||
|locations=[[WWW Area 1]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CoffinLaser |name_jp=かんおけレーザー |name_tl=Coffin Laser | |||
|attack=150 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Ratton |name_jp=ラットン |name_tl=Ratton | |||
|attack=70 |element=none | |||
|info=Ratton has 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Cube |name_jp=キューブ |name_tl=Cube | |||
|attack=100 |element=none |break=y | |||
|info=Cube has 100 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū | |||
}} | |||
{{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap | |||
|info=If the player steps on the trap, uses Meteor ({{chance|1/3}}), Snake ({{chance|1/3}}) or Anubis ({{chance|1/3}}). If PharaohMan's Anubis is already on the field, uses Meteor ({{chance|1/2}}) or Snake ({{chance|1/2}}). | |||
}} | |||
{{EnemyInfo/Attack |name_en=Snake |name_jp=ヘビ |name_tl=Hebi | |||
|attack=70 |element=wood | |||
|info=Snake is indestructible. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Meteor |name_jp=メテオ |name_tl=Meteo | |||
|attack=80 |times=12 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス |name_tl=Poison Anubis | |||
|poison=y | |||
|info=Anubis has 50 HP. Drains 1 HP every 6 frames. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=PharoMan |code=P |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman |object41=pharaohman-sarcophagus |object43=pharaohman-sarcophagus }} | |||
|name_en=PharaohMan{{V3}} |name_jp=ファラオマンV3 |name_tl=Pharaohman V3 | |||
|hp=1800 |contact=140 |element=none | |||
|airshoes=y |shadowshoes= |floatshoes=y |superarmor=y | |||
|info=Spawns 2 indestructible coffins. | |||
|locations=[[WWW Area 1]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CoffinLaser |name_jp=かんおけレーザー |name_tl=Coffin Laser | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Ratton |name_jp=ラットン |name_tl=Ratton | |||
|attack=100 |times=2 |element=none | |||
|info=Rattons have 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Cube |name_jp=キューブ |name_tl=Cube | |||
|attack=100 |element=none |break=y | |||
|info=Cube has 100 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū | |||
}} | |||
{{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap | |||
|info=If the player steps on the trap, uses Meteor ({{chance|1/3}}), Snake ({{chance|1/3}}) or Anubis ({{chance|1/3}}). If PharaohMan's Anubis is already on the field, uses Meteor ({{chance|1/2}}) or Snake ({{chance|1/2}}). | |||
}} | |||
{{EnemyInfo/Attack |name_en=Snake |name_jp=ヘビ |name_tl=Hebi | |||
|attack=100 |element=wood | |||
|info=Snake is indestructible. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Meteor |name_jp=メテオ |name_tl=Meteo | |||
|attack=120 |times=18 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス |name_tl=Poison Anubis | |||
|poison=y | |||
|info=Anubis has 50 HP. Drains 1 HP every 6 frames. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=PharoMn{{V3}} |code=P |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=PharoMn{{V2}} |code=P |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=PharoMan |code=P |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=High |chip=Anubis |code=U |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Mid & Low |chip=Anubis |code=W |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===NapalmMan=== | ===NapalmMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=napalmman }} | |||
|name_en=NapalmMan |name_jp=ナパームマン |name_tl=Napalmman | |||
|hp=1400 |contact=100 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Takes 3 × 50 damage from Jealousy.<ref name="NapalmMan-AreaGrab">According to <em>Battle Network Rockman EXE2 Official Guide Book</em>, NapalmMan should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.</ref> | |||
|locations=[[WWW Area 2]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireBomb |name_jp=ファイアボム |name_tl=Fire Bomb | |||
|attack=60<ref name="NapalmMan-FireBomb">If this attack connects on solid ground, the FireBomb and flames on the ground will hit simultaneously for a total of 120/200/280 attack power.</ref> |element=fire | |||
|info=Cracks panels and leaves fire on the ground. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Napalm<ref name="Napalm">Mega Man Battle Network 5</ref> |name_jp=ナパームボム |name_tl=Napalm Bomb | |||
|attack=100 |element=fire | |||
|info=Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it). | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground | |||
|attack=60 |element=fire | |||
|noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=VulcanArm |name_jp=バルカンアーム |name_tl=Vulcan Arm | |||
|attack=60 |element=none | |||
|info=Vulcans have 100 HP and Guard. Stops spawning after 3 destroyed. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=napalmman }} | |||
|name_en=NapalmMan{{V2}} |name_jp=ナパームマンV2 |name_tl=Napalmman V2 | |||
|hp=1700 |contact=120 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Takes 3 × 50 damage from Jealousy.<ref name="NapalmMan-AreaGrab"/> | |||
|locations=[[WWW Area 2]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireBomb |name_jp=ファイアボム |name_tl=Fire Bomb | |||
|attack=100<ref name="NapalmMan-FireBomb"/> |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Napalm<ref name="Napalm"/> |name_jp=ナパームボム |name_tl=Napalm Bomb | |||
|attack=150 |element=fire | |||
|info=Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it). | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground | |||
|attack=100 |element=fire | |||
|noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=VulcanArm |name_jp=バルカンアーム |name_tl=Vulcan Arm | |||
|attack=100 |element=none | |||
|info=Vulcans have 100 HP and Guard. Stops spawning after 3 destroyed. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=NapalmMn |code=N |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=napalmman }} | |||
|name_en=NapalmMan{{V3}} |name_jp=ナパームマンV3 |name_tl=Napalmman V3 | |||
|hp=2000 |contact=140 |element=fire | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Takes 3 × 50 damage from Jealousy.<ref name="NapalmMan-AreaGrab"/> | |||
|locations=[[WWW Area 2]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireBomb |name_jp=ファイアボム |name_tl=Fire Bomb | |||
|attack=140<ref name="NapalmMan-FireBomb"/> |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=Napalm<ref name="Napalm"/> |name_jp=ナパームボム |name_tl=Napalm Bomb | |||
|attack=200 |element=fire | |||
|info=Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it). | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground | |||
|attack=140 |element=fire | |||
|noflash=y | |||
}} | |||
{{EnemyInfo/Attack |name_en=VulcanArm |name_jp=バルカンアーム |name_tl=Vulcan Arm | |||
|attack=140 |element=none | |||
|info=Vulcans have 100 HP and Guard. Stops spawning after 3 destroyed. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=NaplmMn{{V3}} |code=N |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=NaplmMn{{V2}} |code=N |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=NapalmMn |code=N |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===PlanetMan=== | ===PlanetMan=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel51=none |panel61=none |panel42=none |panel62=none |panel43=none |panel53=none |panel63=none |object52=planetman |object41=planetman-planet1 |object63=planetman-planet3 }} | |||
|name_en=PlanetMan |name_jp=プラネットマン |name_tl=Planetman | |||
|hp=1600 |contact=100 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor=y | |||
|info= | |||
|locations=[[WWW Area 3]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= |name_jp=防衛軍戦闘機 |name_tl=Defense Force<br/>Fighter Plane<ref name="DefenseCraft">Known as <strong>Defense Craft</strong> in the MegaMan NT Warrior anime</ref> | |||
|attack=100 |element=none | |||
|info=Fighter plane has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlanetFire |name_jp=プラネットファイア |name_tl=Planet Fire | |||
|attack=100 |element=fire | |||
|info=Planet has 1 HP and is only affected by Aqua attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlanetWater |name_jp=プラネットウォーター |name_tl=Planet Water | |||
|attack=100 |element=aqua | |||
|info=Planet has 1 HP and is only affected by Elec attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlanetThunder |name_jp=プラネットサンダー |name_tl=Planet Thunder | |||
|attack=100 |element=elec | |||
|info=Inflicts Paralyze (1.5s). Planet has 1 HP and is only affected by Wood attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Green planet<ref name="GreenPlanet">Not officially named</ref> |name_jp= |name_tl= | |||
|attack=0 |element=wood | |||
|info=Recovers 1 HP every 10 frames. Can only be summoned with 2xPlanet. Planet has 1 HP and is only affected by Fire attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=いん石 |name_tl=Meteorite | |||
|attack=100 |element=none | |||
|info=Used when HP < 50 %, each time 2 fighter planes have been summoned. | |||
}} | |||
{{EnemyInfo/Attack |name_en=2xPlanet |name_jp=ダブルプラネット |name_tl=Double Planet | |||
|info=Used when HP < 25 % and there are less than 2 planets. Can be used 1 time. Summons up to 2 planets: a green planet, then the planet that has not yet appeared. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel51=none |panel61=none |panel42=none |panel62=none |panel43=none |panel53=none |panel63=none |object52=planetman |object41=planetman-planet1 |object63=planetman-planet3 }} | |||
|name_en=PlanetMan{{V2}} |name_jp=プラネットマンV2 |name_tl=Planetman V2 | |||
|hp=1900 |contact=120 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor=y | |||
|info= | |||
|locations=[[WWW Area 3]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= |name_jp=防衛軍戦闘機 |name_tl=Defense Force<br/>Fighter Plane<ref name="DefenseCraft"/> | |||
|attack=120 |element=none | |||
|info=Fighter plane has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlanetFire |name_jp=プラネットファイア |name_tl=Planet Fire | |||
|attack=120 |element=fire | |||
|info=Planet has 1 HP and is only affected by Aqua attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlanetWater |name_jp=プラネットウォーター |name_tl=Planet Water | |||
|attack=120 |element=aqua | |||
|info=Planet has 1 HP and is only affected by Elec attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlanetThunder |name_jp=プラネットサンダー |name_tl=Planet Thunder | |||
|attack=120 |element=elec | |||
|info=Inflicts Paralyze (1.5s). Planet has 1 HP and is only affected by Wood attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Green planet<ref name="GreenPlanet"/> |name_jp= |name_tl= | |||
|attack=0 |element=wood | |||
|info=Recovers 1 HP every 10 frames. Can only be summoned with 2xPlanet. Planet has 1 HP and is only affected by Fire attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=いん石 |name_tl=Meteorite | |||
|attack=150 |element=none | |||
|info=Used when HP < 50 %, each time 2 fighter planes have been summoned. | |||
}} | |||
{{EnemyInfo/Attack |name_en=2xPlanet |name_jp=ダブルプラネット |name_tl=Double Planet | |||
|info=Used when HP < 25 % and there are less than 2 planets. Can be used 1 time. Summons up to 2 planets: a green planet, then the planet that has not yet appeared. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=PlanetMn |code=P |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |panel41=none |panel51=none |panel61=none |panel42=none |panel62=none |panel43=none |panel53=none |panel63=none |object52=planetman |object41=planetman-planet1 |object63=planetman-planet3 }} | |||
|name_en=PlanetMan{{V3}} |name_jp=プラネットマンV3 |name_tl=Planetman V3 | |||
|hp=2200 |contact=140 |element=wood | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor=y | |||
|info= | |||
|locations=[[WWW Area 3]] (6.2%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= |name_jp=防衛軍戦闘機 |name_tl=Defense Force<br/>Fighter Plane<ref name="DefenseCraft"/> | |||
|attack=150 |element=none | |||
|info=Fighter plane has 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlanetFire |name_jp=プラネットファイア |name_tl=Planet Fire | |||
|attack=150 |element=fire | |||
|info=Planet has 1 HP and is only affected by Aqua attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlanetWater |name_jp=プラネットウォーター |name_tl=Planet Water | |||
|attack=150 |element=aqua | |||
|info=Planet has 1 HP and is only affected by Elec attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=PlanetThunder |name_jp=プラネットサンダー |name_tl=Planet Thunder | |||
|attack=150 |element=elec | |||
|info=Inflicts Paralyze (1.5s). Planet has 1 HP and is only affected by Wood attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Green planet<ref name="GreenPlanet"/> |name_jp= |name_tl= | |||
|attack=0 |element=wood | |||
|info=Recovers 1 HP every 10 frames. Can only be summoned with 2xPlanet. Planet has 1 HP and is only affected by Fire attacks. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=いん石 |name_tl=Meteorite | |||
|attack=200 |element=none | |||
|info=Used when HP < 50 %, each time 2 fighter planes have been summoned. | |||
}} | |||
{{EnemyInfo/Attack |name_en=2xPlanet |name_jp=ダブルプラネット |name_tl=Double Planet | |||
|info=Used when HP < 25 % and there are less than 2 planets. Can be used 1 time. Summons up to 2 planets: a green planet, then the planet that has not yet appeared. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=PlnetMn{{V3}} |code=P |lv1= 9: 6.25% |lv2= 10: 50% |lv3= S: 100% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=PlnetMn{{V2}} |code=P |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=PlanetMn |code=P |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===Bass=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=basscopy }} | |||
|name_en=Bass |name_jp=フォルテ |name_tl=Forte | |||
|hp=1000 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Takes 3 × 50 damage from Jealousy.<ref name="Bass-AreaGrab">According to ''Battle Network Rockman EXE2 Official Guide Book'', Bass should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.</ref> | |||
|locations=[[Gospel Server 2]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst | |||
|attack=50 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (yellow) |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=50 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=bass-bn2 }} | |||
|name_en=RealBass |name_jp=真フォルテ |name_tl=True Forte | |||
|hp=2000 |contact=120 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Has a 100 HP Aura. Takes 3 × 50 damage from Jealousy.<ref name="Bass-AreaGrab"/> | |||
|locations=[[WWW Area 1]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst | |||
|attack=80 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (yellow) |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (blue) |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=100 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (red) |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=100 |times=12 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=EarthBreak<ref name="EarthBreak">Mega Man Battle Network 3</ref> |name_jp=アースブレイカー |name_tl=Earth Breaker | |||
|attack=200 |element=none | |||
|info=Used when HP < 50 %. Breaks impacted panels which the player is not standing on. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object52=bassdeluxe }} | |||
|name_en=BassDeluxe |name_jp=フォルテSP |name_tl=Forte SP | |||
|hp=2000 |contact=140 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor= | |||
|info=Has a 150 HP Aura. Takes 3 × 50 damage from Jealousy.<ref name="Bass-AreaGrab"/> | |||
|locations=[[WWW Area 3]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト |name_tl=Air Burst | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (yellow) |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (blue) |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=200 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (red) |name_jp=エクスプロージョン |name_tl=Explosion | |||
|attack=200 |times=12 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=EarthBreak<ref name="EarthBreak"/> |name_jp=アースブレイカー |name_tl=Earth Breaker | |||
|attack=300 |element=none | |||
|info=Used when HP < 50 %. Breaks impacted panels which the player is not standing on. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |chip=Bass{{V3}} |code=X |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=Bass{{V2}} |code=F |lv1= 7: 50% |lv2= 8: 100% |lv3= 9: 93.75% |lv4= 10: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |chip=Bass |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |hp=High |chip=LifeAur3 |code=E |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Mid |chip=LifeAur3 |code=K |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Low |chip=LifeAur3 |code=T |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |hp=Any |zenny=5000 |lv1= 1-4: 100% |lv2= 5: 75% |lv3= 6: 50% |lv4= 7: 25% }} | |||
}} | |||
===Gospel=== | ===Gospel=== | ||
{{EnemyInfo | |||
|image={{BattleField |style=bn2 |nocol1=true |nocol2=true |nocol3=true |object62=gospel }} | |||
|name_en=Gospel |name_jp=ゴスペル |name_tl=Gospel | |||
|hp=2000 |contact=100 |element=none | |||
|airshoes= |shadowshoes= |floatshoes= |superarmor=y | |||
|info=Guards when not attacking. Speeds up when HP < 50 %. Takes 3 × 50 damage from Jealousy.<ref name="Gospel-AreaGrab">According to <em>Battle Network Rockman EXE2 Official Guide Book</em>, Gospel should have 3 AreaGrab chips. However, these are not incorporated in its AI, so it will never use them.</ref> | |||
|locations=[[Gospel Server 2]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=JunkFlyer |name_jp=ジャンクフライヤー |name_tl=Junk Flyer | |||
|attack=50 |element=none | |||
|info=Junk has 20 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Dynawave |name_jp=ダイナウェーブ |name_tl=Dyna Wave | |||
|attack=80 |element=none | |||
|info=Used when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GospelShockPower |name_jp=ゴスペルショックパワー |name_tl=Gospel Shock Power | |||
|attack=80 |element=none | |||
|info=Used when HP ≥ 25 %. Cracks panels it travels over. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DrillingHead |name_jp=ドリリングヘッド |name_tl=Drilling Head | |||
|attack=100 |element=none | |||
|info=Used when HP ≥ 25 %. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DarknessCreator |name_jp=ダークネスクリエイター |name_tl=Darkness Creator | |||
|attack=80 |element=none | |||
|info=Used when 25 % ≤ HP < 50 %. Summons AirMan's Tornado ({{chance|1/3}}), QuickMan's QuickBoomerang ({{chance|1/3}}) or CutMan's SurpriseScissor (if the square in front of the player is free; {{chance|1/3}}, Sword). | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=ブレスオブゴスペル |name_tl=Breath of Gospel | |||
|attack=100 |times=3 |element=varies | |||
|info=Used when HP < 25 %. Uses element that player is weak to. If player is non-elemental, uses random elements. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |hp=Any |lv1= 1-S: 100% }} | |||
}} | |||
== | ==Trivia== | ||
* | *The Japanese guidebook erroneously lists some data that doesn't match in the actual game: | ||
* | **GateMan's GateCannon is listed with different attack powers. | ||
* | **GutsMan{{V2}} is listed with AreaGrab x1 and Recov200 x1. | ||
==References== | |||
<references/> | |||
[[Category:Mega Man Battle Network 2]] | [[Category:Mega Man Battle Network 2]] [[Category:Enemies]] |
Latest revision as of 23:28, 1 May 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
This page lists the bosses which can appear in battle in Mega Man Battle Network 2.
In this game, FloatShoes protects against the effects of swamp, lava and ice panels. However, it does not protect against magnet panels.
Encounters in the Net
Bass Deluxe can be encountered only if you have 247/250 chips in your library.
Navi | Area |
---|---|
AirMan | V2 & V3 - Den Area 1 |
QuickMan | V2 & V3 - Koto Area |
CutMan | V2 & V3 - Yumland 2 |
KnightMan | V2 & V3- Netopia 1 |
MagnetMan | V2 & V3 - Undernet 2 |
ShadowMan | V2 & V3 - Undernet 5 |
FreezeMan | V2 & V3 - Undernet 7 |
PharaohMan | V2 & V3 - WWW Area 1 |
NapalmMan | V2 & V3 - WWW Area 2 |
PlanetMan | V2 & V3 - WWW Area 3 |
Bass | Deluxe - WWW Area 3 |
Jealousy Targets
There are multiple enemies that can carry BattleChips, which then can be dealt damage from the Jealousy chip.
Enemy | BattleChip |
---|---|
KnightMan (all versions) | PanelGrab x3 |
MagnetMan (all versions) | MagLine x5 |
FreezeMan (all versions) | IceStage x3 |
GutsManV2 | AreaGrab x1 |
GutsManV3 | AreaGrab x2 Recov200 x1 |
ProtoManV2 & V3 | AreaGrab x3 |
NapalmMan (all versions) | AreaGrab x3 (doesn't use) |
Bass (all versions) | AreaGrab x3 (doesn't use) |
Gospel | AreaGrab x3 (doesn't use) |
Bosses
AirMan
QuickMan
CutMan
ShadowMan
KnightMan
MagnetMan
FreezeMan
HeatMan
ToadMan
ThunderMan
SnakeMan
GutsMan
ProtoMan
GateMan
PharaohMan
NapalmMan
PlanetMan
Bass
Gospel
Trivia
- The Japanese guidebook erroneously lists some data that doesn't match in the actual game:
- GateMan's GateCannon is listed with different attack powers.
- GutsManV2 is listed with AreaGrab x1 and Recov200 x1.
References
- ↑ 1.0 1.1 1.2 Mega Man Battle Chip Challenge
- ↑ 2.0 2.1 2.2 Chokkin (チョッキン) localized as Scissor in CutMan's chip description
- ↑ 3.0 3.1 3.2 Kagebunshin (カゲブンシン) localized as Shadow in Shadow chip description
- ↑ 4.0 4.1 4.2 MagnetMan chip description; localized as NSTackle in Mega Man Battle Network 5
- ↑ 5.0 5.1 5.2 Tsurara (ツララ) localized as Icicles in FreezeMan's chip description
- ↑ 6.0 6.1 6.2 Mega Man Battle Chip Challenge
- ↑ 7.0 7.1 7.2 Mega Man Battle Network 5 Operation Battle
- ↑ 8.0 8.1 8.2 Sometimes written as カエルパンチ! Kaeru Punch!
- ↑ 9.0 9.1 9.2 According to Battle Network Rockman EXE2 Official Guide Book, NapalmMan should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.
- ↑ 10.0 10.1 10.2 If this attack connects on solid ground, the FireBomb and flames on the ground will hit simultaneously for a total of 120/200/280 attack power.
- ↑ 11.0 11.1 11.2 Mega Man Battle Network 5
- ↑ 12.0 12.1 12.2 Known as Defense Craft in the MegaMan NT Warrior anime
- ↑ 13.0 13.1 13.2 Not officially named
- ↑ 14.0 14.1 14.2 According to Battle Network Rockman EXE2 Official Guide Book, Bass should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.
- ↑ 15.0 15.1 Mega Man Battle Network 3
- ↑ According to Battle Network Rockman EXE2 Official Guide Book, Gospel should have 3 AreaGrab chips. However, these are not incorporated in its AI, so it will never use them.