Navi Encounters in the Net: Difference between revisions

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?????Something, something get better chips, fight stronger versions navis????
=== Mega Man Battle Network 1 / Rockman EXE Operate Shooting Star ===
Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis. Bass only appears as a random encounter after you obtain all chips except #127 LifeAura (event chips are excluded).


=== Mega Man Battle Network 1 ===
{| class="wikitable"
!|Area||Navi
|-
|FireMan||V2 & V3 - Internet 1
|-
|StoneMan||V2 & V3 - Internet 3
|-
|ElecMan||V2 & V3 - Undernet 2
|-
|ColorMan||V2 & V3 - Undernet 5
|-
|BombMan||V2 & V3 - Undernet 7
|-
|PharaohMan||V1 & V2 - Undernet 8
|-
|ClockMan (OSS only)||V2 & V3 - Undernet 9
|-
|MagicMan||V2 & V3 - Undernet 10
|-
|ShadowMan||V1 & V2 - Undernet 11
|-
|Bass||V1 - Undernet 12
|}


=== Mega Man Battle Network 2 ===
=== Mega Man Battle Network 2 ===
Bass DX can be encountered only if you have 247/250 chips in your library.
{| class="wikitable"
!|Area||Navi
|-
|AirMan||V2 & V3 - Den Area 1
|-
|QuickMan||V2 & V3 - Koto Area
|-
|CutMan||V2 & V3 - Yumland 2
|-
|KnightMan||V2 & V3- Netopia 2
|-
|MagnetMan||V2 & V3  - Undernet 2
|-
|ShadowMan||V2 & V3 - Undernet 5
|-
|FreezeMan||V2 & V3 - Undernet 7
|-
|PharaohMan||V2 & V3 - WWW Area 1
|-
|NapalmMan||V2 & V3 - WWW Area 2
|-
|PlanetMan||V2 & V3 - WWW Area 3
|-
|Bass||DX - WWW Area 3
|}


=== Mega Man Battle Network 3 ===
=== Mega Man Battle Network 3 ===
Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions to encounter them.
Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear.
 
{| class="wikitable"
!|Navi||Area
|-
|FlashMan||α - ACDC 3
β - ACDC 2
|-
|BeastMan||α - Scilab 1
β - Doghouse Comp by Lan's house (must have SneakRun NaviCust Program or SubChip on)
|-
|BubbleMan||α - Yoka 1
β - Beach 1 (MegaMan's HP must be in the red)
|-
|DesertMan||α - Beach 1
β - Old TV Comp at URA Inn
|-
|PlantMan||α - Undernet 3
β - Hopital Comp 3
|-
|FlameMan||α - Undernet 5
β - Yoka 1
|-
|DrillMan||α - Undernet 6
β - Hades Isle Comp
|-
|DarkMan||α - Secret 1
β - Undernet 6 (must have bugged NaviCust)
|-
|JapanMan||α - Secret 2
β - Armor Comp at URA Inn
|}


=== Mega Man Battle Network 4 ===
=== Mega Man Battle Network 4 ===
Because of the multiple Continue system, α and β versions are encountered the same way. However, the version you fight is dependent on which Continue you are on. ShadeManΩ can be encountered only after completing the Django side-quest. BassΩ can be encountered only after defeating MegaManDS in Black Earth 2.
{| class="wikitable"
!|Area||Navi
|-
|AquaMan||α / β & Ω - ACDC Area 1
|-
|GutsMan||α / β & Ω - ACDC Area 2
|-
|SparkMan||α / β & Ω - ACDC Area 3
|-
|TopMan||α / β & Ω - Town Area 1
|-
|FireMan||α / β & Ω - Town Area 2
|-
|Roll||α / β & Ω - Town Area 3
|-
|NumberMan||α / β & Ω - Town Area 4
|-
|WoodMan||α / β & Ω - Park Area 1
|-
|BurnerMan||α / β & Ω - Park Area 2
|-
|VideoMan||α / β & Ω - Park Area 3
|-
|ThunderMan||α / β & Ω - Netopia Area
|-
|KendoMan||α / β & Ω - Netfrica Area
|-
|WindMan||α / β & Ω - Yumland Area
|-
|ColdMan||α / β & Ω - Sharo Area
|-
|SearchMan||α / β & Ω - Undernet 1
|-
|JunkMan||α / β & Ω - Undernet 2
|-
|MetalMan||α / β & Ω - Undernet 3
|-
|ShadeMan||Ω - Undernet 4
|-
|LaserMan||α / β & Ω - Undernet 5
|-
|ProtoMan||α / β & Ω - Undernet 6
|-
|Bass||Ω - Black Earth 2
|}


=== Rockman EXE 4.5: Real Operation ===
=== Rockman EXE 4.5: Real Operation ===
These are random encounters that can be found after defeating their V1s in the story.
{| class="wikitable"
!|Area||Navi
|-
|TopMan||V3 - Internet 3
|-
|SparkMan||V3 - Internet 5
|-
|VideoMan||V3 - Internet 7
|-
|BurnerMan||V3 - Internet 9
|-
|KendoMan||V3 - Internet 10
|-
|ColdMan||V3 - Internet 12
|-
|ShadeMan||V3 - Undernet 4
|-
|LaserMan||V3 - Chaos Area 1
|}


=== Mega Man Battle Network 5 ===
=== Mega Man Battle Network 5 ===
Like Battle Network 3, 5 tried doing an unconventional method for Navi encounters. In order to fight the β version of the Team Navis, you must defeat the α version that shows up as NPCs on the Net in a different area. GridMan's and LarkMan's Ω versions appear as random encounters in the Net after defeating their β versions at their respective usual locations. β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps. Bass Ω appears as a random encounter after defeating the ChaosLord representation of Bass; BassXX replaces it if you're using Bass Cross MegaMan; you can also replace him in the DS version by defeating NebulaGrayΩ in the opposite version of the game.
Like Battle Network 3, 5 did an unconventional method for Navi encounters. In order to fight the β version of the Team Navis, you must defeat the α version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their DS counterpart in the Undernet 4 Liberation Mission. GridMan's and LarkMan's Ω versions appear as random encounters in the Net after defeating their β versions at their respective usual locations. β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps. BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX replaces it if [[Nebula Area 6|specific requirements are met]].


{| class="wikitable"
{| class="wikitable"
!|Area:||β and/or Ω Navis:
!|Navi||Area
|-
|-
|ACDC Area 1||MagnetMan / KnightMan
|MagnetMan / KnightMan||α - Oran Area 1
β & Ω - ACDC Area 1
|-
|-
|ACDC Area 3||BlizzardMan
|GyroMan / ShadowMan||α - SciLab 2
β & Ω - Oran Area 1
|-
|-
|Oran Area 1||GyroMan / ShadowMan
|NapalmMan / TomahawkMan||α - End Area 1
β & Ω - SciLab 4
|-
|-
|Oran Area 3||GridMan
|SearchMan / NumberMan||α - End Area 4
β & Ω - End Area 3
|-
|-
|Oran Area 3||ShadeMan
|Meddy / ToadMan||α - Undernet 3
β & Ω - End Area 4
|-
|-
|SciLab 3||CloudMan
|ProtoMan / Colonel||β & Ω - Undernet 4
|-
|-
|SciLab 4||NapalmMan / TomahawkMan
|BlizzardMan||β & Ω - ACDC Area 3
|-
|-
|End Area 3||SearchMan / NumberMan
|ShadeMan||β & Ω - Oran Area 3
|-
|-
|End Area 4||Meddy / ToadMan
|CloudMan||β & Ω - SciLab 3
|-
|-
|Undernet 2||LarkMan
|CosmoMan||β & Ω - Undernet 4
|-
|-
|Undernet 3||ProtoMan / Colonel
|GridMan||Ω - Oran Area 2
|-
|-
|Undernet 4||CosmoMan
|LarkMan||Ω - Undernet 2
|-
|-
|Nebula Area 6||Bass
|Bass||Ω - Nebula Area 6
|}
|}


=== Mega Man Battle Network 6 ===
=== Mega Man Battle Network 6 ===
GBeastSP, FBeastSP, and BassBX can be encountered only after defeating them in Underground 2.
{| class="wikitable"
!|Area||Navi
|-
|BlastMan||EX & SP - Central 1
|-
|DiveMan||EX & SP - Seaside 3
|-
|CircusMan||EX & SP - Central 3
|-
|JudgeMan||EX & SP - Green Area 2
|-
|ElementMan||EX & SP - Sky Area 1
|-
|Colonel||EX & SP - Underground 2
|-
|GBeast / FBeast||SP (US/EU) - Underground 1
SP (JP) - Graveyard 1
|-
|The Count||EX & SP (JP) - Immortal Area
|-
|Bass||BX (US/EU) - Graveyard
BX (JP) - Graveyard 2
|}

Latest revision as of 11:35, 5 April 2019

This section is under construction.
The information may not be complete or 100% accurate.
Something, something get better chips, fight stronger versions navis?

Mega Man Battle Network 1 / Rockman EXE Operate Shooting Star

Net Area names are labeled as they are in Rockman EXE Operate Shooting Star. Since they do not appear in the story, PharaohManV1 and ShadowManV1 are found as you would with V2 navis. Bass only appears as a random encounter after you obtain all chips except #127 LifeAura (event chips are excluded).

Area Navi
FireMan V2 & V3 - Internet 1
StoneMan V2 & V3 - Internet 3
ElecMan V2 & V3 - Undernet 2
ColorMan V2 & V3 - Undernet 5
BombMan V2 & V3 - Undernet 7
PharaohMan V1 & V2 - Undernet 8
ClockMan (OSS only) V2 & V3 - Undernet 9
MagicMan V2 & V3 - Undernet 10
ShadowMan V1 & V2 - Undernet 11
Bass V1 - Undernet 12

Mega Man Battle Network 2

Bass DX can be encountered only if you have 247/250 chips in your library.

Area Navi
AirMan V2 & V3 - Den Area 1
QuickMan V2 & V3 - Koto Area
CutMan V2 & V3 - Yumland 2
KnightMan V2 & V3- Netopia 2
MagnetMan V2 & V3 - Undernet 2
ShadowMan V2 & V3 - Undernet 5
FreezeMan V2 & V3 - Undernet 7
PharaohMan V2 & V3 - WWW Area 1
NapalmMan V2 & V3 - WWW Area 2
PlanetMan V2 & V3 - WWW Area 3
Bass DX - WWW Area 3

Mega Man Battle Network 3

Battle Network 3's Navi encounters are done differently than the other games in the series. β versions will not be found in the same location as the α versions. In addition, some Navis require certain conditions for them to appear.

Navi Area
FlashMan α - ACDC 3

β - ACDC 2

BeastMan α - Scilab 1

β - Doghouse Comp by Lan's house (must have SneakRun NaviCust Program or SubChip on)

BubbleMan α - Yoka 1

β - Beach 1 (MegaMan's HP must be in the red)

DesertMan α - Beach 1

β - Old TV Comp at URA Inn

PlantMan α - Undernet 3

β - Hopital Comp 3

FlameMan α - Undernet 5

β - Yoka 1

DrillMan α - Undernet 6

β - Hades Isle Comp

DarkMan α - Secret 1

β - Undernet 6 (must have bugged NaviCust)

JapanMan α - Secret 2

β - Armor Comp at URA Inn

Mega Man Battle Network 4

Because of the multiple Continue system, α and β versions are encountered the same way. However, the version you fight is dependent on which Continue you are on. ShadeManΩ can be encountered only after completing the Django side-quest. BassΩ can be encountered only after defeating MegaManDS in Black Earth 2.

Area Navi
AquaMan α / β & Ω - ACDC Area 1
GutsMan α / β & Ω - ACDC Area 2
SparkMan α / β & Ω - ACDC Area 3
TopMan α / β & Ω - Town Area 1
FireMan α / β & Ω - Town Area 2
Roll α / β & Ω - Town Area 3
NumberMan α / β & Ω - Town Area 4
WoodMan α / β & Ω - Park Area 1
BurnerMan α / β & Ω - Park Area 2
VideoMan α / β & Ω - Park Area 3
ThunderMan α / β & Ω - Netopia Area
KendoMan α / β & Ω - Netfrica Area
WindMan α / β & Ω - Yumland Area
ColdMan α / β & Ω - Sharo Area
SearchMan α / β & Ω - Undernet 1
JunkMan α / β & Ω - Undernet 2
MetalMan α / β & Ω - Undernet 3
ShadeMan Ω - Undernet 4
LaserMan α / β & Ω - Undernet 5
ProtoMan α / β & Ω - Undernet 6
Bass Ω - Black Earth 2

Rockman EXE 4.5: Real Operation

These are random encounters that can be found after defeating their V1s in the story.

Area Navi
TopMan V3 - Internet 3
SparkMan V3 - Internet 5
VideoMan V3 - Internet 7
BurnerMan V3 - Internet 9
KendoMan V3 - Internet 10
ColdMan V3 - Internet 12
ShadeMan V3 - Undernet 4
LaserMan V3 - Chaos Area 1

Mega Man Battle Network 5

Like Battle Network 3, 5 did an unconventional method for Navi encounters. In order to fight the β version of the Team Navis, you must defeat the α version that shows up as NPCs on the Net in a different area. ProtoMan/Colonel on the other hand, only requires the defeat of their DS counterpart in the Undernet 4 Liberation Mission. GridMan's and LarkMan's Ω versions appear as random encounters in the Net after defeating their β versions at their respective usual locations. β versions of the Darkloids only show up after defeating their α counterparts in the Nebula FactoryComps. BassΩ can be encountered only after defeating the ChaosLord representation of Bass; BassXX replaces it if specific requirements are met.

Navi Area
MagnetMan / KnightMan α - Oran Area 1

β & Ω - ACDC Area 1

GyroMan / ShadowMan α - SciLab 2

β & Ω - Oran Area 1

NapalmMan / TomahawkMan α - End Area 1

β & Ω - SciLab 4

SearchMan / NumberMan α - End Area 4

β & Ω - End Area 3

Meddy / ToadMan α - Undernet 3

β & Ω - End Area 4

ProtoMan / Colonel β & Ω - Undernet 4
BlizzardMan β & Ω - ACDC Area 3
ShadeMan β & Ω - Oran Area 3
CloudMan β & Ω - SciLab 3
CosmoMan β & Ω - Undernet 4
GridMan Ω - Oran Area 2
LarkMan Ω - Undernet 2
Bass Ω - Nebula Area 6

Mega Man Battle Network 6

GBeastSP, FBeastSP, and BassBX can be encountered only after defeating them in Underground 2.

Area Navi
BlastMan EX & SP - Central 1
DiveMan EX & SP - Seaside 3
CircusMan EX & SP - Central 3
JudgeMan EX & SP - Green Area 2
ElementMan EX & SP - Sky Area 1
Colonel EX & SP - Underground 2
GBeast / FBeast SP (US/EU) - Underground 1

SP (JP) - Graveyard 1

The Count EX & SP (JP) - Immortal Area
Bass BX (US/EU) - Graveyard

BX (JP) - Graveyard 2