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| {{nw|TODO: Add more glitches.}}
| | #REDIRECT [[Glitches in Mega Man Battle Network 1]] |
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| This page is a list of glitches that appear in [[Rockman EXE Operate Shooting Star]]. Almost completely not touching the original base code, the game retains most of the glitches from [[Glitches_in_Mega_Man_Battle_Network_1|Mega Man Battle Network]].
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| == Major glitches ==
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| === Cutscene Pause Glitch ===
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| Same as Battle Network 1 [http://wiki.therockmanexezone.com/Glitches_in_Mega_Man_Battle_Network_1#Cutscene_Pause_Glitch]. However, the MagicMan cutscene was remedied with a forced save point.
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| == Minor glitches ==
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| === Missing OW Shadow ===
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| After you rescue MegaMan.EXE and gain control, your shadow will be missing. It reappears once you enter a menu, go into a battle, or to another scene.
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| === ClockMan Collision Programming ===
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| In Battle Network 1, boss and player collisions still treat the player being a physical object on the field instead of transparent invisible. For some reason, ClockMan's collision is programmed as if he would be in Battle Network 2 and beyond. As such, attacks like Ratton go right through him after damaging him and IceCube would take longer to explode after damaging him.
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| === WoodMan Map Tile Error ===
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| For some reason, WoodMan's one of tile map is a clustered mess of nonsense. Resulting an incorrect sprite for WoodMan.
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| [[File:EXE1OSS_WoodMan.PNG]]
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| [[Category:Game Glitches]] [[Category:Rockman EXE Operate Shooting Star]]
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