Yuji Ishihara: Difference between revisions
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| 2009 || Rockman EXE: Operate Shooting Star || Nintendo DS || Capcom || Object | | 2009 || Rockman EXE: Operate Shooting Star || Nintendo DS || Capcom || Object | ||
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| Cancelled || Mega Man Legends 3 || Nintendo 3DS || Capcom || Art Director<ref>http://www.capcom-unity.com/devroom/blog/2010/10/08/meet_yuji_ishihara_-_art_director_on_mega_man_legends_3</ref> | |||
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| 2013 || Gaist Crusher || Nintendo 3DS || Capcom || Character Design | | 2013 || Gaist Crusher || Nintendo 3DS || Capcom || Character Design | ||
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| | | 2018 || Mega Man 11 || Nintendo Switch, Playstation 4, Xbox One, PC || Capcom || Art Director, Character Design | ||
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|2023 || Mega Man Battle Network Legacy Collection || Nintendo Switch, PlayStation 4, PC || Capcom || Character Model Supervisor | |||
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Latest revision as of 22:59, 25 May 2023
Yuji Ishihara (石原 雄二) is a character designer at Capcom, and one of the lead character designers for the Mega Man Battle Network and Mega Man Star Force series. He joined Capcom in 1991.[1]
His favorite character is Mr. Prog, and his favorite BattleChip is AreaGrab. [2]
Gameography
Year | Game | Platform | Developer | Role |
---|---|---|---|---|
1992 | The Magical Quest Starring Mickey Mouse | Super Nintendo Entertainment System | Capcom | Character Staff |
1993 | Disney's Aladdin | Super Nintendo Entertainment System | Capcom | Object Staff |
1996 | Resident Evil | PlayStation | Capcom | CG Team -- Character Texture |
1997 | Mega Man Legends | PlayStation | Capcom | Reaverbot Design, Texture Concepts, Textures, Facial Animations |
1999 | The Misadventures of Tron Bonne | PlayStation | Capcom | PocketStation Game Design, Reaverbot Design, 3D Object Director, PocketStation Graphics |
2000 | Mega Man Legends 2 | PlayStation | Capcom | Design |
2001 | Mega Man Battle Network | Game Boy Advance | Capcom | Character Design |
2001 | Mega Man Battle Network 2 | Game Boy Advance | Capcom | Character Design |
2002 | Mega Man Battle Network 3 | Game Boy Advance | Capcom | Character Design |
2003 | Mega Man Battle Network 4 | Game Boy Advance | Capcom | Character Design |
2004 | Rockman EXE 4.5: Real Operation | Game Boy Advance | Capcom | Character Design |
2004 | Mega Man Battle Network 5 | Game Boy Advance | Capcom | Character Design |
2005 | Mega Man Battle Network 6 | Game Boy Advance | Capcom | Character Design |
2006 | Mega Man Star Force | Nintendo DS | Capcom | Character Design |
2007 | Mega Man Star Force 2 | Nintendo DS | Capcom | Character Design, Art Director |
2008 | Mega Man Star Force 3 | Nintendo DS | Capcom | Character Design, Art Director |
2009 | Rockman EXE: Operate Shooting Star | Nintendo DS | Capcom | Object |
Cancelled | Mega Man Legends 3 | Nintendo 3DS | Capcom | Art Director[3] |
2013 | Gaist Crusher | Nintendo 3DS | Capcom | Character Design |
2018 | Mega Man 11 | Nintendo Switch, Playstation 4, Xbox One, PC | Capcom | Art Director, Character Design |
2023 | Mega Man Battle Network Legacy Collection | Nintendo Switch, PlayStation 4, PC | Capcom | Character Model Supervisor |