NaviCustomizer (MMBN4): Difference between revisions

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{{needswork|Add images and stuff.}}
This is the Navi Customizer in [[Mega Man Battle Network 4]].


==Expansions==
==Expansions==
===Expansion Memory===
===Expansion Memory===
*Hero Statue BMD
*Hero Statue BMD (1st)
*Undernet 2 BMD
*Undernet 2 BMD (1st)
 
===Spin Programs===
===Spin Programs===
*SpinBlue: (Game 3) Town Area 2 PMD
*SpinBlue: Town Area 2 PMD (3rd)
*SpinGreen: (Game 2) Town Area 1 PMD
*SpinGrn: Town Area 1 PMD (2nd)
*SpinPink: Coliseum NetBattle Machine BMD
*SpinPink: Colosseum NetBattle Machine Comp (1st)
*SpinRed: (Game 2) Meteor 1 BMD
*SpinRed: Meteor Comp 1 BMD (2nd)
*SpinWhite: Buddha Statue BMD
*SpinWhit: Statue Comp BMD (1st)
*SpinYellow: (Game 2) Goddess Statue BMD
*SpinYllw: Goddess Comp BMD (2nd)
==Program Parts==
 
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
==Changes from Battle Network 3==
!width="90px" style="font-size:13px;|Part
*Pressing Select will allow you to remove all parts from the Memory Map.
!style="font-size:13px;|Effect
*Compression Commands are unavailable.
!style="font-size:13px;|Bug
*The Mod Codes: Error Codes and EX codes, are unavailable.
!style="font-size:13px;|Location
*A number of NaviCust bugs are changed.
*Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceeds 4 colors, it will cause a bug.
*FloatShoes is now unaffected by Swamp panels.
*HubBatch no longer has BreakBuster and BreakCharge, it also cannot be traded to another player.
*Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
*Rush will no longer trigger AntiSword.
*Beat no longer takes away Program Advances.
*In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.
 
==Parts==
===Program Parts===
{| class="wikitable sortable"
!Part
!Effect
!Bug
!Location
|-
|-
!SuperArmor
!SprArmr
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 29: Line 45:
| MegaMan cannot be flinched.
| MegaMan cannot be flinched.
| Player Bug
| Player Bug
| ''Red'': Netopia Area BMD (behind Nebula Door)
| '''Red''': Netopia Area BMD (1st) - behind Nebula Door
|-
|-
!Custom1
!Custom1
Line 41: Line 57:
| 1 more chip is available in the Custom Screen.
| 1 more chip is available in the Custom Screen.
| Custom HP Bug
| Custom HP Bug
| ''Blue'': Undernet 4 BMD, Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
| '''Blue''': Undernet 4 BMD (1st), Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
|-
|-
!Custom2
!Custom2
Line 53: Line 69:
| 2 more chips are available in the Custom Screen.
| 2 more chips are available in the Custom Screen.
| Custom HP Bug
| Custom HP Bug
| ''Yellow'': Lotto Number (75420107)
| '''Yellow''': Lotto Number (75420107)
|-
|-
!MegaFolder1
!MegFldr1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 65: Line 81:
| 1 more MegaChip can be added in the folder.
| 1 more MegaChip can be added in the folder.
| Custom HP Bug
| Custom HP Bug
| ''Green'': Park Area 3 BMD, Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
| '''Green''': Park Area 3 BMD (1st), Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
|-
|-
!MegaFolder2
!MegFldr2
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 77: Line 93:
| 2 more MegaChips can be added in the folder.
| 2 more MegaChips can be added in the folder.
| Custom HP Bug
| Custom HP Bug
| ''Green'': Lotto Number (02109544)
| '''Green''': Lotto Number (02109544)
|-
|-
!GigaFolder1
!GigFldr1
{{NaviCustProgram
{{NaviCustProgram
|row1=___R_
|row1=___R_
Line 89: Line 105:
| 1 more GigaChip can be added in the folder.
| 1 more GigaChip can be added in the folder.
| Custom HP Bug
| Custom HP Bug
| ''Red'': Black Earth 2 BMD
| '''Red''': Black Earth 2 BMD (1st)
|-
|-
!FastBarrier
!FstBarr
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 101: Line 117:
| Start battle with a Barrier (10 HP).
| Start battle with a Barrier (10 HP).
| Player Bug
| Player Bug
| ''White'': Castillo HP Program Dealer (6800z)
| '''White''': Castillo HP Program Dealer (6800z)
|-
|-
!Shield
!Shield
Line 111: Line 127:
|row5=_____
|row5=_____
}}
}}
|  Press B + Left to access a shield that block attacks.<br />Breaking and piercing attacks go through the shield.
|  Press B + Left to access a shield that block attacks.
| Player Bug
| Player Bug
| ''Blue'': Castillo HP Program Dealer (5500z)
| '''Blue''': Castillo HP Program Dealer (5500z)
|-
|-
!Reflect
!Reflect
Line 123: Line 139:
|row5=_____
|row5=_____
}}
}}
| Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.<br />Breaking and piercing attacks go through the shield.<br />
| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead.
| Player Bug
| Player Bug
| ''Blue'': Undernet 6 Program Dealer (13000z)
| '''Blue''': Undernet 6 Program Dealer (13000z)
|-
|-
!AntiMagic
!AntiMagc
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 135: Line 151:
|row5=_____
|row5=_____
}}
}}
| Press B + Left to set-up an temporary ???-less AntiDamage trap.<br />The trap duration decreases with each attempt
|Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap.
| Player Bug
| Player Bug
| ''Red'': Undernet 4 BugFrag Trader (36 BF)
| '''Red''': Undernet 4 BugFrag Trader (36 BF)
|-
|-
!FloatShoes
!FloatShoe
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 147: Line 163:
|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Cracked, Poison, Ice, and Sand panels.
| MegaMan ignores Cracked, Lava, Swamp, Ice, and Pitfall panels.
| Panel Bug
| Panel Bug
| ''Green'': Undernet 6 Program Dealer (8400z)
| '''Green''': Undernet 6 Program Dealer (8400z)
|-
|-
!AirShoes
!AirShoes
Line 159: Line 175:
|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Broken and Hole panels.
| MegaMan ignores Hole and Complete Hole panels.
| Panel Bug
| Panel Bug
| ''Blue'': Undernet 4 BugFrag Trader (22 BF)
| '''Blue''': Undernet 4 BugFrag Trader (22 BF)
|-
|-
!UnderShirt
!UnderSht
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 173: Line 189:
| If MegaMan would hit 0 HP, he goes down to 1 instead.
| If MegaMan would hit 0 HP, he goes down to 1 instead.
| Player Bug
| Player Bug
| ''White'': Start with it
| '''White''': Start with it
|-
|-
!SneakRun
!SneakRun
Line 185: Line 201:
| Certain random encounters based on your HP will not be encountered.
| Certain random encounters based on your HP will not be encountered.
| Encounter Bug
| Encounter Bug
| ''Yellow'' :Park Area 3 BugFrag Trader (8 BF)
| '''Yellow''': Park Area 3 BugFrag Trader (8 BF)
|-
|-
!OilBody
!OilBody
Line 197: Line 213:
| If possible, changes all random encounters in that area into those with Fire enemies.
| If possible, changes all random encounters in that area into those with Fire enemies.
| Encounter Bug
| Encounter Bug
| ''Red'': Undernet 6 Program Dealer (6200z)
| '''Red''': Undernet 6 Program Dealer (6200z)
|-
|-
!Fish
!Fish
Line 209: Line 225:
| If possible, changes all random encounters in that area into those with Aqua enemies.
| If possible, changes all random encounters in that area into those with Aqua enemies.
| Encounter Bug
| Encounter Bug
| ''Blue'': Dome Locker Room sink BMD during 3rd tournament.
| '''Blue''': Water Comp in Den Dome BMD (1st) - during 3rd tournament.
|-
|-
!Battery
!Battery
Line 221: Line 237:
| If possible, changes all random encounters in that area into those with Elec enemies.
| If possible, changes all random encounters in that area into those with Elec enemies.
| Encounter Bug
| Encounter Bug
| ''Yellow'': Antenna 4 BMD
| '''Yellow''': Antenna 4 BMD (1st)
|-
|-
!Jungle
!Jungle
Line 233: Line 249:
| If possible, changes all random encounters in that area into those with Wood enemies.
| If possible, changes all random encounters in that area into those with Wood enemies.
| Encounter Bug
| Encounter Bug
| ''Green'': NetFrica Area BMD
| '''Green''': NetFrica Area BMD (1st)
|-
|-
!Collect
!Collect
Line 245: Line 261:
| If possible, the reward from a battle will always be a BattleChip.
| If possible, the reward from a battle will always be a BattleChip.
| Battle Result Bug
| Battle Result Bug
| ''White'': Park Area 3 BugFrag Trader (42 BF)
| '''White''': Park Area 3 BugFrag Trader (42 BF)
|-
|-
!Humor
!Humor
Line 257: Line 273:
| In overworld, press L. MegaMan makes jokes.
| In overworld, press L. MegaMan makes jokes.
| Player Bug
| Player Bug
| ''Pink'': Town Area 3 Navi during 3rd tournament
| '''Pink''': Town Area 3 Navi during 3rd tournament (1st)
|-
|-
!BusterPack
!BustPack
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 269: Line 285:
| +3 to Buster's Attack, Speed, and Charge.
| +3 to Buster's Attack, Speed, and Charge.
| Buster Bug
| Buster Bug
| ''Red'': Lotto Code (05178924)
| '''Red''': Lotto Code (05178924)
|-
|-
!BodyPack
!BodyPack
Line 281: Line 297:
| Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes.
| Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes.
| Player Bug
| Player Bug
| ''Blue'': Lotto Code (43494372)
| '''Blue''': Lotto Code (43494372)
|-
|-
!HubBatch
!HubBatc
{{NaviCustProgram
{{NaviCustProgram
|row1=__W__
|row1=__W__
Line 291: Line 307:
|row5=__W__
|row5=__W__
}}
}}
| Effects of BreakBuster, AirShoes, Barrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt.
| Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. HubBatc also cannot be traded.
| ''Auto Bug'': MegaMan's HP is halved.
| '''Auto Bug''': MegaMan's HP is halved.
| ''White'': Defeat Black Earth 2 MegaManDS (only can be given if Karma is 500 or above)
| '''White''': Defeat Black Earth 2 MegaManDS (1st) - only can be given if Karma is 500 or above
|-
|-
!BugStop
!BugStop
Line 305: Line 321:
| Removes all bugs in NaviCustomizer.
| Removes all bugs in NaviCustomizer.
| None
| None
| ''White'': ACDC Area 1 BMD (behind Nebula door)
| '''White''': ACDC Area 1 BMD (1st) - behind Nebula door
|-
|-
!SoulCleaner
!SoulClen
{{NaviCustProgram
{{NaviCustProgram
|row1=__W__
|row1=__W__
Line 315: Line 331:
|row5=__W__
|row5=__W__
}}
}}
| Speeds up obtaining MegaMan's karma points
| Speeds up obtaining MegaMan's [[karma]] points.
|  
| None
| ''White'': Defeat Black Earth 2 MegaManDS
| '''White''': Defeat Black Earth 2 MegaManDS (1st)
|-
|-
!Rush
!Rush
Line 327: Line 343:
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.<br />Does not trigger if chip is used during screen dimming counters.
| NetworkDuel only; When opponent uses an Invis or PopUp chip, takes the chip away and they become paralyzed.<br />Does not trigger if chip is used during screen-dimming cut in.
| Doesn't activate
| Doesn't activate
| ''Yellow'': Lotto Number (73298100)
| '''Yellow''': Lotto Number (73298100)
|-
|-
!Beat
!Beat
Line 339: Line 355:
|row5=__B__
|row5=__B__
}}
}}
| LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.<br />Does not trigger if chip is used during screen dimming counters.
| NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. {{JP}} It will also trigger against DrkVulcn. <br/>Does not trigger if chip is used during screen-dimming cut in.
| Doesn't activate
| Doesn't activate
| ''Blue'': Lotto Number (25435428)
| '''Blue''': Lotto Number (25435428)
|-
|-
!Tango
!Tango
Line 351: Line 367:
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100.
| NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100.
| Doesn't activate
| Doesn't activate
| ''Green'': Lotto Number (10170506)
| '''Green''': Lotto Number (10170506)
|-
|-
|}
|}


==Plus Parts==
===Plus Parts===
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
{| class="wikitable"
!width="90px" style="font-size:13px;|Part
!Part
!style="font-size:13px;|Effect
!Effect
!style="font-size:13px;|Bug
!Bug
!style="font-size:13px;|Location
!Location
|-
|-
!Attack+1
!Attack+1
Line 375: Line 391:
| MegaBuster Attack +1.
| MegaBuster Attack +1.
| Buster Bug
| Buster Bug
| ''White'': Meteor 4 BMD, (Game 2) ToyRobo 3 BMD<br />''Pink'': Start with it<br />''Yellow'': Undernet 6 BMD
| '''White''': Meteor 4 BMD (1st), ToyRobo 3 BMD (2nd) <br />'''Pink''': Start with it<br />'''Yellow''': Undernet 6 BMD
|-
|-
!Speed+1
!Speed+1
Line 388: Line 404:
| MegaBuster Speed +1.
| MegaBuster Speed +1.
| Buster Bug
| Buster Bug
| ''White'': Start with it, (Game 2) Water Comp in Den Dome BMD<br />''Pink'': Computer Comp in Sharo station BMD<br />''Yellow'': (Game 2) Sharo Area BMD
| '''White''': Start with it, Water Comp in Den Dome BMD (2nd) <br />'''Pink''': Computer Comp in Sharo BMD (1st) <br />'''Yellow''': Sharo Area BMD (2nd)
|-
|-
!Charge+1
!Charge+1
Line 401: Line 417:
| MegaBuster Charge +1.
| MegaBuster Charge +1.
| Buster Bug
| Buster Bug
| ''White'': (Game 2) Park Area 3 BMD<br />''Pink'': (Game 3) ElecTower 1 BMD<br />''Yellow'': ToyRobo 3 BMD, (Game 2) ACDC Area 3 BMD
| '''White''': Park Area 3 BMD (2nd) <br />'''Pink''': ElecTower 1 BMD (3rd), ACDC Area 3 BMD (2nd)<br />'''Yellow''': ToyRobo 3 BMD (1st)
|-
|-
!AttackMAX
!AttckMAX
{{NaviCustProgram
{{NaviCustProgram
|row1=_WW__
|row1=_WW__
|row2=_WW_
|row2=_WW__
|row3=_WW__
|row3=_WW__
|row4=_WW__
|row4=_WW__
Line 414: Line 430:
| MegaBuster Attack becomes 5.
| MegaBuster Attack becomes 5.
| Buster Bug
| Buster Bug
| ''White'': Undernet 4 BugFrag Trader (72 BF)
| '''White''': Undernet 4 BugFrag Trader (72 BF)
|-
|-
!SpeedMAX
!SpeedMAX
Line 427: Line 443:
| MegaBuster Speed becomes 5.
| MegaBuster Speed becomes 5.
| Buster Bug
| Buster Bug
| ''White'': Undernet 2 BMD
| '''White''': Undernet 2 BMD
|-
|-
!ChargeMAX
!ChargMAX
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 440: Line 456:
| MegaBuster Charge becomes 5.
| MegaBuster Charge becomes 5.
| Buster Bug
| Buster Bug
| ''Pink'': Castillo Program Dealer (4800z)
| '''Pink''': Castillo Program Dealer (4800z)
|-
|-
!HP+50
!HP+50
Line 453: Line 469:
| Max HP +50!
| Max HP +50!
| Battle HP Bug
| Battle HP Bug
| ''White'':  (Game 2) Dog House BMD<br /> ''Pink'': ToyRobo 1 BMD<br /> ''Yellow'': (Game 3) ACDC Area 1 BMD
| '''White''':  Dog House BMD (2nd) <br /> '''Pink''': ToyRobo 1 BMD (1st) <br /> '''Yellow''': ACDC Area 1 BMD (3rd)
|-
|-
!HP+100
!HP+100
Line 466: Line 482:
| Max HP +100!
| Max HP +100!
| Battle HP Bug
| Battle HP Bug
| ''Pink'': Meteor 3 PMD<br /> ''Yellow'': Castillo Program Dealer (3400z)
| '''Pink''': Meteor 3 PMD (1st) <br /> '''Yellow''': Castillo Program Dealer (3400z)
|-
|-
!HP+200
!HP+200
Line 479: Line 495:
| Max HP +200!
| Max HP +200!
| Battle HP Bug
| Battle HP Bug
| ''White'':  Sharo Area BMD<br /> ''Pink'': (Game 2) Meteor 4 BMD<br /> ''Yellow'': (Game 3) Park Area 2 PMD
| '''White''':  Sharo Area BMD (1st) <br /> '''Pink''': Meteor 4 BMD (2nd) <br /> '''Yellow''': Park Area 2 PMD (3rd)
|-
|-
!HP+300
!HP+300
Line 492: Line 508:
| Max HP +300!
| Max HP +300!
| Battle HP Bug
| Battle HP Bug
| ''White'': (Game 2 ) Undernet 2 BMD<br /> ''Pink'': Park Area 3 BugFrag Trader (16 BF)<br /> ''Yellow'': (Game 2) ToyRobo 3 BMD
| '''White''': Undernet 2 BMD (3rd) <br /> '''Pink''': Undernet 6 Program Dealer (9600z) <br /> '''Yellow''': ToyRobo 3 BMD (3rd)
|-
|-
!HP+400
!HP+400
Line 505: Line 521:
| Max HP +400!
| Max HP +400!
| Battle HP Bug
| Battle HP Bug
| ''White'': (Game 3) Undernet 1 PMD<br /> ''Pink'': Park Area 3 BugFrag Trader (16 BF)<br /> ''Yellow'': (Game 2) Town Area 3 PMD
| '''White''':   Undernet 1 PMD (3rd) <br /> '''Pink''': Park Area 3 BugFrag Trader (16 BF)<br /> '''Yellow''': Town Area 3 PMD (2nd)
|-
|-
!HP+500
!HP+500
Line 518: Line 534:
| Max HP +500!
| Max HP +500!
| Battle HP Bug
| Battle HP Bug
| ''White'': Lotto Number (30873642)<br /> ''Pink'': Lotto Number (97618739)
| '''White''': Lotto Number (30873642)<br /> '''Pink''': Lotto Number (97618739)
|-
|-
|}
|}
Line 524: Line 540:
==Bugs==
==Bugs==


===Player Bugs===
===Battle HP Bug===
MegaMan begins battle in a certain conditions.
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
*''Level 1'': Confused status for a few seconds.
*''Level 1'': 1 HP every 10 frames
*''Level 2'': Always moves front.
*''Level 2'': 1 HP every 6 frames
*''Level 3'': Always moves back.
*''Level 3'': 1 HP every 3 frames
 
===Battle Result Bug===
*''Level 1-3'': You only receive Zennys as Battle Rewards.


===Panel Bugs===
===Buster Bug===
The panel MegaMan steps off becomes a panel type.
The normal buster shot has a chance of firing blanks.
*''Level 1'': Cracked panel
*''Level 1'': 2/8 Blank
*''Level 2'': Broken panel
*''Level 2'': 4/8 Blank
*''Level 3'': Poison panel
*''Level 3'': 5/8 Blank


===Custom HP Bugs===
===Color Bug===
MegaMan's HP drops steadily while on the Custom Screen.
*''5 Colors on Grid'': Level 1 Player & Custom HP Bugs
*''Level 1'': 1.9 HP every second
*''6 Colors on Grid'': Level 2 Player & Custom HP Bugs
*''Level 2'': 2.8 HP every second
*''Level 3'': 7.5 HP every second


===Encounter Bugs===
===Custom HP Bug===
*''Level 1-3'': Reverses Program's effect. SneakRun makes viruses appear more frequently. The other Programs make those element viruses appear less often.
MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second.
*''Level 1'': 1 HP every 6 frames
*''Level 2'': 1 HP every 4 frames
*''Level 3'': 1 HP every 3 frames


===Battle Result Bugs===
===Encounter Bug===
*''Level 1-3'': You only receive Zennys as Battle Rewards.
*''Level 1-3'': Viruses appear more frequently.


===Buster Bugs===
===Panel Bug===
The normal buster shot has a chance of firing blanks.
The panel MegaMan steps off becomes a panel type.
*''Level 1'': 2/8 Misfire
*''Level 1'': Cracked panel
*''Level 2'': 4/8 Misfire
*''Level 2'': Hole panel
*''Level 3'': 5/8 Misfire
*''Level 3'': Swamp panel


===Battle HP Bugs===
===Player Bug===
MegaMan's HP drops steadily in battle. Up to 3 levels.
MegaMan begins battle in a certain conditions.
*''Level 1'': Confused status for 10 seconds.
*''Level 2'': Always moves front.
*''Level 3'': Always moves back.


===Color Bugs===
==Glitches==
*''5 Colors on Grid'': Level 1 Player & Custom Bugs
*[[Glitches_in_Mega_Man_Battle_Network_4#Color_Bug_Nullification_glitch|Color Bug Nullification glitch]]
*''6 Colors on Grid'': Level 2 Player & Custom Bugs
*[[Glitches_in_Mega_Man_Battle_Network_4#OilBody.2FFish_Encounter_error|OilBody/Fish Encounter error]]


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 4]] [[Category:NaviCustomizer]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 4]] [[Category:NaviCustomizer]]

Latest revision as of 02:23, 28 June 2024

This is the Navi Customizer in Mega Man Battle Network 4.

Expansions

Expansion Memory

  • Hero Statue BMD (1st)
  • Undernet 2 BMD (1st)

Spin Programs

  • SpinBlue: Town Area 2 PMD (3rd)
  • SpinGrn: Town Area 1 PMD (2nd)
  • SpinPink: Colosseum NetBattle Machine Comp (1st)
  • SpinRed: Meteor Comp 1 BMD (2nd)
  • SpinWhit: Statue Comp BMD (1st)
  • SpinYllw: Goddess Comp BMD (2nd)

Changes from Battle Network 3

  • Pressing Select will allow you to remove all parts from the Memory Map.
  • Compression Commands are unavailable.
  • The Mod Codes: Error Codes and EX codes, are unavailable.
  • A number of NaviCust bugs are changed.
  • Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceeds 4 colors, it will cause a bug.
  • FloatShoes is now unaffected by Swamp panels.
  • HubBatch no longer has BreakBuster and BreakCharge, it also cannot be traded to another player.
  • Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
  • Rush will no longer trigger AntiSword.
  • Beat no longer takes away Program Advances.
  • In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.

Parts

Program Parts

Part Effect Bug Location
SprArmr
MegaMan cannot be flinched. Player Bug Red: Netopia Area BMD (1st) - behind Nebula Door
Custom1
1 more chip is available in the Custom Screen. Custom HP Bug Blue: Undernet 4 BMD (1st), Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
Custom2
2 more chips are available in the Custom Screen. Custom HP Bug Yellow: Lotto Number (75420107)
MegFldr1
1 more MegaChip can be added in the folder. Custom HP Bug Green: Park Area 3 BMD (1st), Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
MegFldr2
2 more MegaChips can be added in the folder. Custom HP Bug Green: Lotto Number (02109544)
GigFldr1
1 more GigaChip can be added in the folder. Custom HP Bug Red: Black Earth 2 BMD (1st)
FstBarr
Start battle with a Barrier (10 HP). Player Bug White: Castillo HP Program Dealer (6800z)
Shield
Press B + Left to access a shield that block attacks. Player Bug Blue: Castillo HP Program Dealer (5500z)
Reflect
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. Player Bug Blue: Undernet 6 Program Dealer (13000z)
AntiMagc
Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap. Player Bug Red: Undernet 4 BugFrag Trader (36 BF)
FloatShoe
MegaMan ignores Cracked, Lava, Swamp, Ice, and Pitfall panels. Panel Bug Green: Undernet 6 Program Dealer (8400z)
AirShoes
MegaMan ignores Hole and Complete Hole panels. Panel Bug Blue: Undernet 4 BugFrag Trader (22 BF)
UnderSht
If MegaMan would hit 0 HP, he goes down to 1 instead. Player Bug White: Start with it
SneakRun
Certain random encounters based on your HP will not be encountered. Encounter Bug Yellow: Park Area 3 BugFrag Trader (8 BF)
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Undernet 6 Program Dealer (6200z)
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Water Comp in Den Dome BMD (1st) - during 3rd tournament.
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Antenna 4 BMD (1st)
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: NetFrica Area BMD (1st)
Collect
If possible, the reward from a battle will always be a BattleChip. Battle Result Bug White: Park Area 3 BugFrag Trader (42 BF)
Humor
In overworld, press L. MegaMan makes jokes. Player Bug Pink: Town Area 3 Navi during 3rd tournament (1st)
BustPack
+3 to Buster's Attack, Speed, and Charge. Buster Bug Red: Lotto Code (05178924)
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Player Bug Blue: Lotto Code (43494372)
HubBatc
Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. HubBatc also cannot be traded. Auto Bug: MegaMan's HP is halved. White: Defeat Black Earth 2 MegaManDS (1st) - only can be given if Karma is 500 or above
BugStop
Removes all bugs in NaviCustomizer. None White: ACDC Area 1 BMD (1st) - behind Nebula door
SoulClen
Speeds up obtaining MegaMan's karma points. None White: Defeat Black Earth 2 MegaManDS (1st)
Rush
NetworkDuel only; When opponent uses an Invis or PopUp chip, takes the chip away and they become paralyzed.
Does not trigger if chip is used during screen-dimming cut in.
Doesn't activate Yellow: Lotto Number (73298100)
Beat
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. (JP) It will also trigger against DrkVulcn.
Does not trigger if chip is used during screen-dimming cut in.
Doesn't activate Blue: Lotto Number (25435428)
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (10170506)

Plus Parts

Part Effect Bug Location
Attack+1
MegaBuster Attack +1. Buster Bug White: Meteor 4 BMD (1st), ToyRobo 3 BMD (2nd)
Pink: Start with it
Yellow: Undernet 6 BMD
Speed+1
MegaBuster Speed +1. Buster Bug White: Start with it, Water Comp in Den Dome BMD (2nd)
Pink: Computer Comp in Sharo BMD (1st)
Yellow: Sharo Area BMD (2nd)
Charge+1
MegaBuster Charge +1. Buster Bug White: Park Area 3 BMD (2nd)
Pink: ElecTower 1 BMD (3rd), ACDC Area 3 BMD (2nd)
Yellow: ToyRobo 3 BMD (1st)
AttckMAX
MegaBuster Attack becomes 5. Buster Bug White: Undernet 4 BugFrag Trader (72 BF)
SpeedMAX
MegaBuster Speed becomes 5. Buster Bug White: Undernet 2 BMD
ChargMAX
MegaBuster Charge becomes 5. Buster Bug Pink: Castillo Program Dealer (4800z)
HP+50
Max HP +50! Battle HP Bug White: Dog House BMD (2nd)
Pink: ToyRobo 1 BMD (1st)
Yellow: ACDC Area 1 BMD (3rd)
HP+100
Max HP +100! Battle HP Bug Pink: Meteor 3 PMD (1st)
Yellow: Castillo Program Dealer (3400z)
HP+200
Max HP +200! Battle HP Bug White: Sharo Area BMD (1st)
Pink: Meteor 4 BMD (2nd)
Yellow: Park Area 2 PMD (3rd)
HP+300
Max HP +300! Battle HP Bug White: Undernet 2 BMD (3rd)
Pink: Undernet 6 Program Dealer (9600z)
Yellow: ToyRobo 3 BMD (3rd)
HP+400
Max HP +400! Battle HP Bug White: Undernet 1 PMD (3rd)
Pink: Park Area 3 BugFrag Trader (16 BF)
Yellow: Town Area 3 PMD (2nd)
HP+500
Max HP +500! Battle HP Bug White: Lotto Number (30873642)
Pink: Lotto Number (97618739)

Bugs

Battle HP Bug

MegaMan's HP drops steadily in battle. Battles are 60 frames per second.

  • Level 1: 1 HP every 10 frames
  • Level 2: 1 HP every 6 frames
  • Level 3: 1 HP every 3 frames

Battle Result Bug

  • Level 1-3: You only receive Zennys as Battle Rewards.

Buster Bug

The normal buster shot has a chance of firing blanks.

  • Level 1: 2/8 Blank
  • Level 2: 4/8 Blank
  • Level 3: 5/8 Blank

Color Bug

  • 5 Colors on Grid: Level 1 Player & Custom HP Bugs
  • 6 Colors on Grid: Level 2 Player & Custom HP Bugs

Custom HP Bug

MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second.

  • Level 1: 1 HP every 6 frames
  • Level 2: 1 HP every 4 frames
  • Level 3: 1 HP every 3 frames

Encounter Bug

  • Level 1-3: Viruses appear more frequently.

Panel Bug

The panel MegaMan steps off becomes a panel type.

  • Level 1: Cracked panel
  • Level 2: Hole panel
  • Level 3: Swamp panel

Player Bug

MegaMan begins battle in a certain conditions.

  • Level 1: Confused status for 10 seconds.
  • Level 2: Always moves front.
  • Level 3: Always moves back.

Glitches