Hertz Rescues (MMSF2): Difference between revisions

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In [[Mega Man Star Force 2]], areas can contain battles that has a Mr. Hertz. Rescusing the Mr. Hertz by not destroying it in battle, will reward an [[Ability_Waves_(MMSF2) | Ability Wave]] when the battle ends.
In [[Mega Man Star Force 2]], areas can contain battles that has a Mr. Hertz. Rescuing the Mr. Hertz (by not destroying it in battle) will reward an [[Ability_Waves_(MMSF2) | Ability Wave]] when the battle ends.


==Echo Ridge + Geo & Luna's houses===
==Echo Ridge + Geo & Luna's houses==
*Start of game
*Start of game
{| class="wikitable sortable"
{| class="wikitable sortable"

Latest revision as of 12:12, 21 September 2022

In Mega Man Star Force 2, areas can contain battles that has a Mr. Hertz. Rescuing the Mr. Hertz (by not destroying it in battle) will reward an Ability Wave when the battle ends.

Echo Ridge + Geo & Luna's houses

  • Start of game
Item Chance
HP+50/70 16/16
  • After Solo appears in Echo Ridge
Item Chance
HP+50/70 5/16
HP+50/60 5/16
HP+50/50 2/16
UndrShrt/50 4/16

Bud & Zack's houses

  • After Solo appears in Echo Ridge
Item Chance
HP+50/60 6/16
HP+50/50 3/16
UndrShrt/50 7/16

Wilshire Hills + IFL Tower

  • After first Rogue fight
Item Chance
HP+100/135 5/16
UndrShrt/20 5/16
FstBarr/40 6/16

Museum

Item Chance
HP+50/60 6/16
HP+50/50 3/16
UndrShrt/50 7/16

Grizzly Peak + Slopes

Item Chance
HP+50/70 12/16
HP+50/60 4/16

Mess Village + Loch Mess

Item Chance
HP+100/135 4/16
UndrShrt/20 3/16
FstBarr/40 3/16
ChargeV/80 3/16
ChrgCrss/130 3/16

Whazzap + Whazzap Ruins

Item Chance
HP+100/115 2/16
HP+100/100 2/16
HP+200/225 2/16
FstBarr/30 1/16
FstBarr/20 1/16
ChargeV/70 1/16
ChargeV/50 1/16
ChrgCrss/110 1/16
ChrgCrss/90 1/16
ChargeP/140 2/16
FlotShoe/225 2/16

Sky Waves + Bermuda Maze

  • After Terra Condor incident
Item Chance
HP+200/205 2/16
HP+200/190 2/16
FlotShoe/210 2/16
FlotShoe/190 2/16
ChargeP/110 2/16
MegCls+1/300 2/16
ChrgWood/150 2/16
ChrgSver/140 2/16

Sky Staircase + Mu

Item Chance
MegCls+1/260 2/16
ChrgWood/120 2/16
ChrgWood/100 2/16
ChrgSver/120 2/16
ChrgSver/90 2/16
HP+300/330 2/16
Reflect/250 2/16
ChrgIce/160 2/16

Trans Dimension

Trans Dimension 1 + Alt. Future

Item Chance
HP+300/300 2/16
HP+300/270 2/16
Reflect/210 2/16
Reflect/160 1/16
ChrgIce/130 2/16
ChrgIce/110 1/16
HP+400/400 2/16
ChargeS/180 2/16
ChrgPsn/200 2/16

Trans Dimension 2

Item Chance
GigCls+1/460 2/16
GigCls+1/440 1/16
HP+500/460 2/16
HP+500/430 2/16
HP+400/380 2/16
HP+400/360 1/16
ChargeS/160 2/16
ChargeS/140 2/16
ChrgPsn/180 2/16