WaterGod Comp Maze: Difference between revisions
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==Maze Progression== | ==Maze Progression== | ||
Optimal WaterGod path with items: | Optimal WaterGod path with items: | ||
*Area 1 > Blue warp to Area 6 > Green warp to Area 4 | *Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - ''FullEnrg'' > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - ''FullCust *'' > Green Warp to Area 8) > Pink Warp to Area 16 | ||
** In later playthroughs, the FullCust * is 10, | ** In later playthroughs, the FullCust * is 10,000{{z}} instead. | ||
===Warps=== | ===Warps=== | ||
*Area 1 | *Area 1 (no battles) | ||
**Green: Exit | **Green: Exit | ||
**Blue: 6 | **Blue: 6 | ||
**Pink: 5 | **Pink: 5 | ||
*Area 2 | *Area 2 (no battles) | ||
**Green: 13 | **Green: 13 | ||
**Blue: 3 | **Blue: 3 | ||
**Pink: 10 | **Pink: 10 | ||
*Area 3 | *Area 3 (no battles) | ||
**Green: 11 | **Green: 11 | ||
**Blue: 2 | **Blue: 2 | ||
**Pink: 5 | **Pink: 5 | ||
*Area 4 | *Area 4 (1 battle) | ||
**Green: 11 | **Green: 11 | ||
**Blue: 13 | **Blue: 13 | ||
**Pink: 6 | **Pink: 6 | ||
*Area 5 | *Area 5 (2 battles) | ||
**Green: 3 | **Green: 3 | ||
**Blue: 1 | **Blue: 1 | ||
**Pink: 7 | **Pink: 7 | ||
*Area 6 | *Area 6 (no battles) | ||
**Green: 4 | **Green: 4 | ||
**Blue: 1 | **Blue: 1 | ||
**Pink: 14 | **Pink: 14 | ||
*Area 7 | *Area 7 (4 battles) | ||
**Green: 5 | **Green: 5 | ||
**Blue: 15 | **Blue: 15 | ||
**Pink: 14 | **Pink: 14 | ||
*Area 8 | *Area 8 (5 battles) | ||
**Green: 12 | **Green: 12 | ||
**Blue: 10 | **Blue: 10 | ||
**Pink: 16 | **Pink: 16 | ||
*Area 9 | *Area 9 (no battles) | ||
**Green: 11 | **Green: 11 | ||
*Area 10 | *Area 10 (no battles) | ||
**Green: | **Green: 13 | ||
**Blue: 8 | **Blue: 8 | ||
**Pink: 2 | **Pink: 2 | ||
*Area 11 | *Area 11 (no battles) | ||
**Green: 3 | **Green: 3 | ||
**Blue: 9 | **Blue: 9 | ||
**Pink: 4 | **Pink: 4 | ||
*Area 12 | *Area 12 (no battles) | ||
**Green: | **Green: 8 | ||
*Area 13 | *Area 13 (no battles) | ||
**Green: 4 | **Green: 4 | ||
**Blue: 2 | **Blue: 2 | ||
**Pink: 10 | **Pink: 10 | ||
*Area 14 | *Area 14 (no battles) | ||
**Green: 6 | **Green: 6 | ||
**Blue: 7 | **Blue: 7 | ||
**Pink: 15 | **Pink: 15 | ||
*Area 15 | *Area 15 (3 battles) | ||
**Green: 7 | **Green: 7 | ||
**Pink: 14 | **Pink: 14 | ||
*Area 16 | *Area 16 (goal) | ||
**Green: 8 | **Green: 8 | ||
Line 100: | Line 100: | ||
!Gold Program cutscene | !Gold Program cutscene | ||
|- | |- | ||
|<youtube width="360" height="240">https://youtu.be/ | |<youtube width="360" height="240">https://youtu.be/3iZ04{{z}}p7yoE</youtube> | ||
|} | |} | ||
[[Category:Mega Man Battle Network 4]] | [[Category:Mega Man Battle Network 4]] |
Latest revision as of 05:57, 26 February 2025
WaterGod Comp is a cyberspace in Mega Man Battle Network 4 that can only be accessed if the player receives the HeelNavi scenario in the Red Sun/Blue Moon Tournament. This comp is infamous for being an extremely confusing maze.
Maze Progression
Optimal WaterGod path with items:
- Area 1 > Blue warp to Area 6 > Green warp to Area 4 (> Green warp to Area 11 > Blue warp to Area 9 - FullEnrg > Green warp to Area 11 > Pink warp to Area 4) > Blue warp to Area 13 > Pink warp to Area 10 > Blue Warp to Area 8 (> Green Warp to Area 12 - FullCust * > Green Warp to Area 8) > Pink Warp to Area 16
- In later playthroughs, the FullCust * is 10,000zƶ instead.
Warps
- Area 1 (no battles)
- Green: Exit
- Blue: 6
- Pink: 5
- Area 2 (no battles)
- Green: 13
- Blue: 3
- Pink: 10
- Area 3 (no battles)
- Green: 11
- Blue: 2
- Pink: 5
- Area 4 (1 battle)
- Green: 11
- Blue: 13
- Pink: 6
- Area 5 (2 battles)
- Green: 3
- Blue: 1
- Pink: 7
- Area 6 (no battles)
- Green: 4
- Blue: 1
- Pink: 14
- Area 7 (4 battles)
- Green: 5
- Blue: 15
- Pink: 14
- Area 8 (5 battles)
- Green: 12
- Blue: 10
- Pink: 16
- Area 9 (no battles)
- Green: 11
- Area 10 (no battles)
- Green: 13
- Blue: 8
- Pink: 2
- Area 11 (no battles)
- Green: 3
- Blue: 9
- Pink: 4
- Area 12 (no battles)
- Green: 8
- Area 13 (no battles)
- Green: 4
- Blue: 2
- Pink: 10
- Area 14 (no battles)
- Green: 6
- Blue: 7
- Pink: 15
- Area 15 (3 battles)
- Green: 7
- Pink: 14
- Area 16 (goal)
- Green: 8
Gold Program
At any point in the game, whenever Lan jacks in to the WaterGod Comp, there is a 1-in-16 chance that a Gold Mr. Prog, known as the WaterGod Program will spawn in one of the following areas:
- WaterGod Comp 2
- WaterGod Comp 9
- WaterGod Comp 12
- WaterGod Comp 14
If MegaMan finds and talks to this Mr. Prog, his HP will be fully restored, and he will also receive Zennys, BugFrags or a BattleChip. For every game difficulty there is a set of 8 rewards that can be found, from which 5 will be randomly chosen when the player begins a new game (no duplicates will be chosen). Once all 5 rewards for that playthrough have been obtained, the WaterGod Program will no longer appear until the player starts a new playthrough.
Game 1 | Game 2 | Game 3+ |
---|---|---|
2000 Zennys | 3000 Zennys | 4000 Zennys |
3000 Zennys | 4000 Zennys | 5000 Zennys |
2 BugFrags | 3 BugFrags | 4 BugFrags |
3 BugFrags | 4 BugFrags | 5 BugFrags |
WideBlde C | Geddon2 Y | BlkBomb H |
LongBlde S | Barr200 I | Recov200 W |
Lance A | MegEnBom W | AntiNavi T |
Recov120 * | VarSwrd J | GrabRvng N |
Videos
Gold Program cutscene |
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