Skill Editor (LoN): Difference between revisions
From The Rockman EXE Zone Wiki
m (Prof. 9 moved page User:MidniteW/Skill Editor (EXELoN) to Skill Editor (EXELoN) without leaving a redirect) |
(→Notes) |
||
(One intermediate revision by one other user not shown) | |||
Line 230: | Line 230: | ||
==Notes== | ==Notes== | ||
*In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier. | *In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier. | ||
*In Chapter 7, Kitagawa says flinching aback in battle lowers Busting LV, but this is only partially true. Since Super Armor prevents aback but Busting LV will still go down, the correct information should getting hit anytime in battle. | |||
[[Category:Game Mechanics]] [[Category:Rockman EXE Legend of Network]] [[Category:NaviCustomizer]] | [[Category:Game Mechanics]] [[Category:Rockman EXE Legend of Network]] [[Category:NaviCustomizer]] |
Latest revision as of 03:01, 1 June 2024
This page uses unofficial terminology. |
Some parts of this page are based on media which has not been officially released in English. Names and terms may be inferred from other sources or based on fan localizations. |
Based on The Rockman EXE Zone's Mega Man: Legend of the Network fan localization. |
This is the Skill Editor in Rockman.EXE Legend of Network.
Changes from Phantom of Network
- Skills no longer assign an element to MegaMan.
- Some Skill Program icon images have been changed.
- The icon for SneakRun (Shinobi Dash) is now 忍, short for 忍者 (shinobi).
Expansions
You start the game with 3 Skill Slots, this can be expanded by obtaining SkillSlot+3 items for a total of 12 Skill Slots.
- Undernet 3 BMD
- Museum Comp 2 BMD
- Request BBS #47: Cyber Virus Busters 6!
Skill Programs
Skill Program | Effect | Skill Slots | Location |
---|---|---|---|
Custom1 | 1 more chip is available in the Custom Screen. | 3 slots |
|
Custom2 | 2 more chips are available in the Custom Screen. | 5 slots |
|
MegaFolder1 | 1 more MegaChip can be added in the folder. | 3 slots |
|
MegaFolder2 | 2 more MegaChips can be added in the folder. | 5 slots |
|
GigaFolder1 | 1 more GigaChip can be added in the folder. | 5 slots |
|
SuperArmor | MegaMan cannot be flinched. Unlike the GBA games, does not prevent Busting Level from dropping when MegaMan is hit by an attack. | 3 slots |
|
FirstBarrier | Start battle with a 10 HP Barrier. | 2 slots |
|
AirShoes | MegaMan ignores Hole and Complete Hole panels. | 4 slots |
|
FloatShoes | MegaMan ignores Cracked, Swamp, Ice, and Lava panels. | 2 slots |
|
UnderShirt | If MegaMan takes a fatal hit while he is above 1 HP, he goes down to 1 HP instead. | 1 slot |
|
BodyPack | Effects of SuperArmor, UnderShirt, and AirShoes. | 6 slots |
|
AutoHeal | After battle, MegaMan is restored a portion of his max HP. | 3 slots |
|
SneakRun | Lowers encounter rate on the field screen. Equipping multiple increases the effect. | 5 slots |
|
Collect | Guarantees a BattleChip reward after battle if Busting Level is 5 or higher. | 4 slots |
|
MoneyMaker | Zenny reward after battle is doubled. (JP) Due to a glitch, also increases BugFrag drop rate by 50%. | 4 slots |
|
BugChecker | Intended to raise BugFrag drop rate after battle by 50%. (JP) Due to a glitch, it does nothing. | 4 slots |
|
LocateEnemy | Increases encounter rate on the field screen. Equipping multiple increases the effect. | 3 slots |
|
GhostAntenna | Increases chance of encountering a ghost Navi on the field screen. | 3 slots |
|
HubBatch | MegaMan loses 50% HP of his maximum HP before any Skill Programs. Effects of FirstBarrier, SuperArmor, AirShoes, UnderShirt, MegaFolder1, Custom1, ArmTime+1. | 9 slots |
|
Attack+1 | Increases MegaBuster Attack by 1. | 2 slots |
|
Charge+1 | Increases MegaBuster Charge by 1. | 1 slots |
|
AttackMAX | Sets MegaBuster Attack to 5. | 6 slots |
|
ChargeMAX | Sets MegaBuster Charge to 5. | 4 slots |
|
BusterPack | Increases MegaBuster Attack and Charge by 3. Equipping multiple BusterPacks does not stack the effects. | 5 slots |
|
ArmTime+1 | TransArm turn count +1. | 2 slots |
|
HP+50 | Max HP +50. | 2 slots |
|
HP+100 | Max HP +100. | 3 slots |
|
HP+200 | Max HP +200. | 4 slots |
|
HP+300 | Max HP +300. | 5 slots |
|
HP+400 | Max HP +400. | 6 slots |
|
HP+500 | Max HP +500. | 7 slots |
|
Notes
- In Chapter 5, Kitagawa's lecture mentions the Skill Programs as "Custom+1" and "Barrier" when their proper names should be Custom1 and FirstBarrier.
- In Chapter 7, Kitagawa says flinching aback in battle lowers Busting LV, but this is only partially true. Since Super Armor prevents aback but Busting LV will still go down, the correct information should getting hit anytime in battle.