Virus Battler: Difference between revisions

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===Virus Data===
===Virus Data===
When you beat a Rare-type virus, that virus will be added to your list. Rare viruses can only be encountered in select areas after beating a certain amount of that virus species.
When you beat a Rare-type virus, that virus will be added to your list. Rare viruses can only be encountered in select areas after beating at least 16 of that virus species.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Enemy !! Location !! HP !! Attack !! MB
! Enemy !! Location !! HP !! Attack !! MB
|-
|-
|Mettaur || Central Area 1 || 10 || 10 || 10MB
|[[Enemies_in_MMBN6#Mettaur|Mettaur]] || Central Area 1 || 40 || 10 || 10MB
|-
|-
|Piranha || Seaside Area 1 || 70 || 20 || 10MB
|[[Enemies_in_MMBN6#Piranha|Piranha]] || Seaside Area 1 || 70 || 20 || 10MB
|-
|-
|Heady || Underground 1 || 130 || 40 || 20MB
|[[Enemies_in_MMBN6#Heady|Heady]] || Underground 1 || 130 || 40 || 20MB
|-
|-
|Swordy || Underground 1 || 90 || 30 || 20MB
|[[Enemies_in_MMBN6#Swordy|Swordy]] || Underground 1 || 90 || 30 || 20MB
|-
|-
|KillerEye || Underground 2 || 100 || 50 || 30MB
|[[Enemies_in_MMBN6#KillerEye|KillerEye]] || Underground 2 || 100 || 50 || 30MB
|-
|-
|Quaker || Seaside Area 3 || 80 || 20 || 10MB
|[[Enemies_in_MMBN6#Quaker|Quaker]] || Seaside Area 3 || 80 || 20 || 10MB
|-
|-
|Catack || ACDC Area || 130 || 70 || 30MB
|[[Enemies_in_MMBN6#Catack|Catack]] || ACDC Area || 130 || 70 || 30MB
|-
|-
|Champy || Central Area 3 || 60 || 20 || 30MB
|[[Enemies_in_MMBN6#Champy|Champy]] || Central Area 3 || 60 || 20 || 30MB
|-
|-
|Windbox || Mr. Weather Comp 1 || 130 || Wind|| 20MB
|[[Enemies_in_MMBN6#Windbox|Windbox]] || Mr. Weather Comp 1 || 130 || Wind|| 20MB
|-
|-
|OldStove || Central Area 3 || 80 || 20 || 20MB
|[[Enemies_in_MMBN6#OldStove|OldStove]] || Central Area 3 || 80 || 20 || 20MB
|-
|-
|HauntedCandle || data-sort-value="Graveyard 1"|{{JP}}{{BNLC}} Graveyard 1 <br> {{GBAEN}} Graveyard || 150 || 50 || 30MB
|[[Enemies_in_MMBN6#HauntedCandle|HauntedCandle]] || data-sort-value="Graveyard 1"|{{JP}}{{BNLC}} Graveyard 1 <br> {{GBAEN}} Graveyard || 150 || 50 || 30MB
|-
|-
|data-sort-value="Puffy"|{{GBAEN}} Puffy / <br/> {{BNLC}} Diodon || Seaside Area 2 || 80 || 10 || 20MB
|data-sort-value="Puffy" |[[Enemies_in_MMBN6#Puffy_/_Diodon|{{GBAEN}} Puffy / <br/> {{BNLC}} Diodon]] || Seaside Area 2 || 80 || 10 || 20MB
|-
|-
|StarFish || Aquarium Comp 3 || 60 || 20 || 20MB
|[[Enemies_in_MMBN6#StarFish|StarFish]] || Aquarium Comp 3 || 60 || 20 || 20MB
|-
|-
|EarthDragon || data-sort-value="Immortal Area"|{{JP}}{{BNLC}} Immortal Area <br> {{GBAEN}} Graveyard || 200 || 100 || 40MB
|[[Enemies_in_MMBN6#EarthDragon|EarthDragon]] || data-sort-value="Immortal Area"|{{JP}}{{BNLC}} Immortal Area <br> {{GBAEN}} Graveyard || 200 || 100 || 40MB
|-
|-
|ScareCrow || Sky Area 2 || 100 || 30 || 40MB
|[[Enemies_in_MMBN6#ScareCrow|ScareCrow]] || Sky Area 2 || 100 || 30 || 40MB
|-
|-
|PulseBulb ||Mr. Weather Comp 3 || 120 || 40 || 30MB
|[[Enemies_in_MMBN6#PulseBulb|PulseBulb]] ||Mr. Weather Comp 3 || 120 || 40 || 30MB
|-
|-
|BigHat || Undernet 1 || 100 || 30 || 30MB
|[[Enemies_in_MMBN6#BigHat|BigHat]] || Undernet 1 || 100 || 30 || 30MB
|-
|-
|BombCorn || JudgeTree Comp 2 || 140 || 30 (multi-hit) || 20MB
|[[Enemies_in_MMBN6#BombCorn|BombCorn]] || JudgeTree Comp 2 || 140 || 30 (multi-hit) || 20MB
|-
|-
|Shrubby || JudgeTree Comp 3 || 100 || 20 || 10MB
|[[Enemies_in_MMBN6#Shrubby|Shrubby]] || JudgeTree Comp 3 || 100 || 20 || 10MB
|-
|-
|HoneyBomber || JudgeTree Comp 1 || 130 || 5 (multi-hit) || 20MB
|[[Enemies_in_MMBN6#HoneyBomber|HoneyBomber]] || JudgeTree Comp 1 || 130 || 5 (multi-hit) || 20MB
|-
|-
|Gunner || Central Area 2 || 60 || 10 || 20MB
|[[Enemies_in_MMBN6#Gunner|Gunner]] || Central Area 2 || 60 || 10 || 20MB
|-
|-
|FighterPlane || Sky Area 1 || 140 || 20 || 30MB
|[[Enemies_in_MMBN6#FighterPlane|FighterPlane]] || Sky Area 1 || 140 || 20 || 30MB
|-
|-
|DarkMech || Undernet 2 || 180 || 10 (thunder) <br/> 100 (sword) || 40MB
|[[Enemies_in_MMBN6#DarkMech|DarkMech]] || Undernet 2 || 180 || 10 (thunder) <br/> 100 (sword) || 40MB
|-
|-
|SnakeArm || data-sort-value="Graveyard 2"|{{JP}}{{BNLC}} Graveyard 2 <br> {{GBAEN}} Graveyard || 130 || 60 || 30MB
|[[Enemies_in_MMBN6#SnakeArm|SnakeArm]] || data-sort-value="Graveyard 2"|{{JP}}{{BNLC}} Graveyard 2 <br> {{GBAEN}} Graveyard || 130 || 60 || 30MB
|-
|-
|Armadillo || Green Area 2 || 100 || 20 || 20MB
|[[Enemies_in_MMBN6#Armadillo|Armadillo]] || Green Area 2 || 100 || 20 || 20MB
|-
|-
|Cragger || JudgeTree Comp 2 || 120 || 50 || 40MB
|[[Enemies_in_MMBN6#Cragger|Cragger]] || JudgeTree Comp 2 || 120 || 50 || 40MB
|-
|-
|Nightmare || Underground 2 || 100 || 40 || 30MB
|[[Enemies_in_MMBN6#Nightmare|Nightmare]] || Underground 2 || 100 || 40 || 30MB
|}
|}


==Virus Battler Machine==
==Virus Battle Machine==
===Rewards===
===Rewards===
After a Virus Battler is beaten for the first time, a special reward will be given. Any other time afterwards will have them give a BugFrags or Zennys reward. Due to the lack of access to [[Card_e-Reader_in_Mega_Man_Battle_Network_6|Card e-Reader]] and removed areas' content, the English version has changed the rewards to distribute some of them.
After a Virus Battle Machine is beaten for the first time, a special reward will be given. Any other time afterwards will have them give a BugFrags or Zennys reward.
*In the Legacy Collection, due to a mistake with the English script, the GBA English rewards will be given instead of the Japanese rewards. To obtain the JP rewards, the setting language must first be set to Japanese.
* Due to the lack of access to [[Card_e-Reader_in_Mega_Man_Battle_Network_6|Patch Cards via Card e-Reader]] and removed areas' content, the English GBA version has changed the rewards to distribute them.
*Legacy Collection: '''''(These changes have been fixed in the July 2023 update)'''''
**{{BNLC}}{{EN}} Due to a mistake with the English script, the English GBA rewards will be given instead of the Japanese rewards. To obtain the JP rewards, the setting language must be set to Japanese, Chinese Simplified or Chinese Traditional.
**{{BNLC}}{{CN}} Some rewards from the Virus Battle Machines will appear as WindRacket * when you receive them in the textbox, but the chip that appears in the pack will be the correct reward.  


{| class="wikitable"
{| class="wikitable"
! Version || Location || {{JP}} Initial Reward || {{EN}} Initial Reward || Later Rewards
! Version || Location || {{JP}}{{BNLC}} Initial Reward || {{EN}} Initial Reward || Later Rewards
|-
|-
| V1 (Red)|| RobotDog Comp, Central Town || AirSpin1 F || WindRack *  || 2 BugFrags <br> 500z
| V1 (Red)|| RoboDog Comp (Central Town) || AirSpin1 F || WindRack *  || 2 BugFrags <br> 500z
|-
|-
| V2 (Blue)|| Water Machine Comp, Seaside Town || AntiDmg R || HP+500 NCP (Green) || 4 BugFrags <br> 700z
| V2 (Blue)|| Water Machine Comp (Seaside Town) || AntiDmg R || HP+500 NCP (Green) || 4 BugFrags <br> 700z
|-
|-
| V3 (Brown)|| Punish Chair Comp, Green Town || Geddon L || BugFix *  || 6 BugFrags <br> 1500z
| V3 (Brown)|| Punish Chair Comp (Green Town) || Geddon L || BugFix *  || 6 BugFrags <br> 1500z
|-
|-
| V4 (Green)|| Oxygen Tank Comp, Sky Town || WindRack * || FldrPak2 NCP (Pink) || 8 BugFrags <br> 2000z
| V4 (Green)|| Oxygen Tank Comp (Sky Town) || WindRack * || FldrPak2 NCP (Pink) || 8 BugFrags <br> 2000z
|-
|-
| V5 (Gold) || Central Area 1 || Django3 D || SuprVulc V || 10 BugFrags <br> 3000z
| V5 (Gold) || Central Area 1 || Django3 D || SuprVulc V || 10 BugFrags <br> 3000z
|}
|}


===Virus Battler V1===
=== Virus Battle Machine V1===
*3 rounds
*3 rounds
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=cracked
|panel23=cracked
|panel41=cracked
|panel63=cracked
|object51=mettaur
|object62=gunner
}}}}


===Virus Battler V2===
{{Battle
|battlefield={{BattleField
|style=bn6
|panel13=cracked
|panel21=cracked
|panel42=cracked
|panel61=cracked
|object51=oldstove
|object62=champy
}}}}
 
{{Battle
|battlefield={{BattleField
|style=bn6
|panel13=cracked
|panel32=cracked
|panel43=cracked
|panel61=cracked
|object41=mettaur
|object63=oldstove
}}}}
 
=== Virus Battle Machine V2 ===
*5 rounds
*5 rounds
{{Battle
|battlefield={{BattleField
|style=bn6
|panel12=ice
|panel21=ice
|panel53=ice
|panel62=ice
|object41=piranha-bn6
|object62=piranha-bn6
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel12=ice
|panel23=ice
|panel31=ice
|panel32=ice
|panel42=ice
|panel43=ice
|panel51=ice
|panel62=ice
|object43=quaker
|object62=bn6puffy
}}}}


===Virus Battler V3===
{{Battle
|battlefield={{BattleField
|style=bn6
|panel21=ice
|panel31=ice
|panel32=ice
|panel41=ice
|panel42=ice
|panel43=ice
|panel51=ice
|panel52=ice
|panel53=ice
|panel61=ice
|panel62=ice
|panel63=ice
|object51=bn6puffy
|object63=starfish
}}}}
 
{{Battle
|battlefield={{BattleField
|style=bn6
|panel21=ice
|panel23=ice
|panel51=ice
|panel53=ice
|object51=piranha-bn6
|object62=quaker
}}}}
 
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=ice
|panel21=ice
|panel22=ice
|panel32=ice
|panel33=ice
|panel43=ice
|panel51=ice
|panel61=ice
|panel62=ice
|object61=bn6puffy
|object63=starfish
}}}}
 
=== Virus Battle Machine V3 ===
*5 rounds
*5 rounds
{{Battle
|battlefield={{BattleField
|style=bn6
|panel21=grass
|panel31=grass
|panel32=grass
|panel42=grass
|panel43=grass
|panel53=grass
|object53=armadill
|object61=honeybomber
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel23=grass
|panel32=grass
|panel33=grass
|panel43=grass
|panel51=grass
|panel61=grass
|panel62=grass
|object41=honeybomber
|object63=shrubby
|object33=boulder-bn6
|object61=boulder-bn6
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel12=grass
|panel21=grass
|panel22=grass
|panel23=grass
|panel32=grass
|panel42=grass
|panel51=grass
|panel52=grass
|panel53=grass
|panel62=grass
|object41=bombcorn
|object63=bombcorn
|object22=boulder-bn6
|object52=boulder-bn6
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=grass
|panel12=none
|panel13=none
|panel21=grass
|panel22=grass
|panel23=none
|panel31=grass
|panel32=grass
|panel33=grass
|panel41=grass
|panel42=grass
|panel43=grass
|panel51=none
|panel52=grass
|panel53=grass
|panel61=none
|panel62=none
|panel63=grass
|object43=bombcorn
|object61=honeybomber
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=grass
|panel12=grass
|panel13=grass
|panel21=none
|panel22=grass
|panel23=none
|panel31=grass
|panel32=grass
|panel33=grass
|panel41=grass
|panel42=grass
|panel43=grass
|panel51=none
|panel52=grass
|panel53=none
|panel61=grass
|panel62=grass
|panel63=grass
|object41=armadill
|object62=bombcorn
}}}}


===Virus Battler V4===
=== Virus Battle Machine V4 ===
*10 rounds
*10 rounds
{{Battle
|battlefield={{BattleField
|style=bn6
|object52=pulsebulb
|object63=fighterplane
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel13=cracked
|panel21=cracked
|panel51=cracked
|panel63=cracked
|object41=pulsebulb
|object62=catack
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=cracked
|panel33=cracked
|panel43=cracked
|panel61=cracked
|object42=catack
|object53=catack
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=cracked
|panel12=cracked
|panel13=cracked
|panel61=cracked
|panel62=cracked
|panel63=cracked
|object61=fighterplane
|object63=fighterplane
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=none
|panel13=none
|panel61=none
|panel63=none
|object41=pulsebulb
|object63=pulsebulb
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel13=none
|panel31=none
|panel41=none
|panel63=none
|object53=catack
|object62=catack
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel22=conveyor-right
|panel52=conveyor-left
|object43=fighterplane
|object62=catack
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=conveyor-down
|panel33=conveyor-up
|panel41=conveyor-down
|panel63=conveyor-up
|object51=fighterplane
|object53=fighterplane
}}}}


===Virus Battler V5===
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=conveyor-right
|panel33=conveyor-left
|panel41=conveyor-right
|panel63=conveyor-left
|object42=pulsebulb
|object61=fighterplane
}}}}
 
{{Battle
|battlefield={{BattleField
|style=bn6
|panel21=conveyor-right
|panel33=conveyor-left
|panel41=conveyor-right
|panel53=conveyor-left
|object43=pulsebulb
|object51=pulsebulb
}}}}
 
===Virus Battle Machine V5===
*10 rounds
*10 rounds
{{Battle
|battlefield={{BattleField
|style=bn6
|object42=swordy-bn6
|object63=snakearm
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel13=none
|panel61=none
|object53=mettaur
|object61=nightmare
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel13=cracked
|panel21=cracked
|panel42=cracked
|panel61=cracked
|object52=darkmech
|object63=killereye
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel13=cracked
|panel32=cracked
|panel43=cracked
|panel61=cracked
|object42=catack
|object63=earthdragon
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=cracked
|panel12=cracked
|panel13=cracked
|panel21=cracked
|panel22=cracked
|panel23=cracked
|panel31=cracked
|panel32=cracked
|panel33=cracked
|panel41=cracked
|panel42=cracked
|panel43=cracked
|panel51=cracked
|panel52=cracked
|panel53=cracked
|panel61=cracked
|panel62=cracked
|panel63=cracked
|object42=pulsebulb
|object63=honeybomber
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=none
|panel63=none
|object43=armadill
|object52=fighterplane
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel22=none
|panel52=none
|object42=hauntedcandle
|object63=oldstove
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel11=none
|panel22=conveyor-right
|panel52=conveyor-left
|panel63=none
|object41=bighat
|object53=quaker
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|panel12=conveyor-down
|panel22=none
|panel52=none
|panel62=conveyor-up
|object42=champy
|object63=piranha-bn6
}}}}
{{Battle
|battlefield={{BattleField
|style=bn6
|object43=mettaur
|object52=blastman
}}}}


[[Category:Mega Man Battle Network 6]]
[[Category:Mega Man Battle Network 6]]

Latest revision as of 02:25, 4 July 2023

This section is under construction.
The information may not be complete or 100% accurate.

Virus Battler is a minigame in Mega Man Battle Network 6. Completion of every level is required for finishing the Library.

How to Start

Starting in Chapter 3, a BattlerCard can be bought from a red Heel Navi in Class 1-2 Comp for 2000z. Mettaur and Gunner will be given as starter viruses.

Virus Data

When you beat a Rare-type virus, that virus will be added to your list. Rare viruses can only be encountered in select areas after beating at least 16 of that virus species.

Enemy Location HP Attack MB
Mettaur Central Area 1 40 10 10MB
Piranha Seaside Area 1 70 20 10MB
Heady Underground 1 130 40 20MB
Swordy Underground 1 90 30 20MB
KillerEye Underground 2 100 50 30MB
Quaker Seaside Area 3 80 20 10MB
Catack ACDC Area 130 70 30MB
Champy Central Area 3 60 20 30MB
Windbox Mr. Weather Comp 1 130 Wind 20MB
OldStove Central Area 3 80 20 20MB
HauntedCandle (JP)(LC) Graveyard 1
(GBA-EN) Graveyard
150 50 30MB
(GBA-EN) Puffy /
(LC) Diodon
Seaside Area 2 80 10 20MB
StarFish Aquarium Comp 3 60 20 20MB
EarthDragon (JP)(LC) Immortal Area
(GBA-EN) Graveyard
200 100 40MB
ScareCrow Sky Area 2 100 30 40MB
PulseBulb Mr. Weather Comp 3 120 40 30MB
BigHat Undernet 1 100 30 30MB
BombCorn JudgeTree Comp 2 140 30 (multi-hit) 20MB
Shrubby JudgeTree Comp 3 100 20 10MB
HoneyBomber JudgeTree Comp 1 130 5 (multi-hit) 20MB
Gunner Central Area 2 60 10 20MB
FighterPlane Sky Area 1 140 20 30MB
DarkMech Undernet 2 180 10 (thunder)
100 (sword)
40MB
SnakeArm (JP)(LC) Graveyard 2
(GBA-EN) Graveyard
130 60 30MB
Armadillo Green Area 2 100 20 20MB
Cragger JudgeTree Comp 2 120 50 40MB
Nightmare Underground 2 100 40 30MB

Virus Battle Machine

Rewards

After a Virus Battle Machine is beaten for the first time, a special reward will be given. Any other time afterwards will have them give a BugFrags or Zennys reward.

  • Due to the lack of access to Patch Cards via Card e-Reader and removed areas' content, the English GBA version has changed the rewards to distribute them.
  • Legacy Collection: (These changes have been fixed in the July 2023 update)
    • (LC)(EN) Due to a mistake with the English script, the English GBA rewards will be given instead of the Japanese rewards. To obtain the JP rewards, the setting language must be set to Japanese, Chinese Simplified or Chinese Traditional.
    • (LC)(CN) Some rewards from the Virus Battle Machines will appear as WindRacket * when you receive them in the textbox, but the chip that appears in the pack will be the correct reward.
Version Location (JP)(LC) Initial Reward (EN) Initial Reward Later Rewards
V1 (Red) RoboDog Comp (Central Town) AirSpin1 F WindRack * 2 BugFrags
500z
V2 (Blue) Water Machine Comp (Seaside Town) AntiDmg R HP+500 NCP (Green) 4 BugFrags
700z
V3 (Brown) Punish Chair Comp (Green Town) Geddon L BugFix * 6 BugFrags
1500z
V4 (Green) Oxygen Tank Comp (Sky Town) WindRack * FldrPak2 NCP (Pink) 8 BugFrags
2000z
V5 (Gold) Central Area 1 Django3 D SuprVulc V 10 BugFrags
3000z

Virus Battle Machine V1

  • 3 rounds
Panel r1 r bn6-cracked.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6-cracked.png Panel r1 b bn6.png
Object mettaur.png
Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Object gunner.png
Panel r3 r bn6.png Panel r3 r bn6-cracked.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6-cracked.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6-cracked.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Object oldstove.png
Panel r1 b bn6-cracked.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6-cracked.png Panel r2 b bn6.png Panel r2 b bn6.png
Object champy.png
Panel r3 r bn6-cracked.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png
Object mettaur.png
Panel r1 b bn6.png Panel r1 b bn6-cracked.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6-cracked.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6-cracked.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6-cracked.png Panel r3 b bn6.png Panel r3 b bn6.png
Object oldstove.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png

Virus Battle Machine V2

  • 5 rounds
Panel r1 r bn6.png Panel r1 r bn6-ice.png Panel r1 r bn6.png Panel r1 b bn6.png
Object piranha-bn6.png
Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6-ice.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6-ice.png
Object piranha-bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6-ice.png Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6-ice.png Panel r1 b bn6.png Panel r1 b bn6-ice.png Panel r1 b bn6.png
Panel r2 r bn6-ice.png Panel r2 r bn6.png Panel r2 r bn6-ice.png Panel r2 b bn6-ice.png Panel r2 b bn6.png Panel r2 b bn6-ice.png
Object bn6puffy.png
Panel r3 r bn6.png Panel r3 r bn6-ice.png Panel r3 r bn6.png Panel r3 b bn6-ice.png
Object quaker.png
Panel r3 b bn6.png Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6-ice.png Panel r1 r bn6-ice.png Panel r1 b bn6-ice.png Panel r1 b bn6-ice.png
Object bn6puffy.png
Panel r1 b bn6-ice.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6-ice.png Panel r2 b bn6-ice.png Panel r2 b bn6-ice.png Panel r2 b bn6-ice.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6-ice.png Panel r3 b bn6-ice.png Panel r3 b bn6-ice.png
Object starfish.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6-ice.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6-ice.png
Object piranha-bn6.png
Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Object quaker.png
Panel r3 r bn6.png Panel r3 r bn6-ice.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6-ice.png Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-ice.png Panel r1 r bn6-ice.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6-ice.png Panel r1 b bn6-ice.png
Object bn6puffy.png
Panel r2 r bn6.png Panel r2 r bn6-ice.png Panel r2 r bn6-ice.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6-ice.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6-ice.png Panel r3 b bn6-ice.png Panel r3 b bn6.png Panel r3 b bn6.png
Object starfish.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png

Virus Battle Machine V3

  • 5 rounds
Panel r1 r bn6.png Panel r1 r bn6-grass.png Panel r1 r bn6-grass.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Object honeybomber.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6-grass.png Panel r2 b bn6-grass.png Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6-grass.png Panel r3 b bn6-grass.png
Object armadill.png
Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png
Object honeybomber.png
Panel r1 b bn6-grass.png Panel r1 b bn6-grass.png
Object boulder-bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6-grass.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6-grass.png
Panel r3 r bn6.png Panel r3 r bn6-grass.png Panel r3 r bn6-grass.png
Object boulder-bn6.png
Panel r3 b bn6-grass.png Panel r3 b bn6.png Panel r3 b bn6.png
Object shrubby.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6-grass.png Panel r1 r bn6.png Panel r1 b bn6.png
Object bombcorn.png
Panel r1 b bn6-grass.png Panel r1 b bn6.png
Panel r2 r bn6-grass.png Panel r2 r bn6-grass.png
Object boulder-bn6.png
Panel r2 r bn6-grass.png Panel r2 b bn6-grass.png Panel r2 b bn6-grass.png
Object boulder-bn6.png
Panel r2 b bn6-grass.png
Panel r3 r bn6.png Panel r3 r bn6-grass.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6-grass.png Panel r3 b bn6.png
Object bombcorn.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-grass.png Panel r1 r bn6-grass.png Panel r1 r bn6-grass.png Panel r1 b bn6-grass.png Panel r1 b bn6-none.png Panel r1 b bn6-none.png
Object honeybomber.png
Panel r2 r bn6-none.png Panel r2 r bn6-grass.png Panel r2 r bn6-grass.png Panel r2 b bn6-grass.png Panel r2 b bn6-grass.png Panel r2 b bn6-none.png
Panel r3 r bn6-none.png Panel r3 r bn6-none.png Panel r3 r bn6-grass.png Panel r3 b bn6-grass.png
Object bombcorn.png
Panel r3 b bn6-grass.png Panel r3 b bn6-grass.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-grass.png Panel r1 r bn6-none.png Panel r1 r bn6-grass.png Panel r1 b bn6-grass.png
Object armadill.png
Panel r1 b bn6-none.png Panel r1 b bn6-grass.png
Panel r2 r bn6-grass.png Panel r2 r bn6-grass.png Panel r2 r bn6-grass.png Panel r2 b bn6-grass.png Panel r2 b bn6-grass.png Panel r2 b bn6-grass.png
Object bombcorn.png
Panel r3 r bn6-grass.png Panel r3 r bn6-none.png Panel r3 r bn6-grass.png Panel r3 b bn6-grass.png Panel r3 b bn6-none.png Panel r3 b bn6-grass.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png

Virus Battle Machine V4

  • 10 rounds
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Object pulsebulb.png
Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Object fighterplane.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6-cracked.png Panel r1 r bn6.png Panel r1 b bn6.png
Object pulsebulb.png
Panel r1 b bn6-cracked.png Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Object catack.png
Panel r3 r bn6-cracked.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6-cracked.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-cracked.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6-cracked.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png
Object catack.png
Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6-cracked.png Panel r3 b bn6-cracked.png Panel r3 b bn6.png
Object catack.png
Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-cracked.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6-cracked.png
Object fighterplane.png
Panel r2 r bn6-cracked.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6-cracked.png
Panel r3 r bn6-cracked.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6-cracked.png
Object fighterplane.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-none.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png
Object pulsebulb.png
Panel r1 b bn6.png Panel r1 b bn6-none.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6-none.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6-none.png
Object pulsebulb.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6-none.png Panel r1 b bn6-none.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Object catack.png
Panel r3 r bn6-none.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Object catack.png
Panel r3 b bn6-none.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6-conveyor-right.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6-conveyor-left.png Panel r2 b bn6.png
Object catack.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png
Object fighterplane.png
Panel r3 b bn6.png Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-conveyor-down.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6-conveyor-down.png Panel r1 b bn6.png
Object fighterplane.png
Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6-conveyor-up.png Panel r3 b bn6.png Panel r3 b bn6.png
Object fighterplane.png
Panel r3 b bn6-conveyor-up.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-conveyor-right.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6-conveyor-right.png Panel r1 b bn6.png Panel r1 b bn6.png
Object fighterplane.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png
Object pulsebulb.png
Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6-conveyor-left.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6-conveyor-left.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6-conveyor-right.png Panel r1 r bn6.png Panel r1 b bn6-conveyor-right.png Panel r1 b bn6.png
Object pulsebulb.png
Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6-conveyor-left.png Panel r3 b bn6.png
Object pulsebulb.png
Panel r3 b bn6-conveyor-left.png Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png

Virus Battle Machine V5

  • 10 rounds
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png
Object swordy-bn6.png
Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Object snakearm.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6-none.png
Object nightmare.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6-none.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Object mettaur.png
Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6-cracked.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6-cracked.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6-cracked.png Panel r2 b bn6.png
Object darkmech.png
Panel r2 b bn6.png
Panel r3 r bn6-cracked.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Object killereye.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6-cracked.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6-cracked.png Panel r2 b bn6.png
Object catack.png
Panel r2 b bn6.png Panel r2 b bn6.png
Panel r3 r bn6-cracked.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6-cracked.png Panel r3 b bn6.png Panel r3 b bn6.png
Object earthdragon.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-cracked.png Panel r1 r bn6-cracked.png Panel r1 r bn6-cracked.png Panel r1 b bn6-cracked.png Panel r1 b bn6-cracked.png Panel r1 b bn6-cracked.png
Panel r2 r bn6-cracked.png Panel r2 r bn6-cracked.png Panel r2 r bn6-cracked.png Panel r2 b bn6-cracked.png
Object pulsebulb.png
Panel r2 b bn6-cracked.png Panel r2 b bn6-cracked.png
Panel r3 r bn6-cracked.png Panel r3 r bn6-cracked.png Panel r3 r bn6-cracked.png Panel r3 b bn6-cracked.png Panel r3 b bn6-cracked.png Panel r3 b bn6-cracked.png
Object honeybomber.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-none.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Object fighterplane.png
Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png
Object armadill.png
Panel r3 b bn6.png Panel r3 b bn6-none.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6-none.png Panel r2 r bn6.png Panel r2 b bn6.png
Object hauntedcandle.png
Panel r2 b bn6-none.png Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Object oldstove.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6-none.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png
Object bighat.png
Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6-conveyor-right.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6-conveyor-left.png Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Object quaker.png
Panel r3 b bn6-none.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6-conveyor-down.png Panel r2 r bn6-none.png Panel r2 r bn6.png Panel r2 b bn6.png
Object champy.png
Panel r2 b bn6-none.png Panel r2 b bn6-conveyor-up.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Object piranha-bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 r bn6.png Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 r bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Object blastman.png
Panel r2 b bn6.png
Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 r bn6.png Panel r3 b bn6.png
Object mettaur.png
Panel r3 b bn6.png Panel r3 b bn6.png
Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom r bn6.png Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png