NaviCustomizer (MMBN6): Difference between revisions

From The Rockman EXE Zone Wiki

 
(7 intermediate revisions by the same user not shown)
Line 22: Line 22:
==Changes from Battle Network 5==
==Changes from Battle Network 5==
*The Memory Map rules have completely changed to include off-map mechanics.
*The Memory Map rules have completely changed to include off-map mechanics.
*Compression Commands no longer make an error sound if they’re inputted wrong.
*A number of NaviCust bug effects chances are changed. Custom Bug has been completely changed. HP+ Part bugs now activates Battle HP Bug from the start.
*A number of NaviCust bug effects chances are changed. Custom Bug has been completely changed. HP+ Part bugs now activates Battle HP Bug from the start.
*In the Japanese and Legacy Collection version of MMBN5, BugStop will fix bugs from Patch Cards. In MMBN6, BugStop will not fix bugs from Patch Cards.
*In the Japanese and Legacy Collection version of MMBN5, BugStop will fix bugs from Patch Cards. In any version of MMBN6, BugStop will not fix bugs from Patch Cards.


==Parts==
==Parts==
Line 237: Line 238:
|row5=_____
|row5=_____
}}
}}
| Based on your HP, low level random encounters will not appear..
| Based on your HP, low level random encounters will not appear.
| Encounter Bug
| Encounter Bug
| '''White''': Undernet 2 BugFrag Trader (20BF)
| '''White''': Undernet 2 BugFrag Trader (20BF)
Line 354: Line 355:
|row5=_____
|row5=_____
}}
}}
| In overworld, B slides MegaMan down his path instead of running.<br />There are no random encounters while sliding.
| In overworld, B button slides MegaMan down his path instead of running.<br />There are no random encounters while sliding.
| Panel Bug
| Panel Bug
| '''Yellow''': Complete QuizMaster Quiz (Aquarium, Chapter 5)
| '''Yellow''': Complete QuizMaster Quiz (Aquarium, Chapter 5)
Line 671: Line 672:


===Buster Blank Bug===
===Buster Blank Bug===
The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This bug does not apply to Beast Out. The ChargeShot effect does not get removed by BugFix.
The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This bug does not apply to Beast Out. BugFix will remove any chance of blank shots, but will retain the chance for ChargeShot.
*''Level 1'': 6/16 Blank; 1/16 ChargeShot;  9/16 Normal Shot
*''Level 1'': 6/16 Blank; 1/16 ChargeShot;  9/16 Normal Shot
*''Level 2'': 10/16 Blank; 2/16 ChargeShot; 4/16 Normal Shot
*''Level 2'': 10/16 Blank; 2/16 ChargeShot; 4/16 Normal Shot
Line 724: Line 725:
*''6 Colors on Grid'': 10 seconds.
*''6 Colors on Grid'': 10 seconds.


==In-Game Compression Commands==
==Compression Command Location==
{{nw}}
{{nw}}
Unlike previous games, a few of the Compression commands are given in the game rather than only in extra material.
Unlike previous games, a few of the Compression commands are given in the game rather than only in extra material.
*FlotShoe: Sky Area 1 (Cloud)
{| class="wikitable sortable"
*Jungle: Sky Area 2 (Cyber Geyser)
|-
*MegFldr1: Underground 1 (Cloud)
! Item !! Area !! In-game Location
*Custom1: Underground 1 (Tornado)
|-
*Battery: Undernet Zero (via Undernet 1, Cloud)
|FlotShoe || Internet || Sky Area 1 (Cloud)
*Fish: Undernet Zero (via Undernet 2, Fire Pillar)
|-
*SuprArmr: {{JP}}{{BNLC}} Graveyard 1 (Fire Pillar), {{EN}} UndernetZero (via Undernet 2)
|Jungle || Internet || Sky Area 2 (Cyber Geyser)
*BugStop: {{JP}}{{BNLC}} Graveyard 1 (via Graveyard 2, Cyber Tree), {{EN}} Graveyard
|-
*Reflect: {{JP}}{{BNLC}} Graveyard 2 (Cloud) / {{EN}} Graveyard
|MegFldr1 || Internet || Underground 1 (Cloud)
*ChpShufl: Green BBS "Correct!"
|-
*FstBarr: Sky BBS "A Question"
|Custom1 || Internet || Underground 1 (Tornado)
*Millions: ACDC BBS "A Command?"
|-
*Shield: Under BBS "FortProtection"
|Battery || Internet || Undernet Zero (via Undernet 1, Cloud)
*OilBody: Green Area 2 Net Cafe chat
|-
*Collect: Man in ACDC Town
|Fish || Internet || Undernet Zero (via Undernet 2, Fire Pillar)
*UnderSht: InvteCrd ("Got A Problem." Request BBS)
|-
|SuprArmr || Internet || {{JP}}{{BNLC}} Graveyard 1 (Fire Pillar), {{EN}} UndernetZero (via Undernet 2)
|-
|BugStop || Internet || {{JP}}{{BNLC}} Graveyard 1 (via Graveyard 2, Cyber Tree), {{EN}} Graveyard
|-
|Reflect || Internet || {{JP}}{{BNLC}} Graveyard 2 (Cloud) / {{EN}} Graveyard
|-
|ChpShufl || Internet || Green BBS "Correct!"
|-
|FstBarr || Internet || Sky BBS "A Question"
|-
|Millions || Internet || ACDC BBS "A Command?"
|-
|Shield || Internet || Under BBS "FortProtection"
|-
|OilBody || Internet || Green Area 2 Net Cafe chat
|-
|Collect || Real World || Man in ACDC Town
|-
|UnderSht || Key Item || InvteCrd ("Got A Problem." Request BBS)
|}


==Glitches==
==Glitches==
Line 750: Line 771:
==Trivia==
==Trivia==
*In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".
*In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".
*In the “Where’s My Navi” Request BBS, you temporarily get a Key Item called “NaviRuin” that contains a Compression Command, "BLBLARLRBB". However, this command cannot be used for any NaviCust Part.


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:NaviCustomizer]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 6]] [[Category:NaviCustomizer]]

Latest revision as of 02:59, 2 October 2024

This section is under construction.
The information may not be complete or 100% accurate.
Add images and stuff.

The Navi Customizer in Mega Man Battle Network 6.

  • Due to the lack of access to Patch Cards via Card e-Reader and removed areas' content, the English GBA version has moved many NaviCust parts' locations so they can be obtained.

Expansions

Expansion Memory

  • Judge Tree Comp 3 BMD
  • Lab's Comp 2 BMD (via Undernet 1)

Spin Programs

  • SpinBlue: Sky Area 1 PMD
  • SpinGrn: Lotto Number (09256524)
  • SpinPink: Mr.Weather Comp 3 BMD
  • SpinRed: Lotto Number (77837421)
  • SpinWhit: ACDC Area BMD
  • SpinYllw: Lotto Number (41976910)

Compression Command

To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.

Changes from Battle Network 5

  • The Memory Map rules have completely changed to include off-map mechanics.
  • Compression Commands no longer make an error sound if they’re inputted wrong.
  • A number of NaviCust bug effects chances are changed. Custom Bug has been completely changed. HP+ Part bugs now activates Battle HP Bug from the start.
  • In the Japanese and Legacy Collection version of MMBN5, BugStop will fix bugs from Patch Cards. In any version of MMBN6, BugStop will not fix bugs from Patch Cards.

Parts

Program Parts

Part Effect Bug Location Compression
SuprArmr
MegaMan cannot be flinched. Movement Bug Red: Undernet 2 Bugfrag Dealer (35 BF) ABLLAALRBA
Custom1
1 more chip is available in the Custom Screen. Custom Bug Blue: Green Area 1 Program Dealer (4600z) LBBRBAALRR
Custom2
2 more chips are available in the Custom Screen. Custom Bug White: "Get the Bad Guy" Request BBS ((JP)(LC) e-Reader job) RALLAABRBA
MegFldr1
1 more MegaChip can be added in the folder. Custom Bug Green: Green Area 1 Program Dealer (3000z) ARLALALLAB
MegFldr2
2 more MegaChips can be added in the folder. Custom Bug White: "Update Help" Request BBS ((JP)(LC) e-Reader job) LALRBLRLRA
GigFldr1
1 more GigaChip can be added in the folder. Custom Bug Red: Undernet 2 BugFrag Trader (100 BF) BLBRLLLABA
FstBarr
Start battle with a Barrier (10 HP). Movement Bug Blue: Aquarium Comp 2 BMD BBARABLARR
Shield
Press B + Left to access a shield that block attacks. Movement Bug Blue: Mr.Weather Comp 2 BMD RBBBAAABRL
Reflect
Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Movement Bug Green: Undernet 2 BugFrag Trader (48 BF) LAABRRLRLR
AntiDmg
Press B + Left to set-up an temporary ???-less AntiDamage trap. Movement Bug Green: Undernet 2 PMD BLALBRALBA
FlotShoe
MegaMan ignores Cracked, Swamp, Ice, and Arrow panels. Panel Bug Pink: Green Area 1 Program Dealer (3800z) RALABLBBRB
AirShoes
MegaMan ignores Hole and Complete Hole panels. Panel Bug White: Underground 1 PMD (invisible path) ARBABRRBAL
UnderSht
If MegaMan would hit 0 HP, he goes down to 1 instead. Movement Bug White: Start with it RRALLRAABB
ChpShufl
A Shuffle button that mixes up your Custom Screen's chips with your folder's.
Tag Chips will not appear from a Shuffle unless one of the chip is already on the Custom Screen.
Custom Bug Green: Green Area 1 Program Dealer (6600z) RRABLRARLA
NumbrOpn
Custom Screen selection becomes 10 chips. Custom Bug Pink: "Where's my Navi?" Request BBS AAALAABLRA
SneakRun
Based on your HP, low level random encounters will not appear. Encounter Bug White: Undernet 2 BugFrag Trader (20BF) BBBABBAARB
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Fan Comp BMD LRABARBBLR
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Sky Area 1 Normal Navi (Chapter 5) ARAABARRBA
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Vending Machine Comp BMD BRBBBBBARR
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: Security Camera Comp BMD ALARBRARLB
Collect
If possible, the reward from a battle will always be a BattleChip. Result Bug Pink: Undernet 2 BugFrag Dealer (62 BF) ALABBAAABA
Millions
Green Mystery Datas will always give Zenny. Result Bug Red: "Can't Open Safe" Request BBS RBARALBBBL
Humor
In overworld, press L. MegaMan makes jokes depending on location. Emotion Window Bug Pink: Green Area 1 Heel Navi (Chapter 5) LLABLBABLL
Poem
In overworld, press L. MegaMan recites poems depending on location. Emotion Window Bug Yellow: Punishment Room Mr.Prog in Green Town (Chapter 6) BABARRLLAB
SlipRunr
In overworld, B button slides MegaMan down his path instead of running.
There are no random encounters while sliding.
Panel Bug Yellow: Complete QuizMaster Quiz (Aquarium, Chapter 5) ALAAALLABR
AutoHeal
After battle, MegaMan is restored 10% of his max HP before HP+ programs. Panel Bug Pink: Sky HP PMD BBBAABAABB
BustPack
+3 to Buster's Attack, Speed, and Charge. Buster Blank Bug Red: Lotto Number (19790420) BAABBBALBA
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Movement Bug Pink: Lotto Number (28271002) RLABLRLAAB
FldrPak1
Effects of Custom1 and MegaFolder1. Custom Bug Yellow: Juvenile Division Request BBS ((JP)(LC) e-Reader job) ABLRRBRLBA
FldrPak2
Effects of Custom2 and MegaFolder2. Custom Bug Pink: (JP)(LC) "Iris's Kindness" e-Reader Item Card, (EN) Initial prize from Virus Battle Machine V4 (Oxygen Tank Comp, Sky Town) BBARBLARBL
BugStop
Removes all bugs in NaviCustomizer. None Yellow: Hear all advice at Central Area 1 NetCafe (Starts Ch.7) AAABRLBAAL
Rush
NetworkDuel only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed. Does not trigger if chip is used during screen-dimming cut in. Doesn't activate Yellow: Lotto Number (32132348) RLBAABALLR
Beat
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. Does not trigger if chip is used during screen-dimming cut in. Doesn't activate Blue: Lotto Number (70741543) LRBBALRABA
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (69548756) BRBRRABBRA

Plus Parts

Part Effect Bug Location Compression
Attack+1
MegaBuster Attack +1. Buster Blank Bug Pink: Start with it, Green Area 1 Program Dealer (2000z)
Red: Seaside Area 2 BMD
Blue: Pavilion Comp 3 BMD
---
Speed+1
MegaBuster Speed +1. Buster Blank Bug White: Start with it, (JP)(LC) Undernet 3 BMD, (GBA-EN) Class 1-2 Comp BMD
Pink: Elevator Comp BMD
Green: Green Area 2 BMD
---
Charge+1
MegaBuster Charge +1. Buster Blank Bug White: Heater Comp BMD, Teachers' Room Comp BMD
Blue: Blue Navi in Aquarium Comp 1
Pink: (JP)(LC) Graveyard 2 BMD, (GBA-EN) Graveyard BMD
---
AttckMAX
MegaBuster Attack becomes 5. Buster Blank Bug Red: (JP)(LC) "Joe Mach's Fists" e-Reader Item Card, (GBA-EN) Graveyard BMD LBRBABLBAL
SpeedMAX
MegaBuster Speed becomes 5.

Does not boost close range buster speed.

Buster Blank Bug Green: Lotto Number (12046210) AALABRALBA
ChargMAX
MegaBuster Charge becomes 5. Buster Blank Bug Blue: Lotto Number (94305487) LLALLBABBB
HP+50
Max HP +50! Battle HP Bug & Damage HP Bug White: Aquarium Comp 3 BMD
Pink: Lotto Number (37889678)
Blue: Heliport Comp BMD
---
HP+100
Max HP +100! Battle HP Bug & Damage HP Bug White: Lotto Number (49951337)
Pink: Green Area 1 BMD
Blue: Sky Area 1 BMD
---
HP+200
Max HP +200! Battle HP Bug & Damage HP Bug White: Lotto Number (24823665)
Yellow: Green Area 1 Program Dealer (4200z)
Blue: Seaside Area 1 BMD
---
HP+300
Max HP +300! Battle HP Bug & Damage HP Bug White: (JP)(LC) Graveyard 1 BMD, (GBA-EN) Dog House Comp
Pink: Lotto Number (49951337)
Green: ACDC Area BMD
---
HP+400
Max HP +400! Battle HP Bug & Damage HP Bug White: Principal Office Comp BMD
Yellow: Undernet 2 BugFrag Dealer (76 BF)
Green: Lotto Number (08749780)
---
HP+500
Max HP +500! Battle HP Bug & Damage HP Bug White: Lotto Number (55031325)
Pink: (JP)(LC) Graveyard 2 PMD, (GBA-EN) Graveyard PMD
Green: (JP)(LC) "Dex's Key to Victory" e-Reader Item Card, (EN) Initial prize from Virus Battle Machine V2 (Water Machine Comp, Seaside Town)
---

Bugs

Battle HP Bug

MegaMan's HP drops steadily in battle. Battles are 60 frames per second.

  • Level 1: Drops 1 every 40 frames. Starts with this if have 1 HP Bug.
  • Level 2: Drops 1 every 35 frames. Starts with this if have 2 HP Bugs.
  • Level 3: Drops 1 every 30 frames. Starts with this if have 3 HP Bugs.
  • Level 4: Drops 1 every 25 frames.
  • Level 5: Drops 1 every 20 frames.
  • Level 6: Drops 1 every 15 frames.
  • Level 7: Drops 1 every 10 frames.

Buster Blank Bug

The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot). This bug does not apply to Beast Out. BugFix will remove any chance of blank shots, but will retain the chance for ChargeShot.

  • Level 1: 6/16 Blank; 1/16 ChargeShot; 9/16 Normal Shot
  • Level 2: 10/16 Blank; 2/16 ChargeShot; 4/16 Normal Shot
  • Level 3: 13/16 Blank; 3/16 ChargeShot; 0/16 Normal Shot

Custom Bug

After a certain amount of turns pass, the player's Custom Screen selection is decreased by one slot. It does not drop below 2 available chips.
Charge Cross' ability equalizes this negative effect for its 3 turns.

  • Level 1: Fourth turn onward.
  • Level 2: Third turn onward.
  • Level 3: Second turn onward.

Damage HP Bug

Whenever MegaMan has flinched, knocked back, or pulled in, he gains a Level 1 Battle HP Bug.

Emotion Window Bug

  • Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Tired during battle.
    Emotion remains constant during Custom Screen, you cannot Beast Out while Tired. If you Cross while Tired, the emotion returns back to normal.
    • Current Emotion Normal:
      • 14/16 Tired
      • 1/16 Angry
      • 1/16 Full Synchro
    • Current Emotion Tired:
      • 14/16 Normal
      • 1/16 Angry
      • 1/16 Full Synchro
    • Current Emotion Angry:
      • 7/16 Normal
      • 8/16 Tired
      • 1/16 Full Synchro
    • Current Emotion Full Synchro:
      • 7/16 Normal
      • 8/16 Tired
      • 1/16 Angry

Encounter Bug

  • Level 1-3: Viruses appear more frequently.

Movement Bug

  • Level 1-3: When MegaMan moves, he warps to the edge of his field.

Panel Bug

MegaMan has a chance of cracking the panel he moves from.

  • Level 1: 2/8 cracking
  • Level 2: 3/8 cracking
  • Level 3: 4/8 cracking

Result Bug

  • Level 1-3: You only receive Zennys as Battle Rewards.

Status Bug

At the beginning of the battle, MegaMan is confused, blinded, flashing, or invincible for a set amount of time. Flashing status disappear if you transform.

  • 5 Colors on Grid: 5 seconds.
  • 6 Colors on Grid: 10 seconds.

Compression Command Location

This section is under construction.
The information may not be complete or 100% accurate.

Unlike previous games, a few of the Compression commands are given in the game rather than only in extra material.

Item Area In-game Location
FlotShoe Internet Sky Area 1 (Cloud)
Jungle Internet Sky Area 2 (Cyber Geyser)
MegFldr1 Internet Underground 1 (Cloud)
Custom1 Internet Underground 1 (Tornado)
Battery Internet Undernet Zero (via Undernet 1, Cloud)
Fish Internet Undernet Zero (via Undernet 2, Fire Pillar)
SuprArmr Internet (JP)(LC) Graveyard 1 (Fire Pillar), (EN) UndernetZero (via Undernet 2)
BugStop Internet (JP)(LC) Graveyard 1 (via Graveyard 2, Cyber Tree), (EN) Graveyard
Reflect Internet (JP)(LC) Graveyard 2 (Cloud) / (EN) Graveyard
ChpShufl Internet Green BBS "Correct!"
FstBarr Internet Sky BBS "A Question"
Millions Internet ACDC BBS "A Command?"
Shield Internet Under BBS "FortProtection"
OilBody Internet Green Area 2 Net Cafe chat
Collect Real World Man in ACDC Town
UnderSht Key Item InvteCrd ("Got A Problem." Request BBS)

Glitches

Trivia

  • In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".
  • In the “Where’s My Navi” Request BBS, you temporarily get a Key Item called “NaviRuin” that contains a Compression Command, "BLBLARLRBB". However, this command cannot be used for any NaviCust Part.