Connectivity in Mega Man Battle Network 5: Difference between revisions

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(Created page with "{{nw}} These are the features that require connectivity in Mega Man Battle Network 5. ==MMBN5 GBA== ===Network Menu=== *NetBattle **SnglBattl: Have one battle. **TrplBat...")
 
 
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==MMBN5 GBA==  
==MMBN5 GBA==  
===Network Menu===
===Network Menu===
*NetBattle
*'''NetBattle'''
**SnglBattl: Have one battle.
**'''SnglBattl''': Have one battle.
**TrplBattl: Have up to three battles, the player who wins 2/3 first wins the match.
**'''TrplBattl''': Have up to three battles, the player who wins 2/3 first wins the match.
***Practice: Have the battle(s) against another player. Does not count towards Win/Lose record.
***'''Practice''': Have the battle(s) against another player. Does not count towards Win/Lose record.
***Battle: Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack.
***'''Battle''': Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack.
***Mods ON/OFF: A special toggle that appears if MegaMan has Mod Cards on. Depending on the selection, the battle will start both MegaMan with or without Mod Cards.
***'''Mods ON/OFF''': A special toggle that appears if MegaMan has [[Card_e-Reader_in_Mega_Man_Battle_Network_5#Patch_Cards|Patch Cards]] on. Depending on the selection, the battle will start both MegaMan with or without Patch Cards.
*TeamBattl: Only appears if the [[Progress Chip Gate]] is attached. The players will be able to use the [[Navi Change]] mechanic in their battle.
*{{GBA}} '''TeamBattl''': Only appears if the [[Progress Chip Gate]] is attached. The players will be able to use the [[Navi Change]] mechanic in their battle.
**SnglBattl
**'''SnglBattl'''
**TrplBattl
**'''TrplBattl'''
***Practice
***'''Practice'''
***Battle
***'''Battle'''
*Compare
*'''Compare'''
**CompLibry: Linking up will fill up the players' Libraries with blue text and no chip image. This will count as completing the Library, so Title Screen icons will be added.
**'''CompLibry''': Linking up will fill up the players' Libraries with the chip but no chip image. This will count as completing the Library, so Title Screen Marks will be added.
**CompRcrd: Can link up regardless of version. This is the only way to power up opposite version SP chips.
**'''CompRcrd''': Linking up will enter the overall time record for Ω bosses between players. Can link up regardless of version. This is the only way to power up opposite version SP chips.
*Trade
***If this is done, you cannot enter a personal time record unless it is lower than the overall record.
**BattlChps: Trade BattleChips between players.
*'''Trade'''
**Program: Trade Navi Customizer Parts between players.
**'''BattlChps''': Trade BattleChips between players.
**'''Program''': Trade Navi Customizer Parts between players.


===Crossover Battle===
===[[Boktai_Crossover_(MMBN5)#Crossover_Battle|Crossover Battle]]===
Mega Man Battle Network 5 can use the Wireless Adapter and perform battles with Boktai 2: Solar Boy Django.
Mega Man Battle Network 5 can use the Wireless Adapter and play Crossover Battle with Boktai 2: Solar Boy Django.
 
====Boktai Trader====
The Boktai Trader can be found at Oran Area 2. Crossover Points can be traded in, the reward pool changes depending on how many points are inserted.
 
{| class="wikitable sortable"
|+10 Points
|-
|Item || Chance
|-
|GunDelS1 A || 4.6875%
|-
|GunDelS1 S || 4.6875%
|-
|GunDelS1 U || 4.6875%
|-
|GunDelS1 * || 4.6875%
|-
|GunDelS2 G || 9.375%
|-
|GunDelS2 U || 4.6875%
|-
|GunDelS2 Y || 4.6875%
|-
|Pulsar1 F || 9.375%
|-
|Pulsar1 P || 4.6875%
|-
|Pulsar1 T || 4.6875%
|-
|Pulsar2 E || 6.25%
|-
|Pulsar2 G || 3.125%
|-
|Pulsar2 M || 3.125%
|-
|ShadeMan S || 18.75%
|-
|Django D || 12.5%
|}
 
{| class="wikitable sortable"
|+20 Points
|-
|Item || Chance
|-
|GunDelS1 A || 3.125%
|-
|GunDelS1 S || 3.125%
|-
|GunDelS1 U || 3.125%
|-
|GunDelS1 * || 3.125%
|-
|GunDelS2 G || 6.25%
|-
|GunDelS2 U || 3.125%
|-
|GunDelS2 Y || 3.125%
|-
|Pulsar1 F || 6.25%
|-
|Pulsar1 P || 3.125%
|-
|Pulsar1 T || 3.125%
|-
|Pulsar2 E || 6.25%
|-
|Pulsar2 G || 3.125%
|-
|Pulsar2 M || 3.125%
|-
|ShadeMan S || 12.5%
|-
|ShadeMnDS S || 25%
|-
|Django D || 12.5%
|}
 
{| class="wikitable sortable"
|+30 Points
|-
|GunDelS2 G || 6.25%
|-
|GunDelS2 U || 3.125%
|-
|GunDelS2 Y || 3.125%
|-
|GunDelS3 D || 6.25%
|-
|GunDelS3 M || 3.125%
|-
|GunDelS3 O || 3.125%
|-
|DjangoDS D || 12.5%
|-
|DjangoSP D || 6.25%
|-
|Pulsar2 E || 6.25%
|-
|Pulsar2 G || 3.125%
|-
|Pulsar2 M || 3.125%
|-
|Pulsar3 C || 6.25%
|-
|Pulsar3 R || 3.125%
|-
|Pulsar3 S || 3.125%
|-
|BlakWing W || 12.5%
|-
|ShadeMnDS S || 12.5%
|-
|ShadeMnSP S || 6.25%
|}
 
{| class="wikitable sortable"
|+50 Points
|-
|GunDelS3 D || 6.25%
|-
|GunDelS3 M || 3.125%
|-
|GunDelS3 O || 3.125%
|-
|GunDelEX G || 12.5%
|-
|DjangoDS D || 12.5%
|-
|DjangoSP D || 12.5%
|-
|Pulsar3 C || 6.25%
|-
|Pulsar3 R || 3.125%
|-
|Pulsar3 S || 3.125%
|-
|ShadeMnSP S || 12.5%
|-
|BlakWing W || 12.5%
|-
|Otenko O || 12.5%
|}


==MMBN5 DS==
==MMBN5 DS==
*Net Battle
*'''Net Battle'''
**Single
**'''Single'''
**Triple
**'''Triple'''
***Practice
***'''Practice'''
***Battle
***'''Battle'''
*Team Battle: Net Battle using the [[Party Battle System]].
*'''Team Battle''': Net Battle using the [[Party Battle System]].
*Battle Tournament: Requires 3-8 players. Waiting players can spectate the match. The final battle will play the track ''You are not alone!''. The winner will play a Chip Roulette that decides what chip they are prized with.
*'''Battle Tournament''': Requires 3-8 players. Waiting players can spectate the match. The final battle will play the track ''You are not alone!''. The winner will play a Chip Roulette that decides what chip they are prized with.
*Team Tournament: Same as Battle Tournament, but battles are using the Party Battle System.
*'''Team Tournament''': Same as Battle Tournament, but battles are using the Party Battle System.
*Trade
*'''Trade'''
**BattleChip
**'''BattleChip'''
**Program
**'''Program'''
*Compare
*'''Compare'''
**Library
**'''Library'''
**Records
**'''Records'''


[[Category:Mega Man Battle Network 5]] [[Category:Connectivity]]
[[Category:Mega Man Battle Network 5]] [[Category:Connectivity]]

Latest revision as of 21:55, 3 December 2024

This section is under construction.
The information may not be complete or 100% accurate.

These are the features that require connectivity in Mega Man Battle Network 5.

MMBN5 GBA

Network Menu

  • NetBattle
    • SnglBattl: Have one battle.
    • TrplBattl: Have up to three battles, the player who wins 2/3 first wins the match.
      • Practice: Have the battle(s) against another player. Does not count towards Win/Lose record.
      • Battle: Have the battle(s) against another player. The losing player will forfeit a chip in their Pack to their opponent. Will count towards Win/Lose record. This option cannot be selected if there are no non-Giga Class Chips in the Pack.
      • Mods ON/OFF: A special toggle that appears if MegaMan has Patch Cards on. Depending on the selection, the battle will start both MegaMan with or without Patch Cards.
  • (GBA) TeamBattl: Only appears if the Progress Chip Gate is attached. The players will be able to use the Navi Change mechanic in their battle.
    • SnglBattl
    • TrplBattl
      • Practice
      • Battle
  • Compare
    • CompLibry: Linking up will fill up the players' Libraries with the chip but no chip image. This will count as completing the Library, so Title Screen Marks will be added.
    • CompRcrd: Linking up will enter the overall time record for Ω bosses between players. Can link up regardless of version. This is the only way to power up opposite version SP chips.
      • If this is done, you cannot enter a personal time record unless it is lower than the overall record.
  • Trade
    • BattlChps: Trade BattleChips between players.
    • Program: Trade Navi Customizer Parts between players.

Crossover Battle

Mega Man Battle Network 5 can use the Wireless Adapter and play Crossover Battle with Boktai 2: Solar Boy Django.

MMBN5 DS

  • Net Battle
    • Single
    • Triple
      • Practice
      • Battle
  • Team Battle: Net Battle using the Party Battle System.
  • Battle Tournament: Requires 3-8 players. Waiting players can spectate the match. The final battle will play the track You are not alone!. The winner will play a Chip Roulette that decides what chip they are prized with.
  • Team Tournament: Same as Battle Tournament, but battles are using the Party Battle System.
  • Trade
    • BattleChip
    • Program
  • Compare
    • Library
    • Records