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* [[Template:EnemyInfo/GetData]]
* [[Template:EnemyInfo/GetData]]


</noinclude><includeonly><templatestyles src="EnemyInfo/styles.css" /><div class="template_enemyinfo" style="display: inline-flex;flex-wrap: wrap;">
</noinclude><includeonly><templatestyles src="EnemyInfo/styles.css" /><div class="template_enemyinfo" style="display: flex;flex-wrap: wrap;">
   <div style="flex: 0 1 auto;"><div class="template_enemyinfo_image">{{{image}}}</div></div>
   <div style="flex: 0 1 auto;"><div class="template_enemyinfo_image">{{{image}}}</div></div>
   <div style="background: white;flex: 0 1 auto;max-width: 700px;">
   <div style="background: white;flex: 0 1 700px;">
     <div class="template_enemyinfo_header">{{{name_en}}}</div>
     <div class="template_enemyinfo_header">{{name |en={{{name_en|}}} |jp={{{name_jp|}}} |tl={{{name_tl|}}} }}</div>
     <div class="template_enemyinfo_section" style="display: grid;grid-template-columns: 1fr 1fr 1fr {{#if: {{{weakness|}}} | 1fr }} 2fr;">
     <div class="template_enemyinfo_section" style="display: grid;grid-template-columns: 1fr 1fr {{#if: {{{flinch|}}}{{{emotion|}}} | 1fr }} 1fr {{#if: {{{weakness|}}} | 1fr }} 3fr;">
       <div class="template_enemyinfo_label">HP</div>
       <div class="template_enemyinfo_label">HP</div> {{#if: {{{emotion|}}}
       <div class="template_enemyinfo_label">Atk</div>
|    <div class="template_enemyinfo_label">Contact (HP)</div>
      <div class="template_enemyinfo_label">Element</div>
       <div class="template_enemyinfo_label">Contact (Emotion)</div>
{{#if: {{{weakness|}}} | <div class="template_enemyinfo_label">Weak</div> }}
|    <div class="template_enemyinfo_label">Contact</div> }}{{#if: {{{flinch|}}}
      <div class="template_enemyinfo_label">Ability</div>
|    <div class="template_enemyinfo_label">Aback</div>
}}    <div class="template_enemyinfo_label">Element</div> {{#if: {{{weakness|}}}
|     <div class="template_enemyinfo_label">Weakness</div>
}}   <div class="template_enemyinfo_label">Ability</div>
       <div>{{{hp|0}}}</div>
       <div>{{{hp|0}}}</div>
       <div>{{{contact|0}}}</div>
       <div>{{{contact|0}}}</div> {{#if: {{{emotion|}}}
      <div>{{ucfirst:{{{element|none}}}}}</div>
|    <div>{{{emotion|0}}}</div> }}{{#if: {{{flinch|}}}
{{#if: {{{weakness|}}} | <div>{{ucfirst:{{{weakness|none}}}}}</div> }}
|    <div>{{{flinch|}}}</div>
      <div>
}}    <div>{{ucfirst:{{{element|none}}}}}</div> {{#if: {{{weakness|}}}
{{#if: {{{airshoes|}}}   | <span>Air Shoes</span>{{#if: {{{floatshoes|}}}{{{statusguard|}}}{{{superarmor|}}} | , }} }}
|     <div>{{ucfirst:{{{weakness|none}}}}}</div>
{{#if: {{{floatshoes|}}}  | <span>Float Shoes</span>{{#if: {{{statusguard|}}}{{{superarmor|}}} | , }} }}
}}   <div>{{#if: {{{airshoes|}}}{{{shadowshoes|}}}{{{floatshoes|}}}{{{statusguard|}}}{{{superarmor|}}} | {{#if: {{{airshoes|}}} | <span>Air Shoes</span>{{#if: {{{shadowshoes|}}}{{{floatshoes|}}}{{{statusguard|}}}{{{superarmor|}}} | , }} }} {{#if: {{{shadowshoes|}}} | <span>Shadow Shoes</span>{{#if: {{{floatshoes|}}}{{{statusguard|}}}{{{superarmor|}}} | , }} }} {{#if: {{{floatshoes|}}}  | <span>Float Shoes</span>{{#if: {{{statusguard|}}}{{{superarmor|}}} | , }} }} {{#if: {{{statusguard|}}} | <span>Status Guard</span>{{#if: {{{superarmor|}}} | , }} }} {{#if: {{{superarmor|}}}  | <span>Super Armor</span>}} | &mdash; }}</div>
{{#if: {{{statusguard|}}} | <span>Status Guard</span>{{#if: {{{superarmor|}}} | , }} }}
     </div> {{#if: {{{info|}}}
{{#if: {{{superarmor|}}}  | <span>Super Armor</span>}}
|   <div class="template_enemyinfo_section">
      </div>
     </div>
{{#if: {{{info|}}} |
    <div class="template_enemyinfo_section">
       <div class="template_enemyinfo_label">Info</div>
       <div class="template_enemyinfo_label">Info</div>
       <div>{{{info|}}}</div>
       <div>{{{info|}}}</div>
     </div>
     </div>
}}
}} {{#if: {{{locations|}}}
{{#if: {{{locations|}}} |
|   <div class="template_enemyinfo_section">
    <div class="template_enemyinfo_section">
       <div class="template_enemyinfo_label">Locations</div>
       <div class="template_enemyinfo_label">Locations</div>
       <div>{{{locations|}}}</div>
       <div>{{{locations|}}}</div>
     </div>
     </div>
}} {{#if: {{{attacks|}}}
|  <div class="template_enemyinfo_header">Attacks</div>
    <div>{{{attacks|}}}</div>
}} {{#if: {{{getdata|}}}
|  <div class="template_enemyinfo_header">Get Data</div>
    <div>{{{getdata|}}}</div>
}}</div>
</div>
</includeonly><noinclude>
==Example==
{{EnemyInfo
|image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object62=gregar }}
|name_en=Mettaur |name_jp= |name_tl=
|airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y
|hp=9000 |contact=2000 |flinch=100 |element=wood |weakness=fire
|info=Guards when not attacking. Fire Elemental attacks can pierce the guard.
|locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4
|attacks=
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=
|attack=1000 |times=15 |mood=500 |element=fire
|break=y |sword=y |wind=y |cursor=y |guard=y |invis=y
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
}}
}}
{{#if: {{{attacks|}}} |
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=
    <div class="template_enemyinfo_header">Attacks</div>
|attack=1000 |times=15 |mood=500 |element=fire
    {{{attacks|}}}
|break=y |sword=y |wind=y |cursor=y |guard=y |invis=y
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
}}
}}
{{#if: {{{getdata|}}} |
|getdata=
    <div class="template_enemyinfo_header">Get Data</div>
{{EnemyInfo/GetData |hp=* |item=Unique Item |lv1= S+: 100% }}
    <div class="template_enemyinfo template_enemyinfo_section" style="display: grid;grid-template-columns: 2fr 2fr 7fr">
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=H |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
      <div class="template_enemyinfo_label">Data</div>
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=J |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
      <div class="template_enemyinfo_label">Player HP</div>
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=M |version=White |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
      <div class="template_enemyinfo_label">Busting LV.</div>
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=T |version=Blue |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
    </div>{{{getdata|}}}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=* |lv1= S++: 100% }}
{{EnemyInfo/GetData |hp=* |zenny=30 |lv1= 1-3: 100% |lv2= 4: 50% }}
{{EnemyInfo/GetData |hp=High |zenny=50 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=High |zenny=150 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
{{EnemyInfo/GetData |hp=High |zenny=250 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=High |zenny=350 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Low |recov=60 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Low & Mid |recov=80 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
{{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
}}
}}
  </div>
 
</div>
</includeonly><noinclude>
{{EnemyInfo
{{EnemyInfo
|image={{BattleField
|image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object52=megamands }}
|style=bn6
|name_en=MegaMan{{DS}} |name_jp= |name_tl=
|nocol1=true
|airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y
|nocol2=true
|hp=9000 |contact=2000 |emotion=100 |element=wood |weakness=fire
|nocol3=true
|info=Guards when not attacking. Fire Elemental attacks can pierce the guard.
|object52=mettaur
|locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4
|attacks=
|getdata=
}}
}}
|name_en=Mettaur
 
|hp=9000
==Usage==
|contact=2000
<pre>{{EnemyInfo
|element=wood
|image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object62=gregar }}
|weakness=
|name_en=Mettaur |name_jp= |name_tl=
|airshoes=y
|airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y
|floatshoes=y
|hp=9000 |contact=2000 |flinch=100 |element=wood |weakness=fire
|statusguard=y
|superarmor=y
|info=Guards when not attacking. Fire Elemental attacks can pierce the guard.
|info=Guards when not attacking. Fire Elemental attacks can pierce the guard.
|locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4
|locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4
|attacks={{EnemyInfo/Attack
|attacks=
|name_en=Shock Wave
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=
|name_jp=Nihongo
|attack=1000 |times=15 |mood=500 |element=fire
|name_tl=Translated
|break=y |sword=y |wind=y |cursor=y |guard=y |invis=y
|attack=1000
|mood=500
|element=fire
|break=y
|sword=y
|wind=y
|cursor=y
|guard=y
|invis=y
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
}}{{EnemyInfo/Attack
}}
|name_en=Shock Wave
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=
|name_jp=Nihongo
|attack=1000 |times=15 |mood=500 |element=fire
|name_tl=Translated
|break=y |sword=y |wind=y |cursor=y |guard=y |invis=y
|attack=1000
|mood=500
|element=fire
|break=y
|sword=y
|wind=y
|cursor=y
|guard=y
|invis=y
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
}}
}}
|getdata={{EnemyInfo/GetData
|getdata=
|hp=*
{{EnemyInfo/GetData |hp=* |item=Unique Item |lv1= S+: 100% }}
|item=Boomer1 M
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=H |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
|version=White
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=J |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
|lv1= 7: 25%
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=M |version=White |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
|lv2= 8: 50%
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=T |version=Blue |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
|lv3= 9: 46.875%
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=* |lv1= S++: 100% }}
|lv4= 10: 25%
{{EnemyInfo/GetData |hp=* |zenny=30 |lv1= 1-3: 100% |lv2= 4: 50% }}
}}{{EnemyInfo/GetData
{{EnemyInfo/GetData |hp=High |zenny=50 |lv1= 4-5: 50% }}
|hp=*
{{EnemyInfo/GetData |hp=High |zenny=150 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
|item=Boomer1 T
{{EnemyInfo/GetData |hp=High |zenny=250 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
|version=Blue
{{EnemyInfo/GetData |hp=High |zenny=350 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
|lv1= 7: 25%
{{EnemyInfo/GetData |hp=Low |recov=60 |lv1= 4-5: 50% }}
|lv2= 8: 50%
{{EnemyInfo/GetData |hp=Low & Mid |recov=80 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
|lv3= 9: 46.875%
{{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
|lv4= 10: 25%
{{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
}}{{EnemyInfo/GetData
|hp=*
|item=Boomer1 J
|version=White
|lv1= 9: 3.125%
|lv2= 10: 25%
|lv3= S: 50%
}}{{EnemyInfo/GetData
|hp=*
|item=Boomer1 H
|version=Blue
|lv1= 9: 3.125%
|lv2= 10: 25%
|lv3= S: 50%
}}{{EnemyInfo/GetData
|hp=*
|item=Boomer1 F
|lv1= S+: 100%
}}{{EnemyInfo/GetData
|hp=*
|item=Boomer1 *
|lv1= S++: 100%
}}{{EnemyInfo/GetData
|hp=*
|item=30z
|lv1= 1-3: 100%
|lv2= 4: 50%
}}{{EnemyInfo/GetData
|hp=&ge;37.5%
|item=50z
|lv1= 4-5: 50%
}}{{EnemyInfo/GetData
|hp=&ge;37.5%
|item=150z
|lv1= 5: 50%
|lv2= 6: 100%
|lv3= 7: 50%
}}{{EnemyInfo/GetData
|hp=&ge;37.5%
|item=250z
|lv1= 7: 25%
|lv2= 8: 50%
|lv3= 9: 46.875%
|lv4= 10: 25%
}}{{EnemyInfo/GetData
|hp=&ge;37.5%
|item=350z
|lv1= 9: 3.125%
|lv2= 10: 25%
|lv3= S: 50%
}}{{EnemyInfo/GetData
|hp=&lt;37.5%
|item=HP+60
|lv1= 4-5: 50%
}}{{EnemyInfo/GetData
|hp=&lt;37.5%
|item=HP+80
|lv1= 5: 50%
|lv2= 6: 100%
|lv3= 7: 50%
}}{{EnemyInfo/GetData
|hp=&lt;37.5%
|item=HP+100
|lv1= 7: 25%
|lv2= 8: 50%
|lv3= 9: 46.875%
|lv4= 10: 25%
}}{{EnemyInfo/GetData
|hp=&lt;37.5%
|item=HP+150
|lv1= 9: 3.125%
|lv2= 10: 25%
|lv3= S: 50%
}}
}}
}}
{{EnemyInfo
|image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object52=megamands }}
|name_en=MegaMan{{DS}} |name_jp= |name_tl=
|airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y
|hp=9000 |contact=2000 |emotion=100 |element=wood |weakness=fire
|info=Guards when not attacking. Fire Elemental attacks can pierce the guard.
|locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4
|attacks=
|getdata=
}}</pre>
</noinclude>
</noinclude>

Latest revision as of 15:05, 29 October 2022

Subpages


Example

Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 b bn6.png Panel r2 b bn6.png Panel r2 b bn6.png
Object gregar.png
Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
Mettaur
HP
Contact
Aback
Element
Weakness
Ability
9000
2000
100
Wood
Fire
Air Shoes, Shadow Shoes, Float Shoes, Status Guard, Super Armor
Info
Guards when not attacking. Fire Elemental attacks can pierce the guard.
Locations
ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4
Attacks
Name
Attack
Element
Property
Shockwave
(ショックウェーブ)
1000 × 15
Fire
Break, Sword, Wind, Cursor, Pierce Guard, Pierce Invisible
Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
Name
Attack
Element
Property
Shockwave
(ショックウェーブ)
1000 × 15
Fire
Break, Sword, Wind, Cursor, Pierce Guard, Pierce Invisible
Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
Get Data
Data
Player HP
Busting Level
Unique Item
*

LV.S+ 100%

Data
Player HP
Busting Level
Boomer1 HH
(Blue)
*

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
Boomer1 JJ
(White)
*

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
Boomer1 MM
(White)
*

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
Boomer1 TT
(Blue)
*

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
Boomer1 *
*

LV.S++ 100%

Data
Player HP
Busting Level
30zƶ
*

LV.1~3 100% LV.4 50%

Data
Player HP
Busting Level
50zƶ
High

LV.4~5 50%

Data
Player HP
Busting Level
150zƶ
High

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
250zƶ
High

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
350zƶ
High

LV.9 3.125% LV.10 25% LV.S 50%

Data
Player HP
Busting Level
HP+60
Low

LV.4~5 50%

Data
Player HP
Busting Level
HP+80
Low & Mid

LV.5 50% LV.6 100% LV.7 50%

Data
Player HP
Busting Level
HP+100
Low & High

LV.7 25% LV.8 50% LV.9 46.875% LV.10 25%

Data
Player HP
Busting Level
HP MAX
Mid & High

LV.9 3.125% LV.10 25% LV.S 50%


Panel r1 b bn6.png Panel r1 b bn6.png Panel r1 b bn6.png
Panel r2 b bn6.png Panel r2 b bn6.png
Object megamands.png
Panel r2 b bn6.png
Panel r3 b bn6.png Panel r3 b bn6.png Panel r3 b bn6.png
Panel bottom b bn6.png Panel bottom b bn6.png Panel bottom b bn6.png
MegaManDS
HP
Contact (HP)
Contact (Emotion)
Element
Weakness
Ability
9000
2000
100
Wood
Fire
Air Shoes, Shadow Shoes, Float Shoes, Status Guard, Super Armor
Info
Guards when not attacking. Fire Elemental attacks can pierce the guard.
Locations
ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4


Usage

{{EnemyInfo
|image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object62=gregar }}
|name_en=Mettaur |name_jp= |name_tl=
|airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y
|hp=9000 |contact=2000 |flinch=100 |element=wood |weakness=fire
|info=Guards when not attacking. Fire Elemental attacks can pierce the guard.
|locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4
|attacks=
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=
|attack=1000 |times=15 |mood=500 |element=fire
|break=y |sword=y |wind=y |cursor=y |guard=y |invis=y
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
}}
{{EnemyInfo/Attack |name_en=Shockwave |name_jp=ショックウェーブ |name_tl=
|attack=1000 |times=15 |mood=500 |element=fire
|break=y |sword=y |wind=y |cursor=y |guard=y |invis=y
|info=Travels straight ahead through objects. Inflicts Bubble LV. 3 (1.5s).
}}
|getdata=
{{EnemyInfo/GetData |hp=* |item=Unique Item |lv1= S+: 100% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=H |version=Blue |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=J |version=White |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=M |version=White |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=T |version=Blue |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=* |chip=Boomer1 |code=* |lv1= S++: 100% }}
{{EnemyInfo/GetData |hp=* |zenny=30 |lv1= 1-3: 100% |lv2= 4: 50% }}
{{EnemyInfo/GetData |hp=High |zenny=50 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=High |zenny=150 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
{{EnemyInfo/GetData |hp=High |zenny=250 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=High |zenny=350 |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
{{EnemyInfo/GetData |hp=Low |recov=60 |lv1= 4-5: 50% }}
{{EnemyInfo/GetData |hp=Low & Mid |recov=80 |lv1= 5: 50% |lv2= 6: 100% |lv3= 7: 50% }}
{{EnemyInfo/GetData |hp=Low & High |recov=100 |lv1= 7: 25% |lv2= 8: 50% |lv3= 9: 46.875% |lv4= 10: 25% }}
{{EnemyInfo/GetData |hp=Mid & High |recov=MAX |lv1= 9: 3.125% |lv2= 10: 25% |lv3= S: 50% }}
}}

{{EnemyInfo
|image={{BattleField |style=bn6 |nocol1=true |nocol2=true |nocol3=true |object52=megamands }}
|name_en=MegaMan{{DS}} |name_jp= |name_tl=
|airshoes=y |shadowshoes=y |floatshoes=y |statusguard=y |superarmor=y
|hp=9000 |contact=2000 |emotion=100 |element=wood |weakness=fire
|info=Guards when not attacking. Fire Elemental attacks can pierce the guard.
|locations=ACDC Area 1, ACDC Area 2, ACDC Area 3, ACDC Area 4
|attacks=
|getdata=
}}