Cross System: Difference between revisions
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The '''Cross System''' (クロスシステム) | The '''Cross System''' (クロスシステム), also known as '''Cross Change System''' (クロスチェンジシステム)<ref>Japanese and international instruction booklets, as well as some press releases.</ref> is a transformation system in [[Mega Man Battle Network 6]]. It can be paired up with [[Beast Out]] for even more tricks. | ||
==How to Use== | ==How to Use== | ||
Press Up in the Custom Screen, there will a | Press Up in the Custom Screen for Cross Select, there will be a menu of Cross forms to go into. The transformation will stay until it is hit by its weakness or until it is overwritten by another Cross. If a Cross is hit by its weakness, MegaMan takes x2 damage and the form is lost for the rest of the battle. | ||
Each Cross can only be used once per battle. These forms can't be accessed if MegaMan is in Very Tired emotion. | Each Cross can only be used once per battle. These forms can't be accessed if MegaMan is in Very Tired emotion. | ||
==Cross Beast== | ==Cross Beast== | ||
AKA Cross | '''Cross Beast''' (クロスビースト), AKA “Cross Cybeast”, is a form made when [[Beast Out]] combine with the Cross System. This can occur in any order, MegaMan can go from Beast Out into a Cross, or a Cross into Beast Out. Along with the Beast Out abilities, he shares the same abilities as the normal Cross except they no longer have their B Button PowerAttack. Instead, each Cross Beast has their own A Button PowerAttack Special Move. | ||
When MegaMan loses his Beast | When MegaMan loses his Beast Out due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his formless Beast Out. | ||
==Cross Abilities== | ==Cross Abilities== | ||
Line 18: | Line 18: | ||
! !! Heat Cross !! Heat Beast | ! !! Heat Cross !! Heat Beast | ||
|- | |- | ||
! scope="row" | | | ||style="vertical-align:bottom;" |[[File:Object megaman-heatcross.png]] ||style="vertical-align:bottom;" |[[File:Object megaman-heatbeast.png]] | ||
|- | |||
! scope="row" | Element | |||
| colspan="2" | | | colspan="2" | | ||
Fire | Fire | ||
Line 33: | Line 35: | ||
| colspan="2" | | | colspan="2" | | ||
*Non-dimming Fire chips gain +50. | *Non-dimming Fire chips gain +50. | ||
* | *Buster Attack stat +1. | ||
|- | |- | ||
! scope="row" | Cross Beast Special Move | ! scope="row" | Cross Beast Special Move | ||
| --- | | --- | ||
|GreatFire (30 × Buster Attack + 50) Fire attack. | |GreatFire (30 × Buster Attack + 50) Fire attack. | ||
|} | |||
{| class="wikitable" | |||
! !! Elec Cross !! Elec Beast | |||
|- | |- | ||
| ||style="vertical-align:bottom;" | [[File:Object megaman-eleccross.png]] || style="vertical-align:bottom;" | [[File:Object megaman-elecbeast.png]] | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | | colspan="2" | | ||
Elec | Elec | ||
Line 62: | Line 68: | ||
| --- | | --- | ||
|BigThunder (30 × Buster Attack + 40) Elec attack. Cracks panels. Paralyzes. | |BigThunder (30 × Buster Attack + 40) Elec attack. Cracks panels. Paralyzes. | ||
|} | |||
{| class="wikitable" | |||
! !! Slash Cross !! Slash Beast | |||
|- | |- | ||
| ||style="vertical-align:bottom;" | [[File:Object megaman-slashcross.png]] ||style="vertical-align:bottom;" | [[File:Object megaman-slashbeast.png]] | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | | colspan="2" | | ||
Sword | |||
|- | |- | ||
! scope="row" | Weakness | ! scope="row" | Weakness | ||
| colspan="2" | | | colspan="2" | | ||
Break | Break | ||
* | *The attack needs to have the Break element, not only guard-piercing. | ||
|- | |- | ||
! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
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| colspan="2" | | | colspan="2" | | ||
*Non-dimming Sword chips gain +50. | *Non-dimming Sword chips gain +50. | ||
*''A Button PowerAttack: Non-dimming Sword element chip, FireSword, AquaSword, ElecSword, BambooSword'': Its range is changed into a | *''A Button PowerAttack: Non-dimming Sword element chip, FireSword, AquaSword, ElecSword, BambooSword'': Its range is changed into a Sonic Boom-type Attack. | ||
|- | |- | ||
! scope="row" | Cross Beast Special Move | ! scope="row" | Cross Beast Special Move | ||
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|Slash-X (30 × Buster Attack + 50) Sword attack. Hits x2. | |Slash-X (30 × Buster Attack + 50) Sword attack. Hits x2. | ||
*If both slashes hit in the center, it will count as a single hit. | *If both slashes hit in the center, it will count as a single hit. | ||
|} | |||
{| class="wikitable" | |||
! !! Erase Cross !! Erase Beast | |||
|- | |- | ||
| ||style="vertical-align:bottom;" | [[File:Object megaman-erasecross.png]] ||style="vertical-align:bottom;" | [[File:Object megaman-erasebeast.png]] | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | | colspan="2" | | ||
Cursor | |||
|- | |- | ||
! scope="row" | Weakness | ! scope="row" | Weakness | ||
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! scope="row" | Cross Beast Special Move | ! scope="row" | Cross Beast Special Move | ||
| --- | | --- | ||
| | |EraseTailArrow (30 × Buster Attack + 70) Cursor attack. Pierces Invis. Gives HP Bug. | ||
|} | |||
{| class="wikitable" | |||
! !! Charge Cross !! Charge Beast | |||
|- | |- | ||
| ||style="vertical-align:bottom;" | [[File:Object megaman-chargecross.png]] ||style="vertical-align:bottom;" | [[File:Object megaman-chargebeast.png]] | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | | colspan="2" | | ||
Fire | Fire | ||
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{| class="wikitable" | {| class="wikitable" | ||
! !! Spout Cross !! | ! !! Aqua Cross<ref>Known as '''Spout Cross''' in the English GBA MegaMan Battle Network 6.</ref> !! Aqua Beast | ||
|- | |- | ||
! scope="row" | | | || style="vertical-align:bottom;"|[[File:Object megaman-aquacross.png]] || [[File:Object megaman-aquabeast.png]] | ||
|- | |||
! scope="row" | Element | |||
| colspan="2" | | | colspan="2" | | ||
Aqua | Aqua | ||
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| colspan="2" | | | colspan="2" | | ||
*''A Button PowerAttack: Non-dimming Aqua chip'': x2 the chip's attack. | *''A Button PowerAttack: Non-dimming Aqua chip'': x2 the chip's attack. | ||
*When using a non-dimming Aqua Chip, MegaMan heals 5% of his maximum HP before any NaviCust Parts or | *When using a non-dimming Aqua Chip, MegaMan heals 5% of his maximum HP before any NaviCust Parts or Patch Cards. | ||
|- | |- | ||
! scope="row" | Cross Beast Special Move | ! scope="row" | Cross Beast Special Move | ||
| --- | | --- | ||
|AquaSpiral (10 × Buster Attack + 10) Aqua attack. Hits x5. | |AquaSpiral (10 × Buster Attack + 10) Aqua attack. Hits x5. | ||
|} | |||
{| class="wikitable" | |||
! !! Tomahawk Cross !! Tomahawk Beast | |||
|- | |- | ||
| ||style="vertical-align:bottom;" | [[File:Object megaman-tomahawkcross.png]] || [[File:Object megaman-tomahawkbeast.png]] | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | | colspan="2" | | ||
Wood | Wood | ||
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! scope="row" | Cross Beast Special Move | ! scope="row" | Cross Beast Special Move | ||
| --- | | --- | ||
| | |WingBoomerang (20 × Buster Attack + 50) Wood attack. Hits x2. | ||
|} | |||
{| class="wikitable" | |||
! !! Tengu Cross !! Tengu Beast | |||
|- | |- | ||
| ||style="vertical-align:bottom;" | [[File:Object megaman-tengucross.png]] || [[File:Object megaman-tengubeast.png]] | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | | colspan="2" | | ||
Wind | |||
|- | |- | ||
! scope="row" | Weakness | ! scope="row" | Weakness | ||
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| --- | | --- | ||
|TenguStorm (20 × Buster Attack + 30) Wind attack. Hits x3. | |TenguStorm (20 × Buster Attack + 30) Wind attack. Hits x3. | ||
|} | |||
{| class="wikitable" | |||
! !! Ground Cross !! Ground Beast | |||
|- | |- | ||
| ||style="vertical-align:bottom;" | [[File:Object megaman-groundcross.png]] || [[File:Object megaman-groundbeast.png]] | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | | colspan="2" | | ||
Break | |||
|- | |- | ||
! scope="row" | Weakness | ! scope="row" | Weakness | ||
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|- | |- | ||
! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
|GroundDrill (10 × Buster Attack + 10) Break element attack. Knocks back 1 panel per hit. | |GroundDrill (10 × Buster Attack + 10) Break element attack. Hits x3. Knocks back 1 panel per hit. When MegaMan goes underground, he temporarily leaves the battlefield (does not work like PopUp). | ||
| --- | | --- | ||
|- | |- | ||
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|DrillDrive (20 × Buster Attack + 90) Break element attack. Hits x2. | |DrillDrive (20 × Buster Attack + 90) Break element attack. Hits x2. | ||
*In Network Duels, the second hit causes flashing but doesn't in story mode. | *In Network Duels, the second hit causes flashing but doesn't in story mode. | ||
|} | |||
{| class="wikitable" | |||
! !! Dust Cross !! Dust Beast | |||
|- | |- | ||
| ||style="vertical-align:bottom;" | [[File:Object megaman-dustcross.png]] || [[File:Object megaman-dustbeast.png]] | |||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | | colspan="2" | | ||
Break | |||
|- | |- | ||
! scope="row" | Weakness | ! scope="row" | Weakness | ||
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! scope="row" | Cross Beast Special Move | ! scope="row" | Cross Beast Special Move | ||
| --- | | --- | ||
| | |DustShooting (20 × Buster Attack + 80) Break element attack. Cracks panels. | ||
|- | |- | ||
|} | |} | ||
Line 265: | Line 301: | ||
==Trivia== | ==Trivia== | ||
*Even though the players are guided to obtain each Cross in the story, | *Even though the players are guided to obtain each Cross in the story, only the first cross (HeatCross in Cybeast Gregar or AquaCross in Cybeast Falzar) is required to complete the story mode. | ||
*Elec and | *Elec and TenguCross are in the second slot of the Cross Select menu, but if the player is getting each Cross as they are unlocked, they are the third Crosses that are obtained. | ||
*The Rockman EXE 6 TGS 2005 trailer showed some early versions of the CrossSystem: | |||
*The Rockman EXE 6 TGS 2005 trailer showed some early versions of the | **HeatCross’s FireArm was to go further than 3 panels. | ||
** | **AquaCross was to receive BubbleWrap upon transforming(?). | ||
** | *In the Japanese game, there is data for an item called "CrossBatch" and an E-Mail called "CrossChange". The CrossChange E-Mail suggests that Crosses were once needed to be equipped via Navi Customizer as a "CrossProgram" and CrossBatch was required to swap during battle. In the English game, these texts were removed but the CrossChange E-Mail name still exists. | ||
*In the Japanese game, there is data | *ChargeMan and DustMan were originally non-elemental Navis, and only gained types when Crosses were decided to revert after getting hit with weakness.<ref>[https://www.therockmanexezone.com/interviews/2023/02/26/translation-rockman-exe6-ultimate-navigation-comp-interview/ Rockman EXE6 Ultimate Navigation COMP]</ref> | ||
==References== | ==References== |
Latest revision as of 00:18, 11 July 2024
The Cross System (クロスシステム), also known as Cross Change System (クロスチェンジシステム)[1] is a transformation system in Mega Man Battle Network 6. It can be paired up with Beast Out for even more tricks.
How to Use
Press Up in the Custom Screen for Cross Select, there will be a menu of Cross forms to go into. The transformation will stay until it is hit by its weakness or until it is overwritten by another Cross. If a Cross is hit by its weakness, MegaMan takes x2 damage and the form is lost for the rest of the battle.
Each Cross can only be used once per battle. These forms can't be accessed if MegaMan is in Very Tired emotion.
Cross Beast
Cross Beast (クロスビースト), AKA “Cross Cybeast”, is a form made when Beast Out combine with the Cross System. This can occur in any order, MegaMan can go from Beast Out into a Cross, or a Cross into Beast Out. Along with the Beast Out abilities, he shares the same abilities as the normal Cross except they no longer have their B Button PowerAttack. Instead, each Cross Beast has their own A Button PowerAttack Special Move.
When MegaMan loses his Beast Out due to the turn limit, the Cross is lost as well. But if the Cross is lost due to weakness, MegaMan will become his formless Beast Out.
Cross Abilities
Although normal MegaMan’s Charge Shot PowerAttack is calculated even with 6 Attack Buster stat and above, the Crosses’ B Button PowerAttack calculations maxes out at 5 Attack Buster stat.
Cybeast Gregar
Cybeast Falzar
Aqua Cross[2] | Aqua Beast | |
---|---|---|
Element |
Aqua | |
Weakness |
Elec | |
B Button PowerAttack | BubbleShot (10 × Buster Attack + 20) Aqua attack. Charges very quickly. | --- |
Abilities |
| |
Cross Beast Special Move | --- | AquaSpiral (10 × Buster Attack + 10) Aqua attack. Hits x5. |
Glitches
Trivia
- Even though the players are guided to obtain each Cross in the story, only the first cross (HeatCross in Cybeast Gregar or AquaCross in Cybeast Falzar) is required to complete the story mode.
- Elec and TenguCross are in the second slot of the Cross Select menu, but if the player is getting each Cross as they are unlocked, they are the third Crosses that are obtained.
- The Rockman EXE 6 TGS 2005 trailer showed some early versions of the CrossSystem:
- HeatCross’s FireArm was to go further than 3 panels.
- AquaCross was to receive BubbleWrap upon transforming(?).
- In the Japanese game, there is data for an item called "CrossBatch" and an E-Mail called "CrossChange". The CrossChange E-Mail suggests that Crosses were once needed to be equipped via Navi Customizer as a "CrossProgram" and CrossBatch was required to swap during battle. In the English game, these texts were removed but the CrossChange E-Mail name still exists.
- ChargeMan and DustMan were originally non-elemental Navis, and only gained types when Crosses were decided to revert after getting hit with weakness.[3]
References
- ↑ Japanese and international instruction booklets, as well as some press releases.
- ↑ Known as Spout Cross in the English GBA MegaMan Battle Network 6.
- ↑ Rockman EXE6 Ultimate Navigation COMP