Glitches in Rockman EXE Operate Shooting Star: Difference between revisions

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{{nw|TODO: Add more glitches.}}
#REDIRECT [[Glitches in Mega Man Battle Network 1]]
 
This page is a list of glitches that appear in [[Rockman EXE Operate Shooting Star]]. Almost completely not touching the original base code, the game retains most of the glitches from [[Glitches_in_Mega_Man_Battle_Network_1|Mega Man Battle Network]].
 
== Major glitches ==
=== Cutscene Pause Glitch ===
Same as Battle Network 1 [http://wiki.therockmanexezone.com/Glitches_in_Mega_Man_Battle_Network_1#Cutscene_Pause_Glitch]. However, the MagicMan cutscene was remedied with a forced save point.
 
== Minor glitches ==
 
=== Missing OW Shadow ===
After you rescue MegaMan.EXE and gain control, your shadow will be missing. It reappears once you enter a menu, go into a battle, or to another scene.
 
=== ClockMan Collision Programming ===
In Battle Network 1, boss and player collisions still treat the player being a physical object on the field instead of transparent invisible. For some reason, ClockMan's collision is programmed as if he would be in Battle Network 2 and beyond. As such, attacks like Ratton go right through him after damaging him and IceCube would take longer to explode after damaging him.
 
=== WoodMan Map Tile Error ===
For some reason, WoodMan's one of tile map is a clustered mess of nonsense. Resulting an incorrect sprite for WoodMan.
[[File:EXE1OSS_WoodMan.PNG]]
 
[[Category:Game Glitches]] [[Category:Rockman EXE Operate Shooting Star]]

Latest revision as of 21:39, 14 September 2022