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{{needswork|Add images and stuff.}}
The NaviCustomizer in [[Mega Man Battle Network 5]].
The NaviCustomizer in [[Mega Man Battle Network 5]].


==Expansions==
==Expansions==
===Expansion Memory===
===Expansion Memory===
*{{JP}}{{5DS}}{{BNLC}} Ship Comp 4  
*{{JP}}{{5DS}}{{BNLC}} Ship Comp 4 / {{GBAEN}} Ship Comp 3 BMD
*{{5GBA}} Ship Comp 3
*Undernet 3 PMD
*Undernet 3 BMD


===Spin Programs===
===Spin Programs===
Line 14: Line 11:
*SpinPink: Old Comp BMD
*SpinPink: Old Comp BMD
*SpinRed: Lotto Number (30356451)
*SpinRed: Lotto Number (30356451)
*SpinWhit: {{JP}}{{5DS}}{{BNLC}} Ship Comp 1 BMD, {{5GBA}} Radar Comp BMD
*SpinWhit: {{JP}}{{5DS}}{{BNLC}} Ship Comp 1 BMD, {{GBAEN}} Radar Comp BMD
*SpinYllw: End Area 4 BMD
*SpinYllw: End Area 4 BMD


==Changes from Battle Network 4==
==Changes from Battle Network 4==
*Compression codes return. Entering the Compression code again will uncompress the part.
*Compression Commands return. Entering the Compression Command again will now uncompress the part. Additionally, in the Game Boy Advance version, there is an error sound when a button is inputted wrong.
*MegaMan will no longer prompt that the NaviCust is bugged once it’s finished running, and the MegaMan sprite will no longer visually show he’s bugged in the menu. However, the [[Emotion Window]] will now blink in battle to show that MegaMan has a bug.
*A number of NaviCust bugs are changed.
*A number of NaviCust bugs are changed.
*Buster stat changes will now affect forms’ B Button PowerAttack damage.
*Buster stat changes will now affect forms’ B Button PowerAttack strength.
*Shield and Reflect now has a cool down time between uses and no longer can be used in Double Soul.
*Shield and Reflect now has a cool down time between uses and no longer can be used in Double Soul.
**Reflect now does 50 damage instead of 100.  
**Reflect now does 50 damage instead of 100.  
*AntiDmg now does not call the ???? trap text and will not overwrite an existing trap.
*Instead of enabling only one of Rush, Beat, or Tango when they're on the map together, they will all be active when RUN.
*Instead of enabling only one of Rush, Beat, or Tango when they're on the map together, they will all be active when RUN.
*SoulCleaner is bugged so it doesn’t work consistently.
*SoulCleaner is bugged so it doesn’t work consistently.


==Localization Changes==
==Localization Changes==
*In the JP version, if BugStop is installed in the NaviCust, all bugs including Mod Card bugs are fixed. In the NA/EU version, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed.
*In the Japanese GBA version, if BugStop is installed in the NaviCust, all bugs including Patch Card bugs are fixed. In the English GBA version, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed.
**In the Legacy Collection, BugStop’s behavior is of the Japanese GBA version.


==Compression Command==
==Compression Command==
To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.
To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.
*{{5GBA}} If a button is inputted wrong, an error sound will play. {{5DS}} There is no sound if a button is inputted wrong.


==Parts==
==Parts==
Line 90: Line 91:
| 1 more MegaChip can be added in the folder.
| 1 more MegaChip can be added in the folder.
| Custom Bug
| Custom Bug
| '''Green''': Oran Area 3 Program Dealer (4700z), SciLab Area 4 BMD
| '''Green''': Oran Area 3 Program Dealer (4700z), SciLab Area 4 BMD <br/> '''Pink''': Not available, [[Glitches_in_Mega_Man_Battle_Network_5#Pink_MegaFolder1_error|menu mistake in some versions of the game]]
| BBABBRRLAR
| BBABBRRLAR
|-
|-
Line 192: Line 193:
|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Broken and Hole panels.
| MegaMan ignores Hole and Complete Hole panels.
| Panel Bug
| Panel Bug
| '''Yellow''': End Area 4 BMD (behind Nebula Door)
| '''Yellow''': End Area 4 BMD (behind Nebula Door)
Line 272: Line 273:
| If possible, changes all random encounters in that area into those with Wood enemies.
| If possible, changes all random encounters in that area into those with Wood enemies.
| Encounter Bug
| Encounter Bug
| '''Green''': Undernet 3 Program Dealer (3000z)
| '''Green''': Undernet 3 Program Dealer (6000z)
| LRLABLBBLA
| LRLABLBBLA
|-
|-
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| In overworld, press L. MegaMan makes jokes.
| In overworld, press L. MegaMan makes jokes.
| Emotion Window Bug
| Emotion Window Bug
| '''Pink''': End Area 4 Mr. Prog (Chapter 4)
| '''Pink''': End Area 4 Mr. Prog (Chapter 6)
| ABLARABLRL
| ABLARABLRL
|-
|-
Line 335: Line 336:
|row5=_____
|row5=_____
}}
}}
| In overworld, MegaMan now automatically runs without the B button. Encounter rate is also reduced if B is not held.
| In overworld, MegaMan now automatically runs without the B button. Since encounter rate normally increases if B is held, AutoRun lets you run with a lower encounter rate.
| Panel Bug
| Panel Bug
| '''Red''': SciLab Area 3 Bugfrag Trader (8 BF)
| '''Red''': SciLab Area 3 Bugfrag Trader (8 BF)
Line 389: Line 390:
| Removes all bugs in NaviCustomizer.
| Removes all bugs in NaviCustomizer.
| None
| None
| '''White''': Undernet 3 BugFrag Trader (13000z)
| '''White''': Undernet 3 Program Dealer (13000z)
| BABLABRLRB
| BABLABRLRB
|-
|-
Line 400: Line 401:
|row5=__W__
|row5=__W__
}}
}}
| Instead of 1, you obtain 3 [[Karma]] points for every battle can't escape 100% of the time. [[Glitches_in_Mega_Man_Battle_Network_5#SoulCleaner_glitch|This is bugged, however.]]
| You obtain 3 [[Karma]] points instead of 1 for every battle can't escape 100% of the time. [[Glitches_in_Mega_Man_Battle_Network_5#Unpredictable SoulCleaner glitch|However, this is bugged.]]
| Movement Bug
| Movement Bug
| '''White''': Trade JusticeOne J in OldComp at Higsby's.
| '''White''': Trade JusticeOne J in OldComp at Higsby's.
Line 465: Line 466:
| MegaBuster Attack +1.
| MegaBuster Attack +1.
| Buster Blank Bug
| Buster Blank Bug
| '''White''': Ship Comp 3 BMD<br />'''Pink''': Start with it<br />'''Yellow''': Undernet 3 BMD
| '''White''': {{JP}}{{5DS}}{{BNLC}} Ship Comp 4 / {{GBAEN}} Ship Comp 3 BMD <br/>'''Pink''': Start with it <br/>'''Yellow''': Undernet 3 BMD
| ---
| ---
|-
|-
Line 697: Line 698:
===Battle HP Bug===
===Battle HP Bug===
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
*''Level 1'': Drops 1 every 40 frame.
*''Level 1'': Drops 1 every 40 frames.
*''Level 2'': Drops 1 every 35 frame.
*''Level 2'': Drops 1 every 35 frames.
*''Level 3'': Drops 1 every 30 frame.
*''Level 3'': Drops 1 every 30 frames.
*''Level 4'': Drops 1 every 25 frame.
*''Level 4'': Drops 1 every 25 frames.
*''Level 5'': Drops 1 every 20 frame.
*''Level 5'': Drops 1 every 20 frames.
*''Level 6'': Drops 1 every 15 frame.
*''Level 6'': Drops 1 every 15 frames.
*''Level 7'': Drops 1 every 10 frame.
*''Level 7'': Drops 1 every 10 frames.


===Damage HP Bug===
===Damage HP Bug===
Line 766: Line 767:
*Encounter and Result Bug will not count towards BugCharge chip.
*Encounter and Result Bug will not count towards BugCharge chip.
*In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".
*In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".
*In the BradyGames Strategy Guide, the Buster Bug is listed with different bug levels for chances but it actually shares the same chance despite the bug level.
*In all languages of the GBA version, the NaviCust Program trading menu has Program Parts written as "Progrum Perts".
*In all languages of the GBA version, the NaviCust Program trading menu has Program Parts written as "Progrum Perts".
*There are NCPs that are in the game’s data that function but are unobtainable in legitimate play:
*There are NCPs that are in the game’s data that function but are unobtainable in legitimate play:
**MegaVirs: Sets virus encounters into Level 2 (like the Nebula Area doors). It is shaped like compressed Tango.
**MegaVirs: Sets virus encounters into Level 2 (like opening the Nebula Area gates). It is shaped like compressed Tango.
**GigaVirs: Sets virus encounters into Level 3. It is shaped like compressed Tango.
**GigaVirs: Sets virus encounters into Level 3. It is shaped like compressed Tango.


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 5]] [[Category:NaviCustomizer]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 5]] [[Category:NaviCustomizer]]

Latest revision as of 09:37, 9 October 2024

The NaviCustomizer in Mega Man Battle Network 5.

Expansions

Expansion Memory

  • (JP)(5DS)(LC) Ship Comp 4 / (GBA-EN) Ship Comp 3 BMD
  • Undernet 3 PMD

Spin Programs

  • SpinBlue: Lotto Number (12541883)
  • SpinGrn: Lotto Number (78987728)
  • SpinPink: Old Comp BMD
  • SpinRed: Lotto Number (30356451)
  • SpinWhit: (JP)(5DS)(LC) Ship Comp 1 BMD, (GBA-EN) Radar Comp BMD
  • SpinYllw: End Area 4 BMD

Changes from Battle Network 4

  • Compression Commands return. Entering the Compression Command again will now uncompress the part. Additionally, in the Game Boy Advance version, there is an error sound when a button is inputted wrong.
  • MegaMan will no longer prompt that the NaviCust is bugged once it’s finished running, and the MegaMan sprite will no longer visually show he’s bugged in the menu. However, the Emotion Window will now blink in battle to show that MegaMan has a bug.
  • A number of NaviCust bugs are changed.
  • Buster stat changes will now affect forms’ B Button PowerAttack strength.
  • Shield and Reflect now has a cool down time between uses and no longer can be used in Double Soul.
    • Reflect now does 50 damage instead of 100.
  • AntiDmg now does not call the ???? trap text and will not overwrite an existing trap.
  • Instead of enabling only one of Rush, Beat, or Tango when they're on the map together, they will all be active when RUN.
  • SoulCleaner is bugged so it doesn’t work consistently.

Localization Changes

  • In the Japanese GBA version, if BugStop is installed in the NaviCust, all bugs including Patch Card bugs are fixed. In the English GBA version, if BugStop is installed in the NaviCust, only bugs in the NaviCust are fixed.
    • In the Legacy Collection, BugStop’s behavior is of the Japanese GBA version.

Compression Command

To compress NaviCust Parts, hold right and input the 10 button inputs. A jingle will sound if it is successful. Parts can also be uncompressed by doing the button inputs again.

  • (5GBA) If a button is inputted wrong, an error sound will play. (5DS) There is no sound if a button is inputted wrong.

Parts

Program Parts

Part Effect Bug Location Compression
SprArmr
MegaMan cannot be flinched. Movement Bug Red: Oran Area 3 Program Dealer (7800z) RABRALLRBA
Custom1
1 more chip is available in the Custom Screen. Custom Bug Blue: SciLab 1 Area BMD, Undernet 3 Program Dealer (5500z) AARLBABALB
Custom2
2 more chips are available in the Custom Screen. Custom Bug Blue: Lotto Number (15595587) BARLLRALBR
MegFldr1
1 more MegaChip can be added in the folder. Custom Bug Green: Oran Area 3 Program Dealer (4700z), SciLab Area 4 BMD
Pink: Not available, menu mistake in some versions of the game
BBABBRRLAR
MegFldr2
2 more MegaChips can be added in the folder. Custom Bug Green: Lotto Number (97513648) LABBLBAALL
GigFldr1
1 more GigaChip can be added in the folder. Custom Bug Red: Undernet 2 BugFrag Trader (90 BF) RRLBLLARBL
FstBarr
Start battle with a Barrier (10 HP). Movement Bug Blue: Squirrel Comp 15 BMD RLABBARALR
Shield
Press B + Left to access a shield that block attacks. Movement Bug Green: SciLab Area 2 BMD ABARALRBBA
Reflect
Press B + Left to access a Reflector that block attacks and sends 50 damage ahead. Movement Bug White: Undernet 3 Program Dealer (8700z) LLRBLLAALB
AntiDmg
Press B + Left to set-up an temporary AntiDamage trap. Movement Bug Red: Trade AntiDamage F to NPC in Helmet Comp. RBBARBRARB
FlotShoe
MegaMan ignores Cracked, Swamp, Ice, Lava, Magnet and Water panels. Panel Bug Blue: SciLab Area 3 BugFrag Trader (40 BF) ALLBRLAAAL
AirShoes
MegaMan ignores Hole and Complete Hole panels. Panel Bug Yellow: End Area 4 BMD (behind Nebula Door) BLBABLBBAA
UnderSht
If MegaMan would hit 0 HP, he goes down to 1 instead. Movement Bug White: Start with it ARBBRLRALA
SneakRun
Certain random encounters based on your HP will not be encountered. Encounter Bug Blue: Undernet 2 BugFrag Trader (20 BF) RLLALLBABB
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Factory Comp 2 BMD LBRARLABLB
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Undernet 3 Program Dealer (4200z) BABALRARAA
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Air Conditioner Comp BMD AABRABRLLR
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: Undernet 3 Program Dealer (6000z) LRLABLBBLA
Collect
If possible, the reward from a battle will always be a BattleChip. Result Bug Yellow: End Area 1 PMD BRALARBAAB
Millions
Green Mystery Datas will always give Zenny. Result Bug Green: SciLab 3 BugFrag Trader (22 BF) RLRARRLLLR
Humor
In overworld, press L. MegaMan makes jokes. Emotion Window Bug Pink: End Area 4 Mr. Prog (Chapter 6) ABLARABLRL
Chivalry
In overworld, press L. MegaMan demonstrates his deepest thoughts. Emotion Window Bug Yellow: Quiz King in the Oran BigMines. RRBBRBRBAA
AutoRun
In overworld, MegaMan now automatically runs without the B button. Since encounter rate normally increases if B is held, AutoRun lets you run with a lower encounter rate. Panel Bug Red: SciLab Area 3 Bugfrag Trader (8 BF) ---
AutoHeal
After battle, MegaMan is restored 10% of his max HP before HP+ programs. Panel Bug Pink: Oran Area 3 Program Dealer (5500z) RLRLRBBRAB
BustPack
+3 to Buster's Attack, Speed, and Charge. Buster Blank Bug Blue: Lotto Number (80246758) LLRARLBLAR
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Movement Bug Green: Lotto Number (30112002) BARABRLRRA
BugStop
Removes all bugs in NaviCustomizer. None White: Undernet 3 Program Dealer (13000z) BABLABRLRB
SoulClen
You obtain 3 Karma points instead of 1 for every battle can't escape 100% of the time. However, this is bugged. Movement Bug White: Trade JusticeOne J in OldComp at Higsby's. ---
Rush
NetworkDuel only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.
Does not trigger if chip is used during screen-dimming cut in.
Doesn't activate Yellow: Lotto Number (09609807) RBLRBRLLRL
Beat
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away.
Does not trigger if chip is used during screen-dimming cut in.
Doesn't activate Blue: Lotto Number (79877132) ABBRAABRBR
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (54288793) LBLABLABAL

Plus Parts

Part Effect Bug Location Compression
Attck+1
MegaBuster Attack +1. Buster Blank Bug White: (JP)(5DS)(LC) Ship Comp 4 / (GBA-EN) Ship Comp 3 BMD
Pink: Start with it
Yellow: Undernet 3 BMD
---
Speed+1
MegaBuster Speed +1.

Does not boost close range buster speed.

Buster Blank Bug White: Start with it
Pink: Gargoyle Comp 1 BMD
Yellow: (5DS) BN3 W-Slot - End Area Program Dealer (1500z)
---
Charge+1
MegaBuster Charge +1. Buster Blank Bug White: Squirrel Comp 5 BMD
Pink: (5DS) BN3 W-Slot - End Area Program Dealer (1500z)
Yellow: Drill Comp 2 BMD
---
SoulT+1
DoubleSoul time +1. Emotion Window Bug White: Undernet 1 BMD
Pink: Oran Area 3 Program Dealer (3800z)
Yellow: Lotto Number (28256341)
---
AttckMAX
MegaBuster Attack becomes 5. Buster Blank Bug Yellow: Lotto Number (63231870) LLLRRBARBL
SpeedMAX
MegaBuster Speed becomes 5.

Does not boost close range buster speed.

Buster Blank Bug Pink: Lotto Number (36695497) RARLLRRABA
ChargMAX
MegaBuster Charge becomes 5. Buster Blank Bug White: Lotto Number (87412146) ALAARBRBAR
HP+50
Max HP +50! Damage HP Bug White: Oran Area 3 Program Dealer (1300z)
Pink: NetBattle Comp BMD
Yellow: Lotto Number (31084443)
---
HP+100
Max HP +100! Damage HP Bug White: Drill Comp 3 BMD
Yellow: Armor Comp BMD
Pink: Gargoyle Comp 2 BMD
---
HP+200
Max HP +200! Damage HP Bug White: Oran Area 3 Program Dealer (6000z)
Pink: Lotto Number (90630807)
Yellow: ACDC Area 1 BMD (behind Nebula door)
---
HP+300
Max HP +300! Damage HP Bug White: Lotto Number (13926561)
Pink: Lotto Number (48785625)
Yellow: Undernet 2 Bugfrag Trader (30 BF)
---
HP+400
Max HP +400! Damage HP Bug White: Undernet 3 Program Dealer (10000z)
Yellow: Lotto Number (45654128)
Pink: Lotto Number (03419893)
---
HP+500
Max HP +500! Damage HP Bug White: Lotto Number (72846472)
Pink: Lotto Number (50906652)
Yellow: (5DS) BN3 W-Slot - End Area Program Dealer (12000z)
---

Party Support (5DS)

These parts are only in Mega Man Battle Network 5: Double Team DS.

Part Effect Bug Location Compression
NavChg+1
Adds 1 extra NaviChange chance! Panel Bug Yellow: (5DS) End Area 3 Program Dealer (9800z) ---
NavChg+1
Adds 2 extra NaviChange chance! Panel Bug White: (5DS) Undernet 3 Program Dealer (14800z) ---
Spport
Enables MegaMan as NaviSupport when he is switched out. Movement Bug White: (5DS) NC Machine Comp BMD ---

Bugs

Battle HP Bug

MegaMan's HP drops steadily in battle. Battles are 60 frames per second.

  • Level 1: Drops 1 every 40 frames.
  • Level 2: Drops 1 every 35 frames.
  • Level 3: Drops 1 every 30 frames.
  • Level 4: Drops 1 every 25 frames.
  • Level 5: Drops 1 every 20 frames.
  • Level 6: Drops 1 every 15 frames.
  • Level 7: Drops 1 every 10 frames.

Damage HP Bug

Whenever MegaMan has flinched, knocked back, or pulled in, he gains a Level 1 Battle HP Bug.

  • HP+ Part bugs will only register as 1 bug at the start with Damage HP Bug. But once MegaMan flinches, it'll add Battle HP Bug, registering as another bug. This count is notable for the Static and BugCharge chip.

Buster Blank Bug

The MegaBuster normal shot has a chance of firing blanks, and a chance of firing a ChargeShot (10x attack buster shot).

  • Level 1-3: 4/16 Blank, 2/16 ChargeShot, 10/16 Normal Shot

Custom Damage Bug

Every time the Custom Window opens, MegaMan loses HP.

  • Level 1: Lose 20 HP each time.
  • Level 2: Lose 40 HP each time.
  • Level 3: Lose 80 HP each time.

Emotion Window Bug

  • Level 1-3: Base MegaMan's emotion window rapidly changes between Normal, Full Synchro, Anger, and Worried during battle. It does not change if you're in Evil emotion.
    • Current Emotion Normal:
      • 7/9 Worried
      • 1/9 Angry
      • 1/9 Full Synchro
    • Current Emotion Worried:
      • 7/9 Normal
      • 1/9 Angry
      • 1/9 Full Synchro
    • Current Emotion Angry:
      • 7/15 Normal
      • 7/15 Worried
      • 1/15 Angry
    • Current Emotion Full Synchro:
      • 7/15 Normal
      • 7/15 Worried
      • 1/15 Full Synchro

Encounter Bug

  • Level 1-3: Viruses appear more frequently.

Movement Bug

  • Level 1-3: When MegaMan moves, he warps to the edge of his field.

Panel Bug

MegaMan has a chance of cracking the panel he moves from.

  • Level 1: 1/4 cracking
  • Level 2: 1/2 cracking
  • Level 3: 1/1 cracking

Result Bug

  • Level 1-3: You only receive Zennys as Battle Rewards.

Status Bug

At the beginning of the battle, MegaMan is confused, blinded, flashing, or invincible for a set amount of time.

  • 5 Colors on Grid: 5 seconds.
  • 6 Colors on Grid: 10 seconds.

Glitches

Trivia

  • Encounter and Result Bug will not count towards BugCharge chip.
  • In the BradyGames Strategy Guide, Movement Bug is called "Processing Bug".
  • In the BradyGames Strategy Guide, the Buster Bug is listed with different bug levels for chances but it actually shares the same chance despite the bug level.
  • In all languages of the GBA version, the NaviCust Program trading menu has Program Parts written as "Progrum Perts".
  • There are NCPs that are in the game’s data that function but are unobtainable in legitimate play:
    • MegaVirs: Sets virus encounters into Level 2 (like opening the Nebula Area gates). It is shaped like compressed Tango.
    • GigaVirs: Sets virus encounters into Level 3. It is shaped like compressed Tango.