NaviCustomizer (MMBN4): Difference between revisions
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This is the Navi Customizer in [[Mega Man Battle Network 4]]. | This is the Navi Customizer in [[Mega Man Battle Network 4]]. | ||
==Expansions== | ==Expansions== | ||
===Expansion Memory=== | ===Expansion Memory=== | ||
*Hero Statue BMD | *Hero Statue BMD (1st) | ||
*Undernet 2 BMD | *Undernet 2 BMD (1st) | ||
===Spin Programs=== | ===Spin Programs=== | ||
*SpinBlue: | *SpinBlue: Town Area 2 PMD (3rd) | ||
* | *SpinGrn: Town Area 1 PMD (2nd) | ||
*SpinPink: | *SpinPink: Colosseum NetBattle Machine Comp (1st) | ||
*SpinRed: | *SpinRed: Meteor Comp 1 BMD (2nd) | ||
* | *SpinWhit: Statue Comp BMD (1st) | ||
* | *SpinYllw: Goddess Comp BMD (2nd) | ||
==Changes from Battle Network 3== | ==Changes from Battle Network 3== | ||
*Pressing Select will allow you to remove all parts from the Memory Map. | *Pressing Select will allow you to remove all parts from the Memory Map. | ||
*Compression | *Compression Commands are unavailable. | ||
*The Mod Codes: Error Codes and EX codes, are unavailable. | *The Mod Codes: Error Codes and EX codes, are unavailable. | ||
*A number of NaviCust bugs are changed. | *A number of NaviCust bugs are changed. | ||
*Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it | *Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceeds 4 colors, it will cause a bug. | ||
*FloatShoes is now unaffected by | *FloatShoes is now unaffected by Swamp panels. | ||
*HubBatch no longer has BreakBuster and BreakCharge. | *HubBatch no longer has BreakBuster and BreakCharge, it also cannot be traded to another player. | ||
*Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled. | *Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled. | ||
*Rush will no longer trigger AntiSword. | |||
*Beat no longer takes away Program Advances. | |||
*In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased. | *In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased. | ||
==Program Parts== | ==Parts== | ||
===Program Parts=== | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Part | !Part | ||
Line 33: | Line 35: | ||
!Location | !Location | ||
|- | |- | ||
! | !SprArmr | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 43: | Line 45: | ||
| MegaMan cannot be flinched. | | MegaMan cannot be flinched. | ||
| Player Bug | | Player Bug | ||
| ''Red'': Netopia Area BMD (behind Nebula Door | | '''Red''': Netopia Area BMD (1st) - behind Nebula Door | ||
|- | |- | ||
!Custom1 | !Custom1 | ||
Line 55: | Line 57: | ||
| 1 more chip is available in the Custom Screen. | | 1 more chip is available in the Custom Screen. | ||
| Custom HP Bug | | Custom HP Bug | ||
| ''Blue'': Undernet 4 BMD, Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z) | | '''Blue''': Undernet 4 BMD (1st), Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z) | ||
|- | |- | ||
!Custom2 | !Custom2 | ||
Line 67: | Line 69: | ||
| 2 more chips are available in the Custom Screen. | | 2 more chips are available in the Custom Screen. | ||
| Custom HP Bug | | Custom HP Bug | ||
| ''Yellow'': Lotto Number (75420107) | | '''Yellow''': Lotto Number (75420107) | ||
|- | |- | ||
! | !MegFldr1 | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 79: | Line 81: | ||
| 1 more MegaChip can be added in the folder. | | 1 more MegaChip can be added in the folder. | ||
| Custom HP Bug | | Custom HP Bug | ||
| ''Green'': Park Area 3 BMD, Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z) | | '''Green''': Park Area 3 BMD (1st), Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z) | ||
|- | |- | ||
! | !MegFldr2 | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 91: | Line 93: | ||
| 2 more MegaChips can be added in the folder. | | 2 more MegaChips can be added in the folder. | ||
| Custom HP Bug | | Custom HP Bug | ||
| ''Green'': Lotto Number (02109544) | | '''Green''': Lotto Number (02109544) | ||
|- | |- | ||
! | !GigFldr1 | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=___R_ | |row1=___R_ | ||
Line 103: | Line 105: | ||
| 1 more GigaChip can be added in the folder. | | 1 more GigaChip can be added in the folder. | ||
| Custom HP Bug | | Custom HP Bug | ||
| ''Red'': Black Earth 2 BMD | | '''Red''': Black Earth 2 BMD (1st) | ||
|- | |- | ||
! | !FstBarr | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 115: | Line 117: | ||
| Start battle with a Barrier (10 HP). | | Start battle with a Barrier (10 HP). | ||
| Player Bug | | Player Bug | ||
| ''White'': Castillo HP Program Dealer (6800z) | | '''White''': Castillo HP Program Dealer (6800z) | ||
|- | |- | ||
!Shield | !Shield | ||
Line 127: | Line 129: | ||
| Press B + Left to access a shield that block attacks. | | Press B + Left to access a shield that block attacks. | ||
| Player Bug | | Player Bug | ||
| ''Blue'': Castillo HP Program Dealer (5500z) | | '''Blue''': Castillo HP Program Dealer (5500z) | ||
|- | |- | ||
!Reflect | !Reflect | ||
Line 139: | Line 141: | ||
| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. | | Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. | ||
| Player Bug | | Player Bug | ||
| ''Blue'': Undernet 6 Program Dealer (13000z) | | '''Blue''': Undernet 6 Program Dealer (13000z) | ||
|- | |- | ||
! | !AntiMagc | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 149: | Line 151: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| Press B + Left to set-up an temporary AntiDamage trap. | |Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap. | ||
| Player Bug | | Player Bug | ||
| ''Red'': Undernet 4 BugFrag Trader (36 BF) | | '''Red''': Undernet 4 BugFrag Trader (36 BF) | ||
|- | |- | ||
! | !FloatShoe | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 161: | Line 163: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| MegaMan ignores Cracked, | | MegaMan ignores Cracked, Lava, Swamp, Ice, and Pitfall panels. | ||
| Panel Bug | | Panel Bug | ||
| ''Green'': Undernet 6 Program Dealer (8400z) | | '''Green''': Undernet 6 Program Dealer (8400z) | ||
|- | |- | ||
!AirShoes | !AirShoes | ||
Line 173: | Line 175: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| MegaMan ignores | | MegaMan ignores Hole and Complete Hole panels. | ||
| Panel Bug | | Panel Bug | ||
| ''Blue'': Undernet 4 BugFrag Trader (22 BF) | | '''Blue''': Undernet 4 BugFrag Trader (22 BF) | ||
|- | |- | ||
! | !UnderSht | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 187: | Line 189: | ||
| If MegaMan would hit 0 HP, he goes down to 1 instead. | | If MegaMan would hit 0 HP, he goes down to 1 instead. | ||
| Player Bug | | Player Bug | ||
| ''White'': Start with it | | '''White''': Start with it | ||
|- | |- | ||
!SneakRun | !SneakRun | ||
Line 199: | Line 201: | ||
| Certain random encounters based on your HP will not be encountered. | | Certain random encounters based on your HP will not be encountered. | ||
| Encounter Bug | | Encounter Bug | ||
| ''Yellow'' :Park Area 3 BugFrag Trader (8 BF) | | '''Yellow''': Park Area 3 BugFrag Trader (8 BF) | ||
|- | |- | ||
!OilBody | !OilBody | ||
Line 211: | Line 213: | ||
| If possible, changes all random encounters in that area into those with Fire enemies. | | If possible, changes all random encounters in that area into those with Fire enemies. | ||
| Encounter Bug | | Encounter Bug | ||
| ''Red'': Undernet 6 Program Dealer (6200z) | | '''Red''': Undernet 6 Program Dealer (6200z) | ||
|- | |- | ||
!Fish | !Fish | ||
Line 223: | Line 225: | ||
| If possible, changes all random encounters in that area into those with Aqua enemies. | | If possible, changes all random encounters in that area into those with Aqua enemies. | ||
| Encounter Bug | | Encounter Bug | ||
| ''Blue'': Dome | | '''Blue''': Water Comp in Den Dome BMD (1st) - during 3rd tournament. | ||
|- | |- | ||
!Battery | !Battery | ||
Line 235: | Line 237: | ||
| If possible, changes all random encounters in that area into those with Elec enemies. | | If possible, changes all random encounters in that area into those with Elec enemies. | ||
| Encounter Bug | | Encounter Bug | ||
| ''Yellow'': Antenna 4 BMD | | '''Yellow''': Antenna 4 BMD (1st) | ||
|- | |- | ||
!Jungle | !Jungle | ||
Line 247: | Line 249: | ||
| If possible, changes all random encounters in that area into those with Wood enemies. | | If possible, changes all random encounters in that area into those with Wood enemies. | ||
| Encounter Bug | | Encounter Bug | ||
| ''Green'': NetFrica Area BMD | | '''Green''': NetFrica Area BMD (1st) | ||
|- | |- | ||
!Collect | !Collect | ||
Line 259: | Line 261: | ||
| If possible, the reward from a battle will always be a BattleChip. | | If possible, the reward from a battle will always be a BattleChip. | ||
| Battle Result Bug | | Battle Result Bug | ||
| ''White'': Park Area 3 BugFrag Trader (42 BF) | | '''White''': Park Area 3 BugFrag Trader (42 BF) | ||
|- | |- | ||
!Humor | !Humor | ||
Line 271: | Line 273: | ||
| In overworld, press L. MegaMan makes jokes. | | In overworld, press L. MegaMan makes jokes. | ||
| Player Bug | | Player Bug | ||
| ''Pink'': Town Area 3 Navi during 3rd tournament | | '''Pink''': Town Area 3 Navi during 3rd tournament (1st) | ||
|- | |- | ||
! | !BustPack | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 283: | Line 285: | ||
| +3 to Buster's Attack, Speed, and Charge. | | +3 to Buster's Attack, Speed, and Charge. | ||
| Buster Bug | | Buster Bug | ||
| ''Red'': Lotto Code (05178924) | | '''Red''': Lotto Code (05178924) | ||
|- | |- | ||
!BodyPack | !BodyPack | ||
Line 295: | Line 297: | ||
| Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | | Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | ||
| Player Bug | | Player Bug | ||
| ''Blue'': Lotto Code (43494372) | | '''Blue''': Lotto Code (43494372) | ||
|- | |- | ||
! | !HubBatc | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=__W__ | |row1=__W__ | ||
Line 305: | Line 307: | ||
|row5=__W__ | |row5=__W__ | ||
}} | }} | ||
| Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. | | Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. HubBatc also cannot be traded. | ||
| ''Auto Bug'': MegaMan's HP is halved. | | '''Auto Bug''': MegaMan's HP is halved. | ||
| ''White'': Defeat Black Earth 2 MegaManDS (only can be given if Karma is 500 or above | | '''White''': Defeat Black Earth 2 MegaManDS (1st) - only can be given if Karma is 500 or above | ||
|- | |- | ||
!BugStop | !BugStop | ||
Line 319: | Line 321: | ||
| Removes all bugs in NaviCustomizer. | | Removes all bugs in NaviCustomizer. | ||
| None | | None | ||
| ''White'': ACDC Area 1 BMD (behind Nebula door | | '''White''': ACDC Area 1 BMD (1st) - behind Nebula door | ||
|- | |- | ||
! | !SoulClen | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=__W__ | |row1=__W__ | ||
Line 330: | Line 332: | ||
}} | }} | ||
| Speeds up obtaining MegaMan's [[karma]] points. | | Speeds up obtaining MegaMan's [[karma]] points. | ||
| | | None | ||
| ''White'': Defeat Black Earth 2 MegaManDS | | '''White''': Defeat Black Earth 2 MegaManDS (1st) | ||
|- | |- | ||
!Rush | !Rush | ||
Line 341: | Line 343: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| | | NetworkDuel only; When opponent uses an Invis or PopUp chip, takes the chip away and they become paralyzed.<br />Does not trigger if chip is used during screen-dimming cut in. | ||
| Doesn't activate | | Doesn't activate | ||
| ''Yellow'': Lotto Number (73298100) | | '''Yellow''': Lotto Number (73298100) | ||
|- | |- | ||
!Beat | !Beat | ||
Line 353: | Line 355: | ||
|row5=__B__ | |row5=__B__ | ||
}} | }} | ||
| | | NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. {{JP}} It will also trigger against DrkVulcn. <br/>Does not trigger if chip is used during screen-dimming cut in. | ||
| Doesn't activate | | Doesn't activate | ||
| ''Blue'': Lotto Number (25435428) | | '''Blue''': Lotto Number (25435428) | ||
|- | |- | ||
!Tango | !Tango | ||
Line 365: | Line 367: | ||
|row5=_____ | |row5=_____ | ||
}} | }} | ||
| | | NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. | ||
| Doesn't activate | | Doesn't activate | ||
| ''Green'': Lotto Number (10170506) | | '''Green''': Lotto Number (10170506) | ||
|- | |- | ||
|} | |} | ||
==Plus Parts== | ===Plus Parts=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Part | !Part | ||
Line 389: | Line 391: | ||
| MegaBuster Attack +1. | | MegaBuster Attack +1. | ||
| Buster Bug | | Buster Bug | ||
| ''White'': Meteor 4 BMD | | '''White''': Meteor 4 BMD (1st), ToyRobo 3 BMD (2nd) <br />'''Pink''': Start with it<br />'''Yellow''': Undernet 6 BMD | ||
|- | |- | ||
!Speed+1 | !Speed+1 | ||
Line 402: | Line 404: | ||
| MegaBuster Speed +1. | | MegaBuster Speed +1. | ||
| Buster Bug | | Buster Bug | ||
| ''White'': Start with it, | | '''White''': Start with it, Water Comp in Den Dome BMD (2nd) <br />'''Pink''': Computer Comp in Sharo BMD (1st) <br />'''Yellow''': Sharo Area BMD (2nd) | ||
|- | |- | ||
!Charge+1 | !Charge+1 | ||
Line 415: | Line 417: | ||
| MegaBuster Charge +1. | | MegaBuster Charge +1. | ||
| Buster Bug | | Buster Bug | ||
| ''White'': | | '''White''': Park Area 3 BMD (2nd) <br />'''Pink''': ElecTower 1 BMD (3rd), ACDC Area 3 BMD (2nd)<br />'''Yellow''': ToyRobo 3 BMD (1st) | ||
|- | |- | ||
! | !AttckMAX | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_WW__ | |row1=_WW__ | ||
Line 428: | Line 430: | ||
| MegaBuster Attack becomes 5. | | MegaBuster Attack becomes 5. | ||
| Buster Bug | | Buster Bug | ||
| ''White'': Undernet 4 BugFrag Trader (72 BF) | | '''White''': Undernet 4 BugFrag Trader (72 BF) | ||
|- | |- | ||
!SpeedMAX | !SpeedMAX | ||
Line 441: | Line 443: | ||
| MegaBuster Speed becomes 5. | | MegaBuster Speed becomes 5. | ||
| Buster Bug | | Buster Bug | ||
| ''White'': Undernet 2 BMD | | '''White''': Undernet 2 BMD | ||
|- | |- | ||
! | !ChargMAX | ||
{{NaviCustProgram | {{NaviCustProgram | ||
|row1=_____ | |row1=_____ | ||
Line 454: | Line 456: | ||
| MegaBuster Charge becomes 5. | | MegaBuster Charge becomes 5. | ||
| Buster Bug | | Buster Bug | ||
| ''Pink'': Castillo Program Dealer (4800z) | | '''Pink''': Castillo Program Dealer (4800z) | ||
|- | |- | ||
!HP+50 | !HP+50 | ||
Line 467: | Line 469: | ||
| Max HP +50! | | Max HP +50! | ||
| Battle HP Bug | | Battle HP Bug | ||
| ''White'': | | '''White''': Dog House BMD (2nd) <br /> '''Pink''': ToyRobo 1 BMD (1st) <br /> '''Yellow''': ACDC Area 1 BMD (3rd) | ||
|- | |- | ||
!HP+100 | !HP+100 | ||
Line 480: | Line 482: | ||
| Max HP +100! | | Max HP +100! | ||
| Battle HP Bug | | Battle HP Bug | ||
| ''Pink'': Meteor 3 PMD<br /> ''Yellow'': Castillo Program Dealer (3400z) | | '''Pink''': Meteor 3 PMD (1st) <br /> '''Yellow''': Castillo Program Dealer (3400z) | ||
|- | |- | ||
!HP+200 | !HP+200 | ||
Line 493: | Line 495: | ||
| Max HP +200! | | Max HP +200! | ||
| Battle HP Bug | | Battle HP Bug | ||
| ''White'': Sharo Area BMD<br /> ''Pink'': | | '''White''': Sharo Area BMD (1st) <br /> '''Pink''': Meteor 4 BMD (2nd) <br /> '''Yellow''': Park Area 2 PMD (3rd) | ||
|- | |- | ||
!HP+300 | !HP+300 | ||
Line 506: | Line 508: | ||
| Max HP +300! | | Max HP +300! | ||
| Battle HP Bug | | Battle HP Bug | ||
| ''White'': | | '''White''': Undernet 2 BMD (3rd) <br /> '''Pink''': Undernet 6 Program Dealer (9600z) <br /> '''Yellow''': ToyRobo 3 BMD (3rd) | ||
|- | |- | ||
!HP+400 | !HP+400 | ||
Line 519: | Line 521: | ||
| Max HP +400! | | Max HP +400! | ||
| Battle HP Bug | | Battle HP Bug | ||
| ''White'': | | '''White''': Undernet 1 PMD (3rd) <br /> '''Pink''': Park Area 3 BugFrag Trader (16 BF)<br /> '''Yellow''': Town Area 3 PMD (2nd) | ||
|- | |- | ||
!HP+500 | !HP+500 | ||
Line 532: | Line 534: | ||
| Max HP +500! | | Max HP +500! | ||
| Battle HP Bug | | Battle HP Bug | ||
| ''White'': Lotto Number (30873642)<br /> ''Pink'': Lotto Number (97618739) | | '''White''': Lotto Number (30873642)<br /> '''Pink''': Lotto Number (97618739) | ||
|- | |- | ||
|} | |} | ||
Line 538: | Line 540: | ||
==Bugs== | ==Bugs== | ||
===Battle HP | ===Battle HP Bug=== | ||
MegaMan's HP drops steadily in battle. Battles are 60 frames per second. | MegaMan's HP drops steadily in battle. Battles are 60 frames per second. | ||
*''Level 1'': 1 HP every 10 frames | *''Level 1'': 1 HP every 10 frames | ||
Line 544: | Line 546: | ||
*''Level 3'': 1 HP every 3 frames | *''Level 3'': 1 HP every 3 frames | ||
===Battle Result | ===Battle Result Bug=== | ||
*''Level 1-3'': You only receive Zennys as Battle Rewards. | *''Level 1-3'': You only receive Zennys as Battle Rewards. | ||
===Buster | ===Buster Bug=== | ||
The normal buster shot has a chance of firing blanks. | The normal buster shot has a chance of firing blanks. | ||
*''Level 1'': 2/8 | *''Level 1'': 2/8 Blank | ||
*''Level 2'': 4/8 | *''Level 2'': 4/8 Blank | ||
*''Level 3'': 5/8 | *''Level 3'': 5/8 Blank | ||
===Color | ===Color Bug=== | ||
*''5 Colors on Grid'': Level 1 Player & Custom HP Bugs | *''5 Colors on Grid'': Level 1 Player & Custom HP Bugs | ||
*''6 Colors on Grid'': Level 2 Player & Custom HP Bugs | *''6 Colors on Grid'': Level 2 Player & Custom HP Bugs | ||
===Custom HP | ===Custom HP Bug=== | ||
MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second. | MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second. | ||
*''Level 1'': 1 HP every 6 frames | *''Level 1'': 1 HP every 6 frames | ||
Line 563: | Line 565: | ||
*''Level 3'': 1 HP every 3 frames | *''Level 3'': 1 HP every 3 frames | ||
===Encounter | ===Encounter Bug=== | ||
*''Level 1-3'': Viruses appear more frequently. | *''Level 1-3'': Viruses appear more frequently. | ||
===Panel | ===Panel Bug=== | ||
The panel MegaMan steps off becomes a panel type. | The panel MegaMan steps off becomes a panel type. | ||
*''Level 1'': Cracked panel | *''Level 1'': Cracked panel | ||
*''Level 2'': | *''Level 2'': Hole panel | ||
*''Level 3'': | *''Level 3'': Swamp panel | ||
===Player | ===Player Bug=== | ||
MegaMan begins battle in a certain conditions. | MegaMan begins battle in a certain conditions. | ||
*''Level 1'': Confused status for 10 seconds. | *''Level 1'': Confused status for 10 seconds. | ||
*''Level 2'': Always moves front. | *''Level 2'': Always moves front. | ||
*''Level 3'': Always moves back. | *''Level 3'': Always moves back. | ||
==Glitches== | |||
*[[Glitches_in_Mega_Man_Battle_Network_4#Color_Bug_Nullification_glitch|Color Bug Nullification glitch]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_4#OilBody.2FFish_Encounter_error|OilBody/Fish Encounter error]] | |||
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 4]] [[Category:NaviCustomizer]] | [[Category:Game Mechanics]] [[Category:Mega Man Battle Network 4]] [[Category:NaviCustomizer]] |
Latest revision as of 02:23, 28 June 2024
This is the Navi Customizer in Mega Man Battle Network 4.
Expansions
Expansion Memory
- Hero Statue BMD (1st)
- Undernet 2 BMD (1st)
Spin Programs
- SpinBlue: Town Area 2 PMD (3rd)
- SpinGrn: Town Area 1 PMD (2nd)
- SpinPink: Colosseum NetBattle Machine Comp (1st)
- SpinRed: Meteor Comp 1 BMD (2nd)
- SpinWhit: Statue Comp BMD (1st)
- SpinYllw: Goddess Comp BMD (2nd)
Changes from Battle Network 3
- Pressing Select will allow you to remove all parts from the Memory Map.
- Compression Commands are unavailable.
- The Mod Codes: Error Codes and EX codes, are unavailable.
- A number of NaviCust bugs are changed.
- Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceeds 4 colors, it will cause a bug.
- FloatShoes is now unaffected by Swamp panels.
- HubBatch no longer has BreakBuster and BreakCharge, it also cannot be traded to another player.
- Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
- Rush will no longer trigger AntiSword.
- Beat no longer takes away Program Advances.
- In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.
Parts
Program Parts
Part | Effect | Bug | Location | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
SprArmr
|
MegaMan cannot be flinched. | Player Bug | Red: Netopia Area BMD (1st) - behind Nebula Door | |||||||||||||||||||||||||
Custom1
|
1 more chip is available in the Custom Screen. | Custom HP Bug | Blue: Undernet 4 BMD (1st), Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z) | |||||||||||||||||||||||||
Custom2
|
2 more chips are available in the Custom Screen. | Custom HP Bug | Yellow: Lotto Number (75420107) | |||||||||||||||||||||||||
MegFldr1
|
1 more MegaChip can be added in the folder. | Custom HP Bug | Green: Park Area 3 BMD (1st), Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z) | |||||||||||||||||||||||||
MegFldr2
|
2 more MegaChips can be added in the folder. | Custom HP Bug | Green: Lotto Number (02109544) | |||||||||||||||||||||||||
GigFldr1
|
1 more GigaChip can be added in the folder. | Custom HP Bug | Red: Black Earth 2 BMD (1st) | |||||||||||||||||||||||||
FstBarr
|
Start battle with a Barrier (10 HP). | Player Bug | White: Castillo HP Program Dealer (6800z) | |||||||||||||||||||||||||
Shield
|
Press B + Left to access a shield that block attacks. | Player Bug | Blue: Castillo HP Program Dealer (5500z) | |||||||||||||||||||||||||
Reflect
|
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. | Player Bug | Blue: Undernet 6 Program Dealer (13000z) | |||||||||||||||||||||||||
AntiMagc
|
Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap. | Player Bug | Red: Undernet 4 BugFrag Trader (36 BF) | |||||||||||||||||||||||||
FloatShoe
|
MegaMan ignores Cracked, Lava, Swamp, Ice, and Pitfall panels. | Panel Bug | Green: Undernet 6 Program Dealer (8400z) | |||||||||||||||||||||||||
AirShoes
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MegaMan ignores Hole and Complete Hole panels. | Panel Bug | Blue: Undernet 4 BugFrag Trader (22 BF) | |||||||||||||||||||||||||
UnderSht
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If MegaMan would hit 0 HP, he goes down to 1 instead. | Player Bug | White: Start with it | |||||||||||||||||||||||||
SneakRun
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Certain random encounters based on your HP will not be encountered. | Encounter Bug | Yellow: Park Area 3 BugFrag Trader (8 BF) | |||||||||||||||||||||||||
OilBody
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If possible, changes all random encounters in that area into those with Fire enemies. | Encounter Bug | Red: Undernet 6 Program Dealer (6200z) | |||||||||||||||||||||||||
Fish
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If possible, changes all random encounters in that area into those with Aqua enemies. | Encounter Bug | Blue: Water Comp in Den Dome BMD (1st) - during 3rd tournament. | |||||||||||||||||||||||||
Battery
|
If possible, changes all random encounters in that area into those with Elec enemies. | Encounter Bug | Yellow: Antenna 4 BMD (1st) | |||||||||||||||||||||||||
Jungle
|
If possible, changes all random encounters in that area into those with Wood enemies. | Encounter Bug | Green: NetFrica Area BMD (1st) | |||||||||||||||||||||||||
Collect
|
If possible, the reward from a battle will always be a BattleChip. | Battle Result Bug | White: Park Area 3 BugFrag Trader (42 BF) | |||||||||||||||||||||||||
Humor
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In overworld, press L. MegaMan makes jokes. | Player Bug | Pink: Town Area 3 Navi during 3rd tournament (1st) | |||||||||||||||||||||||||
BustPack
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+3 to Buster's Attack, Speed, and Charge. | Buster Bug | Red: Lotto Code (05178924) | |||||||||||||||||||||||||
BodyPack
|
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. | Player Bug | Blue: Lotto Code (43494372) | |||||||||||||||||||||||||
HubBatc
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Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. HubBatc also cannot be traded. | Auto Bug: MegaMan's HP is halved. | White: Defeat Black Earth 2 MegaManDS (1st) - only can be given if Karma is 500 or above | |||||||||||||||||||||||||
BugStop
|
Removes all bugs in NaviCustomizer. | None | White: ACDC Area 1 BMD (1st) - behind Nebula door | |||||||||||||||||||||||||
SoulClen
|
Speeds up obtaining MegaMan's karma points. | None | White: Defeat Black Earth 2 MegaManDS (1st) | |||||||||||||||||||||||||
Rush
|
NetworkDuel only; When opponent uses an Invis or PopUp chip, takes the chip away and they become paralyzed. Does not trigger if chip is used during screen-dimming cut in. |
Doesn't activate | Yellow: Lotto Number (73298100) | |||||||||||||||||||||||||
Beat
|
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. (JP) It will also trigger against DrkVulcn. Does not trigger if chip is used during screen-dimming cut in. |
Doesn't activate | Blue: Lotto Number (25435428) | |||||||||||||||||||||||||
Tango
|
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. | Doesn't activate | Green: Lotto Number (10170506) |
Plus Parts
Part | Effect | Bug | Location | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack+1
|
MegaBuster Attack +1. | Buster Bug | White: Meteor 4 BMD (1st), ToyRobo 3 BMD (2nd) Pink: Start with it Yellow: Undernet 6 BMD | |||||||||||||||||||||||||
Speed+1
|
MegaBuster Speed +1. | Buster Bug | White: Start with it, Water Comp in Den Dome BMD (2nd) Pink: Computer Comp in Sharo BMD (1st) Yellow: Sharo Area BMD (2nd) | |||||||||||||||||||||||||
Charge+1
|
MegaBuster Charge +1. | Buster Bug | White: Park Area 3 BMD (2nd) Pink: ElecTower 1 BMD (3rd), ACDC Area 3 BMD (2nd) Yellow: ToyRobo 3 BMD (1st) | |||||||||||||||||||||||||
AttckMAX
|
MegaBuster Attack becomes 5. | Buster Bug | White: Undernet 4 BugFrag Trader (72 BF) | |||||||||||||||||||||||||
SpeedMAX
|
MegaBuster Speed becomes 5. | Buster Bug | White: Undernet 2 BMD | |||||||||||||||||||||||||
ChargMAX
|
MegaBuster Charge becomes 5. | Buster Bug | Pink: Castillo Program Dealer (4800z) | |||||||||||||||||||||||||
HP+50
|
Max HP +50! | Battle HP Bug | White: Dog House BMD (2nd) Pink: ToyRobo 1 BMD (1st) Yellow: ACDC Area 1 BMD (3rd) | |||||||||||||||||||||||||
HP+100
|
Max HP +100! | Battle HP Bug | Pink: Meteor 3 PMD (1st) Yellow: Castillo Program Dealer (3400z) | |||||||||||||||||||||||||
HP+200
|
Max HP +200! | Battle HP Bug | White: Sharo Area BMD (1st) Pink: Meteor 4 BMD (2nd) Yellow: Park Area 2 PMD (3rd) | |||||||||||||||||||||||||
HP+300
|
Max HP +300! | Battle HP Bug | White: Undernet 2 BMD (3rd) Pink: Undernet 6 Program Dealer (9600z) Yellow: ToyRobo 3 BMD (3rd) | |||||||||||||||||||||||||
HP+400
|
Max HP +400! | Battle HP Bug | White: Undernet 1 PMD (3rd) Pink: Park Area 3 BugFrag Trader (16 BF) Yellow: Town Area 3 PMD (2nd) | |||||||||||||||||||||||||
HP+500
|
Max HP +500! | Battle HP Bug | White: Lotto Number (30873642) Pink: Lotto Number (97618739) |
Bugs
Battle HP Bug
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
- Level 1: 1 HP every 10 frames
- Level 2: 1 HP every 6 frames
- Level 3: 1 HP every 3 frames
Battle Result Bug
- Level 1-3: You only receive Zennys as Battle Rewards.
Buster Bug
The normal buster shot has a chance of firing blanks.
- Level 1: 2/8 Blank
- Level 2: 4/8 Blank
- Level 3: 5/8 Blank
Color Bug
- 5 Colors on Grid: Level 1 Player & Custom HP Bugs
- 6 Colors on Grid: Level 2 Player & Custom HP Bugs
Custom HP Bug
MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second.
- Level 1: 1 HP every 6 frames
- Level 2: 1 HP every 4 frames
- Level 3: 1 HP every 3 frames
Encounter Bug
- Level 1-3: Viruses appear more frequently.
Panel Bug
The panel MegaMan steps off becomes a panel type.
- Level 1: Cracked panel
- Level 2: Hole panel
- Level 3: Swamp panel
Player Bug
MegaMan begins battle in a certain conditions.
- Level 1: Confused status for 10 seconds.
- Level 2: Always moves front.
- Level 3: Always moves back.