Trans Arm: Difference between revisions
From The Rockman EXE Zone Wiki
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==Notes== | ==Notes== | ||
*AquaArm's ability is explained incorrectly in the game. It says it will heal 5% of the chip used, but it actually heals according to MegaMan's max HP. | *AquaArm's ability is explained incorrectly in the game. It says it will heal 5% of the chip used, but it actually heals according to MegaMan's max HP. | ||
*FlameArm's | *FlameArm's Custom1 ability is not explained in the game. | ||
[[Category:Rockman EXE Legend of Network]] [[Category:Transformations]] | [[Category:Rockman EXE Legend of Network]] [[Category:Transformations]] |
Latest revision as of 08:39, 11 December 2024
This section is under construction. |
The information may not be complete or 100% accurate. |
Trans Arm (トランスアーム) is the main transformation system in Rockman EXE Legend of Network.
How to Use
To perform Trans Arm, the player must first press the ARM button, then select the respective element chip to unite with MegaMan (the chip CAN be a Regular Chip). The transformation will last 3 turns or until it is overwritten by another Arm. Certain Skill Programs have the ability to increase the number of turns.
- Each Arm can only be used once per battle.
- Using the Full Power Arm chip during battle allows all Trans Arms used up to that point to be used again. If MegaMan is currently in a Trans Arm, that Arm's turn count will also be reset to the max. It will not restore Search Arm's Shuffle unless you go into the form again.
Trans Arm Abilities
Notes
- AquaArm's ability is explained incorrectly in the game. It says it will heal 5% of the chip used, but it actually heals according to MegaMan's max HP.
- FlameArm's Custom1 ability is not explained in the game.