Double Soul (MMBN4): Difference between revisions
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==How to Use== | ==How to Use== | ||
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are | To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Patch Cards that will allow MegaMan to remain in a Soul permanently. | ||
*Each Soul can only be used once per battle. | *Each Soul can only be used once per battle. | ||
*Normally Souls cannot access | *Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up. | ||
==Soul Abilities== | ==Soul Abilities== | ||
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{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Guts Soul | ! colspan="2" | Guts Soul | ||
|- | |||
| colspan="2" | [[File:Object megaman-gutssoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
| | |Panel Destruction chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| | | colspan="2" | | ||
None | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|GutPunch (60 AP) Non-flashing. Knocks back 1 panel. | |||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
* | *None and Panel Destruction chips gain +30 attack power (dimming and non-dimming). | ||
* | *GutsMachineGun: Rapidly pressing B (Press B 6 times within 1/6 of a second <!-- 9 frames --> between each press) will make MegaMan temporarily invincible and execute a rapid fire attack. (10 AP, up to 5 times) | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Fire Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-firesoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Fire chip | |Fire chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | |||
Fire: MegaMan can walk on Lava panels and is weak to Aqua attacks. | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|Flamethrower (50 AP) Fire attack. | |Flamethrower (50 AP) Fire attack. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | *Stepping on Lava Panel will have MegaMan consume it and heal 50 HP. | ||
*Upon Unison, | *Upon Unison, plus-shape panels on both sides of the field spawn Grass panels. | ||
* | *A Button PowerAttack: Fire chip (dimming and non-dimming): The chip becomes a Fire Arm that travels down the whole row. (150 AP) | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Roll Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-rollsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Recovery chip | |Recovery chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| | | colspan="2" | | ||
None | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|RollArrow (30 AP) The struck target's BattleChips are destroyed. | |||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*MegaMan heals 10% of his HP anytime he uses a BattleChip. | *MegaMan heals 10% of his max HP anytime he uses a BattleChip. | ||
**Does not heal if it is used in a [[ | **Does not heal if it is used in a [[cut in]]. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Wind Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-windsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Wind chip | |Wind chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| | | colspan="2" | | ||
None | |||
|- | |||
! scope="row" | B Button | |||
| MegaMan's B Button becomes AirShot (5 AP). | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|WindRacket (50 AP) Non-flashing. Those struck on impact is knocked back all the way down the row. Otherwise, blows away all enemies. | |||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
* | *Air Shoes: MegaMan can walk over hole panels. | ||
* | *Float Shoes: MegaMan ignores Cracked, Swamp, Ice, and Pitfall panels. | ||
*Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away. | *Upon Unison, NorthWind takes effect. The enemy's Barrier or Aura are blown away. | ||
*For 3 turns, a Fan effect is active on the enemy's field. | *For 3 turns, a Fan effect is active on the enemy's field. | ||
**The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field. | **The Fan effect can be overwritten by a Wind or Fan chip. If that obstacle is destroyed, there will be no Fan effect on the field. | ||
*Wind chips gain +10 attack power (dimming and non-dimming). | *Wind chips gain +10 attack power (dimming and non-dimming). | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Thunder Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-thundersoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Elec chip | |Elec chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| | | colspan="2" | | ||
Elec: MegaMan is weak to Wood attacks. | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|ZapRing (20 AP) Elec attack. Paralyzes. | |||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*All non-dimming None and Elec chips will paralyze. | *All non-dimming None and Elec chips will paralyze. | ||
**The | **The paralysis applies to all hits of a multi-hitting chip with the exception of ElemSand. Said chip will cause flashing regardless. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Search Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-searchsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Invisible chip | |Invisible chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| | | colspan="2" | | ||
None | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|ScopeGun (10 AP, up to x5) Pierces invisible. First 4 hits non-flashing, 5th hit causes flashing. | |||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Aqua Soul | ! colspan="2" | Aqua Soul | ||
|- | |||
| colspan="2" | [[File:Object megaman-aquasoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Aqua chip | |Aqua chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | |||
Aqua: MegaMan won't slip on Ice panels and is weak to Elec attacks. | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|Bubbler (20 AP) Aqua attack. Charges very quickly. | |Bubbler (20 AP) Aqua attack. Charges very quickly. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
* | *A Button PowerAttack: Non-dimming Aqua chip: x2 the chip's attack. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Number Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-numbersoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
| | |Bonus Point chip | ||
|- | |||
! scope="row" | Element | |||
| colspan="2" | | |||
None | |||
|- | |- | ||
! scope="row" | | ! scope="row" | B Button PowerAttack | ||
| | |DieBomb (10 AP x Die Roll) If the Die hits the enemy directly, it will only have 10 AP. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
* | *None chips gain +10 attack power (dimming and non-dimming). | ||
*The Custom Screen displays 10 chips to select from. | *The Custom Screen displays 10 chips to select from. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Wood Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-woodsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Wood chip | |Wood chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| colspan="2" | | |||
Wood: MegaMan will rapidly heal on Grass panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|Twister (20 AP, up to x8) Wood attack. Non-flashing. | |Twister (20 AP, up to x8) Wood attack. Non-flashing. | ||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized. | *Status Guard: MegaMan can't be paralyzed, blinded, confused, or immobilized. | ||
*If a selected | *If a selected Wood chip is followed by a None Chip, the Wood chip consumes the None Chip and its attack power is added to it. | ||
**One of strongest None chip target for Wood Soul's ability is BlueMoon. Through the [[Connectivity_in_Mega_Man_Battle_Network_4#Network_Menu |Select Battle feature in Network]], its attack power can be raised to 600. | **One of strongest None chip target for Wood Soul's ability is BlueMoon. Through the [[Connectivity_in_Mega_Man_Battle_Network_4#Network_Menu |Select Battle feature in Network]], its attack power can be raised to 600. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Metal Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-metalsoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Break chip | |Break chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| | | colspan="2" | | ||
None | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|MetalFist (150 AP) Breaking. Knocks back 1 panel. | |||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
| | | | ||
*Break Buster: The normal buster will have break property. | *Break Buster: The normal buster will have break property. | ||
* | *A Button PowerAttack: Non-dimming None or Break Chip: x2 attack power. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Junk Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-junksoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Summon chip | |Summon chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
|Poltergeist (100 AP per obstacle) All obstacles thrown will be breaking. | | colspan="2" | | ||
None | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|Poltergeist (100 AP per obstacle) Dimming attack, cannot be [[Cut In|cut in]]. All obstacles thrown will be breaking. | |||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
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*Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status. | *Upon Unison, all invisible and underground enemies are no longer in that state and all enemies gain confused status. | ||
*Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips. | *Two recycled "Junk-Chips" appear in the Custom Screen every turn. These are chips you or your opponent have selected in previous turns (they didn't need to used in battle), these include Dark Chips. | ||
|} | |||
{| class="wikitable" | |||
! colspan="2" | Proto Soul | |||
|- | |- | ||
| colspan="2" | [[File:Object megaman-protosoul.png]] | |||
|- | |- | ||
! scope="row" | Sacrifice | ! scope="row" | Sacrifice | ||
|Sword chip | |Sword chip | ||
|- | |- | ||
! scope="row" | | ! scope="row" | Element | ||
| | | colspan="2" | | ||
None | |||
|- | |||
! scope="row" | B Button PowerAttack | |||
|WideSword (80 AP) Sword property. Non-flashing. Can perform counter hits. | |||
|- | |- | ||
! scope="row" | Abilities | ! scope="row" | Abilities | ||
Line 179: | Line 270: | ||
*All non-dimming Sword attacks will not cause flashing. | *All non-dimming Sword attacks will not cause flashing. | ||
*''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row. | *''B + Left'': Reflect. If an attack is blocked, 50 damage is sent down the row. | ||
* | *A Button PowerAttack: Non-dimming Sword Chip: x2 the chip's attack and MegaMan warps 2 steps forward while using it. | ||
**Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward. | **Z Saver and Slasher BattleChips can be charged for x2 attack power but MegaMan will not step forward. | ||
**Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly. | **Unconventional Sword Chips will require more work. For VarSword and Z Saver commands, the A Button must be pressed down again after releasing it for the charge. For Slasher, the chip must be used instantly. | ||
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==Glitches== | ==Glitches== | ||
* | *[[Glitches_in_Mega_Man_Battle_Network_4#DarkChip_JunkSoul_oversight|DarkChip JunkSoul oversight]] | ||
*[[Glitches_in_Mega_Man_Battle_Network_4#Double_Soul_Icon_visual|Double Soul Icon visual]] | |||
==Trivia== | ==Trivia== | ||
*Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain. | *Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain. | ||
*Since the Double Soul | *Since the Double Soul Patch Cards do not reset MegaMan’s [[Karma]], he will be able to use Evil Chips in Double Soul forms. | ||
*The Rockman EXE 4 TGS 2003 trailer showed some early versions of Double Souls: | |||
**Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison. | |||
**Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as its B Button PowerAttack, attacking more than 3 panels and uses the Buster weapon visual, which was only used for the normal Buster shot visual in the final game. | |||
[[Category:Mega Man Battle Network 4]] [[Category:Transformations]] | [[Category:Mega Man Battle Network 4]] [[Category:Transformations]] |
Latest revision as of 12:10, 27 April 2024
Double Soul (ソウルユニゾン Soul Unison) is the main transformation system of Mega Man Battle Network 4, it can only be used by Good MegaMan.
How to Use
To Double Soul, the player must sacrifice the respective element chip to unite with MegaMan (the chip cannot be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Soul. MegaMan will lose the form when the Emotion Counter hits 0 and he’s in a position where the player can control him. There also are Patch Cards that will allow MegaMan to remain in a Soul permanently.
- Each Soul can only be used once per battle.
- Normally Souls cannot access DarkChips, but during ToyRobo's ShadeMan fight, the mandatory DarkSword will show up and can be used. It can also used to Double Soul into Proto Soul and be charged up.
Soul Abilities
Red Sun
Roll Soul | ||
---|---|---|
Sacrifice | Recovery chip | |
Element |
None | |
B Button PowerAttack | RollArrow (30 AP) The struck target's BattleChips are destroyed. | |
Abilities |
|
Blue Moon
Wood Soul | ||
---|---|---|
Sacrifice | Wood chip | |
Element |
Wood: MegaMan will rapidly heal on Grass panels (1 HP every 2 frames, 30 HP per second) and is weak to Fire attacks. | |
B Button PowerAttack | Twister (20 AP, up to x8) Wood attack. Non-flashing. | |
Abilities |
|
Junk Soul | ||
---|---|---|
Sacrifice | Summon chip | |
Element |
None | |
B Button PowerAttack | Poltergeist (100 AP per obstacle) Dimming attack, cannot be cut in. All obstacles thrown will be breaking. | |
Abilities |
|
Glitches
Trivia
- Since MegaMan will only lose Double Soul once he regains control, if MegaMan is continuously paralyzed or stunned the turn he’s supposed to lose the form, he will carry the form to the next turn. All Custom Screen abilities will also remain.
- Since the Double Soul Patch Cards do not reset MegaMan’s Karma, he will be able to use Evil Chips in Double Soul forms.
- The Rockman EXE 4 TGS 2003 trailer showed some early versions of Double Souls:
- Guts Soul was to crack every battlefield panel upon unison. A remnant remains in the final game with Guts Soul shaking the screen upon unison.
- Fire Soul was to make every battlefield panel into Grass panels upon unison. It was also to have FireArm as its B Button PowerAttack, attacking more than 3 panels and uses the Buster weapon visual, which was only used for the normal Buster shot visual in the final game.