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Luckytyphlosion/Mystery Data (MMBN4): Difference between revisions

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< User:Luckytyphlosion
(Created page with "{| class="wikitable" |+ Elec Tower Comp 1 |- ! !! 1st !! 2nd !! 3rd !! Rest |- ! scope="row"| Set Data || (BMD) 700z <br/> (BMD) RegUP <br/> (BMD) Spreader M || (BMD) BugFrag x1 <br/> (BMD) MegEnBom D <br/> (BMD) RegUP || (BMD) 1400z <br/> (BMD) Charge+1 (pink) <br/> (BMD) HP Memory || (BMD) BugFrag x1 <br/> (BMD) 1400z <br/> (BMD) 1000z |} {| class="wikitable" |+ Elec Tower Comp 2 |- ! !! 1st !! 2nd !! 3rd !! Rest |- ! scope="row"| Set Data || (BMD) LongSwrd S <br/> (BM...")
 
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|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| CrakOut * ({{chance|32/272}}) <br/> AirShot * ({{chance|32/272}}) <br/> Recov10 * ({{chance|32/272}}) <br/> MiniBomb L ({{chance|32/272}}) <br/> 100z ({{chance|48/272}}) <br/> 200z ({{chance|40/272}}) <br/> 300z ({{chance|32/272}}) <br/> 400z ({{chance|24/272}}) || DublCrak * ({{chance|32/256}}) <br/> HiCannon E ({{chance|16/256}}) <br/> Recov50 * ({{chance|32/256}}) <br/> EnergBom E ({{chance|32/256}}) <br/> 300z ({{chance|48/256}}) <br/> 400z ({{chance|40/256}}) <br/> 500z ({{chance|32/256}}) <br/> 600z ({{chance|24/256}}) || TripCrak * ({{chance|32/224}}) <br/> M-Cannon E ({{chance|16/224}}) <br/> Recov200 H ({{chance|16/224}}) <br/> MegEnBom J ({{chance|16/224}}) <br/> 500z ({{chance|48/224}}) <br/> 600z ({{chance|40/224}}) <br/> 700z ({{chance|32/224}}) <br/> 800z ({{chance|24/224}})
|| CrakOut * ({{chance|32/272}}) <br/> AirShot * ({{chance|32/272}}) <br/> Recov10 * ({{chance|32/272}}) <br/> MiniBomb L ({{chance|32/272}}) <br/> 100z ({{chance|48/272}}) <br/> 200z ({{chance|40/272}}) <br/> 300z ({{chance|32/272}}) <br/> 400z ({{chance|24/272}}) || DublCrak * ({{chance|32/256}}) <br/> HiCannon E ({{chance|16/256}}) <br/> Recov50 * ({{chance|32/256}}) <br/> EnergBom E ({{chance|32/256}}) <br/> 300z ({{chance|48/256}}) <br/> 400z ({{chance|40/256}}) <br/> 500z ({{chance|32/256}}) <br/> 600z ({{chance|24/256}}) || TripCrak * ({{chance|32/224}}) <br/> M-Cannon E ({{chance|16/224}}) <br/> Recov200 H ({{chance|16/224}}) (Trap) <br/> MegEnBom J ({{chance|16/224}}) (Trap) <br/> 500z ({{chance|48/224}}) <br/> 600z ({{chance|40/224}}) (Trap) <br/> 700z ({{chance|32/224}}) <br/> 800z ({{chance|24/224}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
|| CrakOut * ({{chance|32/272}}) <br/> AirShot * ({{chance|32/272}}) <br/> Recov10 * ({{chance|32/272}}) <br/> MiniBomb L ({{chance|32/272}}) <br/> 100z ({{chance|48/272}}) <br/> 200z ({{chance|40/272}}) <br/> 300z ({{chance|32/272}}) <br/> 400z ({{chance|24/272}}) || DublCrak * ({{chance|32/256}}) <br/> HiCannon E ({{chance|16/256}}) <br/> Recov50 * ({{chance|32/256}}) <br/> EnergBom E ({{chance|32/256}}) <br/> 300z ({{chance|48/256}}) <br/> 400z ({{chance|40/256}}) <br/> 500z ({{chance|32/256}}) <br/> 600z ({{chance|24/256}}) || TripCrak * ({{chance|32/224}}) <br/> M-Cannon E ({{chance|16/224}}) <br/> Recov200 H ({{chance|16/224}}) <br/> MegEnBom J ({{chance|16/224}}) <br/> 500z ({{chance|48/224}}) <br/> 600z ({{chance|40/224}}) <br/> 700z ({{chance|32/224}}) <br/> 800z ({{chance|24/224}})
|| CrakOut * ({{chance|32/272}}) <br/> AirShot * ({{chance|32/272}}) <br/> Recov10 * ({{chance|32/272}}) <br/> MiniBomb L ({{chance|32/272}}) <br/> 100z ({{chance|48/272}}) <br/> 200z ({{chance|40/272}}) <br/> 300z ({{chance|32/272}}) <br/> 400z ({{chance|24/272}}) || DublCrak * ({{chance|32/256}}) <br/> HiCannon E ({{chance|16/256}}) <br/> Recov50 * ({{chance|32/256}}) <br/> EnergBom E ({{chance|32/256}}) <br/> 300z ({{chance|48/256}}) <br/> 400z ({{chance|40/256}}) <br/> 500z ({{chance|32/256}}) <br/> 600z ({{chance|24/256}}) || TripCrak * ({{chance|32/224}}) (Trap) <br/> M-Cannon E ({{chance|16/224}}) (Trap) <br/> Recov200 H ({{chance|16/224}}) <br/> MegEnBom J ({{chance|16/224}}) <br/> 500z ({{chance|48/224}}) (Trap) <br/> 600z ({{chance|40/224}}) <br/> 700z ({{chance|32/224}}) (Trap) <br/> 800z ({{chance|24/224}})
|}
|}
{| class="wikitable"
{| class="wikitable"
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|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| HeatShot D ({{chance|32/272}}) <br/> AreaGrab S ({{chance|32/272}}) <br/> WideSwrd S ({{chance|32/272}}) <br/> Thunder1 L ({{chance|32/272}}) <br/> 100z ({{chance|48/272}}) <br/> 200z ({{chance|40/272}}) <br/> 300z ({{chance|32/272}}) <br/> 400z ({{chance|24/272}}) || Heat-V D ({{chance|16/224}}) <br/> AreaGrab S ({{chance|32/224}}) <br/> WideBlde K ({{chance|16/224}}) <br/> Thunder2 P ({{chance|16/224}}) <br/> 300z ({{chance|48/224}}) <br/> 400z ({{chance|40/224}}) <br/> 500z ({{chance|32/224}}) <br/> 600z ({{chance|24/224}}) || HeatSide D ({{chance|16/224}}) <br/> AreaGrab S ({{chance|32/224}}) <br/> WideBlde K ({{chance|16/224}}) <br/> Thunder3 W ({{chance|16/224}}) <br/> 500z ({{chance|48/224}}) <br/> 600z ({{chance|40/224}}) <br/> 700z ({{chance|32/224}}) <br/> 800z ({{chance|24/224}})
|| HeatShot D ({{chance|32/272}}) <br/> AreaGrab S ({{chance|32/272}}) <br/> WideSwrd S ({{chance|32/272}}) <br/> Thunder1 L ({{chance|32/272}}) <br/> 100z ({{chance|48/272}}) <br/> 200z ({{chance|40/272}}) <br/> 300z ({{chance|32/272}}) <br/> 400z ({{chance|24/272}}) || Heat-V D ({{chance|16/224}}) <br/> AreaGrab S ({{chance|32/224}}) <br/> WideBlde K ({{chance|16/224}}) (Trap) <br/> Thunder2 P ({{chance|16/224}}) (Trap) <br/> 300z ({{chance|48/224}}) <br/> 400z ({{chance|40/224}}) (Trap) <br/> 500z ({{chance|32/224}}) <br/> 600z ({{chance|24/224}}) (Trap) || HeatSide D ({{chance|16/224}}) <br/> AreaGrab S ({{chance|32/224}}) <br/> WideBlde K ({{chance|16/224}}) (Trap) <br/> Thunder3 W ({{chance|16/224}}) (Trap) <br/> 500z ({{chance|48/224}}) <br/> 600z ({{chance|40/224}}) (Trap) <br/> 700z ({{chance|32/224}}) <br/> 800z ({{chance|24/224}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
Line 474: Line 474:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| Counter1 T ({{chance|32/272}}) <br/> Recov30 R ({{chance|32/272}}) <br/> Bubbler Q ({{chance|32/272}}) <br/> Atk+10 * ({{chance|32/272}}) <br/> 100z ({{chance|48/272}}) <br/> 200z ({{chance|40/272}}) <br/> 300z ({{chance|32/272}}) <br/> 400z ({{chance|24/272}}) || Counter2 H ({{chance|16/224}}) <br/> Recov50 * ({{chance|32/224}}) <br/> Bub-V E ({{chance|16/224}}) <br/> ColorPt * ({{chance|16/224}}) <br/> 300z ({{chance|48/224}}) <br/> 400z ({{chance|40/224}}) <br/> 500z ({{chance|32/224}}) <br/> 600z ({{chance|24/224}}) || Counter3 N ({{chance|16/208}}) <br/> Recov200 H ({{chance|16/208}}) <br/> BublSide E ({{chance|16/208}}) <br/> ColorPt * ({{chance|16/208}}) <br/> 500z ({{chance|48/208}}) <br/> 600z ({{chance|40/208}}) <br/> 700z ({{chance|32/208}}) <br/> 800z ({{chance|24/208}})
|| Counter1 T ({{chance|32/272}}) <br/> Recov30 R ({{chance|32/272}}) <br/> Bubbler Q ({{chance|32/272}}) <br/> Atk+10 * ({{chance|32/272}}) <br/> 100z ({{chance|48/272}}) <br/> 200z ({{chance|40/272}}) <br/> 300z ({{chance|32/272}}) <br/> 400z ({{chance|24/272}}) || Counter2 H ({{chance|16/224}}) (Trap) <br/> Recov50 * ({{chance|32/224}}) <br/> Bub-V E ({{chance|16/224}}) <br/> ColorPt * ({{chance|16/224}}) (Trap) <br/> 300z ({{chance|48/224}}) <br/> 400z ({{chance|40/224}}) <br/> 500z ({{chance|32/224}}) (Trap) <br/> 600z ({{chance|24/224}}) (Trap) || Counter3 N ({{chance|16/208}}) (Trap) <br/> Recov200 H ({{chance|16/208}}) <br/> BublSide E ({{chance|16/208}}) <br/> ColorPt * ({{chance|16/208}}) (Trap) <br/> 500z ({{chance|48/208}}) <br/> 600z ({{chance|40/208}}) <br/> 700z ({{chance|32/208}}) (Trap) <br/> 800z ({{chance|24/208}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
Line 506: Line 506:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| FlmLine1 F ({{chance|16/192}}) <br/> Invis * ({{chance|16/192}}) <br/> LongSwrd E ({{chance|16/192}}) <br/> EnergBom N ({{chance|16/192}}) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 400z ({{chance|40/192}}) <br/> 500z ({{chance|32/192}}) <br/> 600z ({{chance|24/192}}) || FlmLine2 F ({{chance|16/192}}) <br/> Invis * ({{chance|16/192}}) <br/> WideBlde K ({{chance|16/192}}) <br/> MegEnBom J ({{chance|16/192}}) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 600z ({{chance|40/192}}) <br/> 700z ({{chance|32/192}}) <br/> 800z ({{chance|24/192}}) || FlmLine3 K ({{chance|16/192}}) <br/> Invis * ({{chance|16/192}}) <br/> LongBlde R ({{chance|16/192}}) <br/> MegEnBom J ({{chance|16/192}}) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 800z ({{chance|40/192}}) <br/> 900z ({{chance|32/192}}) <br/> 1000z ({{chance|24/192}})
|| FlmLine1 F ({{chance|16/192}}) <br/> Invis * ({{chance|16/192}}) <br/> LongSwrd E ({{chance|16/192}}) <br/> EnergBom N ({{chance|16/192}}) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 400z ({{chance|40/192}}) <br/> 500z ({{chance|32/192}}) <br/> 600z ({{chance|24/192}}) || FlmLine2 F ({{chance|16/192}}) (Trap) <br/> Invis * ({{chance|16/192}}) <br/> WideBlde K ({{chance|16/192}}) (Trap) <br/> MegEnBom J ({{chance|16/192}}) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 600z ({{chance|40/192}}) <br/> 700z ({{chance|32/192}}) (Trap) <br/> 800z ({{chance|24/192}}) (Trap) || FlmLine3 K ({{chance|16/192}}) (Trap) <br/> Invis * ({{chance|16/192}}) <br/> LongBlde R ({{chance|16/192}}) (Trap) <br/> MegEnBom J ({{chance|16/192}}) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 800z ({{chance|40/192}}) <br/> 900z ({{chance|32/192}}) (Trap) <br/> 1000z ({{chance|24/192}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
|| FlmLine1 F ({{chance|32/280}}) <br/> Invis * ({{chance|32/280}}) <br/> LongSwrd E ({{chance|32/280}}) <br/> EnergBom N ({{chance|32/280}}) <br/> 300z ({{chance|48/280}}) <br/> 400z ({{chance|40/280}}) <br/> 500z ({{chance|32/280}}) <br/> BugFrag x1 ({{chance|32/280}}) || FlmLine2 F ({{chance|16/216}}) <br/> Invis * ({{chance|16/216}}) <br/> WideBlde K ({{chance|16/216}}) <br/> MegEnBom J ({{chance|16/216}}) <br/> 500z ({{chance|48/216}}) <br/> 600z ({{chance|40/216}}) <br/> 700z ({{chance|32/216}}) <br/> BugFrag x1 ({{chance|32/216}}) || FlmLine3 K ({{chance|16/216}}) <br/> Invis * ({{chance|16/216}}) <br/> LongBlde R ({{chance|16/216}}) <br/> MegEnBom J ({{chance|16/216}}) <br/> 700z ({{chance|48/216}}) <br/> 800z ({{chance|40/216}}) <br/> 900z ({{chance|32/216}}) <br/> BugFrag x1 ({{chance|32/216}})
|| FlmLine1 F ({{chance|32/280}}) <br/> Invis * ({{chance|32/280}}) <br/> LongSwrd E ({{chance|32/280}}) <br/> EnergBom N ({{chance|32/280}}) <br/> 300z ({{chance|48/280}}) <br/> 400z ({{chance|40/280}}) <br/> 500z ({{chance|32/280}}) <br/> BugFrag x1 ({{chance|32/280}}) || FlmLine2 F ({{chance|16/216}}) <br/> Invis * ({{chance|16/216}}) (Trap) <br/> WideBlde K ({{chance|16/216}}) <br/> MegEnBom J ({{chance|16/216}}) (Trap) <br/> 500z ({{chance|48/216}}) (Trap) <br/> 600z ({{chance|40/216}}) (Trap) <br/> 700z ({{chance|32/216}}) <br/> BugFrag x1 ({{chance|32/216}}) || FlmLine3 K ({{chance|16/216}}) <br/> Invis * ({{chance|16/216}}) (Trap) <br/> LongBlde R ({{chance|16/216}}) <br/> MegEnBom J ({{chance|16/216}}) (Trap) <br/> 700z ({{chance|48/216}}) (Trap) <br/> 800z ({{chance|40/216}}) <br/> 900z ({{chance|32/216}}) <br/> BugFrag x1 ({{chance|32/216}})
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 586: Line 586:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| Barrier * ({{chance|32/256}}) <br/> WideSht1 D ({{chance|32/256}}) <br/> Invis * ({{chance|32/256}}) <br/> Atk+10 * ({{chance|32/256}}) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 500z ({{chance|40/256}}) <br/> 800z ({{chance|32/256}}) <br/> 1000z ({{chance|24/256}}) || Barr100 Q ({{chance|16/224}}) <br/> WideSht2 M ({{chance|16/224}}) <br/> Invis * ({{chance|32/224}}) <br/> Atk+10 * ({{chance|32/224}}) <br/> BugFrag x1 ({{chance|32/224}}) <br/> 700z ({{chance|40/224}}) <br/> 1000z ({{chance|32/224}}) <br/> 1500z ({{chance|24/224}}) || Barr200 O ({{chance|16/224}}) <br/> WideSht3 S ({{chance|16/224}}) <br/> Invis * ({{chance|32/224}}) <br/> Atk+10 * ({{chance|32/224}}) <br/> BugFrag x1 ({{chance|32/224}}) <br/> 1000z ({{chance|40/224}}) <br/> 1200z ({{chance|32/224}}) <br/> 1500z ({{chance|24/224}})
|| Barrier * ({{chance|32/256}}) <br/> WideSht1 D ({{chance|32/256}}) <br/> Invis * ({{chance|32/256}}) <br/> Atk+10 * ({{chance|32/256}}) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 500z ({{chance|40/256}}) <br/> 800z ({{chance|32/256}}) <br/> 1000z ({{chance|24/256}}) || Barr100 Q ({{chance|16/224}}) (Trap) <br/> WideSht2 M ({{chance|16/224}}) (Trap) <br/> Invis * ({{chance|32/224}}) <br/> Atk+10 * ({{chance|32/224}}) <br/> BugFrag x1 ({{chance|32/224}}) <br/> 700z ({{chance|40/224}}) <br/> 1000z ({{chance|32/224}}) (Trap) <br/> 1500z ({{chance|24/224}}) (Trap) || Barr200 O ({{chance|16/224}}) (Trap) <br/> WideSht3 S ({{chance|16/224}}) (Trap) <br/> Invis * ({{chance|32/224}}) <br/> Atk+10 * ({{chance|32/224}}) <br/> BugFrag x1 ({{chance|32/224}}) <br/> 1000z ({{chance|40/224}}) <br/> 1200z ({{chance|32/224}}) (Trap) <br/> 1500z ({{chance|24/224}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
|| Barrier * ({{chance|32/280}}) <br/> WideSht1 D ({{chance|32/280}}) <br/> Invis * ({{chance|32/280}}) <br/> Atk+10 * ({{chance|32/280}}) <br/> 300z ({{chance|48/280}}) <br/> 500z ({{chance|40/280}}) <br/> 800z ({{chance|32/280}}) <br/> BugFrag x1 ({{chance|32/280}}) || Barr100 Q ({{chance|16/248}}) <br/> WideSht2 M ({{chance|16/248}}) <br/> Invis * ({{chance|32/248}}) <br/> Atk+10 * ({{chance|32/248}}) <br/> 500z ({{chance|48/248}}) <br/> 700z ({{chance|40/248}}) <br/> 1000z ({{chance|32/248}}) <br/> BugFrag x1 ({{chance|32/248}}) || Barr200 O ({{chance|16/248}}) <br/> WideSht3 S ({{chance|16/248}}) <br/> Invis * ({{chance|32/248}}) <br/> Atk+10 * ({{chance|32/248}}) <br/> 700z ({{chance|48/248}}) <br/> 1000z ({{chance|40/248}}) <br/> 1200z ({{chance|32/248}}) <br/> BugFrag x1 ({{chance|32/248}})
|| Barrier * ({{chance|32/280}}) <br/> WideSht1 D ({{chance|32/280}}) <br/> Invis * ({{chance|32/280}}) <br/> Atk+10 * ({{chance|32/280}}) <br/> 300z ({{chance|48/280}}) <br/> 500z ({{chance|40/280}}) <br/> 800z ({{chance|32/280}}) <br/> BugFrag x1 ({{chance|32/280}}) || Barr100 Q ({{chance|16/248}}) <br/> WideSht2 M ({{chance|16/248}}) <br/> Invis * ({{chance|32/248}}) (Trap) <br/> Atk+10 * ({{chance|32/248}}) (Trap) <br/> 500z ({{chance|48/248}}) (Trap) <br/> 700z ({{chance|40/248}}) (Trap) <br/> 1000z ({{chance|32/248}}) <br/> BugFrag x1 ({{chance|32/248}}) || Barr200 O ({{chance|16/248}}) <br/> WideSht3 S ({{chance|16/248}}) <br/> Invis * ({{chance|32/248}}) (Trap) <br/> Atk+10 * ({{chance|32/248}}) (Trap) <br/> 700z ({{chance|48/248}}) (Trap) <br/> 1000z ({{chance|40/248}}) (Trap) <br/> 1200z ({{chance|32/248}}) <br/> BugFrag x1 ({{chance|32/248}})
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 602: Line 602:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| Thunder1 B ({{chance|32/288}}) <br/> Recov50 * ({{chance|32/288}}) <br/> FlmLine1 * ({{chance|32/288}}) <br/> Heat-V D ({{chance|16/288}}) <br/> BugFrag x1 ({{chance|32/288}}) <br/> 800z ({{chance|48/288}}) <br/> 1400z ({{chance|48/288}}) <br/> 1700z ({{chance|48/288}}) || Thunder2 S ({{chance|16/256}}) <br/> Recov80 * ({{chance|32/256}}) <br/> FlmLine2 F ({{chance|16/256}}) <br/> HeatSide D ({{chance|16/256}}) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 1400z ({{chance|48/256}}) <br/> 1700z ({{chance|48/256}}) <br/> 2100z ({{chance|48/256}}) || Thunder3 T ({{chance|16/256}}) <br/> Recov120 * ({{chance|32/256}}) <br/> FlmLine3 L ({{chance|16/256}}) <br/> HeatSide D ({{chance|16/256}}) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 1400z ({{chance|48/256}}) <br/> 1700z ({{chance|48/256}}) <br/> 2300z ({{chance|48/256}})
|| Thunder1 B ({{chance|32/288}}) <br/> Recov50 * ({{chance|32/288}}) (Trap) <br/> FlmLine1 * ({{chance|32/288}}) <br/> Heat-V D ({{chance|16/288}}) (Trap) <br/> BugFrag x1 ({{chance|32/288}}) <br/> 800z ({{chance|48/288}}) <br/> 1400z ({{chance|48/288}}) (Trap) <br/> 1700z ({{chance|48/288}}) (Trap) || Thunder2 S ({{chance|16/256}}) <br/> Recov80 * ({{chance|32/256}}) (Trap) <br/> FlmLine2 F ({{chance|16/256}}) <br/> HeatSide D ({{chance|16/256}}) (Trap) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 1400z ({{chance|48/256}}) <br/> 1700z ({{chance|48/256}}) (Trap) <br/> 2100z ({{chance|48/256}}) (Trap) || Thunder3 T ({{chance|16/256}}) <br/> Recov120 * ({{chance|32/256}}) (Trap) <br/> FlmLine3 L ({{chance|16/256}}) <br/> HeatSide D ({{chance|16/256}}) (Trap) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 1400z ({{chance|48/256}}) <br/> 1700z ({{chance|48/256}}) (Trap) <br/> 2300z ({{chance|48/256}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
|| Thunder1 B ({{chance|32/240}}) <br/> Recov50 * ({{chance|32/240}}) <br/> FlmLine1 * ({{chance|32/240}}) <br/> Heat-V D ({{chance|16/240}}) <br/> 500z ({{chance|32/240}}) <br/> 800z ({{chance|32/240}}) <br/> 1400z ({{chance|32/240}}) <br/> BugFrag x1 ({{chance|32/240}}) || Thunder2 S ({{chance|16/208}}) <br/> Recov80 * ({{chance|32/208}}) <br/> FlmLine2 F ({{chance|16/208}}) <br/> HeatSide D ({{chance|16/208}}) <br/> 800z ({{chance|32/208}}) <br/> 1400z ({{chance|32/208}}) <br/> 1700z ({{chance|32/208}}) <br/> BugFrag x1 ({{chance|32/208}}) || Thunder3 T ({{chance|16/208}}) <br/> Recov120 * ({{chance|32/208}}) <br/> FlmLine3 L ({{chance|16/208}}) <br/> HeatSide D ({{chance|16/208}}) <br/> 1100z ({{chance|32/208}}) <br/> 1400z ({{chance|32/208}}) <br/> 1700z ({{chance|32/208}}) <br/> BugFrag x1 ({{chance|32/208}})
|| Thunder1 B ({{chance|32/240}}) (Trap) <br/> Recov50 * ({{chance|32/240}}) <br/> FlmLine1 * ({{chance|32/240}}) (Trap) <br/> Heat-V D ({{chance|16/240}}) <br/> 500z ({{chance|32/240}}) (Trap) <br/> 800z ({{chance|32/240}}) <br/> 1400z ({{chance|32/240}}) <br/> BugFrag x1 ({{chance|32/240}}) || Thunder2 S ({{chance|16/208}}) (Trap) <br/> Recov80 * ({{chance|32/208}}) <br/> FlmLine2 F ({{chance|16/208}}) (Trap) <br/> HeatSide D ({{chance|16/208}}) <br/> 800z ({{chance|32/208}}) (Trap) <br/> 1400z ({{chance|32/208}}) <br/> 1700z ({{chance|32/208}}) <br/> BugFrag x1 ({{chance|32/208}}) || Thunder3 T ({{chance|16/208}}) (Trap) <br/> Recov120 * ({{chance|32/208}}) <br/> FlmLine3 L ({{chance|16/208}}) (Trap) <br/> HeatSide D ({{chance|16/208}}) <br/> 1100z ({{chance|32/208}}) (Trap) <br/> 1400z ({{chance|32/208}}) <br/> 1700z ({{chance|32/208}}) <br/> BugFrag x1 ({{chance|32/208}})
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 618: Line 618:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| SandRing * ({{chance|32/288}}) <br/> Geddon1 K ({{chance|16/288}}) <br/> EnergBom T ({{chance|32/288}}) <br/> Bub-V D ({{chance|32/288}}) <br/> BugFrag x1 ({{chance|32/288}}) <br/> 940z ({{chance|48/288}}) <br/> 1150z ({{chance|48/288}}) <br/> 1280z ({{chance|48/288}}) || SandRing * ({{chance|32/256}}) <br/> Geddon2 T ({{chance|16/256}}) <br/> MegEnBom J ({{chance|16/256}}) <br/> BublSide D ({{chance|16/256}}) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 1160z ({{chance|48/256}}) <br/> 1380z ({{chance|48/256}}) <br/> 1520z ({{chance|48/256}}) || SandRing * ({{chance|32/256}}) <br/> Geddon3 Q ({{chance|16/256}}) <br/> MegEnBom J ({{chance|16/256}}) <br/> BublSide D ({{chance|16/256}}) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 1220z ({{chance|48/256}}) <br/> 1440z ({{chance|48/256}}) <br/> 1560z ({{chance|48/256}})
|| SandRing * ({{chance|32/288}}) <br/> Geddon1 K ({{chance|16/288}}) (Trap) <br/> EnergBom T ({{chance|32/288}}) <br/> Bub-V D ({{chance|32/288}}) <br/> BugFrag x1 ({{chance|32/288}}) <br/> 940z ({{chance|48/288}}) <br/> 1150z ({{chance|48/288}}) (Trap) <br/> 1280z ({{chance|48/288}}) (Trap) || SandRing * ({{chance|32/256}}) <br/> Geddon2 T ({{chance|16/256}}) (Trap) <br/> MegEnBom J ({{chance|16/256}}) <br/> BublSide D ({{chance|16/256}}) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 1160z ({{chance|48/256}}) <br/> 1380z ({{chance|48/256}}) (Trap) <br/> 1520z ({{chance|48/256}}) (Trap) || SandRing * ({{chance|32/256}}) <br/> Geddon3 Q ({{chance|16/256}}) (Trap) <br/> MegEnBom J ({{chance|16/256}}) <br/> BublSide D ({{chance|16/256}}) <br/> BugFrag x1 ({{chance|32/256}}) <br/> 1220z ({{chance|48/256}}) <br/> 1440z ({{chance|48/256}}) (Trap) <br/> 1560z ({{chance|48/256}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
|| SandRing * ({{chance|32/240}}) <br/> Geddon1 K ({{chance|16/240}}) <br/> EnergBom T ({{chance|32/240}}) <br/> Bub-V D ({{chance|32/240}}) <br/> 720z ({{chance|32/240}}) <br/> 940z ({{chance|32/240}}) <br/> 1150z ({{chance|32/240}}) <br/> BugFrag x1 ({{chance|32/240}}) || SandRing * ({{chance|32/208}}) <br/> Geddon2 T ({{chance|16/208}}) <br/> MegEnBom J ({{chance|16/208}}) <br/> BublSide D ({{chance|16/208}}) <br/> 940z ({{chance|32/208}}) <br/> 1160z ({{chance|32/208}}) <br/> 1380z ({{chance|32/208}}) <br/> BugFrag x1 ({{chance|32/208}}) || SandRing * ({{chance|32/208}}) <br/> Geddon3 Q ({{chance|16/208}}) <br/> MegEnBom J ({{chance|16/208}}) <br/> BublSide D ({{chance|16/208}}) <br/> 1080z ({{chance|32/208}}) <br/> 1220z ({{chance|32/208}}) <br/> 1440z ({{chance|32/208}}) <br/> BugFrag x1 ({{chance|32/208}})
|| SandRing * ({{chance|32/240}}) (Trap) <br/> Geddon1 K ({{chance|16/240}}) <br/> EnergBom T ({{chance|32/240}}) (Trap) <br/> Bub-V D ({{chance|32/240}}) (Trap) <br/> 720z ({{chance|32/240}}) (Trap) <br/> 940z ({{chance|32/240}}) (Trap) <br/> 1150z ({{chance|32/240}}) <br/> BugFrag x1 ({{chance|32/240}}) || SandRing * ({{chance|32/208}}) (Trap) <br/> Geddon2 T ({{chance|16/208}}) <br/> MegEnBom J ({{chance|16/208}}) (Trap) <br/> BublSide D ({{chance|16/208}}) (Trap) <br/> 940z ({{chance|32/208}}) (Trap) <br/> 1160z ({{chance|32/208}}) (Trap) <br/> 1380z ({{chance|32/208}}) <br/> BugFrag x1 ({{chance|32/208}}) || SandRing * ({{chance|32/208}}) (Trap) <br/> Geddon3 Q ({{chance|16/208}}) <br/> MegEnBom J ({{chance|16/208}}) (Trap) <br/> BublSide D ({{chance|16/208}}) (Trap) <br/> 1080z ({{chance|32/208}}) (Trap) <br/> 1220z ({{chance|32/208}}) (Trap) <br/> 1440z ({{chance|32/208}}) <br/> BugFrag x1 ({{chance|32/208}})
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 634: Line 634:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| AreaGrab M ({{chance|32/304}}) <br/> Guard1 * ({{chance|32/304}}) <br/> Recov80 B ({{chance|32/304}}) <br/> FlmLine2 D ({{chance|32/304}}) <br/> BugFrag x1 ({{chance|32/304}}) <br/> 1900z ({{chance|48/304}}) <br/> 2100z ({{chance|48/304}}) <br/> 2300z ({{chance|48/304}}) || AreaGrab M ({{chance|32/280}}) <br/> Guard2 * ({{chance|32/280}}) <br/> Recov120 F ({{chance|32/280}}) <br/> FlmLine3 K ({{chance|8/280}}) <br/> BugFrag x1 ({{chance|32/280}}) <br/> 2000z ({{chance|48/280}}) <br/> 2200z ({{chance|48/280}}) <br/> 2400z ({{chance|48/280}}) || AreaGrab M ({{chance|32/288}}) <br/> Guard3 * ({{chance|32/288}}) <br/> Recov150 Z ({{chance|32/288}}) <br/> FlmLine3 K ({{chance|16/288}}) <br/> BugFrag x1 ({{chance|32/288}}) <br/> 2100z ({{chance|48/288}}) <br/> 2300z ({{chance|48/288}}) <br/> 2500z ({{chance|48/288}})
|| AreaGrab M ({{chance|32/304}}) <br/> Guard1 * ({{chance|32/304}}) <br/> Recov80 B ({{chance|32/304}}) <br/> FlmLine2 D ({{chance|32/304}}) <br/> BugFrag x1 ({{chance|32/304}}) <br/> 1900z ({{chance|48/304}}) <br/> 2100z ({{chance|48/304}}) (Trap) <br/> 2300z ({{chance|48/304}}) (Trap) || AreaGrab M ({{chance|32/280}}) <br/> Guard2 * ({{chance|32/280}}) <br/> Recov120 F ({{chance|32/280}}) <br/> FlmLine3 K ({{chance|8/280}}) (Trap) <br/> BugFrag x1 ({{chance|32/280}}) <br/> 2000z ({{chance|48/280}}) (Trap) <br/> 2200z ({{chance|48/280}}) <br/> 2400z ({{chance|48/280}}) || AreaGrab M ({{chance|32/288}}) (Trap) <br/> Guard3 * ({{chance|32/288}}) (Trap) <br/> Recov150 Z ({{chance|32/288}}) <br/> FlmLine3 K ({{chance|16/288}}) <br/> BugFrag x1 ({{chance|32/288}}) <br/> 2100z ({{chance|48/288}}) <br/> 2300z ({{chance|48/288}}) <br/> 2500z ({{chance|48/288}})
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
|| AreaGrab M ({{chance|32/256}}) <br/> Guard1 * ({{chance|32/256}}) <br/> Recov80 B ({{chance|32/256}}) <br/> FlmLine2 D ({{chance|32/256}}) <br/> 1700z ({{chance|32/256}}) <br/> 1900z ({{chance|32/256}}) <br/> 2100z ({{chance|32/256}}) <br/> BugFrag x1 ({{chance|32/256}}) || AreaGrab M ({{chance|32/232}}) <br/> Guard2 * ({{chance|32/232}}) <br/> Recov120 F ({{chance|32/232}}) <br/> FlmLine3 K ({{chance|8/232}}) <br/> 1800z ({{chance|32/232}}) <br/> 2000z ({{chance|32/232}}) <br/> 2200z ({{chance|32/232}}) <br/> BugFrag x1 ({{chance|32/232}}) || AreaGrab M ({{chance|32/240}}) <br/> Guard3 * ({{chance|32/240}}) <br/> Recov150 Z ({{chance|32/240}}) <br/> FlmLine3 K ({{chance|16/240}}) <br/> 1900z ({{chance|32/240}}) <br/> 2100z ({{chance|32/240}}) <br/> 2300z ({{chance|32/240}}) <br/> BugFrag x1 ({{chance|32/240}})
|| AreaGrab M ({{chance|32/256}}) <br/> Guard1 * ({{chance|32/256}}) <br/> Recov80 B ({{chance|32/256}}) (Trap) <br/> FlmLine2 D ({{chance|32/256}}) (Trap) <br/> 1700z ({{chance|32/256}}) <br/> 1900z ({{chance|32/256}}) <br/> 2100z ({{chance|32/256}}) <br/> BugFrag x1 ({{chance|32/256}}) || AreaGrab M ({{chance|32/232}}) <br/> Guard2 * ({{chance|32/232}}) <br/> Recov120 F ({{chance|32/232}}) (Trap) <br/> FlmLine3 K ({{chance|8/232}}) <br/> 1800z ({{chance|32/232}}) <br/> 2000z ({{chance|32/232}}) <br/> 2200z ({{chance|32/232}}) (Trap) <br/> BugFrag x1 ({{chance|32/232}}) || AreaGrab M ({{chance|32/240}}) <br/> Guard3 * ({{chance|32/240}}) <br/> Recov150 Z ({{chance|32/240}}) (Trap) <br/> FlmLine3 K ({{chance|16/240}}) (Trap) <br/> 1900z ({{chance|32/240}}) <br/> 2100z ({{chance|32/240}}) <br/> 2300z ({{chance|32/240}}) <br/> BugFrag x1 ({{chance|32/240}})
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 650: Line 650:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| HiCannon C ({{chance|32/272}}) <br/> MagBolt1 B ({{chance|32/272}}) <br/> Blizzard J ({{chance|32/272}}) <br/> TwnFng1 A ({{chance|32/272}}) <br/> BugFrag x1 ({{chance|32/272}}) <br/> 300z ({{chance|48/272}}) <br/> 400z ({{chance|48/272}}) <br/> 5000z ({{chance|16/272}}) || M-Cannon G ({{chance|16/208}}) <br/> MagBolt2 E ({{chance|16/208}}) <br/> HeatBrth D ({{chance|16/208}}) <br/> TwnFng2 P ({{chance|16/208}}) <br/> BugFrag x1 ({{chance|32/208}}) <br/> 500z ({{chance|48/208}}) <br/> 600z ({{chance|48/208}}) <br/> 5000z ({{chance|16/208}}) || M-Cannon F ({{chance|16/208}}) <br/> MagBolt3 C ({{chance|16/208}}) <br/> ElecShok S ({{chance|16/208}}) <br/> TwnFng3 H ({{chance|16/208}}) <br/> BugFrag x1 ({{chance|32/208}}) <br/> 800z ({{chance|48/208}}) <br/> 1000z ({{chance|48/208}}) <br/> 5000z ({{chance|16/208}})
|| HiCannon C ({{chance|32/272}}) (Trap) <br/> MagBolt1 B ({{chance|32/272}}) (Trap) <br/> Blizzard J ({{chance|32/272}}) (Trap) <br/> TwnFng1 A ({{chance|32/272}}) (Trap) <br/> BugFrag x1 ({{chance|32/272}}) <br/> 300z ({{chance|48/272}}) <br/> 400z ({{chance|48/272}}) <br/> 5000z ({{chance|16/272}}) (Trap) || M-Cannon G ({{chance|16/208}}) (Trap) <br/> MagBolt2 E ({{chance|16/208}}) (Trap) <br/> HeatBrth D ({{chance|16/208}}) (Trap) <br/> TwnFng2 P ({{chance|16/208}}) (Trap) <br/> BugFrag x1 ({{chance|32/208}}) <br/> 500z ({{chance|48/208}}) <br/> 600z ({{chance|48/208}}) <br/> 5000z ({{chance|16/208}}) (Trap) || M-Cannon F ({{chance|16/208}}) (Trap) <br/> MagBolt3 C ({{chance|16/208}}) (Trap) <br/> ElecShok S ({{chance|16/208}}) (Trap) <br/> TwnFng3 H ({{chance|16/208}}) (Trap) <br/> BugFrag x1 ({{chance|32/208}}) <br/> 800z ({{chance|48/208}}) <br/> 1000z ({{chance|48/208}}) <br/> 5000z ({{chance|16/208}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
Line 666: Line 666:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| CustSwrd S ({{chance|32/288}}) <br/> LongSwrd L ({{chance|32/288}}) <br/> Recov80 * ({{chance|32/288}}) <br/> NrthWind T ({{chance|16/288}}) <br/> BugFrag x1 ({{chance|32/288}}) <br/> 1500z ({{chance|48/288}}) <br/> 2200z ({{chance|48/288}}) <br/> 3000z ({{chance|48/288}}) || CustSwrd B ({{chance|32/272}}) <br/> WideBlde S ({{chance|16/272}}) <br/> Recov120 * ({{chance|32/272}}) <br/> NrthWind T ({{chance|16/272}}) <br/> BugFrag x1 ({{chance|32/272}}) <br/> 1600z ({{chance|48/272}}) <br/> 2300z ({{chance|48/272}}) <br/> 3000z ({{chance|48/272}}) || CustSwrd B ({{chance|32/272}}) <br/> LongBlde S ({{chance|16/272}}) <br/> Recov150 T ({{chance|32/272}}) <br/> NrthWind T ({{chance|16/272}}) <br/> BugFrag x1 ({{chance|32/272}}) <br/> 1700z ({{chance|48/272}}) <br/> 2400z ({{chance|48/272}}) <br/> 3000z ({{chance|48/272}})
|| CustSwrd S ({{chance|32/288}}) (Trap) <br/> LongSwrd L ({{chance|32/288}}) (Trap) <br/> Recov80 * ({{chance|32/288}}) (Trap) <br/> NrthWind T ({{chance|16/288}}) <br/> BugFrag x1 ({{chance|32/288}}) <br/> 1500z ({{chance|48/288}}) <br/> 2200z ({{chance|48/288}}) <br/> 3000z ({{chance|48/288}}) || CustSwrd B ({{chance|32/272}}) (Trap) <br/> WideBlde S ({{chance|16/272}}) (Trap) <br/> Recov120 * ({{chance|32/272}}) (Trap) <br/> NrthWind T ({{chance|16/272}}) <br/> BugFrag x1 ({{chance|32/272}}) <br/> 1600z ({{chance|48/272}}) <br/> 2300z ({{chance|48/272}}) <br/> 3000z ({{chance|48/272}}) || CustSwrd B ({{chance|32/272}}) (Trap) <br/> LongBlde S ({{chance|16/272}}) (Trap) <br/> Recov150 T ({{chance|32/272}}) (Trap) <br/> NrthWind T ({{chance|16/272}}) <br/> BugFrag x1 ({{chance|32/272}}) <br/> 1700z ({{chance|48/272}}) <br/> 2400z ({{chance|48/272}}) <br/> 3000z ({{chance|48/272}})
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
|| CustSwrd S ({{chance|32/240}}) <br/> LongSwrd L ({{chance|32/240}}) <br/> Recov80 * ({{chance|32/240}}) <br/> NrthWind T ({{chance|16/240}}) <br/> 800z ({{chance|32/240}}) <br/> 1500z ({{chance|32/240}}) <br/> 2200z ({{chance|32/240}}) <br/> BugFrag x1 ({{chance|32/240}}) || CustSwrd B ({{chance|32/224}}) <br/> WideBlde S ({{chance|16/224}}) <br/> Recov120 * ({{chance|32/224}}) <br/> NrthWind T ({{chance|16/224}}) <br/> 900z ({{chance|32/224}}) <br/> 1600z ({{chance|32/224}}) <br/> 2300z ({{chance|32/224}}) <br/> BugFrag x1 ({{chance|32/224}}) || CustSwrd B ({{chance|32/224}}) <br/> LongBlde S ({{chance|16/224}}) <br/> Recov150 T ({{chance|32/224}}) <br/> NrthWind T ({{chance|16/224}}) <br/> 1000z ({{chance|32/224}}) <br/> 1700z ({{chance|32/224}}) <br/> 2400z ({{chance|32/224}}) <br/> BugFrag x1 ({{chance|32/224}})
|| CustSwrd S ({{chance|32/240}}) <br/> LongSwrd L ({{chance|32/240}}) <br/> Recov80 * ({{chance|32/240}}) <br/> NrthWind T ({{chance|16/240}}) (Trap) <br/> 800z ({{chance|32/240}}) <br/> 1500z ({{chance|32/240}}) (Trap) <br/> 2200z ({{chance|32/240}}) (Trap) <br/> BugFrag x1 ({{chance|32/240}}) || CustSwrd B ({{chance|32/224}}) <br/> WideBlde S ({{chance|16/224}}) <br/> Recov120 * ({{chance|32/224}}) <br/> NrthWind T ({{chance|16/224}}) (Trap) <br/> 900z ({{chance|32/224}}) <br/> 1600z ({{chance|32/224}}) (Trap) <br/> 2300z ({{chance|32/224}}) (Trap) <br/> BugFrag x1 ({{chance|32/224}}) || CustSwrd B ({{chance|32/224}}) <br/> LongBlde S ({{chance|16/224}}) <br/> Recov150 T ({{chance|32/224}}) <br/> NrthWind T ({{chance|16/224}}) (Trap) <br/> 1000z ({{chance|32/224}}) <br/> 1700z ({{chance|32/224}}) (Trap) <br/> 2400z ({{chance|32/224}}) (Trap) <br/> BugFrag x1 ({{chance|32/224}})
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 682: Line 682:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| BigHamr1 R ({{chance|24/192}}) <br/> Hole * ({{chance|16/192}}) <br/> Vulcan2 H ({{chance|16/192}}) <br/> Invis * ({{chance|32/192}}) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 2000z ({{chance|32/192}}) <br/> 2400z ({{chance|24/192}}) <br/> 2800z ({{chance|16/192}}) || BigHamr2 G ({{chance|24/192}}) <br/> Hole * ({{chance|16/192}}) <br/> Vulcan3 T ({{chance|16/192}}) <br/> Invis * ({{chance|32/192}}) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 2200z ({{chance|32/192}}) <br/> 2600z ({{chance|24/192}}) <br/> 3000z ({{chance|16/192}}) || BigHamr3 Z ({{chance|24/192}}) <br/> Hole * ({{chance|16/192}}) <br/> Vulcan3 T ({{chance|16/192}}) <br/> Invis * ({{chance|32/192}}) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 2400z ({{chance|32/192}}) <br/> 2800z ({{chance|24/192}}) <br/> 3200z ({{chance|16/192}})
|| BigHamr1 R ({{chance|24/192}}) (Trap) <br/> Hole * ({{chance|16/192}}) (Trap) <br/> Vulcan2 H ({{chance|16/192}}) (Trap) <br/> Invis * ({{chance|32/192}}) (Trap) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 2000z ({{chance|32/192}}) (Trap) <br/> 2400z ({{chance|24/192}}) (Trap) <br/> 2800z ({{chance|16/192}}) (Trap) || BigHamr2 G ({{chance|24/192}}) (Trap) <br/> Hole * ({{chance|16/192}}) (Trap) <br/> Vulcan3 T ({{chance|16/192}}) (Trap) <br/> Invis * ({{chance|32/192}}) (Trap) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 2200z ({{chance|32/192}}) (Trap) <br/> 2600z ({{chance|24/192}}) (Trap) <br/> 3000z ({{chance|16/192}}) (Trap) || BigHamr3 Z ({{chance|24/192}}) (Trap) <br/> Hole * ({{chance|16/192}}) (Trap) <br/> Vulcan3 T ({{chance|16/192}}) (Trap) <br/> Invis * ({{chance|32/192}}) (Trap) <br/> BugFrag x1 ({{chance|32/192}}) <br/> 2400z ({{chance|32/192}}) (Trap) <br/> 2800z ({{chance|24/192}}) (Trap) <br/> 3200z ({{chance|16/192}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
Line 717: Line 717:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| CrakOut * ({{chance|32/280}}) <br/> DublCrak * ({{chance|32/280}}) <br/> TripCrak * ({{chance|32/280}}) <br/> Geddon1 J ({{chance|8/280}}) <br/> BugFrag x1 ({{chance|32/280}}) <br/> 2000z ({{chance|48/280}}) <br/> 3000z ({{chance|48/280}}) <br/> 4000z ({{chance|48/280}}) || Fanfare * ({{chance|32/248}}) <br/> Discord * ({{chance|16/248}}) <br/> Timpani * ({{chance|16/248}}) <br/> Silence * ({{chance|8/248}}) <br/> BugFrag x1 ({{chance|32/248}}) <br/> 2000z ({{chance|48/248}}) <br/> 3000z ({{chance|48/248}}) <br/> 4000z ({{chance|48/248}}) || Blizzard * ({{chance|32/248}}) <br/> HeatBrth * ({{chance|16/248}}) <br/> ElecShok * ({{chance|16/248}}) <br/> WoodPwdr W ({{chance|8/248}}) <br/> BugFrag x1 ({{chance|32/248}}) <br/> 2000z ({{chance|48/248}}) <br/> 3000z ({{chance|48/248}}) <br/> 4000z ({{chance|48/248}})
|| CrakOut * ({{chance|32/280}}) <br/> DublCrak * ({{chance|32/280}}) <br/> TripCrak * ({{chance|32/280}}) <br/> Geddon1 J ({{chance|8/280}}) (Trap) <br/> BugFrag x1 ({{chance|32/280}}) <br/> 2000z ({{chance|48/280}}) <br/> 3000z ({{chance|48/280}}) (Trap) <br/> 4000z ({{chance|48/280}}) (Trap) || Fanfare * ({{chance|32/248}}) <br/> Discord * ({{chance|16/248}}) <br/> Timpani * ({{chance|16/248}}) (Trap) <br/> Silence * ({{chance|8/248}}) (Trap) <br/> BugFrag x1 ({{chance|32/248}}) <br/> 2000z ({{chance|48/248}}) <br/> 3000z ({{chance|48/248}}) (Trap) <br/> 4000z ({{chance|48/248}}) (Trap) || Blizzard * ({{chance|32/248}}) <br/> HeatBrth * ({{chance|16/248}}) <br/> ElecShok * ({{chance|16/248}}) (Trap) <br/> WoodPwdr W ({{chance|8/248}}) (Trap) <br/> BugFrag x1 ({{chance|32/248}}) <br/> 2000z ({{chance|48/248}}) <br/> 3000z ({{chance|48/248}}) (Trap) <br/> 4000z ({{chance|48/248}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
|| CrakOut * ({{chance|32/232}}) <br/> DublCrak * ({{chance|32/232}}) <br/> TripCrak * ({{chance|32/232}}) <br/> Geddon1 J ({{chance|8/232}}) <br/> 1000z ({{chance|32/232}}) <br/> 2000z ({{chance|32/232}}) <br/> 3000z ({{chance|32/232}}) <br/> BugFrag x1 ({{chance|32/232}}) || Fanfare * ({{chance|32/200}}) <br/> Discord * ({{chance|16/200}}) <br/> Timpani * ({{chance|16/200}}) <br/> Silence * ({{chance|8/200}}) <br/> 1000z ({{chance|32/200}}) <br/> 2000z ({{chance|32/200}}) <br/> 3000z ({{chance|32/200}}) <br/> BugFrag x1 ({{chance|32/200}}) || Blizzard * ({{chance|32/200}}) <br/> HeatBrth * ({{chance|16/200}}) <br/> ElecShok * ({{chance|16/200}}) <br/> WoodPwdr * ({{chance|8/200}}) <br/> 1000z ({{chance|32/200}}) <br/> 2000z ({{chance|32/200}}) <br/> 3000z ({{chance|32/200}}) <br/> BugFrag x1 ({{chance|32/200}})
|| CrakOut * ({{chance|32/232}}) (Trap) <br/> DublCrak * ({{chance|32/232}}) (Trap) <br/> TripCrak * ({{chance|32/232}}) <br/> Geddon1 J ({{chance|8/232}}) <br/> 1000z ({{chance|32/232}}) (Trap) <br/> 2000z ({{chance|32/232}}) (Trap) <br/> 3000z ({{chance|32/232}}) <br/> BugFrag x1 ({{chance|32/232}}) || Fanfare * ({{chance|32/200}}) <br/> Discord * ({{chance|16/200}}) <br/> Timpani * ({{chance|16/200}}) (Trap) <br/> Silence * ({{chance|8/200}}) (Trap) <br/> 1000z ({{chance|32/200}}) <br/> 2000z ({{chance|32/200}}) <br/> 3000z ({{chance|32/200}}) (Trap) <br/> BugFrag x1 ({{chance|32/200}}) || Blizzard * ({{chance|32/200}}) <br/> HeatBrth * ({{chance|16/200}}) <br/> ElecShok * ({{chance|16/200}}) (Trap) <br/> WoodPwdr * ({{chance|8/200}}) (Trap) <br/> 1000z ({{chance|32/200}}) <br/> 2000z ({{chance|32/200}}) <br/> 3000z ({{chance|32/200}}) (Trap) <br/> BugFrag x1 ({{chance|32/200}})
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 733: Line 733:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| Tornado T ({{chance|16/240}}) <br/> Ball V ({{chance|16/240}}) <br/> TimeBomb K ({{chance|16/240}}) <br/> Mine C ({{chance|16/240}}) <br/> BugFrag x1 ({{chance|32/240}}) <br/> 2000z ({{chance|48/240}}) <br/> 2400z ({{chance|48/240}}) <br/> 3200z ({{chance|48/240}})
|| Tornado T ({{chance|16/240}}) (Trap) <br/> Ball V ({{chance|16/240}}) (Trap) <br/> TimeBomb K ({{chance|16/240}}) (Trap) <br/> Mine C ({{chance|16/240}}) <br/> BugFrag x1 ({{chance|32/240}}) <br/> 2000z ({{chance|48/240}}) <br/> 2400z ({{chance|48/240}}) <br/> 3200z ({{chance|48/240}})
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2
|| Tornado T ({{chance|16/192}}) <br/> Ball V ({{chance|16/192}}) <br/> TimeBomb K ({{chance|16/192}}) <br/> Mine C ({{chance|16/192}}) <br/> 1700z ({{chance|32/192}}) <br/> 2000z ({{chance|32/192}}) <br/> 2400z ({{chance|32/192}}) <br/> BugFrag x1 ({{chance|32/192}})
|| Tornado T ({{chance|16/192}}) <br/> Ball V ({{chance|16/192}}) <br/> TimeBomb K ({{chance|16/192}}) <br/> Mine C ({{chance|16/192}}) (Trap) <br/> 1700z ({{chance|32/192}}) (Trap) <br/> 2000z ({{chance|32/192}}) (Trap) <br/> 2400z ({{chance|32/192}}) (Trap) <br/> BugFrag x1 ({{chance|32/192}})
|}
|}
{| class="wikitable"
{| class="wikitable"
Line 749: Line 749:
|-
|-
! scope="row" | GMD 1
! scope="row" | GMD 1
|| SidBmbo1 I ({{chance|24/240}}) <br/> Counter2 L ({{chance|24/240}}) <br/> WideBlde K ({{chance|24/240}}) <br/> Barr100 W ({{chance|24/240}}) <br/> BugFrag x1 ({{chance|32/240}}) <br/> 100z ({{chance|48/240}}) <br/> 100z ({{chance|48/240}}) <br/> 10000z ({{chance|16/240}}) || SidBmbo2 O ({{chance|24/240}}) <br/> Counter3 A ({{chance|24/240}}) <br/> LongBlde R ({{chance|24/240}}) <br/> Barr200 O ({{chance|24/240}}) <br/> BugFrag x1 ({{chance|32/240}}) <br/> 200z ({{chance|48/240}}) <br/> 200z ({{chance|48/240}}) <br/> 10000z ({{chance|16/240}}) || SidBmbo3 U ({{chance|24/240}}) <br/> Counter3 A ({{chance|24/240}}) <br/> LongBlde R ({{chance|24/240}}) <br/> Barr200 O ({{chance|24/240}}) <br/> BugFrag x1 ({{chance|32/240}}) <br/> 300z ({{chance|48/240}}) <br/> 300z ({{chance|48/240}}) <br/> 10000z ({{chance|16/240}})
|| SidBmbo1 I ({{chance|24/240}}) <br/> Counter2 L ({{chance|24/240}}) <br/> WideBlde K ({{chance|24/240}}) (Trap) <br/> Barr100 W ({{chance|24/240}}) (Trap) <br/> BugFrag x1 ({{chance|32/240}}) <br/> 100z ({{chance|48/240}}) <br/> 100z ({{chance|48/240}}) <br/> 10000z ({{chance|16/240}}) (Trap) || SidBmbo2 O ({{chance|24/240}}) <br/> Counter3 A ({{chance|24/240}}) <br/> LongBlde R ({{chance|24/240}}) (Trap) <br/> Barr200 O ({{chance|24/240}}) (Trap) <br/> BugFrag x1 ({{chance|32/240}}) <br/> 200z ({{chance|48/240}}) <br/> 200z ({{chance|48/240}}) <br/> 10000z ({{chance|16/240}}) (Trap) || SidBmbo3 U ({{chance|24/240}}) <br/> Counter3 A ({{chance|24/240}}) <br/> LongBlde R ({{chance|24/240}}) (Trap) <br/> Barr200 O ({{chance|24/240}}) (Trap) <br/> BugFrag x1 ({{chance|32/240}}) <br/> 300z ({{chance|48/240}}) <br/> 300z ({{chance|48/240}}) <br/> 10000z ({{chance|16/240}}) (Trap)
|-
|-
! scope="row" | GMD 2
! scope="row" | GMD 2

Latest revision as of 16:48, 15 April 2023

Elec Tower Comp 1
1st 2nd 3rd Rest
Set Data (BMD) 700z
(BMD) RegUP
(BMD) Spreader M
(BMD) BugFrag x1
(BMD) MegEnBom D
(BMD) RegUP
(BMD) 1400z
(BMD) Charge+1 (pink)
(BMD) HP Memory
(BMD) BugFrag x1
(BMD) 1400z
(BMD) 1000z
Elec Tower Comp 2
1st 2nd 3rd Rest
Set Data (BMD) LongSwrd S
(BMD) BugFrag x1
(BMD) HP Memory
(BMD) 2300z
(BMD) WideBlde C
(BMD) HP Memory
(BMD) BugFrag x1
(BMD) 2900z
(BMD) RegUP
(BMD) 1000z
(BMD) 800z
(BMD) BugFrag x1
Toy Robot Comp 1
1st 2nd 3rd Rest
Set Data (BMD) HP+50 (pink)
(BMD) 1400z
(BMD) RegUP
(BMD) 3200z
(BMD) RegUP
(BMD) Counter3 V
(BMD) 1000z
(BMD) HP Memory
(BMD) M-Cannon G
(BMD) 1000z
(BMD) 700z
(BMD) BugFrag x1
Toy Robot Comp 2
1st 2nd 3rd Rest
Set Data (BMD) RockCube *
(BMD) HP Memory
(BMD) Vulcan2 B
(BMD) 1500z
(BMD) BugFrag x1
(BMD) Recov150 C
(BMD) BugFrag x1
(BMD) BugBomb B
(BMD) 2200z
(BMD) 400z
(BMD) 2000z
(BMD) BugFrag x1
Toy Robot Comp 3
1st 2nd 3rd Rest
Set Data (BMD) Charge+1 (yellow)
(BMD) RegUP
(BMD) HP Memory
(BMD) Attack+1 (white)
(BMD) HP+300 (yellow)
(BMD) BugFrag x1
(BMD) 900z
(BMD) 1800z
Toy Robot Comp 4
1st 2nd 3rd Rest
Set Data (BMD) HP Memory
(BMD) Recov80 J
(BMD) RegUP
(BMD) Vulcan3 W
(BMD) RegUP
(BMD) Vulcan3 W
(BMD) BugFrag x1
(BMD) 2200z
Meteor Comp 1
1st 2nd 3rd Rest
Set Data (BMD) Geddon1 W
(BMD) HP Memory
(BMD) HiCannon D
(BMD) 1800z
(BMD) Recov200 M
(BMD) SpinRed
(BMD) 2000z
(BMD) RegUP
(BMD) BugFrag x1
(BMD) 1000z
(BMD) BugFrag x1
(BMD) 1800z
Meteor Comp 2
1st 2nd 3rd Rest
Set Data (BMD) 1800z
(BMD) WideBlde K
(BMD) RegUP
(BMD) RegUP
(BMD) BugFrag x2
(BMD) NrthWind E
(BMD) 3200z
(BMD) BugFix *
(BMD) HP Memory
(BMD) 900z
(BMD) BugFrag x2
(BMD) 2000z
Meteor Comp 3
1st 2nd 3rd Rest
Set Data (BMD) Counter2 L
(BMD) HP+100 (pink)
(BMD) BugFrag x1
(BMD) HP Memory
(BMD) 3000z
(BMD) M-Cannon E
(BMD) BugFrag x1
(BMD) LongBlde R
(BMD) 2500z
(BMD) 1600z
(BMD) 1000z
(BMD) BugFrag x1
Meteor Comp 4
1st 2nd 3rd Rest
Set Data (BMD) FullEnrg
(BMD) Recov120 F
(BMD) Attack+1 (white)
(BMD) VarSwrd V
(BMD) BugFrag x1
(BMD) HP+200 (pink)
(BMD) FullEnrg
(BMD) RegUP
(BMD) WindRack *
(BMD) 1700z
(BMD) FullEnrg
(BMD) BugFrag x1
(BMD) BugFrag x1
(BMD) 1000z
(BMD) 2700z
(BMD) BugFrag x1
Microwave Comp
1st 2nd 3rd Rest
Set Data (BMD) 500z (BMD) 1000z (BMD) 2000z (BMD) BugFrag x1
Stereo Comp
1st 2nd 3rd Rest
Set Data (BMD) PanlGrab *
(BMD) RegUP
(BMD) BugFrag x1
(BMD) FullEnrg
(BMD) LocEnemy
(BMD) BugFrag x1
(BMD) 500z
(BMD) BugFrag x1
Hotdog Comp
1st 2nd 3rd Rest
Set Data (BMD) HP Memory (BMD) 2600z (BMD) BugFrag x1 (BMD) 900z
Dome NetBattle Machine Comp
1st 2nd 3rd Rest
Set Data (BMD) Spreader N (BMD) BugFrag x1 (BMD) 1400z (BMD) 1500z
CyberTop Comp
1st 2nd 3rd Rest
Set Data (BMD) 1600z (BMD) 2000z (BMD) 2400z (BMD) 1500z
LCD Comp
1st 2nd 3rd Rest
Set Data (BMD) RegUP (BMD) RegUP (BMD) BugFrag x1 (BMD) 5000z
Castillo NetBattle Machine Comp
1st 2nd 3rd Rest
Set Data (BMD) HP Memory (BMD) Sub Memory (BMD) 1000z (BMD) BugFrag x1
Statue Comp
1st 2nd 3rd Rest
Set Data (BMD) SpinWhit (BMD) HP Memory (BMD) 2000z (BMD) 1000z
Nupopo Comp
1st 2nd 3rd Rest
Set Data (BMD) Sub Memory (BMD) LocEnemy (BMD) FullEnrg (BMD) FullEnrg
Computer Comp
1st 2nd 3rd Rest
Set Data (BMD) Speed+1 (pink) (BMD) RegUP (BMD) BugFrag x1 (BMD) 1000z
Toy Comp
1st 2nd 3rd Rest
Set Data (BMD) MiniBomb * (BMD) BugFrag x1 (BMD) 800z (BMD) LocEnemy
Colosseum NetBattle Machine Comp
1st 2nd 3rd Rest
Set Data (BMD) SpinPink (BMD) 1800z (BMD) Unlocker (BMD) 1800z
Lion Comp
1st 2nd 3rd Rest
Set Data (BMD) RegUP (BMD) SneakRun (BMD) BugFrag x2 (BMD) BugFrag x1
Dog House Comp
1st 2nd 3rd Rest
Set Data (BMD) Barrier A (BMD) HP+50 (white) (BMD) BugFrag x1 (BMD) 3000z
Game Comp
1st 2nd 3rd Rest
Set Data (BMD) Counter1 T (BMD) 1000z (BMD) Untrap (BMD) 1300z
Vending Machine Comp
1st 2nd 3rd Rest
Set Data (BMD) Recov50 S (BMD) HP Memory (BMD) 1800z (BMD) Unlocker
Card Comp
1st 2nd 3rd Rest
Set Data (BMD) Unlocker (BMD) BugFrag x1 (BMD) 2500z (BMD) BugFrag x1
Water Comp
1st 2nd 3rd Rest
Set Data (BMD) Fish (blue) (BMD) Speed+1 (white) (BMD) BugFrag x1 (BMD) 2100z
Ticket Comp
1st 2nd 3rd Rest
Set Data (BMD) Sub Memory (BMD) Vulcan3 O (BMD) Recov150 T (BMD) 1500z
Stand Comp
1st 2nd 3rd Rest
Set Data (BMD) HP Memory (BMD) RegUP (BMD) 1300z (BMD) BugFrag x1
Antenna Comp 1
1st 2nd 3rd Rest
Set Data (BMD) RegUP (BMD) BugFrag x1 (BMD) BugFrag x1 (BMD) 500z
Antenna Comp 2
1st 2nd 3rd Rest
Set Data (BMD) HP Memory (BMD) BugFrag x1 (BMD) BugFrag x1 (BMD) 500z
Antenna Comp 3
1st 2nd 3rd Rest
Set Data (BMD) BugBomb G (BMD) BugFrag x1 (BMD) BugFrag x1 (BMD) 500z
Antenna Comp 4
1st 2nd 3rd Rest
Set Data (BMD) Battery (yellow) (BMD) BugFrag x1 (BMD) BugFrag x1 (BMD) 500z
Buddha Comp
1st 2nd 3rd Rest
Set Data (BMD) 2000z (BMD) 2000z (BMD) 2000z (BMD) 2500z
Goddess Comp
1st 2nd 3rd Rest
Set Data (BMD) Recov150 Z (BMD) SpinYllw (BMD) HolyPanl * (BMD) BugFrag x1
Hero Comp
1st 2nd 3rd Rest
Set Data (BMD) ExpMemry (BMD) M-Cannon F (BMD) Barr100 P (BMD) BugFrag x1
Cook Comp
1st 2nd 3rd Rest
Set Data (BMD) 2500z (BMD) 2500z (BMD) 2500z (BMD) 2500z
Water God Comp 1
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 2
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 3
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 4
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 5
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 6
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 7
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 8
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 9
1st 2nd 3rd Rest
Set Data (BMD) FullEnrg (BMD) FullEnrg (BMD) FullEnrg (BMD) FullEnrg
Water God Comp 10
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 11
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 12
1st 2nd 3rd Rest
Set Data (BMD) FullCust * (BMD) 10000z (BMD) 10000z (BMD) 10000z
Water God Comp 13
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 14
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 15
1st 2nd 3rd Rest
Set Data (BMD) 100z (BMD) 100z (BMD) 100z (BMD) 100z
Water God Comp 16
1st 2nd 3rd Rest
Set Data (BMD) 10000z (BMD) 10000z (BMD) 10000z (BMD) 10000z
ACDC Area 1
1st 2nd 3rd Rest
Set Data (BMD) BugStop (white)
(BMD) MiniEnrg
(BMD) RegUP
(BMD) TripCrak *
(BMD) BugFrag x1
(BMD) HP+50 (yellow)
(BMD) 1000z
(BMD) BugFrag x1
Game 1 Game 2 Game 3+
GMD 1 CrakOut * (11.76%)
AirShot * (11.76%)
Recov10 * (11.76%)
MiniBomb L (11.76%)
100z (17.65%)
200z (14.71%)
300z (11.76%)
400z (8.82%)
DublCrak * (12.5%)
HiCannon E (6.25%)
Recov50 * (12.5%)
EnergBom E (12.5%)
300z (18.75%)
400z (15.63%)
500z (12.5%)
600z (9.38%)
TripCrak * (14.29%)
M-Cannon E (7.14%)
Recov200 H (7.14%) (Trap)
MegEnBom J (7.14%) (Trap)
500z (21.43%)
600z (17.86%) (Trap)
700z (14.29%)
800z (10.71%) (Trap)
GMD 2 CrakOut * (11.76%)
AirShot * (11.76%)
Recov10 * (11.76%)
MiniBomb L (11.76%)
100z (17.65%)
200z (14.71%)
300z (11.76%)
400z (8.82%)
DublCrak * (12.5%)
HiCannon E (6.25%)
Recov50 * (12.5%)
EnergBom E (12.5%)
300z (18.75%)
400z (15.63%)
500z (12.5%)
600z (9.38%)
TripCrak * (14.29%) (Trap)
M-Cannon E (7.14%) (Trap)
Recov200 H (7.14%)
MegEnBom J (7.14%)
500z (21.43%) (Trap)
600z (17.86%)
700z (14.29%) (Trap)
800z (10.71%)
ACDC Area 2
1st 2nd 3rd Rest
Set Data (PMD) Geyser L (PMD) AntiElec H (PMD) AntiWood M (PMD) BugFrag x1
Game 1 Game 2 Game 3+
GMD 1 HeatShot D (11.76%)
AreaGrab S (11.76%)
WideSwrd S (11.76%)
Thunder1 L (11.76%)
100z (17.65%)
200z (14.71%)
300z (11.76%)
400z (8.82%)
Heat-V D (7.14%)
AreaGrab S (14.29%)
WideBlde K (7.14%) (Trap)
Thunder2 P (7.14%) (Trap)
300z (21.43%)
400z (17.86%) (Trap)
500z (14.29%)
600z (10.71%) (Trap)
HeatSide D (7.14%)
AreaGrab S (14.29%)
WideBlde K (7.14%) (Trap)
Thunder3 W (7.14%) (Trap)
500z (21.43%)
600z (17.86%) (Trap)
700z (14.29%)
800z (10.71%) (Trap)
GMD 2 HeatShot D (11.76%)
AreaGrab S (11.76%)
WideSwrd S (11.76%)
Thunder1 L (11.76%)
100z (17.65%)
200z (14.71%)
300z (11.76%)
400z (8.82%)
Heat-V D (7.14%)
AreaGrab S (14.29%)
WideBlde K (7.14%)
Thunder2 P (7.14%)
300z (21.43%)
400z (17.86%)
500z (14.29%)
600z (10.71%)
HeatSide D (7.14%)
AreaGrab S (14.29%)
WideBlde K (7.14%)
Thunder3 W (7.14%)
500z (21.43%)
600z (17.86%)
700z (14.29%)
800z (10.71%)
ACDC Area 3
1st 2nd 3rd Rest
Set Data (BMD) Jealousy J
(BMD) CopyDmg *
(BMD) Charge+1 (pink)
(BMD) BugFrag x1
(BMD) BugFrag x3
(BMD) MegEnBom D
(BMD) 500z
(BMD) 2000z
Game 1 Game 2 Game 3+
GMD 1 Counter1 T (11.76%)
Recov30 R (11.76%)
Bubbler Q (11.76%)
Atk+10 * (11.76%)
100z (17.65%)
200z (14.71%)
300z (11.76%)
400z (8.82%)
Counter2 H (7.14%) (Trap)
Recov50 * (14.29%)
Bub-V E (7.14%)
ColorPt * (7.14%) (Trap)
300z (21.43%)
400z (17.86%)
500z (14.29%) (Trap)
600z (10.71%) (Trap)
Counter3 N (7.69%) (Trap)
Recov200 H (7.69%)
BublSide E (7.69%)
ColorPt * (7.69%) (Trap)
500z (23.08%)
600z (19.23%)
700z (15.38%) (Trap)
800z (11.54%) (Trap)
GMD 2 Counter1 T (11.76%)
Recov30 R (11.76%)
Bubbler Q (11.76%)
Atk+10 * (11.76%)
100z (17.65%)
200z (14.71%)
300z (11.76%)
400z (8.82%)
Counter2 H (7.14%)
Recov50 * (14.29%)
Bub-V E (7.14%)
ColorPt * (7.14%)
300z (21.43%)
400z (17.86%)
500z (14.29%)
600z (10.71%)
Counter3 N (7.69%)
Recov200 H (7.69%)
BublSide E (7.69%)
ColorPt * (7.69%)
500z (23.08%)
600z (19.23%)
700z (15.38%)
800z (11.54%)
Town Area 1
1st 2nd 3rd Rest
Set Data (PMD) HP Memory
(BMD) SandRing *
(PMD) SpinGrn
(BMD) RegUP
(PMD) BugFrag x3
(BMD) BugFrag x1
(PMD) 500z
(BMD) FullEnrg
Game 1 Game 2 Game 3+
GMD 1 Spreader L (12.5%)
Guard1 * (12.5%)
PanlGrab * (12.5%)
CrakOut * (12.5%)
BugFrag x1 (12.5%)
400z (15.63%)
500z (12.5%)
600z (9.38%)
Spreader * (14.29%)
Guard2 * (7.14%)
ColorPt * (7.14%)
DublCrak * (14.29%)
BugFrag x1 (14.29%)
600z (17.86%)
700z (14.29%)
800z (10.71%)
Spreader * (14.29%)
Guard3 * (7.14%)
GrabBnsh E (7.14%)
TripCrak * (14.29%)
BugFrag x1 (14.29%)
800z (17.86%)
900z (14.29%)
1000z (10.71%)
GMD 2 Spreader L (11.43%)
Guard1 * (11.43%)
PanlGrab * (11.43%)
CrakOut * (11.43%)
300z (17.14%)
400z (14.29%)
500z (11.43%)
BugFrag x1 (11.43%)
Spreader * (12.9%)
Guard2 * (6.45%)
ColorPt * (6.45%)
DublCrak * (12.9%)
500z (19.35%)
600z (16.13%)
700z (12.9%)
BugFrag x1 (12.9%)
Spreader * (12.9%)
Guard3 * (6.45%)
GrabBnsh E (6.45%)
TripCrak * (12.9%)
700z (19.35%)
800z (16.13%)
900z (12.9%)
BugFrag x1 (12.9%)
Town Area 2
1st 2nd 3rd Rest
Set Data (BMD) Invis *
(PMD) Blinder *
(BMD) 3400z
(PMD) AntiDmg M
(BMD) CustSwrd S
(PMD) SpinBlue
(BMD) 1700z
(PMD) BugFrag x1
Game 1 Game 2 Game 3+
GMD 1 FlmLine1 F (8.33%)
Invis * (8.33%)
LongSwrd E (8.33%)
EnergBom N (8.33%)
BugFrag x1 (16.67%)
400z (20.83%)
500z (16.67%)
600z (12.5%)
FlmLine2 F (8.33%) (Trap)
Invis * (8.33%)
WideBlde K (8.33%) (Trap)
MegEnBom J (8.33%)
BugFrag x1 (16.67%)
600z (20.83%)
700z (16.67%) (Trap)
800z (12.5%) (Trap)
FlmLine3 K (8.33%) (Trap)
Invis * (8.33%)
LongBlde R (8.33%) (Trap)
MegEnBom J (8.33%)
BugFrag x1 (16.67%)
800z (20.83%)
900z (16.67%) (Trap)
1000z (12.5%) (Trap)
GMD 2 FlmLine1 F (11.43%)
Invis * (11.43%)
LongSwrd E (11.43%)
EnergBom N (11.43%)
300z (17.14%)
400z (14.29%)
500z (11.43%)
BugFrag x1 (11.43%)
FlmLine2 F (7.41%)
Invis * (7.41%) (Trap)
WideBlde K (7.41%)
MegEnBom J (7.41%) (Trap)
500z (22.22%) (Trap)
600z (18.52%) (Trap)
700z (14.81%)
BugFrag x1 (14.81%)
FlmLine3 K (7.41%)
Invis * (7.41%) (Trap)
LongBlde R (7.41%)
MegEnBom J (7.41%) (Trap)
700z (22.22%) (Trap)
800z (18.52%)
900z (14.81%)
BugFrag x1 (14.81%)
Town Area 3
1st 2nd 3rd Rest
Set Data (BMD) Recov30 R
(PMD) CustSwrd B
(BMD) HiCannon E
(PMD) HP+400 (yellow)
(BMD) BugFrag x1
(PMD) HP Memory
(BMD) Untrap
(PMD) BugFrag x2
Game 1 Game 2 Game 3+
GMD 1 MokoRus1 M (5.08%)
CopyDmg * (13.56%)
Counter1 F (13.56%)
Bubbler P (13.56%)
BugFrag x1 (13.56%)
400z (16.95%)
500z (13.56%)
600z (10.17%)
MokoRus2 U (5.88%)
CopyDmg * (15.69%)
Counter2 H (7.84%)
Bub-V E (7.84%)
BugFrag x1 (15.69%)
600z (19.61%)
700z (15.69%)
800z (11.76%)
MokoRus3 T (5.88%)
CopyDmg * (15.69%)
Counter3 N (7.84%)
BublSide E (7.84%)
BugFrag x1 (15.69%)
800z (19.61%)
900z (15.69%)
1000z (11.76%)
GMD 2 MokoRus1 M (4.62%)
CopyDmg * (12.31%)
Counter1 F (12.31%)
Bubbler P (12.31%)
300z (18.46%)
400z (15.38%)
500z (12.31%)
BugFrag x1 (12.31%)
MokoRus2 U (5.26%)
CopyDmg * (14.04%)
Counter2 H (7.02%)
Bub-V E (7.02%)
500z (21.05%)
600z (17.54%)
700z (14.04%)
BugFrag x1 (14.04%)
MokoRus3 T (5.26%)
CopyDmg * (14.04%)
Counter3 N (7.02%)
BublSide E (7.02%)
700z (21.05%)
800z (17.54%)
900z (14.04%)
BugFrag x1 (14.04%)
Town Area 4
1st 2nd 3rd Rest
Set Data (PMD) WindRack A (PMD) AntiWatr D (PMD) GrabRvng D (PMD) BugFrag x2
Game 1 Game 2 Game 3+
GMD 1 AirShot * (10.53%)
LongSwrd E (10.53%)
Wind * (10.53%)
Fan * (10.53%)
BugFrag x1 (10.53%)
600z (15.79%)
1100z (15.79%)
1300z (15.79%)
AirShot * (11.11%)
CustSwrd P (5.56%)
Wind * (11.11%)
Fan * (11.11%)
BugFrag x1 (11.11%)
800z (16.67%)
1400z (16.67%)
1500z (16.67%)
AirShot * (11.11%)
VarSwrd V (5.56%)
Wind * (11.11%)
Fan * (11.11%)
BugFrag x1 (11.11%)
1000z (16.67%)
1500z (16.67%)
2000z (16.67%)
GMD 2 AirShot * (12.5%)
LongSwrd E (12.5%)
Wind * (12.5%)
Fan * (12.5%)
500z (12.5%)
600z (12.5%)
1100z (12.5%)
BugFrag x1 (12.5%)
AirShot * (13.33%)
CustSwrd P (6.67%)
Wind * (13.33%)
Fan * (13.33%)
700z (13.33%)
800z (13.33%)
1400z (13.33%)
BugFrag x1 (13.33%)
AirShot * (13.33%)
VarSwrd V (6.67%)
Wind * (13.33%)
Fan * (13.33%)
900z (13.33%)
1000z (13.33%)
1500z (13.33%)
BugFrag x1 (13.33%)
Park Area 1
1st 2nd 3rd Rest
Set Data (BMD) AntiSwrd N
(BMD) RegUP
(BMD) RegUP
(BMD) HP Memory
(BMD) 1800z
(BMD) BugFrag x1
(BMD) 1900z
(BMD) 4000z
Game 1 Game 2 Game 3+
GMD 1 Boomer1 M (13.33%)
TripCrak * (13.33%)
AirHoc1 E (6.67%)
Recov10 * (13.33%)
BugFrag x1 (13.33%)
500z (16.67%)
800z (13.33%)
1000z (10%)
Boomer2 M (7.14%)
TripCrak * (14.29%)
AirHoc2 J (7.14%)
Recov50 * (14.29%)
BugFrag x1 (14.29%)
700z (17.86%)
1000z (14.29%)
1500z (10.71%)
Boomer3 T (7.14%)
TripCrak * (14.29%)
AirHoc3 W (7.14%)
Recov120 * (14.29%)
BugFrag x1 (14.29%)
1000z (17.86%)
1200z (14.29%)
1500z (10.71%)
GMD 2 Boomer1 M (12.12%)
TripCrak * (12.12%)
AirHoc1 E (6.06%)
Recov10 * (12.12%)
300z (18.18%)
500z (15.15%)
800z (12.12%)
BugFrag x1 (12.12%)
Boomer2 M (6.45%)
TripCrak * (12.9%)
AirHoc2 J (6.45%)
Recov50 * (12.9%)
500z (19.35%)
700z (16.13%)
1000z (12.9%)
BugFrag x1 (12.9%)
Boomer3 T (6.45%)
TripCrak * (12.9%)
AirHoc3 W (6.45%)
Recov120 * (12.9%)
700z (19.35%)
1000z (16.13%)
1200z (12.9%)
BugFrag x1 (12.9%)
Park Area 2
1st 2nd 3rd Rest
Set Data (BMD) HP Memory
(PMD) VarSwrd V
(BMD) BugFrag x1
(PMD) BugFrag x5
(BMD) ColorPt *
(PMD) HP+200 (yellow)
(BMD) 1200z
(PMD) BugFrag x3
Game 1 Game 2 Game 3+
GMD 1 DublCrak * (12.5%)
PanlGrab * (12.5%)
Counter1 T (12.5%)
Binder1 S (12.5%)
BugFrag x1 (12.5%)
500z (15.63%)
800z (12.5%)
1000z (9.38%)
DublCrak * (14.29%)
PanlGrab * (14.29%)
Counter2 B (7.14%)
Binder2 T (7.14%)
BugFrag x1 (14.29%)
700z (17.86%)
1000z (14.29%)
1500z (10.71%)
DublCrak * (14.29%)
PanlGrab * (14.29%)
Counter3 A (7.14%)
Binder3 I (7.14%)
BugFrag x1 (14.29%)
1000z (17.86%)
1200z (14.29%)
1500z (10.71%)
GMD 2 DublCrak * (11.43%)
PanlGrab * (11.43%)
Counter1 T (11.43%)
Binder1 S (11.43%)
300z (17.14%)
500z (14.29%)
800z (11.43%)
BugFrag x1 (11.43%)
DublCrak * (12.9%)
PanlGrab * (12.9%)
Counter2 B (6.45%)
Binder2 T (6.45%)
500z (19.35%)
700z (16.13%)
1000z (12.9%)
BugFrag x1 (12.9%)
DublCrak * (12.9%)
PanlGrab * (12.9%)
Counter3 A (6.45%)
Binder3 I (6.45%)
700z (19.35%)
1000z (16.13%)
1200z (12.9%)
BugFrag x1 (12.9%)
Park Area 3
1st 2nd 3rd Rest
Set Data (BMD) MegFldr1 (green)
(BMD) BugFrag x1
(PMD) ColorPt *
(BMD) 4000z
(BMD) Charge+1 (white)
(PMD) DblPoint *
(BMD) 1500z
(BMD) BugFrag x1
(PMD) HP Memory
(BMD) 2000z
(BMD) 1000z
(PMD) 10000z
Game 1 Game 2 Game 3+
GMD 1 Barrier * (12.5%)
WideSht1 D (12.5%)
Invis * (12.5%)
Atk+10 * (12.5%)
BugFrag x1 (12.5%)
500z (15.63%)
800z (12.5%)
1000z (9.38%)
Barr100 Q (7.14%) (Trap)
WideSht2 M (7.14%) (Trap)
Invis * (14.29%)
Atk+10 * (14.29%)
BugFrag x1 (14.29%)
700z (17.86%)
1000z (14.29%) (Trap)
1500z (10.71%) (Trap)
Barr200 O (7.14%) (Trap)
WideSht3 S (7.14%) (Trap)
Invis * (14.29%)
Atk+10 * (14.29%)
BugFrag x1 (14.29%)
1000z (17.86%)
1200z (14.29%) (Trap)
1500z (10.71%) (Trap)
GMD 2 Barrier * (11.43%)
WideSht1 D (11.43%)
Invis * (11.43%)
Atk+10 * (11.43%)
300z (17.14%)
500z (14.29%)
800z (11.43%)
BugFrag x1 (11.43%)
Barr100 Q (6.45%)
WideSht2 M (6.45%)
Invis * (12.9%) (Trap)
Atk+10 * (12.9%) (Trap)
500z (19.35%) (Trap)
700z (16.13%) (Trap)
1000z (12.9%)
BugFrag x1 (12.9%)
Barr200 O (6.45%)
WideSht3 S (6.45%)
Invis * (12.9%) (Trap)
Atk+10 * (12.9%) (Trap)
700z (19.35%) (Trap)
1000z (16.13%) (Trap)
1200z (12.9%)
BugFrag x1 (12.9%)
YumLand Area
1st 2nd 3rd Rest
Set Data (BMD) RegUP
(PMD) Lance G
(BMD) 1300z
(PMD) BugFix B
(BMD) BugFrag x1
(PMD) RegUP
(BMD) 2500z
(PMD) BugFrag x1
Game 1 Game 2 Game 3+
GMD 1 Thunder1 B (11.11%)
Recov50 * (11.11%) (Trap)
FlmLine1 * (11.11%)
Heat-V D (5.56%) (Trap)
BugFrag x1 (11.11%)
800z (16.67%)
1400z (16.67%) (Trap)
1700z (16.67%) (Trap)
Thunder2 S (6.25%)
Recov80 * (12.5%) (Trap)
FlmLine2 F (6.25%)
HeatSide D (6.25%) (Trap)
BugFrag x1 (12.5%)
1400z (18.75%)
1700z (18.75%) (Trap)
2100z (18.75%) (Trap)
Thunder3 T (6.25%)
Recov120 * (12.5%) (Trap)
FlmLine3 L (6.25%)
HeatSide D (6.25%) (Trap)
BugFrag x1 (12.5%)
1400z (18.75%)
1700z (18.75%) (Trap)
2300z (18.75%) (Trap)
GMD 2 Thunder1 B (13.33%) (Trap)
Recov50 * (13.33%)
FlmLine1 * (13.33%) (Trap)
Heat-V D (6.67%)
500z (13.33%) (Trap)
800z (13.33%)
1400z (13.33%)
BugFrag x1 (13.33%)
Thunder2 S (7.69%) (Trap)
Recov80 * (15.38%)
FlmLine2 F (7.69%) (Trap)
HeatSide D (7.69%)
800z (15.38%) (Trap)
1400z (15.38%)
1700z (15.38%)
BugFrag x1 (15.38%)
Thunder3 T (7.69%) (Trap)
Recov120 * (15.38%)
FlmLine3 L (7.69%) (Trap)
HeatSide D (7.69%)
1100z (15.38%) (Trap)
1400z (15.38%)
1700z (15.38%)
BugFrag x1 (15.38%)
Netopia Area
1st 2nd 3rd Rest
Set Data (BMD) SprArmr (red)
(BMD) HP Memory
(BMD) BugFrag x2
(BMD) RegUP
(BMD) Snake D
(BMD) BugFrag x1
(BMD) BugFrag x1
(BMD) 1400z
Game 1 Game 2 Game 3+
GMD 1 SandRing * (11.11%)
Geddon1 K (5.56%) (Trap)
EnergBom T (11.11%)
Bub-V D (11.11%)
BugFrag x1 (11.11%)
940z (16.67%)
1150z (16.67%) (Trap)
1280z (16.67%) (Trap)
SandRing * (12.5%)
Geddon2 T (6.25%) (Trap)
MegEnBom J (6.25%)
BublSide D (6.25%)
BugFrag x1 (12.5%)
1160z (18.75%)
1380z (18.75%) (Trap)
1520z (18.75%) (Trap)
SandRing * (12.5%)
Geddon3 Q (6.25%) (Trap)
MegEnBom J (6.25%)
BublSide D (6.25%)
BugFrag x1 (12.5%)
1220z (18.75%)
1440z (18.75%) (Trap)
1560z (18.75%) (Trap)
GMD 2 SandRing * (13.33%) (Trap)
Geddon1 K (6.67%)
EnergBom T (13.33%) (Trap)
Bub-V D (13.33%) (Trap)
720z (13.33%) (Trap)
940z (13.33%) (Trap)
1150z (13.33%)
BugFrag x1 (13.33%)
SandRing * (15.38%) (Trap)
Geddon2 T (7.69%)
MegEnBom J (7.69%) (Trap)
BublSide D (7.69%) (Trap)
940z (15.38%) (Trap)
1160z (15.38%) (Trap)
1380z (15.38%)
BugFrag x1 (15.38%)
SandRing * (15.38%) (Trap)
Geddon3 Q (7.69%)
MegEnBom J (7.69%) (Trap)
BublSide D (7.69%) (Trap)
1080z (15.38%) (Trap)
1220z (15.38%) (Trap)
1440z (15.38%)
BugFrag x1 (15.38%)
NetFrica Area
1st 2nd 3rd Rest
Set Data (BMD) Jungle (green)
(BMD) Barr100 W
(BMD) 2300z
(BMD) AntiRecv D
(BMD) 2800z
(BMD) HP Memory
(BMD) 800z
(BMD) 3700z
Game 1 Game 2 Game 3+
GMD 1 AreaGrab M (10.53%)
Guard1 * (10.53%)
Recov80 B (10.53%)
FlmLine2 D (10.53%)
BugFrag x1 (10.53%)
1900z (15.79%)
2100z (15.79%) (Trap)
2300z (15.79%) (Trap)
AreaGrab M (11.43%)
Guard2 * (11.43%)
Recov120 F (11.43%)
FlmLine3 K (2.86%) (Trap)
BugFrag x1 (11.43%)
2000z (17.14%) (Trap)
2200z (17.14%)
2400z (17.14%)
AreaGrab M (11.11%) (Trap)
Guard3 * (11.11%) (Trap)
Recov150 Z (11.11%)
FlmLine3 K (5.56%)
BugFrag x1 (11.11%)
2100z (16.67%)
2300z (16.67%)
2500z (16.67%)
GMD 2 AreaGrab M (12.5%)
Guard1 * (12.5%)
Recov80 B (12.5%) (Trap)
FlmLine2 D (12.5%) (Trap)
1700z (12.5%)
1900z (12.5%)
2100z (12.5%)
BugFrag x1 (12.5%)
AreaGrab M (13.79%)
Guard2 * (13.79%)
Recov120 F (13.79%) (Trap)
FlmLine3 K (3.45%)
1800z (13.79%)
2000z (13.79%)
2200z (13.79%) (Trap)
BugFrag x1 (13.79%)
AreaGrab M (13.33%)
Guard3 * (13.33%)
Recov150 Z (13.33%) (Trap)
FlmLine3 K (6.67%) (Trap)
1900z (13.33%)
2100z (13.33%)
2300z (13.33%)
BugFrag x1 (13.33%)
Sharo Area
1st 2nd 3rd Rest
Set Data (BMD) HP+200 (white)
(BMD) HP Memory
(PMD) BlkBomb Z
(BMD) HP Memory
(BMD) Speed+1 (yellow)
(PMD) BlkBomb Z
(BMD) 1500z
(BMD) Sub Memory
(PMD) BlkBomb Z
(BMD) 4000z
(BMD) BugFrag x1
(PMD) BugFrag x3
Game 1 Game 2 Game 3+
GMD 1 HiCannon C (11.76%) (Trap)
MagBolt1 B (11.76%) (Trap)
Blizzard J (11.76%) (Trap)
TwnFng1 A (11.76%) (Trap)
BugFrag x1 (11.76%)
300z (17.65%)
400z (17.65%)
5000z (5.88%) (Trap)
M-Cannon G (7.69%) (Trap)
MagBolt2 E (7.69%) (Trap)
HeatBrth D (7.69%) (Trap)
TwnFng2 P (7.69%) (Trap)
BugFrag x1 (15.38%)
500z (23.08%)
600z (23.08%)
5000z (7.69%) (Trap)
M-Cannon F (7.69%) (Trap)
MagBolt3 C (7.69%) (Trap)
ElecShok S (7.69%) (Trap)
TwnFng3 H (7.69%) (Trap)
BugFrag x1 (15.38%)
800z (23.08%)
1000z (23.08%)
5000z (7.69%) (Trap)
GMD 2 HiCannon C (12.5%)
MagBolt1 B (12.5%)
Blizzard J (12.5%)
TwnFng1 A (12.5%)
200z (12.5%)
300z (12.5%)
400z (12.5%)
BugFrag x1 (12.5%)
M-Cannon G (8.33%)
MagBolt2 E (8.33%)
HeatBrth D (8.33%)
TwnFng2 P (8.33%)
400z (16.67%)
500z (16.67%)
600z (16.67%)
BugFrag x1 (16.67%)
M-Cannon F (8.33%)
MagBolt3 C (8.33%)
ElecShok S (8.33%)
TwnFng3 H (8.33%)
600z (16.67%)
800z (16.67%)
1000z (16.67%)
BugFrag x1 (16.67%)
Undernet 1
1st 2nd 3rd Rest
Set Data (BMD) RegUP
(PMD) Snake M
(BMD) HP Memory
(PMD) GodHammr G
(BMD) BugFrag x2
(PMD) HP+400 (white)
(BMD) 500z
(PMD) BugFrag x1
Game 1 Game 2 Game 3+
GMD 1 CustSwrd S (11.11%) (Trap)
LongSwrd L (11.11%) (Trap)
Recov80 * (11.11%) (Trap)
NrthWind T (5.56%)
BugFrag x1 (11.11%)
1500z (16.67%)
2200z (16.67%)
3000z (16.67%)
CustSwrd B (11.76%) (Trap)
WideBlde S (5.88%) (Trap)
Recov120 * (11.76%) (Trap)
NrthWind T (5.88%)
BugFrag x1 (11.76%)
1600z (17.65%)
2300z (17.65%)
3000z (17.65%)
CustSwrd B (11.76%) (Trap)
LongBlde S (5.88%) (Trap)
Recov150 T (11.76%) (Trap)
NrthWind T (5.88%)
BugFrag x1 (11.76%)
1700z (17.65%)
2400z (17.65%)
3000z (17.65%)
GMD 2 CustSwrd S (13.33%)
LongSwrd L (13.33%)
Recov80 * (13.33%)
NrthWind T (6.67%) (Trap)
800z (13.33%)
1500z (13.33%) (Trap)
2200z (13.33%) (Trap)
BugFrag x1 (13.33%)
CustSwrd B (14.29%)
WideBlde S (7.14%)
Recov120 * (14.29%)
NrthWind T (7.14%) (Trap)
900z (14.29%)
1600z (14.29%) (Trap)
2300z (14.29%) (Trap)
BugFrag x1 (14.29%)
CustSwrd B (14.29%)
LongBlde S (7.14%)
Recov150 T (14.29%)
NrthWind T (7.14%) (Trap)
1000z (14.29%)
1700z (14.29%) (Trap)
2400z (14.29%) (Trap)
BugFrag x1 (14.29%)
Undernet 2
1st 2nd 3rd Rest
Set Data (BMD) ExpMemry
(BMD) SpeedMAX (white)
(BMD) RegUP
(BMD) Barr200 U
(BMD) 2900z
(BMD) HP+300 (white)
(BMD) 900z
(BMD) 4400z
Game 1 Game 2 Game 3+
GMD 1 BigHamr1 R (12.5%) (Trap)
Hole * (8.33%) (Trap)
Vulcan2 H (8.33%) (Trap)
Invis * (16.67%) (Trap)
BugFrag x1 (16.67%)
2000z (16.67%) (Trap)
2400z (12.5%) (Trap)
2800z (8.33%) (Trap)
BigHamr2 G (12.5%) (Trap)
Hole * (8.33%) (Trap)
Vulcan3 T (8.33%) (Trap)
Invis * (16.67%) (Trap)
BugFrag x1 (16.67%)
2200z (16.67%) (Trap)
2600z (12.5%) (Trap)
3000z (8.33%) (Trap)
BigHamr3 Z (12.5%) (Trap)
Hole * (8.33%) (Trap)
Vulcan3 T (8.33%) (Trap)
Invis * (16.67%) (Trap)
BugFrag x1 (16.67%)
2400z (16.67%) (Trap)
2800z (12.5%) (Trap)
3200z (8.33%) (Trap)
GMD 2 BigHamr1 R (10.71%)
Hole * (7.14%)
Vulcan2 H (7.14%)
Invis * (14.29%)
1200z (21.43%)
2000z (14.29%)
2400z (10.71%)
BugFrag x1 (14.29%)
BigHamr2 G (10.71%)
Hole * (7.14%)
Vulcan3 T (7.14%)
Invis * (14.29%)
1400z (21.43%)
2200z (14.29%)
2600z (10.71%)
BugFrag x1 (14.29%)
BigHamr3 Z (10.71%)
Hole * (7.14%)
Vulcan3 T (7.14%)
Invis * (14.29%)
1600z (21.43%)
2400z (14.29%)
2800z (10.71%)
BugFrag x1 (14.29%)
Undernet 3
1st 2nd 3rd Rest
Set Data (BMD) HP Memory
(BMD) Recov120 Q
(BMD) 3000z
(BMD) AntiFire K
(BMD) 5000z
(BMD) BugFrag x1
(BMD) BugFrag x1
(BMD) 2000z
Game 1 Game 2 Game 3+
GMD 1 MiniBomb B (13.33%)
MiniBomb L (13.33%)
MiniBomb T (13.33%)
VarSwrd V (6.67%)
BugFrag x1 (13.33%)
800z (13.33%)
2400z (13.33%)
3000z (13.33%)
MiniBomb B (13.33%)
MiniBomb L (13.33%)
MiniBomb T (13.33%)
VarSwrd V (6.67%)
BugFrag x1 (13.33%)
1000z (13.33%)
2600z (13.33%)
3200z (13.33%)
MiniBomb B (13.33%)
MiniBomb L (13.33%)
MiniBomb T (13.33%)
VarSwrd V (6.67%)
BugFrag x1 (13.33%)
1200z (13.33%)
2800z (13.33%)
3400z (13.33%)
GMD 2 MiniBomb B (13.33%)
MiniBomb L (13.33%)
MiniBomb T (13.33%)
VarSwrd V (6.67%)
200z (13.33%)
800z (13.33%)
2400z (13.33%)
BugFrag x1 (13.33%)
MiniBomb B (13.33%)
MiniBomb L (13.33%)
MiniBomb T (13.33%)
VarSwrd V (6.67%)
400z (13.33%)
1000z (13.33%)
2600z (13.33%)
BugFrag x1 (13.33%)
MiniBomb B (13.33%)
MiniBomb L (13.33%)
MiniBomb T (13.33%)
VarSwrd V (6.67%)
600z (13.33%)
1200z (13.33%)
2800z (13.33%)
BugFrag x1 (13.33%)
GMD 3 MiniBomb B (13.33%)
MiniBomb L (13.33%)
MiniBomb T (13.33%)
VarSwrd V (6.67%)
200z (13.33%)
800z (13.33%)
2400z (13.33%)
BugFrag x1 (13.33%)
MiniBomb B (13.33%)
MiniBomb L (13.33%)
MiniBomb T (13.33%)
VarSwrd V (6.67%)
400z (13.33%)
1000z (13.33%)
2600z (13.33%)
BugFrag x1 (13.33%)
MiniBomb B (13.33%)
MiniBomb L (13.33%)
MiniBomb T (13.33%)
VarSwrd V (6.67%)
600z (13.33%)
1200z (13.33%)
2800z (13.33%)
BugFrag x1 (13.33%)
Undernet 4
1st 2nd 3rd Rest
Set Data (BMD) Custom1 (blue)
(PMD) Guardian O
(BMD) HP Memory
(BMD) M-Cannon G
(PMD) DrkLine L
(BMD) BugBomb *
(BMD) BugFrag x1
(PMD) HP Memory
(BMD) 1400z
(BMD) 1400z
(PMD) 20000z
(BMD) BugFrag x1
Game 1 Game 2 Game 3+
GMD 1 CrakOut * (11.43%)
DublCrak * (11.43%)
TripCrak * (11.43%)
Geddon1 J (2.86%) (Trap)
BugFrag x1 (11.43%)
2000z (17.14%)
3000z (17.14%) (Trap)
4000z (17.14%) (Trap)
Fanfare * (12.9%)
Discord * (6.45%)
Timpani * (6.45%) (Trap)
Silence * (3.23%) (Trap)
BugFrag x1 (12.9%)
2000z (19.35%)
3000z (19.35%) (Trap)
4000z (19.35%) (Trap)
Blizzard * (12.9%)
HeatBrth * (6.45%)
ElecShok * (6.45%) (Trap)
WoodPwdr W (3.23%) (Trap)
BugFrag x1 (12.9%)
2000z (19.35%)
3000z (19.35%) (Trap)
4000z (19.35%) (Trap)
GMD 2 CrakOut * (13.79%) (Trap)
DublCrak * (13.79%) (Trap)
TripCrak * (13.79%)
Geddon1 J (3.45%)
1000z (13.79%) (Trap)
2000z (13.79%) (Trap)
3000z (13.79%)
BugFrag x1 (13.79%)
Fanfare * (16%)
Discord * (8%)
Timpani * (8%) (Trap)
Silence * (4%) (Trap)
1000z (16%)
2000z (16%)
3000z (16%) (Trap)
BugFrag x1 (16%)
Blizzard * (16%)
HeatBrth * (8%)
ElecShok * (8%) (Trap)
WoodPwdr * (4%) (Trap)
1000z (16%)
2000z (16%)
3000z (16%) (Trap)
BugFrag x1 (16%)
Undernet 5
1st Rest
Set Data (BMD) 2000z
(PMD) NeoVari N
(BMD) BugFrag x3
(PMD) Snctuary S
(BMD) 1000z
(PMD) BugFrag x2
(BMD) 2400z
(PMD) BugFrag x5
Always
GMD 1 Tornado T (6.67%) (Trap)
Ball V (6.67%) (Trap)
TimeBomb K (6.67%) (Trap)
Mine C (6.67%)
BugFrag x1 (13.33%)
2000z (20%)
2400z (20%)
3200z (20%)
GMD 2 Tornado T (8.33%)
Ball V (8.33%)
TimeBomb K (8.33%)
Mine C (8.33%) (Trap)
1700z (16.67%) (Trap)
2000z (16.67%) (Trap)
2400z (16.67%) (Trap)
BugFrag x1 (16.67%)
Undernet 6
1st 2nd 3rd Rest
Set Data (BMD) Hole *
(BMD) Attack+1 (yellow)
(BMD) BugFrag x2
(BMD) BlkBomb D
(BMD) 2400z
(BMD) BugFrag x1
(BMD) 2100z
(BMD) BugFrag x1
Game 1 Game 2 Game 3+
GMD 1 SidBmbo1 I (10%)
Counter2 L (10%)
WideBlde K (10%) (Trap)
Barr100 W (10%) (Trap)
BugFrag x1 (13.33%)
100z (20%)
100z (20%)
10000z (6.67%) (Trap)
SidBmbo2 O (10%)
Counter3 A (10%)
LongBlde R (10%) (Trap)
Barr200 O (10%) (Trap)
BugFrag x1 (13.33%)
200z (20%)
200z (20%)
10000z (6.67%) (Trap)
SidBmbo3 U (10%)
Counter3 A (10%)
LongBlde R (10%) (Trap)
Barr200 O (10%) (Trap)
BugFrag x1 (13.33%)
300z (20%)
300z (20%)
10000z (6.67%) (Trap)
GMD 2 SidBmbo1 I (11.54%)
Counter2 L (11.54%)
WideBlde K (11.54%)
Barr100 W (11.54%)
BugFrag x1 (15.38%)
100z (15.38%)
100z (15.38%)
10000z (7.69%)
SidBmbo2 O (11.54%)
Counter3 A (11.54%)
LongBlde R (11.54%)
Barr200 O (11.54%)
BugFrag x1 (15.38%)
200z (15.38%)
200z (15.38%)
10000z (7.69%)
SidBmbo3 U (11.54%)
Counter3 A (11.54%)
LongBlde R (11.54%)
Barr200 O (11.54%)
BugFrag x1 (15.38%)
300z (15.38%)
300z (15.38%)
10000z (7.69%)
Black Earth 1
1st Rest
Set Data (BMD) HP Memory
(BMD) LifeAura D
(BMD) BugFrag x1
(BMD) BugFrag x1
Always
GMD 1 TopMnDS T (12.5%)
BurnMnDS B (12.5%)
ColdMnDS C (12.5%)
SprkMnDS S (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
GMD 2 TopMnDS T (12.5%)
BurnMnDS B (12.5%)
ColdMnDS C (12.5%)
SprkMnDS S (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
GMD 3 TopMnDS T (12.5%)
BurnMnDS B (12.5%)
ColdMnDS C (12.5%)
SprkMnDS S (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
Black Earth 2
1st Rest
Set Data (BMD) 3000z
(BMD) HP Memory
(BMD) BugFrag x5
(PMD) GigFldr1 (red)
(BMD) 2000z
(BMD) 3200z
(BMD) FullEnrg
(PMD) BugFrag x5
Always
GMD 1 ShadMnDS X (12.5%)
LasrMnDS L (12.5%)
KendMnDS K (12.5%)
VideMnDS V (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
GMD 2 ShadMnDS X (12.5%)
LasrMnDS L (12.5%)
KendMnDS K (12.5%)
VideMnDS V (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)
BugFrag x1 (12.5%)