Playable Navis in Rockman EXE 4.5: Difference between revisions

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In [[Rockman EXE 4.5: Real Operation]], you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.
In [[Rockman EXE 4.5: Real Operation]], you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.


==Navis==
==Navi Traits==
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve [[Navi_Events_in_Rockman_EXE_4.5|in all sorts of different tasks and minigames]]. Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge. The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.
Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve [[Navi_Events_in_Rockman_EXE_4.5|in all sorts of different tasks and minigames]]. The Navis have an HP cap and if the Navi cannot gain anymore HP, the task and minigames will give Zennys or BugFrags instead.


Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge.


There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers:
* The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.
*In this game, FloatShoes will ignore Cracked, Ice, Lava, Pitfall panels. However, Poison Panels will still affect them.
 
There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers: ([[Navi_Events_in_Rockman_EXE_4.5#Net_Area_Gates|List of Locations]])
{| class="wikitable"
{| class="wikitable"
!Obstacle !! Navis that can remove it
!Obstacle !! Navis that can remove it
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|}
|}


==Non-Battle Chip Gate Navis==
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis by completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.


Every Navi can be unlocked by slotting in their Navi Chip in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Chip slot in the Gate.
*1 trophy unlocks FireMan & WoodMan.
*2 trophies unlocks WindMan.
*3 trophies unlocks SearchMan & AquaMan.
*4 trophies unlocks ThunderMan.
*5 trophies unlocks MetalMan & JunkMan.
*6 trophies unlocks ProtoMan.


==Non-Battle Chip Gate Navis==
Completing the Official Tournament with all 13 Navis is required to play the game’s credits.
These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.
 
*Every Navi can also be unlocked by slotting in their Navi Data Chip (not their Navi Mega Chip) in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Data Chip slot in the Gate.
 
*Most Navis have a Buster that increases the Custom Gauge upon usage. Some also have Shield, which will consume the Custom Gauge upon use.


{| class="wikitable"
{| class="wikitable"
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*Buster
*Buster
*Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
*Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
*Barrier: Costs Custom Gauge
*Barrier: Consumes Custom Gauge
|-
|-
| Abilities
| Abilities
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|Abilities
|Abilities
||
||
*Undershirt
*Under Shirt
*Can destroy Boulders on the Net
*Can destroy Boulders on the Net
|-
|-
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| HP Growth
| HP Growth
||
||
*[[Navi Events in Rockman EXE 4.5#WindMan's Minigame|Find Programs on the Internet who want to fly.]]
*[[Navi Events in Rockman EXE 4.5#WindMan's Minigame|Find Programs on the Internet who want to fly.]] Increase HP by 50 on each new Program sent.
*Start 100 HP
*Start 100 HP
*Max 1000 HP
*Max 1000 HP
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| HP Growth
| HP Growth
||
||
*[[Navi Events in Rockman EXE 4.5#ThunderMan's Decorations|Find a "Thunder Image" and place it on an area with electrical leakage. Increases HP by 50.]]
*[[Navi Events in Rockman EXE 4.5#ThunderMan's Decorations|Find a "Thunder Statue" and place it on an area with electrical leakage. Increases HP by 50.]]
*Start 200 HP
*Start 200 HP
*Max 1200 HP
*Max 1200 HP
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||
||
*Buster
*Buster
*Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle
*Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle. Doesn’t increase Custom Gauge.
*Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
*Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
|-
|-
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||
||
*Buster
*Buster
*Long Sword: Slashes 2-range sword for 40/60/80 damage.
*Long Sword: Slashes 2-range sword for 40/60/80 damage. Doesn’t increase Custom Gauge. Can counter hit.
*Shield
*Shield
|-
|-
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| Buster Up
| Buster Up
||
||
* Golf Course Comp 2 (via Internet 6.)
* Golf Course Comp 2 (via Internet 6)
* Old TV Comp 3
* Old TV Comp 3 (via Undernet 3)
|-
|-
| HP Growth
| HP Growth
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|}
|}


===Differences from MMBN4===
===Changes from MMBN4===
In MMBN4, these Navis could be used in Operation Battle but some of them had abilities modified for this game.
In MMBN4, these Navis could be used in Operation Battle but some of them had abilities modified for this game.


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==Battle Chip Gate Exclusive Navis==
==Battle Chip Gate Exclusive Navis==


These Navis require their Navi Chip slot in the Battle Chip Gate to unlock. They are automatically unlocked in the Wii U version as there is no way to use a Gate with it.  
These Navis require their Navi Data Chip slot in the Battle Chip Gate to unlock. They are unlocked via a button command in the Wii U version, as there is no way to use a Gate with it.  


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{| class="wikitable"
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| HP Growth
| HP Growth
||
||
*Daily Ice Fragment Mini game before jacking in. Check Extra Notes for more details.
*Daily [[Navi_Events_in_Rockman_EXE_4.5#Minigame_Items |Letter of Ice Minigame]] before jacking in.
*Start 100 HP
*Start 100 HP
*Max 900 HP
*Max 900 HP
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| HP Growth
| HP Growth
||
||
*Absorb Elec Attribute Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
*Absorb Elec-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
*Start 100 HP
*Start 100 HP
*Max 1400 HP
*Max 1400 HP

Latest revision as of 19:52, 18 July 2024

In Rockman EXE 4.5: Real Operation, you do not take the role of Lan. You are yourself, operating different Navis in a unique world separate from the traditional EXE games. Every Navi has their own pros and cons in battle along their own unique personality as they interact with you.

Navi Traits

Unlike in Battle Network 4, there is no Navi Customizer to increase your Navi's Stats. Navis cannot find HP Memories like in normal Battle Network games, instead they must involve in all sorts of different tasks and minigames. The Navis have an HP cap and if the Navi cannot gain anymore HP, the task and minigames will give Zennys or BugFrags instead.

Only the Navi's Buster Attack Power can be increased, there is no way to increase its Speed or Charge.

  • The Attack stats can be increased from "Buster Up" Gold Mystery Datas on the Net while using that Navi. This will affect their PowerAttacks' damage as well. Each Navi having their own maximum Attack.
  • In this game, FloatShoes will ignore Cracked, Ice, Lava, Pitfall panels. However, Poison Panels will still affect them.

There are also barriers in the overworld that hide goodies behind the obstacle. Specific Navis can remove these barriers: (List of Locations)

Obstacle Navis that can remove it
Boulder GutsMan, MetalMan, KnightMan
Fire Wall FireMan, NapalmMan, IceMan, AquaMan
Electric Current ThunderMan, ElecMan
Wood Stumps FireMan, NapalmMan, WoodMan, PlantMan
Whirlwind WindMan, Bass
? Security Gate NumberMan, ProtoMan, ShadowMan

Non-Battle Chip Gate Navis

These are Navis that do not need the Battle Chip Gate to unlock in-game. MegaMan, Roll, GutsMan and NumberMan are unlocked from the start. You can unlock the other Navis by completing the Official Tournament, they are unlocked either one or two at a time in an alternating fashion.

  • 1 trophy unlocks FireMan & WoodMan.
  • 2 trophies unlocks WindMan.
  • 3 trophies unlocks SearchMan & AquaMan.
  • 4 trophies unlocks ThunderMan.
  • 5 trophies unlocks MetalMan & JunkMan.
  • 6 trophies unlocks ProtoMan.

Completing the Official Tournament with all 13 Navis is required to play the game’s credits.

  • Every Navi can also be unlocked by slotting in their Navi Data Chip (not their Navi Mega Chip) in the Battle Chip Gate. You can unlock the first 2 row of Navis by progressing through the game. The bottom-most row, however, require their Navi Data Chip slot in the Gate.
  • Most Navis have a Buster that increases the Custom Gauge upon usage. Some also have Shield, which will consume the Custom Gauge upon use.
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Object megaman-bn4.png
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MegaMan
Equipment
  • Mega Buster: Raises Custom Gauge twice as much as normal Buster
  • Charge Shot: Shoot a Charge shot inflicting 10/20/30 damage
  • Shield
Abilities
  • None
Buster Up
  • Internet 8
  • Urban Ruins Comp 2 (via Undernet 1)
HP Growth
  • GMD Minigames: Calculation Drill, Letter of Ice, Sniper Training
  • Start 100 HP
  • Max 1000 HP
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Object roll-bn4.png
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Roll
Equipment
  • Buster
  • Roll Arrow: Shoot a Roll Arrow ahead dealing 10/20 damage
  • Barrier: Consumes Custom Gauge
Abilities
  • Float Shoes
  • First Barrier
  • Shop Discounts on Wednesday
Buster Up
  • Golf Course Comp 3 (via Internet 6)
HP Growth
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Object gutsman-bn4.png
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GutsMan
Equipment
  • Buster
  • Guts Machine Gun: 5 hits of 2/4/6/8/10 damage each
  • Guts Hammer: Hammer Stage with 60/70/80/90/100 damage, causes rocks to fall from the ceiling and randomly cracks 2 panels on the field
Abilities
  • Under Shirt
  • Can destroy Boulders on the Net
Buster Up
  • Internet 4
  • Internet 12
  • Undernet 3
  • Car Comp 2 (via Internet 7. Behind Electric Current.)
HP Growth
  • Every 8 Battles, HP increases by 10
  • Start 200 HP
  • Max 1300 HP
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Object numberman-bn4.png
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NumberMan
Equipment
  • Buster
  • DieBomb: Damage: 10/20/30 x Dice number; thrown three Squares ahead and explodes in a 3x3 area
  • Shield
Abilities
  • Can open ? Security Gates
Buster Up
  • Toy Box Comp (via Internet 5. Warp is behind a Boulder)
  • Internet 12
HP Growth
  • Calculation Minigame: Once Daily and randomly during the day.
  • GMD Minigames: Calculation Drill
  • Start 100 HP
  • Max 1000 HP
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Object fireman-bn4.png
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FireMan
Equipment
  • Buster
  • Fire Arm: 3 square ahead fire attribute attack dealing 30/60/90 damage
  • Shield
Abilities
  • Fire Body: Weak to Aqua attacks; can step on Lava Panels
  • Can remove Flame Walls and Wood Stumps on the Internet
Buster Up
  • Internet 10
  • Undernet 4
HP Growth
  • Absorb Fire-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice.
  • Start 300 HP
  • Max 1400 HP
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Object woodman-bn4.png
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WoodMan
Equipment
  • Buster
  • Death Forest: Leap into the Air and summon 3-4 wood towers randomly in the enemy area. Deals 40/60/80 damage
  • Seed Shot: Fire 3 wood element seeds dealing 10/20/30 damage each
Abilities
  • Wood Body: Weak to Fire attacks; heals on Grass Panels
  • Status Guard
  • Can remove Wood Stumps on the Internet
  • Jumps from panel to panel instead of stepping
Buster Up
  • Internet 3
  • Undernet 3
HP Growth
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Object windman.png
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WindMan
Equipment
  • Buster
  • Wind: Continuous air pushing on the enemy area
  • Fan: Continuous air sucking in on the enemy area
Abilities
  • Float Shoes
  • Air Shoes
  • Can remove Whirlwinds
Buster Up
  • Internet 6
  • Speaker Comp
HP Growth
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Object searchman.png
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SearchMan
Equipment
  • Buster
  • Scope Gun: Fires 5 Shots of 5/10/15 damage each at the selected enemy
  • Shield
Abilities
  • None
Buster Up
  • Internet 11
  • Pipe Organ Comp
HP Growth
  • Mission E-Mail: Sent randomly during the day, once per day. Limited to only 20 daily missions, the rest must be done via GMD Minigame
  • GMD Minigames: Sniper Training
  • Start 200 HP
  • Max 1200 HP
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Object aquaman.png
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AquaMan
Equipment
  • Buster
  • Aqua Hose: Fires an aqua shot that hits 2 panels ahead for 20/40/60 water element damage. Cracks panel hit and strikes the panel behind as well
  • Shield
Abilities
  • Aqua Body: Weak to Elec attacks; No Slip on Ice Panels
  • Can remove Fire Walls on the Internet
Buster Up
  • Toy Box Comp (via Internet 5. Warp is behind a Boulder)
  • Fridge Comp (via Internet 11)
HP Growth
  • Absorb Aqua-based BattleChips won in battle for a 50HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1000 HP
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ThunderMan
Equipment
  • Buster
  • Thunderbolt: Attacks with 3 Lightning Bolts dealing 40/50/60 electric damage.
  • Shield
Abilities
  • Elec Body; Weak to Wood attacks
  • Thunder Cloud moves around the area. Damages enemies who walk into it
  • Clears Electric Currents
Buster Up
  • Internet 7
  • Undernet 2 (besides gate requiring SLicense)
HP Growth
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Object metalman-bn4.png
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MetalMan
Equipment
  • Break Buster: Buster has breaking properties
  • Metal Fist: Attack the panel in front of you with a breaking attribute fist attack, dealing 90/120/150 damage. Breaks the panel.
  • Metal Blade: Fires a metal blade at the enemy. When used at the top or bottom row, flies similar to the boomer chip. Deals 20/40/60 damage.
Abilities
  • Float Shoes
  • Super Armor
  • Can destroy Boulders on the internet
Buster Up
  • Internet 8
  • Factory Comp 4 (via Internet 4, behind a gate requiring Official Tournament Registration)
HP Growth
  • Daily Rock Training Mini Game. Once daily before jacking in and randomly given during the day.
  • Start 300 HP
  • Max 1300 HP
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Object junkman.png
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JunkMan
Equipment
  • Buster
  • Poltergeist: Fires all obstacles on the field at the enemy. Deals 60/80/100 damage each obstacle. Doesn’t increase Custom Gauge.
  • Junk Press: Extends arms straight ahead to the end of the field. Breaking attribute, dealing 60/80/100 damage
Abilities
  • Super Armor
  • 10 damage junk pieces constantly travel down the field
Buster Up
  • Internet 5
  • Internet 9
HP Growth
  • Press the R button on the Pet Screen to eat BugFrags. Increases HP by 50 each time, up to 3 times a day.
  • Start 100 HP
  • Max 1100 HP
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Object protoman-bn4.png
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ProtoMan
Equipment
  • Buster
  • Long Sword: Slashes 2-range sword for 40/60/80 damage. Doesn’t increase Custom Gauge. Can counter hit.
  • Shield
Abilities
  • Can open ? Security Gates
Buster Up
  • Golf Course Comp 2 (via Internet 6)
  • Old TV Comp 3 (via Undernet 3)
HP Growth
  • Official Request E-Mail: Sent randomly during the day, once per day.
  • GMD Minigame: Calculation Drill, Letter of Ice
  • Start 200 HP
  • Max 1000 HP

Changes from MMBN4

In MMBN4, these Navis could be used in Operation Battle but some of them had abilities modified for this game.

  • GutsMan no longer has Super Armor, but has Under Shirt instead.
  • MetalMan now has Break Buster.
  • Float Shoes protects against swamp panels in 4. In 4.5, it no longer protect against swamp panels.

Battle Chip Gate Exclusive Navis

These Navis require their Navi Data Chip slot in the Battle Chip Gate to unlock. They are unlocked via a button command in the Wii U version, as there is no way to use a Gate with it.

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StarMan
Equipment
  • Buster
  • Twinkle Meteor: Charge to cause a star to fall on the enemy. Causes confusion on hit for 30/40/50 damage.
  • Shield
Abilities
  • Float Shoes
Buster Up
  • Broken Radio Comp
  • Undernet 1
HP Growth
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Object napalmman-exe45.png
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NapalmMan
Equipment
  • Buster
  • Fire Bomb: Fires two bombs onto the enemy area, dealing 30/60/90 fire damage. Flames remain on the panel hit, causing damage when walked into.
  • Napalm Bomb: Launches a large bomb onto the locked enemy. Explodes in a 3x3 area, causing 80/100/120 fire damage.
Abilities
  • Fire Body: Weak to Aqua Attack; can walk on Lava Panels
  • Can remove Fire Walls and Tree Stumps
Buster Up
  • Internet Area 5
  • Toilet Comp 2 (via Internet 10)
HP Growth
  • Wrecking Job E-Mail: Sent randomly during the day, once per day.
  • GMD Minigames: Sniper Training
  • Start 300 HP
  • Max 1300 HP
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Object iceman-exe45.png
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IceMan
Equipment
  • Buster
  • Freeze Bomb: Throw an ice bomb in a | range on impact. Deals 50/70 aqua damage and makes an ice panel on hit.
  • Shield
Abilities
  • Aqua Body; Weak to Elec attack; no slip on ice panels
Buster Up
  • Internet 7
HP Growth
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Object elecman-exe45.png
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ElecMan
Equipment
  • Buster
  • Thunder Ball: Fires a homing thunder ball that tracks the enemy slowly on the field. Deals 20/40/60 electrical damage and paralyzes on hit.
  • Shield
Abilities
  • Elec Body: Weak to Wood attacks
  • Float Shoes
  • Clears Electric Currents
Buster Up
  • Toy Box Comp (via Internet 5. Warp is behind a boulder)
  • Urban Ruins Comp 1 (via Undernet 1)
HP Growth
  • Absorb Elec-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1400 HP
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PlantMan
Equipment
  • Buster
  • Plant Weed: Attacks using a spiked vine that grabs the enemy from below. Deals 20/30/40 wood damage and holds the enemy. The panel hit becomes a grass panel.
  • Shield
Abilities
  • Wood Body: Weak to Fire attacks; heals on Grass Panels
  • Can remove Tree Stumps
Buster Up
  • Golf Course Comp 1 (via Internet 6. Warp is behind a ? Security Gate.)
  • Internet 11
HP Growth
  • Absorb Wood-based Battle Chips won in battle for a 50 HP increase. Can only absorb the same chip twice.
  • Start 100 HP
  • Max 1500 HP
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KnightMan
Equipment
  • Buster
  • Kingdom Crusher: Fires a spiked iron ball forward. Deals 60/70/80/90/100 breaking attribute damage.
  • Royal Wrecking Ball: Spins spiked iron ball around you. Deals 80/110/140/170/200 breaking attribute damage.
Abilities
  • Super Armor
  • Can remove Boulders
  • Jumps from panel to panel instead of stepping
Buster Up
  • Internet 6
  • Internet 10
  • Old TV Comp 1 (via Undernet 3.)
  • Waste Comp (via Undernet 1. Warp is behind a ? Security Gate.)
HP Growth
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ShadowMan
Equipment
  • Buster
  • Invisible: become invisible like the chip. Decreases the custom gauge.
  • Ninja Star: Throws a shuriken at the enemy. Deals 60/80/100 damage.
Abilities
  • Float Shoes
  • Can open ? Security Gates
Buster Up
  • Undernet 4
  • Golf Course Comp 3 (via Internet 6. Warp is behind a ? Security Gate.)
HP Growth
  • Assassination E-Mail Jobs: Sent randomly during the day, once per day.
  • GMD Minigames: Sniper Training
  • Start 200 HP
  • Max 1200 HP
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Bass
Equipment
  • Buster
  • Shooting Buster: Fires shots at the enemy and around the enemy repeatedly. Deals 3/6/9 damage each.
  • Darkness Overload: Moves to the center of the 4th row and attacks the final two rows with a panel cracking attack. Deals 100/120/140 damage. Breaks and pierces invisible.
Abilities
  • Float Shoes
  • First Barrier 100
  • Can remove Whirlwinds
Buster Up
  • Internet 4
  • Chaos Area 2
HP Growth