Glitches in Mega Man Battle Network 5: Difference between revisions
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==Glitches?== | |||
*[[Navi_Change#Trivia|progress chip gate navi change stuff as glitches?]] | |||
*[[Card_e-Reader_in_Mega_Man_Battle_Network_5#BugStop|Is bugstop in JP a glitch?]] No, in JP the game will check for if modcard bugstop is enabled and if navicust bugstop is enabled. in US the game will only check modcard bugstop. the way the code is in JP is something that you would have to intentionally put, like you would need to intentionally want to check for navicust bugstop | |||
==Bugs to test== | ==Bugs to test== | ||
===Nebula Gray snake attack=== | ===Nebula Gray snake attack=== | ||
*When Nebula Gray stretches out and cracks the surrounding 9 squares, if you set Kawarimi, the frame rate will drop extremely, and in the worst case, the processing will fail and freeze . It seems that similar symptoms occur in the DS state, but the recovery rate seems to be high. | *When Nebula Gray stretches out and cracks the surrounding 9 squares, if you set Kawarimi, the frame rate will drop extremely, and in the worst case, the processing will fail and freeze . It seems that similar symptoms occur in the DS state, but the recovery rate seems to be high. | ||
===Factory Comp on DS=== | ===Factory Comp on DS=== | ||
Line 21: | Line 17: | ||
*After clearing the game, the sub-folder "Akunin Folder" that you can get from Evil Navi in Oran Island Area 3. Equipping this folder may, in rare cases, cause some of the dark chips in the rucksack (the same dark chips in the Akunin folder?) to disappear. | *After clearing the game, the sub-folder "Akunin Folder" that you can get from Evil Navi in Oran Island Area 3. Equipping this folder may, in rare cases, cause some of the dark chips in the rucksack (the same dark chips in the Akunin folder?) to disappear. | ||
According to additional reports, if you turn off the power without saving after trading chips via communication, the same chips as those in the folder will be lost. | According to additional reports, if you turn off the power without saving after trading chips via communication, the same chips as those in the folder will be lost. | ||
====steps?==== | |||
I'm out of chips? | |||
If you equip the spare folder "Badman Folder" that can be rewritten in Oran Island Area 3, the chips in your rucksack may disappear. | |||
There is also a story that the missing chip is the same type of chip as the battle chip in the "bad guy folder". | |||
in | |||
If you're missing dark chips that aren't usable for exchanges or chip traders, it's very likely that you're experiencing this bug. | |||
The solution is not clear, so please contact Capcom support. | |||
For the time being, I took confirmation that the chip disappeared in the following state. | |||
#Check the number of copies on the save screen before rewriting to the villain folder | |||
#Have the villain folder rewritten | |||
#Check the number on the save screen. Then, there were #fewer than when I first checked | |||
#Have it rewritten to another spare folder | |||
#Check the number on the save screen. Then, it returned to the number of sheets confirmed at the beginning | |||
(not sure if this is the solution) | |||
===Randomized folder=== | ===Randomized folder=== | ||
Line 38: | Line 44: | ||
#Soft reset immediately after | #Soft reset immediately after | ||
#Change the folder to 1 and do not save 5. Talk to the gold program and start the re-liberate mission | #Change the folder to 1 and do not save 5. Talk to the gold program and start the re-liberate mission | ||
===Invalid Text Script notes=== | ===Invalid Text Script notes=== | ||
https://docs.google.com/document/d/1MTNHtqVjyPc7g1DsqdJBXHG3GW62ap3W_MYY8B5k86Y/edit Specifically, look at Oran Area 3 with early ACDC Area 1 PMD clip. | [https://docs.google.com/document/d/1MTNHtqVjyPc7g1DsqdJBXHG3GW62ap3W_MYY8B5k86Y/edit link] Specifically, look at Oran Area 3 with early ACDC Area 1 PMD clip. EDIT: seems to have no practical use other than infinite minekey. | ||
===NaviCust Tutorial softlock=== | ===NaviCust Tutorial softlock=== | ||
Line 59: | Line 59: | ||
Don't think anyone has looked into the specifics | Don't think anyone has looked into the specifics | ||
=== | ===Battle Mystery Data appear chance bug=== | ||
in | https://forums.therockmanexezone.com/bn4-bn5-bn6-battle-mystery-data-t5339.html | ||
As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning. | |||
===Bass Instant Kill in BN5?=== | |||
I've been playing Battle Network 5 Protoman and practicing against Bass to beat him consistently. I was using Chaos Search to launch several DarkCircs—I had already landed one or two, but I mistimed the last one and spawned Dark Megaman. I went into the custom menu to refresh my chips and did a normal Search Soul, and when I started the battle, Dark Megaman was gone. However, I noticed that Bass' health quickly started draining when he hovered over the middle panel on the left, and stopped when he left the panel. I thought it was some artifact of a chip used at one point or another, but a moment later, he went back to that panel and his HP rapidly dropped from 2000 to 0. It wasn't instant, but it was faster than using Django or other HP-draining chip. Does anyone have any idea what happened and if it could potentially be replicated? | |||
===CloudMan flaw?=== | |||
https://youtu.be/XtQsDb821C0?t=71 | |||
So I was trying to beat Bass XX with Shadowman in my attempts to create one of the clips for Boss fights ally edition (no using Megaman). And for some reason in one of the deleted clips, Cloudman chip does not activate its desired effect when it could potentially mean a 5 hit combo and here is the answer to it. Cloudman chip only spawn clouds BEHIND opponents, not in front of them. This hint might have easily be found for liberation mission in surrounded but don't usually use Navi chips during Liberation Missions. And in Boss fights, this kind of thing happens only when fighting Bass, ProtoMan and LarkMan (possibly if timed right). TODO: Is this a glitch? | |||
=== Will regular chips change? Degree of risk - === | |||
After using a regular chip, another chip appears as a regular chip on the next turn. EDIT: Possibly related to armchange. | |||
=== | === Strange big noise range? (Provided by Mana) === | ||
During the Liberate Mission combat, face left and use Area Steal twice. It is useless if the area cannot be taken completely, so the enemy must be in the last row on the left. Then, let Rockman stand in the center leftmost row and shoot the PA big noise. Then the range is reversed to the own area …. | |||
===Kawarimi Twice Throw Jutsu (Courtesy of Silver)=== | |||
This is a back move that was also possible in the previous game, but if you are attacked during Kawarimi and throw a shuriken, you can enter the custom screen and perform Soul Unison. No damage, but... | |||
=== | === I'll do it again this time, carry over the dark! (Provided by Anonymous Z-2)=== | ||
https:// | I'm gonna do it again, this time bringing over the dark! (Courtesy of Nameless Z-2) | ||
If you use a darkening chip (Magnum, for example) before entering the custom screen, and enter the custom screen just before it goes dark, you can enter the custom screen without activating it, and Magnum will activate right after the battle resumes when you finish customizing. This can be used to feint your opponent, or to carry over unused chips from a Liberate Mission to the next one, although the timing is difficult. | |||
Specifically: investigate the "carry over unused chips" part | |||
===Run away bug=== | |||
https://www.youtube.com/watch?v=_Tm_bFoIpWA TODO figure out if intentional or a bug. Fixed in OSS. | |||
===Punching rocks backwards sprite=== | |||
https://www.youtube.com/watch?v=jb-cfOx_uEU | |||
===BN5DS Overnight Crash=== | |||
hoodies — 11/03/2022 | |||
how does this happen :Cornfused: [https://i.imgur.com/UWuIFKp.jpg link] | |||
GDarks — 11/03/2022 | |||
what is that | |||
hoodies — 11/03/2022 | |||
uh the pause menu | |||
but it's hecked | |||
as in game froze | |||
i left it on all night :Cornfused: | |||
EXE Bagu Hunter — 11/03/2022 | |||
is this a flashcart | |||
are you using cheats | |||
hoodies — 11/03/2022 | |||
no | |||
EXE Bagu Hunter — 11/03/2022 | |||
no to both questions? | |||
hoodies — 11/03/2022 | |||
it's genuine | |||
hoodies — 11/03/2022 | |||
never owned a action replay ever | |||
save file is fine and nothing got corrupted | |||
but im unsure as to how it happened | |||
could it be something with staying on all night M | |||
? | |||
im gonna leave my ds closed again | |||
and see if i can recreate it? | |||
hoodies — 11/03/2022 | |||
ok so i think if i did this on my 3ds this wouldn't happen since it would just sleep,i think this is just for a normal DS cause when you close it the power light flashes and i can hear the song cutting in and out | |||
that might be something? | |||
isk | |||
===MetaGel delete freeze=== | |||
https://twitter.com/NEGITORO_TENTYO/status/1444265100131508234 ([https://archive.ph/XMb88 archive]) | |||
VC version Rockman EXE 5 | |||
Found a bug that freezes when Steel Jelly is used at the same time as Rockman is deleted | |||
===Surrounded vdoll bug=== | |||
https://twitter.com/shirito1004/status/1314188244888645632 ([https://archive.ph/rhrwU archive]) | |||
I was reminded by a bug in Rockman Exe 5 DS Twin Leaders | |||
During panel pincer combat in Liberate missions, if you throw Waraningyou in the opposite direction, the game freezes and becomes inoperable. | |||
You can only turn off the power | |||
===BN5DS Save deletion=== | |||
https://twitter.com/w4PcibecCCGOmj5/status/1312529554175520768 ([https://archive.ph/DNnFe archive]) | |||
Yesterday, when I was playing Rockman EXE 5 Twin Leaders (Team of Kernel), I turned off the power due to a bug and Team of Blues disappeared. terrible | |||
===BN5 half sprite disappear=== | |||
https://twitter.com/shirito1004/status/1301854417918898179 ([https://archive.ph/J3lJo archive]) | |||
===Shademan AntiDmg MagnetMan=== | |||
https://twitter.com/kagamin49/status/995913725323264000 ([https://archive.ph/lA98m archive]) | |||
In my free time, I'm playing Mega Man EXE 5 on the DS, but today in the Liberate Mission against Shademan V2, I used Kawarimi when operating Magnetman → and continued to use SN Tackle → . Activate Kawarimi → Bug → ) Wastes about an hour | |||
(ーー;) | |||
===Laika punches Netto bug=== | |||
https://twitter.com/sagaruya45/status/1349735731229388807 ([https://archive.ph/yQ2c1 archive]) | |||
In the scene where Laika punches Netto in Rockman EXE 4, the game is bugged and Laika punches! Netto got a bug! ! ! is the legend of our home game exe... | |||
===KnightMan alpha battle refusal=== | |||
NovaMan EG — 05/02/2023 8:52 PM | |||
[https://www.reddit.com/r/BattleNetwork/comments/1362y98/something_was_supposed_to_happen_right_bn5_switch Switch version just refusing to let you fight KnightMan battle data lol] | |||
MidniteW (Steam) — 05/02/2023 8:55 PM | |||
Everyone else steam is fine right | |||
NovaMan EG — 05/02/2023 8:56 PM | |||
I haven't had any issues yet but I'm still on 2, but I've seen the weird rendering issues on 3 and 4 | |||
I' | |||
==Look into more== | ==Look into more== | ||
Line 87: | Line 208: | ||
**Meddy activates instantly. gridman won't trigger but ???? disappears from dark soul leaves | **Meddy activates instantly. gridman won't trigger but ???? disappears from dark soul leaves | ||
*The condition is that the super armor is installed. If you forcibly move to the panel where Shademan is while Shademan is in your area and shooting crash noises, the invincibility period will disappear and you will receive continuous damage and almost instantly die. | *The condition is that the super armor is installed. If you forcibly move to the panel where Shademan is while Shademan is in your area and shooting crash noises, the invincibility period will disappear and you will receive continuous damage and almost instantly die. | ||
*When the final 15th turn is reached in a communication battle and the moment the forced termination count reaches 0, the user is deleted for some reason. | *When the final 15th turn is reached in a communication battle and the moment the forced termination count reaches 0, the user is deleted for some reason. | ||
*During the battle with Bruce, Deathmatch 2 is activated at the moment Bruce comes in front of you and sets up a wide sword. The squares other than Rockman and Bruce are hole panels, and the squares where Bruce was originally become crack panels. If you don't move as it is, it will come to the square in front of you where Bruce was left and set up a wide sword again. At this point, the cracked panel that Bruce was based on becomes a hole panel, and even if he returns from the wide sword, there is no panel, so he can't move while leaning back. It will be fixed when the panel is revived. | *During the battle with Bruce, Deathmatch 2 is activated at the moment Bruce comes in front of you and sets up a wide sword. The squares other than Rockman and Bruce are hole panels, and the squares where Bruce was originally become crack panels. If you don't move as it is, it will come to the square in front of you where Bruce was left and set up a wide sword again. At this point, the cracked panel that Bruce was based on becomes a hole panel, and even if he returns from the wide sword, there is no panel, so he can't move while leaning back. It will be fixed when the panel is revived. | ||
*epilogue not loading sprites if you don't save in the game https://youtu.be/-M9e0xcaM2o | *epilogue not loading sprites if you don't save in the game https://youtu.be/-M9e0xcaM2o | ||
*Invincible after failing Chaos Unison? Degree of risk - | |||
**In a communication battle, the moment one side fails to charge a chaos unison and recoils, the other side enters the custom screen. Then, the judgment of the opponent becomes strange and the attack will not hit. It seems that Dark Souls will appear when you use a Darkening Weapon. | |||
==Bugs tested not work but can try again== | ==Bugs tested not work but can try again== | ||
Line 102: | Line 223: | ||
*If you hit a bomb boy with a bomb and hit it with a fujin racket, it will be blown to the edge of the screen and won't move. It seems like it's the bomb that doesn't move? | *If you hit a bomb boy with a bomb and hit it with a fujin racket, it will be blown to the edge of the screen and won't move. It seems like it's the bomb that doesn't move? | ||
*HP recovery method 2: While playing Tomahawk Soul,Tomahawk Soul shines when you play Bug Bomb and Kanketsu Sen. Recovers about 200 HP. | *HP recovery method 2: While playing Tomahawk Soul,Tomahawk Soul shines when you play Bug Bomb and Kanketsu Sen. Recovers about 200 HP. | ||
*The condition is that Rockman is in an evil state. If you receive a lethal amount of damage from a damage trap during a liberate mission, you will be paralyzed as usual, but Rockman's HP will not be displayed. Even if the turn passes and you are revived, your HP will not be displayed, and if you start the battle as it is, it will start in a dark state. A virus appears for the first time after pressing OK and exiting the custom screen, and Rockman participates in battle with AI. When the battle is over, return to normal. | |||
** After the Liberation ends, Rockman may plug out on its own and disappear from the PET and become unable to plug in . | |||
*Chapter 4 lock. The condition is that Navi is replaced by Bruce (Kernel) in the story. Perform a liberate mission in Oran Island area 3, etc., and if you clear it, you will be forced to plug out, and the PET will lose Navi (you can talk to Bruce <Kernel> with L). If you try to plug in in that state, the message "There is no Rockman..." will be displayed and you will not be able to plug in . Furthermore, if you talk to people in the city in that state, only that person will freeze and you will not be able to talk to them (it seems that moving to another place will fix it). | |||
*CrossDivide not functioning during the Colonel fights, as well as having a command code sound if a command code is attempted, despite it having no effect. | |||
*In a communication battle, the moment one side fails to charge a chaos unison and recoils, the other side enters the custom screen. Then, the judgment of the opponent becomes strange and the attack will not hit. It seems that Dark Souls will appear when you use a Darkening Weapon. | |||
==Low chance of confirming these glitches== | ==Low chance of confirming these glitches== | ||
*https://twitter.com/kotiyakanon/status/469628506679164929 (archive: https://archive.ph/u2dZJ ) ProtoManDS facing the wrong way? | *https://twitter.com/kotiyakanon/status/469628506679164929 (archive: https://archive.ph/u2dZJ ) ProtoManDS facing the wrong way? | ||
==Probably not real but listing anyway== | |||
===Cactikil delete bug=== | |||
https://youtu.be/svhjt7lOuW0 https://www.youtube.com/watch?v=pgr3V9Tvo58 | |||
Retron Sq = custom console with emulator | |||
Just booted up TP on my Retron Sq and walked around, used the chip, it deletes the cactus but not the Bugtank (i missed), battle end screen shows up, the bugtank is still throwing bombs, NEVER had anything like this happen before | |||
It seems to trigger off only hitting and deleting a backrow cactikill with 2 enemies on screen | |||
===Water panel AI quirks=== | |||
Real but probably not a glitch. Listing these anyway: [https://twitter.com/CNile_Media/status/1583214417566916617 link1] [https://i.imgur.com/ZWrN1zJ.mp4 link2] | |||
==Non-bugs== | |||
*Death phoenix thing - areagrab still activates even after p2 dies from deathphoenix https://youtu.be/a3AvBmXAlN0?t=205 |
Latest revision as of 19:34, 5 October 2023
Glitches?
- progress chip gate navi change stuff as glitches?
- Is bugstop in JP a glitch? No, in JP the game will check for if modcard bugstop is enabled and if navicust bugstop is enabled. in US the game will only check modcard bugstop. the way the code is in JP is something that you would have to intentionally put, like you would need to intentionally want to check for navicust bugstop
Bugs to test
Nebula Gray snake attack
- When Nebula Gray stretches out and cracks the surrounding 9 squares, if you set Kawarimi, the frame rate will drop extremely, and in the worst case, the processing will fail and freeze . It seems that similar symptoms occur in the DS state, but the recovery rate seems to be high.
Factory Comp on DS
- When playing Factory's Dennou on Nintendo DS, abnormal lag occurs and the worst freezes.
library compare
An issue wherein some of the program advance memos that had already been registered may disappear when performing a library comparison via communication. Memos that have disappeared will not be registered even if you use PA again, and you will not be able to complete the memo . Comparing again may fix it, but sometimes it doesn't.
Bad folder
- After clearing the game, the sub-folder "Akunin Folder" that you can get from Evil Navi in Oran Island Area 3. Equipping this folder may, in rare cases, cause some of the dark chips in the rucksack (the same dark chips in the Akunin folder?) to disappear.
According to additional reports, if you turn off the power without saving after trading chips via communication, the same chips as those in the folder will be lost.
steps?
I'm out of chips?
If you equip the spare folder "Badman Folder" that can be rewritten in Oran Island Area 3, the chips in your rucksack may disappear.
There is also a story that the missing chip is the same type of chip as the battle chip in the "bad guy folder".
If you're missing dark chips that aren't usable for exchanges or chip traders, it's very likely that you're experiencing this bug.
The solution is not clear, so please contact Capcom support.
For the time being, I took confirmation that the chip disappeared in the following state.
- Check the number of copies on the save screen before rewriting to the villain folder
- Have the villain folder rewritten
- Check the number on the save screen. Then, there were #fewer than when I first checked
- Have it rewritten to another spare folder
- Check the number on the save screen. Then, it returned to the number of sheets confirmed at the beginning
(not sure if this is the solution)
Randomized folder
If you go through the process and liberate, it seems that the folder will be randomly changed between 1 and 2 each time you battle.
- Change the folder to 2 and save
- Talk to the gold program and re-liberate mission
- Soft reset immediately after
- Change the folder to 1 and do not save 5. Talk to the gold program and start the re-liberate mission
Invalid Text Script notes
link Specifically, look at Oran Area 3 with early ACDC Area 1 PMD clip. EDIT: seems to have no practical use other than infinite minekey.
NNX — 02/14/2021
how do the navicust softlocks occur? I've never seen this in any of the games
lil_fatkid — 02/14/2021
I don't think anyone has witnessed it in BN6 but people have randomly had it happen to them while mashing fast in 3-5
Don't think anyone has looked into the specifics
Battle Mystery Data appear chance bug
https://forums.therockmanexezone.com/bn4-bn5-bn6-battle-mystery-data-t5339.html
As usual, this system is bugged. The game doesn't properly separate the bits when checking the spawn chance, so choosing the second reward group or higher will result in the Mystery Data always spawning.
Bass Instant Kill in BN5?
I've been playing Battle Network 5 Protoman and practicing against Bass to beat him consistently. I was using Chaos Search to launch several DarkCircs—I had already landed one or two, but I mistimed the last one and spawned Dark Megaman. I went into the custom menu to refresh my chips and did a normal Search Soul, and when I started the battle, Dark Megaman was gone. However, I noticed that Bass' health quickly started draining when he hovered over the middle panel on the left, and stopped when he left the panel. I thought it was some artifact of a chip used at one point or another, but a moment later, he went back to that panel and his HP rapidly dropped from 2000 to 0. It wasn't instant, but it was faster than using Django or other HP-draining chip. Does anyone have any idea what happened and if it could potentially be replicated?
CloudMan flaw?
https://youtu.be/XtQsDb821C0?t=71
So I was trying to beat Bass XX with Shadowman in my attempts to create one of the clips for Boss fights ally edition (no using Megaman). And for some reason in one of the deleted clips, Cloudman chip does not activate its desired effect when it could potentially mean a 5 hit combo and here is the answer to it. Cloudman chip only spawn clouds BEHIND opponents, not in front of them. This hint might have easily be found for liberation mission in surrounded but don't usually use Navi chips during Liberation Missions. And in Boss fights, this kind of thing happens only when fighting Bass, ProtoMan and LarkMan (possibly if timed right). TODO: Is this a glitch?
Will regular chips change? Degree of risk -
After using a regular chip, another chip appears as a regular chip on the next turn. EDIT: Possibly related to armchange.
Strange big noise range? (Provided by Mana)
During the Liberate Mission combat, face left and use Area Steal twice. It is useless if the area cannot be taken completely, so the enemy must be in the last row on the left. Then, let Rockman stand in the center leftmost row and shoot the PA big noise. Then the range is reversed to the own area ….
Kawarimi Twice Throw Jutsu (Courtesy of Silver)
This is a back move that was also possible in the previous game, but if you are attacked during Kawarimi and throw a shuriken, you can enter the custom screen and perform Soul Unison. No damage, but...
I'll do it again this time, carry over the dark! (Provided by Anonymous Z-2)
I'm gonna do it again, this time bringing over the dark! (Courtesy of Nameless Z-2) If you use a darkening chip (Magnum, for example) before entering the custom screen, and enter the custom screen just before it goes dark, you can enter the custom screen without activating it, and Magnum will activate right after the battle resumes when you finish customizing. This can be used to feint your opponent, or to carry over unused chips from a Liberate Mission to the next one, although the timing is difficult.
Specifically: investigate the "carry over unused chips" part
Run away bug
https://www.youtube.com/watch?v=_Tm_bFoIpWA TODO figure out if intentional or a bug. Fixed in OSS.
Punching rocks backwards sprite
https://www.youtube.com/watch?v=jb-cfOx_uEU
BN5DS Overnight Crash
hoodies — 11/03/2022
how does this happen :Cornfused: link
GDarks — 11/03/2022
what is that
hoodies — 11/03/2022
uh the pause menu
but it's hecked
as in game froze
i left it on all night :Cornfused:
EXE Bagu Hunter — 11/03/2022
is this a flashcart
are you using cheats
hoodies — 11/03/2022
no
EXE Bagu Hunter — 11/03/2022
no to both questions?
hoodies — 11/03/2022
it's genuine
hoodies — 11/03/2022
never owned a action replay ever
save file is fine and nothing got corrupted
but im unsure as to how it happened
could it be something with staying on all night M
?
im gonna leave my ds closed again
and see if i can recreate it?
hoodies — 11/03/2022
ok so i think if i did this on my 3ds this wouldn't happen since it would just sleep,i think this is just for a normal DS cause when you close it the power light flashes and i can hear the song cutting in and out
that might be something?
isk
MetaGel delete freeze
https://twitter.com/NEGITORO_TENTYO/status/1444265100131508234 (archive)
VC version Rockman EXE 5
Found a bug that freezes when Steel Jelly is used at the same time as Rockman is deleted
Surrounded vdoll bug
https://twitter.com/shirito1004/status/1314188244888645632 (archive)
I was reminded by a bug in Rockman Exe 5 DS Twin Leaders
During panel pincer combat in Liberate missions, if you throw Waraningyou in the opposite direction, the game freezes and becomes inoperable.
You can only turn off the power
BN5DS Save deletion
https://twitter.com/w4PcibecCCGOmj5/status/1312529554175520768 (archive)
Yesterday, when I was playing Rockman EXE 5 Twin Leaders (Team of Kernel), I turned off the power due to a bug and Team of Blues disappeared. terrible
BN5 half sprite disappear
https://twitter.com/shirito1004/status/1301854417918898179 (archive)
Shademan AntiDmg MagnetMan
https://twitter.com/kagamin49/status/995913725323264000 (archive)
In my free time, I'm playing Mega Man EXE 5 on the DS, but today in the Liberate Mission against Shademan V2, I used Kawarimi when operating Magnetman → and continued to use SN Tackle → . Activate Kawarimi → Bug → ) Wastes about an hour (ーー;)
Laika punches Netto bug
https://twitter.com/sagaruya45/status/1349735731229388807 (archive)
In the scene where Laika punches Netto in Rockman EXE 4, the game is bugged and Laika punches! Netto got a bug! ! ! is the legend of our home game exe...
KnightMan alpha battle refusal
NovaMan EG — 05/02/2023 8:52 PM
Switch version just refusing to let you fight KnightMan battle data lol
MidniteW (Steam) — 05/02/2023 8:55 PM
Everyone else steam is fine right
NovaMan EG — 05/02/2023 8:56 PM
I haven't had any issues yet but I'm still on 2, but I've seen the weird rendering issues on 3 and 4
Look into more
- Let's say that it is a footman game as an example of a report. Dark Soul, who became an enemy due to Chaos Unison Charge Mistake, set Kawarimi, and even if Dark Soul disappeared over time, Kawarimi's trap fell into the judgment groove and Footman became invincible. It probably occurs in other navigators as well.
- Meddy activates instantly. gridman won't trigger but ???? disappears from dark soul leaves
- The condition is that the super armor is installed. If you forcibly move to the panel where Shademan is while Shademan is in your area and shooting crash noises, the invincibility period will disappear and you will receive continuous damage and almost instantly die.
- When the final 15th turn is reached in a communication battle and the moment the forced termination count reaches 0, the user is deleted for some reason.
- During the battle with Bruce, Deathmatch 2 is activated at the moment Bruce comes in front of you and sets up a wide sword. The squares other than Rockman and Bruce are hole panels, and the squares where Bruce was originally become crack panels. If you don't move as it is, it will come to the square in front of you where Bruce was left and set up a wide sword again. At this point, the cracked panel that Bruce was based on becomes a hole panel, and even if he returns from the wide sword, there is no panel, so he can't move while leaning back. It will be fixed when the panel is revived.
- epilogue not loading sprites if you don't save in the game https://youtu.be/-M9e0xcaM2o
- Invincible after failing Chaos Unison? Degree of risk -
- In a communication battle, the moment one side fails to charge a chaos unison and recoils, the other side enters the custom screen. Then, the judgment of the opponent becomes strange and the attack will not hit. It seems that Dark Souls will appear when you use a Darkening Weapon.
Bugs tested not work but can try again
- Bug that blows you off the screen. It happens when the opponent's HP becomes 0 with Pile Driver while the opponent is knocked down by Steel Punish (Revenge).
Be careful as it sometimes freezes or loses data.
- Chaos Unison bug. It freezes if it is deleted by a virus at the same time as chaos unison failure.
- If you activate Shadow Chaos' Dark Invisibility at the moment you receive a footman's tackle attack, it will be instantly deleted. It may also occur with other darkening chips.
- If you enter the custom screen when you are in a state where you cannot move due to timpani in a communication match, you will not be able to move until the unison is canceled or the battle ends.
- In the blues version of Forte Cross Rockman, if you shoot an old man in front of you with a charging shooting buster, it will disappear without triggering the divine punishment.
- If you hit a bomb boy with a bomb and hit it with a fujin racket, it will be blown to the edge of the screen and won't move. It seems like it's the bomb that doesn't move?
- HP recovery method 2: While playing Tomahawk Soul,Tomahawk Soul shines when you play Bug Bomb and Kanketsu Sen. Recovers about 200 HP.
- The condition is that Rockman is in an evil state. If you receive a lethal amount of damage from a damage trap during a liberate mission, you will be paralyzed as usual, but Rockman's HP will not be displayed. Even if the turn passes and you are revived, your HP will not be displayed, and if you start the battle as it is, it will start in a dark state. A virus appears for the first time after pressing OK and exiting the custom screen, and Rockman participates in battle with AI. When the battle is over, return to normal.
- After the Liberation ends, Rockman may plug out on its own and disappear from the PET and become unable to plug in .
- Chapter 4 lock. The condition is that Navi is replaced by Bruce (Kernel) in the story. Perform a liberate mission in Oran Island area 3, etc., and if you clear it, you will be forced to plug out, and the PET will lose Navi (you can talk to Bruce <Kernel> with L). If you try to plug in in that state, the message "There is no Rockman..." will be displayed and you will not be able to plug in . Furthermore, if you talk to people in the city in that state, only that person will freeze and you will not be able to talk to them (it seems that moving to another place will fix it).
- CrossDivide not functioning during the Colonel fights, as well as having a command code sound if a command code is attempted, despite it having no effect.
- In a communication battle, the moment one side fails to charge a chaos unison and recoils, the other side enters the custom screen. Then, the judgment of the opponent becomes strange and the attack will not hit. It seems that Dark Souls will appear when you use a Darkening Weapon.
Low chance of confirming these glitches
- https://twitter.com/kotiyakanon/status/469628506679164929 (archive: https://archive.ph/u2dZJ ) ProtoManDS facing the wrong way?
Probably not real but listing anyway
Cactikil delete bug
https://youtu.be/svhjt7lOuW0 https://www.youtube.com/watch?v=pgr3V9Tvo58
Retron Sq = custom console with emulator
Just booted up TP on my Retron Sq and walked around, used the chip, it deletes the cactus but not the Bugtank (i missed), battle end screen shows up, the bugtank is still throwing bombs, NEVER had anything like this happen before
It seems to trigger off only hitting and deleting a backrow cactikill with 2 enemies on screen
Water panel AI quirks
Real but probably not a glitch. Listing these anyway: link1 link2
Non-bugs
- Death phoenix thing - areagrab still activates even after p2 dies from deathphoenix https://youtu.be/a3AvBmXAlN0?t=205