NaviCustomizer (MMBN4): Difference between revisions

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{{needswork|Add images and stuff.}}
This is the Navi Customizer in [[Mega Man Battle Network 4]].
This is the Navi Customizer in [[Mega Man Battle Network 4]].


==Expansions==
==Expansions==
===Expansion Memory===
===Expansion Memory===
*Hero Statue BMD
*Hero Statue BMD (1st)
*Undernet 2 BMD
*Undernet 2 BMD (1st)
 
===Spin Programs===
===Spin Programs===
*SpinBlue: (Game 3) Town Area 2 PMD
*SpinBlue: Town Area 2 PMD (3rd)
*SpinGreen: (Game 2) Town Area 1 PMD
*SpinGrn: Town Area 1 PMD (2nd)
*SpinPink: Coliseum NetBattle Machine BMD
*SpinPink: Colosseum NetBattle Machine Comp (1st)
*SpinRed: (Game 2) Meteor 1 BMD
*SpinRed: Meteor Comp 1 BMD (2nd)
*SpinWhite: Buddha Statue BMD
*SpinWhit: Statue Comp BMD (1st)
*SpinYellow: (Game 2) Goddess Statue BMD
*SpinYllw: Goddess Comp BMD (2nd)


==Changes from Battle Network 3==
==Changes from Battle Network 3==
*Pressing Select will allow you to remove all parts from the Memory Map.
*Pressing Select will allow you to remove all parts from the Memory Map.
*Compression codes are unavailable.
*Compression Commands are unavailable.
*The Mod Codes: Error Codes and EX codes, are unavailable.
*The Mod Codes: Error Codes and EX codes, are unavailable.
*A number of NaviCust bugs are changed.
*A number of NaviCust bugs are changed.
*Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceed 4 colors, it will cause a bug.
*Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceeds 4 colors, it will cause a bug.
*FloatShoes is now unaffected by Poison panels.
*FloatShoes is now unaffected by Swamp panels.
*HubBatch no longer has BreakBuster and BreakCharge.
*HubBatch no longer has BreakBuster and BreakCharge, it also cannot be traded to another player.
*Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
*Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
*Rush will no longer trigger AntiSword.
*Beat no longer takes away Program Advances.
*In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.
*In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.


==Program Parts==
==Parts==
{| class="wikitable" "sortable"
===Program Parts===
{| class="wikitable sortable"
!Part
!Part
!Effect
!Effect
Line 33: Line 35:
!Location
!Location
|-
|-
!SuperArmor
!SprArmr
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 43: Line 45:
| MegaMan cannot be flinched.
| MegaMan cannot be flinched.
| Player Bug
| Player Bug
| ''Red'': Netopia Area BMD (behind Nebula Door)
| '''Red''': Netopia Area BMD (1st) - behind Nebula Door
|-
|-
!Custom1
!Custom1
Line 55: Line 57:
| 1 more chip is available in the Custom Screen.
| 1 more chip is available in the Custom Screen.
| Custom HP Bug
| Custom HP Bug
| ''Blue'': Undernet 4 BMD, Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
| '''Blue''': Undernet 4 BMD (1st), Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
|-
|-
!Custom2
!Custom2
Line 67: Line 69:
| 2 more chips are available in the Custom Screen.
| 2 more chips are available in the Custom Screen.
| Custom HP Bug
| Custom HP Bug
| ''Yellow'': Lotto Number (75420107)
| '''Yellow''': Lotto Number (75420107)
|-
|-
!MegaFolder1
!MegFldr1
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 79: Line 81:
| 1 more MegaChip can be added in the folder.
| 1 more MegaChip can be added in the folder.
| Custom HP Bug
| Custom HP Bug
| ''Green'': Park Area 3 BMD, Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
| '''Green''': Park Area 3 BMD (1st), Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
|-
|-
!MegaFolder2
!MegFldr2
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 91: Line 93:
| 2 more MegaChips can be added in the folder.
| 2 more MegaChips can be added in the folder.
| Custom HP Bug
| Custom HP Bug
| ''Green'': Lotto Number (02109544)
| '''Green''': Lotto Number (02109544)
|-
|-
!GigaFolder1
!GigFldr1
{{NaviCustProgram
{{NaviCustProgram
|row1=___R_
|row1=___R_
Line 103: Line 105:
| 1 more GigaChip can be added in the folder.
| 1 more GigaChip can be added in the folder.
| Custom HP Bug
| Custom HP Bug
| ''Red'': Black Earth 2 BMD
| '''Red''': Black Earth 2 BMD (1st)
|-
|-
!FastBarrier
!FstBarr
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 115: Line 117:
| Start battle with a Barrier (10 HP).
| Start battle with a Barrier (10 HP).
| Player Bug
| Player Bug
| ''White'': Castillo HP Program Dealer (6800z)
| '''White''': Castillo HP Program Dealer (6800z)
|-
|-
!Shield
!Shield
Line 127: Line 129:
|  Press B + Left to access a shield that block attacks.
|  Press B + Left to access a shield that block attacks.
| Player Bug
| Player Bug
| ''Blue'': Castillo HP Program Dealer (5500z)
| '''Blue''': Castillo HP Program Dealer (5500z)
|-
|-
!Reflect
!Reflect
Line 139: Line 141:
| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead.
| Press B + Left to access a Reflector that block attacks and sends 100 damage ahead.
| Player Bug
| Player Bug
| ''Blue'': Undernet 6 Program Dealer (13000z)
| '''Blue''': Undernet 6 Program Dealer (13000z)
|-
|-
!AntiMagic
!AntiMagc
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 149: Line 151:
|row5=_____
|row5=_____
}}
}}
| Press B + Left to set-up an temporary AntiDamage trap.<br />
|Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap.
| Player Bug
| Player Bug
| ''Red'': Undernet 4 BugFrag Trader (36 BF)
| '''Red''': Undernet 4 BugFrag Trader (36 BF)
|-
|-
!FloatShoes
!FloatShoe
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 161: Line 163:
|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Cracked, Poison, Ice, and Sand panels.
| MegaMan ignores Cracked, Lava, Swamp, Ice, and Pitfall panels.
| Panel Bug
| Panel Bug
| ''Green'': Undernet 6 Program Dealer (8400z)
| '''Green''': Undernet 6 Program Dealer (8400z)
|-
|-
!AirShoes
!AirShoes
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|row5=_____
|row5=_____
}}
}}
| MegaMan ignores Broken and Hole panels.
| MegaMan ignores Hole and Complete Hole panels.
| Panel Bug
| Panel Bug
| ''Blue'': Undernet 4 BugFrag Trader (22 BF)
| '''Blue''': Undernet 4 BugFrag Trader (22 BF)
|-
|-
!UnderShirt
!UnderSht
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 187: Line 189:
| If MegaMan would hit 0 HP, he goes down to 1 instead.
| If MegaMan would hit 0 HP, he goes down to 1 instead.
| Player Bug
| Player Bug
| ''White'': Start with it
| '''White''': Start with it
|-
|-
!SneakRun
!SneakRun
Line 199: Line 201:
| Certain random encounters based on your HP will not be encountered.
| Certain random encounters based on your HP will not be encountered.
| Encounter Bug
| Encounter Bug
| ''Yellow'' :Park Area 3 BugFrag Trader (8 BF)
| '''Yellow''': Park Area 3 BugFrag Trader (8 BF)
|-
|-
!OilBody
!OilBody
Line 211: Line 213:
| If possible, changes all random encounters in that area into those with Fire enemies.
| If possible, changes all random encounters in that area into those with Fire enemies.
| Encounter Bug
| Encounter Bug
| ''Red'': Undernet 6 Program Dealer (6200z)
| '''Red''': Undernet 6 Program Dealer (6200z)
|-
|-
!Fish
!Fish
Line 223: Line 225:
| If possible, changes all random encounters in that area into those with Aqua enemies.
| If possible, changes all random encounters in that area into those with Aqua enemies.
| Encounter Bug
| Encounter Bug
| ''Blue'': Dome Locker Room sink BMD during 3rd tournament.
| '''Blue''': Water Comp in Den Dome BMD (1st) - during 3rd tournament.
|-
|-
!Battery
!Battery
Line 235: Line 237:
| If possible, changes all random encounters in that area into those with Elec enemies.
| If possible, changes all random encounters in that area into those with Elec enemies.
| Encounter Bug
| Encounter Bug
| ''Yellow'': Antenna 4 BMD
| '''Yellow''': Antenna 4 BMD (1st)
|-
|-
!Jungle
!Jungle
Line 247: Line 249:
| If possible, changes all random encounters in that area into those with Wood enemies.
| If possible, changes all random encounters in that area into those with Wood enemies.
| Encounter Bug
| Encounter Bug
| ''Green'': NetFrica Area BMD
| '''Green''': NetFrica Area BMD (1st)
|-
|-
!Collect
!Collect
Line 259: Line 261:
| If possible, the reward from a battle will always be a BattleChip.
| If possible, the reward from a battle will always be a BattleChip.
| Battle Result Bug
| Battle Result Bug
| ''White'': Park Area 3 BugFrag Trader (42 BF)
| '''White''': Park Area 3 BugFrag Trader (42 BF)
|-
|-
!Humor
!Humor
Line 271: Line 273:
| In overworld, press L. MegaMan makes jokes.
| In overworld, press L. MegaMan makes jokes.
| Player Bug
| Player Bug
| ''Pink'': Town Area 3 Navi during 3rd tournament
| '''Pink''': Town Area 3 Navi during 3rd tournament (1st)
|-
|-
!BusterPack
!BustPack
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 283: Line 285:
| +3 to Buster's Attack, Speed, and Charge.
| +3 to Buster's Attack, Speed, and Charge.
| Buster Bug
| Buster Bug
| ''Red'': Lotto Code (05178924)
| '''Red''': Lotto Code (05178924)
|-
|-
!BodyPack
!BodyPack
Line 295: Line 297:
| Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes.
| Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes.
| Player Bug
| Player Bug
| ''Blue'': Lotto Code (43494372)
| '''Blue''': Lotto Code (43494372)
|-
|-
!HubBatch
!HubBatc
{{NaviCustProgram
{{NaviCustProgram
|row1=__W__
|row1=__W__
Line 305: Line 307:
|row5=__W__
|row5=__W__
}}
}}
| Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt.
| Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. HubBatc also cannot be traded.
| ''Auto Bug'': MegaMan's HP is halved.
| '''Auto Bug''': MegaMan's HP is halved.
| ''White'': Defeat Black Earth 2 MegaManDS (only can be given if Karma is 500 or above)
| '''White''': Defeat Black Earth 2 MegaManDS (1st) - only can be given if Karma is 500 or above
|-
|-
!BugStop
!BugStop
Line 319: Line 321:
| Removes all bugs in NaviCustomizer.
| Removes all bugs in NaviCustomizer.
| None
| None
| ''White'': ACDC Area 1 BMD (behind Nebula door)
| '''White''': ACDC Area 1 BMD (1st) - behind Nebula door
|-
|-
!SoulCleaner
!SoulClen
{{NaviCustProgram
{{NaviCustProgram
|row1=__W__
|row1=__W__
Line 330: Line 332:
}}
}}
| Speeds up obtaining MegaMan's [[karma]] points.
| Speeds up obtaining MegaMan's [[karma]] points.
|  
| None
| ''White'': Defeat Black Earth 2 MegaManDS
| '''White''': Defeat Black Earth 2 MegaManDS (1st)
|-
|-
!Rush
!Rush
Line 341: Line 343:
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; When opponent uses an Invisible chip, takes the chip away and they become paralyzed.<br />Does not trigger if chip is used during screen dimming counters.
| NetworkDuel only; When opponent uses an Invis or PopUp chip, takes the chip away and they become paralyzed.<br />Does not trigger if chip is used during screen-dimming cut in.
| Doesn't activate
| Doesn't activate
| ''Yellow'': Lotto Number (73298100)
| '''Yellow''': Lotto Number (73298100)
|-
|-
!Beat
!Beat
Line 353: Line 355:
|row5=__B__
|row5=__B__
}}
}}
| LinkBattle only; Opponent's first Mega or Giga Chip gets taken away.<br />Does not trigger if chip is used during screen dimming counters.
| NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. {{JP}} It will also trigger against DrkVulcn. <br/>Does not trigger if chip is used during screen-dimming cut in.
| Doesn't activate
| Doesn't activate
| ''Blue'': Lotto Number (25435428)
| '''Blue''': Lotto Number (25435428)
|-
|-
!Tango
!Tango
Line 365: Line 367:
|row5=_____
|row5=_____
}}
}}
| LinkBattle only; If MegaMan falls into red outside of a screen dim, he obtains 300HP and a Barrier100.
| NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100.
| Doesn't activate
| Doesn't activate
| ''Green'': Lotto Number (10170506)
| '''Green''': Lotto Number (10170506)
|-
|-
|}
|}


==Plus Parts==
===Plus Parts===
{| class="wikitable"
{| class="wikitable"
!Part
!Part
Line 389: Line 391:
| MegaBuster Attack +1.
| MegaBuster Attack +1.
| Buster Bug
| Buster Bug
| ''White'': Meteor 4 BMD, (Game 2) ToyRobo 3 BMD<br />''Pink'': Start with it<br />''Yellow'': Undernet 6 BMD
| '''White''': Meteor 4 BMD (1st), ToyRobo 3 BMD (2nd) <br />'''Pink''': Start with it<br />'''Yellow''': Undernet 6 BMD
|-
|-
!Speed+1
!Speed+1
Line 402: Line 404:
| MegaBuster Speed +1.
| MegaBuster Speed +1.
| Buster Bug
| Buster Bug
| ''White'': Start with it, (Game 2) Water Comp in Den Dome BMD<br />''Pink'': Computer Comp in Sharo station BMD<br />''Yellow'': (Game 2) Sharo Area BMD
| '''White''': Start with it, Water Comp in Den Dome BMD (2nd) <br />'''Pink''': Computer Comp in Sharo BMD (1st) <br />'''Yellow''': Sharo Area BMD (2nd)
|-
|-
!Charge+1
!Charge+1
Line 415: Line 417:
| MegaBuster Charge +1.
| MegaBuster Charge +1.
| Buster Bug
| Buster Bug
| ''White'': (Game 2) Park Area 3 BMD<br />''Pink'': (Game 3) ElecTower 1 BMD<br />''Yellow'': ToyRobo 3 BMD, (Game 2) ACDC Area 3 BMD
| '''White''': Park Area 3 BMD (2nd) <br />'''Pink''': ElecTower 1 BMD (3rd), ACDC Area 3 BMD (2nd)<br />'''Yellow''': ToyRobo 3 BMD (1st)
|-
|-
!AttackMAX
!AttckMAX
{{NaviCustProgram
{{NaviCustProgram
|row1=_WW__
|row1=_WW__
Line 428: Line 430:
| MegaBuster Attack becomes 5.
| MegaBuster Attack becomes 5.
| Buster Bug
| Buster Bug
| ''White'': Undernet 4 BugFrag Trader (72 BF)
| '''White''': Undernet 4 BugFrag Trader (72 BF)
|-
|-
!SpeedMAX
!SpeedMAX
Line 441: Line 443:
| MegaBuster Speed becomes 5.
| MegaBuster Speed becomes 5.
| Buster Bug
| Buster Bug
| ''White'': Undernet 2 BMD
| '''White''': Undernet 2 BMD
|-
|-
!ChargeMAX
!ChargMAX
{{NaviCustProgram
{{NaviCustProgram
|row1=_____
|row1=_____
Line 454: Line 456:
| MegaBuster Charge becomes 5.
| MegaBuster Charge becomes 5.
| Buster Bug
| Buster Bug
| ''Pink'': Castillo Program Dealer (4800z)
| '''Pink''': Castillo Program Dealer (4800z)
|-
|-
!HP+50
!HP+50
Line 467: Line 469:
| Max HP +50!
| Max HP +50!
| Battle HP Bug
| Battle HP Bug
| ''White'':  (Game 2) Dog House BMD<br /> ''Pink'': ToyRobo 1 BMD<br /> ''Yellow'': (Game 3) ACDC Area 1 BMD
| '''White''':  Dog House BMD (2nd) <br /> '''Pink''': ToyRobo 1 BMD (1st) <br /> '''Yellow''': ACDC Area 1 BMD (3rd)
|-
|-
!HP+100
!HP+100
Line 480: Line 482:
| Max HP +100!
| Max HP +100!
| Battle HP Bug
| Battle HP Bug
| ''Pink'': Meteor 3 PMD<br /> ''Yellow'': Castillo Program Dealer (3400z)
| '''Pink''': Meteor 3 PMD (1st) <br /> '''Yellow''': Castillo Program Dealer (3400z)
|-
|-
!HP+200
!HP+200
Line 493: Line 495:
| Max HP +200!
| Max HP +200!
| Battle HP Bug
| Battle HP Bug
| ''White'':  Sharo Area BMD<br /> ''Pink'': (Game 2) Meteor 4 BMD<br /> ''Yellow'': (Game 3) Park Area 2 PMD
| '''White''':  Sharo Area BMD (1st) <br /> '''Pink''': Meteor 4 BMD (2nd) <br /> '''Yellow''': Park Area 2 PMD (3rd)
|-
|-
!HP+300
!HP+300
Line 506: Line 508:
| Max HP +300!
| Max HP +300!
| Battle HP Bug
| Battle HP Bug
| ''White'': (Game 2 ) Undernet 2 BMD<br /> ''Pink'': Park Area 3 BugFrag Trader (16 BF)<br /> ''Yellow'': (Game 2) ToyRobo 3 BMD
| '''White''': Undernet 2 BMD (3rd) <br /> '''Pink''': Undernet 6 Program Dealer (9600z) <br /> '''Yellow''': ToyRobo 3 BMD (3rd)
|-
|-
!HP+400
!HP+400
Line 519: Line 521:
| Max HP +400!
| Max HP +400!
| Battle HP Bug
| Battle HP Bug
| ''White'': (Game 3) Undernet 1 PMD<br /> ''Pink'': Park Area 3 BugFrag Trader (16 BF)<br /> ''Yellow'': (Game 2) Town Area 3 PMD
| '''White''':   Undernet 1 PMD (3rd) <br /> '''Pink''': Park Area 3 BugFrag Trader (16 BF)<br /> '''Yellow''': Town Area 3 PMD (2nd)
|-
|-
!HP+500
!HP+500
Line 532: Line 534:
| Max HP +500!
| Max HP +500!
| Battle HP Bug
| Battle HP Bug
| ''White'': Lotto Number (30873642)<br /> ''Pink'': Lotto Number (97618739)
| '''White''': Lotto Number (30873642)<br /> '''Pink''': Lotto Number (97618739)
|-
|-
|}
|}
Line 538: Line 540:
==Bugs==
==Bugs==


===Battle HP Bugs===
===Battle HP Bug===
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
MegaMan's HP drops steadily in battle. Battles are 60 frames per second.
*''Level 1'': 1 HP every 10 frames
*''Level 1'': 1 HP every 10 frames
Line 544: Line 546:
*''Level 3'': 1 HP every 3 frames
*''Level 3'': 1 HP every 3 frames


===Battle Result Bugs===
===Battle Result Bug===
*''Level 1-3'': You only receive Zennys as Battle Rewards.
*''Level 1-3'': You only receive Zennys as Battle Rewards.


===Buster Bugs===
===Buster Bug===
The normal buster shot has a chance of firing blanks.
The normal buster shot has a chance of firing blanks.
*''Level 1'': 2/8 Misfire
*''Level 1'': 2/8 Blank
*''Level 2'': 4/8 Misfire
*''Level 2'': 4/8 Blank
*''Level 3'': 5/8 Misfire
*''Level 3'': 5/8 Blank


===Color Bugs===
===Color Bug===
*''5 Colors on Grid'': Level 1 Player & Custom HP Bugs
*''5 Colors on Grid'': Level 1 Player & Custom HP Bugs
*''6 Colors on Grid'': Level 2 Player & Custom HP Bugs
*''6 Colors on Grid'': Level 2 Player & Custom HP Bugs


===Custom HP Bugs===
===Custom HP Bug===
MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second.
MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second.
*''Level 1'': 1 HP every 6 frames
*''Level 1'': 1 HP every 6 frames
Line 563: Line 565:
*''Level 3'': 1 HP every 3 frames
*''Level 3'': 1 HP every 3 frames


===Encounter Bugs===
===Encounter Bug===
*''Level 1-3'': Viruses appear more frequently.
*''Level 1-3'': Viruses appear more frequently.


===Panel Bugs===
===Panel Bug===
The panel MegaMan steps off becomes a panel type.
The panel MegaMan steps off becomes a panel type.
*''Level 1'': Cracked panel
*''Level 1'': Cracked panel
*''Level 2'': Broken panel
*''Level 2'': Hole panel
*''Level 3'': Poison panel
*''Level 3'': Swamp panel


===Player Bugs===
===Player Bug===
MegaMan begins battle in a certain conditions.
MegaMan begins battle in a certain conditions.
*''Level 1'': Confused status for 10 seconds.
*''Level 1'': Confused status for 10 seconds.
*''Level 2'': Always moves front.
*''Level 2'': Always moves front.
*''Level 3'': Always moves back.
*''Level 3'': Always moves back.
==Glitches==
*[[Glitches_in_Mega_Man_Battle_Network_4#Color_Bug_Nullification_glitch|Color Bug Nullification glitch]]
*[[Glitches_in_Mega_Man_Battle_Network_4#OilBody.2FFish_Encounter_error|OilBody/Fish Encounter error]]


[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 4]] [[Category:NaviCustomizer]]
[[Category:Game Mechanics]] [[Category:Mega Man Battle Network 4]] [[Category:NaviCustomizer]]

Latest revision as of 02:23, 28 June 2024

This is the Navi Customizer in Mega Man Battle Network 4.

Expansions

Expansion Memory

  • Hero Statue BMD (1st)
  • Undernet 2 BMD (1st)

Spin Programs

  • SpinBlue: Town Area 2 PMD (3rd)
  • SpinGrn: Town Area 1 PMD (2nd)
  • SpinPink: Colosseum NetBattle Machine Comp (1st)
  • SpinRed: Meteor Comp 1 BMD (2nd)
  • SpinWhit: Statue Comp BMD (1st)
  • SpinYllw: Goddess Comp BMD (2nd)

Changes from Battle Network 3

  • Pressing Select will allow you to remove all parts from the Memory Map.
  • Compression Commands are unavailable.
  • The Mod Codes: Error Codes and EX codes, are unavailable.
  • A number of NaviCust bugs are changed.
  • Instead of being allowed a certain amount of NaviCust colors, any number of colors are allowed. However, if it exceeds 4 colors, it will cause a bug.
  • FloatShoes is now unaffected by Swamp panels.
  • HubBatch no longer has BreakBuster and BreakCharge, it also cannot be traded to another player.
  • Instead of disabling Rush, Beat, and Tango when they're on the map together, the last one RUN will be active in battle. The others will be disabled.
  • Rush will no longer trigger AntiSword.
  • Beat no longer takes away Program Advances.
  • In NA/EU versions of the game, Shield and Reflect’s cool down time between use has been increased.

Parts

Program Parts

Part Effect Bug Location
SprArmr
MegaMan cannot be flinched. Player Bug Red: Netopia Area BMD (1st) - behind Nebula Door
Custom1
1 more chip is available in the Custom Screen. Custom HP Bug Blue: Undernet 4 BMD (1st), Castillo HP Program Dealer (9600z), Undernet 6 Program Dealer (9600z)
Custom2
2 more chips are available in the Custom Screen. Custom HP Bug Yellow: Lotto Number (75420107)
MegFldr1
1 more MegaChip can be added in the folder. Custom HP Bug Green: Park Area 3 BMD (1st), Castillo HP Program Dealer (8000z), Undernet 6 Program Dealer (8000z)
MegFldr2
2 more MegaChips can be added in the folder. Custom HP Bug Green: Lotto Number (02109544)
GigFldr1
1 more GigaChip can be added in the folder. Custom HP Bug Red: Black Earth 2 BMD (1st)
FstBarr
Start battle with a Barrier (10 HP). Player Bug White: Castillo HP Program Dealer (6800z)
Shield
Press B + Left to access a shield that block attacks. Player Bug Blue: Castillo HP Program Dealer (5500z)
Reflect
Press B + Left to access a Reflector that block attacks and sends 100 damage ahead. Player Bug Blue: Undernet 6 Program Dealer (13000z)
AntiMagc
Press B + Left to set-up an temporary AntiDamage trap, it will overwrite any existing ???? trap. Player Bug Red: Undernet 4 BugFrag Trader (36 BF)
FloatShoe
MegaMan ignores Cracked, Lava, Swamp, Ice, and Pitfall panels. Panel Bug Green: Undernet 6 Program Dealer (8400z)
AirShoes
MegaMan ignores Hole and Complete Hole panels. Panel Bug Blue: Undernet 4 BugFrag Trader (22 BF)
UnderSht
If MegaMan would hit 0 HP, he goes down to 1 instead. Player Bug White: Start with it
SneakRun
Certain random encounters based on your HP will not be encountered. Encounter Bug Yellow: Park Area 3 BugFrag Trader (8 BF)
OilBody
If possible, changes all random encounters in that area into those with Fire enemies. Encounter Bug Red: Undernet 6 Program Dealer (6200z)
Fish
If possible, changes all random encounters in that area into those with Aqua enemies. Encounter Bug Blue: Water Comp in Den Dome BMD (1st) - during 3rd tournament.
Battery
If possible, changes all random encounters in that area into those with Elec enemies. Encounter Bug Yellow: Antenna 4 BMD (1st)
Jungle
If possible, changes all random encounters in that area into those with Wood enemies. Encounter Bug Green: NetFrica Area BMD (1st)
Collect
If possible, the reward from a battle will always be a BattleChip. Battle Result Bug White: Park Area 3 BugFrag Trader (42 BF)
Humor
In overworld, press L. MegaMan makes jokes. Player Bug Pink: Town Area 3 Navi during 3rd tournament (1st)
BustPack
+3 to Buster's Attack, Speed, and Charge. Buster Bug Red: Lotto Code (05178924)
BodyPack
Effects of SuperArmor, UnderShirt, FloatShoes, and AirShoes. Player Bug Blue: Lotto Code (43494372)
HubBatc
Effects of AirShoes, FirstBarrier, Custom1, FloatShoes, MegaFolder1, Shield, SuperArmor, and UnderShirt. HubBatc also cannot be traded. Auto Bug: MegaMan's HP is halved. White: Defeat Black Earth 2 MegaManDS (1st) - only can be given if Karma is 500 or above
BugStop
Removes all bugs in NaviCustomizer. None White: ACDC Area 1 BMD (1st) - behind Nebula door
SoulClen
Speeds up obtaining MegaMan's karma points. None White: Defeat Black Earth 2 MegaManDS (1st)
Rush
NetworkDuel only; When opponent uses an Invis or PopUp chip, takes the chip away and they become paralyzed.
Does not trigger if chip is used during screen-dimming cut in.
Doesn't activate Yellow: Lotto Number (73298100)
Beat
NetworkDuel only; Opponent's first Mega or Giga Chip gets taken away. (JP) It will also trigger against DrkVulcn.
Does not trigger if chip is used during screen-dimming cut in.
Doesn't activate Blue: Lotto Number (25435428)
Tango
NetworkDuel only; If MegaMan falls into red outside of a screen-dim, he obtains 300HP and a Barrier100. Doesn't activate Green: Lotto Number (10170506)

Plus Parts

Part Effect Bug Location
Attack+1
MegaBuster Attack +1. Buster Bug White: Meteor 4 BMD (1st), ToyRobo 3 BMD (2nd)
Pink: Start with it
Yellow: Undernet 6 BMD
Speed+1
MegaBuster Speed +1. Buster Bug White: Start with it, Water Comp in Den Dome BMD (2nd)
Pink: Computer Comp in Sharo BMD (1st)
Yellow: Sharo Area BMD (2nd)
Charge+1
MegaBuster Charge +1. Buster Bug White: Park Area 3 BMD (2nd)
Pink: ElecTower 1 BMD (3rd), ACDC Area 3 BMD (2nd)
Yellow: ToyRobo 3 BMD (1st)
AttckMAX
MegaBuster Attack becomes 5. Buster Bug White: Undernet 4 BugFrag Trader (72 BF)
SpeedMAX
MegaBuster Speed becomes 5. Buster Bug White: Undernet 2 BMD
ChargMAX
MegaBuster Charge becomes 5. Buster Bug Pink: Castillo Program Dealer (4800z)
HP+50
Max HP +50! Battle HP Bug White: Dog House BMD (2nd)
Pink: ToyRobo 1 BMD (1st)
Yellow: ACDC Area 1 BMD (3rd)
HP+100
Max HP +100! Battle HP Bug Pink: Meteor 3 PMD (1st)
Yellow: Castillo Program Dealer (3400z)
HP+200
Max HP +200! Battle HP Bug White: Sharo Area BMD (1st)
Pink: Meteor 4 BMD (2nd)
Yellow: Park Area 2 PMD (3rd)
HP+300
Max HP +300! Battle HP Bug White: Undernet 2 BMD (3rd)
Pink: Undernet 6 Program Dealer (9600z)
Yellow: ToyRobo 3 BMD (3rd)
HP+400
Max HP +400! Battle HP Bug White: Undernet 1 PMD (3rd)
Pink: Park Area 3 BugFrag Trader (16 BF)
Yellow: Town Area 3 PMD (2nd)
HP+500
Max HP +500! Battle HP Bug White: Lotto Number (30873642)
Pink: Lotto Number (97618739)

Bugs

Battle HP Bug

MegaMan's HP drops steadily in battle. Battles are 60 frames per second.

  • Level 1: 1 HP every 10 frames
  • Level 2: 1 HP every 6 frames
  • Level 3: 1 HP every 3 frames

Battle Result Bug

  • Level 1-3: You only receive Zennys as Battle Rewards.

Buster Bug

The normal buster shot has a chance of firing blanks.

  • Level 1: 2/8 Blank
  • Level 2: 4/8 Blank
  • Level 3: 5/8 Blank

Color Bug

  • 5 Colors on Grid: Level 1 Player & Custom HP Bugs
  • 6 Colors on Grid: Level 2 Player & Custom HP Bugs

Custom HP Bug

MegaMan's HP drops steadily while on the Custom Screen. Battles are 60 frames per second.

  • Level 1: 1 HP every 6 frames
  • Level 2: 1 HP every 4 frames
  • Level 3: 1 HP every 3 frames

Encounter Bug

  • Level 1-3: Viruses appear more frequently.

Panel Bug

The panel MegaMan steps off becomes a panel type.

  • Level 1: Cracked panel
  • Level 2: Hole panel
  • Level 3: Swamp panel

Player Bug

MegaMan begins battle in a certain conditions.

  • Level 1: Confused status for 10 seconds.
  • Level 2: Always moves front.
  • Level 3: Always moves back.

Glitches