Karma: Difference between revisions

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Karma is a fan term for the points system used in [[Mega Man Battle Network 4]] and [[Mega Man Battle Network 5]] that affects how close [[MegaMan]] is to embracing the darkness. The amount of karma points determines which abilities are available to the player. Karma goes down by using [[DarkChip|DarkChips]] and will go back up by abstaining to use DarkChips. Although DarkChips can still be used in [[Mega Man Battle Network 6]] with the [[Beast Link Gate]], the karma system was removed.
Karma is a fan term for the points system used in [[Mega Man Battle Network 4]] and [[Mega Man Battle Network 5]] that affects how close [[MegaMan]] is to embracing the darkness. The amount of karma points determines which abilities are available to the player. Karma goes down by using [[DarkChip|DarkChips]] and will go back up by abstaining to use DarkChips. Although DarkChips can still be used in [[Mega Man Battle Network 6]] with the [[Beast Link Gate]], the karma system was removed.


== Karma points ==
== Karma Points ==
At the start of the game, MegaMan has 500 karma points. This amount can go up or down after every battle, to a maximum of 1000 points or a minimum of 0 points. However, once MegaMan has less than 300 karma points, he will no longer gain karma unless [[#SoulClean|SoulClean]] is equipped.
At the start of the game, MegaMan has 500 karma points. This amount can go up or down after every battle, to a maximum of 1000 points or a minimum of 0 points. However, once MegaMan has less than 300 karma points, he will no longer gain karma unless [[#SoulClean|SoulClean]] is equipped.


=== MegaMan's appearance ===
*1000 points: Light MegaMan
*500-999 points: Normal MegaMan
*470-499 points: Tainted MegaMan
*0-469 points: Dark MegaMan
 
=== Light MegaMan ===
*1000 potential max HP.
*Full Synchro (if not in Evil emotion).
*Double Soul system (if not in Evil emotion).
*Chaos Unison system (BN5) (if not in Evil emotion).
*Can use [[#Light-only chips|Light-only chips]].
 
=== Dark MegaMan ===
*501-997 potential max HP.
*DarkChips appear in the Custom Screen at the start of battle (BN4 only).
*Cannot use transformation systems.
*Can use [[#Dark-only chips|Dark-only chips]].
 
== BattleChip Exclusivity ==
 
===Light-only BattleChips===
These chips may only be used when you have 470 to 1000 points.<br/>
*GunDelSol series, including GunDelSolEX
*Barrier, Barrier100 and Barrier200
*HolyPanel<br/>
*RollArrow series (BN4 only)
*GutPunch series (BN4 only)
*HawkCut series (BN4 only)
*NumberBall series (BN4 only)<br/>
*BugFix
*Sanctuary
*Regular Navi Chips
*SP Navi Chips
*Otenko (BN5 only)
*JustcOne (BN5 only)<br/>
*DeltaRay (BN4 only)
*MeteorKnuckle (BN5 only)
*HolyDream
*BigHook (BN5 only)
 
===Dark-only BattleChips===
These chips may only be used when you have 0 to 469 points.
*Static
*Hole (BN4 only)<br/>
*Muramasa
*Anubis
*ElementDark (BN4 only)
*BlackWing
*DarkLine (BN4 only)
*LaserMan
*ShadeMan
*DS Navi Chips<br/>
*BugCurse
*BlackBarrier (BN4 only)
*BugCharge<br/>
*DarknessNeo Program Advance
 
== MegaMan's Appearance ==
MegaMan's appearance is affected by the number of karma points he has. In [[Mega Man Battle Network 4]] and [[Mega Man Battle Network 5]] for the Game Boy Advance, MegaMan's color palette gradually becomes darker as he loses karma points, and turns a light blue if MegaMan has the maximum of 1000 karma points.
MegaMan's appearance is affected by the number of karma points he has. In [[Mega Man Battle Network 4]] and [[Mega Man Battle Network 5]] for the Game Boy Advance, MegaMan's color palette gradually becomes darker as he loses karma points, and turns a light blue if MegaMan has the maximum of 1000 karma points.


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{| class="wikitable" style="margin: auto;"
{| class="wikitable" style="margin: auto;"
|+ Appearance based on karma points
|+ Appearance based on karma points
! 0-469 karma points || 470-499 karma points || 500-999 karma points || 1000 karma points
! 0-469 points || 470-499 points || 500-999 points || 1000 points
|-
|-
| [[File:MMBN5_Karma_Dark.png|center]] || [[File:MMBN5_Karma_Tainted.png|center]] || [[File:MMBN5_Karma_Normal.png|center]] || [[File:MMBN5_Karma_Light.png|center]]
| [[File:MMBN5_Karma_Dark.png|center]] || [[File:MMBN5_Karma_Tainted.png|center]] || [[File:MMBN5_Karma_Normal.png|center]] || [[File:MMBN5_Karma_Light.png|center]]

Revision as of 18:21, 17 November 2015

This section is under construction.
The information may not be complete or 100% accurate.
Add more details, specific effects of karma levels, how to gain/lose karma.

Karma is a fan term for the points system used in Mega Man Battle Network 4 and Mega Man Battle Network 5 that affects how close MegaMan is to embracing the darkness. The amount of karma points determines which abilities are available to the player. Karma goes down by using DarkChips and will go back up by abstaining to use DarkChips. Although DarkChips can still be used in Mega Man Battle Network 6 with the Beast Link Gate, the karma system was removed.

Karma Points

At the start of the game, MegaMan has 500 karma points. This amount can go up or down after every battle, to a maximum of 1000 points or a minimum of 0 points. However, once MegaMan has less than 300 karma points, he will no longer gain karma unless SoulClean is equipped.

  • 1000 points: Light MegaMan
  • 500-999 points: Normal MegaMan
  • 470-499 points: Tainted MegaMan
  • 0-469 points: Dark MegaMan

Light MegaMan

  • 1000 potential max HP.
  • Full Synchro (if not in Evil emotion).
  • Double Soul system (if not in Evil emotion).
  • Chaos Unison system (BN5) (if not in Evil emotion).
  • Can use Light-only chips.

Dark MegaMan

  • 501-997 potential max HP.
  • DarkChips appear in the Custom Screen at the start of battle (BN4 only).
  • Cannot use transformation systems.
  • Can use Dark-only chips.

BattleChip Exclusivity

Light-only BattleChips

These chips may only be used when you have 470 to 1000 points.

  • GunDelSol series, including GunDelSolEX
  • Barrier, Barrier100 and Barrier200
  • HolyPanel
  • RollArrow series (BN4 only)
  • GutPunch series (BN4 only)
  • HawkCut series (BN4 only)
  • NumberBall series (BN4 only)
  • BugFix
  • Sanctuary
  • Regular Navi Chips
  • SP Navi Chips
  • Otenko (BN5 only)
  • JustcOne (BN5 only)
  • DeltaRay (BN4 only)
  • MeteorKnuckle (BN5 only)
  • HolyDream
  • BigHook (BN5 only)

Dark-only BattleChips

These chips may only be used when you have 0 to 469 points.

  • Static
  • Hole (BN4 only)
  • Muramasa
  • Anubis
  • ElementDark (BN4 only)
  • BlackWing
  • DarkLine (BN4 only)
  • LaserMan
  • ShadeMan
  • DS Navi Chips
  • BugCurse
  • BlackBarrier (BN4 only)
  • BugCharge
  • DarknessNeo Program Advance

MegaMan's Appearance

MegaMan's appearance is affected by the number of karma points he has. In Mega Man Battle Network 4 and Mega Man Battle Network 5 for the Game Boy Advance, MegaMan's color palette gradually becomes darker as he loses karma points, and turns a light blue if MegaMan has the maximum of 1000 karma points.

Additionally, in Mega Man Battle Network 5: Double Team DS, MegaMan's expression on the bottom screen will change depending on the number of karma points he has, slowly growing twisted as his karma drops.

Appearance based on karma points
0-469 points 470-499 points 500-999 points 1000 points
MMBN5 Karma Dark.png
MMBN5 Karma Tainted.png
MMBN5 Karma Normal.png
MMBN5 Karma Light.png
MMBN5DS Karma Dark.png
MMBN5DS Karma Tainted.png
MMBN5DS Karma Normal.png
MMBN5DS Karma Light.png