NaviCustomizer (MMBN6): Difference between revisions

From The Rockman EXE Zone Wiki

No edit summary
 
(103 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{needswork|Add images and stuff.}}
{{needswork|Add images and stuff.}}


==Program Parts==
The '''Navi Customizer''' in [[Mega Man Battle Network 6]].
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
* Due to the lack of access to [[Card_e-Reader_in_Mega_Man_Battle_Network_6|Patch Cards via Card e-Reader]] and removed areas' content, the English GBA version has moved many NaviCust parts' locations so they can be obtained.
!width="90px" style="font-size:13px;|Part
 
!style="font-size:13px;|Effect
==Expansions==
!style="font-size:13px;|Bug
===Expansion Memory===
!style="font-size:13px;|Location
*Judge Tree Comp 3 BMD
!style="font-size:13px;|Compression
*Lab's Comp 2 BMD (via Undernet 1)
 
===Spin Programs===
*SpinBlue: Sky Area 1 PMD
*SpinGrn: Lotto Number (09256524)
*SpinPink: Mr.Weather Comp 3 BMD
*SpinRed: Lotto Number (77837421)
*SpinWhit: ACDC Area BMD
*SpinYllw: Lotto Number (41976910)
 
==Compression Command==
To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.
 
==Changes from Battle Network 5==
*The Memory Map rules have completely changed to include off-map mechanics.
*Compression Commands no longer make an error sound if they’re inputted wrong.
*A number of NaviCust bug effects chances are changed. Custom Bug has been completely changed. HP+ Part bugs now activates Battle HP Bug from the start.
*In the Japanese and Legacy Collection version of MMBN5, BugStop will fix bugs from Patch Cards. In any version of MMBN6, BugStop will not fix bugs from Patch Cards.
 
==Parts==
===Program Parts===
{| class="wikitable sortable"
!Part
!Effect
!Bug
!Location
!Compression
|-
|-
!SuperArmor
!SuprArmr
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 18: Line 44:
}}
}}
| MegaMan cannot be flinched.
| MegaMan cannot be flinched.
| Processing Bug
| Movement Bug
| ''Red'': Undernet 2 Bugfrag Dealer (35 BF)
| '''Red''': Undernet 2 Bugfrag Dealer (35 BF)
| ABLLAALRBA
| ABLLAALRBA
|-
|-
!Custom1
!Custom1
{{NaviCustProgram
|row1=_____
|row2=__B__
|row3=_bBb_
|row4=__BB_
|row5=_____
}}
| 1 more chip is available in the Custom Screen.
| 1 more chip is available in the Custom Screen.
| Custom Bug
| Custom Bug
| ''Blue'': Green Area 1 Program Dealer (4600z)
| '''Blue''': Green Area 1 Program Dealer (4600z)
| LBBRBAALRR
| LBBRBAALRR
|-
|-
!Custom2
!Custom2
{{NaviCustProgram
|row1=__ww_
|row2=__WW_
|row3=__WW_
|row4=__WW_
|row5=__Ww_
}}
| 2 more chips are available in the Custom Screen.
| 2 more chips are available in the Custom Screen.
| Custom Bug
| Custom Bug
| ''White'': "Get the Bad Guy" Request BBS Job
| '''White''': "Get the Bad Guy" Request BBS ({{JP}}{{BNLC}} e-Reader job)
| RALLAABRBA
| RALLAABRBA
|-
|-
!MegaFolder1
!MegFldr1
{{NaviCustProgram
|row1=_____
|row2=___g_
|row3=_GGG_
|row4=___g_
|row5=_____
}}
| 1 more MegaChip can be added in the folder.
| 1 more MegaChip can be added in the folder.
| Custom Bug
| Custom Bug
| ''Green'': Green Area 1 Program Dealer (3000z)
| '''Green''': Green Area 1 Program Dealer (3000z)
| ARLALALLAB
| ARLALALLAB
|-
|-
!MegaFolder2
!MegFldr2
{{NaviCustProgram
|row1=_____
|row2=_wW__
|row3=WWWW_
|row4=_Ww__
|row5=_____
}}
| 2 more MegaChips can be added in the folder.
| 2 more MegaChips can be added in the folder.
| Custom Bug
| Custom Bug
| ''White'': "Update Help" Request BBS Job (e-Reader job - JP)
| '''White''': "Update Help" Request BBS ({{JP}}{{BNLC}} e-Reader job)
| LALRBLRLRA
| LALRBLRLRA
|-
|-
!GigaFolder1
!GigFldr1
{{NaviCustProgram
|row1=_____
|row2=__R__
|row3=_RRR_
|row4=rRRRr
|row5=_____
}}
| 1 more GigaChip can be added in the folder.
| 1 more GigaChip can be added in the folder.
| Custom Bug
| Custom Bug
| ''Red'': Undernet 2 BugFrag Trader (100 BF)
| '''Red''': Undernet 2 BugFrag Trader (100 BF)
| BLBRLLLABA
| BLBRLLLABA
|-
|-
!FirstBarrier
!FstBarr
{{NaviCustProgram
|row1=_____
|row2=_bBb_
|row3=_bBB_
|row4=_____
|row5=_____
}}
| Start battle with a Barrier (10 HP).
| Start battle with a Barrier (10 HP).
| Processing Bug
| Movement Bug
| ''Blue'': Aquarium Comp 2 BMD
| '''Blue''': Aquarium Comp 2 BMD
| BBARABLARR
| BBARABLARR
|-
|-
!Shield
!Shield
| Press B + Left to access a shield that block attacks.<br />Breaking and piercing attacks go through the shield.<br />Lasts half a second and takes half a second to set-up another.
{{NaviCustProgram
| Processing Bug
|row1=_____
| ''Blue'': Mr. Weather Comp 2 BMD
|row2=__BBb
|row3=__B__
|row4=__b__
|row5=_____
}}
| Press B + Left to access a shield that block attacks.
| Movement Bug
| '''Blue''': Mr.Weather Comp 2 BMD
| RBBBAAABRL
| RBBBAAABRL
|-
|-
!Reflect
!Reflect
| Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.<br />Breaking and piercing attacks go through the shield.<br />Lasts half a second and takes half a second to set-up another.
{{NaviCustProgram
| Processing Bug
|row1=_____
| ''Green'': Undernet 2 BugFrag Trader (48 BF)
|row2=__g__
|row3=GGGGG
|row4=__g__
|row5=_____
}}
| Press B + Left to access a Reflector that block attacks and sends 50 damage ahead.
| Movement Bug
| '''Green''': Undernet 2 BugFrag Trader (48 BF)
| LAABRRLRLR
| LAABRRLRLR
|-
|-
!AntiDamage
!AntiDmg
| Press B + Left to set-up an temporary ???-less AntiDamage trap.<br />The trap duration decreases with each attempt. Takes half a second to set-up another.<br />Cursor chips do not cancel the trap.
{{NaviCustProgram
| Processing Bug
|row1=__gG_
| ''Green'': Undernet 2 PMD
|row2=__GG_
|row3=_GG__
|row4=_G___
|row5=_____
}}
| Press B + Left to set-up an temporary ???-less AntiDamage trap.
| Movement Bug
| '''Green''': Undernet 2 PMD
| BLALBRALBA
| BLALBRALBA
|-
|-
!FloatShoes
!FlotShoe
| MegaMan ignores Cracked, Poison, Ice, and Conveyor panels.
{{NaviCustProgram
|row1=_____
|row2=___M_
|row3=_mMM_
|row4=__Mm_
|row5=_____
}}
| MegaMan ignores Cracked, Swamp, Ice, and Arrow panels.
| Panel Bug
| Panel Bug
| ''Blue'': Green Area 1 Program Dealer (3800z)
| '''Pink''': Green Area 1 Program Dealer (3800z)
| RALABLBBRB
| RALABLBBRB
|-
|-
!AirShoes
!AirShoes
| MegaMan ignores Broken and Hole panels.
{{NaviCustProgram
|row1=_____
|row2=_WWW_
|row3=_WwW_
|row4=_W_W_
|row5=_____
}}
| MegaMan ignores Hole and Complete Hole panels.
| Panel Bug
| Panel Bug
| ''White'': Underground 1 PMD
| '''White''': Underground 1 PMD (invisible path)
| ARBABRRBAL
| ARBABRRBAL
|-
|-
!UnderShirt
!UnderSht
| Once per battle, if MegaMan would hit 0 HP, he goes down to 1 instead.
{{NaviCustProgram
| Processing Bug
|row1=_____
| ''White'': Start with it
|row2=__w__
|row3=__W__
|row4=_____
|row5=_____
}}
| If MegaMan would hit 0 HP, he goes down to 1 instead.
| Movement Bug
| '''White''': Start with it
| RRALLRAABB
| RRALLRAABB
|-
|-
!ChipShuffle
!ChpShufl
{{NaviCustProgram
|row1=___Gg
|row2=GG_GG
|row3=GGGGG
|row4=GG_Gg
|row5=gG___
}}
| A Shuffle button that mixes up your Custom Screen's chips with your folder's.<br />Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen.
| A Shuffle button that mixes up your Custom Screen's chips with your folder's.<br />Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen.
| Custom Bug
| Custom Bug
| ''Green'': Green Area 1 Program Dealer (6600z)
| '''Green''': Green Area 1 Program Dealer (6600z)
| RRABLRARLA
| RRABLRARLA
|-
|-
!NumberOpen
!NumbrOpn
{{NaviCustProgram
{{NaviCustProgram
|row1=MMMMM
|row1=MMMMM
Line 108: Line 225:
|row5=MMmMM
|row5=MMmMM
}}
}}
| Custom Screen selection becomes 10 chips.<br />Abilities that take up the 9th and 10th slot will overwrite this and selection becomes only 5 for that abilty's duration.
| Custom Screen selection becomes 10 chips.
| Custom Bug
| Custom Bug
| ''Pink'': "Where's my Navi?" Request BBS Job
| '''Pink''': "Where's my Navi?" Request BBS
| AAALAABLRA
| AAALAABLRA
|-
|-
!SneakRun
!SneakRun
| Certain random encounters based on your HP will not be encountered.
{{NaviCustProgram
| Field Bug
|row1=_____
| ''White'': Underground 2 BugFrag Trader (20BF)
|row2=__W__
|row3=_WWW_
|row4=__w__
|row5=_____
}}
| Based on your HP, low level random encounters will not appear.
| Encounter Bug
| '''White''': Undernet 2 BugFrag Trader (20BF)
| BBBABBAARB
| BBBABBAARB
|-
|-
!OilBody
!OilBody
{{NaviCustProgram
|row1=_____
|row2=__R__
|row3=__R__
|row4=_RRr_
|row5=_____
}}
| If possible, changes all random encounters in that area into those with Fire enemies.
| If possible, changes all random encounters in that area into those with Fire enemies.
| Field Bug
| Encounter Bug
| ''Red'': Fan Comp BMD
| '''Red''': Fan Comp BMD
| LRABARBBLR
| LRABARBBLR
|-
|-
!Fish
!Fish
{{NaviCustProgram
|row1=_____
|row2=__B__
|row3=__B__
|row4=_BBb_
|row5=_____
}}
| If possible, changes all random encounters in that area into those with Aqua enemies.
| If possible, changes all random encounters in that area into those with Aqua enemies.
| Field Bug
| Encounter Bug
| ''Blue'': Sky Area 1 Normal Navi (Chapter 5)
| '''Blue''': Sky Area 1 Normal Navi (Chapter 5)
| ARAABARRBA
| ARAABARRBA
|-
|-
!Battery
!Battery
{{NaviCustProgram
|row1=_____
|row2=__Y__
|row3=__Y__
|row4=_YYy_
|row5=_____
}}
| If possible, changes all random encounters in that area into those with Elec enemies.
| If possible, changes all random encounters in that area into those with Elec enemies.
| Field Bug
| Encounter Bug
| ''Yellow'': Vending Machine Comp BMD
| '''Yellow''': Vending Machine Comp BMD
| BRBBBBBARR
| BRBBBBBARR
|-
|-
!Jungle
!Jungle
{{NaviCustProgram
|row1=_____
|row2=__G__
|row3=__G__
|row4=_GGg_
|row5=_____
}}
| If possible, changes all random encounters in that area into those with Wood enemies.
| If possible, changes all random encounters in that area into those with Wood enemies.
| Field Bug
| Encounter Bug
| ''Green'': Security Camera Comp BMD
| '''Green''': Security Camera Comp BMD
| ALARBRARLB
| ALARBRARLB
|-
|-
!Collect
!Collect
{{NaviCustProgram
|row1=_____
|row2=_MMM_
|row3=_mMM_
|row4=__mM_
|row5=_____
}}
| If possible, the reward from a battle will always be a BattleChip.
| If possible, the reward from a battle will always be a BattleChip.
| Result Bug
| Result Bug
| ''Pink'':
| '''Pink''': Undernet 2 BugFrag Dealer (62 BF)
| ALABBAAABA
| ALABBAAABA
|-
|-
!Millions
!Millions
{{NaviCustProgram
|row1=_____
|row2=_RR__
|row3=__R__
|row4=_rr__
|row5=_____
}}
| Green Mystery Datas will always give Zenny.
| Green Mystery Datas will always give Zenny.
| Result Bug
| Result Bug
| ''Red'':
| '''Red''': "Can't Open Safe" Request BBS
| RBARALBBBL
| RBARALBBBL
|-
|-
!Humor
!Humor
{{NaviCustProgram
|row1=_____
|row2=__M__
|row3=__MM_
|row4=__mM_
|row5=_____
}}
| In overworld, press L. MegaMan makes jokes depending on location.
| In overworld, press L. MegaMan makes jokes depending on location.
| Emotion Bug
| Emotion Window Bug
| ''Pink'':
| '''Pink''': Green Area 1 Heel Navi (Chapter 5)
| LLABLBABLL
| LLABLBABLL
|-
|-
!Poem
!Poem
| In overworld, press L. MegaMan recites poem depending on location.
{{NaviCustProgram
| Emotion Bug
|row1=_____
| ''Yellow'':  
|row2=__Y__
|row3=_YY__
|row4=_Yy__
|row5=_____
}}
| In overworld, press L. MegaMan recites poems depending on location.
| Emotion Window Bug
| '''Yellow''': Punishment Room Mr.Prog in Green Town (Chapter 6)
| BABARRLLAB
| BABARRLLAB
|-
|-
!SlipRunner
!SlipRunr
| In overworld, B slides MegaMan down his path instead of running.<br />There are no random encounters while sliding.
{{NaviCustProgram
|row1=_____
|row2=__Y__
|row3=__Y__
|row4=__y__
|row5=_____
}}
| In overworld, B button slides MegaMan down his path instead of running.<br />There are no random encounters while sliding.
| Panel Bug
| Panel Bug
| ''Yellow'': Complete QuizMaster Quiz (Aquarium, Chapter 5)
| '''Yellow''': Complete QuizMaster Quiz (Aquarium, Chapter 5)
| ALAAALLABR
| ALAAALLABR
|-
|-
!AutoHeal
!AutoHeal
| After battle, MegaMan is restored 100HP.
{{NaviCustProgram
|row1=___m_
|row2=___M_
|row3=___M_
|row4=_MMM_
|row5=_____
}}
| After battle, MegaMan is restored 10% of his max HP before HP+ programs.
| Panel Bug
| Panel Bug
| ''Pink'': Sky HP PMD
| '''Pink''': Sky HP PMD
| BBBAABAABB
| BBBAABAABB
|-
|-
!Buster Pack
!BustPack
{{NaviCustProgram
|row1=_____
|row2=_RRr_
|row3=_RRR_
|row4=_RRR_
|row5=_____
}}
| +3 to Buster's Attack, Speed, and Charge.
| +3 to Buster's Attack, Speed, and Charge.
| Buster Bug
| Buster Blank Bug
| ''Red'':  
| '''Red''': Lotto Number (19790420)
| BAABBBALBA
| BAABBBALBA
|-
|-
!BodyPack
!BodyPack
{{NaviCustProgram
|row1=__M__
|row2=MMMMM
|row3=_MMM_
|row4=_MMM_
|row5=mMMMm
}}
| Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes.
| Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes.
| Processing Bug
| Movement Bug
| ''Pink'':  
| '''Pink''': Lotto Number (28271002)
| RLABLRLAAB
| RLABLRLAAB
|-
|-
!FolderPack1
!FldrPak1
{{NaviCustProgram
|row1=_____
|row2=__YY_
|row3=_YYY_
|row4=_yY__
|row5=_____
}}
| Effects of Custom1 and MegaFolder1.
| Effects of Custom1 and MegaFolder1.
| Custom Bug
| Custom Bug
| ''Yellow'': Juvenile Division Request BBS Job (e-Reader job - JP)
| '''Yellow''': Juvenile Division Request BBS ({{JP}}{{BNLC}} e-Reader job)
| ABLRRBRLBA
| ABLRRBRLBA
|-
|-
!FolderPack2
!FldrPak2
{{NaviCustProgram
|row1=__M__
|row2=_MMM_
|row3=_MMMm
|row4=MMMM_
|row5=___M_
}}
| Effects of Custom2 and MegaFolder2.
| Effects of Custom2 and MegaFolder2.
| Custom Bug
| Custom Bug
| ''Pink'': Initial prize from Virus Battler 4 (Oxygen Tank Comp, Sky Town) (US/EU), Iris' Kindness e-Reader ItemCard (JP)
| '''Pink''': {{JP}}{{BNLC}} "Iris's Kindness" e-Reader Item Card, {{EN}} Initial prize from Virus Battle Machine V4 (Oxygen Tank Comp, Sky Town)
| BBARBLARBL
| BBARBLARBL
|-
|-
!BugStop
!BugStop
{{NaviCustProgram
|row1=__Yy_
|row2=_YY__
|row3=__YY_
|row4=_yY__
|row5=_____
}}
| Removes all bugs in NaviCustomizer.
| Removes all bugs in NaviCustomizer.
| None
| None
| ''Yellow'': Hear all advice at Central Area 1 NetCafe
| '''Yellow''': Hear all advice at Central Area 1 NetCafe (Starts Ch.7)
| AAABRLBAAL
| AAABRLBAAL
|-
|-
!Rush
!Rush
| LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.<br />Does not paralyze enemies in Barriers. Does not trigger if chip is used during screen dimming counters.
{{NaviCustProgram
|row1=_____
|row2=_yY__
|row3=__Y__
|row4=_____
|row5=_____
}}
| NetworkDuel only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed. Does not trigger if chip is used during screen-dimming cut in.
| Doesn't activate
| Doesn't activate
| ''Yellow'': Number Trader (32132348)
| '''Yellow''': Lotto Number (32132348)
| RLBAABALLR
| RLBAABALLR
|-
|-
!Beat
!Beat
| LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.<br />Does not trigger if chip is used during screen dimming counters.
{{NaviCustProgram
|row1=_____
|row2=___B_
|row3=__BB_
|row4=__B__
|row5=__b__
}}
| NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. Does not trigger if chip is used during screen-dimming cut in.
| Doesn't activate
| Doesn't activate
| ''Blue'': Number Trader (70741543)
| '''Blue''': Lotto Number (70741543)
| LRBBALRABA
| LRBBALRABA
|-
|-
!Tango
!Tango
| LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100.
{{NaviCustProgram
|row1=_GGG_
|row2=__G__
|row3=__G__
|row4=_GGg_
|row5=_____
}}
| NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100.
| Doesn't activate
| Doesn't activate
| ''Green'': Number Trader (69548756)  
| '''Green''': Lotto Number (69548756)  
| BRBRRABBRA
| BRBRRABBRA
|-
|-
|}
|}


==Plus Parts==
===Plus Parts===
{|border="1px" cellpadding="3" cellspacing="0" style="width: 100%; border-collapse:collapse; line-height: normal;"
{| class="wikitable sortable"
!width="90px" style="font-size:13px;|Part
!Part
!style="font-size:13px;|Effect
!Effect
!style="font-size:13px;|Bug
!Bug
!style="font-size:13px;|Location
!Location
!style="font-size:13px;|Compression
!Compression
|-
|-
!Attack+1
!Attack+1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
|row2=_____
|row2=__M__
|row3=__M__
|row3=__M__
|row4=_____
|row4=_____
Line 247: Line 497:
}}
}}
| MegaBuster Attack +1.
| MegaBuster Attack +1.
| Buster Bug
| Buster Blank Bug
| ''Pink'': Start with it, Green Area 1 Program Dealer (2000z)<br />''Red'': Seaside Area 2 BMD<br />''Blue'': Pavilion Comp 3 BMD
| '''Pink''': Start with it, Green Area 1 Program Dealer (2000z)<br />'''Red''': Seaside Area 2 BMD<br />'''Blue''': Pavilion Comp 3 BMD
| ---
| ---
|-
|-
Line 260: Line 510:
|type=plus
|type=plus
}}
}}
| MegaBuster Charge +1.
| MegaBuster Speed +1.
| Buster Bug
| Buster Blank Bug
| ''White'': Start with it, Class 1-2 Comp BMD<br />''Pink'': Elevator Comp BMD<br />''Green'': Green Area 2 BMD
| '''White''': Start with it, {{JP}}{{BNLC}} Undernet 3 BMD, {{GBAEN}} Class 1-2 Comp BMD <br/>'''Pink''': Elevator Comp BMD<br/>'''Green''': Green Area 2 BMD
| ---
| ---
|-
|-
Line 275: Line 525:
}}
}}
| MegaBuster Charge +1.
| MegaBuster Charge +1.
| Buster Bug
| Buster Blank Bug
| ''White'': Heater Comp BMD, Tech Room Comp BMD<br />''Blue'': Aquarium Comp 1 BMD<br />''Pink'': Graveyard BMD (US/EU) Graveyard 2 BMD (JP)
| '''White''': Heater Comp BMD, Teachers' Room Comp BMD<br />'''Blue''': Blue Navi in Aquarium Comp 1<br />'''Pink''': {{JP}}{{BNLC}} Graveyard 2 BMD, {{GBAEN}} Graveyard BMD
| ---
| ---
|-
|-
!AttackMAX
!AttckMAX
{{NaviCustProgram
{{NaviCustProgram
|row1=_RR__
|row1=_RR__
Line 289: Line 539:
}}
}}
| MegaBuster Attack becomes 5.
| MegaBuster Attack becomes 5.
| Buster Bug
| Buster Blank Bug
| ''Red'': Graveyard BMD (US/EU), Mr.Mach's Iron Fist e-Reader ItemCard (JP)
| '''Red''': {{JP}}{{BNLC}} "Joe Mach's Fists" e-Reader Item Card, {{GBAEN}} Graveyard BMD
| LBRBABLBAL
| LBRBABLBAL
|-
|-
Line 303: Line 553:
}}
}}
| MegaBuster Speed becomes 5.
| MegaBuster Speed becomes 5.
| Buster Bug
Does not boost close range buster speed.
| ''Green'': Number Trader (12046210)
| Buster Blank Bug
| '''Green''': Lotto Number (12046210)
| AALABRALBA
| AALABRALBA
|-
|-
!ChargeMAX
!ChargMAX
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 317: Line 568:
}}
}}
| MegaBuster Charge becomes 5.
| MegaBuster Charge becomes 5.
| Buster Bug
| Buster Blank Bug
| ''Blue'': Number Trader (94305487)
| '''Blue''': Lotto Number (94305487)
| LLALLBABBB
| LLALLBABBB
|-
|-
Line 331: Line 582:
}}
}}
| Max HP +50!
| Max HP +50!
| HP Bug
| Battle HP Bug & Damage HP Bug
| ''White'': <br /> ''Pink'':<br />''Blue'':
| '''White''': Aquarium Comp 3 BMD<br /> '''Pink''': Lotto Number (37889678)<br />'''Blue''': Heliport Comp BMD
| ---
| ---
|-
|-
Line 345: Line 596:
}}
}}
| Max HP +100!
| Max HP +100!
| HP Bug
| Battle HP Bug & Damage HP Bug
| ''White'': <br /> ''Pink'':<br />''Blue'':
| '''White''': Lotto Number (49951337)<br /> '''Pink''': Green Area 1 BMD<br />'''Blue''': Sky Area 1 BMD
| ---
| ---
|-
|-
Line 359: Line 610:
}}
}}
| Max HP +200!
| Max HP +200!
| HP Bug
| Battle HP Bug & Damage HP Bug
| ''White'': <br /> ''Yellow'':<br />''Blue'':
| '''White''': Lotto Number (24823665)<br /> '''Yellow''': Green Area 1 Program Dealer (4200z)<br />'''Blue''': Seaside Area 1 BMD
| ---
| ---
|-
|-
Line 373: Line 624:
}}
}}
| Max HP +300!
| Max HP +300!
| HP Bug
| Battle HP Bug & Damage HP Bug
| ''White'': Number Trader (49951337)<br /> ''Pink'':<br />''Green'':
| '''White''': {{JP}}{{BNLC}} Graveyard 1 BMD, {{GBAEN}} Dog House Comp <br/> '''Pink''': Lotto Number (49951337)<br />'''Green''': ACDC Area BMD
| ---
| ---
|-
|-
Line 387: Line 638:
}}
}}
| Max HP +400!
| Max HP +400!
| HP Bug
| Battle HP Bug & Damage HP Bug
| ''White'': Principal Office Comp BMD<br />''Yellow'': Undernet 2 Bugfrag Deal (76 BF)<br />''Green'': Number Trader (08749780)
| '''White''': Principal Office Comp BMD<br />'''Yellow''': Undernet 2 BugFrag Dealer (76 BF)<br />'''Green''': Lotto Number (08749780)
| ---
| ---
|-
|-
Line 401: Line 652:
}}
}}
| Max HP +500!
| Max HP +500!
| HP Bug
| Battle HP Bug & Damage HP Bug
| ''White'': Number Trader (55031325)<br /> ''Pink'': Graveyard PMD (US/EU) Graveyard 2 PMD (JP)<br />''Green'': "Dex's Ace Program" e-Reader ItemCard
| '''White''': Lotto Number (55031325)<br /> '''Pink''': {{JP}}{{BNLC}} Graveyard 2 PMD, {{GBAEN}} Graveyard PMD <br />'''Green''': {{JP}}{{BNLC}} "Dex's Key to Victory" e-Reader Item Card, {{EN}} Initial prize from Virus Battle Machine V2 (Water Machine Comp, Seaside Town)
| ---
| ---
|-
|-
Line 408: Line 659:


==Bugs==
==Bugs==
===Buster Bugs===
The Buster has a chance of firing blanks or dealing damage equal to a charged shot (Buster Attack x10).
*''Level 1'': 6/16 Misfire; 1/16 Charge Shot.
*''Level 2'': 10/16 Misfire; 2/16 Charge Shot.
*''Level 3'': 13/16 Misfire; 3/16 Charge Shot; the Normal buster is deactivated.


===Custom Bugs===
===Battle HP Bug===
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
 
*''Level 1'': Drops 1 every 40 frames. Starts with this if have 1 HP Bug.
*''Level 2'': Drops 1 every 35 frames. Starts with this if have 2 HP Bugs.
*''Level 3'': Drops 1 every 30 frames. Starts with this if have 3 HP Bugs.
*''Level 4'': Drops 1 every 25 frames.
*''Level 5'': Drops 1 every 20 frames.
*''Level 6'': Drops 1 every 15 frames.
*''Level 7'': Drops 1 every 10 frames.
 
===Buster Blank Bug===
The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This bug does not apply to Beast Out. BugFix will remove any chance of blank shots, but will retain the chance for ChargeShot.
*''Level 1'': 6/16 Blank; 1/16 ChargeShot;  9/16 Normal Shot
*''Level 2'': 10/16 Blank; 2/16 ChargeShot; 4/16 Normal Shot
*''Level 3'': 13/16 Blank; 3/16 ChargeShot; 0/16 Normal Shot
 
===Custom Bug===
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips. <br />Charge Cross' ability equalizes this negative effect for its 3 turns.
After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips. <br />Charge Cross' ability equalizes this negative effect for its 3 turns.
*''Level 1'': Fourth turn onward.
*''Level 1'': Fourth turn onward.
Line 420: Line 683:
*''Level 3'': Second turn onward.
*''Level 3'': Second turn onward.


===Emotion Bugs===
===Damage HP Bug===
Whenever MegaMan has flinched, knocked back, or pulled in, he gains a Level 1 Battle HP Bug.
 
===Emotion Window Bug===
*''Level 1-3'': Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle. <br />Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.
*''Level 1-3'': Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle. <br />Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.
**Current Emotion Normal:
*** 14/16 Tired
*** 1/16 Angry
*** 1/16 Full Synchro
**Current Emotion Tired:
*** 14/16 Normal
*** 1/16 Angry
*** 1/16 Full Synchro
**Current Emotion Angry:
*** 7/16 Normal
*** 8/16 Tired
*** 1/16 Full Synchro
**Current Emotion Full Synchro:
*** 7/16 Normal
*** 8/16 Tired
*** 1/16 Angry


===Field Bugs===
===Encounter Bug===
*''Level 1-3'': Viruses appear more frequently.
*''Level 1-3'': Viruses appear more frequently.


===HP Bugs===
===Movement Bug===
*''Level 1-3'': MegaMan's HP drops steadily in battle. HP drop steadily increases when you get hit.
*''Level 1-3'': When MegaMan moves, he warps to the edge of his field.


===Panel Bug===
===Panel Bug===
MegaMan has a chance of cracking the panel he moves from.
*''Level 1'': 2/8 cracking
*''Level 2'': 3/8 cracking
*''Level 3'': 4/8 cracking


*''Level 1'': 2/8 chance of cracking panel after getting off it.
===Result Bug===
*''Level 2'': 3/8 chance of cracking panel after getting off it.
*''Level 1-3'': You only receive Zennys as Battle Rewards.
*''Level 3'': 4/8 chance of cracking panel after getting off it.


===Processing Bugs===
===Status Bug===
*''Level 1-3'': When MegaMan moves, he warps to the edge of his field.
At the beginning of the battle, MegaMan is confused, blinded, flashing, or invincible for a set amount of time. Flashing status disappear if you transform.
*''5 Colors on Grid'': 5 seconds.
*''6 Colors on Grid'': 10 seconds.
 
==Compression Command Location==
{{nw}}
Unlike previous games, a few of the Compression commands are given in the game rather than only in extra material.
{| class="wikitable sortable"
|-
! Item !! Area !! In-game Location
|-
|FlotShoe || Internet || Sky Area 1 (Cloud)
|-
|Jungle || Internet || Sky Area 2 (Cyber Geyser)
|-
|MegFldr1 || Internet || Underground 1 (Cloud)
|-
|Custom1 || Internet || Underground 1 (Tornado)
|-
|Battery || Internet || Undernet Zero (via Undernet 1, Cloud)
|-
|Fish || Internet || Undernet Zero (via Undernet 2, Fire Pillar)
|-
|SuprArmr || Internet || {{JP}}{{BNLC}} Graveyard 1 (Fire Pillar), {{EN}} UndernetZero (via Undernet 2)
|-
|BugStop || Internet || {{JP}}{{BNLC}} Graveyard 1 (via Graveyard 2, Cyber Tree), {{EN}} Graveyard
|-
|Reflect || Internet || {{JP}}{{BNLC}} Graveyard 2 (Cloud) / {{EN}} Graveyard
|-
|ChpShufl || Internet || Green BBS "Correct!"
|-
|FstBarr || Internet || Sky BBS "A Question"
|-
|Millions || Internet || ACDC BBS "A Command?"
|-
|Shield || Internet || Under BBS "FortProtection"
|-
|OilBody || Internet || Green Area 2 Net Cafe chat
|-
|Collect || Real World || Man in ACDC Town
|-
|UnderSht || Key Item || InvteCrd ("Got A Problem." Request BBS)
|}


===Result Bugs===
==Glitches==
*''Level 1-3'': You only receive Zennys as Battle Rewards.
*[[Glitches_in_Mega_Man_Battle_Network_6#Uncompress_NaviCust_glitch|Uncompress NaviCust glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_6#Compress_RUN_error|Compress RUN error]]


===Color Bugs===
==Trivia==
*''5 Colors on Grid'': At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 5 seconds.
*In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".
*''6 Colors on Grid'': At the beginning of the battle, MegaMan is confused, blinded, invisible, or invincible for 10 seconds.
*In the “Where’s My Navi” Request BBS, you temporarily get a Key Item called “NaviRuin” that contains a Compression Command, "BLBLARLRBB". However, this command cannot be used for any NaviCust Part.
Invisible and Invincible status condition disappear if you transform. If you transform into Tomahawk Cross in the first turn, the status condition still remains.


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:NaviCustomizer]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:NaviCustomizer]]

Latest revision as of 02:59, 2 October 2024

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

The Navi Customizer in Mega Man Battle Network 6.

  • Due to the lack of access to Patch Cards via Card e-Reader and removed areas' content, the English GBA version has moved many NaviCust parts' locations so they can be obtained.

Expansions

Expansion Memory

  • Judge Tree Comp 3 BMD
  • Lab's Comp 2 BMD (via Undernet 1)

Spin Programs

  • SpinBlue: Sky Area 1 PMD
  • SpinGrn: Lotto Number (09256524)
  • SpinPink: Mr.Weather Comp 3 BMD
  • SpinRed: Lotto Number (77837421)
  • SpinWhit: ACDC Area BMD
  • SpinYllw: Lotto Number (41976910)

Compression Command

To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.

Changes from Battle Network 5

  • The Memory Map rules have completely changed to include off-map mechanics.
  • Compression Commands no longer make an error sound if they’re inputted wrong.
  • A number of NaviCust bug effects chances are changed. Custom Bug has been completely changed. HP+ Part bugs now activates Battle HP Bug from the start.
  • In the Japanese and Legacy Collection version of MMBN5, BugStop will fix bugs from Patch Cards. In any version of MMBN6, BugStop will not fix bugs from Patch Cards.

Parts

Program Parts

Part Effect Bug Location Compression
SuprArmr
MegaMan cannot be flinched. Movement Bug Red: Undernet 2 Bugfrag Dealer (35 BF) ABLLAALRBA
Custom1
1 more chip is available in the Custom Screen. Custom Bug Blue: Green Area 1 Program Dealer (4600z) LBBRBAALRR
Custom2
2 more chips are available in the Custom Screen. Custom Bug White: "Get the Bad Guy" Request BBS ((JP)(LC) e-Reader job) RALLAABRBA
MegFldr1
1 more MegaChip can be added in the folder. Custom Bug Green: Green Area 1 Program Dealer (3000z) ARLALALLAB
MegFldr2
2 more MegaChips can be added in the folder. Custom Bug White: "Update Help" Request BBS ((JP)(LC) e-Reader job) LALRBLRLRA
GigFldr1
1 more GigaChip can be added in the folder. Custom Bug Red: Undernet 2 BugFrag Trader (100 BF) BLBRLLLABA
FstBarr
Start battle with a Barrier (10 HP). Movement Bug Blue: Aquarium Comp 2 BMD BBARABLARR
Shield
Press B + Left to access a shield that block attacks. Movement Bug Blue: Mr.Weather Comp 2 BMD RBBBAAABRL
Reflect
Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Movement Bug Green: Undernet 2 BugFrag Trader (48 BF) LAABRRLRLR
AntiDmg
Press B + Left to set-up an temporary ???-less AntiDamage trap. Movement Bug Green: Undernet 2 PMD BLALBRALBA
FlotShoe
MegaMan ignores Cracked, Swamp, Ice, and Arrow panels. Panel Bug Pink: Green Area 1 Program Dealer (3800z) RALABLBBRB
AirShoes
MegaMan ignores Hole and Complete Hole panels. Panel Bug White: Underground 1 PMD (invisible path) ARBABRRBAL
UnderSht
If MegaMan would hit 0 HP, he goes down to 1 instead. Movement Bug White: Start with it RRALLRAABB
ChpShufl
A Shuffle button that mixes up your Custom Screen's chips with your folder's.
Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen.
Custom Bug Green: Green Area 1 Program Dealer (6600z) RRABLRARLA
NumbrOpn
Custom Screen selection becomes 10 chips. Custom Bug Pink: "Where's my Navi?" Request BBS AAALAABLRA
SneakRun
Based on your HP, low level random encounters will not appear. Encounter Bug White: Undernet 2 BugFrag Trader (20BF) BBBABBAARB
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Fan Comp BMD LRABARBBLR
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Sky Area 1 Normal Navi (Chapter 5) ARAABARRBA
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Vending Machine Comp BMD BRBBBBBARR
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: Security Camera Comp BMD ALARBRARLB
Collect
If possible, the reward from a battle will always be a BattleChip. Result Bug Pink: Undernet 2 BugFrag Dealer (62 BF) ALABBAAABA
Millions
Green Mystery Datas will always give Zenny. Result Bug Red: "Can't Open Safe" Request BBS RBARALBBBL
Humor
In overworld, press L. MegaMan makes jokes depending on location. Emotion Window Bug Pink: Green Area 1 Heel Navi (Chapter 5) LLABLBABLL
Poem
In overworld, press L. MegaMan recites poems depending on location. Emotion Window Bug Yellow: Punishment Room Mr.Prog in Green Town (Chapter 6) BABARRLLAB
SlipRunr
In overworld, B button slides MegaMan down his path instead of running.
There are no random encounters while sliding.
Panel Bug Yellow: Complete QuizMaster Quiz (Aquarium, Chapter 5) ALAAALLABR
AutoHeal
After battle, MegaMan is restored 10% of his max HP before HP+ programs. Panel Bug Pink: Sky HP PMD BBBAABAABB
BustPack
+3 to Buster's Attack, Speed, and Charge. Buster Blank Bug Red: Lotto Number (19790420) BAABBBALBA
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Movement Bug Pink: Lotto Number (28271002) RLABLRLAAB
FldrPak1
Effects of Custom1 and MegaFolder1. Custom Bug Yellow: Juvenile Division Request BBS ((JP)(LC) e-Reader job) ABLRRBRLBA
FldrPak2
Effects of Custom2 and MegaFolder2. Custom Bug Pink: (JP)(LC) "Iris's Kindness" e-Reader Item Card, (EN) Initial prize from Virus Battle Machine V4 (Oxygen Tank Comp, Sky Town) BBARBLARBL
BugStop
Removes all bugs in NaviCustomizer. None Yellow: Hear all advice at Central Area 1 NetCafe (Starts Ch.7) AAABRLBAAL
Rush
NetworkDuel only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed. Does not trigger if chip is used during screen-dimming cut in. Doesn't activate Yellow: Lotto Number (32132348) RLBAABALLR
Beat
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. Does not trigger if chip is used during screen-dimming cut in. Doesn't activate Blue: Lotto Number (70741543) LRBBALRABA
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (69548756) BRBRRABBRA

Plus Parts

Part Effect Bug Location Compression
Attack+1
MegaBuster Attack +1. Buster Blank Bug Pink: Start with it, Green Area 1 Program Dealer (2000z)
Red: Seaside Area 2 BMD
Blue: Pavilion Comp 3 BMD
---
Speed+1
MegaBuster Speed +1. Buster Blank Bug White: Start with it, (JP)(LC) Undernet 3 BMD, (GBA-EN) Class 1-2 Comp BMD
Pink: Elevator Comp BMD
Green: Green Area 2 BMD
---
Charge+1
MegaBuster Charge +1. Buster Blank Bug White: Heater Comp BMD, Teachers' Room Comp BMD
Blue: Blue Navi in Aquarium Comp 1
Pink: (JP)(LC) Graveyard 2 BMD, (GBA-EN) Graveyard BMD
---
AttckMAX
MegaBuster Attack becomes 5. Buster Blank Bug Red: (JP)(LC) "Joe Mach's Fists" e-Reader Item Card, (GBA-EN) Graveyard BMD LBRBABLBAL
SpeedMAX
MegaBuster Speed becomes 5.

Does not boost close range buster speed.

Buster Blank Bug Green: Lotto Number (12046210) AALABRALBA
ChargMAX
MegaBuster Charge becomes 5. Buster Blank Bug Blue: Lotto Number (94305487) LLALLBABBB
HP+50
Max HP +50! Battle HP Bug & Damage HP Bug White: Aquarium Comp 3 BMD
Pink: Lotto Number (37889678)
Blue: Heliport Comp BMD
---
HP+100
Max HP +100! Battle HP Bug & Damage HP Bug White: Lotto Number (49951337)
Pink: Green Area 1 BMD
Blue: Sky Area 1 BMD
---
HP+200
Max HP +200! Battle HP Bug & Damage HP Bug White: Lotto Number (24823665)
Yellow: Green Area 1 Program Dealer (4200z)
Blue: Seaside Area 1 BMD
---
HP+300
Max HP +300! Battle HP Bug & Damage HP Bug White: (JP)(LC) Graveyard 1 BMD, (GBA-EN) Dog House Comp
Pink: Lotto Number (49951337)
Green: ACDC Area BMD
---
HP+400
Max HP +400! Battle HP Bug & Damage HP Bug White: Principal Office Comp BMD
Yellow: Undernet 2 BugFrag Dealer (76 BF)
Green: Lotto Number (08749780)
---
HP+500
Max HP +500! Battle HP Bug & Damage HP Bug White: Lotto Number (55031325)
Pink: (JP)(LC) Graveyard 2 PMD, (GBA-EN) Graveyard PMD
Green: (JP)(LC) "Dex's Key to Victory" e-Reader Item Card, (EN) Initial prize from Virus Battle Machine V2 (Water Machine Comp, Seaside Town)
---

Bugs

Battle HP Bug

MegaMan's HP drops steadily in battle. Battles are 60 frames per second.

  • Level 1: Drops 1 every 40 frames. Starts with this if have 1 HP Bug.
  • Level 2: Drops 1 every 35 frames. Starts with this if have 2 HP Bugs.
  • Level 3: Drops 1 every 30 frames. Starts with this if have 3 HP Bugs.
  • Level 4: Drops 1 every 25 frames.
  • Level 5: Drops 1 every 20 frames.
  • Level 6: Drops 1 every 15 frames.
  • Level 7: Drops 1 every 10 frames.

Buster Blank Bug

The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This bug does not apply to Beast Out. BugFix will remove any chance of blank shots, but will retain the chance for ChargeShot.

  • Level 1: 6/16 Blank; 1/16 ChargeShot; 9/16 Normal Shot
  • Level 2: 10/16 Blank; 2/16 ChargeShot; 4/16 Normal Shot
  • Level 3: 13/16 Blank; 3/16 ChargeShot; 0/16 Normal Shot

Custom Bug

After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.
Charge Cross' ability equalizes this negative effect for its 3 turns.

  • Level 1: Fourth turn onward.
  • Level 2: Third turn onward.
  • Level 3: Second turn onward.

Damage HP Bug

Whenever MegaMan has flinched, knocked back, or pulled in, he gains a Level 1 Battle HP Bug.

Emotion Window Bug

  • Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
    Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.
    • Current Emotion Normal:
      • 14/16 Tired
      • 1/16 Angry
      • 1/16 Full Synchro
    • Current Emotion Tired:
      • 14/16 Normal
      • 1/16 Angry
      • 1/16 Full Synchro
    • Current Emotion Angry:
      • 7/16 Normal
      • 8/16 Tired
      • 1/16 Full Synchro
    • Current Emotion Full Synchro:
      • 7/16 Normal
      • 8/16 Tired
      • 1/16 Angry

Encounter Bug

  • Level 1-3: Viruses appear more frequently.

Movement Bug

  • Level 1-3: When MegaMan moves, he warps to the edge of his field.

Panel Bug

MegaMan has a chance of cracking the panel he moves from.

  • Level 1: 2/8 cracking
  • Level 2: 3/8 cracking
  • Level 3: 4/8 cracking

Result Bug

  • Level 1-3: You only receive Zennys as Battle Rewards.

Status Bug

At the beginning of the battle, MegaMan is confused, blinded, flashing, or invincible for a set amount of time. Flashing status disappear if you transform.

  • 5 Colors on Grid: 5 seconds.
  • 6 Colors on Grid: 10 seconds.

Compression Command Location

This section is under construction.
The information may not be complete or 100% accurate.

Unlike previous games, a few of the Compression commands are given in the game rather than only in extra material.

Item Area In-game Location
FlotShoe Internet Sky Area 1 (Cloud)
Jungle Internet Sky Area 2 (Cyber Geyser)
MegFldr1 Internet Underground 1 (Cloud)
Custom1 Internet Underground 1 (Tornado)
Battery Internet Undernet Zero (via Undernet 1, Cloud)
Fish Internet Undernet Zero (via Undernet 2, Fire Pillar)
SuprArmr Internet (JP)(LC) Graveyard 1 (Fire Pillar), (EN) UndernetZero (via Undernet 2)
BugStop Internet (JP)(LC) Graveyard 1 (via Graveyard 2, Cyber Tree), (EN) Graveyard
Reflect Internet (JP)(LC) Graveyard 2 (Cloud) / (EN) Graveyard
ChpShufl Internet Green BBS "Correct!"
FstBarr Internet Sky BBS "A Question"
Millions Internet ACDC BBS "A Command?"
Shield Internet Under BBS "FortProtection"
OilBody Internet Green Area 2 Net Cafe chat
Collect Real World Man in ACDC Town
UnderSht Key Item InvteCrd ("Got A Problem." Request BBS)

Glitches

Trivia

  • In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".
  • In the “Where’s My Navi” Request BBS, you temporarily get a Key Item called “NaviRuin” that contains a Compression Command, "BLBLARLRBB". However, this command cannot be used for any NaviCust Part.