Bosses in Mega Man Battle Network 2: Difference between revisions
From The Rockman EXE Zone Wiki
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|airshoes= |shadowshoes= |floatshoes= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |superarmor= | ||
|info= | |info= | ||
|locations=[[Den Area 1]] (ghost) | |locations=[[Den Area 1 (MMBN2)|Den Area 1]] (ghost) | ||
|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot"/> |name_jp=エアシューター |name_tl=Air Shooter | {{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot"/> |name_jp=エアシューター |name_tl=Air Shooter | ||
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|airshoes= |shadowshoes= |floatshoes= |superarmor= | |airshoes= |shadowshoes= |floatshoes= |superarmor= | ||
|info= | |info= | ||
|locations=[[Den Area 1]] (12.1%) | |locations=[[Den Area 1 (MMBN2)|Den Area 1]] (12.1%) | ||
|attacks= | |attacks= | ||
{{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot"/> |name_jp=エアシューター |name_tl=Air Shooter | {{EnemyInfo/Attack |name_en=AirShot<ref name="AirShot"/> |name_jp=エアシューター |name_tl=Air Shooter | ||
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{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | {{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | ||
|attack=10 |element=none | |attack=10 |element=none | ||
|info=Cracks panels of row in front. | |||
}} | }} | ||
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | {{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | ||
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{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | {{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | ||
|attack=50 |element=none | |attack=50 |element=none | ||
|info=Cracks panels of row in front. | |||
}} | }} | ||
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | {{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | ||
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{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | {{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer | ||
|attack=100 |element=none | |attack=100 |element=none | ||
|info=Cracks panels of row in front. | |||
}} | }} | ||
{{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | {{EnemyInfo/Attack |name_en=GutPunch |name_jp=ガッツパンチ |name_tl=Guts Punch | ||
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|info=Cube has 100 HP. | |info=Cube has 100 HP. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl= | {{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap | {{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap | ||
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|info=Cube has 100 HP. | |info=Cube has 100 HP. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl= | {{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap | {{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap | ||
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|info=Cube has 100 HP. | |info=Cube has 100 HP. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl= | {{EnemyInfo/Attack |name_en=Wind |name_jp=トップウ |name_tl=Toppū | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap | {{EnemyInfo/Attack |name_en=PharaohTrap |name_jp=ファラオトラップ |name_tl=Pharaoh Trap | ||
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|info=Cracks panels and leaves fire on the ground. | |info=Cracks panels and leaves fire on the ground. | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en= | {{EnemyInfo/Attack |name_en=Napalm<ref name="Napalm">Mega Man Battle Network 5</ref> |name_jp=ナパームボム |name_tl=Napalm Bomb | ||
|attack=100 |element=fire | |attack=100 |element=fire | ||
|info=Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it). | |info=Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it). | ||
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|attack=100<ref name="NapalmMan-FireBomb"/> |element=fire | |attack=100<ref name="NapalmMan-FireBomb"/> |element=fire | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en= | {{EnemyInfo/Attack |name_en=Napalm<ref name="Napalm"/> |name_jp=ナパームボム |name_tl=Napalm Bomb | ||
|attack=150 |element=fire | |attack=150 |element=fire | ||
|info=Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it). | |info=Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it). | ||
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|attack=140<ref name="NapalmMan-FireBomb"/> |element=fire | |attack=140<ref name="NapalmMan-FireBomb"/> |element=fire | ||
}} | }} | ||
{{EnemyInfo/Attack |name_en= | {{EnemyInfo/Attack |name_en=Napalm<ref name="Napalm"/> |name_jp=ナパームボム |name_tl=Napalm Bomb | ||
|attack=200 |element=fire | |attack=200 |element=fire | ||
|info=Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it). | |info=Used when HP < 50 %. Disappears if it lands on a hole (even if the player is standing on it). |
Latest revision as of 23:28, 1 May 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
This page lists the bosses which can appear in battle in Mega Man Battle Network 2.
In this game, FloatShoes protects against the effects of swamp, lava and ice panels. However, it does not protect against magnet panels.
Encounters in the Net
Bass Deluxe can be encountered only if you have 247/250 chips in your library.
Navi | Area |
---|---|
AirMan | V2 & V3 - Den Area 1 |
QuickMan | V2 & V3 - Koto Area |
CutMan | V2 & V3 - Yumland 2 |
KnightMan | V2 & V3- Netopia 1 |
MagnetMan | V2 & V3 - Undernet 2 |
ShadowMan | V2 & V3 - Undernet 5 |
FreezeMan | V2 & V3 - Undernet 7 |
PharaohMan | V2 & V3 - WWW Area 1 |
NapalmMan | V2 & V3 - WWW Area 2 |
PlanetMan | V2 & V3 - WWW Area 3 |
Bass | Deluxe - WWW Area 3 |
Jealousy Targets
There are multiple enemies that can carry BattleChips, which then can be dealt damage from the Jealousy chip.
Enemy | BattleChip |
---|---|
KnightMan (all versions) | PanelGrab x3 |
MagnetMan (all versions) | MagLine x5 |
FreezeMan (all versions) | IceStage x3 |
GutsManV2 | AreaGrab x1 |
GutsManV3 | AreaGrab x2 Recov200 x1 |
ProtoManV2 & V3 | AreaGrab x3 |
NapalmMan (all versions) | AreaGrab x3 (doesn't use) |
Bass (all versions) | AreaGrab x3 (doesn't use) |
Gospel | AreaGrab x3 (doesn't use) |
Bosses
AirMan
QuickMan
CutMan
ShadowMan
KnightMan
MagnetMan
FreezeMan
HeatMan
ToadMan
ThunderMan
SnakeMan
GutsMan
ProtoMan
GateMan
PharaohMan
NapalmMan
PlanetMan
Bass
Gospel
Trivia
- The Japanese guidebook erroneously lists some data that doesn't match in the actual game:
- GateMan's GateCannon is listed with different attack powers.
- GutsManV2 is listed with AreaGrab x1 and Recov200 x1.
References
- ↑ 1.0 1.1 1.2 Mega Man Battle Chip Challenge
- ↑ 2.0 2.1 2.2 Chokkin (チョッキン) localized as Scissor in CutMan's chip description
- ↑ 3.0 3.1 3.2 Kagebunshin (カゲブンシン) localized as Shadow in Shadow chip description
- ↑ 4.0 4.1 4.2 MagnetMan chip description; localized as NSTackle in Mega Man Battle Network 5
- ↑ 5.0 5.1 5.2 Tsurara (ツララ) localized as Icicles in FreezeMan's chip description
- ↑ 6.0 6.1 6.2 Mega Man Battle Chip Challenge
- ↑ 7.0 7.1 7.2 Mega Man Battle Network 5 Operation Battle
- ↑ 8.0 8.1 8.2 Sometimes written as カエルパンチ! Kaeru Punch!
- ↑ 9.0 9.1 9.2 According to Battle Network Rockman EXE2 Official Guide Book, NapalmMan should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.
- ↑ 10.0 10.1 10.2 If this attack connects on solid ground, the FireBomb and flames on the ground will hit simultaneously for a total of 120/200/280 attack power.
- ↑ 11.0 11.1 11.2 Mega Man Battle Network 5
- ↑ 12.0 12.1 12.2 Known as Defense Craft in the MegaMan NT Warrior anime
- ↑ 13.0 13.1 13.2 Not officially named
- ↑ 14.0 14.1 14.2 According to Battle Network Rockman EXE2 Official Guide Book, Bass should have 3 AreaGrab chips. However, these are not incorporated in his AI, so he will never use them.
- ↑ 15.0 15.1 Mega Man Battle Network 3
- ↑ According to Battle Network Rockman EXE2 Official Guide Book, Gospel should have 3 AreaGrab chips. However, these are not incorporated in its AI, so it will never use them.