Ability Wave (MMSF2): Difference between revisions
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|rowspan="4" | Reflect | |rowspan="4" | Reflect | ||
|rowspan="4" | Blocking an attack while guarding will send back | |rowspan="4" | Blocking an attack while guarding will send back damage down the row (10 x Buster Attack). | ||
|280 || <ul><li>Bermuda Maze (1) BMW | |280 || <ul><li>Bermuda Maze (1) BMW | ||
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|rowspan="4" | ChargeV | |rowspan="4" | ChargeV | ||
|rowspan="4" | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | |rowspan="4" | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | ||
|90 || <ul><li> Wilshire Hills ER BMW | |90 || <ul><li> Wilshire Hills ER BMW (door requiring 100 LP) | ||
|- | |- | ||
|80 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Mess Village + Loch Mess Rescue Bonus | |80 || <ul><li>[[Wave_Command_Cards#Item_Cards | WCC Item Card]] <li>Mess Village + Loch Mess Rescue Bonus | ||
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|FstAura || Start battle with an Aura (withstands 100 damage). || 250 || <ul><li>Trans Dimension 2 BMW (Defeat RogueSX door) | |FstAura || Start battle with an Aura (withstands 100 damage). || 250 || <ul><li>Trans Dimension 2 BMW (Defeat RogueSX door) | ||
|- | |- | ||
|AutoLock || MegaMan always targets the closest enemy cursor-less lock on. Pressing Down will activate normal lock-on. <ul><li>This lock on will not break | |AutoLock || MegaMan always targets the closest enemy cursor-less lock-on. Pressing Down will activate normal lock-on. <ul><li>This lock-on will not break against EM Barrier and does not reset the buster charge.|| 600 || <ul><li>Trans Dimension 2 BMW (SP Bosses under 10 seconds door) | ||
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|SideSlct || Cards can be selected horizontally in the Custom Screen. || 600 || <ul><li>Trans Dimension 2 BMW (Have Library complete) | |SideSlct || Cards can be selected horizontally in the Custom Screen. || 600 || <ul><li>Trans Dimension 2 BMW (Have Library complete) | ||
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|QuckGage || The custom gauge automatically has the QuickGauge effect. || 500 || <ul><li>Trans Dimension 1 PMW (Invisible road on a left square) | |QuckGage || The custom gauge automatically has the QuickGauge effect. || 500 || <ul><li>Trans Dimension 1 PMW (Invisible road on a left square) | ||
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|HumorWrd || (JP only) In overworld, press L. Geo and Omega-Xis create banter. || 1 || <ul><li> {{JP}} Mess Village - Ice Cream shop ( | |HumorWrd || (JP only) In overworld, press L. Geo and Omega-Xis create banter. || 1 || <ul><li> {{JP}} Mess Village - Ice Cream shop (requires 500 LP) | ||
|- | |- | ||
|HumrBstr || MegaMan's buster makes dog sounds. || 1 || <ul><li>DogHouse ES Merchant Hertz - 2000z | |HumrBstr || MegaMan's buster makes dog sounds. || 1 || <ul><li>DogHouse ES Merchant Hertz - 2000z | ||
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[[Category:Mega Man Star Force 2]] [[Category:NaviCustomizer]] | [[Category:Mega Man Star Force 2]] [[Category:NaviCustomizer]] [[Category:Item Location]] |
Latest revision as of 10:51, 19 January 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Ability Waves in Mega Man Star Force 2. Unlike the Navi Customizer in Battle Network, Ability Waves cannot be traded, so it's impossible to get duplicates of Abilities that are only given once.
Ability | Effect | Cost | Location |
---|---|---|---|
HP+50 | Max HP +50. | 80 |
|
70 |
| ||
60 |
| ||
50 |
| ||
HP+100 | Max HP +100. | 150 |
|
135 |
| ||
115 |
| ||
100 |
| ||
HP+200 | Max HP +200. | 240 |
|
225 |
| ||
205 |
| ||
190 |
| ||
HP+300 | Max HP +300. | 360 |
|
330 |
| ||
300 |
| ||
270 |
| ||
HP+400 | Max HP +400. | 420 |
|
400 |
| ||
380 |
| ||
360 |
| ||
HP+500 | Max HP +500. | 500 |
|
460 |
| ||
430 |
| ||
300 |
| ||
UndrShrt | If MegaMan would hit 0 HP, he goes down to 1 instead. | 60 |
|
50 |
| ||
20 |
| ||
5 |
| ||
FstBarr | Start battle with a Barrier (10 HP). | 45 |
|
40 |
| ||
30 |
| ||
20 |
| ||
FlotShoe | MegaMan ignores Poison and Guard Null panels. Also unaffected by Immobilize effects. | 240 |
|
225 |
| ||
210 |
| ||
190 |
| ||
Reflect | Blocking an attack while guarding will send back damage down the row (10 x Buster Attack). | 280 |
|
250 |
| ||
210 |
| ||
160 |
| ||
SprArmr | MegaMan does not flinch aback in battle. | 600 |
|
MegCls+1 | 1 more Mega Class Card can be added in the folder. | 340 |
|
300 |
| ||
260 |
| ||
170 |
| ||
GigCls+1 | 1 more Giga Class Card can be added in the folder. | 500 |
|
460 |
| ||
440 |
| ||
250 |
| ||
ChargeV | Normal form MegaMan's Charged Shot will spread in a V when it strikes something. | 90 |
|
80 |
| ||
70 |
| ||
50 |
| ||
ChrgCrss | Normal form MegaMan's Charged Shot will spread in an X when it strikes something. | 150 |
|
130 |
| ||
110 |
| ||
90 |
| ||
ChargeS | Normal form MegaMan's Charged Shot will spread 3x3 when it strikes something. | 200 |
|
180 |
| ||
160 |
| ||
140 |
| ||
ChrgWood | MegaMan's Charged Shot will make Wood panels. | 170 |
|
150 |
| ||
120 |
| ||
100 |
| ||
ChrgIce | MegaMan's Charged Shot has a 1/2 chance to make Ice panels. | 170 |
|
160 |
| ||
130 |
| ||
110 |
| ||
ChargeP | MegaMan's Charged Shot has a 1/2 chance to make Paralyze panels. | 150 |
|
140 |
| ||
110 |
| ||
50 |
| ||
ChrgSver | MegaMan's Charged Shot will make Guard Null Panels. | 150 |
|
140 |
| ||
120 |
| ||
90 |
| ||
ChrgPsn | MegaMan's Charged Shot will make Poison panels. | 220 |
|
200 |
| ||
180 |
| ||
70 |
| ||
LghtSwrd | Start battle in Thunder Zerker form. | 30 |
|
WindStar | Start battle in Wood Ninja form. | 30 |
|
DinoRock | Start battle in Fire Saurian form. | 30 |
|
FstAura | Start battle with an Aura (withstands 100 damage). | 250 |
|
AutoLock | MegaMan always targets the closest enemy cursor-less lock-on. Pressing Down will activate normal lock-on.
|
600 |
|
SideSlct | Cards can be selected horizontally in the Custom Screen. | 600 |
|
QuckGage | The custom gauge automatically has the QuickGauge effect. | 500 |
|
HumorWrd | (JP only) In overworld, press L. Geo and Omega-Xis create banter. | 1 |
|
HumrBstr | MegaMan's buster makes dog sounds. | 1 |
|