Cross System: Difference between revisions
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*Non-dimming Fire chips gain +50. | *Non-dimming Fire chips gain +50. | ||
* | *Buster Attack stat +1. | ||
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! scope="row" | Cross Beast Special Move | ! scope="row" | Cross Beast Special Move | ||
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*''A Button PowerAttack: Non-dimming Aqua chip'': x2 the chip's attack. | *''A Button PowerAttack: Non-dimming Aqua chip'': x2 the chip's attack. | ||
*When using a non-dimming Aqua Chip, MegaMan heals 5% of his maximum HP before any NaviCust Parts or | *When using a non-dimming Aqua Chip, MegaMan heals 5% of his maximum HP before any NaviCust Parts or Patch Cards. | ||
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! scope="row" | Cross Beast Special Move | ! scope="row" | Cross Beast Special Move | ||
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! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
|GroundDrill (10 × Buster Attack + 10) Break element attack. Hits x3. Knocks back 1 panel per hit. When MegaMan goes underground, he temporarily leaves the battlefield. | |GroundDrill (10 × Buster Attack + 10) Break element attack. Hits x3. Knocks back 1 panel per hit. When MegaMan goes underground, he temporarily leaves the battlefield (does not work like PopUp). | ||
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**AquaCross was to receive BubbleWrap upon transforming(?). | **AquaCross was to receive BubbleWrap upon transforming(?). | ||
*In the Japanese game, there is data for an item called "CrossBatch" and an E-Mail called "CrossChange". The CrossChange E-Mail suggests that Crosses were once needed to be equipped via Navi Customizer as a "CrossProgram" and CrossBatch was required to swap during battle. In the English game, these texts were removed but the CrossChange E-Mail name still exists. | *In the Japanese game, there is data for an item called "CrossBatch" and an E-Mail called "CrossChange". The CrossChange E-Mail suggests that Crosses were once needed to be equipped via Navi Customizer as a "CrossProgram" and CrossBatch was required to swap during battle. In the English game, these texts were removed but the CrossChange E-Mail name still exists. | ||
*ChargeMan and DustMan were originally non-elemental Navis, and only gained types when Crosses were decided to revert after getting hit with weakness.<ref>[https://www.therockmanexezone.com/interviews/2023/02/26/translation-rockman-exe6-ultimate-navigation-comp-interview/ Rockman EXE6 Ultimate Navigation COMP]</ref> | |||
==References== | ==References== |
Latest revision as of 00:18, 11 July 2024
The Cross System (クロスシステム), also known as Cross Change System (クロスチェンジシステム)[1] is a transformation system in Mega Man Battle Network 6. It can be paired up with Beast Out for even more tricks.
How to Use
Press Up in the Custom Screen for Cross Select, there will be a menu of Cross forms to go into. The transformation will stay until it is hit by its weakness or until it is overwritten by another Cross. If a Cross is hit by its weakness, MegaMan takes x2 damage and the form is lost for the rest of the battle.
Each Cross can only be used once per battle. These forms can't be accessed if MegaMan is in Very Tired emotion.
Cross Beast
Cross Beast (クロスビースト), AKA “Cross Cybeast”, is a form made when Beast Out combine with the Cross System. This can occur in any order, MegaMan can go from Beast Out into a Cross, or a Cross into Beast Out. Along with the Beast Out abilities, he shares the same abilities as the normal Cross except they no longer have their B Button PowerAttack. Instead, each Cross Beast has their own A Button PowerAttack Special Move.
When MegaMan loses his Beast Out due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his formless Beast Out.
Cross Abilities
Although normal MegaMan’s Charge Shot PowerAttack is calculated even with 6 Attack Buster stat and above, the Crosses’ B Button PowerAttack calculations maxes out at 5 Attack Buster stat.
Cybeast Gregar
Cybeast Falzar
Aqua Cross[2] | Aqua Beast | |
---|---|---|
Element |
Aqua | |
Weakness |
Elec | |
B Button PowerAttack | BubbleShot (10 × Buster Attack + 20) Aqua attack. Charges very quickly. | --- |
Abilities |
| |
Cross Beast Special Move | --- | AquaSpiral (10 × Buster Attack + 10) Aqua attack. Hits x5. |
Glitches
Trivia
- Even though the players are guided to obtain each Cross in the story, only the first cross (HeatCross in Cybeast Gregar or AquaCross in Cybeast Falzar) is required to complete the story mode.
- Elec and TenguCross are in the second slot of the Cross Select menu, but if the player is getting each Cross as they are unlocked, they are the third Crosses that are obtained.
- The Rockman EXE 6 TGS 2005 trailer showed some early versions of the CrossSystem:
- HeatCross’s FireArm was to go further than 3 panels.
- AquaCross was to receive BubbleWrap upon transforming(?).
- In the Japanese game, there is data for an item called "CrossBatch" and an E-Mail called "CrossChange". The CrossChange E-Mail suggests that Crosses were once needed to be equipped via Navi Customizer as a "CrossProgram" and CrossBatch was required to swap during battle. In the English game, these texts were removed but the CrossChange E-Mail name still exists.
- ChargeMan and DustMan were originally non-elemental Navis, and only gained types when Crosses were decided to revert after getting hit with weakness.[3]
References
- ↑ Japanese and international instruction booklets, as well as some press releases.
- ↑ Known as Spout Cross in the English GBA MegaMan Battle Network 6.
- ↑ Rockman EXE6 Ultimate Navigation COMP