NaviCustomizer (MMBN3): Difference between revisions

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{{needswork|Add images and stuff.}}
The NaviCustomizer in [[Mega Man Battle Network 3]].


==Program Parts==
==Expansions==
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
===Expansion Memory===
!width="90px" style="font-size:13px;|Part
*"Good luck!!" E-Mail from Dad (Ch. 4)
!style="font-size:13px;|Effect
*"Catching gang members" Request BBS Job (Ch. 7)
!style="font-size:13px;|Bug
 
!style="font-size:13px;|Location
===Spin Programs===
!style="font-size:13px;|Compression
*SpinYllw: "Help me with my son!" Request BBS Job
*SpinPink: Beach Area 1 PMD using Mamoru's P-Code.
*SpinOrng: Shoreline; hidden NPC by the back of the beach (Ch. 6)
*SpinPrpl: Beach St.; NPC hidden behind a pillar (Ch.7)
*SpinDark (for gray parts): Undernet 4; Mr. Prog behind spiral pillar (Ch. 8)
*SpinGrn: Lotto Number (28274283)
*SpinBlue: Lotto Number (11002540)
*SpinRed: Lotto Number (72563938)
*SpinWhit: Lotto Number (77955025)
 
==Compression Command==
To compress NaviCust Parts, hold Select and input the 6 button inputs. A jingle will sound if it is successful. Parts ''cannot'' be uncompressed.
 
==Style Change Compatibility==
Normal Style MegaMan can only run white, pink, yellow NCP colors, but Style Changes are able to run an additional color. The additional color is dependent on the Style type. Otherwise, an Error Code is required to run them.
 
{|class="wikitable sortable"
!Color !! Style Changes
|-
|Red || Guts, Shadow
|-
|Blue || Shield, Custom
|-
|Green || Team, Ground
|-
|-
!SuperArmor
|Gray || Bug
|}
 
==Parts==
===Program Parts===
{| class="wikitable sortable"
!Part
!Effect
!Bug
!Location
!Compression
|-
!SprArmor
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 18: Line 53:
}}
}}
| MegaMan cannot be flinched.
| MegaMan cannot be flinched.
| Forced Movement
| Player Movement
| ''Red'': Guts Style LV2
| '''Red''': Guts Style LV2
|  
| ↑ → ↑ R ↑ ↓
|-
|-
!BreakBuster
!BrakBust
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=RRRR_
|row3=_____
|row3=_rRR_
|row4=_____
|row4=__R__
|row5=_____
|row5=_____
}}
}}
| Normal buster shot pierce guards!
| Normal buster shot pierce guards!
| Weakened Buster
| Weakened Buster
| ''Red'': Guts Style LV3
| '''Red''': Guts Style LV3
|  
| R A B ↓ L L
|-
|-
!BreakCharge
!BrakChrg
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=___O_
|row3=_____
|row3=_oOO_
|row4=_____
|row4=__O__
|row5=_____
|row5=_____
}}
}}
| Charge shot pierce guards!
| Charge shot pierce guards!
| Modified Shot
| Modified Shot
| ''Orange'': NCP at DNN Lobby<br />''Red'': Guts Style LV4
| '''Orange''': NCP at DNN Lobby<br />'''Red''': Guts Style LV4
|  
| B A ← L ↑ B
|-
|-
!SetGreen
!SetGreen
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=___G_
|row3=_____
|row3=_gGG_
|row4=_____
|row4=__G__
|row5=_____
|row5=_____
}}
}}
| When the battle starts, all normal panels become grass panels.
| When the battle starts, all normal panels become grass panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Ground Style LV2
| '''Green''':  Ground Style LV2
|  
| ↓ R R ↓ B ←
|-
|-
!SetIce
!SetIce
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=___G_
|row3=_____
|row3=_gGG_
|row4=_____
|row4=__G__
|row5=_____
|row5=_____
}}
}}
| When the battle starts, all normal panels become ice panels.
| When the battle starts, all normal panels become ice panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Ground Style LV3
| '''Green''':  Ground Style LV3
|  
| A ↑ A ↑ ← R
|-
|-
!SetLava
!SetLava
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=__GG_
|row2=_____
|row2=__GG_
|row3=_____
|row3=__GG_
|row4=_____
|row4=gGGG_
|row5=_____
|row5=_____
}}
}}
| When the battle starts, all normal panels become lava panels.
| When the battle starts, all normal panels become lava panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Ground Style LV4
| '''Green''':  Ground Style LV4
|  
| B → → B R A
|-
|-
!SetSand
!SetSand
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=___G_
|row3=_____
|row3=_gGG_
|row4=_____
|row4=__G__
|row5=_____
|row5=_____
}}
}}
| When the battle starts, all normal panels become sand panels.
| When the battle starts, all normal panels become sand panels.
| Battle Panel Change
| Battle Panel Change
| 'Green'':  Number Trader (19878934)
| '''Green''':  Number Trader (19878934)
|  
| ← A A B ↑ ←
|-
|-
!SetMetal
!SetMetal
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=___G_
|row3=_____
|row3=_gGG_
|row4=_____
|row4=__G__
|row5=_____
|row5=_____
}}
}}
| When the battle starts, all normal panels become metal panels.
| When the battle starts, all normal panels become metal panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Under Square (5000z)
| '''Green''':  Under Square (5000z)
|  
| B R → → L L
|-
|-
!SetHoly
!SetHoly
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_GGG_
|row2=_____
|row2=_GGG_
|row3=_____
|row3=_GGG_
|row4=_____
|row4=__G__
|row5=_____
|row5=__g__
}}
}}
| When the battle starts, all normal panels on MegaMan's side become holy panels.
| When the battle starts, all normal panels on MegaMan's side become holy panels.
| Battle Panel Change
| Battle Panel Change
| ''Green'':  Ground Style LV5
| '''Green''':  Ground Style LV5
|  
| A B R R ← R
|-
|-
!Custom1
!Custom1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_y_Y_
|row3=_____
|row3=_YYY_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
}}
}}
| 1 more chip is available in the Custom Screen.
| 1 more chip is available in the Custom Screen.
| Custom Screen HP Drop
| Custom Screen HP Drain
| ''Yellow'': Custom Style LV3<br />''Blue'': Custom Style LV2
| '''Yellow''': Custom Style LV3<br />'''Blue''': Custom Style LV2
|  
| → → → ↑ ← B
|-
|-
!Custom2
!Custom2
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=___B_
|row3=_____
|row3=_bBB_
|row4=_____
|row4=_BBB_
|row5=_____
|row5=_____
}}
}}
| 2 more chips are available in the Custom Screen.
| 2 more chips are available in the Custom Screen.
| Custom Screen HP Drop
| Custom Screen HP Drain
| ''Blue'': Custom Style LV4
| '''Blue''': Custom Style LV4
|  
| A ↓ ↑ ↓ R ↓
|-
|-
!MegaFolder1
!MegFldr1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=___m_
|row3=_____
|row3=__MM_
|row4=_____
|row4=__MM_
|row5=_____
|row5=_____
}}
}}
| 1 more MegaChip can be added in the folder.
| 1 more MegaChip can be added in the folder.
| Custom Screen HP Drop
| Custom Screen HP Drain
| ''Pink'': Team Style LV3<br />''Green'': Team Style LV2
| '''Pink''': Team Style LV3<br />'''Green''': Team Style LV2
|  
| → R ↓ R L ←
|-
|-
!MegaFolder2
!MegFldr2
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_GGG_
|row3=_____
|row3=_GGGg
|row4=_____
|row4=_____
|row5=_____
|row5=_____
}}
}}
| 2 more MegaChips can be added in the folder.
| 2 more MegaChips can be added in the folder.
| Custom Screen HP Drop
| Custom Screen HP Drain
| ''Green'': Team Style LV4
| '''Green''': Team Style LV4
|  
| A R ↓ ↓ → ←
|-
|-
!Block
!Block
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__b__
|row3=_____
|row3=__B__
|row4=_____
|row4=_____
|row5=_____
|row5=_____
}}
}}
| Press B + Left to block and halve damage from incoming attack.
| Press B + Left to block and halve damage from incoming attack.
| Forced Movement
| Player Movement
| ''Blue'': Shield Style LV2
| '''Blue''': Shield Style LV2
|  
| ↓ B ↑ ↓ A ←
|-
|-
!Shield
!Shield
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__B__
|row3=_____
|row3=_bBB_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
}}
}}
| Press B + Left to access a shield that block attacks.<br />Breaking and piercing attacks go through the shield.
| Press B + Left to access a shield that block attacks.<br>Breaking and piercing attacks go through the shield.<br>
| Forced Movement
| Player Movement
| ''Blue'': Shield Style LV3
| '''Blue''': Shield Style LV3
|  
| ← → ↓ R ↓ R
|-
|-
!Reflect
!Reflect
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_B___
|row3=_____
|row3=_B___
|row4=_____
|row4=_BBBb
|row5=_____
|row5=_____
}}
}}
| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead.<br />Breaking and piercing attacks go through the shield.
| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. In NetworkDuel, will cause flashing on opponent's MegaMan.
| Forced Movement
|Player Movement
| ''Blue'': Shield Style LV4
| '''Blue''': Shield Style LV4
|  
| B ↑ A ← ← B
|-
|-
!ShadowShoes
!ShdwShoe
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__R__
|row3=_____
|row3=_RR__
|row4=_____
|row4=__r__
|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Cracked panels.
| MegaMan ignores Cracked and Sand panels.
| Forced Movement
| Player Movement
| ''Red'': Shadow Style LV2
| '''Red''': Shadow Style LV2
|  
| ↑ ← → L ↑ R
|-
|-
!FloatShoes
!FlotShoe
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__R__
|row3=_____
|row3=RRRR_
|row4=_____
|row4=__r__
|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Ice, Sand, and Lava panels.
| MegaMan ignores Cracked, Sand, Ice, and Lava panels.
| Forced Movement
| Player Movement
| ''Red'': Shadow Style LV3
| '''Red''': Shadow Style LV3
|  
| ← ↓ ← ↓ ← L
|-
|-
!AntiMagic
!AntiDmg
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_RRR_
|row2=_____
|row2=__R__
|row3=_____
|row3=_rR__
|row4=_____
|row4=__R__
|row5=_____
|row5=_____
}}
}}
| Press B + Left to set-up an temporary AntiDamage trap.
| Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap.
| Forced Movement
 
| ''Red'': Shadow Style LV4
This trap has a hidden counter of 256 frames that determines its duration of use for the battle. Every time B + Left is used, the counter will go down for each frame the ???? text is up. If the hidden counter is at 0 frames, the trap will no longer trigger if MegaMan is hit.
|  
| Player Movement
| '''Red''': Shadow Style LV4
| L ← R A → ↓
|-
|-
!Press
!Press
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__WW_
|row3=_____
|row3=__W__
|row4=_____
|row4=_____
|row5=_____
|row5=_____
}}
}}
| Enables MegaMan to walk on narrow paths in the overworld.
| Enables MegaMan to walk on narrow paths in the field screen.
| Battle HP Drop
| Battle HP Drain
| ''White'': Given by Higsby during the story
| '''White''': Given by Cossak during the story
|  
| &mdash;
|-
|-
!EnergyChange
!EngyChng
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__W__
|row3=_____
|row3=_WW__
|row4=_____
|row4=__W__
|row5=_____
|row5=_____
}}
}}
| When prompted in the overworld, you can sacrifice a Fire chip to remove a trees, or sacrifice an Aqua chip to remove a fire.
| When prompted in the field screen, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire.
| Battle HP Drop
| Battle HP Drain
| ''White'': Given by a Mr. Prog during the story
| '''White''': Given by a Mr. Prog during the story
|  
| &mdash;
|-
|-
!
!Alpha
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=__MM_
|row2=_____
|row2=__M__
|row3=_____
|row3=__M__
|row4=_____
|row4=__M__
|row5=_____
|row5=_____
}}
}}
| Lets you see Alpha hidden in the overworld.
| Lets you see Alpha hidden in the field screen.
| Battle HP Drop
| Battle HP Drain
| 'Pink'': Given by Dad during the story
| '''Pink''': Given by Dad during the story
|  
| &mdash;
|-
|-
!SneakRun
!SneakRun
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_YY__
|row3=_____
|row3=_YYy_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
Line 305: Line 342:
| Certain random encounters based on your HP will not be encountered.
| Certain random encounters based on your HP will not be encountered.
| Raised Encounter Rate
| Raised Encounter Rate
| ''Yellow'': Zoo Comp 3 BMD
| '''Yellow''': Zoo Comp 3 BMD
|  
| R L B ↓ ↓ ↓
|-
|-
!OilBody
!OilBody
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__YY_
|row3=_____
|row3=_yYY_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
Line 318: Line 355:
| If possible, changes all random encounters in that area into those with Fire enemies.
| If possible, changes all random encounters in that area into those with Fire enemies.
| Raised Encounter Rate
| Raised Encounter Rate
| ''Yellow'': Hospital Comp 1 BMD
| '''Yellow''': Hospital Comp 1 BMD
|  
| ↑ → A A R ↑
|-
|-
!Fish
!Fish
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__MM_
|row3=_____
|row3=_mMM_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
Line 331: Line 368:
| If possible, changes all random encounters in that area into those with Aqua enemies.
| If possible, changes all random encounters in that area into those with Aqua enemies.
| Raised Encounter Rate
| Raised Encounter Rate
| ''Pink'': Beach Square (8000z)
| '''Pink''': Beach Square (8000z)
|  
| L R ↓ ↑ ← →
|-
|-
!Battery
!Battery
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__YY_
|row3=_____
|row3=_yYY_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
Line 344: Line 381:
| If possible, changes all random encounters in that area into those with Elec enemies.
| If possible, changes all random encounters in that area into those with Elec enemies.
| Raised Encounter Rate
| Raised Encounter Rate
| ''Yellow'': Under Square (8000z)
| '''Yellow''': Under Square (8000z)
|  
| → R → R L ←
|-
|-
!Jungle
!Jungle
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__WW_
|row3=_____
|row3=_wWW_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
Line 357: Line 394:
| If possible, changes all random encounters in that area into those with Wood enemies.
| If possible, changes all random encounters in that area into those with Wood enemies.
| Raised Encounter Rate
| Raised Encounter Rate
| ''White'': WWW Comp 3 BMD
| '''White''': WWW Comp 3 BMD
|  
| A R ← B B A
|-
|-
!Collect
!Collect
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_MM__
|row3=_____
|row3=_MMM_
|row4=_____
|row4=__mM_
|row5=_____
|row5=_____
}}
}}
| If possible, the reward from a battle will always be a BattleChip.
| If possible, the reward from a battle will always be a BattleChip.
| Battle Result
| Battle Result
| ''Pink'': Wall Comp BMD (hidden comp at WWW base)
| '''Pink''': Wall Comp BMD (hidden behind wall at WWW base)
|  
| B ↓ → R → →
|-
|-
!AirShoes
!AirShoes
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_W_w_
|row2=_____
|row2=_W_W_
|row3=_____
|row3=_WWW_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Broken and Hole panels.
| MegaMan ignores Hole and Complete Hole panels.
| Forced Movement
| Player Movement
| ''White'': Number Trader (23415891)
| '''White''': Number Trader (23415891)
|  
| ↑ B B ↓ A R
|-
|-
!UnderShirt
!UnderSht
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_____
|row3=_____
|row3=__Ww_
|row4=_____
|row4=__W__
|row5=_____
|row5=_____
}}
}}
| If MegaMan would hit 0 HP, he goes down to 1 instead.
| If MegaMan would hit 0 HP, he goes down to 1 instead.
| Forced Movement
| Player Movement
| ''White'': Start with it
| '''White''': Start with it
|  
| ← ↑ B L ← ↑
|-
|-
!FastGauge
!FstGauge
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_mMM_
|row2=_____
|row2=__M__
|row3=_____
|row3=__M__
|row4=_____
|row4=__M__
|row5=_____
|row5=__M__
}}
}}
| The custom gauge automatically has the FastGauge effect.
| The custom gauge automatically has the FastGauge effect.
| Custom Gauge
| Custom Gauge
| ''Pink'': Number Trader
| '''Pink''': Number Trader (67918452)
|  
| B ↓ A R ← R
|-
|-
!Rush
!Rush
Line 416: Line 453:
|row1=_____
|row1=_____
|row2=_____
|row2=_____
|row3=_____
|row3=_yY__
|row4=_____
|row4=_____
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; When opponent uses an Invis or Mole chip, takes the chip away and they become paralyzed.
| NetworkDuel only; When opponent uses an Invis, Shadow, or Mole chip, takes the chip away and they become paralyzed. This is considered as a Sword property attack.
| Support
| Support
| ''Yellow'': Undernet 6
| '''Yellow''': Undernet 6 BugFrag Trader (100B)
|  
| L A ↓ B B B
|-
|-
!Beat
!Beat
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_WW__
|row3=_____
|row3=_wWW_
|row4=_____
|row4=_WWW_
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.
| NetworkDuel only; Opponent's first Mega, Giga Chip, or Program Advance gets taken away.
| Support
| Support
| ''White'': Under Square Shop (10000z)
| '''White''': Under Square Shop (10000z)
|  
| A ↓ A A R A
|-
|-
!Tango
!Tango
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_MM__
|row2=_____
|row2=__M__
|row3=_____
|row3=_mM__
|row4=_____
|row4=_MM__
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100.
| NetworkDuel only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100.
| Support
| Support
| ''Pink'': Under Square Shop (10000z)
| '''Pink''': Under Square Shop (10000z)
|  
| A ↓ ← L L R
|-
|-
!BugStop
!BugStop
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_W___
|row2=_____
|row2=_W___
|row3=_____
|row3=_W___
|row4=_____
|row4=_WWWw
|row5=_____
|row5=_____
}}
}}
| Removes all bugs in NaviCustomizer.
| Removes all bugs in NaviCustomizer.
| None
| None
| ''White'': Bug Style LV2
| '''White''': Bug Style LV2
|  
| B ↓ ↑ B ↓ B
|-
|-
!Humor
!Humor
Line 468: Line 505:
|row1=_____
|row1=_____
|row2=_____
|row2=_____
|row3=_____
|row3=__M__
|row4=__m__
|row5=_____
}}
| In overworld, press L. MegaMan makes jokes. This will change some interaction with certain NPCs.
| Player Movement
| '''Pink''': “Help with rehab” Job BBS
| ↑ R A ← → →
|-
!BlckMind
{{NaviCustProgram
|row1=_____
|row2=_____
|row3=_WWw_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
}}
}}
| In overworld, press L. MegaMan makes jokes.
| In overworld, NPCs treat MegaMan as an evil navi. This will change some interaction with certain NPCs.
| Forced Movement
| Player Movement
| ''Pink'': “Help with rehab” Request BBS Job
| '''White''': Given by Chaud during the story
|  
| → ← → ↓ R ↓
|-
|-
!BlackMind
!BustrMAX
{{NaviCustProgram
|row1=_____
|row2=__M___
|row3=_MMM_
|row4=_mM__
|row5=_____
}}
| Buster's Attack, Speed, and Charge become 5.
| '''Auto Bug''': All chips selected are used immediately. Zeta PAs are constantly used.
| '''Pink''': Undernet 6 BugFrag Trader (150BF)
| ↓ A R R L ← ←
|-
!GigFldr1
{{NaviCustProgram
|row1=_____
|row2=_VVV_
|row3=__V__
|row4=_VVVv
|row5=_____
}}
| 1 more GigaChip can be added in the folder.
| '''Auto Bug''': The panel MegaMan steps off becomes a Swamp panel.
| '''Purple''': Undernet 7 BMD (after beating Bass GS)
| L ↓ A ↓ R B ↑
|-
!HubBatc
{{NaviCustProgram
|row1=_____
|row2=_OoO_
|row3=_OOO_
|row4=_OOO_
|row5=_____
}}
| Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes.
| '''Auto Bug''': MegaMan's HP is halved.
| '''Orange''': Secret Area 3 BMD on a hidden path
| B ← A ↓ ↓ ↑ L
|-
!DarkLcns
{{NaviCustProgram
|row1=_____
|row2=_DD__
|row3=_dDD_
|row4=___D_
|row5=_____
}}
| Chips that need Hole to be used, can be used without it.
| '''Auto Bug''': Lose one slot in the custom screen.
| '''Gray''': Bug Style LV3
| R L R ↓ ← B R
|-
|}
 
===Plus Parts===
{| class="wikitable sortable"
!Part
!Effect
!Bug
!Location
|-
!WeapLV+1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_____
|row3=_____
|row3=_WWW_
|row4=_____
|row5=_____
|type=plus
}}
| PowerAttack LV+1. Only affects Style Change PowerAttacks and not Normal Style’s ChargeShot.
| Modified Shot
| '''White''': Number Trader (41465278) </br>'''Pink''': Statue Comp BMD at Hades Isle </br>'''Yellow''': Undernet 6 BMD (FlameMan Cube)
|-
!HP+100
{{NaviCustProgram
|row1=_____
|row2=__WW_
|row3=_WW__
|row4=_____
|row4=_____
|row5=_____
|row5=_____
|type=plus
}}
}}
| In overworld, NPCs treat MegaMan as an evil navi.
| Max HP +100!
| Forced Movement
| Battle HP Drain
| ''White'': Given by Chaud during the story
| '''White''': Undernet 6 BugFrag Trader (50BF) <br/>'''Pink''': DNN Van Comp BMD <br/>'''Yellow''':  Zoo Comp 4 BMD
|
|-
|-
!BusterMAX
!HP+200
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_____
|row3=_____
|row3=_MMM_
|row4=_MM__
|row5=_____
|type=plus
}}
| Max HP +200!
| Battle HP Drain
| '''Pink''': Undernet 1 BMD (behind WWW-ID door) <br/>'''Yellow''': Undernet 6 BugFrag Trader (80BF)
|-
!HP+300
{{NaviCustProgram
|row1=_____
|row2=_MMM_
|row3=_MMM_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
|type=plus
}}
}}
| Buster's Attack, Speed, and Charge become 5.
| Max HP +300!
| '''Auto Bug''': All chips selected are used immediately.
| Battle HP Drain
| ''Pink'': Undernet 6 BugFrag Trader (150BF)
| '''Pink''': UnderSquare Program Dealer (20000z)
|
|-
!HP+500
{{NaviCustProgram
|row1=_____
|row2=YYYYY
|row3=Y_YYY
|row4=_____
|row5=_____
|type=plus
}}
| Max HP +500!
| Battle HP Drain
| '''Yellow''': Secret Area 2 BMD
|-
|-
!GigaFolder1
!Reg+5
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_____
|row3=_____
|row3=_WWW_
|row4=_____
|row4=_____
|row5=_____
|row5=_____
|type=plus
}}
| Add 5MB to Regular Chip system.
| Custom Screen HP Drain
| '''White''': BeachSquare Program Dealer (5000z) <br/> '''Yellow''': Undernet 6 BugFrag Trader (70BF)
|-
!Atk+1
{{NaviCustProgram
|row1=_____
|row2=_____
|row3=_WW__
|row4=__W__
|row5=_____
|type=plus
}}
}}
| 1 more GigaChip can be added in the folder.
| MegaBuster Attack +1. Does not boost Style Change PowerAttack.
| '''Auto Bug''': The panel MegaMan steps off becomes a poison panel.
| Weakened Buster
| ''Purple'': Undernet 7 BMD (after beating Bass GS)
| '''White''': BeachSquare Program Dealer (3000z) <br/>'''Pink''': Start with it, TV Board Comp PMD at DNN <br/>'''Yellow''': Hospital Comp 2 BMD (using HospitalCode)
|
|-
|-
!HubBatch
!Speed+1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_____
|row3=_____
|row3=__W__
|row4=_____
|row4=_____
|row5=_____
|row5=_____
|type=plus
}}
}}
| Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, Shadow Shoes, FloatShoes, UnderShirt, and AirShoes.
| MegaBuster Speed +1.
| '''Auto Bug''': MegaMan's HP is halved.
| Weakened Buster
| ''Orange'': Secret Area 3 BMD on a hidden path
| '''White''': Start with it, Undernet 4 BMD <br/>'''Pink''': Undernet 6 BugFrag Trader (40BF) <br/>'''Yellow''': Yoka Area 1 BMD
|
|-
|-
!DarkLicense
!Charge+1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=_____
|row3=_____
|row3=__W__
|row4=_____
|row4=_____
|row5=_____
|row5=_____
|type=plus
}}
}}
| Chips that need Hole to be used, can be used without it.
| MegaBuster Charge +1.
| '''Auto Bug''': Lose one slot in the custom screen.
| Weakened Buster
| ''Black'': Bug Style LV3
| '''White''': BeachSquare Program Dealer (2000z) <br/>'''Pink''': Zoo Comp 2 BMD, Beach Area 1 BMD <br/>'''Yellow''': Hospital Comp 5 BMD
|
|-
|-
|}
|}


==Bugs==
==Bugs==
===Forced Movement Bugs===
MegaMan is starts in a certain movement condition and remain that way the entire battle.
*''Level 1'': Always move up.
*''Level 2'': Always move down.
*''Level 3'': Always confused (movements are random).


===Battle HP Drop Bugs===
===Battle HP Drain Bug===
*''Level 1-3'': MegaMan's HP steadily drops during battle. Speed increases for every level of this bug.
MegaMan's HP steadily drops during battle. Battles are 60 frames per second.
*Level 1: Drops 1 every 30 frames.
*Level 2: Drops 1 every 16 frames.
*Level 3: Drops 1 every 8 frames.
 
===Battle Panel Change Bug===
When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.
*''Level 1'': Starts with all Cracked panels.
*''Level 2-3'': Starts with all Swamp panels.
 
===Battle Result Bug===
*''Level 1-3'': If possible, only Zennies drop from battles.


===Custom Screen HP Drop Bugs===
===Custom Screen HP Drain Bug===
*''Level 1-3'': MegaMan's HP steadily drops in the custom screen. Speed increases for every level of this bug.
MegaMan's HP steadily drops in the custom screen. Battles are 60 frames per second.
*Level 1: Drops 1 every 31 frames.
*Level 2: Drops 1 every 16 frames.
*Level 3: Drops 1 every 8 frames.


===Custom Gauge Bugs===
===Custom Gauge Bug===
*''Level 1-3'': The custom gauge automatically has the SlowGauge effect.
*''Level 1-3'': The custom gauge automatically has the SlowGauge effect.


===Battle Panel Change Bugs===
===Player Movement Bug===
When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.
MegaMan starts in a certain movement condition and remain that way the entire battle.
*''Level 1'': Starts with all cracked panels.
*''Level 1'': Always move up.
*''Level 2-3'': Starts with all poison panels.
*''Level 2'': Always move down.
*''Level 3'': Always confused (movements are randomized).
 
===Modified Shot Bug===
MegaMan's B Button Power Attack changes.
*''Level 1'': B Button Power Attack summons a Rock Cube one panel ahead.
*''Level 2'': B Button Power Attack shoots a Water Gun one panel ahead (100 damage).
*''Level 3'': B Button Power Attack produces a Magic Flower (does nothing).


===Raised Encounter Rate Bugs===
===Raised Encounter Rate Bug===
*''Level 1-3'': Viruses appear more frequently in the Net.
*''Level 1-3'': Viruses appear more frequently.


===Weakened Buster Bugs===
===Support Bug===
The normal buster shot has a chance of failure.
If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.
 
===Weakened Buster Bug===
The normal MegaBuster shot and ChargeShot (not elemental B PowerAttacks) have a chance of failure.
*''Level 1'': 1/4 chance of firing blanks.
*''Level 1'': 1/4 chance of firing blanks.
*''Level 2'': 1/2 chance of firing blanks.
*''Level 2'': 1/2 chance of firing blanks.
*''Level 3'': For the first 15 shots, the normal shot becomes Guard.  
*''Level 3'': For the first 15 shots, the normal shot becomes Guard.
 
==Mod Tools==
'''ModTools''' is a KeyItem in that unlocks more features in the Navi Customizer by inputting ModCodes.
 
The ModTools can be obtained at Beach St. from an NPC by the Metro for 5600z. The codes can be found below, 123 on the list refers to the special symbols at the bottom of the code input.
 
===Error Codes===
Usually, if any Error messages appear in the NaviCust, running can't be completed. If the Error message has numbers in it, you can press Select and a code can be inputted to complete running the NaviCust. Some of the Error Codes are given in the game, however others are only given out in real life extra material.
 
{| class="wikitable sortable"
!Error !! Code !! Program !! In-game Location
|-
|A1 || GYU2OPZQ || SuperArmor
|-
|A2 || 3GKQ2RSQ || BreakBuster
|-
|A3 || LO13ZXME || BreakCharge || Man in TV Station Lobby
|-
|B1 || JHGIUTOP || SetGreen
|-
|B2 || ALSK3W2R || SetIce || SciLab Battle BBS "Just give up"
|-
|B3 || Y2UOMNCB || SetLava || SciLab Battle BBS "New ModCode!"
|-
|B4 || 1LSKUTOB || SetSand
|-
|B5 || BM2KWIRA || SetMetal || ACDC Battle BBS "A nice person"
|-
|B6 || UTI3OMDH || SetHoly
|-
|C1 || X2CD3KDA || Custom1
|-
|C2 || UTIXM1LA || Custom2 || Boy in Zoo 2 (examine gorilla stand to find camera)
|-
|E1 || P2I3MSJL || MegaFolder1 || ACDC Battle BBS "I knew that"
|-
|E2 || UTIR1SO2 || MegaFolder2
|-
|F1 || QSAO3C3L || Block
|-
|F2 || NC1FKSA2 || Shield
|-
|F3 || ITA2CRWQ || Reflect || ACDC Battle BBS "A nice person"
|-
|H1 || A3DJMNB1 || ShadowShoes
|-
|H2 || UTIW2SMF || FloatShoes || Under BBS "RE:Error H2"
|-
|H3 || SK3LROT1 || AntiDamage || Examine magazine shelf in Hospital Lobby
|-
|G2G || CVVDS2WR || GigaFolder1 (Normal, Bug Styles) || Under BBS "Wrong!"
|-
|G2S || TUIEO23T|| GigaFolder1 (Guts, Shield, Shadow Styles)
|-
|G2C || TIS3LAEJ || GigaFolder1 (Custom, Team, Ground Styles) || Under BBS "RE:Giga Fold"
|-
|D2G || OI1UWMAN || DarkLicense (Normal Style) || Examine corner of left Skull head pillar in Castle Wily 3rd Floor
|-
|D2S || P3TOSIIS || DarkLicense (Guts, Shield, Shadow Styles)
|-
|D2C || WS1FS1AQ || DarkLicense (Custom, Team, Ground Styles)
|-
|S2G || AX1RTDS3 || HubBatch (Normal, Bug Styles) || Man hidden behind building in Zoo 1
|-
|S2S || F2AAFETG || HubBatch (Guts, Shield, Shadow Styles) || Navi behind pillar in Undernet 4 (BlackMind must be equipped)
|-
|S2C || TU1AW2LL || HubBatch (Custom, Team, Ground Styles)
|}
 
===EX Codes===
AKA Extra Code. This can only be used if the NaviCust is free of Errors: right after RUN is completed, you can press Select and an Extra Code can be inputted to add another ability for MegaMan. The bugs caused by running these cannot be prevented with BugStop.


===Support Bugs===
{| class="wikitable sortable"
If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.
!Ability !! Code !! Bugs !! In-game Location
|-
|Max HP+100 || JIEU1AWT || &mdash; ||
|-
|Max HP+150 || U2IEOSKW || &mdash; ||
|-
|Max HP+200 || ASK3IETN || &mdash; ||
|-
|Max HP+250 || SIE1TMSD || &mdash; ||
|-
|Max HP+300 || SEIUT1NG || &mdash; ||
|-
|Max HP+350 || GJHURIE2 || &mdash; ||
|-
|Max HP+400 || AWE3ETSW || Custom-1 ||
|-
|Max HP+450 || 3MZNBXH1 || Custom-1 ||
|-
|Max HP+500 || 2YTIWOAM || Custom-1 ||
|-
|Max HP+550 || O3IUTNWQ || Custom-1 ||
|-
|Max HP+600 || ZMJ1IGIE || Custom-2 ||
|-
|Max HP+650 || SRUEIT3A || Custom-2 ||
|-
|Max HP+700 || AKZ21UMW || Custom-2 ||
|-
|Max HP+800 || DMGEIO3W || Panel MegaMan steps off from becomes a Swamp panel. || [[Cross_Game_Compatibility_(MMNT)|Mega Man Network Transmission]]
|-
|Max HP+900 || SM2UIROA || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Max HP+1000 || CNJDU2EM || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Equip SuperArmor || KTEIUE2D || &mdash; || [[Cross_Game_Compatibility_(MMNT)|Mega Man Network Transmission]]
|-
|Equip BreakBuster || SI1IEMGO || Custom-2 ||
|-
|Equip BreakCharge || SKDSHUEO || Custom-1 ||
|-
|Equip ShadowShoes || GKHU1KHI || &mdash; ||
|-
|Equip FloatShoes || PEOTIR2G || &mdash; ||
|-
|Equip AirShoes || ZN3UDOIQ || Custom-1 || [[Cross_Game_Compatibility_(MMNT)|Mega Man Network Transmission]]
|-
|Equip UnderShirt || SKJGURN2 || &mdash; ||
|-
|B+Left Block || ZBKD1UEW || &mdash; ||
|-
|B+Left Shield || EIR3BM3I || &mdash; ||
|-
|B+Left Reflect || SK13EO1M || Custom-1 ||
|-
|B+Left AntiDamage || L3KJGUEO || Custom-1 ||
|-
|Add MegaChip+1 || JDKGJ1U2 || &mdash; ||
|-
|Add MegaChip+2 || 3DIVNEIQ || Custom-1 ||
|-
|Add MegaChip+3 || URY33RRO|| Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Add MegaChip+4 || FFIM1OWE || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Add MegaChip+5 || SKFBM3UW || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Add GigaChip+1 || KSIK1EIG || Panel MegaMan steps off from becomes a Swamp panel. ||
|-
|Custom: FastGauge|| XBCJF2RI || Custom-2 ||
|-
|Activate SneakRun || UIEU2NGO || &mdash; ||
|-
|Equip Humor || SJH1UEKA || &mdash; ||
|}
 
==Glitches==
*[[Glitches_in_Mega_Man_Battle_Network_3#11th_Chip_glitch|11th Chip glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_3#Folder2_Regular_Chip_glitch|Folder2 Regular Chip glitch]]


===Modified Shot Bugs===
==Trivia==
MegaMan's Charge Shot changes.
*If both players have a Set NPC equipped (SetGreen, SetIce, SetLava, SetSand, SetMetal, or SetHoly), the panels that change will only be the players' own 3x3 field.
*''Level 1'': Charge Shot summons a Rock Cube one panel ahead.
*The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.<ref>[https://patents.google.com/patent/JP2004033437A/en Google Patents “Game program, recording medium, game control method, and game device”]</ref>
*''Level 2'': Charge Shot shoots a Water Gun one panel ahead (100 damage).
*''Level 3'': Charge Shot produces a Flower (does nothing).


===Battle Result Bugs===
==References==
*''Level 1-3'': If possible, only Zennies drop from battle.
<references />


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 3]] [[Category:NaviCustomizer]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 3]] [[Category:NaviCustomizer]]

Latest revision as of 15:17, 3 October 2024

The NaviCustomizer in Mega Man Battle Network 3.

Expansions

Expansion Memory

  • "Good luck!!" E-Mail from Dad (Ch. 4)
  • "Catching gang members" Request BBS Job (Ch. 7)

Spin Programs

  • SpinYllw: "Help me with my son!" Request BBS Job
  • SpinPink: Beach Area 1 PMD using Mamoru's P-Code.
  • SpinOrng: Shoreline; hidden NPC by the back of the beach (Ch. 6)
  • SpinPrpl: Beach St.; NPC hidden behind a pillar (Ch.7)
  • SpinDark (for gray parts): Undernet 4; Mr. Prog behind spiral pillar (Ch. 8)
  • SpinGrn: Lotto Number (28274283)
  • SpinBlue: Lotto Number (11002540)
  • SpinRed: Lotto Number (72563938)
  • SpinWhit: Lotto Number (77955025)

Compression Command

To compress NaviCust Parts, hold Select and input the 6 button inputs. A jingle will sound if it is successful. Parts cannot be uncompressed.

Style Change Compatibility

Normal Style MegaMan can only run white, pink, yellow NCP colors, but Style Changes are able to run an additional color. The additional color is dependent on the Style type. Otherwise, an Error Code is required to run them.

Color Style Changes
Red Guts, Shadow
Blue Shield, Custom
Green Team, Ground
Gray Bug

Parts

Program Parts

Part Effect Bug Location Compression
SprArmor
MegaMan cannot be flinched. Player Movement Red: Guts Style LV2 ↑ → ↑ R ↑ ↓
BrakBust
Normal buster shot pierce guards! Weakened Buster Red: Guts Style LV3 R A B ↓ L L
BrakChrg
Charge shot pierce guards! Modified Shot Orange: NCP at DNN Lobby
Red: Guts Style LV4
B A ← L ↑ B
SetGreen
When the battle starts, all normal panels become grass panels. Battle Panel Change Green: Ground Style LV2 ↓ R R ↓ B ←
SetIce
When the battle starts, all normal panels become ice panels. Battle Panel Change Green: Ground Style LV3 A ↑ A ↑ ← R
SetLava
When the battle starts, all normal panels become lava panels. Battle Panel Change Green: Ground Style LV4 B → → B R A
SetSand
When the battle starts, all normal panels become sand panels. Battle Panel Change Green: Number Trader (19878934) ← A A B ↑ ←
SetMetal
When the battle starts, all normal panels become metal panels. Battle Panel Change Green: Under Square (5000z) B R → → L L
SetHoly
When the battle starts, all normal panels on MegaMan's side become holy panels. Battle Panel Change Green: Ground Style LV5 A B R R ← R
Custom1
1 more chip is available in the Custom Screen. Custom Screen HP Drain Yellow: Custom Style LV3
Blue: Custom Style LV2
→ → → ↑ ← B
Custom2
2 more chips are available in the Custom Screen. Custom Screen HP Drain Blue: Custom Style LV4 A ↓ ↑ ↓ R ↓
MegFldr1
1 more MegaChip can be added in the folder. Custom Screen HP Drain Pink: Team Style LV3
Green: Team Style LV2
→ R ↓ R L ←
MegFldr2
2 more MegaChips can be added in the folder. Custom Screen HP Drain Green: Team Style LV4 A R ↓ ↓ → ←
Block
Press B + Left to block and halve damage from incoming attack. Player Movement Blue: Shield Style LV2 ↓ B ↑ ↓ A ←
Shield
Press B + Left to access a shield that block attacks.
Breaking and piercing attacks go through the shield.
Player Movement Blue: Shield Style LV3 ← → ↓ R ↓ R
Reflect
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. In NetworkDuel, will cause flashing on opponent's MegaMan. Player Movement Blue: Shield Style LV4 B ↑ A ← ← B
ShdwShoe
MegaMan ignores Cracked and Sand panels. Player Movement Red: Shadow Style LV2 ↑ ← → L ↑ R
FlotShoe
MegaMan ignores Cracked, Sand, Ice, and Lava panels. Player Movement Red: Shadow Style LV3 ← ↓ ← ↓ ← L
AntiDmg
Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap.

This trap has a hidden counter of 256 frames that determines its duration of use for the battle. Every time B + Left is used, the counter will go down for each frame the ???? text is up. If the hidden counter is at 0 frames, the trap will no longer trigger if MegaMan is hit.

Player Movement Red: Shadow Style LV4 L ← R A → ↓
Press
Enables MegaMan to walk on narrow paths in the field screen. Battle HP Drain White: Given by Cossak during the story
EngyChng
When prompted in the field screen, you can sacrifice a Fire chip to remove a tree, or sacrifice an Aqua chip to remove a fire. Battle HP Drain White: Given by a Mr. Prog during the story
Alpha
Lets you see Alpha hidden in the field screen. Battle HP Drain Pink: Given by Dad during the story
SneakRun
Certain random encounters based on your HP will not be encountered. Raised Encounter Rate Yellow: Zoo Comp 3 BMD R L B ↓ ↓ ↓
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Raised Encounter Rate Yellow: Hospital Comp 1 BMD ↑ → A A R ↑
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Raised Encounter Rate Pink: Beach Square (8000z) L R ↓ ↑ ← →
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Raised Encounter Rate Yellow: Under Square (8000z) → R → R L ←
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Raised Encounter Rate White: WWW Comp 3 BMD A R ← B B A
Collect
If possible, the reward from a battle will always be a BattleChip. Battle Result Pink: Wall Comp BMD (hidden behind wall at WWW base) B ↓ → R → →
AirShoes
MegaMan ignores Hole and Complete Hole panels. Player Movement White: Number Trader (23415891) ↑ B B ↓ A R
UnderSht
If MegaMan would hit 0 HP, he goes down to 1 instead. Player Movement White: Start with it ← ↑ B L ← ↑
FstGauge
The custom gauge automatically has the FastGauge effect. Custom Gauge Pink: Number Trader (67918452) B ↓ A R ← R
Rush
NetworkDuel only; When opponent uses an Invis, Shadow, or Mole chip, takes the chip away and they become paralyzed. This is considered as a Sword property attack. Support Yellow: Undernet 6 BugFrag Trader (100B) L A ↓ B B B
Beat
NetworkDuel only; Opponent's first Mega, Giga Chip, or Program Advance gets taken away. Support White: Under Square Shop (10000z) A ↓ A A R A
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100. Support Pink: Under Square Shop (10000z) A ↓ ← L L R
BugStop
Removes all bugs in NaviCustomizer. None White: Bug Style LV2 B ↓ ↑ B ↓ B
Humor
In overworld, press L. MegaMan makes jokes. This will change some interaction with certain NPCs. Player Movement Pink: “Help with rehab” Job BBS ↑ R A ← → →
BlckMind
In overworld, NPCs treat MegaMan as an evil navi. This will change some interaction with certain NPCs. Player Movement White: Given by Chaud during the story → ← → ↓ R ↓
BustrMAX
Buster's Attack, Speed, and Charge become 5. Auto Bug: All chips selected are used immediately. Zeta PAs are constantly used. Pink: Undernet 6 BugFrag Trader (150BF) ↓ A R R L ← ←
GigFldr1
1 more GigaChip can be added in the folder. Auto Bug: The panel MegaMan steps off becomes a Swamp panel. Purple: Undernet 7 BMD (after beating Bass GS) L ↓ A ↓ R B ↑
HubBatc
Effects of SuperArmor, BreakBuster, BreakCharge, Custom1, MegaFolder1, Shield, FloatShoes, UnderShirt, and AirShoes. Auto Bug: MegaMan's HP is halved. Orange: Secret Area 3 BMD on a hidden path B ← A ↓ ↓ ↑ L
DarkLcns
Chips that need Hole to be used, can be used without it. Auto Bug: Lose one slot in the custom screen. Gray: Bug Style LV3 R L R ↓ ← B R

Plus Parts

Part Effect Bug Location
WeapLV+1
PowerAttack LV+1. Only affects Style Change PowerAttacks and not Normal Style’s ChargeShot. Modified Shot White: Number Trader (41465278)
Pink: Statue Comp BMD at Hades Isle
Yellow: Undernet 6 BMD (FlameMan Cube)
HP+100
Max HP +100! Battle HP Drain White: Undernet 6 BugFrag Trader (50BF)
Pink: DNN Van Comp BMD
Yellow: Zoo Comp 4 BMD
HP+200
Max HP +200! Battle HP Drain Pink: Undernet 1 BMD (behind WWW-ID door)
Yellow: Undernet 6 BugFrag Trader (80BF)
HP+300
Max HP +300! Battle HP Drain Pink: UnderSquare Program Dealer (20000z)
HP+500
Max HP +500! Battle HP Drain Yellow: Secret Area 2 BMD
Reg+5
Add 5MB to Regular Chip system. Custom Screen HP Drain White: BeachSquare Program Dealer (5000z)
Yellow: Undernet 6 BugFrag Trader (70BF)
Atk+1
MegaBuster Attack +1. Does not boost Style Change PowerAttack. Weakened Buster White: BeachSquare Program Dealer (3000z)
Pink: Start with it, TV Board Comp PMD at DNN
Yellow: Hospital Comp 2 BMD (using HospitalCode)
Speed+1
MegaBuster Speed +1. Weakened Buster White: Start with it, Undernet 4 BMD
Pink: Undernet 6 BugFrag Trader (40BF)
Yellow: Yoka Area 1 BMD
Charge+1
MegaBuster Charge +1. Weakened Buster White: BeachSquare Program Dealer (2000z)
Pink: Zoo Comp 2 BMD, Beach Area 1 BMD
Yellow: Hospital Comp 5 BMD

Bugs

Battle HP Drain Bug

MegaMan's HP steadily drops during battle. Battles are 60 frames per second.

  • Level 1: Drops 1 every 30 frames.
  • Level 2: Drops 1 every 16 frames.
  • Level 3: Drops 1 every 8 frames.

Battle Panel Change Bug

When the battle starts, all normal panels on MegaMan's side becomes a certain type panel.

  • Level 1: Starts with all Cracked panels.
  • Level 2-3: Starts with all Swamp panels.

Battle Result Bug

  • Level 1-3: If possible, only Zennies drop from battles.

Custom Screen HP Drain Bug

MegaMan's HP steadily drops in the custom screen. Battles are 60 frames per second.

  • Level 1: Drops 1 every 31 frames.
  • Level 2: Drops 1 every 16 frames.
  • Level 3: Drops 1 every 8 frames.

Custom Gauge Bug

  • Level 1-3: The custom gauge automatically has the SlowGauge effect.

Player Movement Bug

MegaMan starts in a certain movement condition and remain that way the entire battle.

  • Level 1: Always move up.
  • Level 2: Always move down.
  • Level 3: Always confused (movements are randomized).

Modified Shot Bug

MegaMan's B Button Power Attack changes.

  • Level 1: B Button Power Attack summons a Rock Cube one panel ahead.
  • Level 2: B Button Power Attack shoots a Water Gun one panel ahead (100 damage).
  • Level 3: B Button Power Attack produces a Magic Flower (does nothing).

Raised Encounter Rate Bug

  • Level 1-3: Viruses appear more frequently.

Support Bug

If there are more than one Support program in the NaviCust, or if it is bugged, it will not activate.

Weakened Buster Bug

The normal MegaBuster shot and ChargeShot (not elemental B PowerAttacks) have a chance of failure.

  • Level 1: 1/4 chance of firing blanks.
  • Level 2: 1/2 chance of firing blanks.
  • Level 3: For the first 15 shots, the normal shot becomes Guard.

Mod Tools

ModTools is a KeyItem in that unlocks more features in the Navi Customizer by inputting ModCodes.

The ModTools can be obtained at Beach St. from an NPC by the Metro for 5600z. The codes can be found below, 123 on the list refers to the special symbols at the bottom of the code input.

Error Codes

Usually, if any Error messages appear in the NaviCust, running can't be completed. If the Error message has numbers in it, you can press Select and a code can be inputted to complete running the NaviCust. Some of the Error Codes are given in the game, however others are only given out in real life extra material.

Error Code Program In-game Location
A1 GYU2OPZQ SuperArmor
A2 3GKQ2RSQ BreakBuster
A3 LO13ZXME BreakCharge Man in TV Station Lobby
B1 JHGIUTOP SetGreen
B2 ALSK3W2R SetIce SciLab Battle BBS "Just give up"
B3 Y2UOMNCB SetLava SciLab Battle BBS "New ModCode!"
B4 1LSKUTOB SetSand
B5 BM2KWIRA SetMetal ACDC Battle BBS "A nice person"
B6 UTI3OMDH SetHoly
C1 X2CD3KDA Custom1
C2 UTIXM1LA Custom2 Boy in Zoo 2 (examine gorilla stand to find camera)
E1 P2I3MSJL MegaFolder1 ACDC Battle BBS "I knew that"
E2 UTIR1SO2 MegaFolder2
F1 QSAO3C3L Block
F2 NC1FKSA2 Shield
F3 ITA2CRWQ Reflect ACDC Battle BBS "A nice person"
H1 A3DJMNB1 ShadowShoes
H2 UTIW2SMF FloatShoes Under BBS "RE:Error H2"
H3 SK3LROT1 AntiDamage Examine magazine shelf in Hospital Lobby
G2G CVVDS2WR GigaFolder1 (Normal, Bug Styles) Under BBS "Wrong!"
G2S TUIEO23T GigaFolder1 (Guts, Shield, Shadow Styles)
G2C TIS3LAEJ GigaFolder1 (Custom, Team, Ground Styles) Under BBS "RE:Giga Fold"
D2G OI1UWMAN DarkLicense (Normal Style) Examine corner of left Skull head pillar in Castle Wily 3rd Floor
D2S P3TOSIIS DarkLicense (Guts, Shield, Shadow Styles)
D2C WS1FS1AQ DarkLicense (Custom, Team, Ground Styles)
S2G AX1RTDS3 HubBatch (Normal, Bug Styles) Man hidden behind building in Zoo 1
S2S F2AAFETG HubBatch (Guts, Shield, Shadow Styles) Navi behind pillar in Undernet 4 (BlackMind must be equipped)
S2C TU1AW2LL HubBatch (Custom, Team, Ground Styles)

EX Codes

AKA Extra Code. This can only be used if the NaviCust is free of Errors: right after RUN is completed, you can press Select and an Extra Code can be inputted to add another ability for MegaMan. The bugs caused by running these cannot be prevented with BugStop.

Ability Code Bugs In-game Location
Max HP+100 JIEU1AWT
Max HP+150 U2IEOSKW
Max HP+200 ASK3IETN
Max HP+250 SIE1TMSD
Max HP+300 SEIUT1NG
Max HP+350 GJHURIE2
Max HP+400 AWE3ETSW Custom-1
Max HP+450 3MZNBXH1 Custom-1
Max HP+500 2YTIWOAM Custom-1
Max HP+550 O3IUTNWQ Custom-1
Max HP+600 ZMJ1IGIE Custom-2
Max HP+650 SRUEIT3A Custom-2
Max HP+700 AKZ21UMW Custom-2
Max HP+800 DMGEIO3W Panel MegaMan steps off from becomes a Swamp panel. Mega Man Network Transmission
Max HP+900 SM2UIROA Panel MegaMan steps off from becomes a Swamp panel.
Max HP+1000 CNJDU2EM Panel MegaMan steps off from becomes a Swamp panel.
Equip SuperArmor KTEIUE2D Mega Man Network Transmission
Equip BreakBuster SI1IEMGO Custom-2
Equip BreakCharge SKDSHUEO Custom-1
Equip ShadowShoes GKHU1KHI
Equip FloatShoes PEOTIR2G
Equip AirShoes ZN3UDOIQ Custom-1 Mega Man Network Transmission
Equip UnderShirt SKJGURN2
B+Left Block ZBKD1UEW
B+Left Shield EIR3BM3I
B+Left Reflect SK13EO1M Custom-1
B+Left AntiDamage L3KJGUEO Custom-1
Add MegaChip+1 JDKGJ1U2
Add MegaChip+2 3DIVNEIQ Custom-1
Add MegaChip+3 URY33RRO Panel MegaMan steps off from becomes a Swamp panel.
Add MegaChip+4 FFIM1OWE Panel MegaMan steps off from becomes a Swamp panel.
Add MegaChip+5 SKFBM3UW Panel MegaMan steps off from becomes a Swamp panel.
Add GigaChip+1 KSIK1EIG Panel MegaMan steps off from becomes a Swamp panel.
Custom: FastGauge XBCJF2RI Custom-2
Activate SneakRun UIEU2NGO
Equip Humor SJH1UEKA

Glitches

Trivia

  • If both players have a Set NPC equipped (SetGreen, SetIce, SetLava, SetSand, SetMetal, or SetHoly), the panels that change will only be the players' own 3x3 field.
  • The NaviCustomizer’s system was filed for a patent by Capcom on July 2, 2002. It is set to expire on July 2, 2022.[1]

References