Style Change (MMBN2): Difference between revisions
From The Rockman EXE Zone Wiki
m (→Team Style) |
|||
(41 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''Style Change''' is the main transformation system of [[Mega Man Battle Network 2]]. MegaMan will receive his first Style Change in Chapter 4, during ShadowMan's stage. Up to 2 Styles can be stored at a time. | '''Style Change''' (スタイルチェンジ) is the main transformation system of [[Mega Man Battle Network 2]]. MegaMan will receive his first Style Change in Chapter 4, during ShadowMan's stage. Up to 2 Styles can be stored at a time. | ||
==How to Obtain== | ==How to Obtain== | ||
During battle, depending on actions you perform, a number of | During battle, depending on actions you perform, a number of Action Points will go towards the different Styles. The Style that has the most accumulated Action Points at the end of a battle will give +1 Style Point. | ||
If multiple Styles had the same highest value, all those Styles give +1 Style Point. If all Styles got 0 Action Points (e.g. when you flinched at least once and killed all enemies with at most 1 non-NaviChip and/or elemental B Button PowerAttacks), then all Styles are given +1 Style Point. There is no cap to the amount of Style Points that can be accumulated. | |||
The element MegaMan gets with the Style is random. Once MegaMan encounters 280 | During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most Style Points. However, if the Style Point count comes to a tie, the game will prioritize based on the order: Shield > Team > Custom > Guts. | ||
*If MegaMan already encountered 280 battles before getting his first Style, the Style | |||
The element MegaMan gets with the Style is random. Once MegaMan encounters 280 battles with a reward screen, he will receive a new Style Change the next time he wins a battle with a results screen. Battles that MegaMan loses or runs away from also count towards the 280 battles. | |||
*If MegaMan already encountered 280 battles before getting his first Style, the Style Point count will stop. | |||
Styles can be leveled up into higher Versions and increase their B Button PowerAttack. This requires finishing non-story battles in the Style, the number required is dependent on the Style type. | |||
==Elements== | ==Elements== | ||
There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new | There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new B Button PowerAttack. The attack power is dependent on the Style’s Version. There is also 1 special BattleChip that MegaMan can use if he's a specific element. | ||
===Heat=== | ===Heat=== | ||
*'''Body:''' Fire {{elem|fire}} | |||
*'''Weakness:''' Aqua | *'''Weakness:''' Aqua | ||
*MegaMan can walk over Lava panels. | *MegaMan can walk over Lava panels. | ||
*Can use | *Can use BgRedWav. | ||
*''' | *'''B Button PowerAttack:''' Flamethrower. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! V1 || V2 || V3 | ||
|- | |- | ||
| 50 || 75 || 100 | | 50 || 75 || 100 | ||
Line 24: | Line 29: | ||
===Aqua=== | ===Aqua=== | ||
*'''Body:''' Aqua {{elem|aqua}} | |||
*'''Weakness:''' Elec | *'''Weakness:''' Elec | ||
*Can use | *Can use FreezBom. | ||
*''' | *'''B Button PowerAttack:''' Bubbler. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! V1 || V2 || V3 | ||
|- | |- | ||
| 30 || 40 || 50 | | 30 || 40 || 50 | ||
Line 34: | Line 40: | ||
===Elec=== | ===Elec=== | ||
*'''Body:''' Elec {{elem|elec}} | |||
*'''Weakness:''' Wood | *'''Weakness:''' Wood | ||
*Can use Sparker. | *Can use Sparker. | ||
*''' | *'''B Button PowerAttack:''' Zap Ring. Paralyzes. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! V1 || V2 || V3 | ||
|- | |- | ||
| 10 || 20 || 30 | | 10 || 20 || 30 | ||
Line 44: | Line 51: | ||
===Wood=== | ===Wood=== | ||
*'''Body:''' Wood {{elem|wood}} | |||
*'''Weakness:''' Fire | *'''Weakness:''' Fire | ||
*MegaMan will recover HP while on Grass panels. | *MegaMan will recover HP while on Grass panels. | ||
*Can use | *Can use GaiaSwrd. | ||
*''' | *'''B Button PowerAttack:''' Twister. Can hit up to 8 times. | ||
{| class="wikitable" | {| class="wikitable" | ||
! | ! V1 || V2 || V3 | ||
|- | |- | ||
| 10 || 15 || 20 | | 10 || 15 || 20 | ||
|} | |} | ||
==Style Types== | ==Style Types== | ||
Line 65: | Line 69: | ||
! colspan="2" | Guts Style | ! colspan="2" | Guts Style | ||
|- | |- | ||
!Action Requirement | | colspan="2" |[[File:Object megaman-heatguts.png]] [[File:Object megaman-aquaguts.png]] [[File:Object megaman-elecguts.png]] [[File:Object megaman-woodguts.png]] | ||
|- | |||
!Action Point Requirement | |||
| | | | ||
*1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots) | *1 pt: Use the MegaBuster normal shot. (Maximum: 255 shots) | ||
**If the Custom Gauge is full, 1 shot counts as 5 shots. | **If the Custom Gauge is full, 1 shot counts as 5 shots. | ||
*10 pt: Use | *10 pt: Use B Button Power Attack ChargeShot. (Maximum: 255 shots) | ||
**If the Custom Gauge is full, 1 shot counts as 5 shots. | **If the Custom Gauge is full, 1 shot counts as 5 shots. | ||
**Elemental | **Elemental B Button PowerAttack does not count. | ||
|- | |- | ||
!Abilities | !Abilities | ||
Line 86: | Line 92: | ||
! colspan="2" | Custom Style | ! colspan="2" | Custom Style | ||
|- | |- | ||
!Requirement | | colspan="2" |[[File:Object megaman-heatcustom.png]] [[File:Object megaman-aquacustom.png]] [[File:Object megaman-eleccustom.png]] [[File:Object megaman-woodcustom.png]] | ||
|- | |||
!Action Point Requirement | |||
| | | | ||
*Send a number of chips to MegaMan in one turn, regardless if the chips are used or not: | *Send a number of chips to MegaMan in one turn, regardless if the chips are used or not: | ||
Line 94: | Line 102: | ||
**60 pt: Send 5 chips in one turn. | **60 pt: Send 5 chips in one turn. | ||
*20 pt: Form a Program Advance. This stacks with points obtained from number of chips sent (including PA components). | *20 pt: Form a Program Advance. This stacks with points obtained from number of chips sent (including PA components). | ||
*30 pt: Use ADD function. Number of chips selected | *30 pt: Use ADD function. Number of chips selected does not matter. | ||
|- | |- | ||
!Abilities | !Abilities | ||
Line 108: | Line 116: | ||
! colspan="2" | Team Style | ! colspan="2" | Team Style | ||
|- | |- | ||
!Requirement | | colspan="2" |[[File:Object megaman-heatteam.png]] [[File:Object megaman-aquateam.png]] [[File:Object megaman-electeam.png]] [[File:Object megaman-woodteam.png]] | ||
|- | |||
!Action Point Requirement | |||
| | | | ||
*Counts the number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not: | *Counts the total number of Navi Chips sent to MegaMan throughout the battle, regardless if the chips are used or not: | ||
**50 pt: If 1 or 2 Navi Chips is sent in one battle. | **50 pt: If 1 or 2 Navi Chips is sent in one battle. | ||
**50 pt x (NaviChips-2): If 3 or more Navi Chips is sent in one battle. | **50 pt x (NaviChips -2): If 3 or more Navi Chips is sent in one battle. | ||
|- | |- | ||
!Abilities | !Abilities | ||
| | | | ||
*Up to 8 Navi Chips can be put in your folders. | *Up to 8 Navi Chips can be put in your folders. | ||
**{{JP}} You can insert up to 8 of the same Navi Chip. | |||
**{{EN}} You can only insert up to 5 of the same Navi Chip. | |||
|- | |- | ||
!Level Up | !Level Up | ||
Line 127: | Line 138: | ||
! colspan="2" | Shield Style | ! colspan="2" | Shield Style | ||
|- | |- | ||
!Requirement | | colspan="2" |[[File:Object megaman-heatshield.png]] [[File:Object megaman-aquashield.png]] [[File:Object megaman-elecshield.png]] [[File:Object megaman-woodshield.png]] | ||
|- | |||
!Action Point Requirement | |||
| | | | ||
*45 pt x (# of chips): Send any number of the following | *45 pt x (# of chips): Send any number of the following chips to MegaMan each turn, regardless if the chips are used or not: | ||
**Defense-type: CrsShld1, CrsShld2, CrsShld3, Guard, PanlOut1, PanlOut3, Invis1, Invis2, Invis3, DropDown, PopUp, StoneBod, Shadow1, Shadow2, Shadow3 | **Defense-type: CrsShld1, CrsShld2, CrsShld3, Guard, PanlOut1, PanlOut3, Invis1, Invis2, Invis3, DropDown, PopUp, StoneBod, Shadow1, Shadow2, Shadow3 | ||
**Barrier-type: Barrier, UnderSht, BblWrap, LeafShld, AquaAura, FireAura, WoodAura, ElecAura, LifeAur1, LifeAur2, LifeAur3 | **Barrier-type: Barrier, UnderSht, BblWrap, LeafShld, AquaAura, FireAura, WoodAura, ElecAura, LifeAur1, LifeAur2, LifeAur3 | ||
Line 146: | Line 159: | ||
==Non-Elemental Styles== | ==Non-Elemental Styles== | ||
These special styles do not have any elemental weaknesses and are not obtained like the above styles. | These special styles do not have any elemental weaknesses and are not obtained like the above styles. | ||
===Non-elemental=== | |||
*'''Body:''' None {{elem|none}} | |||
*'''Weakness:''' No weakness | |||
*'''B Button PowerAttack:''' ChargeShot. (5 x Buster Attack) | |||
===Normal Style=== | ===Normal Style=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Normal Style | ! colspan="2" | Normal Style | ||
|- | |||
| colspan="2" | [[File: Object megaman-bn1.png]] | |||
|- | |- | ||
!Requirement | !Requirement | ||
Line 157: | Line 177: | ||
| | | | ||
*Always available to switch to. | *Always available to switch to. | ||
*Can use | *Can use FtrSword, KngtSwrd, HeroSwrd. | ||
|} | |} | ||
Line 163: | Line 183: | ||
{| class="wikitable" | {| class="wikitable" | ||
! colspan="2" | Hub Style | ! colspan="2" | Hub Style | ||
|- | |||
| colspan="2" | [[File:Object megaman-hubstyle.png]] | |||
|- | |- | ||
!Requirement | !Requirement | ||
| | | | ||
*Must have 2 or more LV1 Styles, or at least 1 LV2 or LV3 Style. | *Must have 2 or more LV1 Styles, or at least 1 LV2 or LV3 Style. | ||
* | *Obtain Busting LV. S against all V3 Navis except Bass (to check, talk to the girl behind the trees in ACDC Town). | ||
*Once the above conditions are fulfilled, MegaMan's next Style Change will be Hub Style. Hub Style is only offered once and will not appear again. So declining it means it can never be received, however it can be traded from other players. | *Once the above conditions are fulfilled, MegaMan's next Style Change will be Hub Style. | ||
**Hub Style is only offered once and will not appear again. So declining it means it can never be received, however it can be traded from other players. | |||
|- | |- | ||
!Abilities | !Abilities | ||
Line 182: | Line 205: | ||
==Trading== | ==Trading== | ||
You can trade Styles in the Network menu. If you trade the same Style to each other, MegaMan will comment on it. | You can trade Styles in the Network menu. If you trade the same Style to each other, MegaMan will comment on it. | ||
*In the Legacy Collection, Hub Style can no longer be traded to another player. | |||
==Glitches== | |||
*[[Glitches_in_Mega_Man_Battle_Network_2#Style_Change_Fusion_glitch|Style Change Fusion glitch]] | |||
*[[Glitches_in_Mega_Man_Battle_Network_2#Navi_Chip_Overwrite_glitch|Navi Chip Overwrite glitch]] | |||
==Trivia== | ==Trivia== |
Latest revision as of 09:26, 19 January 2024
Style Change (スタイルチェンジ) is the main transformation system of Mega Man Battle Network 2. MegaMan will receive his first Style Change in Chapter 4, during ShadowMan's stage. Up to 2 Styles can be stored at a time.
How to Obtain
During battle, depending on actions you perform, a number of Action Points will go towards the different Styles. The Style that has the most accumulated Action Points at the end of a battle will give +1 Style Point.
If multiple Styles had the same highest value, all those Styles give +1 Style Point. If all Styles got 0 Action Points (e.g. when you flinched at least once and killed all enemies with at most 1 non-NaviChip and/or elemental B Button PowerAttacks), then all Styles are given +1 Style Point. There is no cap to the amount of Style Points that can be accumulated.
During the next Style Change opportunity, MegaMan will transform into the Style that accumulated the most Style Points. However, if the Style Point count comes to a tie, the game will prioritize based on the order: Shield > Team > Custom > Guts.
The element MegaMan gets with the Style is random. Once MegaMan encounters 280 battles with a reward screen, he will receive a new Style Change the next time he wins a battle with a results screen. Battles that MegaMan loses or runs away from also count towards the 280 battles.
- If MegaMan already encountered 280 battles before getting his first Style, the Style Point count will stop.
Styles can be leveled up into higher Versions and increase their B Button PowerAttack. This requires finishing non-story battles in the Style, the number required is dependent on the Style type.
Elements
There are 4 possible elements for a Style to have. The Style's element determines MegaMan's new B Button PowerAttack. The attack power is dependent on the Style’s Version. There is also 1 special BattleChip that MegaMan can use if he's a specific element.
Heat
- Body: Fire
- Weakness: Aqua
- MegaMan can walk over Lava panels.
- Can use BgRedWav.
- B Button PowerAttack: Flamethrower.
V1 | V2 | V3 |
---|---|---|
50 | 75 | 100 |
Aqua
- Body: Aqua
- Weakness: Elec
- Can use FreezBom.
- B Button PowerAttack: Bubbler.
V1 | V2 | V3 |
---|---|---|
30 | 40 | 50 |
Elec
- Body: Elec
- Weakness: Wood
- Can use Sparker.
- B Button PowerAttack: Zap Ring. Paralyzes.
V1 | V2 | V3 |
---|---|---|
10 | 20 | 30 |
Wood
- Body: Wood
- Weakness: Fire
- MegaMan will recover HP while on Grass panels.
- Can use GaiaSwrd.
- B Button PowerAttack: Twister. Can hit up to 8 times.
V1 | V2 | V3 |
---|---|---|
10 | 15 | 20 |
Style Types
There are 4 different types for a Style to have.
Guts Style
Custom Style
Team Style
Shield Style
Non-Elemental Styles
These special styles do not have any elemental weaknesses and are not obtained like the above styles.
Non-elemental
- Body: None
- Weakness: No weakness
- B Button PowerAttack: ChargeShot. (5 x Buster Attack)
Normal Style
Normal Style | |
---|---|
Requirement | None. MegaMan's initial form. |
Abilities |
|
Hub Style
Trading
You can trade Styles in the Network menu. If you trade the same Style to each other, MegaMan will comment on it.
- In the Legacy Collection, Hub Style can no longer be traded to another player.
Glitches
Trivia
- If MegaMan already has Hub Style (from trading) when he hasn't obtained Hub Style in his game normally yet, another Style Change into Hub Style can occur. When you accept, depending on which Style you choose to overwrite, one of two things can happen:
- If you overwrite the existing Hub Style, it will instead be deleted and Hub Style will be lost. If you are already in Hub Style, you will stay in Hub Style until you switch to a different Style from the MegaMan screen, at which point Hub Style will be lost.
- If you overwrite your other Style, that Style will simply be deleted and you keep Hub Style.