WWW Area 3: Difference between revisions

From The Rockman EXE Zone Wiki

 
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Line 4: Line 4:
===Always===
===Always===
{{Battle
{{Battle
|condition1=Before PlanetMan{{stack|V|2}}
|condition1=Before PlanetMan{{V2}}
|chance1=21/256
|chance1=21/256
|condition2=After PlanetMan{{stack|V|2}}
|condition2=After PlanetMan{{V2}}
|chance2=17/256
|chance2=17/256
|enemy1=Scuttle
|enemy1=Scuttle
Line 20: Line 20:


{{Battle
{{Battle
|condition1=Before PlanetMan{{stack|V|2}}
|condition1=Before PlanetMan{{V2}}
|chance1=20/256
|chance1=20/256
|condition2=After PlanetMan{{stack|V|2}}
|condition2=After PlanetMan{{V2}}
|chance2=16/256
|chance2=16/256
|enemy1=Scuttzer
|enemy1=Scuttzer
Line 36: Line 36:


{{Battle
{{Battle
|condition1=Before PlanetMan{{stack|V|2}}
|condition1=Before PlanetMan{{V2}}
|chance1=20/256
|chance1=20/256
|condition2=After PlanetMan{{stack|V|2}}
|condition2=After PlanetMan{{V2}}
|chance2=16/256
|chance2=16/256
|enemy1=Scuttler
|enemy1=Scuttler
Line 52: Line 52:


{{Battle
{{Battle
|condition1=Before PlanetMan{{stack|V|2}}
|condition1=Before PlanetMan{{V2}}
|chance1=20/256
|chance1=20/256
|condition2=After PlanetMan{{stack|V|2}}
|condition2=After PlanetMan{{V2}}
|chance2=16/256
|chance2=16/256
|enemy1=Scuttlest
|enemy1=Scuttlest
Line 68: Line 68:


{{Battle
{{Battle
|condition1=Before BassDeluxe
|condition1=Before Real Bass
|chance1=20/256
|chance1=20/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=Yart
|enemy1=Yart
Line 87: Line 87:


{{Battle
{{Battle
|condition1=Before BassDeluxe
|condition1=Before Real Bass
|chance1=20/256
|chance1=20/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=Scuttlest
|enemy1=Scuttlest
Line 106: Line 106:


{{Battle
{{Battle
|condition1=Before BassDeluxe
|condition1=Before Real Bass
|chance1=20/256
|chance1=20/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=Yart
|enemy1=Yart
Line 122: Line 122:


{{Battle
{{Battle
|condition1=Before BassDeluxe
|condition1=Before Real Bass
|chance1=20/256
|chance1=20/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=Yart
|enemy1=Yart
Line 270: Line 270:


{{Battle
{{Battle
|condition1=Before PlanetMan{{stack|V|2}}
|condition1=Before PlanetMan{{V2}}
|chance1=15/256
|chance1=15/256
|condition2=After PlanetMan{{stack|V|2}}
|condition2=After PlanetMan{{V2}}
|chance2=16/256
|chance2=16/256
|enemy1=Mole2
|enemy1=Mole2
Line 282: Line 282:
}}}}
}}}}


===After PlanetMan{{stack|V|2}}===
===After PlanetMan{{V2}}===
{{Battle
{{Battle
|condition1=After PlanetMan{{stack|V|2}}, before BassDeluxe
|condition1=After PlanetMan{{V2}}, before Real Bass
|chance1=15/256
|chance1=15/256
|condition2=After BassDeluxe
|condition2=After Real Bass
|chance2=16/256
|chance2=16/256
|enemy1=PlanetMn{{stack|V|3}}
|enemy1=PlanetMn{{V3}}
|enemy1hp=2200
|enemy1hp=2200
|notes=Note: In order for V2 to appear, MegaMan must first jack out and jack back in, so it is impossible to fight PlanetMan{{V2}} before fighting Real Bass
|battlefield={{BattleField
|battlefield={{BattleField
|style=bn2
|style=bn2
Line 302: Line 303:
|panel63=none
|panel63=none
|object12=megaman-bn1
|object12=megaman-bn1
|object412=planetman-planet1
|object41=planetman-planet1
|object632=planetman-planet2
|object63=planetman-planet3
|object52=planetman
|object52=planetman
}}}}
}}}}


===After BassDeluxe===
===After Real Bass===
{{Battle
{{Battle
|condition1=After BassDeluxe
|condition1=After Real Bass
|chance1=15/256
|chance1=15/256
|enemy1=BassDelux
|enemy1=BassDelux

Latest revision as of 20:33, 19 June 2023

WWW Area 3 is a network area in Mega Man Battle Network 2.

Random Encounters

Always

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object scuttle.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttle 200 HP
Scuttlest 300 HP
Before PlanetManV2 8.2%
After PlanetManV2 6.64%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object scuttzer.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttzer 200 HP
Scuttlest 300 HP
Before PlanetManV2 7.81%
After PlanetManV2 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object scuttler.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttler 200 HP
Scuttlest 300 HP
Before PlanetManV2 7.81%
After PlanetManV2 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png
Object scuttlest.png
Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object scutz.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttlest 300 HP
Scutz 200 HP
Before PlanetManV2 7.81%
After PlanetManV2 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object redufo.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object scutz.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object yart.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
RedUFO 80 HP
Scutz 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object scuttlest.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object scutz.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object brushman3.png
Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Scuttlest 300 HP
BrushMan3 200 HP
Scutz 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object scuttler.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png
Object yart.png
Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
Scuttler 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png
Object yart.png
Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object yart.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Object brushman3.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
Yart 240 HP
BrushMan3 200 HP
Before Real Bass 7.81%
After Real Bass 6.25%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 b bn2-grass.png
Object yart.png
Panel r1 b bn2-grass.png Panel r1 b bn2-grass.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-grass.png
Object boulder.png
Panel r2 r bn2-grass.png Panel r2 b bn2-grass.png Panel r2 b bn2-grass.png
Object boulder.png
Panel r2 b bn2-grass.png
Object snapper3.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Yart 240 HP
Snapper3 250 HP
Chance 7.81%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 b bn2-grass.png
Object boulder.png
Panel r1 b bn2-grass.png
Object snapper3.png
Panel r1 b bn2-grass.png
Panel r2 r bn2-grass.png Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-grass.png
Object boulder.png
Panel r2 b bn2-grass.png
Object snapper3.png
Panel r2 b bn2-grass.png Panel r2 b bn2-grass.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Snapper3 250 HP
Snapper3 250 HP
Chance 7.81%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-poison.png Panel r1 b bn2-poison.png Panel r1 b bn2-grass.png Panel r1 b bn2-grass.png
Object moshy.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-poison.png Panel r2 r bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-grass.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-poison.png Panel r3 b bn2-poison.png Panel r3 b bn2-grass.png Panel r3 b bn2-grass.png
Object moshy.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Moshy 200 HP
Moshy 200 HP
Chance 7.81%
Panel r1 r bn2-grass.png Panel r1 r bn2-grass.png Panel r1 r bn2-poison.png Panel r1 b bn2-poison.png Panel r1 b bn2-grass.png
Object boulder.png
Panel r1 b bn2-grass.png
Object snapper3.png
Panel r2 r bn2-grass.png
Object megaman-bn1.png
Panel r2 r bn2-poison.png Panel r2 r bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-poison.png Panel r2 b bn2-grass.png
Panel r3 r bn2-grass.png Panel r3 r bn2-grass.png Panel r3 r bn2-poison.png Panel r3 b bn2-poison.png Panel r3 b bn2-grass.png
Object moshy.png
Panel r3 b bn2-grass.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Moshy 200 HP
Snapper3 250 HP
Chance 7.81%
Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object mole2.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
Mole2 800 HP
Before PlanetManV2 5.86%
After PlanetManV2 6.25%

After PlanetManV2

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2-none.png
Object planetman-planet1.png
Panel r1 b bn2-none.png Panel r1 b bn2-none.png
Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2-none.png Panel r2 r bn2.png Panel r2 b bn2-none.png Panel r2 b bn2.png
Object planetman.png
Panel r2 b bn2-none.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2-none.png Panel r3 b bn2-none.png Panel r3 b bn2-none.png
Object planetman-planet3.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
PlanetMnV3 2200 HP
After PlanetManV2, before Real Bass 5.86%
After Real Bass 6.25%
Note: In order for V2 to appear, MegaMan must first jack out and jack back in, so it is impossible to fight PlanetManV2 before fighting Real Bass

After Real Bass

Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 r bn2.png Panel r1 b bn2.png Panel r1 b bn2.png Panel r1 b bn2.png
Panel r2 r bn2.png Panel r2 r bn2.png
Object megaman-bn1.png
Panel r2 r bn2.png Panel r2 b bn2.png Panel r2 b bn2.png
Object bassdeluxe.png
Panel r2 b bn2.png
Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 r bn2.png Panel r3 b bn2.png Panel r3 b bn2.png Panel r3 b bn2.png
Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom r bn2.png Panel bottom b bn2.png Panel bottom b bn2.png Panel bottom b bn2.png
BassDelux 2000 HP
After Real Bass 5.86%