Bosses in Mega Man Battle Network 1: Difference between revisions
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These are the bosses in [[Mega Man Battle Network 1]]. | |||
Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis in other games. | |||
=== Net Encounters === | |||
Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. | |||
*Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis in other games. | |||
*In this game, once the V1/V2 ghost has been defeated, their roaming ghost can be encountered without jacking out. | |||
{| class="wikitable" | {| class="wikitable" | ||
!| | !|Navi||Area | ||
|- | |- | ||
|FireMan||V2 & V3 - Internet 1 | |FireMan||V2 & V3 - Internet 1 | ||
Line 15: | Line 19: | ||
|BombMan||V2 & V3 - Undernet 7 | |BombMan||V2 & V3 - Undernet 7 | ||
|- | |- | ||
|PharaohMan||V1 & | |PharaohMan||V1 & SP - Undernet 8 (for V1, must have story clear star and MegaMan must be at least Lv. 70) | ||
|- | |- | ||
|MagicMan||V2 & V3 - Undernet 10 | |MagicMan||V2 & V3 - Undernet 10 (after clearing the game) | ||
|- | |- | ||
|ShadowMan||V1 & | |ShadowMan||V1 & SP - Undernet 11 (for V1, must have story clear star and must have at least 140 chips in the Library) | ||
|- | |- | ||
|Bass||V1 - Undernet 12 | |Bass||V1 - Undernet 12 random encounter (must have story clear star, at least 174 chips in the Library & MegaMan must be at least Lv. 70) | ||
|} | |} | ||
[[Category:Mega Man Battle Network]] | ==Bosses== | ||
===FireMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }} | |||
|name_en=FireMan |name_jp=ファイアマン |name_tl=Fireman | |||
|hp=300 |contact=0 |flinch=30 |element=fire | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Oven Comp 2]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm | |||
|attack=20 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=15 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BurnerBomb |name_jp=バーナーボム |name_tl=Burner Bomb | |||
|attack=10 |attack |element=fire | |||
|info=BurnerBombs have 8 HP. Leaves flames on ground. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }} | |||
|name_en=FireManV2 |name_jp=ファイアマンV2 |name_tl=Fireman V2 | |||
|hp=400 |contact=0 |flinch=30 |element=fire | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Internet 1 (MMBN1)|Internet 1]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm | |||
|attack=20 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=15 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BurnerBomb |name_jp=バーナーボム |name_tl=Burner Bomb | |||
|attack=10 |element=fire | |||
|info=BurnerBombs have 8 HP. Leaves flames on ground. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=FireMan |code=F |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }} | |||
|name_en=FireManV3 |name_jp=ファイアマンV3 |name_tl=Fireman V3 | |||
|hp=500 |contact=0 |flinch=30 |element=fire | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Internet 1 (MMBN1)|Internet 1]] (6.2%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm | |||
|attack=20 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=15 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BurnerBomb |name_jp=バーナーボム |name_tl=Burner Bomb | |||
|attack=10 |element=fire | |||
|info=BurnerBombs have 8 HP. Leaves flames on ground. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=FireMan3 |code=F |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=FireMan2 |code=F |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=FireMan |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===NumberMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }} | |||
|name_en=NumberMan |name_jp=ナンバーマン |name_tl=Numberman | |||
|hp=500 |contact=20 |flinch=30 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[School Comp 5]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball | |||
|attack=20 |element=none | |||
|info=Used when HP > 50 %. NumberBalls have 4~7 HP, 8~15 HP and 16~31 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TimeBomb |name_jp=カウントボム |name_tl=Count Bomb | |||
|attack=40 |element=none | |||
|info=Used when HP ≤ 50 %. TimeBomb has 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb">Mega Man Battle Network (internal text data)</ref> |name_jp=サイコロボム |name_tl=Saikoro Bomb | |||
|attack=10~60 |element=none | |||
|info=Attack power = 10 × die roll. Used when HP ≤ 50 %. DieBomb has 10 HP. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }} | |||
|name_en=NumberManV2 |name_jp=ナンバーマンV2 |name_tl=Numberman V2 | |||
|hp=600 |contact=20 |flinch=30 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball | |||
|attack=20 |element=none | |||
|info=Used when HP > 50 %. NumberBalls have 4~7 HP, 8~15 HP and 16~31 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TimeBomb |name_jp=カウントボム |name_tl=Count Bomb | |||
|attack=40 |element=none | |||
|info=Used when HP ≤ 50 %. TimeBomb has 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> |name_jp=サイコロボム |name_tl=Saikoro Bomb | |||
|attack=10~60 |element=none | |||
|info=Attack power = 10 × die roll. Used when HP ≤ 50 %. DieBomb has 10 HP. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=NumbrMan |code=N |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }} | |||
|name_en=NumberManV3 |name_jp=ナンバーマンV3 |name_tl=Numberman V3 | |||
|hp=700 |contact=20 |flinch=30 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball | |||
|attack=20 |element=none | |||
|info=Used when HP > 50 %. NumberBalls have 4~7 HP, 8~15 HP and 16~31 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=TimeBomb |name_jp=カウントボム |name_tl=Count Bomb | |||
|attack=40 |element=none | |||
|info=Used when HP ≤ 50 %. TimeBomb has 10 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> |name_jp=サイコロボム |name_tl=Saikoro Bomb | |||
|attack=10~60 |element=none | |||
|info=Attack power = 10 × die roll. Used when HP ≤ 50 %. DieBomb has 10 HP. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=NumbrMn3 |code=N |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=NumbrMn2 |code=N |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=NumbrMan |code=N |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===GutsMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman | |||
|hp=200 |contact=20 |flinch=60 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=30 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=20 |element=none | |||
|info=Knocks back 1 square. Cracks panels of row in front. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsManV2 |name_jp=ガッツマンV2 |name_tl=Gutsman V2 | |||
|hp=400 |contact=20 |flinch=60 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=20 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=30 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=20 |element=none | |||
|info=Knocks back 1 square. Cracks panels of row in front. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }} | |||
|name_en=GutsManV3 |name_jp=ガッツマンV3 |name_tl=Gutsman V3 | |||
|hp=600 |contact=60 |flinch=60 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave | |||
|attack=60 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | |||
|attack=90 |element=none | |||
|info=Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | |||
|attack=60 |element=none | |||
|info=Knocks back 1 square. Cracks panels of row in front. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=GutsMan3 |code=G |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=GutsMan2 |code=G |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=GutsMan |code=G |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |chip=GutsPnch |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |chip=GutsPnch |code=M |lv1= 4-5: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-3: 100% |lv2= 4: 75% |lv3= 5: 25% }} | |||
}} | |||
===StoneMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }} | |||
|name_en=StoneMan |name_jp=ストーンマン |name_tl=Stoneman | |||
|hp=600 |contact=30 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Internet 2 (MMBN1)|Internet 2]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Stones<ref name="Stones">StoneMan chip description in Mega Man Battle Network</ref> |name_jp=岩 |name_tl=Stones | |||
|attack=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Laser |name_jp=レーザー |name_tl=Laser | |||
|attack=70 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=RockCube |name_jp=ストーンキューブ |name_tl=Stone Cube | |||
|attack=60 |element=none | |||
|info=RockCube has 100 HP. If placed on top of player, knocks back 1 square. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }} | |||
|name_en=StoneManV2 |name_jp=ストーンマンV2 |name_tl=Stoneman V2 | |||
|hp=700 |contact=30 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Internet 3 (MMBN1)|Internet 3]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Stones<ref name="Stones"/> |name_jp=岩 |name_tl=Stones | |||
|attack=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Laser |name_jp=レーザー |name_tl=Laser | |||
|attack=70 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=RockCube |name_jp=ストーンキューブ |name_tl=Stone Cube | |||
|attack=60 |element=none | |||
|info=RockCube has 100 HP. If placed on top of player, knocks back 1 square. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=StoneMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }} | |||
|name_en=StoneManV3 |name_jp=ストーンマンV3 |name_tl=Stoneman V3 | |||
|hp=800 |contact=30 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Internet 3 (MMBN1)|Internet 3]] (6.2%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Stones<ref name="Stones"/> |name_jp=岩 |name_tl=Stones | |||
|attack=30 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Laser |name_jp=レーザー |name_tl=Laser | |||
|attack=70 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=RockCube |name_jp=ストーンキューブ |name_tl=Stone Cube | |||
|attack=60 |element=none | |||
|info=RockCube has 100 HP. If placed on top of player, knocks back 1 square. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=StoneMn3 |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=StoneMn2 |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=StoneMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===WoodMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }} | |||
|name_en=WoodMan |name_jp=ウッドマン |name_tl=Woodman | |||
|hp=500 |contact=32 |flinch=— |element=wood | |||
|airshoes= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WoodTower |name_jp=ウッディタワー |name_tl=Woody Tower | |||
|attack=50 |element=wood | |||
|info=When HP ≤ 50 %, the seed may grow into a 40 HP apple tree instead (up to 3 times). Picking up the apple recovers 200 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest | |||
|attack=50 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }} | |||
|name_en=WoodManV2 |name_jp=ウッドマンV2 |name_tl=Woodman V2 | |||
|hp=600 |contact=32 |flinch=— |element=wood | |||
|airshoes= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WoodTower |name_jp=ウッディタワー |name_tl=Woody Tower | |||
|attack=50 |element=wood | |||
|info=When HP ≤ 50 %, the seed may grow into a 40 HP apple tree instead (up to 3 times). Picking up the apple recovers 200 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest | |||
|attack=50 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=WoodMan |code=W |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }} | |||
|name_en=WoodManV3 |name_jp=ウッドマンV3 |name_tl=Woodman V3 | |||
|hp=700 |contact=32 |flinch=— |element=wood | |||
|airshoes= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=WoodTower |name_jp=ウッディタワー |name_tl=Woody Tower | |||
|attack=50 |element=wood | |||
|info=When HP ≤ 50 %, the seed may grow into a 40 HP apple tree instead (up to 3 times). Picking up the apple recovers 200 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest | |||
|attack=50 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=WoodMan3 |code=W |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=WoodMan2 |code=W |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=WoodMan |code=W |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===IceMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }} | |||
|name_en=IceMan |name_jp=アイスマン |name_tl=Iceman | |||
|hp=500 |contact=0 |flinch=100 |element=aqua | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Waterworks Comp 6]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FreezeBomb |name_jp=フリーズボム |name_tl=Freeze Bomb | |||
|attack=30 |element=aqua | |||
|info=Inflicts Freeze (10s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceCube |name_jp=アイスキューブ |name_tl=Ice Cube | |||
|attack=60 |element=aqua | |||
|info=IceCubes have 100 HP. If placed on top of player, knocks back 1 square. If player is frozen, kicks the IceCube. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=2500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }} | |||
|name_en=IceManV2 |name_jp=アイスマンV2 |name_tl=Iceman V2 | |||
|hp=600 |contact=0 |flinch=100 |element=aqua | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FreezeBomb |name_jp=フリーズボム |name_tl=Freeze Bomb | |||
|attack=30 |element=aqua | |||
|info=Inflicts Freeze (10s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceCube |name_jp=アイスキューブ |name_tl=Ice Cube | |||
|attack=60 |element=aqua | |||
|info=IceCubes have 100 HP. If placed on top of player, knocks back 1 square. If player is frozen, kicks the IceCube. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=IceMan |code=I |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }} | |||
|name_en=IceManV3 |name_jp=アイスマンV3 |name_tl=Iceman V3 | |||
|hp=700 |contact=0 |flinch=100 |element=aqua | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=FreezeBomb |name_jp=フリーズボム |name_tl=Freeze Bomb | |||
|attack=30 |element=aqua | |||
|info=Inflicts Freeze (10s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=IceCube |name_jp=アイスキューブ |name_tl=Ice Cube | |||
|attack=60 |element=aqua | |||
|info=IceCubes have 100 HP. If placed on top of player, knocks back 1 square. If player is frozen, kicks the IceCube. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=IceMan3 |code=I |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=IceMan2 |code=I |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=IceMan |code=I |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===SkullMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }} | |||
|name_en=SkullMan |name_jp=スカルマン |name_tl=Skullman | |||
|hp=600 |contact=100 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Onibi<ref name="Onibi">Named '''Ghost Fire''' in MegaMan NT Warrior anime</ref> |name_jp=オニビ |name_tl=Onibi | |||
|attack=80 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BoneCrush<ref name="BoneCrush">Mega Man Battle Chip Challenge Official Strategy Guide</ref> |name_jp=ボーンストーカー |name_tl=Bone Stalker | |||
|attack=80 |element=none | |||
|info=Bones have 60 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=シャレコーベイ |name_tl=Skull<ref name="Skull">Named '''Skull Crush''' in MegaMan NT Warrior manga</ref> | |||
|attack=100 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=2500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }} | |||
|name_en=SkullManV2 |name_jp=スカルマンV2 |name_tl=Skullman V2 | |||
|hp=700 |contact=100 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= Onibi<ref name="Onibi"/> |name_jp=オニビ |name_tl=Onibi | |||
|attack=80 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BoneCrush<ref name="BoneCrush"/> |name_jp=ボーンストーカー |name_tl=Bone Stalker | |||
|attack=80 |element=none | |||
|info=Bones have 60 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=シャレコーベイ |name_tl=Skull<ref name="Skull"/> | |||
|attack=100 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=SkullMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }} | |||
|name_en=SkullManV3 |name_jp=スカルマンV3 |name_tl=Skullman V3 | |||
|hp=800 |contact=100 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en= Onibi<ref name="Onibi"/> |name_jp=オニビ |name_tl=Onibi | |||
|attack=80 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=BoneCrush<ref name="BoneCrush"/> |name_jp=ボーンストーカー |name_tl=Bone Stalker | |||
|attack=80 |element=none | |||
|info=Bones have 60 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=シャレコーベイ |name_tl=Skull<ref name="Skull"/> | |||
|attack=100 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=SkullMn3 |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=SkullMn2 |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=SkullMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===ColorMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }} | |||
|name_en=ColorMan |name_jp=カラードマン |name_tl=Coloredman | |||
|hp=600 |contact=0 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info=Starts battle with 2 Mini ColorMan<ref name="Mini ColorMan">Listed as '''Mini ColoredMan''' (ミニカラードマン) in Rockman EXE no Subete</ref>. | |||
|locations=[[Traffic Light Comp 5]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Ball |name_jp=ボール |name_tl=Ball | |||
|attack=100 |element=none | |||
|info=Used when HP ≤ 75 %. Ball has 100 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=100 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower | |||
|attack=100 |element=aqua | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=3000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }} | |||
|name_en=ColorManV2 |name_jp=カラードマンV2 |name_tl=Coloredman V2 | |||
|hp=700 |contact=0 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= Starts battle with 2 Mini ColorMan<ref name="Mini ColorMan">Listed as '''Mini ColoredMan''' (ミニカラードマン) in Rockman EXE no Subete</ref>. | |||
|locations=[[Undernet 5 (MMBN1)|Undernet 5]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Ball |name_jp=ボール |name_tl=Ball | |||
|attack=100 |element=none | |||
|info=Used when HP ≤ 75 %. Ball has 100 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=100 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower | |||
|attack=100 |element=aqua | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=ColorMan |code=C |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }} | |||
|name_en=ColorManV3 |name_jp=カラードマンV3 |name_tl=Coloredman V3 | |||
|hp=800 |contact=0 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= Starts battle with 2 Mini ColorMan<ref name="Mini ColorMan">Listed as '''Mini ColoredMan''' (ミニカラードマン) in Rockman EXE no Subete</ref>. | |||
|locations=[[Undernet 5 (MMBN1)|Undernet 5]] (2.1%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Ball |name_jp=ボール |name_tl=Ball | |||
|attack=100 |element=none | |||
|info=Used when HP ≤ 75 %. Ball has 100 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower | |||
|attack=100 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower | |||
|attack=100 |element=aqua | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=ColorMn3 |code=C |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=ColorMn2 |code=C |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=ColorMan |code=C |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===SharkMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object41=sharkman-fin |object63=sharkman-fin }} | |||
|name_en=SharkMan |name_jp=シャークマン |name_tl=Sharkman | |||
|hp=700 |contact=120 |flinch=— |element=aqua | |||
|airshoes= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Fin<ref name="Fin">Mega Man Battle Chip Challenge</ref> |name_jp=ヒレ |name_tl=Hire | |||
|attack=120 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower | |||
|attack=80 |element=aqua | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=3000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object41=sharkman-fin |object63=sharkman-fin }} | |||
|name_en=SharkManV2 |name_jp=シャークマンV2 |name_tl=Sharkman V2 | |||
|hp=800 |contact=120 |flinch=— |element=aqua | |||
|airshoes= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Fin<ref name="Fin"/> |name_jp=ヒレ |name_tl=Hire | |||
|attack=120 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower | |||
|attack=80 |element=aqua | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=SharkMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object41=sharkman-fin |object63=sharkman-fin }} | |||
|name_en=SharkManV3 |name_jp=シャークマンV3 |name_tl=Sharkman V3 | |||
|hp=900 |contact=120 |flinch=— |element=aqua | |||
|airshoes= |superarmor=y | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Fin<ref name="Fin"/> |name_jp=ヒレ |name_tl=Hire | |||
|attack=120 |element=aqua | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower | |||
|attack=80 |element=aqua | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=SharkMn3 |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=SharkMn2 |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=SharkMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===ElecMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }} | |||
|name_en=ElecMan |name_jp=エレキマン |name_tl=Elecman | |||
|hp=600 |contact=50 |flinch=90 |element=elec | |||
|airshoes=y |superarmor= | |||
|info= | |||
|locations=[[Power Plant Comp 4]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SparkStrike<ref name="SparkStrike">Mega Man Battle Chip Challenge</ref> |name_jp=落雷 |name_tl=Lightning Strike | |||
|attack=200 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=柱の電流 |name_tl=Column Current | |||
|attack=100 |element=elec | |||
|info=Columns have 50 HP. When HP < 25 %, may use it on himself to recover 100 HP. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=3500 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }} | |||
|name_en=ElecManV2 |name_jp=エレキマンV2 |name_tl=Elecman V2 | |||
|hp=700 |contact=50 |flinch=90 |element=elec | |||
|airshoes=y |superarmor= | |||
|info= | |||
|locations=[[Undernet 2 (MMBN1)|Undernet 2]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SparkStrike<ref name="SparkStrike"/> |name_jp=落雷 |name_tl=Lightning Strike | |||
|attack=200 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=柱の電流 |name_tl=Column Current | |||
|attack=100 |element=elec | |||
|info=Columns have 50 HP. When HP < 25 %, may use it on himself to recover 100 HP. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=ElecMan |code=E |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }} | |||
|name_en=ElecManV3 |name_jp=エレキマンV3 |name_tl=Elecman V3 | |||
|hp=800 |contact=50 |flinch=90 |element=elec | |||
|airshoes=y |superarmor= | |||
|info= | |||
|locations=[[Undernet 2 (MMBN1)|Undernet 2]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=SparkStrike<ref name="SparkStrike"/> |name_jp=落雷 |name_tl=Lightning Strike | |||
|attack=200 |element=elec | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=柱の電流 |name_tl=Column Current | |||
|attack=100 |element=elec | |||
|info=Columns have 50 HP. When HP < 25 %, may use it on himself to recover 100 HP. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=ElecMan3 |code=E |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=ElecMan2 |code=E |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=ElecMan |code=E |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===ProtoMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }} | |||
|name_en=ProtoMan |name_jp=ブルース |name_tl=Blues | |||
|hp=500 |contact=200 |flinch=60 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Power Plant Comp 4]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=LongSword |name_jp=ロングソード |name_tl=Long Sword | |||
|attack=200 |element=none | |||
|info=Hits with FighterSword range. | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shield |name_jp=シールド |name_tl=Shield | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=3000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }} | |||
|name_en=ProtoManV2 |name_jp=ブルースV2 |name_tl=Blues V2 | |||
|hp=600 |contact=200 |flinch=60 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=LongSword |name_jp=ロングソード |name_tl=Long Sword | |||
|attack=200 |element=none | |||
|info=Hits with FighterSword range. | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shield |name_jp=シールド |name_tl=Shield | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=ProtoMan |code=B |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }} | |||
|name_en=ProtoManV3 |name_jp=ブルースV3 |name_tl=Blues V3 | |||
|hp=700 |contact=200 |flinch=60 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations= | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=LongSword |name_jp=ロングソード |name_tl=Long Sword | |||
|attack=200 |element=none | |||
|info=Hits with FighterSword range. | |||
}} | |||
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Shield |name_jp=シールド |name_tl=Shield | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=ProtoMn3 |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=ProtoMn2 |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=ProtoMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===BombMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }} | |||
|name_en=BombMan |name_jp=ボンバーマン |name_tl=Bomberman | |||
|hp=800 |contact=0 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Undernet 4 (MMBN1)|Undernet 4]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BombShoot |name_jp=爆弾シュート |name_tl=Bomb Shoot | |||
|attack=140 |element=fire | |||
|info=Bombs have 40 HP. If hit by a Fire attack, explodes instantly. Can damage BombMan if it explodes on his side of the field. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Mine1 |name_jp=ステルスマイン1 |name_tl=Stealth Mine 1 | |||
|attack=160 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=4000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }} | |||
|name_en=BombManV2 |name_jp=ボンバーマンV2 |name_tl=Bomberman V2 | |||
|hp=900 |contact=0 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Undernet 7 (MMBN1)|Undernet 7]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BombShoot |name_jp=爆弾シュート |name_tl=Bomb Shoot | |||
|attack=140 |element=fire | |||
|info=Bombs have 40 HP. If hit by a Fire attack, explodes instantly. Can damage BombMan if it explodes on his side of the field. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Mine2 |name_jp=ステルスマイン2 |name_tl=Stealth Mine 2 | |||
|attack=180 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=BombMan |code=B |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }} | |||
|name_en=BombManV3 |name_jp=ボンバーマンV3 |name_tl=Bomberman V3 | |||
|hp=1000 |contact=0 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Undernet 7 (MMBN1)|Undernet 7]] (6.2%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=BombShoot |name_jp=爆弾シュート |name_tl=Bomb Shoot | |||
|attack=140 |element=fire | |||
|info=Bombs have 40 HP. If hit by a Fire attack, explodes instantly. Can damage BombMan if it explodes on his side of the field. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Mine3 |name_jp=ステルスマイン3 |name_tl=Stealth Mine 3 | |||
|attack=200 |element=none | |||
|info=Used when HP < 50 %. | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=BombMan3 |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=BombMan2 |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=BombMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===MagicMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }} | |||
|name_en=MagicMan |name_jp=マジックマン |name_tl=Magicman | |||
|hp=700 |contact=0 |flinch=— |element=none | |||
|airshoes= |superarmor=y | |||
|info= | |||
|locations=[[WWW Comp 5]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MagicFire |name_jp=マジックファイア |name_tl=Magic Fire | |||
|attack=160 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=ウイルス召喚 |name_tl=Virus Summon | |||
|info=Summons 2 viruses: Mettool2 ({{chance|3/16}}), Spooky3 ({{chance|2/16}}), Swordy3 ({{chance|3/16}}), Cloudy3 ({{chance|3/16}}), Fan3 ({{chance|2/16}}), Billy ({{chance|1/16}}), Megalian ({{chance|2/16}}) | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |zenny=5000 |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }} | |||
|name_en=MagicManV2 |name_jp=マジックマンV2 |name_tl=Magicman V2 | |||
|hp=800 |contact=0 |flinch=— |element=none | |||
|airshoes= |superarmor=y | |||
|info= | |||
|locations=[[Undernet 10]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MagicFire |name_jp=マジックファイア |name_tl=Magic Fire | |||
|attack=160 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=ウイルス召喚 |name_tl=Virus Summon | |||
|info=Summons 2 viruses: Mettool2 ({{chance|2/16}}), Spooky3 ({{chance|3/16}}), Swordy3 ({{chance|4/16}}), Cloudy3 ({{chance|1/16}}), Fan3 ({{chance|2/16}}), Billy ({{chance|2/16}}), Megalian ({{chance|2/16}}) | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=MagicMan |code=M |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }} | |||
|name_en=MagicManV3 |name_jp=マジックマンV3 |name_tl=Magicman V3 | |||
|hp=900 |contact=0 |flinch=— |element=none | |||
|airshoes= |superarmor=y | |||
|info= | |||
|locations=[[Undernet 10]] (5.9%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=MagicFire |name_jp=マジックファイア |name_tl=Magic Fire | |||
|attack=160 |element=fire | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=ウイルス召喚 |name_tl=Virus Summon | |||
|info=Summons 2 viruses: Mettool2 ({{chance|3/16}}), Spooky3 ({{chance|4/16}}), Swordy3 ({{chance|4/16}}), Cloudy3 ({{chance|1/16}}), Fan3 ({{chance|1/16}}), Billy ({{chance|2/16}}), Megalian ({{chance|1/16}}) | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=MagicMn3 |code=M |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=MagicMn2 |code=M |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=MagicMan |code=M |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===LifeVirus=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=lifevirus |object41=lifevirus-hole |object42=lifevirus-hole |object43=lifevirus-hole }} | |||
|name_en=LifeVirus |name_jp=ドリームウィルス |name_tl=Dream Virus | |||
|hp=1000 |contact=0 |flinch=— |element=none | |||
|airshoes= |superarmor=y | |||
|info=From the holes, periodically summons {{name|en=Scuttlest|jp=ドリームビット|tl=Dream Bit}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> viruses with 100 HP. When a Scuttlest is destroyed, it is revived after 10s with a different element. The elements follow this order: Fire → Aqua → Elec → Wood → repeat. When HP < 750, a second Scuttlest will appear. | |||
|locations=[[Rocket Comp (MMBN1)|Rocket Comp]] (story) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Sword<ref name="LifeSword">Known as {{name|en=LifeSword|jp=ドリームソード|tl=Dream Sword}} in later games</ref> |name_jp=ソード |name_tl=Sword | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower | |||
|attack=80 |element=aqua | |||
|info=Used by {{name|en=Scuttle|jp=ドリームラピア|tl=Dream Rapia}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> (Aqua). | |||
}} | |||
{{EnemyInfo/Attack |name_en=Fire |name_jp=ファイア |name_tl=Fire | |||
|attack=80 |element=fire | |||
|info=Used by {{name|en=Scutz|jp=ドリームメラル|tl=Dream Meraru}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> (Fire). | |||
}} | |||
{{EnemyInfo/Attack |name_en=WoodTower |name_jp=ウッディタワー |name_tl=Woody Tower | |||
|attack=80 |element=wood | |||
|info=Used by {{name|en=Scuttzer|jp=ドリームモス|tl=Dream Moss}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> (Wood). | |||
}} | |||
{{EnemyInfo/Attack |name_en=Thunder |name_jp=サンダー |name_tl=Thunder | |||
|attack=80 |element=elec | |||
|info=Used by {{name|en=Scuttler|jp=ドリームボルト|tl=Dream Bolt}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> (Elec). Inflicts Numb (10s). | |||
}} | |||
{{EnemyInfo/Attack |name_en=Laser |name_jp=レーザー |name_tl=Laser | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Meteor<ref name="Meteor">Mega Man Battle Network 2</ref> |name_jp=メテオ |name_tl=Meteo | |||
|attack=200 |element=none | |||
|info=Used when HP < 500. | |||
}} | |||
|getdata= | |||
}} | |||
===PharaohMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman }} | |||
|name_en=PharaohMan |name_jp=ファラオマン |name_tl=Pharaohman | |||
|hp=800 |contact=0 |flinch=— |element=none | |||
|airshoes=y |superarmor=y | |||
|info=Periodically uses {{name|en=PharaohTrap|jp=ファラオトラップ|tl=Pharaoh Trap}}. If the player steps on the trap, uses Arrow ({{chance|1/3}}), Snakegg ({{chance|1/3}}) or Anubis ({{chance|1/3}}). | |||
|locations=[[Undernet 8]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CoffinLaser<ref name="CoffinLaser">PharaohMan chip description in Mega Man Battle Network</ref> |name_jp=棺桶レーザー |name_tl=Coffin Laser | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=PharaohCube |name_jp=ファラオキューブ |name_tl=Pharaoh Cube | |||
|attack=200 |element=none | |||
|info=PharaohCube has 100 HP. Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Ratton3 |name_jp=ラットン3 |name_tl=Ratton 3 | |||
|attack=100 |element=none | |||
|info=Rattons have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Arrow |name_jp=アロー |name_tl=Arrow | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Snakegg |name_jp=エッグスネーク |name_tl=Egg Snake | |||
|attack=100 |element=fire | |||
|info=Snakes have 30 HP. Leaves flames on ground. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス |name_tl=Poison Anubis | |||
|poison=y | |||
|info=Anubis has 100 HP. Drains 1 HP every 2 frames. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground | |||
|attack=100 |element=fire | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=PharoMan |code=P |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman }} | |||
|name_en=PharaohManSP |name_jp=ファラオマンSP |name_tl=Pharaohman SP | |||
|hp=1000 |contact=0 |flinch=— |element=none | |||
|airshoes=y |superarmor=y | |||
|info=Periodically uses {{name|en=PharaohTrap|jp=ファラオトラップ|tl=Pharaoh Trap}}. If the player steps on the trap, uses Arrow ({{chance|1/3}}), Snakegg ({{chance|1/3}}) or Anubis ({{chance|1/3}}). | |||
|locations=[[Undernet 8]] (6.2%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=CoffinLaser<ref name="CoffinLaser"/> |name_jp=棺桶レーザー |name_tl=Coffin Laser | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=PharaohCube |name_jp=ファラオキューブ |name_tl=Pharaoh Cube | |||
|attack=200 |element=none | |||
|info=PharaohCube has 100 HP. Knocks back 1 square. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Ratton3 |name_jp=ラットン3 |name_tl=Ratton 3 | |||
|attack=100 |element=none | |||
|info=Rattons have 40 HP. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Arrow |name_jp=アロー |name_tl=Arrow | |||
|attack=100 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Snakegg |name_jp=エッグスネーク |name_tl=Egg Snake | |||
|attack=100 |element=fire | |||
|info=Snakes have 30 HP. Leaves flames on ground. | |||
}} | |||
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス |name_tl=Poison Anubis | |||
|poison=y | |||
|info=Anubis has 100 HP. Drains 1 HP every 2 frames. | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground | |||
|attack=100 |element=fire | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=PharoMn3 |code=P |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=PharoMn2 |code=P |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=PharoMan |code=P |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |chip=Anubis |code=L |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=6000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=5000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=4000 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===ShadowMan=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }} | |||
|name_en=ShadowMan |name_jp=シャドーマン |name_tl=Shadowman | |||
|hp=800 |contact=0 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Undernet 11]] (ghost) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Shuriken<ref name="Shuriken">ShadowMan chip description in Mega Man Battle Network 2, Mega Man Battle Chip Challenge</ref> |name_jp=手裏剣 |name_tl=Shuriken | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=爆風 |name_tl=Bakufū<ref name="Bakufu">Also called as '''Katon no Jutsu''' (カトンノジュツ) in Battle Network Rockman EXE Official Guide Book</ref> | |||
|attack=200 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=ShadoMan |code=S |lv1= 1-S: 100% }} | |||
}} | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }} | |||
|name_en=ShadowManSP |name_jp=シャドーマンSP |name_tl=Shadowman SP | |||
|hp=1000 |contact=0 |flinch=100 |element=none | |||
|airshoes= |superarmor= | |||
|info= | |||
|locations=[[Undernet 11]] (6.2%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=Shuriken<ref name="Shuriken"/> |name_jp=手裏剣 |name_tl=Shuriken | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en= |name_jp=爆風 |name_tl=Bakufū | |||
|attack=200 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=ShadoMn3 |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |chip=ShadoMn2 |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=ShadoMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |chip=Muramasa |code=K |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=6000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=5000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=4000 |lv1= 1-4: 100% |lv2= 5: 50% }} | |||
}} | |||
===Bass=== | |||
{{EnemyInfo | |||
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bass-bn1 }} | |||
|name_en=Bass |name_jp=フォルテ |name_tl=Forte | |||
|hp=1000 |contact=0 |flinch=100 |element=none | |||
|airshoes=y |superarmor= | |||
|info= | |||
|locations=[[Undernet 12]] (6.2%) | |||
|attacks= | |||
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト<ref name="AirBurst">Battle Network Rockman EXE2 Official Guidebook, Battle Network Rockman EXE2 Perfect Navigation</ref> |name_tl=Air Burst | |||
|attack=200 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (yellow) |name_jp=エクスプロージョン<ref name="Explosion">Battle Network Rockman EXE2 Official Guidebook, Battle Network Rockman EXE2 Perfect Navigation</ref> |name_tl=Explosion | |||
|attack=300 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (red) |name_jp=エクスプロージョン<ref name="Explosion"/> |name_tl=Explosion | |||
|attack=300 |element=none | |||
}} | |||
{{EnemyInfo/Attack |name_en=Explosion (blue) |name_jp=エクスプロージョン<ref name="Explosion"/> |name_tl=Explosion | |||
|attack=300 |element=none | |||
}} | |||
|getdata= | |||
{{EnemyInfo/GetData |chip=LifeAura |code=H |lv1= 4-5: 25% }} | |||
{{EnemyInfo/GetData |chip=LifeAura |code=K |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |chip=LifeAura |code=M |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |chip=LifeAura |code=P |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=12000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }} | |||
{{EnemyInfo/GetData |zenny=11000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }} | |||
{{EnemyInfo/GetData |zenny=10000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }} | |||
{{EnemyInfo/GetData |zenny=9000 |lv1= 4-5: 25% }} | |||
{{EnemyInfo/GetData |zenny=8000 |lv1= 1-3: 100% |lv2= 4: 50% }} | |||
}} | |||
==Trivia== | |||
*The Japanese guidebook also lists ShadowMan's Bakufu attack as "Bunshin + Katon no Jutsu". | |||
*The Japanese guidebook erroneously lists LifeVirus's Thunder as Wood element. | |||
==References== | |||
<references/> | |||
[[Category:Mega Man Battle Network]] [[Category:Enemies]] |
Latest revision as of 21:14, 31 August 2024
These are the bosses in Mega Man Battle Network 1.
Net Encounters
Net Area names are labeled as they are in Rockman EXE Operate Shooting Star.
- Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis in other games.
- In this game, once the V1/V2 ghost has been defeated, their roaming ghost can be encountered without jacking out.
Navi | Area |
---|---|
FireMan | V2 & V3 - Internet 1 |
StoneMan | V2 & V3 - Internet 3 |
ElecMan | V2 & V3 - Undernet 2 |
ColorMan | V2 & V3 - Undernet 5 |
BombMan | V2 & V3 - Undernet 7 |
PharaohMan | V1 & SP - Undernet 8 (for V1, must have story clear star and MegaMan must be at least Lv. 70) |
MagicMan | V2 & V3 - Undernet 10 (after clearing the game) |
ShadowMan | V1 & SP - Undernet 11 (for V1, must have story clear star and must have at least 140 chips in the Library) |
Bass | V1 - Undernet 12 random encounter (must have story clear star, at least 174 chips in the Library & MegaMan must be at least Lv. 70) |
Bosses
FireMan
NumberMan
GutsMan
StoneMan
WoodMan
IceMan
SkullMan
ColorMan
SharkMan
ElecMan
ProtoMan
BombMan
MagicMan
LifeVirus
PharaohMan
ShadowMan
Bass
Trivia
- The Japanese guidebook also lists ShadowMan's Bakufu attack as "Bunshin + Katon no Jutsu".
- The Japanese guidebook erroneously lists LifeVirus's Thunder as Wood element.
References
- ↑ 1.0 1.1 1.2 Mega Man Battle Network (internal text data)
- ↑ 2.0 2.1 2.2 StoneMan chip description in Mega Man Battle Network
- ↑ 3.0 3.1 3.2 Named Ghost Fire in MegaMan NT Warrior anime
- ↑ 4.0 4.1 4.2 Mega Man Battle Chip Challenge Official Strategy Guide
- ↑ 5.0 5.1 5.2 Named Skull Crush in MegaMan NT Warrior manga
- ↑ 6.0 6.1 6.2 Listed as Mini ColoredMan (ミニカラードマン) in Rockman EXE no Subete
- ↑ 7.0 7.1 7.2 Mega Man Battle Chip Challenge
- ↑ 8.0 8.1 8.2 Mega Man Battle Chip Challenge
- ↑ 9.0 9.1 9.2 9.3 9.4 Mega Man Battle Network 2
- ↑ Known as LifeSword (ドリームソード Dream Sword) in later games
- ↑ Mega Man Battle Network 2
- ↑ 12.0 12.1 PharaohMan chip description in Mega Man Battle Network
- ↑ 13.0 13.1 ShadowMan chip description in Mega Man Battle Network 2, Mega Man Battle Chip Challenge
- ↑ Also called as Katon no Jutsu (カトンノジュツ) in Battle Network Rockman EXE Official Guide Book
- ↑ Battle Network Rockman EXE2 Official Guidebook, Battle Network Rockman EXE2 Perfect Navigation
- ↑ 16.0 16.1 16.2 Battle Network Rockman EXE2 Official Guidebook, Battle Network Rockman EXE2 Perfect Navigation