Ability (MMSF3): Difference between revisions
From The Rockman EXE Zone Wiki
mNo edit summary |
m (Text replacement - "([0-9])z" to "$1{{z}}") |
||
(2 intermediate revisions by one other user not shown) | |||
Line 6: | Line 6: | ||
*AutoLock now works like the normal lock-on, with the cursor being visible and targets the enemy down the row before the closest enemy. In the previous game it was cursor-less and has properties the normal lock-on does not. | *AutoLock now works like the normal lock-on, with the cursor being visible and targets the enemy down the row before the closest enemy. In the previous game it was cursor-less and has properties the normal lock-on does not. | ||
*FlotShoe no longer prevent immobilize from attacks. | *FlotShoe no longer prevent immobilize from attacks. | ||
*AntiDmg from Ninja Tribe On’s moves is now an Ability, but it now has a lower guarding period and does not cause flinching. | |||
==Abilities== | ==Abilities== | ||
Line 337: | Line 338: | ||
|HumorWrd | |HumorWrd | ||
||In field screen, press L. Geo and Omega-Xis create banter. | ||In field screen, press L. Geo and Omega-Xis create banter. | ||
|5 || <ul><li>Buy from Mr. Hertz in Orbital Base ( | |5 || <ul><li>Buy from Mr. Hertz in Orbital Base (2000{{z}} - on Wave Road) | ||
|- | |- | ||
|HmrBstr | |HmrBstr | ||
||Mega Man's buster makes dog sounds. | ||Mega Man's buster makes dog sounds. | ||
|5 || <ul><li>Buy from Hertz in Planet FM Astro Wave 1 ( | |5 || <ul><li>Buy from Hertz in Planet FM Astro Wave 1 (2000{{z}} - outside of Wave Road) | ||
|- | |- | ||
|HumrBst2 | |HumrBst2 |
Latest revision as of 19:54, 13 February 2025
This section is under construction. |
The information may not be complete or 100% accurate. |
Abilities in Mega Man Star Force 3. Unlike the Navi Customizer in Battle Network, Abilities cannot be traded, so it's impossible to get duplicates of Abilities that are only given once.
Changes from Star Force 2
- AutoLock now works like the normal lock-on, with the cursor being visible and targets the enemy down the row before the closest enemy. In the previous game it was cursor-less and has properties the normal lock-on does not.
- FlotShoe no longer prevent immobilize from attacks.
- AntiDmg from Ninja Tribe On’s moves is now an Ability, but it now has a lower guarding period and does not cause flinching.
Abilities
Ability | Effect | Cost | Location |
---|---|---|---|
HP+50 | Max HP +50. | 120 |
|
110 |
| ||
100 |
| ||
90 |
| ||
HP+100 | Max HP +100. | 220 |
|
205 |
| ||
190 |
| ||
170 |
| ||
HP+200 | Max HP +200. | 310 |
|
290 |
| ||
270 |
| ||
250 |
| ||
HP+300 | Max HP +300. | 420 |
|
390 |
| ||
370 |
| ||
340 |
| ||
HP+400 | Max HP +400. | 490 |
|
470 |
| ||
450 |
| ||
430 |
| ||
HP+500 | Max HP +500. | 610 |
|
570 |
| ||
540 |
| ||
450 |
| ||
350 |
| ||
UndrShrt | If Mega Man would hit 0 HP, he goes down to 1 instead. | 60 |
|
50 |
| ||
30 |
| ||
5 |
| ||
AirShoes | Mega Man ignores Hole panels. | 450 |
|
400 |
| ||
350 |
| ||
260 |
| ||
200 |
| ||
FlotShoe | Mega Man ignores Cracked, Grass's immobilize, Poison, Guard Null, and Hack panels. | 300 |
|
270 |
| ||
240 |
| ||
210 |
| ||
150 |
| ||
Reflect | Blocking an attack while guarding will send back 50 damage down the row. | 260 |
|
230 |
| ||
200 |
| ||
150 |
| ||
50 |
| ||
SprArmr | Mega Man does not flinch aback in battle. | 900 |
|
700 |
| ||
NoFlash | Mega Man won't get confused or blinded. | 300 |
|
200 |
| ||
NoGravty | Mega Man won't get immobilized, knocked back, or pulled in. | 500 |
|
300 |
| ||
NoParlyz | Mega Man won't get paralyzed. | 800 |
|
600 |
| ||
NoFreeze | Mega Man won't get frozen. | 800 |
|
600 |
| ||
NoBubble | Mega Man won't get bubbled. | 800 |
|
600 |
| ||
FstBarr | Start battle with a Barrier (10 HP). | 60 |
|
50 |
| ||
40 |
| ||
30 |
| ||
FstAura | Start battle with an Aura (100 HP). | 600 |
|
400 |
| ||
MegCls+1 | 1 more Mega Class Card can be added in the folder. | 440 |
|
400 |
| ||
360 |
| ||
270 |
| ||
200 |
| ||
GigCls+1 | 1 more Giga Class Card can be added in the folder. | 750 |
|
700 |
| ||
650 |
| ||
400 |
| ||
+V-Shot | Non-Vibrant Mega Man's Charged Shot will spread in a V when it strikes something. | 90 |
|
80 |
| ||
70 |
| ||
50 |
| ||
+X-Shot | Non-Vibrant Mega Man's Charged Shot will spread in a X when it strikes something. | 150 |
|
130 |
| ||
110 |
| ||
90 |
| ||
45 |
| ||
+SprdSht | Non-Vibrant Mega Man's Charged Shot will spread 3x3 when it strikes something. | 200 |
|
180 |
| ||
160 |
| ||
140 |
| ||
100 |
| ||
+WoodPnl | Mega Man's Charged Shot will make Wood panels. | 220 |
|
200 |
| ||
170 |
| ||
150 |
| ||
50 |
| ||
+IcePnl | Mega Man's Charged Shot has a 1/2 chance to make Ice panels. | 220 |
|
210 |
| ||
180 |
| ||
160 |
| ||
50 |
| ||
+ParaPnl | Mega Man's Charged Shot has a 1/2 chance to make Paralyze panels. | 250 |
|
230 |
| ||
210 |
| ||
180 |
| ||
70 |
| ||
+GNulPnl | Mega Man's Charged Shot will make Guard Null Panels. | 200 |
|
190 |
| ||
170 |
| ||
140 |
| ||
50 |
| ||
+PoisPnl | Mega Man's Charged Shot will make Poison panels. | 270 |
|
250 |
| ||
230 |
| ||
120 |
| ||
AutoLock | Mega Man always targets an enemy with lock-on. | 950 |
|
QuckGage | The custom gauge automatically has the QuickGauge effect. | 500 |
|
300 |
| ||
AntiDmg | Up + Y for a special guard that can block breaking attacks, and if Mega Man get hit, he'll warp to the enemy and slashes them with a Wood element Sword (Buster ATK x10). | 370 |
|
350 |
| ||
330 |
| ||
250 |
| ||
DiagLock | Lock-on will only target the column ahead and 3x2 panels ahead. | 5 |
|
SideLock | Lock-on will only target the columns to the side of Mega Man. | 5 |
|
AcePrgm | Start battles with a Noise Level Gauge. (Ch.4+) Finalizing transforms Mega Man into Black Ace. | 0 |
|
JokrPrgm | Start battles with a Noise Level Gauge. (Ch.4+) Finalizing transforms Mega Man into Red Joker. | 0 |
|
AreaEtrS | Any Support Use will become AreaEater instead of being dependent on the element. | 5 |
|
DblStonS | Any Support Use will become DoubleStone instead of being dependent on the element. | 5 |
|
PnlFrmtS | Any Support Use will become PanelFormat instead of being dependent on the element. | 5 |
|
HumorWrd | In field screen, press L. Geo and Omega-Xis create banter. | 5 |
|
HmrBstr | Mega Man's buster makes dog sounds. | 5 |
|
HumrBst2 | Mega Man's buster makes cat sounds. | 5 |
|