Busting Level in Mega Man Battle Network: Difference between revisions

From The Rockman EXE Zone Wiki

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'''Navi Delete Time''' This will be your starting marker after finishing a Navi battle.
{| class="wikitable"
!Navi Delete time||Points
|-
|0:00:00 ~ 0:30:00|| 10
|-
|0:30:01 ~ 0:40:00|| 8
|-
|0:40:01 ~ 0:50:00|| 6
|-
|0:50:01 ~ 9:59:59|| 4
|-
|}
'''Flinching''' Every time your Navi is hit and taken aback, points are deducted. Having the "Super Armor" Program will prevent point deduction.
{| class="wikitable"
!# of times flinched||Points
|-
|0||+1
|-
|1||0
|-
|2||-1
|-
|3||-2
|-
|4||-3
|}
'''Multiple Deletions''' Deleting a number of enemies in a short period will increased your score.
{| class="wikitable"
!# of deletions||Points
|-
|Double Delete||+2
|-
|Triple Delete||+4
|}
'''Movement''' If your Navi moves a certain amount of time, points will be deducted.
{| class="wikitable"
!# of steps||Points
|-
|0-2 steps||+1
|-
|3+ steps||0
|}
|}



Revision as of 07:23, 13 August 2021

Busting Level is the main method of determining the reward you obtain upon successful deletion of the enemy. Higher level equals better rewards, so players will want to shoot for the highest ranking possible, unless they seek specific rewards from a lower level. These rewards can be changed in games with the Navi Customizer to bypass busting level drop requirements. Scoring over 10 points is considered as Busting Lv. S.

Mega Man Battle Network 1, 2, 4, 5

This is how your Busting LV. is determined in Battle Network 1, 2, 4, and 5.

Virus Delete Time This will be your starting marker after finishing a Virus battle.

Delete time Points
0:00:00 ~ 0:05:00 7
0:05:01 ~ 0:12:00 6
0:12:01 ~ 0:36:01 5
0:36:01 ~ 9:59:59 4

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Flinching Every time your Navi is hit and taken aback, points are deducted. Having the "Super Armor" Program will prevent point deduction.

# of times flinched Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increased your score.

# of deletions Points
Double Delete +2
Triple Delete +4

Movement If your Navi moves a certain amount of time, points will be deducted.

# of steps Points
0-2 steps +1
3+ steps 0

Mega Man Battle Network 3

In Battle Network 3, in addition to the previous scoring methods, being in Custom Style or Team Style will affect your reward.

Custom Style: Scoring a Busting LV. S in a Virus battle with a Delete Time of less than 5 seconds without using your Buster, an element-less Charge Shot, or Navi chips, will get you an exclusive reward. If you do this without re-opening the Custom Screen, another different reward can be obtained.

Team Style: Scoring Busting LV. S in a Beta version Navi battle and have the Delete Time under 20 seconds will get you its V4 Navi Chip.

Mega Man Battle Network 6

In Battle Network 6, going into a cross and Counter Hits also affect your score.

Virus Delete Time This will be your starting marker after finishing a Virus battle. In 6, tiers have been deducted by 1 point.

Delete time Points
0:00:00 ~ 0:05:00 6
0:05:01 ~ 0:12:00 5
0:12:01 ~ 0:36:01 4
0:36:01 ~ 9:59:59 3

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Flinching Every time your Navi is hit and taken aback, points are deducted. Having the "Super Armor" Program will prevent point deduction.

# of times flinched Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increased your score.

# of deletions Points
Double Delete +2
Triple Delete +4

Movement If your Navi moves a certain amount of time, points will be deducted.

# of steps Points
0-2 steps +1
3+ steps 0

Crosses Going into a Cross will deduct points.

# of times used Points
No Cross used +1
Cross used +0

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters Points
1 +1
2 +2
3 +3

Rockman EXE 4.5 Real Operation

This is how your Busting LV. is determined only in EXE 4.5. In this game, movement does not affect your score. However, number of counter hits to the enemy now affect your score.


Virus Delete Time This will be your starting marker after finishing a Virus battle.

Delete time Points
0:00:00 ~ 0:05:00 7
0:05:01 ~ 0:12:00 6
0:12:01 ~ 0:36:01 5
0:36:01 ~ 9:59:59 4

Navi Delete Time This will be your starting marker after finishing a Navi battle.

Navi Delete time Points
0:00:00 ~ 0:30:00 10
0:30:01 ~ 0:40:00 8
0:40:01 ~ 0:50:00 6
0:50:01 ~ 9:59:59 4

Flinching Every time your Navi is hit and taken aback, points are deducted. Using a Navi with the "Super Armor" ability will prevent point deduction.

# of times flinched Points
0 +1
1 0
2 -1
3 -2
4 -3

Multiple Deletions Deleting a number of enemies in a short period will increased your score.

# of deletions Points
Double Delete +2
Triple Delete +4

Counter Hits Number of Counter Hits you land on the enemy will increase your score.

# of counters EXE 4.5
1 +2
2 +4
3 +6