Trans Arm: Difference between revisions

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==How to Use==
==How to Use==
To perform Trans Arm, the player must first press the ARM button, then select  the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain [[Skill Editor (EXELoN)|Skill Programs]] have the ability to increase the number of turns.
To perform Trans Arm, the player must first press the ARM button, then select  the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain [[Skill Editor (LoN)|Skill Programs]] have the ability to increase the number of turns.


*Each Arm can only be used once per battle.
*Each Arm can only be used once per battle.
*Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max.
*Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max. It will not restore Search Arm's Shuffle unless you go into the form again.


==Trans Arm Abilities==
==Trans Arm Abilities==
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!'''Abilities'''
!'''Abilities'''
|
|
* Elec chips gain +20 attack power.
* Elec chips gain +20 attack power. Elec PAs will also be boosted.
* First None chip used each turn inflicts Paralyze.
* Elementless, non-dimming chip inflicts Paralyze if it is the first chip used that turn. Elementless PAs will also be boosted.
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!'''Abilities'''
!'''Abilities'''
|
|
* Aqua chips gain +30 attack power.
* Aqua chips gain +20 attack power. Aqua PAs will also be boosted.
* Recovers 5% of max HP when using an Aqua chip.
* Recovers 5% of max HP when using an Aqua chip or Aqua PA.
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!'''Abilities'''
!'''Abilities'''
|
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* Wood chips gain +10 attack power.
* Wood chips gain +10 attack power. Wood PAs will also be boosted.
* Super Armor: Cannot be flinched aback.
* Super Armor: Cannot be flinched aback.
* Cannot be paralyzed.
* Cannot be paralyzed.
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!'''Abilities'''
!'''Abilities'''
|
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* Sword chips gain +40 attack power.
* Sword chips gain +40 attack power. Sword PAs will also be boosted.
* None chips gain +10 attack power.
* Elementless chips gain +10 attack power. Elementless PAs will also be boosted.
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|-
|-
!'''Charge Shot'''
!'''Charge Shot'''
|''Flame Charge'' (20 x Buster Attack + 10) Fire attack.
|''Flame Charge'' (20 x Buster Attack + 30) Fire attack.
|-
|-
!'''Abilities'''
!'''Abilities'''
|
|
* Fire chips gain +40 attack power.
* Fire chips gain +40 attack power. Fire PAs will also be boosted.
* Buster Attack stat +1.
* Can select 1 more chip in the Custom Screen (max 8) until a different Trans Arm is selected (even after the form expires).
* MegaBuster shots deal +1 damage while the form is active (this is not +1 to Buster Attack stat).
|}
|}
==Notes==
*AquaArm's ability is explained incorrectly in the game. It says it will heal 5% of the chip used, but it actually heals according to MegaMan's max HP.
*FlameArm's Custom+1 ability is not explained in the game.


[[Category:Rockman EXE Legend of Network]] [[Category:Transformations]]
[[Category:Rockman EXE Legend of Network]] [[Category:Transformations]]

Latest revision as of 08:54, 3 November 2024

This section is under construction.
The information may not be complete or 100% accurate.

Trans Arm (トランスアーム) is the main transformation system in Rockman EXE Legend of Network.

How to Use

To perform Trans Arm, the player must first press the ARM button, then select the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain Skill Programs have the ability to increase the number of turns.

  • Each Arm can only be used once per battle.
  • Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max. It will not restore Search Arm's Shuffle unless you go into the form again.

Trans Arm Abilities

Thunder Arm

Object megaman-thunderarm.png
Trans Chip BN Elem Elec.png Elec chip
Element BN Elem Elec.png Elec
Weakness BN Elem Wood.png Wood
Charge Shot Thunder Charge (20 x Buster Attack + 20) Elec attack.
Abilities
  • Elec chips gain +20 attack power. Elec PAs will also be boosted.
  • Elementless, non-dimming chip inflicts Paralyze if it is the first chip used that turn. Elementless PAs will also be boosted.
Aqua Arm

Object megaman-aquaarm.png
Trans Chip BN Elem Aqua.png Aqua chip
Element BN Elem Aqua.png Aqua
Can step on Ice Panels without slipping.
Weakness BN Elem Elec.png Elec
Charge Shot Aqua Charge (10 x Buster Attack + 30) Aqua attack.
Abilities
  • Aqua chips gain +20 attack power. Aqua PAs will also be boosted.
  • Recovers 5% of max HP when using an Aqua chip or Aqua PA.
Tomahawk Arm

Object megaman-tomahawkarm.png
Trans Chip BN Elem Wood.png Wood chip
Element BN Elem Wood.png Wood
Recovers HP while standing on Grass Panels.
Weakness BN Elem Fire.png Fire
Charge Shot Tomahawk Charge (20 x Buster Attack + 40) Wood attack.
Abilities
  • Wood chips gain +10 attack power. Wood PAs will also be boosted.
  • Super Armor: Cannot be flinched aback.
  • Cannot be paralyzed.
Search Arm

Object megaman-searcharm.png
Trans Chip BN Elem Cursor.png Cursor chip
Element BN Elem None.png None
Weakness ---
Charge Shot Search Charge (2 x Buster Attack + 10) Hits 5 times; Non-flashing
Abilities
  • Cursor chips gain +10 attack power.
  • Chip Shuffle: A Shuffle button appears on the Custom Screen that shuffles all unselected chips with the Folder. Can be used a total of 3 times while the form is active.
Proto Arm

Object megaman-protoarm.png
Trans Chip BN Elem Sword.png Sword chip
Element BN Elem None.png None
Weakness ---
Charge Shot Proto Charge (20 x Buster Attack + 60)
Abilities
  • Sword chips gain +40 attack power. Sword PAs will also be boosted.
  • Elementless chips gain +10 attack power. Elementless PAs will also be boosted.
Flame Arm

Object megaman-flamearm.png
Trans Chip BN Elem Fire.png Fire chip
Element BN Elem Fire.png Fire
Can step on Lava Panels without taking damage.
Weakness BN Elem Aqua.png Aqua
Charge Shot Flame Charge (20 x Buster Attack + 30) Fire attack.
Abilities
  • Fire chips gain +40 attack power. Fire PAs will also be boosted.
  • Can select 1 more chip in the Custom Screen (max 8) until a different Trans Arm is selected (even after the form expires).
  • MegaBuster shots deal +1 damage while the form is active (this is not +1 to Buster Attack stat).

Notes

  • AquaArm's ability is explained incorrectly in the game. It says it will heal 5% of the chip used, but it actually heals according to MegaMan's max HP.
  • FlameArm's Custom+1 ability is not explained in the game.