Navi Encounters in the Net: Difference between revisions
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{{nw| | {{nw|Something, something get better chips, fight stronger versions navis?}} | ||
=== Mega Man Battle Network 1 / Rockman EXE Operate Shooting Star === | === Mega Man Battle Network 1 / Rockman EXE Operate Shooting Star === | ||
Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. Since they do not appear in the story, | Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis. Bass only appears as a random encounter after you obtain all chips except #127 LifeAura (event chips are excluded). | ||
{| class="wikitable" | {| class="wikitable" | ||
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|BombMan||V2 & V3 - Undernet 7 | |BombMan||V2 & V3 - Undernet 7 | ||
|- | |- | ||
|PharaohMan||V1 & | |PharaohMan||V1 & V2 - Undernet 8 | ||
|- | |- | ||
|ClockMan (OSS only)||V2 & V3 - Undernet 9 | |ClockMan (OSS only)||V2 & V3 - Undernet 9 | ||
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|MagicMan||V2 & V3 - Undernet 10 | |MagicMan||V2 & V3 - Undernet 10 | ||
|- | |- | ||
|ShadowMan||V1 & | |ShadowMan||V1 & V2 - Undernet 11 | ||
|- | |- | ||
|Bass||V1 - Undernet 12 | |Bass||V1 - Undernet 12 | ||
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=== Mega Man Battle Network 4 === | === Mega Man Battle Network 4 === | ||
Because of the multiple Continue system, α and β versions are encountered the same way. However, the version you fight is dependent on which Continue you are on. | Because of the multiple Continue system, α and β versions are encountered the same way. However, the version you fight is dependent on which Continue you are on. ShadeManΩ can be encountered only after completing the Django side-quest. BassΩ can be encountered only after defeating MegaManDS in Black Earth 2. | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== Rockman EXE 4.5: Real Operation === | === Rockman EXE 4.5: Real Operation === | ||
These are random encounters that can be found after defeating their V1s in the story. | |||
{| class="wikitable" | |||
!|Area||Navi | |||
|- | |||
|TopMan||V3 - Internet 3 | |||
|- | |||
|SparkMan||V3 - Internet 5 | |||
|- | |||
|VideoMan||V3 - Internet 7 | |||
|- | |||
|BurnerMan||V3 - Internet 9 | |||
|- | |||
|KendoMan||V3 - Internet 10 | |||
|- | |||
|ColdMan||V3 - Internet 12 | |||
|- | |||
|ShadeMan||V3 - Undernet 4 | |||
|- | |||
|LaserMan||V3 - Chaos Area 1 | |||
|} | |||
=== Mega Man Battle Network 5 === | === Mega Man Battle Network 5 === | ||
Like Battle Network 3, 5 did an unconventional method for Navi encounters. In order to fight the β version of the Team Navis, you must defeat the α version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their DS counterpart in the Undernet 4 Liberation Mission. GridMan's and LarkMan's Ω versions appear as random encounters in the Net after defeating their β versions at their respective usual locations. β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps. | Like Battle Network 3, 5 did an unconventional method for Navi encounters. In order to fight the β version of the Team Navis, you must defeat the α version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their DS counterpart in the Undernet 4 Liberation Mission. GridMan's and LarkMan's Ω versions appear as random encounters in the Net after defeating their β versions at their respective usual locations. β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps. BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX replaces it if [[Nebula Area 6|specific requirements are met]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
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=== Mega Man Battle Network 6 === | === Mega Man Battle Network 6 === | ||
GBeastSP, FBeastSP, and BassBX can be encountered only after defeating them in Underground 2. | |||
{| class="wikitable" | {| class="wikitable" | ||
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|Colonel||EX & SP - Underground 2 | |Colonel||EX & SP - Underground 2 | ||
|- | |- | ||
|GBeast / FBeast||SP - Underground 1 | |GBeast / FBeast||SP (US/EU) - Underground 1 | ||
SP (JP | SP (JP) - Graveyard 1 | ||
|- | |- | ||
|The Count||EX & SP (JP | |The Count||EX & SP (JP) - Immortal Area | ||
|- | |- | ||
|Bass||BX - Graveyard | |Bass||BX (US/EU) - Graveyard | ||
BX (JP | BX (JP) - Graveyard 2 | ||
|} | |} |
Latest revision as of 11:35, 5 April 2019
This section is under construction. |
The information may not be complete or 100% accurate. |
Something, something get better chips, fight stronger versions navis? |
Mega Man Battle Network 1 / Rockman EXE Operate Shooting Star
Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis. Bass only appears as a random encounter after you obtain all chips except #127 LifeAura (event chips are excluded).
Area | Navi |
---|---|
FireMan | V2 & V3 - Internet 1 |
StoneMan | V2 & V3 - Internet 3 |
ElecMan | V2 & V3 - Undernet 2 |
ColorMan | V2 & V3 - Undernet 5 |
BombMan | V2 & V3 - Undernet 7 |
PharaohMan | V1 & V2 - Undernet 8 |
ClockMan (OSS only) | V2 & V3 - Undernet 9 |
MagicMan | V2 & V3 - Undernet 10 |
ShadowMan | V1 & V2 - Undernet 11 |
Bass | V1 - Undernet 12 |
Mega Man Battle Network 2
Bass DX can be encountered only if you have 247/250 chips in your library.
Area | Navi |
---|---|
AirMan | V2 & V3 - Den Area 1 |
QuickMan | V2 & V3 - Koto Area |
CutMan | V2 & V3 - Yumland 2 |
KnightMan | V2 & V3- Netopia 2 |
MagnetMan | V2 & V3 - Undernet 2 |
ShadowMan | V2 & V3 - Undernet 5 |
FreezeMan | V2 & V3 - Undernet 7 |
PharaohMan | V2 & V3 - WWW Area 1 |
NapalmMan | V2 & V3 - WWW Area 2 |
PlanetMan | V2 & V3 - WWW Area 3 |
Bass | DX - WWW Area 3 |
Mega Man Battle Network 3
Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear.
Navi | Area |
---|---|
FlashMan | α - ACDC 3
β - ACDC 2 |
BeastMan | α - Scilab 1
β - Doghouse Comp by Lan's house (must have SneakRun NaviCust Program or SubChip on) |
BubbleMan | α - Yoka 1
β - Beach 1 (MegaMan's HP must be in the red) |
DesertMan | α - Beach 1
β - Old TV Comp at URA Inn |
PlantMan | α - Undernet 3
β - Hopital Comp 3 |
FlameMan | α - Undernet 5
β - Yoka 1 |
DrillMan | α - Undernet 6
β - Hades Isle Comp |
DarkMan | α - Secret 1
β - Undernet 6 (must have bugged NaviCust) |
JapanMan | α - Secret 2
β - Armor Comp at URA Inn |
Mega Man Battle Network 4
Because of the multiple Continue system, α and β versions are encountered the same way. However, the version you fight is dependent on which Continue you are on. ShadeManΩ can be encountered only after completing the Django side-quest. BassΩ can be encountered only after defeating MegaManDS in Black Earth 2.
Area | Navi |
---|---|
AquaMan | α / β & Ω - ACDC Area 1 |
GutsMan | α / β & Ω - ACDC Area 2 |
SparkMan | α / β & Ω - ACDC Area 3 |
TopMan | α / β & Ω - Town Area 1 |
FireMan | α / β & Ω - Town Area 2 |
Roll | α / β & Ω - Town Area 3 |
NumberMan | α / β & Ω - Town Area 4 |
WoodMan | α / β & Ω - Park Area 1 |
BurnerMan | α / β & Ω - Park Area 2 |
VideoMan | α / β & Ω - Park Area 3 |
ThunderMan | α / β & Ω - Netopia Area |
KendoMan | α / β & Ω - Netfrica Area |
WindMan | α / β & Ω - Yumland Area |
ColdMan | α / β & Ω - Sharo Area |
SearchMan | α / β & Ω - Undernet 1 |
JunkMan | α / β & Ω - Undernet 2 |
MetalMan | α / β & Ω - Undernet 3 |
ShadeMan | Ω - Undernet 4 |
LaserMan | α / β & Ω - Undernet 5 |
ProtoMan | α / β & Ω - Undernet 6 |
Bass | Ω - Black Earth 2 |
Rockman EXE 4.5: Real Operation
These are random encounters that can be found after defeating their V1s in the story.
Area | Navi |
---|---|
TopMan | V3 - Internet 3 |
SparkMan | V3 - Internet 5 |
VideoMan | V3 - Internet 7 |
BurnerMan | V3 - Internet 9 |
KendoMan | V3 - Internet 10 |
ColdMan | V3 - Internet 12 |
ShadeMan | V3 - Undernet 4 |
LaserMan | V3 - Chaos Area 1 |
Mega Man Battle Network 5
Like Battle Network 3, 5 did an unconventional method for Navi encounters. In order to fight the β version of the Team Navis, you must defeat the α version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their DS counterpart in the Undernet 4 Liberation Mission. GridMan's and LarkMan's Ω versions appear as random encounters in the Net after defeating their β versions at their respective usual locations. β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps. BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX replaces it if specific requirements are met.
Navi | Area |
---|---|
MagnetMan / KnightMan | α - Oran Area 1
β & Ω - ACDC Area 1 |
GyroMan / ShadowMan | α - SciLab 2
β & Ω - Oran Area 1 |
NapalmMan / TomahawkMan | α - End Area 1
β & Ω - SciLab 4 |
SearchMan / NumberMan | α - End Area 4
β & Ω - End Area 3 |
Meddy / ToadMan | α - Undernet 3
β & Ω - End Area 4 |
ProtoMan / Colonel | β & Ω - Undernet 4 |
BlizzardMan | β & Ω - ACDC Area 3 |
ShadeMan | β & Ω - Oran Area 3 |
CloudMan | β & Ω - SciLab 3 |
CosmoMan | β & Ω - Undernet 4 |
GridMan | Ω - Oran Area 2 |
LarkMan | Ω - Undernet 2 |
Bass | Ω - Nebula Area 6 |
Mega Man Battle Network 6
GBeastSP, FBeastSP, and BassBX can be encountered only after defeating them in Underground 2.
Area | Navi |
---|---|
BlastMan | EX & SP - Central 1 |
DiveMan | EX & SP - Seaside 3 |
CircusMan | EX & SP - Central 3 |
JudgeMan | EX & SP - Green Area 2 |
ElementMan | EX & SP - Sky Area 1 |
Colonel | EX & SP - Underground 2 |
GBeast / FBeast | SP (US/EU) - Underground 1
SP (JP) - Graveyard 1 |
The Count | EX & SP (JP) - Immortal Area |
Bass | BX (US/EU) - Graveyard
BX (JP) - Graveyard 2 |