Double Soul (MMBN4): Difference between revisions
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==How to Use== | ==How to Use== | ||
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are | To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Patch Cards that will allow MegaMan to remain in a Soul permanently. | ||
*Each Soul can only be used once per battle. | *Each Soul can only be used once per battle. | ||
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{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Guts Soul | ! colspan="2" | Guts Soul | ||
|- | |||
| colspan="2" | [[File:Object megaman-gutssoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
| | |Panel Destruction chip | ||
|- | |- | ||
! scope="row" | Element | ! scope="row" | Element | ||
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|- | |- | ||
! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
| | |GutPunch (60 AP) Non-flashing. Knocks back 1 panel. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
* | *None and Panel Destruction chips gain +30 attack power (dimming and non-dimming). | ||
* | *GutsMachineGun: Rapidly pressing B (Press B 6 times within 1/6 of a second <!-- 9 frames --> between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 AP, up to 5 times) | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Fire Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-firesoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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| | | | ||
*Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | *Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | ||
*Upon Unison, | *Upon Unison, plus-shape panels on both sides of the field spawn Grass panels. | ||
*A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP) | *A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP) | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Roll Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-rollsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*MegaMan heals 10% of his HP anytime he uses a BattleChip. | *MegaMan heals 10% of his max HP anytime he uses a BattleChip. | ||
**Does not heal if it is used in a [[ | **Does not heal if it is used in a [[cut in]]. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Wind Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-windsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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| colspan="2" | | | colspan="2" | | ||
None | None | ||
|- | |||
! scope="row" | B Button | |||
| MegaMan's B Button becomes AirShot (5 AP). | |||
|- | |- | ||
! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
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! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
* | *Air Shoes: MegaMan can walk over hole panels. | ||
* | *Float Shoes: MegaMan ignores Cracked, Swamp, Ice, and Pitfall panels. | ||
*Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away. | *Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away. | ||
*For 3 turns, a Fan effect is active on the enemy's field. | *For 3 turns, a Fan effect is active on the enemy's field. | ||
**The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field. | **The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field. | ||
*Wind chips gain +10 attack power (dimming and non-dimming). | *Wind chips gain +10 attack power (dimming and non-dimming). | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Thunder Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-thundersoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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| | | | ||
*All non-dimming None and Elec chips will paralyze. | *All non-dimming None and Elec chips will paralyze. | ||
**The | **The paralysis applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Search Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-searchsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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|- | |- | ||
! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
|ScopeGun (10 AP, up to x5) Pierces invisible. | |ScopeGun (10 AP, up to x5) Pierces invisible. First 4 hits non-flashing, 5th hit causes flashing. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Aqua Soul | ! colspan="2" | Aqua Soul | ||
|- | |||
| colspan="2" | [[File:Object megaman-aquasoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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| | | | ||
*A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack. | *A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Number Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-numbersoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
| | |Bonus Point chip | ||
|- | |- | ||
! scope="row" | Element | ! scope="row" | Element | ||
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! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
* | *None chips gain +10 attack power (dimming and non-dimming). | ||
*The Custom Screen displays 10 chips to select from. | *The Custom Screen displays 10 chips to select from. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Wood Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-woodsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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! scope="row" | Element | ! scope="row" | Element | ||
| colspan="2" | | | colspan="2" | | ||
Wood: MegaMan will rapidly heal on panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | Wood: MegaMan will rapidly heal on Grass panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | ||
|- | |- | ||
! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
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| | | | ||
*Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized. | *Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized. | ||
*If a selected | *If a selected Wood chip is followed by a None Chip, the Wood chip consumes the None Chip and its attack power is added to it. | ||
**One of strongest None chip target for Wood Soul's ability is BlueMoon. Through the [[Connectivity_in_Mega_Man_Battle_Network_4#Network_Menu |Select Battle feature in Network]], its attack power can be raised to 600. | **One of strongest None chip target for Wood Soul's ability is BlueMoon. Through the [[Connectivity_in_Mega_Man_Battle_Network_4#Network_Menu |Select Battle feature in Network]], its attack power can be raised to 600. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Metal Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-metalsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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| | | | ||
*Break Buster: The normal buster will have break property. | *Break Buster: The normal buster will have break property. | ||
*A Button PowerAttack: Non-dimming None or Break Chip: | *A Button PowerAttack: Non-dimming None or Break Chip: x2 attack power. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Junk Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-junksoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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|- | |- | ||
! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
|Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking. | |Poltergeist (100 AP per obstacle) Dimming attack, cannot be [[Cut In|cut in]]. All obstacles thrown will be breaking. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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*Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status. | *Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status. | ||
*Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips. | *Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Proto Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-protosoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
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|- | |- | ||
! scope="row" | B Button PowerAttack | ! scope="row" | B Button PowerAttack | ||
|WideSword (80 AP) Sword property. Non-flashing. | |WideSword (80 AP) Sword property. Non-flashing. Can perform counter hits. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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==Trivia== | ==Trivia== | ||
*Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain. | *Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain. | ||
*Since the Double Soul | *Since the Double Soul Patch Cards do not reset MegaMan’s [[Karma]], he will be able to use Evil Chips in Double Soul forms. | ||
*The Rockman EXE 4 TGS 2003 trailer showed some early versions of Double Souls: | |||
**Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison. | |||
**Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as its B Button PowerAttack, attacking more than 3 panels and uses the Buster weapon visual, which was only used for the normal Buster shot visual in the final game. | |||
[[Category:Mega Man Battle Network 4]] [[Category:Transformations]] | [[Category:Mega Man Battle Network 4]] [[Category:Transformations]] |
Latest revision as of 12:10, 27 April 2024
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Patch Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
Roll Soul | ||
---|---|---|
Sacrifice | Recovery chip | |
Element |
None | |
B Button PowerAttack | RollArrow (30 AP) The struck target's BattleChips are destroyed. | |
Abilities |
|
Blue Moon
Wood Soul | ||
---|---|---|
Sacrifice | Wood chip | |
Element |
Wood: MegaMan will rapidly heal on Grass panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | |
B Button PowerAttack | Twister (20 AP, up to x8) Wood attack. Non-flashing. | |
Abilities |
|
Junk Soul | ||
---|---|---|
Sacrifice | Summon chip | |
Element |
None | |
B Button PowerAttack | Poltergeist (100 AP per obstacle) Dimming attack, cannot be cut in. All obstacles thrown will be breaking. | |
Abilities |
|
Glitches
Trivia
- Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Patch Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.
- The Rockman EXE 4 TGS 2003 trailer showed some early versions of Double Souls:
- Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison.
- Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as its B Button PowerAttack, attacking more than 3 panels and uses the Buster weapon visual, which was only used for the normal Buster shot visual in the final game.