Connectivity in Mega Man Battle Network 2: Difference between revisions

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These are the features that require connectivity in [[Mega Man Battle Network 2]].
These are the features that require connectivity in [[Mega Man Battle Network 2]].
*{{BNLC}} In the Legacy Collection, players cannot enter Network if they have more than 1 of any Gospel chip.


==Network Menu==
==Network Menu==
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*'''NetBattle'''
*'''NetBattle'''
*'''Trade Chips'''
*'''Trade Chips'''
*'''Trade Styles''': Trade a [[Style_Change_(MMBN2)|Style Change]] between two players. MegaMan must be in Normal Style. Hub Style can be traded.
*'''Trade Styles''': Trade a [[Style_Change_(MMBN2)|Style Change]] between two players. MegaMan must be in Normal Style. {{GBA}} In GBA version, Hub Style can be traded. {{BNLC}} In Legacy Collection, Hub Style cannot be traded.
 
===Damage Analysis===
AKA Hit Damage Judge. This feature replaces MAX Mode from the [[Connectivity in Mega Man Battle Network 1|previous game]] to prevent battles from going into an indefinite length.
 
In the 10th turn of battle, a counter will appear. When it hits zero, the game will count how much damage is dealt to the other player. The player who dealt the most damage wins the battle. It will only count how much damage is dealt from attacks and not HP drain from Swamp panels or chips like Anubis.


===Real Battle Reward===
===Real Battle Reward===
If you're NetBattling in Real mode, the loser gives up one of their chips to the winner. Which chip that is is determined as follows.
If you're NetBattling in Real mode, the loser gives up one of their chips to the winner. The chip is determined as follows.


First the game will make a list of all the chips that the loser has at least 1 of in the Pack, disregarding the codes. It will then check the Busting Level that the winner go and decide a chip rarity to award:
First the game will make a list of all the chips that the loser has at least 1 of in the Pack, disregarding the codes. It will then check the Busting Level that the winner go and decide a chip rarity to award:
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===Secret Chips===
===Secret Chips===
If both players have at least 3 title screen stars, then there's a 1-in-16 chance the winner will instead receive a secret chip, and the loser will not lose one of their chips.
If both players have at least [[Title_Screen_Mark#Mega_Man_Battle_Network_2|3 title screen stars]], then there's a 1/16 chance the winner will instead receive a secret chip, and the loser will not lose one of their chips. Here is the chip pool:
 
Here is the chip pool:


{| class="wikitable sortable"
{| class="wikitable sortable"
!Chance || BattleChip || Code
!BattleChip || Code
|-
|-
|12/128 || BgRedWav || F H P R S
|BgRedWav || F H P R S
|-
|-
|12/128 || FreezBom ||A I J Q U
|FreezBom ||A I J Q U
|-
|-
|15/128 || Sparker || C E G K V
|Sparker || C E G K V
|-
|-
|12/128 || GaiaSwrd || D L N W Y
|GaiaSwrd || D L N W Y
|-
|-
|20/128 || BlkBomb || B F G P R
|BlkBomb || B F G P R
|-
|-
|20/128 || FtrSword || A I L S Y *
|FtrSword || A I L S Y *
|-
|-
|12/128 || KngtSwrd || F J K M Q
|KngtSwrd || F J K M Q
|-
|-
|5/128 || HeroSwrd || E O T Z
|HeroSwrd || E N O T
|-
|-
|15/128 || Meteors || B H O R V
|Meteors || B H O R V
|-
|-
|5/128 || Poltrgst || E P R W
|Poltrgst || P R U W
|}
|}
====Legacy Collection====
The following conditions have changed for the Legacy Collection version of the game:
* Only the winner needs have 3 title screen stars.
* RNG checks have change: Due to this, Poltrgst E is now obtainable. HeroSwrd Z remains unobtainable.


==[[Retro Chip Trader]]==
==[[Retro Chip Trader]]==
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===Glitches===
===Glitches===
*HeroSwrd N and Poltrgst U exist within the game's data, but due to a glitch with the drop chances, are now unobtainable.
*HeroSwrd Z and Poltrgst E exist within the game's data, but due to a glitch with the drop chances, are now unobtainable. However, in the Legacy Collection, Poltrgst E is obtainable.
*In v1.0 of the Japanese version, there is a glitch where the game will only exclude chips in Folder1, and can thus decide to give away chips that aren't in the Pack but are actually in Folder2 or Folder3.
*[[Glitches_in_Mega_Man_Battle_Network_2#Folder2.2FFolder3_in_NetBattle_glitch|Folder2/Folder3 in NetBattle glitch]]


==Trivia==
==Trivia==

Latest revision as of 02:32, 4 December 2024

These are the features that require connectivity in Mega Man Battle Network 2.

  • (LC) In the Legacy Collection, players cannot enter Network if they have more than 1 of any Gospel chip.

Network Menu

  • Practice
  • NetBattle
  • Trade Chips
  • Trade Styles: Trade a Style Change between two players. MegaMan must be in Normal Style. (GBA) In GBA version, Hub Style can be traded. (LC) In Legacy Collection, Hub Style cannot be traded.

Damage Analysis

AKA Hit Damage Judge. This feature replaces MAX Mode from the previous game to prevent battles from going into an indefinite length.

In the 10th turn of battle, a counter will appear. When it hits zero, the game will count how much damage is dealt to the other player. The player who dealt the most damage wins the battle. It will only count how much damage is dealt from attacks and not HP drain from Swamp panels or chips like Anubis.

Real Battle Reward

If you're NetBattling in Real mode, the loser gives up one of their chips to the winner. The chip is determined as follows.

First the game will make a list of all the chips that the loser has at least 1 of in the Pack, disregarding the codes. It will then check the Busting Level that the winner go and decide a chip rarity to award:

Busting Level Chip Rarity Chance
Lv. 1 ★: 100%
Lv. 2 ★: 100%
Lv. 3 ★: 100%
Lv. 4 ★: 50%
★★: 50%
Lv. 5 ★★: 50%
★★★: 50%
Lv. 6 ★★★: 100%
Lv. 7 ★★★: 50%
★★★★: 50%
Lv. 8 ★★★★: 100%
Lv. 9 ★★★★: 93.75%
★★★★★: 6.25%
Lv. 10 ★★★★: 50%
★★★★★: 50%
Lv. S ★★★★★: 100%

Next, the game will check if there are any chips in the list of potential chips that match the selected rarity. If there are no chips found, then the game will decrease rarity by 1 and check again, until a chip is found. If there are still no chips found at this point, then the game will instead increase the rarity by 1 and check again until a chip is found.

Finally, the game will choose one of the codes of that chip that the player has. Equal weight is given to all codes; even if the player has 15 copies of Cannon A and 1 copy of Cannon B, those have an equal chance to be chosen.

Secret Chips

If both players have at least 3 title screen stars, then there's a 1/16 chance the winner will instead receive a secret chip, and the loser will not lose one of their chips. Here is the chip pool:

BattleChip Code
BgRedWav F H P R S
FreezBom A I J Q U
Sparker C E G K V
GaiaSwrd D L N W Y
BlkBomb B F G P R
FtrSword A I L S Y *
KngtSwrd F J K M Q
HeroSwrd E N O T
Meteors B H O R V
Poltrgst P R U W

Legacy Collection

The following conditions have changed for the Legacy Collection version of the game:

  • Only the winner needs have 3 title screen stars.
  • RNG checks have change: Due to this, Poltrgst E is now obtainable. HeroSwrd Z remains unobtainable.

Retro Chip Trader

Must connect with Mega Man Battle Network (1). MMBN1 side must connect using Trade and send any BattleChip to receive a rare chip based on a MMBN1-only chip series.

Glitches

  • HeroSwrd Z and Poltrgst E exist within the game's data, but due to a glitch with the drop chances, are now unobtainable. However, in the Legacy Collection, Poltrgst E is obtainable.
  • Folder2/Folder3 in NetBattle glitch

Trivia

  • Any region Mega Man Battle Network 2 can link up with each other (eg. Japanese can connect with a North American copy). However, since the English version has received bug fixes, battles are susceptible to be desynchronized on both players’ side.