Ability (MMSF3): Difference between revisions
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'''Abilities''' in [[Mega Man Star Force 3]]. Unlike the Navi Customizer in Battle Network, Abilities cannot be traded, so it's impossible to get duplicates of Abilities that are only given once. | '''Abilities''' in [[Mega Man Star Force 3]]. Unlike the Navi Customizer in Battle Network, Abilities cannot be traded, so it's impossible to get duplicates of Abilities that are only given once. | ||
==Changes from Star Force 2== | |||
*AutoLock now works like the normal lock-on, with the cursor being visible and targets the enemy down the row before the closest enemy. In the previous game it was cursor-less and has properties the normal lock-on does not. | |||
==Abilities== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 8: | Line 13: | ||
|rowspan="4" |HP+50 | |rowspan="4" |HP+50 | ||
|rowspan="4" |Max HP +50. | |rowspan="4" |Max HP +50. | ||
|120 || <ul><li>Start with it ( | |120 || <ul><li>Start with it (Ch. 2) <li> WBG Main Building BMW <li> WBG Main Building GMW <li> Event Stage CC 1 GMW <li> Prop Cabinet CC GMW <li> Event Stage CC 2 GMW <li> Stunt Car CC GMW <li> Mr. Hertz Square (1 Hertz) | ||
|- | |- | ||
|110 || <ul><li> Cipher Code (EN ver: Epsilon07292) <li> Event Stage CC 3 BMW <li> Beach GMW <li> Stone Wall CC GMW <li> Island Display CC GMW <li> National Astro Wave 1 GMW <li> Mr. Hertz Square (2 Hertz) | |110 || <ul><li> Cipher Code (EN ver: Epsilon07292) <li> Event Stage CC 3 BMW <li> Beach GMW <li> Stone Wall CC GMW <li> Island Display CC GMW <li> National Astro Wave 1 GMW <li> Mr. Hertz Square (2 Hertz) | ||
Line 18: | Line 23: | ||
|rowspan="4" |HP+100 | |rowspan="4" |HP+100 | ||
|rowspan="4" |Max HP +100. | |rowspan="4" |Max HP +100. | ||
|220 || <ul><li> National Astro Wave 2 GMW | |220 || <ul><li> Ship Noise BMW <li> National Astro Wave 2 GMW <li> Mr. Hertz Square (2 Hertz) | ||
|- | |- | ||
|205 || <ul><li> Podium Noise BMW <li> AC System CC BMW <li> Noise Wave 1 GMW <li> Crimson Machine CC 1 GMW <li> Crimson Machine CC 2 GMW <li> King Wall CC GMW <li> Mr. Hertz Square (4 Hertz) | |205 || <ul><li> Podium Noise BMW <li> AC System CC BMW <li> Noise Wave 1 GMW <li> Crimson Machine CC 1 GMW <li> Crimson Machine CC 2 GMW <li> King Wall CC GMW <li> Mr. Hertz Square (4 Hertz) | ||
Line 69: | Line 74: | ||
|- | |- | ||
|rowspan="4" |UndrShrt | |rowspan="4" |UndrShrt | ||
|rowspan="4" |If | |rowspan="4" |If Mega Man would hit 0 HP, he goes down to 1 instead. | ||
|60 || <ul><li>Bud's Bed Noise BMW | |60 || <ul><li>Bud's Bed Noise BMW | ||
|- | |- | ||
Line 79: | Line 84: | ||
|- | |- | ||
|rowspan="5" |AirShoes | |rowspan="5" |AirShoes | ||
|rowspan="5" | | |rowspan="5" |Mega Man ignores Hole panels. | ||
|450 || <ul><li>Noise Wave 1 PMW Noise Wave 1 Noise Frag Trader (12NF) | |450 || <ul><li>Noise Wave 1 PMW Noise Wave 1 Noise Frag Trader (12NF) | ||
|- | |- | ||
Line 92: | Line 97: | ||
|- | |- | ||
|rowspan="5" |FlotShoe | |rowspan="5" |FlotShoe | ||
|rowspan="5" | | |rowspan="5" |Mega Man ignores Cracked, Grass's immobilize, Poison, Guard Null, and Hack panels. | ||
|300 || <ul><li> Mr. Hertz Square (12 Hertz) | |300 || <ul><li> Mr. Hertz Square (12 Hertz) | ||
|- | |- | ||
Line 107: | Line 112: | ||
|260 || <ul><li> Mr. Hertz Square (4 Hertz) | |260 || <ul><li> Mr. Hertz Square (4 Hertz) | ||
|- | |- | ||
|230 || <ul><li> Echo Ridge GMW (Ch. 2) <li> School 1st Floor Hall GMW (Ch. 2) <li> School Roof GMW (Ch. 2) | |230 || <ul><li> Echo Ridge GMW (Ch. 2+) <li> School 1st Floor Hall GMW (Ch. 2+) <li> School Roof GMW (Ch. 2+) | ||
|- | |- | ||
|200 || <ul><li>King Wall CC BMW <li> Secret Shelter GMW <li> Noise Wave 2 GMW | |200 || <ul><li>King Wall CC BMW <li> Secret Shelter GMW <li> Noise Wave 2 GMW | ||
Line 116: | Line 121: | ||
|- | |- | ||
|rowspan="2" |SprArmr | |rowspan="2" |SprArmr | ||
|rowspan="2" | | |rowspan="2" |Mega Man does not flinch aback in battle. | ||
|900 || <ul><li>Black Hole Server 2 BMW (door requiring Library Complete) | |900 || <ul><li>Black Hole Server 2 BMW (door requiring Library Complete) | ||
|- | |- | ||
Line 190: | Line 195: | ||
|- | |- | ||
|rowspan="4" |+V-Shot | |rowspan="4" |+V-Shot | ||
|rowspan="4" |Non-Vibrant | |rowspan="4" |Non-Vibrant Mega Man's Charged Shot will spread in a V when it strikes something. | ||
|90 || <ul><li>Event Stage CC 1 BMW <li> Event Stage CC 3 GMW | |90 || <ul><li>Event Stage CC 1 BMW <li> Event Stage CC 3 GMW | ||
|- | |- | ||
Line 200: | Line 205: | ||
|- | |- | ||
|rowspan="5" |+X-Shot | |rowspan="5" |+X-Shot | ||
|rowspan="5" |Non-Vibrant | |rowspan="5" |Non-Vibrant Mega Man's Charged Shot will spread in a X when it strikes something. | ||
|150 || <ul><li>Beach BMW <li> National Astro Wave 1 GMW | |150 || <ul><li>Beach BMW <li> National Astro Wave 1 GMW | ||
|- | |- | ||
|130 || <ul><li> Echo Ridge GMW (Ch. 2) <li> Science Club Room GMW (Ch. 2) <li> School 1st Floor Hall GMW (Ch. | |130 || <ul><li> Echo Ridge GMW (Ch. 2+) <li> Science Club Room GMW (Ch. 2+) <li> School 1st Floor Hall GMW (Ch. 2+) | ||
|- | |- | ||
|110 || <ul><li>Shooting Game CC BMW <li> Secret Shelter GMW <li> Noise Wave 2 GMW <li> Crimson Machine CC 2 GMW | |110 || <ul><li>Shooting Game CC BMW <li> Secret Shelter GMW <li> Noise Wave 2 GMW <li> Crimson Machine CC 2 GMW | ||
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|- | |- | ||
|rowspan="5" |+SprdSht | |rowspan="5" |+SprdSht | ||
|rowspan="5" |Non-Vibrant | |rowspan="5" |Non-Vibrant Mega Man's Charged Shot will spread 3x3 when it strikes something. | ||
|200 || <ul><li>Info Board CC BMW | |200 || <ul><li>Info Board CC BMW | ||
|- | |- | ||
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|- | |- | ||
|rowspan="5" |+WoodPnl | |rowspan="5" |+WoodPnl | ||
|rowspan="5" | | |rowspan="5" |Mega Man's Charged Shot will make Wood panels. | ||
|220 || <ul><li>Environmental System CC 3 BMW | |220 || <ul><li>Environmental System CC 3 BMW | ||
|- | |- | ||
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|- | |- | ||
|rowspan="5" |+IcePnl | |rowspan="5" |+IcePnl | ||
|rowspan="5" | | |rowspan="5" |Mega Man's Charged Shot has a 1/2 chance to make Ice panels. | ||
|220 || <ul><li>National Astro Wave 1 BMW | |220 || <ul><li>National Astro Wave 1 BMW | ||
|- | |- | ||
Line 248: | Line 253: | ||
|- | |- | ||
|rowspan="5" |+ParaPnl | |rowspan="5" |+ParaPnl | ||
|rowspan="5" | | |rowspan="5" |Mega Man's Charged Shot has a 1/2 chance to make Paralyze panels. | ||
|250 || <ul><li>Noise Wave 1 Noise Frag Trader (13NF) | |250 || <ul><li>Noise Wave 1 Noise Frag Trader (13NF) | ||
|- | |- | ||
Line 260: | Line 265: | ||
|- | |- | ||
|rowspan="5" |+GNulPnl | |rowspan="5" |+GNulPnl | ||
|rowspan="5" | | |rowspan="5" |Mega Man's Charged Shot will make Guard Null Panels. | ||
|200 || <ul><li>Noise Wave 1 Noise Frag Trader (13NF) | |200 || <ul><li>Noise Wave 1 Noise Frag Trader (13NF) | ||
|- | |- | ||
Line 272: | Line 277: | ||
|- | |- | ||
|rowspan="4" |+PoisPnl | |rowspan="4" |+PoisPnl | ||
|rowspan="4" | | |rowspan="4" |Mega Man's Charged Shot will make Poison panels. | ||
|270 || <ul><li>Noise Wave 1 Noise Frag Trader (15NF) | |270 || <ul><li>Noise Wave 1 Noise Frag Trader (15NF) | ||
|- | |- | ||
Line 282: | Line 287: | ||
|- | |- | ||
|AutoLock | |AutoLock | ||
|| | ||Mega Man always targets an enemy with lock-on. | ||
|950 || <ul><li>Secret Shelter BMW (door requiring 3 Omega Pieces) | |950 || <ul><li>Secret Shelter BMW (door requiring 3 Omega Pieces) | ||
|- | |- | ||
Line 302: | Line 307: | ||
|- | |- | ||
|DiagLock | |DiagLock | ||
||Lock-on will only target the column ahead and | ||Lock-on will only target the column ahead and 3x2 panels ahead. | ||
|5 || <ul><li>National Astro Wave 2 BMW | |5 || <ul><li>National Astro Wave 2 BMW | ||
|- | |- | ||
|SideLock | |SideLock | ||
||Lock-on will only target the columns to the side of | ||Lock-on will only target the columns to the side of Mega Man. | ||
|5 || <ul><li>Command Center BMW | |5 || <ul><li>Command Center BMW | ||
|- | |- | ||
|AcePrgm | |AcePrgm | ||
||Start battles with a [[Noise Level]] Gauge. (Ch.4+) Finalizing transforms | ||Start battles with a [[Noise Level]] Gauge. (Ch.4+) Finalizing transforms Mega Man into Black Ace. | ||
|0 || <ul><li>{{SF3BA}} Story progress (Ch. 3) | |0 || <ul><li>{{SF3BA}} Story progress (Ch. 3) | ||
|- | |- | ||
|JokrPrgm | |JokrPrgm | ||
||Start battles with a [[Noise Level]] Gauge. (Ch.4+) Finalizing transforms | ||Start battles with a [[Noise Level]] Gauge. (Ch.4+) Finalizing transforms Mega Man into Red Joker. | ||
|0 || <ul><li>{{SF3RJ}} Story progress (Ch. 3) | |0 || <ul><li>{{SF3RJ}} Story progress (Ch. 3) | ||
|- | |- | ||
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|- | |- | ||
|HmrBstr | |HmrBstr | ||
|| | ||Mega Man's buster makes dog sounds. | ||
|5 || <ul><li>Buy from Hertz in Planet FM Astro Wave 1 (2000z - outside of Wave Road) | |5 || <ul><li>Buy from Hertz in Planet FM Astro Wave 1 (2000z - outside of Wave Road) | ||
|- | |- | ||
|HumrBst2 | |HumrBst2 | ||
|| | ||Mega Man's buster makes cat sounds. | ||
|5 || <ul><li>Planet FM Astro Wave 3 BMW | |5 || <ul><li>Planet FM Astro Wave 3 BMW | ||
|} | |} | ||
[[Category:Mega Man Star Force 3]] [[Category:NaviCustomizer]] | [[Category:Mega Man Star Force 3]] [[Category:NaviCustomizer]] [[Category:Item Location]] |
Latest revision as of 00:48, 4 August 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Abilities in Mega Man Star Force 3. Unlike the Navi Customizer in Battle Network, Abilities cannot be traded, so it's impossible to get duplicates of Abilities that are only given once.
Changes from Star Force 2
- AutoLock now works like the normal lock-on, with the cursor being visible and targets the enemy down the row before the closest enemy. In the previous game it was cursor-less and has properties the normal lock-on does not.
Abilities
Ability | Effect | Cost | Location |
---|---|---|---|
HP+50 | Max HP +50. | 120 |
|
110 |
| ||
100 |
| ||
90 |
| ||
HP+100 | Max HP +100. | 220 |
|
205 |
| ||
190 |
| ||
170 |
| ||
HP+200 | Max HP +200. | 310 |
|
290 |
| ||
270 |
| ||
250 |
| ||
HP+300 | Max HP +300. | 420 |
|
390 |
| ||
370 |
| ||
340 |
| ||
HP+400 | Max HP +400. | 490 |
|
470 |
| ||
450 |
| ||
430 |
| ||
HP+500 | Max HP +500. | 610 |
|
570 |
| ||
540 |
| ||
450 |
| ||
350 |
| ||
UndrShrt | If Mega Man would hit 0 HP, he goes down to 1 instead. | 60 |
|
50 |
| ||
30 |
| ||
5 |
| ||
AirShoes | Mega Man ignores Hole panels. | 450 |
|
400 |
| ||
350 |
| ||
260 |
| ||
200 |
| ||
FlotShoe | Mega Man ignores Cracked, Grass's immobilize, Poison, Guard Null, and Hack panels. | 300 |
|
270 |
| ||
240 |
| ||
210 |
| ||
150 |
| ||
Reflect | Blocking an attack while guarding will send back 50 damage down the row. | 260 |
|
230 |
| ||
200 |
| ||
150 |
| ||
50 |
| ||
SprArmr | Mega Man does not flinch aback in battle. | 900 |
|
700 |
| ||
NoFlash | Mega Man won't get confused or blinded. | 300 |
|
200 |
| ||
NoGravty | Mega Man won't get immobilized, knocked back, or pulled in. | 500 |
|
300 |
| ||
NoParlyz | Mega Man won't get paralyzed. | 800 |
|
600 |
| ||
NoFreeze | Mega Man won't get frozen. | 800 |
|
600 |
| ||
NoBubble | Mega Man won't get bubbled. | 800 |
|
600 |
| ||
FstBarr | Start battle with a Barrier (10 HP). | 60 |
|
50 |
| ||
40 |
| ||
30 |
| ||
FstAura | Start battle with an Aura (100 HP). | 600 |
|
400 |
| ||
MegCls+1 | 1 more Mega Class Card can be added in the folder. | 440 |
|
400 |
| ||
360 |
| ||
270 |
| ||
200 |
| ||
GigCls+1 | 1 more Giga Class Card can be added in the folder. | 750 |
|
700 |
| ||
650 |
| ||
400 |
| ||
+V-Shot | Non-Vibrant Mega Man's Charged Shot will spread in a V when it strikes something. | 90 |
|
80 |
| ||
70 |
| ||
50 |
| ||
+X-Shot | Non-Vibrant Mega Man's Charged Shot will spread in a X when it strikes something. | 150 |
|
130 |
| ||
110 |
| ||
90 |
| ||
45 |
| ||
+SprdSht | Non-Vibrant Mega Man's Charged Shot will spread 3x3 when it strikes something. | 200 |
|
180 |
| ||
160 |
| ||
140 |
| ||
100 |
| ||
+WoodPnl | Mega Man's Charged Shot will make Wood panels. | 220 |
|
200 |
| ||
170 |
| ||
150 |
| ||
50 |
| ||
+IcePnl | Mega Man's Charged Shot has a 1/2 chance to make Ice panels. | 220 |
|
210 |
| ||
180 |
| ||
160 |
| ||
50 |
| ||
+ParaPnl | Mega Man's Charged Shot has a 1/2 chance to make Paralyze panels. | 250 |
|
230 |
| ||
210 |
| ||
180 |
| ||
70 |
| ||
+GNulPnl | Mega Man's Charged Shot will make Guard Null Panels. | 200 |
|
190 |
| ||
170 |
| ||
140 |
| ||
50 |
| ||
+PoisPnl | Mega Man's Charged Shot will make Poison panels. | 270 |
|
250 |
| ||
230 |
| ||
120 |
| ||
AutoLock | Mega Man always targets an enemy with lock-on. | 950 |
|
QuckGage | The custom gauge automatically has the QuickGauge effect. | 500 |
|
300 |
| ||
AntiDmg | Up + Y for a special guard, and if Mega Man get hit, he'll warp to the enemy and slashes them with a Wood element Sword (Buster ATK x10). | 370 |
|
350 |
| ||
330 |
| ||
250 |
| ||
DiagLock | Lock-on will only target the column ahead and 3x2 panels ahead. | 5 |
|
SideLock | Lock-on will only target the columns to the side of Mega Man. | 5 |
|
AcePrgm | Start battles with a Noise Level Gauge. (Ch.4+) Finalizing transforms Mega Man into Black Ace. | 0 |
|
JokrPrgm | Start battles with a Noise Level Gauge. (Ch.4+) Finalizing transforms Mega Man into Red Joker. | 0 |
|
AreaEtrS | Any Support Use will become AreaEater instead of being dependent on the element. | 5 |
|
DblStonS | Any Support Use will become DoubleStone instead of being dependent on the element. | 5 |
|
PnlFrmtS | Any Support Use will become PanelFormat instead of being dependent on the element. | 5 |
|
HumorWrd | In overworld, press L. Geo and Omega-Xis create banter. | 5 |
|
HmrBstr | Mega Man's buster makes dog sounds. | 5 |
|
HumrBst2 | Mega Man's buster makes cat sounds. | 5 |
|