Bosses in Mega Man Battle Network 1: Difference between revisions

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These are the bosses in [[Mega Man Battle Network 1]].
 
These are the bosses in [[Mega Man Battle Network]] and [[Rockman EXE Operate Shooting Star]].


=== Net Encounters ===
=== Net Encounters ===
Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis in other games. Bass only appears as a random encounter after you obtain all chips except #127 LifeAura (event chips are excluded).
Net Area names are labeled as they are in Rockman EXE Operate Shooting Star.
*Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis in other games.  
*In this game, once the V1/V2 ghost has been defeated, their roaming ghost can be encountered without jacking out.


{| class="wikitable"
{| class="wikitable"
Line 19: Line 19:
|BombMan||V2 & V3 - Undernet 7
|BombMan||V2 & V3 - Undernet 7
|-
|-
|PharaohMan||V1 & SP - Undernet 8
|PharaohMan||V1 & SP - Undernet 8 (for V1, must have story clear star and MegaMan must be at least Lv. 70)
|-
|-
|ClockMan (OSS only)||V2 & V3 - Undernet 9
|MagicMan||V2 & V3 - Undernet 10 (after clearing the game)
|-
|-
|MagicMan||V2 & V3 - Undernet 10
|ShadowMan||V1 & SP - Undernet 11 (for V1, must have story clear star and must have at least 140 chips in the Library)
|-
|-
|ShadowMan||V1 & SP - Undernet 11
|Bass||V1 - Undernet 12 random encounter (must have story clear star, at least 174 chips in the Library & MegaMan must be at least Lv. 70)
|-
|Bass||V1 - Undernet 12
|}
|}


==Bosses==
==Bosses==
Unlike later official game guides, attack names for the bosses in this game aren't fleshed out. So some official attack names are missing, which are denoted with <>.
===FireMan===
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }}
|name_en=FireMan |name_jp=ファイアマン |name_tl=Fireman
|hp=300 |contact=0 |flinch=30 |element=fire
|airshoes= |superarmor=
|info=
|locations=[[Oven Comp 2]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm
|attack=20 |element=fire
}}
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=15 |element=fire
}}
{{EnemyInfo/Attack |name_en=BurnerBomb |name_jp=バーナーボム |name_tl=Burner Bomb
|attack=10 |attack |element=fire
|info=BurnerBombs have 8 HP. Leaves flames on ground.
}}
|getdata=
{{EnemyInfo/GetData |zenny=1000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }}
|name_en=FireManV2 |name_jp=ファイアマンV2 |name_tl=Fireman V2
|hp=400 |contact=0 |flinch=30 |element=fire
|airshoes= |superarmor=
|info=
|locations=[[Internet 1 (MMBN1)|Internet 1]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm
|attack=20 |element=fire
}}
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=15 |element=fire
}}
{{EnemyInfo/Attack |name_en=BurnerBomb |name_jp=バーナーボム |name_tl=Burner Bomb
|attack=10 |element=fire
|info=BurnerBombs have 8 HP. Leaves flames on ground.
}}
|getdata=
{{EnemyInfo/GetData |chip=FireMan |code=F |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=fireman }}
|name_en=FireManV3 |name_jp=ファイアマンV3 |name_tl=Fireman V3
|hp=500 |contact=0 |flinch=30 |element=fire
|airshoes= |superarmor=
|info=
|locations=[[Internet 1 (MMBN1)|Internet 1]] (6.2%)
|attacks=
{{EnemyInfo/Attack |name_en=FireArm |name_jp=ファイアアーム |name_tl=Fire Arm
|attack=20 |element=fire
}}
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=15 |element=fire
}}
{{EnemyInfo/Attack |name_en=BurnerBomb |name_jp=バーナーボム |name_tl=Burner Bomb
|attack=10 |element=fire
|info=BurnerBombs have 8 HP. Leaves flames on ground.
}}
|getdata=
{{EnemyInfo/GetData |chip=FireMan3 |code=F |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=FireMan2 |code=F |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=FireMan |code=F |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}
 
===NumberMan===
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }}
|name_en=NumberMan |name_jp=ナンバーマン |name_tl=Numberman
|hp=500 |contact=20 |flinch=30 |element=none
|airshoes= |superarmor=
|info=
|locations=[[School Comp 5]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball
|attack=20 |element=none
|info=Used when HP &gt; 50 %. NumberBalls have 4~7 HP, 8~15 HP and 16~31 HP.
}}
{{EnemyInfo/Attack |name_en=TimeBomb |name_jp=カウントボム |name_tl=Count Bomb
|attack=40 |element=none
|info=Used when HP &le; 50 %. TimeBomb has 10 HP.
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb">Mega Man Battle Network (internal text data)</ref> |name_jp=サイコロボム |name_tl=Saikoro Bomb
|attack=10~60 |element=none
|info=Attack power = 10 &times; die roll. Used when HP &le; 50 %. DieBomb has 10 HP.
}}
|getdata=
{{EnemyInfo/GetData |zenny=1500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }}
|name_en=NumberManV2 |name_jp=ナンバーマンV2 |name_tl=Numberman V2
|hp=600 |contact=20 |flinch=30 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball
|attack=20 |element=none
|info=Used when HP &gt; 50 %. NumberBalls have 4~7 HP, 8~15 HP and 16~31 HP.
}}
{{EnemyInfo/Attack |name_en=TimeBomb |name_jp=カウントボム |name_tl=Count Bomb
|attack=40 |element=none
|info=Used when HP &le; 50 %. TimeBomb has 10 HP.
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> |name_jp=サイコロボム |name_tl=Saikoro Bomb
|attack=10~60 |element=none
|info=Attack power = 10 &times; die roll. Used when HP &le; 50 %. DieBomb has 10 HP.
}}
|getdata=
{{EnemyInfo/GetData |chip=NumbrMan |code=N |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=numberman }}
|name_en=NumberManV3 |name_jp=ナンバーマンV3 |name_tl=Numberman V3
|hp=700 |contact=20 |flinch=30 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=NumberBall |name_jp=ナンバーボール |name_tl=Number Ball
|attack=20 |element=none
|info=Used when HP &gt; 50 %. NumberBalls have 4~7 HP, 8~15 HP and 16~31 HP.
}}
{{EnemyInfo/Attack |name_en=TimeBomb |name_jp=カウントボム |name_tl=Count Bomb
|attack=40 |element=none
|info=Used when HP &le; 50 %. TimeBomb has 10 HP.
}}
{{EnemyInfo/Attack |name_en=DieBomb<ref name="DieBomb"/> |name_jp=サイコロボム |name_tl=Saikoro Bomb
|attack=10~60 |element=none
|info=Attack power = 10 &times; die roll. Used when HP &le; 50 %. DieBomb has 10 HP.
}}
|getdata=
{{EnemyInfo/GetData |chip=NumbrMn3 |code=N |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=NumbrMn2 |code=N |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=NumbrMan |code=N |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===GutsMan===
===GutsMan===
Damage to flinch:
{{EnemyInfo
*Shockwave
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
*Guts Punch
|name_en=GutsMan |name_jp=ガッツマン |name_tl=Gutsman
*Guts Hammer
|hp=200 |contact=20 |flinch=60 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=20 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsPunch |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=30 |element=none
|info=Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=20 |element=none
|info=Knocks back 1 square. Cracks panels of row in front.
}}
|getdata=
{{EnemyInfo/GetData |lv1= 1-S: 100% }}
}}


===FireMan===
{{EnemyInfo
*FireArm
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
*Flame Tower
|name_en=GutsManV2 |name_jp=ガッツマンV2 |name_tl=Gutsman V2
*Burner Bomb
|hp=400 |contact=20 |flinch=60 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=20 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsPunch |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=30 |element=none
|info=Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=20 |element=none
|info=Knocks back 1 square. Cracks panels of row in front.
}}
|getdata=
{{EnemyInfo/GetData |lv1= 1-S: 100% }}
}}


===NumberMan===
{{EnemyInfo
*Number Ball
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=gutsman }}
*Time Bomb
|name_en=GutsManV3 |name_jp=ガッツマンV3 |name_tl=Gutsman V3
*Dice Bomb
|hp=600 |contact=60 |flinch=60 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=ShockWave |name_jp=ショックウェーブ |name_tl=Shock Wave
|attack=60 |element=none
}}
{{EnemyInfo/Attack |name_en=GutsPunch |name_jp=ガッツパンチ |name_tl=Guts Punch
|attack=90 |element=none
|info=Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=GutsHammer |name_jp=ガッツハンマー |name_tl=Guts Hammer
|attack=60 |element=none
|info=Knocks back 1 square. Cracks panels of row in front.
}}
|getdata=
{{EnemyInfo/GetData |chip=GutsMan3 |code=G |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=GutsMan2 |code=G |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=GutsMan |code=G |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |chip=GutsPnch |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |chip=GutsPnch |code=M |lv1= 4-5: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-3: 100% |lv2= 4: 75% |lv3= 5: 25% }}
}}


===StoneMan===
===StoneMan===
*Boulder
{{EnemyInfo
*Laser
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }}
|name_en=StoneMan |name_jp=ストーンマン |name_tl=Stoneman
|hp=600 |contact=30 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=[[Internet 2 (MMBN1)|Internet 2]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=Stones<ref name="Stones">StoneMan chip description in Mega Man Battle Network</ref> |name_jp=岩 |name_tl=Stones
|attack=30 |element=none
}}
{{EnemyInfo/Attack |name_en=Laser |name_jp=レーザー |name_tl=Laser
|attack=70 |element=none
}}
{{EnemyInfo/Attack |name_en=RockCube |name_jp=ストーンキューブ |name_tl=Stone Cube
|attack=60 |element=none
|info=RockCube has 100 HP. If placed on top of player, knocks back 1 square.
}}
|getdata=
{{EnemyInfo/GetData |zenny=2000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }}
|name_en=StoneManV2 |name_jp=ストーンマンV2 |name_tl=Stoneman V2
|hp=700 |contact=30 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=[[Internet 3 (MMBN1)|Internet 3]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=Stones<ref name="Stones"/> |name_jp=岩 |name_tl=Stones
|attack=30 |element=none
}}
{{EnemyInfo/Attack |name_en=Laser |name_jp=レーザー |name_tl=Laser
|attack=70 |element=none
}}
{{EnemyInfo/Attack |name_en=RockCube |name_jp=ストーンキューブ |name_tl=Stone Cube
|attack=60 |element=none
|info=RockCube has 100 HP. If placed on top of player, knocks back 1 square.
}}
|getdata=
{{EnemyInfo/GetData |chip=StoneMan |code=S |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=stoneman }}
|name_en=StoneManV3 |name_jp=ストーンマンV3 |name_tl=Stoneman V3
|hp=800 |contact=30 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=[[Internet 3 (MMBN1)|Internet 3]] (6.2%)
|attacks=
{{EnemyInfo/Attack |name_en=Stones<ref name="Stones"/> |name_jp=岩 |name_tl=Stones
|attack=30 |element=none
}}
{{EnemyInfo/Attack |name_en=Laser |name_jp=レーザー |name_tl=Laser
|attack=70 |element=none
}}
{{EnemyInfo/Attack |name_en=RockCube |name_jp=ストーンキューブ |name_tl=Stone Cube
|attack=60 |element=none
|info=RockCube has 100 HP. If placed on top of player, knocks back 1 square.
}}
|getdata=
{{EnemyInfo/GetData |chip=StoneMn3 |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=StoneMn2 |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=StoneMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===WoodMan===
===WoodMan===
*Woody Tower
{{EnemyInfo
*Death Forest
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }}
|name_en=WoodMan |name_jp=ウッドマン |name_tl=Woodman
|hp=500 |contact=32 |flinch=&mdash; |element=wood
|airshoes= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WoodTower |name_jp=ウッディタワー |name_tl=Woody Tower
|attack=50 |element=wood
|info=When HP &le; 50 %, the seed may grow into a 40 HP apple tree instead (up to 3 times). Picking up the apple recovers 200 HP.
}}
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest
|attack=50 |element=none
}}
|getdata=
{{EnemyInfo/GetData |zenny=2000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }}
|name_en=WoodManV2 |name_jp=ウッドマンV2 |name_tl=Woodman V2
|hp=600 |contact=32 |flinch=&mdash; |element=wood
|airshoes= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WoodTower |name_jp=ウッディタワー |name_tl=Woody Tower
|attack=50 |element=wood
|info=When HP &le; 50 %, the seed may grow into a 40 HP apple tree instead (up to 3 times). Picking up the apple recovers 200 HP.
}}
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest
|attack=50 |element=none
}}
|getdata=
{{EnemyInfo/GetData |chip=WoodMan |code=W |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=woodman }}
|name_en=WoodManV3 |name_jp=ウッドマンV3 |name_tl=Woodman V3
|hp=700 |contact=32 |flinch=&mdash; |element=wood
|airshoes= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=WoodTower |name_jp=ウッディタワー |name_tl=Woody Tower
|attack=50 |element=wood
|info=When HP &le; 50 %, the seed may grow into a 40 HP apple tree instead (up to 3 times). Picking up the apple recovers 200 HP.
}}
{{EnemyInfo/Attack |name_en=DeathForest |name_jp=デスフォレスト |name_tl=Death Forest
|attack=50 |element=none
}}
|getdata=
{{EnemyInfo/GetData |chip=WoodMan3 |code=W |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=WoodMan2 |code=W |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=WoodMan |code=W |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===IceMan===
===IceMan===
*Freeze Bomb
{{EnemyInfo
*Ice Cube
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }}
|name_en=IceMan |name_jp=アイスマン |name_tl=Iceman
|hp=500 |contact=0 |flinch=100 |element=aqua
|airshoes= |superarmor=
|info=
|locations=[[Waterworks Comp 6]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=FreezeBomb |name_jp=フリーズボム |name_tl=Freeze Bomb
|attack=30 |element=aqua
|info=Inflicts Freeze (10s).
}}
{{EnemyInfo/Attack |name_en=IceCube |name_jp=アイスキューブ |name_tl=Ice Cube
|attack=60 |element=aqua
|info=IceCubes have 100 HP. If placed on top of player, knocks back 1 square. If player is frozen, kicks the IceCube.
}}
|getdata=
{{EnemyInfo/GetData |zenny=2500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }}
|name_en=IceManV2 |name_jp=アイスマンV2 |name_tl=Iceman V2
|hp=600 |contact=0 |flinch=100 |element=aqua
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FreezeBomb |name_jp=フリーズボム |name_tl=Freeze Bomb
|attack=30 |element=aqua
|info=Inflicts Freeze (10s).
}}
{{EnemyInfo/Attack |name_en=IceCube |name_jp=アイスキューブ |name_tl=Ice Cube
|attack=60 |element=aqua
|info=IceCubes have 100 HP. If placed on top of player, knocks back 1 square. If player is frozen, kicks the IceCube.
}}
|getdata=
{{EnemyInfo/GetData |chip=IceMan |code=I |lv1= 1-S: 100% }}
}}


===SharkMan===
{{EnemyInfo
*Fin
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=iceman }}
*Aqua Tower
|name_en=IceManV3 |name_jp=アイスマンV3 |name_tl=Iceman V3
|hp=700 |contact=0 |flinch=100 |element=aqua
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=FreezeBomb |name_jp=フリーズボム |name_tl=Freeze Bomb
|attack=30 |element=aqua
|info=Inflicts Freeze (10s).
}}
{{EnemyInfo/Attack |name_en=IceCube |name_jp=アイスキューブ |name_tl=Ice Cube
|attack=60 |element=aqua
|info=IceCubes have 100 HP. If placed on top of player, knocks back 1 square. If player is frozen, kicks the IceCube.
}}
|getdata=
{{EnemyInfo/GetData |chip=IceMan3 |code=I |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=IceMan2 |code=I |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=IceMan |code=I |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===SkullMan===
===SkullMan===
*Ghost Fire
{{EnemyInfo
*Bone Stalker
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }}
*Skull
|name_en=SkullMan |name_jp=スカルマン |name_tl=Skullman
|hp=600 |contact=100 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Onibi<ref name="Onibi">Named '''Ghost Fire''' in MegaMan NT Warrior anime</ref> |name_jp=オニビ |name_tl=Onibi
|attack=80 |element=fire
}}
{{EnemyInfo/Attack |name_en=BoneCrush<ref name="BoneCrush">Mega Man Battle Chip Challenge Official Strategy Guide</ref> |name_jp=ボーンストーカー |name_tl=Bone Stalker
|attack=80 |element=none
|info=Bones have 60 HP.
}}
{{EnemyInfo/Attack |name_en= |name_jp=シャレコーベイ |name_tl=Skull<ref name="Skull">Named '''Skull Crush''' in MegaMan NT Warrior manga</ref>
|attack=100 |element=none
}}
|getdata=
{{EnemyInfo/GetData |zenny=2500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }}
|name_en=SkullManV2 |name_jp=スカルマンV2 |name_tl=Skullman V2
|hp=700 |contact=100 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en= Onibi<ref name="Onibi"/> |name_jp=オニビ |name_tl=Onibi
|attack=80 |element=fire
}}
{{EnemyInfo/Attack |name_en=BoneCrush<ref name="BoneCrush"/> |name_jp=ボーンストーカー |name_tl=Bone Stalker
|attack=80 |element=none
|info=Bones have 60 HP.
}}
{{EnemyInfo/Attack |name_en= |name_jp=シャレコーベイ |name_tl=Skull<ref name="Skull"/>
|attack=100 |element=none
}}
|getdata=
{{EnemyInfo/GetData |chip=SkullMan |code=S |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=skullman }}
|name_en=SkullManV3 |name_jp=スカルマンV3 |name_tl=Skullman V3
|hp=800 |contact=100 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en= Onibi<ref name="Onibi"/> |name_jp=オニビ |name_tl=Onibi
|attack=80 |element=fire
}}
{{EnemyInfo/Attack |name_en=BoneCrush<ref name="BoneCrush"/> |name_jp=ボーンストーカー |name_tl=Bone Stalker
|attack=80 |element=none
|info=Bones have 60 HP.
}}
{{EnemyInfo/Attack |name_en= |name_jp=シャレコーベイ |name_tl=Skull<ref name="Skull"/>
|attack=100 |element=none
}}
|getdata=
{{EnemyInfo/GetData |chip=SkullMn3 |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=SkullMn2 |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=SkullMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===ColorMan===
===ColorMan===
*Ball
{{EnemyInfo
*Fire Tower
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }}
*Aqua Tower
|name_en=ColorMan |name_jp=カラードマン |name_tl=Coloredman
|hp=600 |contact=0 |flinch=100 |element=none
|airshoes= |superarmor=
|info=Starts battle with 2 Mini ColorMan<ref name="Mini ColorMan">Listed as '''Mini ColoredMan''' (ミニカラードマン) in Rockman EXE no Subete</ref>.
|locations=[[Traffic Light Comp 5]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=Ball |name_jp=ボール |name_tl=Ball
|attack=100 |element=none
|info=Used when HP &le; 75 %. Ball has 100 HP.
}}
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=100 |element=fire
}}
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower
|attack=100 |element=aqua
}}
|getdata=
{{EnemyInfo/GetData |zenny=3000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }}
|name_en=ColorManV2 |name_jp=カラードマンV2 |name_tl=Coloredman V2
|hp=700 |contact=0 |flinch=100 |element=none
|airshoes= |superarmor=
|info= Starts battle with 2 Mini ColorMan<ref name="Mini ColorMan">Listed as '''Mini ColoredMan''' (ミニカラードマン) in Rockman EXE no Subete</ref>.
|locations=[[Undernet 5 (MMBN1)|Undernet 5]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=Ball |name_jp=ボール |name_tl=Ball
|attack=100 |element=none
|info=Used when HP &le; 75 %. Ball has 100 HP.
}}
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=100 |element=fire
}}
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower
|attack=100 |element=aqua
}}
|getdata=
{{EnemyInfo/GetData |chip=ColorMan |code=C |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object62=colorman |object53=colordollb |object41=colordollr }}
|name_en=ColorManV3 |name_jp=カラードマンV3 |name_tl=Coloredman V3
|hp=800 |contact=0 |flinch=100 |element=none
|airshoes= |superarmor=
|info= Starts battle with 2 Mini ColorMan<ref name="Mini ColorMan">Listed as '''Mini ColoredMan''' (ミニカラードマン) in Rockman EXE no Subete</ref>.
|locations=[[Undernet 5 (MMBN1)|Undernet 5]] (2.1%)
|attacks=
{{EnemyInfo/Attack |name_en=Ball |name_jp=ボール |name_tl=Ball
|attack=100 |element=none
|info=Used when HP &le; 75 %. Ball has 100 HP.
}}
{{EnemyInfo/Attack |name_en=FireTower |name_jp=フレイムタワー |name_tl=Flame Tower
|attack=100 |element=fire
}}
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower
|attack=100 |element=aqua
}}
|getdata=
{{EnemyInfo/GetData |chip=ColorMn3 |code=C |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=ColorMn2 |code=C |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=ColorMan |code=C |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}
 
===SharkMan===
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object41=sharkman-fin |object63=sharkman-fin }}
|name_en=SharkMan |name_jp=シャークマン |name_tl=Sharkman
|hp=700 |contact=120 |flinch=&mdash; |element=aqua
|airshoes= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Fin<ref name="Fin">Mega Man Battle Chip Challenge</ref> |name_jp=ヒレ |name_tl=Hire
|attack=120 |element=aqua
}}
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower
|attack=80 |element=aqua
}}
|getdata=
{{EnemyInfo/GetData |zenny=3000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object41=sharkman-fin |object63=sharkman-fin }}
|name_en=SharkManV2 |name_jp=シャークマンV2 |name_tl=Sharkman V2
|hp=800 |contact=120 |flinch=&mdash; |element=aqua
|airshoes= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Fin<ref name="Fin"/> |name_jp=ヒレ |name_tl=Hire
|attack=120 |element=aqua
}}
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower
|attack=80 |element=aqua
}}
|getdata=
{{EnemyInfo/GetData |chip=SharkMan |code=S |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=sharkman |object41=sharkman-fin |object63=sharkman-fin }}
|name_en=SharkManV3 |name_jp=シャークマンV3 |name_tl=Sharkman V3
|hp=900 |contact=120 |flinch=&mdash; |element=aqua
|airshoes= |superarmor=y
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=Fin<ref name="Fin"/> |name_jp=ヒレ |name_tl=Hire
|attack=120 |element=aqua
}}
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower
|attack=80 |element=aqua
}}
|getdata=
{{EnemyInfo/GetData |chip=SharkMn3 |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=SharkMn2 |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=SharkMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===ElecMan===
===ElecMan===
*Lightning
{{EnemyInfo
*Column Current
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }}
|name_en=ElecMan |name_jp=エレキマン |name_tl=Elecman
|hp=600 |contact=50 |flinch=90 |element=elec
|airshoes=y |superarmor=
|info=
|locations=[[Power Plant Comp 4]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=SparkStrike<ref name="SparkStrike">Mega Man Battle Chip Challenge</ref> |name_jp=落雷 |name_tl=Lightning Strike
|attack=200 |element=elec
}}
{{EnemyInfo/Attack |name_en= |name_jp=柱の電流 |name_tl=Column Current
|attack=100 |element=elec
|info=Columns have 50 HP. When HP &lt; 25 %, may use it on himself to recover 100 HP.
}}
|getdata=
{{EnemyInfo/GetData |zenny=3500 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }}
|name_en=ElecManV2 |name_jp=エレキマンV2 |name_tl=Elecman V2
|hp=700 |contact=50 |flinch=90 |element=elec
|airshoes=y |superarmor=
|info=
|locations=[[Undernet 2 (MMBN1)|Undernet 2]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=SparkStrike<ref name="SparkStrike"/> |name_jp=落雷 |name_tl=Lightning Strike
|attack=200 |element=elec
}}
{{EnemyInfo/Attack |name_en= |name_jp=柱の電流 |name_tl=Column Current
|attack=100 |element=elec
|info=Columns have 50 HP. When HP &lt; 25 %, may use it on himself to recover 100 HP.
}}
|getdata=
{{EnemyInfo/GetData |chip=ElecMan |code=E |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=elecman }}
|name_en=ElecManV3 |name_jp=エレキマンV3 |name_tl=Elecman V3
|hp=800 |contact=50 |flinch=90 |element=elec
|airshoes=y |superarmor=
|info=
|locations=[[Undernet 2 (MMBN1)|Undernet 2]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=SparkStrike<ref name="SparkStrike"/> |name_jp=落雷 |name_tl=Lightning Strike
|attack=200 |element=elec
}}
{{EnemyInfo/Attack |name_en= |name_jp=柱の電流 |name_tl=Column Current
|attack=100 |element=elec
|info=Columns have 50 HP. When HP &lt; 25 %, may use it on himself to recover 100 HP.
}}
|getdata=
{{EnemyInfo/GetData |chip=ElecMan3 |code=E |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=ElecMan2 |code=E |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=ElecMan |code=E |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===ProtoMan===
===ProtoMan===
*Long Sword
{{EnemyInfo
*Wide Sword
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }}
|name_en=ProtoMan |name_jp=ブルース |name_tl=Blues
|hp=500 |contact=200 |flinch=60 |element=none
|airshoes= |superarmor=
|info=
|locations=[[Power Plant Comp 4]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=LongSword |name_jp=ロングソード |name_tl=Long Sword
|attack=200 |element=none
|info=Hits with FighterSword range.
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=Shield |name_jp=シールド |name_tl=Shield
}}
|getdata=
{{EnemyInfo/GetData |zenny=3000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }}
|name_en=ProtoManV2 |name_jp=ブルースV2 |name_tl=Blues V2
|hp=600 |contact=200 |flinch=60 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=LongSword |name_jp=ロングソード |name_tl=Long Sword
|attack=200 |element=none
|info=Hits with FighterSword range.
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=Shield |name_jp=シールド |name_tl=Shield
}}
|getdata=
{{EnemyInfo/GetData |chip=ProtoMan |code=B |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=protoman }}
|name_en=ProtoManV3 |name_jp=ブルースV3 |name_tl=Blues V3
|hp=700 |contact=200 |flinch=60 |element=none
|airshoes= |superarmor=
|info=
|locations=
|attacks=
{{EnemyInfo/Attack |name_en=LongSword |name_jp=ロングソード |name_tl=Long Sword
|attack=200 |element=none
|info=Hits with FighterSword range.
}}
{{EnemyInfo/Attack |name_en=WideSword |name_jp=ワイドソード |name_tl=Wide Sword
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=Shield |name_jp=シールド |name_tl=Shield
}}
|getdata=
{{EnemyInfo/GetData |chip=ProtoMn3 |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=ProtoMn2 |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=ProtoMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===BombMan===
===BombMan===
*Bomb Shoot (爆弾シュート)
{{EnemyInfo
*Mine (ステルスマイン)
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }}
|name_en=BombMan |name_jp=ボンバーマン |name_tl=Bomberman
|hp=800 |contact=0 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=[[Undernet 4 (MMBN1)|Undernet 4]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=BombShoot |name_jp=爆弾シュート |name_tl=Bomb Shoot
|attack=140 |element=fire
|info=Bombs have 40 HP. If hit by a Fire attack, explodes instantly. Can damage BombMan if it explodes on his side of the field.
}}
{{EnemyInfo/Attack |name_en=Mine1 |name_jp=ステルスマイン1 |name_tl=Stealth Mine 1
|attack=160 |element=none
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |zenny=4000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }}
|name_en=BombManV2 |name_jp=ボンバーマンV2 |name_tl=Bomberman V2
|hp=900 |contact=0 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=[[Undernet 7 (MMBN1)|Undernet 7]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=BombShoot |name_jp=爆弾シュート |name_tl=Bomb Shoot
|attack=140 |element=fire
|info=Bombs have 40 HP. If hit by a Fire attack, explodes instantly. Can damage BombMan if it explodes on his side of the field.
}}
{{EnemyInfo/Attack |name_en=Mine2 |name_jp=ステルスマイン2 |name_tl=Stealth Mine 2
|attack=180 |element=none
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |chip=BombMan |code=B |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bombman }}
|name_en=BombManV3 |name_jp=ボンバーマンV3 |name_tl=Bomberman V3
|hp=1000 |contact=0 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=[[Undernet 7 (MMBN1)|Undernet 7]] (6.2%)
|attacks=
{{EnemyInfo/Attack |name_en=BombShoot |name_jp=爆弾シュート |name_tl=Bomb Shoot
|attack=140 |element=fire
|info=Bombs have 40 HP. If hit by a Fire attack, explodes instantly. Can damage BombMan if it explodes on his side of the field.
}}
{{EnemyInfo/Attack |name_en=Mine3 |name_jp=ステルスマイン3 |name_tl=Stealth Mine 3
|attack=200 |element=none
|info=Used when HP &lt; 50 %.
}}
|getdata=
{{EnemyInfo/GetData |chip=BombMan3 |code=B |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=BombMan2 |code=B |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=BombMan |code=B |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===MagicMan===
===MagicMan===
*Magic Fire (マジックファイア)
{{EnemyInfo
*Virus Summon (ウイルス召喚)
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }}
|name_en=MagicMan |name_jp=マジックマン |name_tl=Magicman
|hp=700 |contact=0 |flinch=&mdash; |element=none
|airshoes= |superarmor=y
|info=
|locations=[[WWW Comp 5]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=MagicFire |name_jp=マジックファイア |name_tl=Magic Fire
|attack=160 |element=fire
}}
{{EnemyInfo/Attack |name_en= |name_jp=ウイルス召喚 |name_tl=Virus Summon
|info=Summons 2 viruses: Mettool2 ({{chance|3/16}}), Spooky3 ({{chance|2/16}}), Swordy3 ({{chance|3/16}}), Cloudy3 ({{chance|3/16}}), Fan3 ({{chance|2/16}}), Billy ({{chance|1/16}}), Megalian ({{chance|2/16}})
}}
|getdata=
{{EnemyInfo/GetData |zenny=5000 |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }}
|name_en=MagicManV2 |name_jp=マジックマンV2 |name_tl=Magicman V2
|hp=800 |contact=0 |flinch=&mdash; |element=none
|airshoes= |superarmor=y
|info=
|locations=[[Undernet 10]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=MagicFire |name_jp=マジックファイア |name_tl=Magic Fire
|attack=160 |element=fire
}}
{{EnemyInfo/Attack |name_en= |name_jp=ウイルス召喚 |name_tl=Virus Summon
|info=Summons 2 viruses: Mettool2 ({{chance|2/16}}), Spooky3 ({{chance|3/16}}), Swordy3 ({{chance|4/16}}), Cloudy3 ({{chance|1/16}}), Fan3 ({{chance|2/16}}), Billy ({{chance|2/16}}), Megalian ({{chance|2/16}})
}}
|getdata=
{{EnemyInfo/GetData |chip=MagicMan |code=M |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=magicman }}
|name_en=MagicManV3 |name_jp=マジックマンV3 |name_tl=Magicman V3
|hp=900 |contact=0 |flinch=&mdash; |element=none
|airshoes= |superarmor=y
|info=
|locations=[[Undernet 10]] (5.9%)
|attacks=
{{EnemyInfo/Attack |name_en=MagicFire |name_jp=マジックファイア |name_tl=Magic Fire
|attack=160 |element=fire
}}
{{EnemyInfo/Attack |name_en= |name_jp=ウイルス召喚 |name_tl=Virus Summon
|info=Summons 2 viruses: Mettool2 ({{chance|3/16}}), Spooky3 ({{chance|4/16}}), Swordy3 ({{chance|4/16}}), Cloudy3 ({{chance|1/16}}), Fan3 ({{chance|1/16}}), Billy ({{chance|2/16}}), Megalian ({{chance|1/16}})
}}
|getdata=
{{EnemyInfo/GetData |chip=MagicMn3 |code=M |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=MagicMn2 |code=M |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=MagicMan |code=M |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=2000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=1500 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=1000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=500 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===LifeVirus===
===LifeVirus===
*Sword (ソード)
{{EnemyInfo
*Aqua Tower (アクアタワー)
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=lifevirus |object41=lifevirus-hole |object42=lifevirus-hole |object43=lifevirus-hole }}
*Fire (ファイア)
|name_en=LifeVirus |name_jp=ドリームウィルス |name_tl=Dream Virus
*Woody Tower (ウッディタワー)
|hp=1000 |contact=0 |flinch=&mdash; |element=none
*Thunder (サンダー)
|airshoes= |superarmor=y
*Laser (レーザー)
|info=From the holes, periodically summons {{name|en=Scuttlest|jp=ドリームビット|tl=Dream Bit}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> viruses with 100 HP. When a Scuttlest is destroyed, it is revived after 10s with a different element. The elements follow this order: Fire &rarr; Aqua &rarr; Elec &rarr; Wood &rarr; repeat. When HP &lt; 750, a second Scuttlest will appear.
*Meteor (ソード)
|locations=[[Rocket Comp (MMBN1)|Rocket Comp]] (story)
|attacks=
{{EnemyInfo/Attack |name_en=Sword<ref name="LifeSword">Known as {{name|en=LifeSword|jp=ドリームソード|tl=Dream Sword}} in later games</ref> |name_jp=ソード |name_tl=Sword
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=AquaTower |name_jp=アクアタワー |name_tl=Aqua Tower
|attack=80 |element=aqua
|info=Used by {{name|en=Scuttle|jp=ドリームラピア|tl=Dream Rapia}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> (Aqua).
}}
{{EnemyInfo/Attack |name_en=Fire |name_jp=ファイア |name_tl=Fire
|attack=80 |element=fire
|info=Used by {{name|en=Scutz|jp=ドリームメラル|tl=Dream Meraru}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> (Fire).
}}
{{EnemyInfo/Attack |name_en=WoodTower |name_jp=ウッディタワー |name_tl=Woody Tower
|attack=80 |element=wood
|info=Used by {{name|en=Scuttzer|jp=ドリームモス|tl=Dream Moss}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> (Wood).
}}
{{EnemyInfo/Attack |name_en=Thunder |name_jp=サンダー |name_tl=Thunder
|attack=80 |element=elec
|info=Used by {{name|en=Scuttler|jp=ドリームボルト|tl=Dream Bolt}}<ref name="Scuttlest">Mega Man Battle Network 2</ref> (Elec). Inflicts Numb (10s).
}}
{{EnemyInfo/Attack |name_en=Laser |name_jp=レーザー |name_tl=Laser
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=Meteor<ref name="Meteor">Mega Man Battle Network 2</ref> |name_jp=メテオ |name_tl=Meteo
|attack=200 |element=none
|info=Used when HP &lt; 500.
}}
|getdata=
}}


===PharaohMan===
===PharaohMan===
*Sarcophagus Laser (棺桶レーザー)
{{EnemyInfo
*Pharaoh Cube (ファラオキューブ)
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman }}
*Ratton3 (ラットン3)
|name_en=PharaohMan |name_jp=ファラオマン |name_tl=Pharaohman
*Arrow (アロー)
|hp=800 |contact=0 |flinch=&mdash; |element=none
*Snakegg (エッグスネーク)
|airshoes=y |superarmor=y
|info=Periodically uses {{name|en=PharaohTrap|jp=ファラオトラップ|tl=Pharaoh Trap}}. If the player steps on the trap, uses Arrow ({{chance|1/3}}), Snakegg ({{chance|1/3}}) or Anubis ({{chance|1/3}}).
|locations=[[Undernet 8]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=CoffinLaser<ref name="CoffinLaser">PharaohMan chip description in Mega Man Battle Network</ref> |name_jp=棺桶レーザー |name_tl=Coffin Laser
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=PharaohCube |name_jp=ファラオキューブ |name_tl=Pharaoh Cube
|attack=200 |element=none
|info=PharaohCube has 100 HP. Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=Ratton3 |name_jp=ラットン3 |name_tl=Ratton 3
|attack=100 |element=none
|info=Rattons have 40 HP.
}}
{{EnemyInfo/Attack |name_en=Arrow |name_jp=アロー |name_tl=Arrow
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=Snakegg |name_jp=エッグスネーク |name_tl=Egg Snake
|attack=100 |element=fire
|info=Snakes have 30 HP. Leaves flames on ground.
}}
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス |name_tl=Poison Anubis
|poison=y
|info=Anubis has 100 HP. Drains 1 HP every 2 frames.
}}
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground
|attack=100 |element=fire
}}
|getdata=
{{EnemyInfo/GetData |chip=PharoMan |code=P |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=pharaohman }}
|name_en=PharaohManSP |name_jp=ファラオマンSP |name_tl=Pharaohman SP
|hp=1000 |contact=0 |flinch=&mdash; |element=none
|airshoes=y |superarmor=y
|info=Periodically uses {{name|en=PharaohTrap|jp=ファラオトラップ|tl=Pharaoh Trap}}. If the player steps on the trap, uses Arrow ({{chance|1/3}}), Snakegg ({{chance|1/3}}) or Anubis ({{chance|1/3}}).
|locations=[[Undernet 8]] (6.2%)
|attacks=
{{EnemyInfo/Attack |name_en=CoffinLaser<ref name="CoffinLaser"/> |name_jp=棺桶レーザー |name_tl=Coffin Laser
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=PharaohCube |name_jp=ファラオキューブ |name_tl=Pharaoh Cube
|attack=200 |element=none
|info=PharaohCube has 100 HP. Knocks back 1 square.
}}
{{EnemyInfo/Attack |name_en=Ratton3 |name_jp=ラットン3 |name_tl=Ratton 3
|attack=100 |element=none
|info=Rattons have 40 HP.
}}
{{EnemyInfo/Attack |name_en=Arrow |name_jp=アロー |name_tl=Arrow
|attack=100 |element=none
}}
{{EnemyInfo/Attack |name_en=Snakegg |name_jp=エッグスネーク |name_tl=Egg Snake
|attack=100 |element=fire
|info=Snakes have 30 HP. Leaves flames on ground.
}}
{{EnemyInfo/Attack |name_en=Anubis |name_jp=ポイズンアヌビス |name_tl=Poison Anubis
|poison=y
|info=Anubis has 100 HP. Drains 1 HP every 2 frames.
}}
{{EnemyInfo/Attack |name_en= |name_jp=地面の炎 |name_tl=Flames on ground
|attack=100 |element=fire
}}
|getdata=
{{EnemyInfo/GetData |chip=PharoMn3 |code=P |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=PharoMn2 |code=P |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=PharoMan |code=P |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |chip=Anubis |code=L |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=6000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=5000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=4000 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===ShadowMan===
===ShadowMan===
*<Clone>
{{EnemyInfo
*Shuriken (手裏剣)
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }}
*Katon no Jutsu (カトンノジュツ)
|name_en=ShadowMan |name_jp=シャドーマン |name_tl=Shadowman
|hp=800 |contact=0 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=[[Undernet 11]] (ghost)
|attacks=
{{EnemyInfo/Attack |name_en=Shuriken<ref name="Shuriken">ShadowMan chip description in Mega Man Battle Network 2, Mega Man Battle Chip Challenge</ref> |name_jp=手裏剣 |name_tl=Shuriken
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en= |name_jp=爆風 |name_tl=Bakufū<ref name="Bakufu">Also called as '''Katon no Jutsu''' (カトンノジュツ) in Battle Network Rockman EXE Official Guide Book</ref>
|attack=200 |element=none
}}
|getdata=
{{EnemyInfo/GetData |chip=ShadoMan |code=S |lv1= 1-S: 100% }}
}}
 
{{EnemyInfo
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=shadowman }}
|name_en=ShadowManSP |name_jp=シャドーマンSP |name_tl=Shadowman SP
|hp=1000 |contact=0 |flinch=100 |element=none
|airshoes= |superarmor=
|info=
|locations=[[Undernet 11]] (6.2%)
|attacks=
{{EnemyInfo/Attack |name_en=Shuriken<ref name="Shuriken"/> |name_jp=手裏剣 |name_tl=Shuriken
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en= |name_jp=爆風 |name_tl=Bakufū
|attack=200 |element=none
}}
|getdata=
{{EnemyInfo/GetData |chip=ShadoMn3 |code=S |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |chip=ShadoMn2 |code=S |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=ShadoMan |code=S |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |chip=Muramasa |code=K |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=6000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=5000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=4000 |lv1= 1-4: 100% |lv2= 5: 50% }}
}}


===Bass===
===Bass===
Damage to flinch: (BN1) 100, (OSS) 200
{{EnemyInfo
*<Air Burst>
|image={{BattleField |style=bn1 |nocol1=true |nocol2=true |nocol3=true |object52=bass-bn1 }}
*<Buster attack 1>
|name_en=Bass |name_jp=フォルテ |name_tl=Forte
*<Buster attack 2>
|hp=1000 |contact=0 |flinch=100 |element=none
*<Explosion>
|airshoes=y |superarmor=
 
|info=
==Operate Shooting Star==
|locations=[[Undernet 12]] (6.2%)
|attacks=
{{EnemyInfo/Attack |name_en=AirBurst |name_jp=エアバースト<ref name="AirBurst">Battle Network Rockman EXE2 Official Guidebook, Battle Network Rockman EXE2 Perfect Navigation</ref> |name_tl=Air Burst
|attack=200 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion (yellow) |name_jp=エクスプロージョン<ref name="Explosion">Battle Network Rockman EXE2 Official Guidebook, Battle Network Rockman EXE2 Perfect Navigation</ref> |name_tl=Explosion
|attack=300 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion (red) |name_jp=エクスプロージョン<ref name="Explosion"/> |name_tl=Explosion
|attack=300 |element=none
}}
{{EnemyInfo/Attack |name_en=Explosion (blue) |name_jp=エクスプロージョン<ref name="Explosion"/> |name_tl=Explosion
|attack=300 |element=none
}}
|getdata=
{{EnemyInfo/GetData |chip=LifeAura |code=H |lv1= 4-5: 25% }}
{{EnemyInfo/GetData |chip=LifeAura |code=K |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |chip=LifeAura |code=M |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |chip=LifeAura |code=P |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=12000 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |zenny=11000 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |zenny=10000 |lv1= 5: 25% |lv2= 6: 50% |lv3= 7: 25% }}
{{EnemyInfo/GetData |zenny=9000 |lv1= 4-5: 25% }}
{{EnemyInfo/GetData |zenny=8000 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}


===Mega Man Star Force===
==Trivia==
*<Mega Buster>
*The Japanese guidebook also lists ShadowMan's Bakufu attack as "Bunshin + Katon no Jutsu".
*<Long Sword>
*The Japanese guidebook erroneously lists LifeVirus's Thunder as Wood element.
*<Charged Shot>
*<Beast Slap>


===ClockMan===
==References==
*Clock Slicer (コーリングクリムゾン)<ref>[http://www.4gamer.net/games/095/G009547/20091030051 4gamer Article]</ref>
<references/>
*Clock Laser (クロックレーザー) <ref>[https://web.archive.org/web/20150505010457/http://www.capcom.co.jp:80/rockman/exe_oss/game/clockman.html Rockman EXE OSS Site Archive]</ref>
*Calling Crimson (コーリングクリムゾン)
*<Calling Rogue>
*Mega Clock Laser (メガクロックレーザー)


[[Category:Mega Man Battle Network]] [[Category:Rockman EXE Operate Shooting Star]]
[[Category:Mega Man Battle Network]] [[Category:Enemies]]

Latest revision as of 21:14, 31 August 2024

These are the bosses in Mega Man Battle Network 1.

Net Encounters

Net Area names are labeled as they are in Rockman EXE Operate Shooting Star.

  • Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis in other games.
  • In this game, once the V1/V2 ghost has been defeated, their roaming ghost can be encountered without jacking out.
Navi Area
FireMan V2 & V3 - Internet 1
StoneMan V2 & V3 - Internet 3
ElecMan V2 & V3 - Undernet 2
ColorMan V2 & V3 - Undernet 5
BombMan V2 & V3 - Undernet 7
PharaohMan V1 & SP - Undernet 8 (for V1, must have story clear star and MegaMan must be at least Lv. 70)
MagicMan V2 & V3 - Undernet 10 (after clearing the game)
ShadowMan V1 & SP - Undernet 11 (for V1, must have story clear star and must have at least 140 chips in the Library)
Bass V1 - Undernet 12 random encounter (must have story clear star, at least 174 chips in the Library & MegaMan must be at least Lv. 70)

Bosses

FireMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fireman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
FireMan (ファイアマン Fireman)
HP
Contact
Aback
Element
Ability
300
0
30
Fire
Locations
Oven Comp 2 (story)
Attacks
Name
Attack
Element
Property
FireArm
(ファイアアーム Fire Arm)
20
Fire
Name
Attack
Element
Property
FireTower
(フレイムタワー Flame Tower)
15
Fire
Name
Attack
Element
Property
BurnerBomb
(バーナーボム Burner Bomb)
10
Fire
BurnerBombs have 8 HP. Leaves flames on ground.
Get Data
Data
Busting Level
1000zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fireman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
FireManV2 (ファイアマンV2 Fireman V2)
HP
Contact
Aback
Element
Ability
400
0
30
Fire
Locations
Internet 1 (ghost)
Attacks
Name
Attack
Element
Property
FireArm
(ファイアアーム Fire Arm)
20
Fire
Name
Attack
Element
Property
FireTower
(フレイムタワー Flame Tower)
15
Fire
Name
Attack
Element
Property
BurnerBomb
(バーナーボム Burner Bomb)
10
Fire
BurnerBombs have 8 HP. Leaves flames on ground.
Get Data
Data
Busting Level
FireMan FF

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object fireman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
FireManV3 (ファイアマンV3 Fireman V3)
HP
Contact
Aback
Element
Ability
500
0
30
Fire
Locations
Internet 1 (6.2%)
Attacks
Name
Attack
Element
Property
FireArm
(ファイアアーム Fire Arm)
20
Fire
Name
Attack
Element
Property
FireTower
(フレイムタワー Flame Tower)
15
Fire
Name
Attack
Element
Property
BurnerBomb
(バーナーボム Burner Bomb)
10
Fire
BurnerBombs have 8 HP. Leaves flames on ground.
Get Data
Data
Busting Level
FireMan3 FF

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
FireMan2 FF

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
FireMan FF

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


NumberMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
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Object numberman.png
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Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
NumberMan (ナンバーマン Numberman)
HP
Contact
Aback
Element
Ability
500
20
30
None
Locations
Attacks
Name
Attack
Element
Property
NumberBall
(ナンバーボール Number Ball)
20
None
Used when HP > 50 %. NumberBalls have 4~7 HP, 8~15 HP and 16~31 HP.
Name
Attack
Element
Property
TimeBomb
(カウントボム Count Bomb)
40
None
Used when HP ≤ 50 %. TimeBomb has 10 HP.
Name
Attack
Element
Property
DieBomb[1]
(サイコロボム Saikoro Bomb)
10~60
None
Attack power = 10 × die roll. Used when HP ≤ 50 %. DieBomb has 10 HP.
Get Data
Data
Busting Level
1500zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
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Object numberman.png
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Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
NumberManV2 (ナンバーマンV2 Numberman V2)
HP
Contact
Aback
Element
Ability
600
20
30
None
Attacks
Name
Attack
Element
Property
NumberBall
(ナンバーボール Number Ball)
20
None
Used when HP > 50 %. NumberBalls have 4~7 HP, 8~15 HP and 16~31 HP.
Name
Attack
Element
Property
TimeBomb
(カウントボム Count Bomb)
40
None
Used when HP ≤ 50 %. TimeBomb has 10 HP.
Name
Attack
Element
Property
DieBomb[1]
(サイコロボム Saikoro Bomb)
10~60
None
Attack power = 10 × die roll. Used when HP ≤ 50 %. DieBomb has 10 HP.
Get Data
Data
Busting Level
NumbrMan NN

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object numberman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
NumberManV3 (ナンバーマンV3 Numberman V3)
HP
Contact
Aback
Element
Ability
700
20
30
None
Attacks
Name
Attack
Element
Property
NumberBall
(ナンバーボール Number Ball)
20
None
Used when HP > 50 %. NumberBalls have 4~7 HP, 8~15 HP and 16~31 HP.
Name
Attack
Element
Property
TimeBomb
(カウントボム Count Bomb)
40
None
Used when HP ≤ 50 %. TimeBomb has 10 HP.
Name
Attack
Element
Property
DieBomb[1]
(サイコロボム Saikoro Bomb)
10~60
None
Attack power = 10 × die roll. Used when HP ≤ 50 %. DieBomb has 10 HP.
Get Data
Data
Busting Level
NumbrMn3 NN

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
NumbrMn2 NN

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
NumbrMan NN

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


GutsMan

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Panel r2 b bn1.png Panel r2 b bn1.png
Object gutsman.png
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Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
GutsMan (ガッツマン Gutsman)
HP
Contact
Aback
Element
Ability
200
20
60
None
Attacks
Name
Attack
Element
Property
ShockWave
(ショックウェーブ Shock Wave)
20
None
Name
Attack
Element
Property
GutsPunch
(ガッツパンチ Guts Punch)
30
None
Knocks back 1 square.
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
20
None
Knocks back 1 square. Cracks panels of row in front.
Get Data
Data
Busting Level
NO DATA

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object gutsman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
GutsManV2 (ガッツマンV2 Gutsman V2)
HP
Contact
Aback
Element
Ability
400
20
60
None
Attacks
Name
Attack
Element
Property
ShockWave
(ショックウェーブ Shock Wave)
20
None
Name
Attack
Element
Property
GutsPunch
(ガッツパンチ Guts Punch)
30
None
Knocks back 1 square.
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
20
None
Knocks back 1 square. Cracks panels of row in front.
Get Data
Data
Busting Level
NO DATA

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object gutsman.png
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Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
GutsManV3 (ガッツマンV3 Gutsman V3)
HP
Contact
Aback
Element
Ability
600
60
60
None
Attacks
Name
Attack
Element
Property
ShockWave
(ショックウェーブ Shock Wave)
60
None
Name
Attack
Element
Property
GutsPunch
(ガッツパンチ Guts Punch)
90
None
Knocks back 1 square.
Name
Attack
Element
Property
GutsHammer
(ガッツハンマー Guts Hammer)
60
None
Knocks back 1 square. Cracks panels of row in front.
Get Data
Data
Busting Level
GutsMan3 GG

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
GutsMan2 GG

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
GutsMan GG

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
GutsPnch BB

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
GutsPnch MM

LV.4~5 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
500zƶ

LV.1~3 100% LV.4 75% LV.5 25%


StoneMan

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Panel r2 b bn1.png Panel r2 b bn1.png
Object stoneman.png
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Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
StoneMan (ストーンマン Stoneman)
HP
Contact
Aback
Element
Ability
600
30
100
None
Locations
Internet 2 (story)
Attacks
Name
Attack
Element
Property
Stones[2]
(岩 Stones)
30
None
Name
Attack
Element
Property
Laser
(レーザー Laser)
70
None
Name
Attack
Element
Property
RockCube
(ストーンキューブ Stone Cube)
60
None
RockCube has 100 HP. If placed on top of player, knocks back 1 square.
Get Data
Data
Busting Level
2000zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object stoneman.png
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Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
StoneManV2 (ストーンマンV2 Stoneman V2)
HP
Contact
Aback
Element
Ability
700
30
100
None
Locations
Internet 3 (ghost)
Attacks
Name
Attack
Element
Property
Stones[2]
(岩 Stones)
30
None
Name
Attack
Element
Property
Laser
(レーザー Laser)
70
None
Name
Attack
Element
Property
RockCube
(ストーンキューブ Stone Cube)
60
None
RockCube has 100 HP. If placed on top of player, knocks back 1 square.
Get Data
Data
Busting Level
StoneMan SS

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object stoneman.png
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Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
StoneManV3 (ストーンマンV3 Stoneman V3)
HP
Contact
Aback
Element
Ability
800
30
100
None
Locations
Internet 3 (6.2%)
Attacks
Name
Attack
Element
Property
Stones[2]
(岩 Stones)
30
None
Name
Attack
Element
Property
Laser
(レーザー Laser)
70
None
Name
Attack
Element
Property
RockCube
(ストーンキューブ Stone Cube)
60
None
RockCube has 100 HP. If placed on top of player, knocks back 1 square.
Get Data
Data
Busting Level
StoneMn3 SS

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
StoneMn2 SS

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
StoneMan SS

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


WoodMan

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Panel r2 b bn1.png Panel r2 b bn1.png
Object woodman.png
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Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
WoodMan (ウッドマン Woodman)
HP
Contact
Aback
Element
Ability
500
32
Wood
Super Armor
Attacks
Name
Attack
Element
Property
WoodTower
(ウッディタワー Woody Tower)
50
Wood
When HP ≤ 50 %, the seed may grow into a 40 HP apple tree instead (up to 3 times). Picking up the apple recovers 200 HP.
Name
Attack
Element
Property
DeathForest
(デスフォレスト Death Forest)
50
None
Get Data
Data
Busting Level
2000zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object woodman.png
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Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
WoodManV2 (ウッドマンV2 Woodman V2)
HP
Contact
Aback
Element
Ability
600
32
Wood
Super Armor
Attacks
Name
Attack
Element
Property
WoodTower
(ウッディタワー Woody Tower)
50
Wood
When HP ≤ 50 %, the seed may grow into a 40 HP apple tree instead (up to 3 times). Picking up the apple recovers 200 HP.
Name
Attack
Element
Property
DeathForest
(デスフォレスト Death Forest)
50
None
Get Data
Data
Busting Level
WoodMan WW

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object woodman.png
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Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
WoodManV3 (ウッドマンV3 Woodman V3)
HP
Contact
Aback
Element
Ability
700
32
Wood
Super Armor
Attacks
Name
Attack
Element
Property
WoodTower
(ウッディタワー Woody Tower)
50
Wood
When HP ≤ 50 %, the seed may grow into a 40 HP apple tree instead (up to 3 times). Picking up the apple recovers 200 HP.
Name
Attack
Element
Property
DeathForest
(デスフォレスト Death Forest)
50
None
Get Data
Data
Busting Level
WoodMan3 WW

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
WoodMan2 WW

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
WoodMan WW

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


IceMan

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Panel r2 b bn1.png Panel r2 b bn1.png
Object iceman.png
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Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
IceMan (アイスマン Iceman)
HP
Contact
Aback
Element
Ability
500
0
100
Aqua
Locations
Attacks
Name
Attack
Element
Property
FreezeBomb
(フリーズボム Freeze Bomb)
30
Aqua
Inflicts Freeze (10s).
Name
Attack
Element
Property
IceCube
(アイスキューブ Ice Cube)
60
Aqua
IceCubes have 100 HP. If placed on top of player, knocks back 1 square. If player is frozen, kicks the IceCube.
Get Data
Data
Busting Level
2500zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object iceman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
IceManV2 (アイスマンV2 Iceman V2)
HP
Contact
Aback
Element
Ability
600
0
100
Aqua
Attacks
Name
Attack
Element
Property
FreezeBomb
(フリーズボム Freeze Bomb)
30
Aqua
Inflicts Freeze (10s).
Name
Attack
Element
Property
IceCube
(アイスキューブ Ice Cube)
60
Aqua
IceCubes have 100 HP. If placed on top of player, knocks back 1 square. If player is frozen, kicks the IceCube.
Get Data
Data
Busting Level
IceMan II

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object iceman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
IceManV3 (アイスマンV3 Iceman V3)
HP
Contact
Aback
Element
Ability
700
0
100
Aqua
Attacks
Name
Attack
Element
Property
FreezeBomb
(フリーズボム Freeze Bomb)
30
Aqua
Inflicts Freeze (10s).
Name
Attack
Element
Property
IceCube
(アイスキューブ Ice Cube)
60
Aqua
IceCubes have 100 HP. If placed on top of player, knocks back 1 square. If player is frozen, kicks the IceCube.
Get Data
Data
Busting Level
IceMan3 II

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
IceMan2 II

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
IceMan II

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


SkullMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object skullman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SkullMan (スカルマン Skullman)
HP
Contact
Aback
Element
Ability
600
100
100
None
Attacks
Name
Attack
Element
Property
Onibi[3]
(オニビ Onibi)
80
Fire
Name
Attack
Element
Property
BoneCrush[4]
(ボーンストーカー Bone Stalker)
80
None
Bones have 60 HP.
Name
Attack
Element
Property
Skull[5]
(シャレコーベイ)
100
None
Get Data
Data
Busting Level
2500zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object skullman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SkullManV2 (スカルマンV2 Skullman V2)
HP
Contact
Aback
Element
Ability
700
100
100
None
Attacks
Name
Attack
Element
Property
Onibi[3]
(オニビ Onibi)
80
Fire
Name
Attack
Element
Property
BoneCrush[4]
(ボーンストーカー Bone Stalker)
80
None
Bones have 60 HP.
Name
Attack
Element
Property
Skull[5]
(シャレコーベイ)
100
None
Get Data
Data
Busting Level
SkullMan SS

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object skullman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SkullManV3 (スカルマンV3 Skullman V3)
HP
Contact
Aback
Element
Ability
800
100
100
None
Attacks
Name
Attack
Element
Property
Onibi[3]
(オニビ Onibi)
80
Fire
Name
Attack
Element
Property
BoneCrush[4]
(ボーンストーカー Bone Stalker)
80
None
Bones have 60 HP.
Name
Attack
Element
Property
Skull[5]
(シャレコーベイ)
100
None
Get Data
Data
Busting Level
SkullMn3 SS

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
SkullMn2 SS

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
SkullMan SS

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


ColorMan

Panel r1 b bn1.png
Object colordollr.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png Panel r2 b bn1.png
Object colorman.png
Panel r3 b bn1.png Panel r3 b bn1.png
Object colordollb.png
Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ColorMan (カラードマン Coloredman)
HP
Contact
Aback
Element
Ability
600
0
100
None
Info
Starts battle with 2 Mini ColorMan[6].
Locations
Attacks
Name
Attack
Element
Property
Ball
(ボール Ball)
100
None
Used when HP ≤ 75 %. Ball has 100 HP.
Name
Attack
Element
Property
FireTower
(フレイムタワー Flame Tower)
100
Fire
Name
Attack
Element
Property
AquaTower
(アクアタワー Aqua Tower)
100
Aqua
Get Data
Data
Busting Level
3000zƶ

LV.1~S 100%


Panel r1 b bn1.png
Object colordollr.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png Panel r2 b bn1.png
Object colorman.png
Panel r3 b bn1.png Panel r3 b bn1.png
Object colordollb.png
Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ColorManV2 (カラードマンV2 Coloredman V2)
HP
Contact
Aback
Element
Ability
700
0
100
None
Info
Starts battle with 2 Mini ColorMan[6].
Locations
Undernet 5 (ghost)
Attacks
Name
Attack
Element
Property
Ball
(ボール Ball)
100
None
Used when HP ≤ 75 %. Ball has 100 HP.
Name
Attack
Element
Property
FireTower
(フレイムタワー Flame Tower)
100
Fire
Name
Attack
Element
Property
AquaTower
(アクアタワー Aqua Tower)
100
Aqua
Get Data
Data
Busting Level
ColorMan CC

LV.1~S 100%


Panel r1 b bn1.png
Object colordollr.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png Panel r2 b bn1.png
Object colorman.png
Panel r3 b bn1.png Panel r3 b bn1.png
Object colordollb.png
Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ColorManV3 (カラードマンV3 Coloredman V3)
HP
Contact
Aback
Element
Ability
800
0
100
None
Info
Starts battle with 2 Mini ColorMan[6].
Locations
Undernet 5 (2.1%)
Attacks
Name
Attack
Element
Property
Ball
(ボール Ball)
100
None
Used when HP ≤ 75 %. Ball has 100 HP.
Name
Attack
Element
Property
FireTower
(フレイムタワー Flame Tower)
100
Fire
Name
Attack
Element
Property
AquaTower
(アクアタワー Aqua Tower)
100
Aqua
Get Data
Data
Busting Level
ColorMn3 CC

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
ColorMn2 CC

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
ColorMan CC

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


SharkMan

Panel r1 b bn1.png
Object sharkman-fin.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object sharkman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Object sharkman-fin.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SharkMan (シャークマン Sharkman)
HP
Contact
Aback
Element
Ability
700
120
Aqua
Super Armor
Attacks
Name
Attack
Element
Property
Fin[7]
(ヒレ Hire)
120
Aqua
Name
Attack
Element
Property
AquaTower
(アクアタワー Aqua Tower)
80
Aqua
Get Data
Data
Busting Level
3000zƶ

LV.1~S 100%


Panel r1 b bn1.png
Object sharkman-fin.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object sharkman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Object sharkman-fin.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SharkManV2 (シャークマンV2 Sharkman V2)
HP
Contact
Aback
Element
Ability
800
120
Aqua
Super Armor
Attacks
Name
Attack
Element
Property
Fin[7]
(ヒレ Hire)
120
Aqua
Name
Attack
Element
Property
AquaTower
(アクアタワー Aqua Tower)
80
Aqua
Get Data
Data
Busting Level
SharkMan SS

LV.1~S 100%


Panel r1 b bn1.png
Object sharkman-fin.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object sharkman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Object sharkman-fin.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
SharkManV3 (シャークマンV3 Sharkman V3)
HP
Contact
Aback
Element
Ability
900
120
Aqua
Super Armor
Attacks
Name
Attack
Element
Property
Fin[7]
(ヒレ Hire)
120
Aqua
Name
Attack
Element
Property
AquaTower
(アクアタワー Aqua Tower)
80
Aqua
Get Data
Data
Busting Level
SharkMn3 SS

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
SharkMn2 SS

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
SharkMan SS

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


ElecMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object elecman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ElecMan (エレキマン Elecman)
HP
Contact
Aback
Element
Ability
600
50
90
Elec
Air Shoes
Locations
Attacks
Name
Attack
Element
Property
SparkStrike[8]
(落雷 Lightning Strike)
200
Elec
Name
Attack
Element
Property
Column Current
(柱の電流)
100
Elec
Columns have 50 HP. When HP < 25 %, may use it on himself to recover 100 HP.
Get Data
Data
Busting Level
3500zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object elecman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ElecManV2 (エレキマンV2 Elecman V2)
HP
Contact
Aback
Element
Ability
700
50
90
Elec
Air Shoes
Locations
Undernet 2 (ghost)
Attacks
Name
Attack
Element
Property
SparkStrike[8]
(落雷 Lightning Strike)
200
Elec
Name
Attack
Element
Property
Column Current
(柱の電流)
100
Elec
Columns have 50 HP. When HP < 25 %, may use it on himself to recover 100 HP.
Get Data
Data
Busting Level
ElecMan EE

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object elecman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ElecManV3 (エレキマンV3 Elecman V3)
HP
Contact
Aback
Element
Ability
800
50
90
Elec
Air Shoes
Locations
Undernet 2 (5.9%)
Attacks
Name
Attack
Element
Property
SparkStrike[8]
(落雷 Lightning Strike)
200
Elec
Name
Attack
Element
Property
Column Current
(柱の電流)
100
Elec
Columns have 50 HP. When HP < 25 %, may use it on himself to recover 100 HP.
Get Data
Data
Busting Level
ElecMan3 EE

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
ElecMan2 EE

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
ElecMan EE

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


ProtoMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object protoman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ProtoMan (ブルース Blues)
HP
Contact
Aback
Element
Ability
500
200
60
None
Locations
Attacks
Name
Attack
Element
Property
LongSword
(ロングソード Long Sword)
200
None
Hits with FighterSword range.
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
200
None
Name
Info
Shield
(シールド Shield)
Get Data
Data
Busting Level
3000zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object protoman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ProtoManV2 (ブルースV2 Blues V2)
HP
Contact
Aback
Element
Ability
600
200
60
None
Attacks
Name
Attack
Element
Property
LongSword
(ロングソード Long Sword)
200
None
Hits with FighterSword range.
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
200
None
Name
Info
Shield
(シールド Shield)
Get Data
Data
Busting Level
ProtoMan BB

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object protoman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
ProtoManV3 (ブルースV3 Blues V3)
HP
Contact
Aback
Element
Ability
700
200
60
None
Attacks
Name
Attack
Element
Property
LongSword
(ロングソード Long Sword)
200
None
Hits with FighterSword range.
Name
Attack
Element
Property
WideSword
(ワイドソード Wide Sword)
200
None
Name
Info
Shield
(シールド Shield)
Get Data
Data
Busting Level
ProtoMn3 BB

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
ProtoMn2 BB

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
ProtoMan BB

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


BombMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object bombman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
BombMan (ボンバーマン Bomberman)
HP
Contact
Aback
Element
Ability
800
0
100
None
Locations
Undernet 4 (story)
Attacks
Name
Attack
Element
Property
BombShoot
(爆弾シュート Bomb Shoot)
140
Fire
Bombs have 40 HP. If hit by a Fire attack, explodes instantly. Can damage BombMan if it explodes on his side of the field.
Name
Attack
Element
Property
Mine1
(ステルスマイン1 Stealth Mine 1)
160
None
Used when HP < 50 %.
Get Data
Data
Busting Level
4000zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object bombman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
BombManV2 (ボンバーマンV2 Bomberman V2)
HP
Contact
Aback
Element
Ability
900
0
100
None
Locations
Undernet 7 (ghost)
Attacks
Name
Attack
Element
Property
BombShoot
(爆弾シュート Bomb Shoot)
140
Fire
Bombs have 40 HP. If hit by a Fire attack, explodes instantly. Can damage BombMan if it explodes on his side of the field.
Name
Attack
Element
Property
Mine2
(ステルスマイン2 Stealth Mine 2)
180
None
Used when HP < 50 %.
Get Data
Data
Busting Level
BombMan BB

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object bombman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
BombManV3 (ボンバーマンV3 Bomberman V3)
HP
Contact
Aback
Element
Ability
1000
0
100
None
Locations
Undernet 7 (6.2%)
Attacks
Name
Attack
Element
Property
BombShoot
(爆弾シュート Bomb Shoot)
140
Fire
Bombs have 40 HP. If hit by a Fire attack, explodes instantly. Can damage BombMan if it explodes on his side of the field.
Name
Attack
Element
Property
Mine3
(ステルスマイン3 Stealth Mine 3)
200
None
Used when HP < 50 %.
Get Data
Data
Busting Level
BombMan3 BB

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
BombMan2 BB

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
BombMan BB

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


MagicMan

Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object magicman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
MagicMan (マジックマン Magicman)
HP
Contact
Aback
Element
Ability
700
0
None
Super Armor
Locations
WWW Comp 5 (story)
Attacks
Name
Attack
Element
Property
MagicFire
(マジックファイア Magic Fire)
160
Fire
Name
Info
Virus Summon
(ウイルス召喚)
Summons 2 viruses: Mettool2 (18.75%), Spooky3 (12.5%), Swordy3 (18.75%), Cloudy3 (18.75%), Fan3 (12.5%), Billy (6.25%), Megalian (12.5%)
Get Data
Data
Busting Level
5000zƶ

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object magicman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
MagicManV2 (マジックマンV2 Magicman V2)
HP
Contact
Aback
Element
Ability
800
0
None
Super Armor
Locations
Undernet 10 (ghost)
Attacks
Name
Attack
Element
Property
MagicFire
(マジックファイア Magic Fire)
160
Fire
Name
Info
Virus Summon
(ウイルス召喚)
Summons 2 viruses: Mettool2 (12.5%), Spooky3 (18.75%), Swordy3 (25%), Cloudy3 (6.25%), Fan3 (12.5%), Billy (12.5%), Megalian (12.5%)
Get Data
Data
Busting Level
MagicMan MM

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object magicman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
MagicManV3 (マジックマンV3 Magicman V3)
HP
Contact
Aback
Element
Ability
900
0
None
Super Armor
Locations
Attacks
Name
Attack
Element
Property
MagicFire
(マジックファイア Magic Fire)
160
Fire
Name
Info
Virus Summon
(ウイルス召喚)
Summons 2 viruses: Mettool2 (18.75%), Spooky3 (25%), Swordy3 (25%), Cloudy3 (6.25%), Fan3 (6.25%), Billy (12.5%), Megalian (6.25%)
Get Data
Data
Busting Level
MagicMn3 MM

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
MagicMn2 MM

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
MagicMan MM

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
2000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
1500zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
1000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
500zƶ

LV.1~4 100% LV.5 50%


LifeVirus

Panel r1 b bn1.png
Object lifevirus-hole.png
Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png
Object lifevirus-hole.png
Panel r2 b bn1.png
Object lifevirus.png
Panel r2 b bn1.png
Panel r3 b bn1.png
Object lifevirus-hole.png
Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
LifeVirus (ドリームウィルス Dream Virus)
HP
Contact
Aback
Element
Ability
1000
0
None
Super Armor
Info
From the holes, periodically summons Scuttlest (ドリームビット Dream Bit)[9] viruses with 100 HP. When a Scuttlest is destroyed, it is revived after 10s with a different element. The elements follow this order: Fire → Aqua → Elec → Wood → repeat. When HP < 750, a second Scuttlest will appear.
Locations
Rocket Comp (story)
Attacks
Name
Attack
Element
Property
Sword[10]
(ソード Sword)
200
None
Name
Attack
Element
Property
AquaTower
(アクアタワー Aqua Tower)
80
Aqua
Used by Scuttle (ドリームラピア Dream Rapia)[9] (Aqua).
Name
Attack
Element
Property
Fire
(ファイア Fire)
80
Fire
Used by Scutz (ドリームメラル Dream Meraru)[9] (Fire).
Name
Attack
Element
Property
WoodTower
(ウッディタワー Woody Tower)
80
Wood
Used by Scuttzer (ドリームモス Dream Moss)[9] (Wood).
Name
Attack
Element
Property
Thunder
(サンダー Thunder)
80
Elec
Used by Scuttler (ドリームボルト Dream Bolt)[9] (Elec). Inflicts Numb (10s).
Name
Attack
Element
Property
Laser
(レーザー Laser)
200
None
Name
Attack
Element
Property
Meteor[11]
(メテオ Meteo)
200
None
Used when HP < 500.


PharaohMan

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Panel r2 b bn1.png Panel r2 b bn1.png
Object pharaohman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
PharaohMan (ファラオマン Pharaohman)
HP
Contact
Aback
Element
Ability
800
0
None
Air Shoes, Super Armor
Info
Periodically uses PharaohTrap (ファラオトラップ Pharaoh Trap). If the player steps on the trap, uses Arrow (33.33%), Snakegg (33.33%) or Anubis (33.33%).
Locations
Undernet 8 (ghost)
Attacks
Name
Attack
Element
Property
CoffinLaser[12]
(棺桶レーザー Coffin Laser)
200
None
Name
Attack
Element
Property
PharaohCube
(ファラオキューブ Pharaoh Cube)
200
None
PharaohCube has 100 HP. Knocks back 1 square.
Name
Attack
Element
Property
Ratton3
(ラットン3 Ratton 3)
100
None
Rattons have 40 HP.
Name
Attack
Element
Property
Arrow
(アロー Arrow)
100
None
Name
Attack
Element
Property
Snakegg
(エッグスネーク Egg Snake)
100
Fire
Snakes have 30 HP. Leaves flames on ground.
Name
Attack
Element
Property
Anubis
(ポイズンアヌビス Poison Anubis)
None
Poison
Anubis has 100 HP. Drains 1 HP every 2 frames.
Name
Attack
Element
Property
Flames on ground
(地面の炎)
100
Fire
Get Data
Data
Busting Level
PharoMan PP

LV.1~S 100%


Panel r1 b bn1.png Panel r1 b bn1.png Panel r1 b bn1.png
Panel r2 b bn1.png Panel r2 b bn1.png
Object pharaohman.png
Panel r2 b bn1.png
Panel r3 b bn1.png Panel r3 b bn1.png Panel r3 b bn1.png
Panel bottom b bn1.png Panel bottom b bn1.png Panel bottom b bn1.png
PharaohManSP (ファラオマンSP Pharaohman SP)
HP
Contact
Aback
Element
Ability
1000
0
None
Air Shoes, Super Armor
Info
Periodically uses PharaohTrap (ファラオトラップ Pharaoh Trap). If the player steps on the trap, uses Arrow (33.33%), Snakegg (33.33%) or Anubis (33.33%).
Locations
Undernet 8 (6.2%)
Attacks
Name
Attack
Element
Property
CoffinLaser[12]
(棺桶レーザー Coffin Laser)
200
None
Name
Attack
Element
Property
PharaohCube
(ファラオキューブ Pharaoh Cube)
200
None
PharaohCube has 100 HP. Knocks back 1 square.
Name
Attack
Element
Property
Ratton3
(ラットン3 Ratton 3)
100
None
Rattons have 40 HP.
Name
Attack
Element
Property
Arrow
(アロー Arrow)
100
None
Name
Attack
Element
Property
Snakegg
(エッグスネーク Egg Snake)
100
Fire
Snakes have 30 HP. Leaves flames on ground.
Name
Attack
Element
Property
Anubis
(ポイズンアヌビス Poison Anubis)
None
Poison
Anubis has 100 HP. Drains 1 HP every 2 frames.
Name
Attack
Element
Property
Flames on ground
(地面の炎)
100
Fire
Get Data
Data
Busting Level
PharoMn3 PP

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
PharoMn2 PP

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
PharoMan PP

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
Anubis LL

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
6000zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
5000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
4000zƶ

LV.1~4 100% LV.5 50%


ShadowMan

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Object shadowman.png
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ShadowMan (シャドーマン Shadowman)
HP
Contact
Aback
Element
Ability
800
0
100
None
Locations
Undernet 11 (ghost)
Attacks
Name
Attack
Element
Property
Shuriken[13]
(手裏剣 Shuriken)
200
None
Name
Attack
Element
Property
Bakufū[14]
(爆風)
200
None
Get Data
Data
Busting Level
ShadoMan SS

LV.1~S 100%


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ShadowManSP (シャドーマンSP Shadowman SP)
HP
Contact
Aback
Element
Ability
1000
0
100
None
Locations
Attacks
Name
Attack
Element
Property
Shuriken[13]
(手裏剣 Shuriken)
200
None
Name
Attack
Element
Property
Bakufū
(爆風)
200
None
Get Data
Data
Busting Level
ShadoMn3 SS

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
ShadoMn2 SS

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
ShadoMan SS

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
Muramasa KK

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
6000zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
5000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
4000zƶ

LV.1~4 100% LV.5 50%


Bass

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Object bass-bn1.png
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Bass (フォルテ Forte)
HP
Contact
Aback
Element
Ability
1000
0
100
None
Air Shoes
Locations
Attacks
Name
Attack
Element
Property
AirBurst
(エアバースト[15] Air Burst)
200
None
Name
Attack
Element
Property
Explosion (yellow)
(エクスプロージョン[16] Explosion)
300
None
Name
Attack
Element
Property
Explosion (red)
(エクスプロージョン[16] Explosion)
300
None
Name
Attack
Element
Property
Explosion (blue)
(エクスプロージョン[16] Explosion)
300
None
Get Data
Data
Busting Level
LifeAura HH

LV.4~5 25%

Data
Busting Level
LifeAura KK

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
LifeAura MM

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
LifeAura PP

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
12000zƶ

LV.9 3.125% LV.10 25% LV.S 50%

Data
Busting Level
11000zƶ

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Busting Level
10000zƶ

LV.5 25% LV.6 50% LV.7 25%

Data
Busting Level
9000zƶ

LV.4~5 25%

Data
Busting Level
8000zƶ

LV.1~3 100% LV.4 50%


Trivia

  • The Japanese guidebook also lists ShadowMan's Bakufu attack as "Bunshin + Katon no Jutsu".
  • The Japanese guidebook erroneously lists LifeVirus's Thunder as Wood element.

References

  1. 1.0 1.1 1.2 Mega Man Battle Network (internal text data)
  2. 2.0 2.1 2.2 StoneMan chip description in Mega Man Battle Network
  3. 3.0 3.1 3.2 Named Ghost Fire in MegaMan NT Warrior anime
  4. 4.0 4.1 4.2 Mega Man Battle Chip Challenge Official Strategy Guide
  5. 5.0 5.1 5.2 Named Skull Crush in MegaMan NT Warrior manga
  6. 6.0 6.1 6.2 Listed as Mini ColoredMan (ミニカラードマン) in Rockman EXE no Subete
  7. 7.0 7.1 7.2 Mega Man Battle Chip Challenge
  8. 8.0 8.1 8.2 Mega Man Battle Chip Challenge
  9. 9.0 9.1 9.2 9.3 9.4 Mega Man Battle Network 2
  10. Known as LifeSword (ドリームソード Dream Sword) in later games
  11. Mega Man Battle Network 2
  12. 12.0 12.1 PharaohMan chip description in Mega Man Battle Network
  13. 13.0 13.1 ShadowMan chip description in Mega Man Battle Network 2, Mega Man Battle Chip Challenge
  14. Also called as Katon no Jutsu (カトンノジュツ) in Battle Network Rockman EXE Official Guide Book
  15. Battle Network Rockman EXE2 Official Guidebook, Battle Network Rockman EXE2 Perfect Navigation
  16. 16.0 16.1 16.2 Battle Network Rockman EXE2 Official Guidebook, Battle Network Rockman EXE2 Perfect Navigation