WaterGod Comp Maze: Difference between revisions
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==Maze Progression== | ==Maze Progression== | ||
Optimal WaterGod path with items: | Optimal WaterGod path with items: | ||
*Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - FullEnrg > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - FullCust * > Green Warp to Area 8) > Pink Warp to Area 16 | *Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - ''FullEnrg'' > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - ''FullCust *'' > Green Warp to Area 8) > Pink Warp to Area 16 | ||
** In later playthroughs, the FullCust * is 10,000z instead. | |||
===Warps=== | ===Warps=== | ||
Line 41: | Line 42: | ||
**Green: 11 | **Green: 11 | ||
*Area 10 | *Area 10 | ||
**Green: | **Green: 13 | ||
**Blue: 8 | **Blue: 8 | ||
**Pink: 2 | **Pink: 2 | ||
Line 49: | Line 50: | ||
**Pink: 4 | **Pink: 4 | ||
*Area 12 | *Area 12 | ||
**Green: | **Green: 8 | ||
*Area 13 | *Area 13 | ||
**Green: 4 | **Green: 4 | ||
Line 74: | Line 75: | ||
{| class="wikitable" style="margin: auto" | {| class="wikitable" style="margin: auto" | ||
! | ! style="text-align: center;" | Game 1 | ||
! | ! style="text-align: center;" | Game 2 | ||
! | ! style="text-align: center;" | Game 3+ | ||
|- | |- | ||
| 2000 Zennys || 3000 Zennys || 4000 Zennys | |||
| 2000 Zennys | |||
| | |||
| 3000 Zennys | |||
| | |||
| 4000 Zennys | |||
|- | |- | ||
| 3000 Zennys || 4000 Zennys || 5000 Zennys | |||
| 3000 Zennys | |||
| | |||
| 4000 Zennys | |||
| | |||
| 5000 Zennys | |||
|- | |- | ||
| 2 BugFrags || 3 BugFrags || 4 BugFrags | |||
| 2 BugFrags | |||
| | |||
| 3 BugFrags | |||
| | |||
| 4 BugFrags | |||
|- | |- | ||
| 3 BugFrags || 4 BugFrags || 5 BugFrags | |||
| 3 BugFrags | |||
| | |||
| 4 BugFrags | |||
| | |||
| 5 BugFrags | |||
|- | |- | ||
| WideBlde C || Geddon2 Y || BlkBomb H | |||
| WideBlde C | |||
| | |||
| Geddon2 Y | |||
| | |||
| BlkBomb H | |||
|- | |- | ||
| LongBlde S || Barr200 I || Recov200 W | |||
| LongBlde S | |||
| | |||
| Barr200 I | |||
| | |||
| Recov200 W | |||
|- | |- | ||
| Lance A || MegEnBom W || AntiNavi T | |||
| Lance A | |||
| | |||
| MegEnBom W | |||
| | |||
| AntiNavi T | |||
|- | |- | ||
| Recov120 * || VarSwrd J || GrabRvng N | |||
| Recov120 * | |||
| | |||
| VarSwrd J | |||
| | |||
| GrabRvng N | |||
|} | |} | ||
Latest revision as of 08:01, 24 September 2023
WaterGod Comp is a cyberspace in Mega Man Battle Network 4 that can only be accessed if the player receives the HeelNavi scenario in the Red Sun/Blue Moon Tournament. This comp is infamous for being an extremely confusing maze.
Maze Progression
Optimal WaterGod path with items:
- Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - FullEnrg > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - FullCust * > Green Warp to Area 8) > Pink Warp to Area 16
- In later playthroughs, the FullCust * is 10,000z instead.
Warps
- Area 1
- Green: Exit
- Blue: 6
- Pink: 5
- Area 2
- Green: 13
- Blue: 3
- Pink: 10
- Area 3
- Green: 11
- Blue: 2
- Pink: 5
- Area 4
- Green: 11
- Blue: 13
- Pink: 6
- Area 5
- Green: 3
- Blue: 1
- Pink: 7
- Area 6
- Green: 4
- Blue: 1
- Pink: 14
- Area 7
- Green: 5
- Blue: 15
- Pink: 14
- Area 8
- Green: 12
- Blue: 10
- Pink: 16
- Area 9
- Green: 11
- Area 10
- Green: 13
- Blue: 8
- Pink: 2
- Area 11
- Green: 3
- Blue: 9
- Pink: 4
- Area 12
- Green: 8
- Area 13
- Green: 4
- Blue: 2
- Pink: 10
- Area 14
- Green: 6
- Blue: 7
- Pink: 15
- Area 15
- Green: 7
- Pink: 14
- Area 16
- Green: 8
Gold Program
At any point in the game, whenever Lan jacks in to the WaterGod Comp, there is a 1-in-16 chance that a Gold Mr. Prog, known as the WaterGod Program will spawn in one of the following areas:
- WaterGod Comp 2
- WaterGod Comp 9
- WaterGod Comp 12
- WaterGod Comp 14
If MegaMan finds and talks to this Mr. Prog, his HP will be fully restored, and he will also receive Zennys, BugFrags or a BattleChip. For every game difficulty there is a set of 8 rewards that can be found, from which 5 will be randomly chosen when the player begins a new game (no duplicates will be chosen). Once all 5 rewards for that playthrough have been obtained, the WaterGod Program will no longer appear until the player starts a new playthrough.
Game 1 | Game 2 | Game 3+ |
---|---|---|
2000 Zennys | 3000 Zennys | 4000 Zennys |
3000 Zennys | 4000 Zennys | 5000 Zennys |
2 BugFrags | 3 BugFrags | 4 BugFrags |
3 BugFrags | 4 BugFrags | 5 BugFrags |
WideBlde C | Geddon2 Y | BlkBomb H |
LongBlde S | Barr200 I | Recov200 W |
Lance A | MegEnBom W | AntiNavi T |
Recov120 * | VarSwrd J | GrabRvng N |
Videos
Gold Program cutscene |
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